me forgot too
- farther do the GE on the blob Somnium take cortol
- move to the first wall in the south of the mapo
me forgot too
The first wall keeps you from reaching the second
Somnium would once more increase the distance the terran fightersâ (and itâs temporary puppetâs) sight can pierce through the falling snow, which could help with detecting the remaining foes in this chamber. Right after that the puppet came up to the wall and began studying it on behalf of the unseen fighter. As it seems the wall has a mechanism that will rapidly bring it down when triggered, with the trigger being some kind of hydraulics that stretch back towards the black structure with a hole atopâŚ
Waterzooi would move towards this wall aswell and provide belgium-blob of Somniumâs with an another upgrade, this time making itâs speed even greater than itâs own!
(Possessed Foe #2 Speed increased from 15 to 24)
Waterzooi feels pretty tired nowâŚ
Loki meanwhile put some materials into the main hive where eventually the man-bees would land, turning into new queens quickly replenishing the swarmâs numbersâŚ
(+1 XP to Somnium, +2 XP to Waterzooi, +2 XP to Loki, -1 Energy to Waterzooi, +10 Health to Loki)
(Removed to not take up forum space)
LEGEND:
Green - LOKI
Orange - WATERZOOI
SOMNIUM - Together with other fightersâŚ
(Darker Colour if inside or next to a same-colour legend element)
Red - BELGIUM FIGHTERS (First Spawn)
Purple - BELGIUM FIGHTERS (Second spawn - type 1)
Light-gray - BELGIUM FIGHTERS (Second spawn - type 2)
White - MOUNTAINS (cannot pass through)
Yellow - Converted BELGIUM FIGHTERS
Pink - Possessed BELGIUM FIGHTERS (#2 - 4 rounds remaining, double health, 24 speed)
Lime - Loki Hives (Dark Lime - Reinforced Hives)
MAP MOVEMENT SPEED = (Speed Statistic / 3) Pixels (Map is 100 X 100 Pixels across in total, including the unclimbable walls at the edges)
SIGHT RANGE - 3.5 Pixels Radius From a Fighterâs Center
FIGHTERS:
ADVANTAGES:
1: Extra Form
2:
3:
DISADVANTAGES:
1:
2:
DESCRIPTION:
STATISTICS:
(FORM 1 - Human):
STEALTH: 30
SPEED: 20
STRENGHT: 30 Normal Damage
(FORM 2 - Bees):
STEALTH: 30
SPEED: 30
STRENGHT: 20 Normal Damage (30 ND for Waterzooi Swarm)
HEALTH: 40/40
EXPERIENCE: 36
ABILITIES:
PASSIVE:
Overstimulation Immunity: More effective attacks the more enemies are fighting you
Insomnia: Less chance of hitting enemies
ADVANTAGES:
1:
2:
DISADVANTAGES:
1:
DESCRIPTION:
STATISTICS:
STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght, 10 Control Strenght
KNOWN BY: 2 (Loki, Somnium)
EXPERIENCE: 86
ABILITIES:
PASSIVE:
Memory Attack: Can only be damaged by enemies who attack the idea of itâs existance (50% chance to miss attacks)
Disembodied: Doesnât have a body for self, relies on puppets to interact with the world. The Puppets inherit their own statistics. Your own statistics are separate from them.
ACTIVE:
Pupeteer: If Control Strenght is higher than any strenght an enemy has, they can be pupeteed. MAX amount of puppets = 5.
(Before you Puppet anything, you can infect an enemy like an invisible parasite ghost, in that state you canât damage the enemies)
ADVANTAGES:
1:
2:
DISADVANTAGES:
1:
DESCRIPTION:
STATISTICS:
STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght + 30 (31) Distance Strenght
HEALTH: 10/15
EXPERIENCE: 37 (will be distributed at the battleâs end)
ABILITIES:
ACTIVE:
Time Dilation: When Active, can do 3 actions in one sub-round.
ADVANTAGES:
1:
2:
3:
DISADVANTAGES:
1:
2:
DESCRIPTION:
STATISTICS:
STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght
HEALTH: 16/11 + Partial Protection (Abilities)
EXPERIENCE: 77
(DISADVANTAGE) ENERGY: 1/5
ABILITIES:
PASSIVE:
Equilibrium Zone: Energetic and Kinetic attacks are weakened if they are within this zone, regenerates energy if such attack is commited
Dimension Weaver: When Hit an enemy, temporarily adds the best advantage to The Fighter (Lasts until the fight with this/those entity/entities ends)
E=MC2: Special Energy Statistic which measures how many Active Abilities can you cast.
ACTIVE:
Genetic Manipulation: Can Modify an enemyâs genome, changing itâs statistics, abilities and even alignment. You need to first inspect an enemy in order to use this ability.
MISC.:
10 XP can add 5 points to a statistic,
100 XP can add an advantage/ability OR upgrade an already existing advantage/ability.
XP can be gifted by one player to the other (with no fee for the gifting)
Fight will include cube dice rolls:
1- You miss
2- Strikes a worse area
3- Strikes a worse area
4- Strikes as expected
5- Strikes as expected
6- Strikes critical area
Damage is affected by the rolls of the dice, and is closely tied to strenght.
Various strenght types to various things (control S. allows for control of enemies, distance S. allows to hit enemies from further away.)
Damage drains Health.
If you have more stealth than an enemy, you will be able to attack them from surprise, giving you a lot larger chance of critical hit.
@doomlightning @Ferrus_coloni @willow
I see to be forgeten
Is the first action then also about regenerating your energy?
Both actions: move my controlled belgium-fighter back to the âmainâ structure, hoping to studdy it further
I think youâd take 2 actions to get there
alright, I corrected it
It might take a while for the next round to air due to willowâs hiatus
Edit: @willow
A1 and A2: replace more bug bees with man bees
Somnium has moved their possessed foe back to the black protruding structure with the hole and the mechanism. It has not quite climbed it yet but it has been noticed that the counterpart to the wall seems to have lowered a bit into the ground below since itâs first discoveryâŚ
Waterzooi focused all itâs efforts on recharging itâs energy, left alone by the edge of the black wall. Maybe Somnium can figure out a way to lower it on itâs own?
Loki meanwhile has been wholly focusing on turning the floating bees into more human like entities, as to improve the efficiency of labour in the tunnels probably.
(+1 XP to Somnium, +2 E to Waterzooi)
(Removed to not take up forum space)
LEGEND:
Green - LOKI
Orange - WATERZOOI
SOMNIUM - Together with other fightersâŚ
(Darker Colour if inside or next to a same-colour legend element)
Red - BELGIUM FIGHTERS (First Spawn)
Purple - BELGIUM FIGHTERS (Second spawn - type 1)
Light-gray - BELGIUM FIGHTERS (Second spawn - type 2)
White - MOUNTAINS (cannot pass through)
Yellow - Converted BELGIUM FIGHTERS
Pink - Possessed BELGIUM FIGHTERS (#2 - 3 rounds remaining, double health, 24 speed)
Lime - Loki Hives (Dark Lime - Reinforced Hives)
MAP MOVEMENT SPEED = (Speed Statistic / 3) Pixels (Map is 100 X 100 Pixels across in total, including the unclimbable walls at the edges)
SIGHT RANGE - 3.5 Pixels Radius From a Fighterâs Center
FIGHTERS:
ADVANTAGES:
1: Extra Form
2:
3:
DISADVANTAGES:
1:
2:
DESCRIPTION:
STATISTICS:
(FORM 1 - Human):
STEALTH: 30
SPEED: 20
STRENGHT: 30 Normal Damage
(FORM 2 - Bees):
STEALTH: 30
SPEED: 30
STRENGHT: 20 Normal Damage (30 ND for Waterzooi Swarm)
HEALTH: 40/40
EXPERIENCE: 36
ABILITIES:
PASSIVE:
Overstimulation Immunity: More effective attacks the more enemies are fighting you
Insomnia: Less chance of hitting enemies
ADVANTAGES:
1:
2:
DISADVANTAGES:
1:
DESCRIPTION:
STATISTICS:
STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght, 10 Control Strenght
KNOWN BY: 2 (Loki, Somnium)
EXPERIENCE: 87
ABILITIES:
PASSIVE:
Memory Attack: Can only be damaged by enemies who attack the idea of itâs existance (50% chance to miss attacks)
Disembodied: Doesnât have a body for self, relies on puppets to interact with the world. The Puppets inherit their own statistics. Your own statistics are separate from them.
ACTIVE:
Pupeteer: If Control Strenght is higher than any strenght an enemy has, they can be pupeteed. MAX amount of puppets = 5.
(Before you Puppet anything, you can infect an enemy like an invisible parasite ghost, in that state you canât damage the enemies)
ADVANTAGES:
1:
2:
DISADVANTAGES:
1:
DESCRIPTION:
STATISTICS:
STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght + 30 (31) Distance Strenght
HEALTH: 10/15
EXPERIENCE: 37 (will be distributed at the battleâs end)
ABILITIES:
ACTIVE:
Time Dilation: When Active, can do 3 actions in one sub-round.
ADVANTAGES:
1:
2:
3:
DISADVANTAGES:
1:
2:
DESCRIPTION:
STATISTICS:
STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght
HEALTH: 16/11 + Partial Protection (Abilities)
EXPERIENCE: 77
(DISADVANTAGE) ENERGY: 3/5
ABILITIES:
PASSIVE:
Equilibrium Zone: Energetic and Kinetic attacks are weakened if they are within this zone, regenerates energy if such attack is commited
Dimension Weaver: When Hit an enemy, temporarily adds the best advantage to The Fighter (Lasts until the fight with this/those entity/entities ends)
E=MC2: Special Energy Statistic which measures how many Active Abilities can you cast.
ACTIVE:
Genetic Manipulation: Can Modify an enemyâs genome, changing itâs statistics, abilities and even alignment. You need to first inspect an enemy in order to use this ability.
MISC.:
10 XP can add 5 points to a statistic,
100 XP can add an advantage/ability OR upgrade an already existing advantage/ability.
XP can be gifted by one player to the other (with no fee for the gifting)
Fight will include cube dice rolls:
1- You miss
2- Strikes a worse area
3- Strikes a worse area
4- Strikes as expected
5- Strikes as expected
6- Strikes critical area
Damage is affected by the rolls of the dice, and is closely tied to strenght.
Various strenght types to various things (control S. allows for control of enemies, distance S. allows to hit enemies from further away.)
Damage drains Health.
If you have more stealth than an enemy, you will be able to attack them from surprise, giving you a lot larger chance of critical hit.
@doomlightning @Ferrus_coloni @willow
Quite the short round eh?
Slow life I see
1.look around the wall
2. modefire Somnium to become stronger
I think you already know how the wall works?
I know
I just wanted to know farther if possible to overpass it
It is there to prevent exactly that
Edit: @willow @Ferrus_coloni
Action 1: Use my âpuppetâ to study the mechanism further, this time following the âwireâ
Action 2: If thereâs nothing of interest, hurl the belguim-fighter down the structure to see if it causes any reaction
The wire is burried below snow and rocks btw
my bad, is it in any way perceptible? if not, I guess we couldnât know that it was there, and I would like to search for a âconnectionâ of sortts between the wall and the main structure
There would be a bulge running above where the wire is at, but it also connects to the structure and the wall belowground
Edit: @willow
continue converting more insect bees into organ bees, and continue waiting for the others to open the door so i dont get baja blasted the instant i make a hole the size of a grain of sand into the next area of the arena
Somnium tried to check with itâs puppet the workings of the âwireâ that connects the structure where the foes belong to the wall, but it turns out itâs hidden to deep to make much of anything out of it. With nothing more to find, the time of this belgium-fighter has come to a pass as it slides down the dark vertical tunnel of the structureâŚ
As soon as contact is lost with it, a loud clank of metal is heard from the direction of the wall as it begins to hide down in the ground, being retracted with some heavy machinery beneath the surface most likely. From this point on two paths open, one to the west and one to the east, both coming together later though.
Waterzooi saw the structure come down with loudness being heard from below, and knowing Somnium was behind that it perhaps decided to give it a thank you by spending an energy unit on improving itâs dear unseen fighter, blessing it with a higher control strength (10 â 15).
Loki has been busy turning more bees into forms of human flesh, waiting for the wall to come down, an event announced by loud noises beyond the mountains holding the tunnels within.
(+4 XP to Somnium, +2 XP to Waterzooi, -1 E to Waterzooi)
LEGEND:
Green - LOKI
Orange - WATERZOOI
SOMNIUM - Together with other fightersâŚ
(Darker Colour if inside or next to a same-colour legend element)
Red - BELGIUM FIGHTERS (First Spawn)
Purple - BELGIUM FIGHTERS (Second spawn - type 1)
Light-gray - BELGIUM FIGHTERS (Second spawn - type 2)
White - MOUNTAINS (cannot pass through)
Yellow - Converted BELGIUM FIGHTERS
Pink - Possessed BELGIUM FIGHTERS
Lime - Loki Hives (Dark Lime - Reinforced Hives)
MAP MOVEMENT SPEED = (Speed Statistic / 3) Pixels (Map is 100 X 100 Pixels across in total, including the unclimbable walls at the edges)
SIGHT RANGE - 3.5 Pixels Radius From a Fighterâs Center
FIGHTERS:
ADVANTAGES:
1: Extra Form
2:
3:
DISADVANTAGES:
1:
2:
DESCRIPTION:
STATISTICS:
(FORM 1 - Human):
STEALTH: 30
SPEED: 20
STRENGHT: 30 Normal Damage
(FORM 2 - Bees):
STEALTH: 30
SPEED: 30
STRENGHT: 20 Normal Damage (30 ND for Waterzooi Swarm)
HEALTH: 40/40
EXPERIENCE: 36
ABILITIES:
PASSIVE:
Overstimulation Immunity: More effective attacks the more enemies are fighting you
Insomnia: Less chance of hitting enemies
ADVANTAGES:
1:
2:
DISADVANTAGES:
1:
DESCRIPTION:
STATISTICS:
STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght, 15 (10) Control Strenght
KNOWN BY: 2 (Loki, Somnium)
EXPERIENCE: 91
ABILITIES:
PASSIVE:
Memory Attack: Can only be damaged by enemies who attack the idea of itâs existance (50% chance to miss attacks)
Disembodied: Doesnât have a body for self, relies on puppets to interact with the world. The Puppets inherit their own statistics. Your own statistics are separate from them.
ACTIVE:
Pupeteer: If Control Strenght is higher than any strenght an enemy has, they can be pupeteed. MAX amount of puppets = 5.
(Before you Puppet anything, you can infect an enemy like an invisible parasite ghost, in that state you canât damage the enemies)
ADVANTAGES:
1:
2:
DISADVANTAGES:
1:
DESCRIPTION:
STATISTICS:
STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght + 30 (31) Distance Strenght
HEALTH: 10/15
EXPERIENCE: 37 (will be distributed at the battleâs end)
ABILITIES:
ACTIVE:
Time Dilation: When Active, can do 3 actions in one sub-round.
ADVANTAGES:
1:
2:
3:
DISADVANTAGES:
1:
2:
DESCRIPTION:
STATISTICS:
STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght
HEALTH: 16/11 + Partial Protection (Abilities)
EXPERIENCE: 79
(DISADVANTAGE) ENERGY: 2/5
ABILITIES:
PASSIVE:
Equilibrium Zone: Energetic and Kinetic attacks are weakened if they are within this zone, regenerates energy if such attack is commited
Dimension Weaver: When Hit an enemy, temporarily adds the best advantage to The Fighter (Lasts until the fight with this/those entity/entities ends)
E=MC2: Special Energy Statistic which measures how many Active Abilities can you cast.
ACTIVE:
Genetic Manipulation: Can Modify an enemyâs genome, changing itâs statistics, abilities and even alignment. You need to first inspect an enemy in order to use this ability.
MISC.:
10 XP can add 5 points to a statistic,
100 XP can add an advantage/ability OR upgrade an already existing advantage/ability.
XP can be gifted by one player to the other (with no fee for the gifting)
Fight will include cube dice rolls:
1- You miss
2- Strikes a worse area
3- Strikes a worse area
4- Strikes as expected
5- Strikes as expected
6- Strikes critical area
Damage is affected by the rolls of the dice, and is closely tied to strenght.
Various strenght types to various things (control S. allows for control of enemies, distance S. allows to hit enemies from further away.)
Damage drains Health.
If you have more stealth than an enemy, you will be able to attack them from surprise, giving you a lot larger chance of critical hit.