aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
385
You mean the swarm which protects you right?
BATTLE 2 - TURN 7
Somnium attempted to take control of a foe in the room with the black structure so that it can attack the other foes, but it could only feel for one foe some distance away from Waterzooi… (Rolled 3/6) Unfortunately it was just a bit out of reach, but there is an other action to be used up… (Rolled 5/6) This time around the grasp on the enemies’ mind was much stronger, and within seconds their mind has been fully conquered.
Waterzooi moved towards the strange black spot on the map, and as it approached the place it could see something dark revealing itself from amongst the snowflakes… A Belgium-organism appeared! But before long, Somnium latched onto it’s mind, making it harmless. Seeing that it’s bee swarm weakened after sacrificing some of it’s hexapods to create more armour for the hairy humanoid, Waterzooi decided to get it back to it’s original numbers by utilizing a bit of energy. In a blink of an eye, the bees multiplied, and soon enough they were no less than ever before.
Loki was meanwhile busy building the tunnels, which are diverging increasingly from each other as they get longer…
(+4 XP to Somnium, +2 XP to Waterzooi, +1 XP to Loki)
(FORM 2 - Bees):
STEALTH: 30
SPEED: 30
STRENGHT: 20 Normal Damage (30 ND for Waterzooi Swarm)
HEALTH: 30/40
EXPERIENCE: 29
ABILITIES:
PASSIVE:
Overstimulation Immunity: More effective attacks the more enemies are fighting you
Insomnia: Less chance of hitting enemies
Somnium
ADVANTAGES:
1:
2:
DISADVANTAGES:
1:
DESCRIPTION:
STATISTICS:
STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght, 10 Control Strenght
KNOWN BY: 2 (Loki, Somnium)
EXPERIENCE: 76
ABILITIES:
PASSIVE:
Memory Attack: Can only be damaged by enemies who attack the idea of it’s existance (50% chance to miss attacks)
Disembodied: Doesn’t have a body for self, relies on puppets to interact with the world. The Puppets inherit their own statistics. Your own statistics are separate from them.
ACTIVE:
Pupeteer: If Control Strenght is higher than any strenght an enemy has, they can be pupeteed. MAX amount of puppets = 5.
(Before you Puppet anything, you can infect an enemy like an invisible parasite ghost, in that state you can’t damage the enemies)
Enkefaros (DISCONTINUED)
ADVANTAGES:
1:
2:
DISADVANTAGES:
1:
DESCRIPTION:
STATISTICS:
STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght + 30 (31) Distance Strenght
HEALTH: 10/15
EXPERIENCE: 37 (will be distributed at the battle’s end)
ABILITIES:
ACTIVE:
Time Dilation: When Active, can do 3 actions in one sub-round.
PASSIVE:
Equilibrium Zone: Energetic and Kinetic attacks are weakened if they are within this zone, regenerates energy if such attack is commited
Dimension Weaver: When Hit an enemy, temporarily adds the best advantage to The Fighter (Lasts until the fight with this/those entity/entities ends)
E=MC2: Special Energy Statistic which measures how many Active Abilities can you cast.
ACTIVE:
Genetic Manipulation: Can Modify an enemy’s genome, changing it’s statistics, abilities and even alignment. You need to first inspect an enemy in order to use this ability.
MISC.:
Other Stuff
10 XP can add 5 points to a statistic,
100 XP can add an advantage/ability OR upgrade an already existing advantage/ability.
XP can be gifted by one player to the other (with no fee for the gifting)
Fight will include cube dice rolls:
1- You miss
2- Strikes a worse area
3- Strikes a worse area
4- Strikes as expected
5- Strikes as expected
6- Strikes critical area
Damage is affected by the rolls of the dice, and is closely tied to strenght.
Various strenght types to various things (control S. allows for control of enemies, distance S. allows to hit enemies from further away.)
Damage drains Health.
If you have more stealth than an enemy, you will be able to attack them from surprise, giving you a lot larger chance of critical hit.