The Great Belgiuming (April Fools Forum Game)

You mean the swarm which protects you right?


BATTLE 2 - TURN 7

Somnium attempted to take control of a foe in the room with the black structure so that it can attack the other foes, but it could only feel for one foe some distance away from Waterzooi…
(Rolled 3/6)
Unfortunately it was just a bit out of reach, but there is an other action to be used up…
(Rolled 5/6)
This time around the grasp on the enemies’ mind was much stronger, and within seconds their mind has been fully conquered.

Waterzooi moved towards the strange black spot on the map, and as it approached the place it could see something dark revealing itself from amongst the snowflakes… A Belgium-organism appeared! But before long, Somnium latched onto it’s mind, making it harmless. Seeing that it’s bee swarm weakened after sacrificing some of it’s hexapods to create more armour for the hairy humanoid, Waterzooi decided to get it back to it’s original numbers by utilizing a bit of energy. In a blink of an eye, the bees multiplied, and soon enough they were no less than ever before.

Loki was meanwhile busy building the tunnels, which are diverging increasingly from each other as they get longer…

(+4 XP to Somnium, +2 XP to Waterzooi, +1 XP to Loki)

LEGEND:
Green - LOKI
Orange - WATERZOOI
SOMNIUM - Together with other fighters…
(Darker Colour if inside or next to a same-colour legend element)

Red - BELGIUM FIGHTERS (First Spawn)
Purple - BELGIUM FIGHTERS (Second spawn - type 1)
Light-gray - BELGIUM FIGHTERS (Second spawn - type 2)
White - MOUNTAINS (cannot pass through)
Yellow - Converted BELGIUM FIGHTERS
Pink - Possessed BELGIUM FIGHTERS (#1 - 3 rounds remaining)
Lime - Loki Hives (Dark Lime - Reinforced Hives)
MAP MOVEMENT SPEED = (Speed Statistic / 3) Pixels (Map is 100 X 100 Pixels across in total, including the unclimbable walls at the edges)
SIGHT RANGE - 3.5 Pixels Radius From a Fighter’s Center

FIGHTERS:

Loki

ADVANTAGES:
1: Extra Form
2:

3:

DISADVANTAGES:
1:

2:

DESCRIPTION:

STATISTICS:
(FORM 1 - Human):
STEALTH: 30
SPEED: 20
STRENGHT: 30 Normal Damage

(FORM 2 - Bees):
STEALTH: 30
SPEED: 30
STRENGHT: 20 Normal Damage (30 ND for Waterzooi Swarm)

HEALTH: 30/40

EXPERIENCE: 29

ABILITIES:

PASSIVE:

Overstimulation Immunity: More effective attacks the more enemies are fighting you

Insomnia: Less chance of hitting enemies

Somnium

ADVANTAGES:
1:

2:

DISADVANTAGES:
1:

DESCRIPTION:

STATISTICS:

STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght, 10 Control Strenght
KNOWN BY: 2 (Loki, Somnium)
EXPERIENCE: 76

ABILITIES:

PASSIVE:

Memory Attack: Can only be damaged by enemies who attack the idea of it’s existance (50% chance to miss attacks)

Disembodied: Doesn’t have a body for self, relies on puppets to interact with the world. The Puppets inherit their own statistics. Your own statistics are separate from them.

ACTIVE:

Pupeteer: If Control Strenght is higher than any strenght an enemy has, they can be pupeteed. MAX amount of puppets = 5.

(Before you Puppet anything, you can infect an enemy like an invisible parasite ghost, in that state you can’t damage the enemies)

Enkefaros (DISCONTINUED)

ADVANTAGES:
1:

2:

DISADVANTAGES:
1:

DESCRIPTION:

STATISTICS:

STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght + 30 (31) Distance Strenght
HEALTH: 10/15
EXPERIENCE: 37 (will be distributed at the battle’s end)

ABILITIES:

ACTIVE:
Time Dilation: When Active, can do 3 actions in one sub-round.

Waterzooi

ADVANTAGES:
1:

2:

3:

DISADVANTAGES:
1:

2:

DESCRIPTION:

STATISTICS:

STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght
HEALTH: 16/11 + Partial Protection (Abilities)
EXPERIENCE: 69
(DISADVANTAGE) ENERGY: 5/5

ABILITIES:

PASSIVE:
Equilibrium Zone: Energetic and Kinetic attacks are weakened if they are within this zone, regenerates energy if such attack is commited

Dimension Weaver: When Hit an enemy, temporarily adds the best advantage to The Fighter (Lasts until the fight with this/those entity/entities ends)

E=MC2: Special Energy Statistic which measures how many Active Abilities can you cast.

ACTIVE:
Genetic Manipulation: Can Modify an enemy’s genome, changing it’s statistics, abilities and even alignment. You need to first inspect an enemy in order to use this ability.

MISC.:

Other Stuff

10 XP can add 5 points to a statistic,
100 XP can add an advantage/ability OR upgrade an already existing advantage/ability.
XP can be gifted by one player to the other (with no fee for the gifting)

Fight will include cube dice rolls:
1- You miss
2- Strikes a worse area
3- Strikes a worse area
4- Strikes as expected
5- Strikes as expected
6- Strikes critical area

Damage is affected by the rolls of the dice, and is closely tied to strenght.
Various strenght types to various things (control S. allows for control of enemies, distance S. allows to hit enemies from further away.)

Damage drains Health.

If you have more stealth than an enemy, you will be able to attack them from surprise, giving you a lot larger chance of critical hit.

@doomlightning @Ferrus_coloni @willow

2 Likes

A1: make a reinforced hive at the diverging area
A2: continue the tunnels

3 Likes

Something will happen once they reach the other side…

1 Like

them being noticed or wind?
cause if its being noticed i already planned for that(its why i wanted the tunnels to go up)
if it’s the wind, bees are smart enough to not walk out of a tunnel when there’s wind strong enough to blow them away

3 Likes

You will see about that, won’t say much more.

2 Likes

well, either way the most i’ll lose immediately is half my remaining health, and that’s if all the bees that are almost out get dead instantly and a wind tunnel is made that rips everything out of the tunnel
(and even then i do still kinda have control over the bees that are acting as armor for waterzooi)
oh and speaking of, what happened to the bees that were fused to enkefaros?
did they dissapear or are they just in the snow?

3 Likes

They fell into the snow and froze over I guess.

Edit: @Ferrus_coloni @doomlightning

3 Likes

Action 1: Take a good look at the structure through the Belgium-blob’s senses, relaying the information to the other fighters

Action 2: chart the structure’s interior out

2 Likes

Belgium blobs cannot sense things using echolocation, do you want to send it down the hole instead?

1 Like

I attempted to control one within the structure, I’m unsure as to how exactly Belgium-blobs percieve their environment, but I’ll take whatever information they, and by extension I, can get

2 Likes

There are currently no blobs within the structure, the possessed one is the one closest to it.

1 Like

hmm… then yes, I’d like to send it in

2 Likes

Also, the two other “structures” in the rooms beyond the black wall will function the same as this one.

1 Like