sorry for the delay
Both actions: “feel” for the minds of enemies around and within the structure, hoping to “map it out” and understand how it works better
sorry for the delay
Both actions: “feel” for the minds of enemies around and within the structure, hoping to “map it out” and understand how it works better
By the way, do you think enkefaros disappearing would decrease your total hp?
most likely, I was also considering asking you to replace my health stat entirely with something like “acknowledgements”, measuring how many sentient entities know of my existance and by extension perpetuate it (of course, enemies would be exempt from this counter, otherwise it’d be an unlosable scenario)
I suppose TGB would also not influence the amount of your HP… directly at least.
correct, again, that would be an unlosable scenario; since you can’t “extract” me from someone’s mind, even if we were utterly wiped out, I’d have an infinite amount of time and attempts to mentally break my unwilling hosts
We’d see about that, but that’s not the direction we’re going for.
how would that make it unlosable?
only enemies that know about you would count, and posessing an enemy and being seen by another wouldn’t make the other enemy know about you
I suppose an enemy would realize somnium exists if they were attacked by it but the attack failed…
TGB knows about me, and the belgium-creatures are slaved to him. I can grind him down over an irrelelvantly long period of time
well there is the fact that he is literally a god making that a lot harder
but also
a better thing to use for your health would be entities who know what you are, and share your ideals
I suppose companions could do the job with extending somnium’s “HP”…
Somnium attempted to feel for the minds of the enemies within the room Enkefaros and Waterzooi are in, and managed to determine that four more enemies reside on the farther-away side of the room, but before anything more could be done Somnium felt it’s connection with Enkefaros slipping away before terminating completely. What happened there? No matter that, now the rest of the room is too far away to feel for minds there, not to mention other rooms. The climate of this arena does not help either.
Waterzooi observed the situation around itself. All around all it could see is snow, some decaying bodies of recently defeated foes and tracks of Enkefaros. It was about to go in the later’s way when it felt it’s connection to that person via Somnium cut off. Not knowing what happened, Waterzooi moved close to a wall and decided to progress from there towards the dark spot on the map…
Enkefaros for some reason stood still for a while before the unexpected happened - no other fighter was around to see it, but in some strange manner the many-limbed fighter simply vanished into thin air. Perhaps the host of these battles knows something about this incident?
Loki meanwhile realized in the tunnels that it has gone to far south, and instead branched off to the west, creating a new, cozy tunnel in the process. At the same time, the swarm at the hive guarding the entrance to the beginning valley prepared for utilizing some corpses that litter the terrain up that valley into the first chamber. Later on meanwhile, the “tunnel swarm” would create two new tunnels, one leading into the core of the mountain below, and the other heading upwards at a rather steep angle, of which both had foamy wax as the insulator.
(+1 XP to Somnium, +1 XP to Waterzooi, +1 XP to Loki, Enkefaros no longer in the game)
(Removed to not take up forum space)
LEGEND:
Green - LOKI
Orange - WATERZOOI
SOMNIUM - Together with other fighters…
(Darker Colour if inside or next to a same-colour legend element)
Red - BELGIUM FIGHTERS (First Spawn)
Purple - BELGIUM FIGHTERS (Second spawn - type 1)
Light-gray - BELGIUM FIGHTERS (Second spawn - type 2)
White - MOUNTAINS (cannot pass through)
Yellow - Converted BELGIUM FIGHTERS
Pink - Possessed BELGIUM FIGHTERS
Lime - Loki Hives (Dark Lime - Reinforced Hives)
MAP MOVEMENT SPEED = (Speed Statistic / 3) Pixels (Map is 100 X 100 Pixels across in total, including the unclimbable walls at the edges)
SIGHT RANGE - 3.5 Pixels Radius From a Fighter’s Center
FIGHTERS:
ADVANTAGES:
1: Extra Form
2:
3:
DISADVANTAGES:
1:
2:
DESCRIPTION:
STATISTICS:
(FORM 1 - Human):
STEALTH: 30
SPEED: 20
STRENGHT: 30 Normal Damage
(FORM 2 - Bees):
STEALTH: 30
SPEED: 30
STRENGHT: 20 Normal Damage (30 ND for Waterzooi Swarm)
HEALTH: 30/40
EXPERIENCE: 28
ABILITIES:
PASSIVE:
Overstimulation Immunity: More effective attacks the more enemies are fighting you
Insomnia: Less chance of hitting enemies
ADVANTAGES:
1:
2:
DISADVANTAGES:
1:
DESCRIPTION:
STATISTICS:
STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght, 10 Control Strenght
KNOWN BY: 2 (Loki, Somnium)
EXPERIENCE: 72
ABILITIES:
PASSIVE:
Memory Attack: Can only be damaged by enemies who attack the idea of it’s existance (50% chance to miss attacks)
Disembodied: Doesn’t have a body for self, relies on puppets to interact with the world. The Puppets inherit their own statistics. Your own statistics are separate from them.
ACTIVE:
Pupeteer: If Control Strenght is higher than any strenght an enemy has, they can be pupeteed. MAX amount of puppets = 5.
(Before you Puppet anything, you can infect an enemy like an invisible parasite ghost, in that state you can’t damage the enemies)
ADVANTAGES:
1:
2:
DISADVANTAGES:
1:
DESCRIPTION:
STATISTICS:
STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght + 30 (31) Distance Strenght
HEALTH: 10/15
EXPERIENCE: 37 (will be distributed at the battle’s end)
ABILITIES:
ACTIVE:
Time Dilation: When Active, can do 3 actions in one sub-round.
ADVANTAGES:
1:
2:
3:
DISADVANTAGES:
1:
2:
DESCRIPTION:
STATISTICS:
STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght
HEALTH: 16/11 + Partial Protection (Abilities)
EXPERIENCE: 67
(DISADVANTAGE) ENERGY: 5/5
ABILITIES:
PASSIVE:
Equilibrium Zone: Energetic and Kinetic attacks are weakened if they are within this zone, regenerates energy if such attack is commited
Dimension Weaver: When Hit an enemy, temporarily adds the best advantage to The Fighter (Lasts until the fight with this/those entity/entities ends)
E=MC2: Special Energy Statistic which measures how many Active Abilities can you cast.
ACTIVE:
Genetic Manipulation: Can Modify an enemy’s genome, changing it’s statistics, abilities and even alignment. You need to first inspect an enemy in order to use this ability.
MISC.:
10 XP can add 5 points to a statistic,
100 XP can add an advantage/ability OR upgrade an already existing advantage/ability.
XP can be gifted by one player to the other (with no fee for the gifting)
Fight will include cube dice rolls:
1- You miss
2- Strikes a worse area
3- Strikes a worse area
4- Strikes as expected
5- Strikes as expected
6- Strikes critical area
Damage is affected by the rolls of the dice, and is closely tied to strenght.
Various strenght types to various things (control S. allows for control of enemies, distance S. allows to hit enemies from further away.)
Damage drains Health.
If you have more stealth than an enemy, you will be able to attack them from surprise, giving you a lot larger chance of critical hit.
both actions: continue the tunnel
You mean both the one going down and the one going near-vertically?
i meant to have it be one tunnel with a horizontal slope of -1/2(south 1, east 2) and a vertical slope of 1/6(1 up per 6 east)
so per 6 pixels east, it’d go up 1, and south by 3
I see. I previously didn’t exactly understand what did you mean by these slope numbers but now I see.
Edit: @doomlightning @Ferrus_coloni
Action 1: seize control of a belgium-blob within the structure
Action 2: unleash it against the other enemies, seeking to damage them and delay them joining the battle proper
You three also need to remember about this:
Edit: @doomlightning
sry
i literately got my head bush by a iron cast (I am OK)
You cannot get more energy, you’re already at 5/5.
soo use GE on one of the loki minionso