The Public Thrive Odyssey Council

Arrgh. Hopefully I get steel soon, or I may need to find another way to increase my power.

You should both try to get it before anyone else does.

Thank you for the vote teaking : D

What should the titanium be used for?

Coating blade edges. That is what I would use it for.

I would research on it first, and then I’d see. Anyway…
@OmnipotentFNarr, is creating a new village an action?

yeah one of us will get it next turn (preferably), so that no one else gets the resources


It could be used to get better tools, or better weapons, defense, or building. I would use it for defense or weapons

I am mostly asking Nover as he is part of the deal

Yes it is. Every 100 population, you can spend an action to establish a new village, which will unlock an extra global action.

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@OmnipotentFNarr can I create new villages? Or am I capped right now unless I conquer more?

Right now you’re capped until you reach 300 population.

So I can’t even conquer more villages?

You can conquer more villages, but you can’t create any more until you increase your population.

Do keep in mind that as you progress, nations will get bigger and turn into civilizations, so it may take several turns to capture a single village from a civilization.

So at 300 population I can have 4 villages. If I conquer another village and keep it I’m still capped right?

Also, what benefit do we get from turning into a civ?

Your population grows quicker, and you can form governments to give bonuses, and lots of other stuff. You can check someone who is a civ (like me) to see all the stuff.

@blackjacksike you deleted your division of labor stuff when you put in your action.

Decided to place this here instead


Speaking of conflict, since I can feel one brewing, here’s some trivia on how combat works:

  • Soldiers are divided into three unit types: Infantry, cavalry and archery. Depending on how many units each person sends, some types fare better against others. I will be using the rock-paper-scissors model of AoE, so infantry is good against cavalry, which is good against archery, which is good against infantry. Each base unit is good against siege weapons, while siege weapons are good against boats, which are good against every base unit.

  • The way the bonus is calculated is similar to the malus when tasks are split between the population. It’s easier to explain with an example. If nations A and B are at war, and A has 40 foot soldiers and 50 knights which he sends against B’s 30 archers, here’s how the bonus would be calculated: Add A and B’s related units together (In this case, cavalry and archery, which would give 80). Then, use the same system to determine the bonus that A would get and the malus B would get. I this case, A would get a +5 and B would get -3.

  • Heavy units are also a trade off, where they double their strength, but also their weakness. In the example above, if the archers were heavy archers, since they take double the weakness, they would get -6 instead of -3. If, instead it was A’s knights that were heavy cavalry units, they would get a +10 instead of +5. If both units were heavy, then they cancel each other out and it stays +5 and -3.

  • As for how sieges work, once the village is surrounded and the siege is declared, the village now has a timer, determined by a diceroll, before they run out of food or morale, when which they will either starve, losing lots of population every turn, or surrender. Watch out though! Your soldiers might also starve at the same time, so you have to make sure they have access to food as well. While the siege is in effect, the attackers have the advantage, which gives them a +2 and the defenders a -2. And contrary to regular battles, siege battles only determine the number of casualties, never the victory.

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What about horse archery? I have almost fifty horse archers which I think should have their own section.

I’ll manage it later since I want to be a civilization soon.

Also, @OmnipotentFNarr, when I become a civilization, do I need to create food action to increase my population every turn?

Your population usually grows with any trade related action, quality of life improvements, as well as specific food related things. I think it slowly goes up without any input.

I thought about it and I think horse archers are closer to cavalry than their own unit type, so they count as a cavalry unit.