There should be some more enemies in the east of the chamber waterzooi is in…
A1: make sure all the body parts in the swarm around waterzooi have the organs needed to survive, and have the ones that don’t fly towards waterzooi and merge with them, and if any of the body parts have the organs necessary to reproduce, have them leave waterzooi’s swarm and fly towards the hive outside the mountain(hoping they make eggs that turn into more flying body parts that are also capable of reproduction if given the right food before hatching)
A2: reinforce the tunnels and melt some snow in the tunnels to make them humid and more thermally stable due to the water changing phases, and continue flying any body parts that were going towards the hive, towards the hive
Shouldn’t this one be immobilized?
you said they were flying body parts, which should imply that they are actively flying?
tho if they are immobile, i’ll have them detach from enkefaros first
I think I said that about waterzooi’s swarm and not enkefaroses
oh i got the names mixed up mid typing lol
fixed it
Somnium tried to feel for more enemies around it’s fellow terrain fighters. While Loki’s swarms seem to be still too deep in the rocks of the mountains to sense anything, from Waterzooi’s position it could be determined that there should be four more enemies in the eastern section of the “chamber” it’s in. Additionally Somnium noticed there appears to be some kind of a mechanism going from the black structure to the “black wall” Waterzooi started heading towards, though before anything certain could be determined, the humanoid with it’s senses now temporarily boosted detected another foe on it’s path…
Waterzooi meanwhile used more energy on it’s Loki swarm, making the mix of bee and human turn into the fusion of two, combining the speed and strength of either into one. Heading towards the entrance to the next tunnel, it could just faintly see a belgium-organism like the many before it, which itself did not notice it as Somnium granted this fighter (temporarily) superior vision.
Loki investigated the “evolutions” happening with the swarm of Waterzoois. With the bees and human parts now more interlinked there, all the “manbees” seem to be capable of survival on their own. Some of the larger ones appear to have reproductive organs, and those were ordered to fly back to the first hive. After this ordeal the bees in the tunnels left until now with nothing to do were made to strengthen the structure of those corridors and remove all remaining snow in them, making the tunnels more resilient to weather changes, whilst the reproductive things continued to fly back…
(+2 XP to Somnium, +2 XP to Waterzooi, +2 XP to Loki, -1 E to Waterzooi)
(Removed to not take up forum space)
LEGEND:
Green - LOKI
Orange - WATERZOOI
SOMNIUM - Together with other fighters…
(Darker Colour if inside or next to a same-colour legend element)
Red - BELGIUM FIGHTERS (First Spawn)
Purple - BELGIUM FIGHTERS (Second spawn - type 1)
Light-gray - BELGIUM FIGHTERS (Second spawn - type 2)
White - MOUNTAINS (cannot pass through)
Yellow - Converted BELGIUM FIGHTERS
Pink - Possessed BELGIUM FIGHTERS (#1 - 3 rounds remaining)
Lime - Loki Hives (Dark Lime - Reinforced Hives)
MAP MOVEMENT SPEED = (Speed Statistic / 3) Pixels (Map is 100 X 100 Pixels across in total, including the unclimbable walls at the edges)
SIGHT RANGE - 3.5 Pixels Radius From a Fighter’s Center
FIGHTERS:
Loki
ADVANTAGES:
1: Extra Form
2:
3:
DISADVANTAGES:
1:
2:
DESCRIPTION:
STATISTICS:
(FORM 1 - Human):
STEALTH: 30
SPEED: 20
STRENGHT: 30 Normal Damage
(FORM 2 - Bees):
STEALTH: 30
SPEED: 30
STRENGHT: 20 Normal Damage (30 ND for Waterzooi Swarm)
HEALTH: 30/40
EXPERIENCE: 33
ABILITIES:
PASSIVE:
Overstimulation Immunity: More effective attacks the more enemies are fighting you
Insomnia: Less chance of hitting enemies
Somnium
ADVANTAGES:
1:
2:
DISADVANTAGES:
1:
DESCRIPTION:
STATISTICS:
STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght, 10 Control Strenght
KNOWN BY: 2 (Loki, Somnium)
EXPERIENCE: 82
ABILITIES:
PASSIVE:
Memory Attack: Can only be damaged by enemies who attack the idea of it’s existance (50% chance to miss attacks)
Disembodied: Doesn’t have a body for self, relies on puppets to interact with the world. The Puppets inherit their own statistics. Your own statistics are separate from them.
ACTIVE:
Pupeteer: If Control Strenght is higher than any strenght an enemy has, they can be pupeteed. MAX amount of puppets = 5.
(Before you Puppet anything, you can infect an enemy like an invisible parasite ghost, in that state you can’t damage the enemies)
Enkefaros (DISCONTINUED)
ADVANTAGES:
1:
2:
DISADVANTAGES:
1:
DESCRIPTION:
STATISTICS:
STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght + 30 (31) Distance Strenght
HEALTH: 10/15
EXPERIENCE: 37 (will be distributed at the battle’s end)
ABILITIES:
ACTIVE:
Time Dilation: When Active, can do 3 actions in one sub-round.
Waterzooi
ADVANTAGES:
1:
2:
3:
DISADVANTAGES:
1:
2:
DESCRIPTION:
STATISTICS:
STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght
HEALTH: 16/11 + Partial Protection (Abilities)
EXPERIENCE: 72
(DISADVANTAGE) ENERGY: 3/5
ABILITIES:
PASSIVE:
Equilibrium Zone: Energetic and Kinetic attacks are weakened if they are within this zone, regenerates energy if such attack is commited
Dimension Weaver: When Hit an enemy, temporarily adds the best advantage to The Fighter (Lasts until the fight with this/those entity/entities ends)
E=MC2: Special Energy Statistic which measures how many Active Abilities can you cast.
ACTIVE:
Genetic Manipulation: Can Modify an enemy’s genome, changing it’s statistics, abilities and even alignment. You need to first inspect an enemy in order to use this ability.
MISC.:
Other Stuff
10 XP can add 5 points to a statistic,
100 XP can add an advantage/ability OR upgrade an already existing advantage/ability.
XP can be gifted by one player to the other (with no fee for the gifting)
Fight will include cube dice rolls:
1- You miss
2- Strikes a worse area
3- Strikes a worse area
4- Strikes as expected
5- Strikes as expected
6- Strikes critical area
Damage is affected by the rolls of the dice, and is closely tied to strenght.
Various strenght types to various things (control S. allows for control of enemies, distance S. allows to hit enemies from further away.)
Damage drains Health.
If you have more stealth than an enemy, you will be able to attack them from surprise, giving you a lot larger chance of critical hit.
A1 and A2: dig the upper tunnel straight northeast from its current end, and continue to fly the things back to the hive
Action 1: try to locate the belgium-organism again
Action 2: invade and seize its mind
You mean the one waterzooi just saw?
- help loki with the blob
- support him by using GE to degrate the blob
Loki isn’t attacking any blobs though??
I eman the other one
You mean somnium and their attempt at taking over a blob?
Somnium would take it’s attention to the foe Waterzooi managed to glimpse at just for a second or two. Using it’s unique psychic abilities, the unseen fighter would attempt to hack the distant enemy…
(Rolled 6/6)
Well that was quite simple against all odds, the aid Waterzooi tried to provide wasn’t even needed!
Speaking of Waterzooi, they tried approaching the belgium-blobs Somnium took over, and decided to at least do a little something with itself and upgraded the blob, giving it superior integrity interestingly enough…
Loki meanwhile wholly focused on elongating the northern tunnel and transporting the called back parts of it’s support swarm to the main hive. They’re quite close now!
(+3 XP to Somnium, +3XP to Waterzooi, +1 XP to Loki, -1 Energy to Waterzooi)
(Removed to not take up forum space)
LEGEND:
Green - LOKI
Orange - WATERZOOI
SOMNIUM - Together with other fighters…
(Darker Colour if inside or next to a same-colour legend element)
Red - BELGIUM FIGHTERS (First Spawn)
Purple - BELGIUM FIGHTERS (Second spawn - type 1)
Light-gray - BELGIUM FIGHTERS (Second spawn - type 2)
White - MOUNTAINS (cannot pass through)
Yellow - Converted BELGIUM FIGHTERS
Pink - Possessed BELGIUM FIGHTERS (#2 - 5 rounds remaining, double health)
Lime - Loki Hives (Dark Lime - Reinforced Hives)
MAP MOVEMENT SPEED = (Speed Statistic / 3) Pixels (Map is 100 X 100 Pixels across in total, including the unclimbable walls at the edges)
SIGHT RANGE - 3.5 Pixels Radius From a Fighter’s Center
FIGHTERS:
Loki
ADVANTAGES:
1: Extra Form
2:
3:
DISADVANTAGES:
1:
2:
DESCRIPTION:
STATISTICS:
(FORM 1 - Human):
STEALTH: 30
SPEED: 20
STRENGHT: 30 Normal Damage
(FORM 2 - Bees):
STEALTH: 30
SPEED: 30
STRENGHT: 20 Normal Damage (30 ND for Waterzooi Swarm)
HEALTH: 30/40
EXPERIENCE: 34
ABILITIES:
PASSIVE:
Overstimulation Immunity: More effective attacks the more enemies are fighting you
Insomnia: Less chance of hitting enemies
Somnium
ADVANTAGES:
1:
2:
DISADVANTAGES:
1:
DESCRIPTION:
STATISTICS:
STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght, 10 Control Strenght
KNOWN BY: 2 (Loki, Somnium)
EXPERIENCE: 85
ABILITIES:
PASSIVE:
Memory Attack: Can only be damaged by enemies who attack the idea of it’s existance (50% chance to miss attacks)
Disembodied: Doesn’t have a body for self, relies on puppets to interact with the world. The Puppets inherit their own statistics. Your own statistics are separate from them.
ACTIVE:
Pupeteer: If Control Strenght is higher than any strenght an enemy has, they can be pupeteed. MAX amount of puppets = 5.
(Before you Puppet anything, you can infect an enemy like an invisible parasite ghost, in that state you can’t damage the enemies)
Enkefaros (DISCONTINUED)
ADVANTAGES:
1:
2:
DISADVANTAGES:
1:
DESCRIPTION:
STATISTICS:
STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght + 30 (31) Distance Strenght
HEALTH: 10/15
EXPERIENCE: 37 (will be distributed at the battle’s end)
ABILITIES:
ACTIVE:
Time Dilation: When Active, can do 3 actions in one sub-round.
Waterzooi
ADVANTAGES:
1:
2:
3:
DISADVANTAGES:
1:
2:
DESCRIPTION:
STATISTICS:
STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght
HEALTH: 16/11 + Partial Protection (Abilities)
EXPERIENCE: 75
(DISADVANTAGE) ENERGY: 2/5
ABILITIES:
PASSIVE:
Equilibrium Zone: Energetic and Kinetic attacks are weakened if they are within this zone, regenerates energy if such attack is commited
Dimension Weaver: When Hit an enemy, temporarily adds the best advantage to The Fighter (Lasts until the fight with this/those entity/entities ends)
E=MC2: Special Energy Statistic which measures how many Active Abilities can you cast.
ACTIVE:
Genetic Manipulation: Can Modify an enemy’s genome, changing it’s statistics, abilities and even alignment. You need to first inspect an enemy in order to use this ability.
MISC.:
Other Stuff
10 XP can add 5 points to a statistic,
100 XP can add an advantage/ability OR upgrade an already existing advantage/ability.
XP can be gifted by one player to the other (with no fee for the gifting)
Fight will include cube dice rolls:
1- You miss
2- Strikes a worse area
3- Strikes a worse area
4- Strikes as expected
5- Strikes as expected
6- Strikes critical area
Damage is affected by the rolls of the dice, and is closely tied to strenght.
Various strenght types to various things (control S. allows for control of enemies, distance S. allows to hit enemies from further away.)
Damage drains Health.
If you have more stealth than an enemy, you will be able to attack them from surprise, giving you a lot larger chance of critical hit.
sorry once more for my delay
action 1: enhance fighter’s and the organism’s perception
action 2: use my new reinforced “puppet” to study the wall and its part of the mechanism
After that do you plan to sacrifice this puppet?
no, I don’t have a plan or expect it to survive long. If I can, I will use it for more
I suppose it could help out clear the rest of the room…
A1: continue flying the organs to the hive, and bring snow and more heat into the hive
A2: make the flying organs be the new queens, and have them start reproducing to make drones and workers