The Great Belgiuming (April Fools Forum Game)

Sorry for not answering, I couldn’t go out until now.

  1. Charge more energy
  2. Try to find a way to get past the barrier/wall. You can ask Loki for help if possible
2 Likes

So your forum account is on a device beyond the confines of your home?

2 Likes

There is no internet reception in the home bunker (I have the user on my phone always available). But I always write on the computer, so my activity level this past week has been minimal (I managed to write my questions for the streamers this coming Saturday).

2 Likes

You have your own bunker?

Edit: @Ferrus_coloni @willow

Edit2: @Ferrus_coloni @willow

2 Likes

A1: finally break through the mountain wall and look around with some eye-bees
A2: have some fist bees fly above the enemies and then drop themselves atop them

2 Likes

Btw how do these things sustain themselves?

1 Like

i’d assume either magic or they just have all the other organs needed for operation as a bee, but flesh, and one(or more, potentially) is enlarged to compose the majority of the body

2 Likes

A flying eye would surely be an unsettling sight to behold

1 Like

both actions: optimize the performance of other fighter’s muscles (eyes included), allowing them to better explore the new areas

1 Like

BATTLE 2 - TURN 14

Somnium wants to take as few risks as possible with those new areas just unlocked by the trio, and so it would strengthen the vision of it’s fellow corporal fighters once again (3.5 → 5.5)

Waterzooi also decided to wait a bit and replenish it’s stamina first before trying to carefully get over the gap into which the wall slided. This was no challenge and the “yeti” continued to move on south.

Loki meanwhile has finally broken the thin layer separating the tunnel from the other side, casting a view at another snow covered valley. Despite the keen sight of the bees made up more of eye matter than of insect, no enemies could be seen in this place - is it possible for this to be a free area?

(+2 XP to Somnium, +1 XP to Waterzooi, +2 XP to Loki, +1 E to Waterzooi)

LEGEND:
Green - LOKI
Orange - WATERZOOI
SOMNIUM - Together with other fighters…
(Darker Colour if inside or next to a same-colour legend element)

Red - BELGIUM FIGHTERS (First Spawn)
Purple - BELGIUM FIGHTERS (Second spawn - type 1)
Light-gray - BELGIUM FIGHTERS (Second spawn - type 2)
White - MOUNTAINS (cannot pass through)
Yellow - Converted BELGIUM FIGHTERS
Pink - Possessed BELGIUM FIGHTERS
Lime - Loki Hives (Dark Lime - Reinforced Hives)
MAP MOVEMENT SPEED = (Speed Statistic / 3) Pixels (Map is 100 X 100 Pixels across in total, including the unclimbable walls at the edges)
SIGHT RANGE - 3.5 Pixels Radius From a Fighter’s Center

FIGHTERS:

Loki

ADVANTAGES:
1: Extra Form
2:

3:

DISADVANTAGES:
1:

2:

DESCRIPTION:

STATISTICS:
(FORM 1 - Human):
STEALTH: 30
SPEED: 20
STRENGHT: 30 Normal Damage

(FORM 2 - Bees):
STEALTH: 30
SPEED: 30
STRENGHT: 20 Normal Damage (30 ND for Waterzooi Swarm)

HEALTH: 40/40

EXPERIENCE: 38

ABILITIES:

PASSIVE:

Overstimulation Immunity: More effective attacks the more enemies are fighting you

Insomnia: Less chance of hitting enemies

Somnium

ADVANTAGES:
1:

2:

DISADVANTAGES:
1:

DESCRIPTION:

STATISTICS:

STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght, 15 (10) Control Strenght
KNOWN BY: 2 (Loki, Somnium)
EXPERIENCE: 93

ABILITIES:

PASSIVE:

Memory Attack: Can only be damaged by enemies who attack the idea of it’s existance (50% chance to miss attacks)

Disembodied: Doesn’t have a body for self, relies on puppets to interact with the world. The Puppets inherit their own statistics. Your own statistics are separate from them.

ACTIVE:

Pupeteer: If Control Strenght is higher than any strenght an enemy has, they can be pupeteed. MAX amount of puppets = 5.

(Before you Puppet anything, you can infect an enemy like an invisible parasite ghost, in that state you can’t damage the enemies)

Enkefaros (DISCONTINUED)

ADVANTAGES:
1:

2:

DISADVANTAGES:
1:

DESCRIPTION:

STATISTICS:

STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght + 30 (31) Distance Strenght
HEALTH: 10/15
EXPERIENCE: 37 (will be distributed at the battle’s end)

ABILITIES:

ACTIVE:
Time Dilation: When Active, can do 3 actions in one sub-round.

Waterzooi

ADVANTAGES:
1:

2:

3:

DISADVANTAGES:
1:

2:

DESCRIPTION:

STATISTICS:

STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght
HEALTH: 16/11 + Partial Protection (Abilities)
EXPERIENCE: 80
(DISADVANTAGE) ENERGY: 3/5

ABILITIES:

PASSIVE:
Equilibrium Zone: Energetic and Kinetic attacks are weakened if they are within this zone, regenerates energy if such attack is commited

Dimension Weaver: When Hit an enemy, temporarily adds the best advantage to The Fighter (Lasts until the fight with this/those entity/entities ends)

E=MC2: Special Energy Statistic which measures how many Active Abilities can you cast.

ACTIVE:
Genetic Manipulation: Can Modify an enemy’s genome, changing it’s statistics, abilities and even alignment. You need to first inspect an enemy in order to use this ability.

MISC.:

Other Stuff

10 XP can add 5 points to a statistic,
100 XP can add an advantage/ability OR upgrade an already existing advantage/ability.
XP can be gifted by one player to the other (with no fee for the gifting)

Fight will include cube dice rolls:
1- You miss
2- Strikes a worse area
3- Strikes a worse area
4- Strikes as expected
5- Strikes as expected
6- Strikes critical area

Damage is affected by the rolls of the dice, and is closely tied to strenght.
Various strenght types to various things (control S. allows for control of enemies, distance S. allows to hit enemies from further away.)

Damage drains Health.

If you have more stealth than an enemy, you will be able to attack them from surprise, giving you a lot larger chance of critical hit.

@doomlightning @Ferrus_coloni @willow

Edit: @doomlightning @Ferrus_coloni @willow

1 Like
  1. contiune to move
  2. recharge energy if still no enemy, other wise, use GE on loki
2 Likes

You probably need to decide by this point whether you want to move to the left or to the right chamber

2 Likes

To the left one to move

2 Likes

So you would like to help Loki in there too (and not just your swarm I presume)?

2 Likes

sorry for the delay

Action 1: optimize the function of fighter’s sensory organs, keeping them alert

Action 2: prepare their fast-twitch muscle fibers for use, increasing agility and speed

I don’t trust “free” rooms…

2 Likes

We’ll see whether willow also lacks trust in these strangely calm spaces when they come back, however long may that take…

1 Like