so either way i’ll have to turn the insomnia into a weapon charged by not sleeping to effectively deal with it, got it.
What are the belgium blobs’ weak spots?
What is the general status of these blobs?
@doomlightning and @fralegend015 are you asking TGBer those questions?
I am asking that to TGB
I’ll take doom’s reaction as a sign that they wanted to say the same.
i ask the belgiumer if the blobs have organs.
Can I ask more than one question?
If yes I will ask why he is doing this.
alrignt then
I think i can all agree that the great Belgiuming its bloodtersting for killing
I can say - let me try to extem them
you want your fighter to say that?
I’d like to ask TGBer something as well: “are you not sapient as well?”
You really think you can destroy me? I would be the one to neutralize you.
Indeed I am Sapient, however I have pledged to destroy all other Sapients.
Do you still have questions?
Edit: Since no one has had any more questions, works on Round 1 will start soon.
BATTLE 1 - TURN 0
As Eye of the interviewed entity moves to the other side of the battle arena, it starts speaking in a strange language. After it finishes, something seems to have been turned on, as the large pipes at the opposite end of the arena start to pour “Belgium-Gas” into the space below them. This gas seems to quickly dissipate into the surrounding air. You see that with this gas, many Beglium-Blobs float on it and drop in various parts of the boulder field. The gas has seemingly caused the creation of a dense mist which greatly decreases the range of vision. Then, The Great Belgiumer says from, as it seems, everywhere:
The First Battle has just started! The Sapients shall perish to the mighty defenders of universal stability!
Then you hear them again speak in this mysterious language, you guess that they’re talking to those “universal stability defenders” whom are supposed to kill you.
MAP:
(removed to not take up forum space)
LEGEND:
Green - LOKI
Pink - SOMNIUM
Blue - ENKEFAROS
Orange - WATERZOOI
Red - BELGIUM FIGHTERS
Light Blobs - BOULDERS (blocks movement)
MAP MOVEMENT SPEED = (Speed Statistic / 2) Pixels (Map is 100 X 100 Pixels across in total, including the unclimbable walls)
SIGHT RANGE - 5.5 Pixels Radius From a Fighter’s Center
FIGHTERS:
Loki
ADVANTAGES:
1: Extra Form
2:
3:
DISADVANTAGES:
1:
2:
DESCRIPTION:
STATISTICS:
(FORM 1 - Human):
STEALTH: 20
SPEED: 10
STRENGHT: 20 Normal Damage
HEALTH: 30/30
(FORM 2 - Bees):
STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Damage
HEALTH: 30/30
EXPERIENCE: 0
ABILITIES:
PASSIVE:
Overstimulation Immunity: More effective attacks the more enemies are fighting you
Insomnia: Less chance of hitting enemies
Somnium
ADVANTAGES:
1:
2:
DISADVANTAGES:
1:
DESCRIPTION:
STATISTICS:
STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght, 10 Control Strenght
HEALTH: 20/20 + Partial Protection (Abilities)
EXPERIENCE: 0
ABILITIES:
PASSIVE:
Memory Attack: Can only be damaged by enemies who attack the idea of it’s existance (50% chance to miss attacks)
Disembodied: Doesn’t have a body for self, relies on puppets to interact with the world. The Puppets inherit their own statistics. Your own statistics are separate from them.
ACTIVE:
Pupeteer: If Control Strenght is higher than any strenght an enemy has, they can be pupeteed. MAX amount of puppets = 5.
(Before you Puppet anything, you can infect an enemy like an invisible parasite ghost, in that state you can’t damage the enemies)
Enkefaros
ADVANTAGES:
1:
2:
DISADVANTAGES:
1:
DESCRIPTION:
STATISTICS:
STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght + 10 Distance Strenght
HEALTH: 15/15
EXPERIENCE: 0
ABILITIES:
ACTIVE:
Time Dilation: When Active, can do 3 actions in one sub-round.
Waterzooi
ADVANTAGES:
1:
2:
3:
DISADVANTAGES:
1:
2:
DESCRIPTION: (DOESN’T EXIST)
STATISTICS:
STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght
HEALTH: 15/15 + Partial Protection (Abilities)
EXPERIENCE: 0
(DISADVANTAGE) ENERGY: 5/5
ABILITIES:
PASSIVE:
Equilibrium Zone: Energetic and Kinetic attacks are weakened if they are within this zone, regenerates energy if such attack is commited
Dimension Weaver: When Hit an enemy, temporarily adds the best advantage to The Fighter (Lasts until the fight with this/those entity/entities ends)
E=MC2: Special Energy Statistic which measures how many Active Abilities can you cast.
ACTIVE:
Genetic Manipulation: Can Modify an enemy’s genome, changing it’s statistics, abilities and even alignment. You need to first inspect an enemy in order to use this ability.
MISC.:
Other Stuff
10 XP can add 5 points to a statistic,
100 XP can add an advantage/ability OR upgrade an already existing advantage/ability.
Fight will include cube dice rolls:
1- You miss
2- Strikes a worse area
3- Strikes a worse area
4- Strikes as expected
5- Strikes as expected
6- Strikes critical area
Damage is affected by the rolls of the dice, and is closely tied to strenght.
Various strenght types to various things (control S. allows for control of enemies, distance S. allows to hit enemies from further away.)
Damage drains Health.
If you have more stealth than an enemy, you will be able to attack them from surprise, giving you a lot larger chance of critical hit.
Speed determines how fast can you cast actions - at 20 speed it’s 2 actions/sub-round, and it scales as +10 speed = +1 action/subround, easy to understand.
Action 1: Explore
Action 2: Explore
Edit: You also should use a file hosting service for the maps
Which direction? Do you just want to go all the way right?
Yes .
I wonder if you’ll go alongside each-other or split and go invidually
Action 1: I infiltrate the CNS of @fralegend015
Action 2: I numb the feeling of tiredness in the fighter’s legs, allowing them to explore further
You infiltrate the fighter (Enkefaros), not the user.