The Great Belgiuming (April Fools Forum Game)

Did you mean “reinforce” here?


BATTLE 2 - TURN 8

Somnium has just gotten interested in the strange black structure and what exactly it’s supposed to do. With the possessed foe’s sight, the non-physical fighter can see that as Enkefaros has seen before there’s a dual interlocking hole structure at it’s top, where the enemies of this arena-like valley might just fit perfectly. Without any more means of seeing what’s at the bottom of this, you decide to send your “slave” there. Whilst falling down the hole, Somnium notices that the hole splits into two holes at some point, meaning two more belgium-blobs would need to be sent in. At the end of the branching-off hole the possessed one seems to have touched down on some kind of a sensor as soon thereafter contact with it is lost.

Waterzooi was initially confused about the “enemy” before it but soon enough Somnium told it that this one is possessed. However before this energy-wielding fighter could aid the ally in any way, it has already climbed the black structure and jumped in the hole atop it. Not knowing what to do, Waterzooi decided to upgrade it’s bee swarm once more. When the energy has been released, it could see that some of the bees have turned into flying human bodyparts, which while rather gross, should be stronger than their bee counterparts.

Loki meanwhile would still focus it’s attention on the tunnels, as in the area where the tunnel splits it started building a hive mixed with stone, making it rather hard to damage or destroy if anything got this far in the tunnels. Those tunnels meanwhile would be continued even further on, with one of them almost hitting the other valley, though the parts of Loki there have forwarded information about some kind of force being felt on the other side of the remaining layer of rock…

(+4 XP to Somnium, +1 XP to Waterzooi, +2 XP to Loki, -1 Energy to Waterzooi)

(Removed to not take up forum space)

LEGEND:
Green - LOKI
Orange - WATERZOOI
SOMNIUM - Together with other fighters…
(Darker Colour if inside or next to a same-colour legend element)

Red - BELGIUM FIGHTERS (First Spawn)
Purple - BELGIUM FIGHTERS (Second spawn - type 1)
Light-gray - BELGIUM FIGHTERS (Second spawn - type 2)
White - MOUNTAINS (cannot pass through)
Yellow - Converted BELGIUM FIGHTERS
Pink - Possessed BELGIUM FIGHTERS (#1 - 3 rounds remaining)
Lime - Loki Hives (Dark Lime - Reinforced Hives)
MAP MOVEMENT SPEED = (Speed Statistic / 3) Pixels (Map is 100 X 100 Pixels across in total, including the unclimbable walls at the edges)
SIGHT RANGE - 3.5 Pixels Radius From a Fighter’s Center

FIGHTERS:

Loki

ADVANTAGES:
1: Extra Form
2:

3:

DISADVANTAGES:
1:

2:

DESCRIPTION:

STATISTICS:
(FORM 1 - Human):
STEALTH: 30
SPEED: 20
STRENGHT: 30 Normal Damage

(FORM 2 - Bees):
STEALTH: 30
SPEED: 30
STRENGHT: 20 Normal Damage (30 ND for Waterzooi Swarm)

HEALTH: 30/40

EXPERIENCE: 31

ABILITIES:

PASSIVE:

Overstimulation Immunity: More effective attacks the more enemies are fighting you

Insomnia: Less chance of hitting enemies

Somnium

ADVANTAGES:
1:

2:

DISADVANTAGES:
1:

DESCRIPTION:

STATISTICS:

STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght, 10 Control Strenght
KNOWN BY: 2 (Loki, Somnium)
EXPERIENCE: 80

ABILITIES:

PASSIVE:

Memory Attack: Can only be damaged by enemies who attack the idea of it’s existance (50% chance to miss attacks)

Disembodied: Doesn’t have a body for self, relies on puppets to interact with the world. The Puppets inherit their own statistics. Your own statistics are separate from them.

ACTIVE:

Pupeteer: If Control Strenght is higher than any strenght an enemy has, they can be pupeteed. MAX amount of puppets = 5.

(Before you Puppet anything, you can infect an enemy like an invisible parasite ghost, in that state you can’t damage the enemies)

Enkefaros (DISCONTINUED)

ADVANTAGES:
1:

2:

DISADVANTAGES:
1:

DESCRIPTION:

STATISTICS:

STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght + 30 (31) Distance Strenght
HEALTH: 10/15
EXPERIENCE: 37 (will be distributed at the battle’s end)

ABILITIES:

ACTIVE:
Time Dilation: When Active, can do 3 actions in one sub-round.

Waterzooi

ADVANTAGES:
1:

2:

3:

DISADVANTAGES:
1:

2:

DESCRIPTION:

STATISTICS:

STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght
HEALTH: 16/11 + Partial Protection (Abilities)
EXPERIENCE: 70
(DISADVANTAGE) ENERGY: 4/5

ABILITIES:

PASSIVE:
Equilibrium Zone: Energetic and Kinetic attacks are weakened if they are within this zone, regenerates energy if such attack is commited

Dimension Weaver: When Hit an enemy, temporarily adds the best advantage to The Fighter (Lasts until the fight with this/those entity/entities ends)

E=MC2: Special Energy Statistic which measures how many Active Abilities can you cast.

ACTIVE:
Genetic Manipulation: Can Modify an enemy’s genome, changing it’s statistics, abilities and even alignment. You need to first inspect an enemy in order to use this ability.

MISC.:

Other Stuff

10 XP can add 5 points to a statistic,
100 XP can add an advantage/ability OR upgrade an already existing advantage/ability.
XP can be gifted by one player to the other (with no fee for the gifting)

Fight will include cube dice rolls:
1- You miss
2- Strikes a worse area
3- Strikes a worse area
4- Strikes as expected
5- Strikes as expected
6- Strikes critical area

Damage is affected by the rolls of the dice, and is closely tied to strenght.
Various strenght types to various things (control S. allows for control of enemies, distance S. allows to hit enemies from further away.)

Damage drains Health.

If you have more stealth than an enemy, you will be able to attack them from surprise, giving you a lot larger chance of critical hit.

@doomlightning @Ferrus_coloni @willow

Edit: @doomlightning @Ferrus_coloni @willow

Edit2: @doomlightning @Ferrus_coloni @willow

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