The Great Belgiuming (April Fools Forum Game)

BATTLE 2 - TURN 4

Somnium would continue helping the fighters with overcoming the difficulty of moving in the snow, allowing them to move just a bit faster in this mountainous landscape. This strange fighter would also modify the way perception works in it’s fellow allies, allowing them to briefly perceive stuff very sharply, which can be of much use.
Waterzooi would head deeper into the valley, trying to find a foe to convert into an ally. However, the connected belgium-blobs have already chosen to chase after Enkefaros instead, leaving all of them too far away from the hairy humanoid for it to use the genetic manipulation ability.
Enkefaros meanwhile found itself surrounded by a group of 4 enemies, with their sharp piluses pointing towards the tentacly fighter. Using the rather powerful distance strength of it’s, Enkefaros would attack the one the closest to it…
(1/6)
The attack completely missed, and instead the foe attacked!
(3/6) - Attack Roll
(2/6) - Hyperawareness dodging roll
Unfortunately Enkefaros would lose some 10 HP from this hit, however now the Loki Swarm tied to it hit the belgium-blobs back!
(3/6)
The stings just barely managed to venomate the duo of foes enough for them to die. However, two more enemies remain a danger, as a third one seemingly got distracted by Waterzooi arriving there. Now, Enkefaros has chosen to execute a more novel strategy - by attacking the connecting point of the foes, they could be separated, with this potentially being damaging enough on itself to kill them. Let’s give the idea a try…
(2/6)
While the desired area of the belgium-blobs was not hit, the damage from the greatly upgraded distance strength still manged to kill the foes even after it hit a rather undesirable place on them. Now, the third enemy was to be sent to afterlife…
(4/6)
This time around the two belgium-blobs making up the larger “belgium-organism” got separated, and while for a moment it looked like they would come for Enkefaros even after getting separated, soon enough they visibly weakened, before collapsing and dying.
Loki meanwhile would expand the hive into the recently created cavity in side of the large mountain and then from the bottom of the hive a tunnel would be created, reaching the other end of the valley, coated with a bit of wax to make a comfortable environment for the bees.

(+2 XP to Somnium, +25 XP to Enkefaros, +1 XP to Loki, -10 HP to Enkefaros)

LEGEND:
Green - LOKI
Blue - ENKEFAROS
Orange - WATERZOOI
SOMNIUM - Together with other fighters…
(Darker Colour if inside or next to a same-colour legend element)

Red - BELGIUM FIGHTERS (First Spawn)
Purple - BELGIUM FIGHTERS (Second spawn - type 1)
Light-gray - BELGIUM FIGHTERS (Second spawn - type 2)
White - MOUNTAINS (cannot pass through)
Yellow - Converted BELGIUM FIGHTERS
Pink - Possessed BELGIUM FIGHTERS
Lime - Loki Hives (Dark Lime - Reinforced Hives)
MAP MOVEMENT SPEED = (Speed Statistic / 3) Pixels (Map is 100 X 100 Pixels across in total, including the unclimbable walls at the edges)
SIGHT RANGE - 3.5 Pixels Radius From a Fighter’s Center

FIGHTERS:

Loki

ADVANTAGES:
1: Extra Form
2:

3:

DISADVANTAGES:
1:

2:

DESCRIPTION:

STATISTICS:
(FORM 1 - Human):
STEALTH: 30
SPEED: 20
STRENGHT: 30 Normal Damage

(FORM 2 - Bees):
STEALTH: 30
SPEED: 30
STRENGHT: 20 Normal Damage (30 ND for Waterzooi Swarm)

HEALTH: 40/40

EXPERIENCE: 24

ABILITIES:

PASSIVE:

Overstimulation Immunity: More effective attacks the more enemies are fighting you

Insomnia: Less chance of hitting enemies

Somnium

ADVANTAGES:
1:

2:

DISADVANTAGES:
1:

DESCRIPTION:

STATISTICS:

STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght, 10 Control Strenght
HEALTH: 20/20 + Partial Protection (Abilities)
EXPERIENCE: 68

ABILITIES:

PASSIVE:

Memory Attack: Can only be damaged by enemies who attack the idea of it’s existance (50% chance to miss attacks)

Disembodied: Doesn’t have a body for self, relies on puppets to interact with the world. The Puppets inherit their own statistics. Your own statistics are separate from them.

ACTIVE:

Pupeteer: If Control Strenght is higher than any strenght an enemy has, they can be pupeteed. MAX amount of puppets = 5.

(Before you Puppet anything, you can infect an enemy like an invisible parasite ghost, in that state you can’t damage the enemies)

Enkefaros

ADVANTAGES:
1:

2:

DISADVANTAGES:
1:

DESCRIPTION:

STATISTICS:

STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght + 30 (31) Distance Strenght
HEALTH: 5/15
EXPERIENCE: 35

ABILITIES:

ACTIVE:
Time Dilation: When Active, can do 3 actions in one sub-round.

Waterzooi

ADVANTAGES:
1:

2:

3:

DISADVANTAGES:
1:

2:

DESCRIPTION:

STATISTICS:

STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght
HEALTH: 11/11 + Partial Protection (Abilities)
EXPERIENCE: 58
(DISADVANTAGE) ENERGY: 5/5

ABILITIES:

PASSIVE:
Equilibrium Zone: Energetic and Kinetic attacks are weakened if they are within this zone, regenerates energy if such attack is commited

Dimension Weaver: When Hit an enemy, temporarily adds the best advantage to The Fighter (Lasts until the fight with this/those entity/entities ends)

E=MC2: Special Energy Statistic which measures how many Active Abilities can you cast.

ACTIVE:
Genetic Manipulation: Can Modify an enemy’s genome, changing it’s statistics, abilities and even alignment. You need to first inspect an enemy in order to use this ability.

MISC.:

Other Stuff

10 XP can add 5 points to a statistic,
100 XP can add an advantage/ability OR upgrade an already existing advantage/ability.
XP can be gifted by one player to the other (with no fee for the gifting)

Fight will include cube dice rolls:
1- You miss
2- Strikes a worse area
3- Strikes a worse area
4- Strikes as expected
5- Strikes as expected
6- Strikes critical area

Damage is affected by the rolls of the dice, and is closely tied to strenght.
Various strenght types to various things (control S. allows for control of enemies, distance S. allows to hit enemies from further away.)

Damage drains Health.

If you have more stealth than an enemy, you will be able to attack them from surprise, giving you a lot larger chance of critical hit.

@doomlightning @Ferrus_coloni @willow @fralegend015