The Thrive Odyssey

Story

The conquest has begun, as the Bananrama capital is toppled and the road to destruction is being paved. In the Americas, a war of deception is being played, waiting for the perfect moment to strike.

Volume 2: Diffusion
Round 56 - 300 BC

Phoenicia

Leader: Tekis

Actions: [78 (26 farmers, scientists)] Cheese, [67 (41 builders…)] Temple, [69] New village
Result: 20/20! -6 +3 = 17/20, 10/20 -6 +1 = 5/20, 20/20! -6 = 14/20
Sometimes, one can turn a sour situation into a tasty treat. This happened with a shipment of goat milk, which spent too much time out in the shade of the sailboats while travelling between different trade destinations and spoiled. This didn’t stop one particularly famished crewman from guzzling down the jar, before spitting out the chunky mixture. The man wasn’t sick from the stuff, which didn’t even taste bitter, rather salty instead. This cheese was quickly adopted in Phoneicia’s diet, and it increased population slightly.

To honour the elementals the Phoenicians hold very dearly in their hearts, the builders were tasked to construct a large structure suitable for worship. They get to work, tirelessly building and designing a great temple, and when it was finally complete, disaster was soon to follow. One night, someone was awakened by the smell of smoke, which they traced back to the temple, which was set ablaze! When the fire was finally put out, there was nothing left but smoldering remains. The only clue left about the perpetrators’ motives was a small note saying that nothing could be built that would reflect the greatness of the elementals, and that all attempts to do so would be heretical and be met with violent repercussions and swift justice. It seems there is a small cult within the Phoencians. Perhaps it’s worth investigating?

Carthage is situated very far away from the main Phoenician empire, which reduces stability. However, its location means it can expand trade routes to places farther away, which makes up for that decrease in stability. The foundations of this village also open up new space for people to move in, increasing population.

Also, you were visited by the people of Etxe. They came to trade, granting you bronze armour in exchange for your system of laws. While there, they also preached about their religion and managed to persuade 40 of your people to leave with them (This was the only way I could make the exchange adequate and fair). This obviously soured your relations more than anything. Bronze armour grants +3 to combat rolls.

The Persians are growing tired of your lack of response, and give you one more turn to decide before they take you over forcibly.

Villages: Tyre [Capital][117], Phoenix [57], Carthage [200]
Region:Southern Lebanon, Asia (Middle East)
Stability: Strong 5

Population: 374
Jobs: Farmer [26], Fisher [26], Potter [14], Priest [9], Scout [9], Builder [18], Hunter [18], Medic [14], Scientist [20], Soldier [60]
Status: Civilization, QUEST: Join the Persians (1 turn left)

Type: Bard (Thanks to your entertainment, you get a bonus to diplomacy and trade with other nations)

Technology

Tools: Bronze Age, Sailboat [+2], Wheel
Structures: Mud hut, Farm, Hospital
Domestic: Goat, Horse
Other: Fishing, Agriculture, Pottery, Religion, Medicine, Division of Labour, Currency [+2 or 5], Furnace, Iron, Government (Monarchy [+2]), Riding, Cheese

Politics

Government Type: Monarchy
Policies: Laws
Global Happiness: Very Happy 4
Crime rate: Very Low 4

Economy

State: Prosperous 4
Source of Income: Trade

Culture

Trading, Religious, Diplomatic, Shifty, Sports, Artistic

Military

Army: 60
Type: Infantry [60]
Weapons: Intermediate Melee (Bronze Spear, Bronze Sword [+3]), Standard Ranged (Longbow [Bronze][+2]), Intermediate Armour (Bronze [+3]), Trident, Rhinoceros [+2 or 3], Sports [+1]

Religion

Deity: the Four Primordial Elements
Beliefs: They must be entertained through singing and dancing.

Relations
"Hollow Sand

Reputation: Ally 4
Shared technology: Currency, Writing [+2], Oven, Rhinoceros [+2 or 3], Wheel, Bronze tools

Mongols

Reputation: Good 2

Bananarama

Reputation: Hostile -2

Etxe

Reputation: Good 2
Shared technology: Laws, Bronze armour

Persia

Reputation: Good 2

Hellenes

Leader: Tiresias

Actions: [45] Academy, [40] New village, [156] Laws, [20] Trade with Britannia, [183] Warehouse, [45] Testudo formation, [165] Better homes
Result: 20/20! -9 +3 = 14/20, 20/20! -9 +9 = 20/20!, 19/20 -7 +3 = 15/20, 15/20 -9 +9 = 15/20, 18/20 -7 +3 = 14/20, 16/20 -9 +9 = 16/20, 12/20 -7 +3 = 8/20
Hellenes children need a proper education to become the best citizens, so to make sure every child had the same education, you ordered the construction of academies, where kids will be sent to learn how to read and write, as well as learn about the sciences and train. Academies help form better and smarter citizens, which helps form the scientists who research, giving you +3 to tech research rolls.

You send an expedition to form a new settlement in the Eastern Italian shores. While building the foundation, they found a small village already settled there. They persuade the people to join the Hellenes, and expand the village, increasing your population and granting you an extra global action. You may name the village.

To help combat criminality, the government put in place a rigid code of law, which defines the punishments for each crime, ranging from fines to death. This new code of law helps lowering the crime rate.

You decide to go visit Britannia once again, but this time for trade. When you arrived, you decided to trade your cattle for their horses. They accepted, and you came back with a new mount.

When your workers end up with excess goods, they usually store them wherever they want, and those goods can sometimes get lost or spoil. You decide to combat that by building a structure dedicated to housing excess goods. This new warehouse helps organisation and distribution of food and other goods, which increases population.

Your soldiers come up with a different formation, this time being a more defensive type. The testudo isn’t very effective offensively, but it’s very useful to boost your defenses, granting -2 to opponents’ combat rolls.

Your people find no viable improvement for their current houses.

You currently have 689 jobless people.

Villages: Apolonia [Capital][391], Gantzos [203], Cilis [210], VillageName [250]
Region: Coast of Epirus, Greece
Stability: Strong 5

Population: 1054
Jobs: Farmer [50], Herder [50], Miner [30], Priest [10], Blacksmith [30], Trader [20], Healer [20], Inventor [20], Fisherman [15], Shipbuilder [20], Lumberjack [10], Adventurer [5], Warrior [45], Builder [25], Cataphract [15]
Status: Civilization

Type: Militarised (Your priorities are to have the most powerful army and the latest technology so that you may crush your adversaries and intimidate those around you. This grants you a bonus in combat rolls and tech research rolls, but a malus in initial reputation, because of your distrust of strangers.)

Technology

Tools: Copper Age, Fertilizer, Sailboat [+2], Irrigation
Structures: Mud Brick House, Road (Stone Brick [+3 or 4]), Granary, Smithy [Success], Palace [+4], Temple [Landmark], Dock [Success][+2], Slipway [+3], Farm, Academy [+3], Warehouse
Domestic: Cattle, Rhinoceros [+2], Horse
Other: Furnace, Iron, Agriculture, Division of Labour, Pottery, Religion, Mathematics [+1], Government (Stratocracy [+2]), Currency [+2 or 5]

Politics

Type: Stratocracy
Policies: Law
Global Happiness: Happy 3
Crime rate: Very Low 4

Economy

State: Great 3
Source of Income: Trade, Agriculture, Pilgrimage

Culture

Military, Agrarian, Modernism

Military

Army: 60
Type: Soldier (Infantry) [45], Cataphract (Heavy Cavalry) [15]
Weapons: Advanced Melee (Javelin [+2], Pike [+2], Iron Sword [+4]), Intermediate Ranged (Gastraphete [+3]), Advanced Protection (Iron Scutum, Targe [+4]), Advanced Armour (Chain [+4]), Rhinoceros [+2 or 3], Ballista [+3 or 6]
Tactics: Formation (Phalanx [+2], Testudo [-2]), Camouflage [+3 or -3]
Infrastructure: Walls (Stone [-2]), Training Academy [+2]

Religion

Name; Primordial Truth
Deity: Cosmic Eye, split into 4 entities
Beliefs: The gods when displeasured become demonic and their servants as well, Torture and sacrifice only when allowed

Relations
Bananarama

Reputation: Great 3

Hollow Sand

Reputation: Good 2
Shared technology: Rhinos, Irrigation.

Kugelland

Reputation: Neutral 1
Shared technology: Currency, Mathematics.

Britannia

Reputation: Neutral 1

Etxe

Reputation: Good 2
Shared technology: Camouflage, Mathematics

Britannia

Leader: Arthur of Londinium

Actions: [75 philosophers] Schools, [75 peers] Royal federation, [75 farmers] Permanent farms, [10] Intermediate mathematics, [9] Wheel
Result: 17/20 -6 +11 = 20/20!, 18/20 -6 +5 = 17/20, 20/20! -6 +3 = 17/20, 19/20 -9 +8 = 18/20, 15/20 -9 +8 = 14/20
While schools at first might have been hated by the old generation, the new generation found great wisdom in giving the same education to all the children, so they were very enthusiastic about it. Schools help form intelligent villagers who can help with research, granting +3 to research rolls, and as a bonus, these new schools attract the attention of the Celts, another inhabitant of the British Isles. The Celts are very druidistic and concentrate a lot on spiritualism. They really like your ideas of standard education and even send some of their people there to be instructed, which increases your population.

Managing 3 villages at once can become a strain on internal stability, which is why king Arthur has decided to delegate some of his power to the different provinces, so that they can regain stability. This Royal Federation, as it is presented, separates the land into three different provinces, each ruled by a lord, then separated into the different villages, each ruled by a mayor. This system releases some strain from the central government and allows further expansion without the risk of collapse.

To cope with the increase in food demands, your farmers implement permanent farms, which produce food every turn, increasing population every turn, as long as one group of farmers is taking care of it. It starts off at 40 population.

You improve your mathematics once again, this time by introducing numeric characters (I tried to research what that implied but I couldn’t find anything, so I’ll just give it +3 for now. If it’s early algebra, that’s as far as you can go right now, since the development time in between each improvement is too small to keep going)

While trying to find ways to improve transportation beyond horses, your engineers discovered wheels. Wheels on their own aren’t very useful, but they are a necessary component for a lot of technology, making them essential to have.

Also, you were visited by the Hellenes. They traded their cattle for your horses. You now have a new source of food, which increases your population.

You will have hunting dogs in one more turn.

Villages: Londinium [Capital] [304], Winchester [140], Liverpool [120]
Region: British Isles, Europe
Stability: Sturdy 4

Population: 564
Jobs: Peer [75], Philosopher [75], Farmer [75], Mathematician [10], Engineer [9]
Status: Civilization

Type: Diplomat (Thanks to your smooth-talking skills, you know how to convince people that you are nice, giving you a bonus to negotiations and initial reputation. You also start with extra population)

Technology

Tools: Advanced (Iron), Sailing [+2], Nets, Navigation [+2], Microscope [+2], Wheel
Structures: Stone houses, Permanent Farms
Domestic: Horse
Other: Agriculture, Furnace, Iron, Fishing, Division if Labour, Trapping, Writing [+2], Glass, Government (Monarchy [+2]), Intermediate Mathematics [+3], Riding, Chemistry [+2]

Politics

Government type: Monarchy
Policies: Royal Federation
Global Happiness: Happy 3
Crime rate: Low 3

Economy

State: Good 2
Source of Income: Trade, Agriculture

Culture

Pacifist, Survivor, Modernism, Agrarian

Military

Army: 0
Type: N/A
Weapons: Advanced Melee (Iron Spear, Claymore, Battle Ax [+4]), Standard Ranged (Longbow [Iron][+3]), Basic Armour (Cloth [+1])

Relations
Hellenes

Reputation: Neutral 1

Celts

Reputation: Great 3

Etxe

Leader: Egoi

Actions: [Global] Pathway, [146 (140 trader, missionary)] Trade East, [130] Defenses
Result: 13/20 +3 = 16/20, 12/20 -7 +15 = 2020!, 15/20 -7 +8 = 16/20
Your people successfully create a pathway between the two mountains. I am unsure of what the benefits of such a pathway can bring to the game, so feel free to suggest one. The closest thing I can come up with is that this can be used as a trade route between the Hellenes and Este. Is that good?

You send your traders and missionaries East to trade with the Phoenicians. It was a short and uneventful journey there. When you arrived, you traded bronze armour (closest I found for metallurgy) for their judiciary system. While there, you also preached about Iragamen, and managed to persuade 40 people from Phoenicia to join. This hinders your reputation slightly with the Phoencians, but it’s nothing you can’t make up for. On the way back, you also managed to convert a small island nation to join you as well, increasing your population.

To build up your defenses, you decide to upgrade your walls, building them out of stone rather than wood. Stone walls grant -2 instead of -1 to attackers’ combat rolls.

Villages: Berpizte [Capital] [300], Uharte [221]
Region: Rhone delta, France
Stability: Fragile 2

Population: 676
Jobs: Farmer [225], Fisherman [100], Trader [90], Missionary [50], Scholar [26], Soldier [60], Jobless [240]
Status: Civilisation

Type: Shaman (You are a thinker, dedicating your work to improving people’s lives. This gives you a bonus in tech research and religion)

Technology

Tools: Basic (Wood, Bone), Galley [+4], Nets, Stargazing [+2], Herbal Medicine, Compost
Structures: Wooden House, Farm, Roads [Stone Brick (+3 or 4)], Millstones, Community Centre [+3], Port [+2][Success]
Domestic: Goats, Chickens
Other: Fishing, Trapping, Division of Labour, Agriculture, Furnace, Cheese, Iron, Currency [+2 or 5], Parchment [+3], Government [+2], Religion

Politics

Government type: Oligarchy
Policies: Laws
Global Happiness: Pretty Happy 2
Crime rate: Very Low 4

Economy

State: Prosperous 4
Source of Income: Trade

Culture

Trading, Fishing, Sophisticated, Modernism, Spiritual

Military

Army: 60
Type: Soldier (Infantry) [60]
Weapons: Intermediate Melee (Bronze sword, Bronze spear [+3]), Standard Ranged (Longbow [Bronze][+2]), Standard Armour (Bronze [+3], Cloth [+1]), Standard Protection (Bronze Large Shield [+3])
Tactics: Camouflage [+3 or -3]
Infrastructure: Watchtower [-2], Trench (Bronze Spikes [-3]), Wall (Stone [-2]), Smoke signal [-3]

Religion

Beliefs

Relations
Hellenes

Reputation: Good 2
Shared technology: Camouflage, Mathematics

Phoenicia

Reputation: Good 2
Shared technology: Laws, bronze armour

Bananarama

Leader: Barando

Actions: [Global] Government, [Global] Take over the village
Result: 6/20 +5 = 11/20, 15/20
While under siege, it gives Barando a lot more time to think. He establishes a new government, a monarchy with a royal family which starts with his father, Zen’Zon. Governments are great to organise tech research, granting +2 in that field. The palace now grants +3 to research rolls since you established a government.

The raiding party present in the Muppan village take over, making it now Bananarama territory. The people there are assimilated, but the distance between this village and the capital reduces stability. Nevertheless, you gained a third global action.

Alas, your preemptive strike was met with retaliation from your aggressors with power tenfold yours. Catapults were fired, arrows were discharged, and lots of yelling ensued. The full charge decimated your troops, leaving 26 dead and only 5 remaining. Unfortunately, that is not enough for your people to keep on fighting, so you have forcefully yielded and your village is now in control of the Mongols. What they do with the village is up to you two to negotiate, but in the end, Kada Khan makes the final decision.

The defeat at Musa Sapientum Fixa was not the only thing on the Mongols’ minds, as they attacked your fields next. They killed 3 of your farmers who tried to fend them off, then proceeded to burn your crops, creating a famine. You will now starve in 4 turns unless you find a solution. You are NOT besieged yet, so you can still move around freely. Also, this famine only concerns LOSERVILLE, not your other village.

You now have 2 global actions.

All this commotion reduced your stability yet again.

Villages: Musa Sapientum Fixa [Capital][5], LOSERVILLE [52], GenericVillageName [44]
Region: Nile banks, Egypt
Stability: Panicking -1

Population: 103
Jobs: Soldier [85]
Status: Sedentary Agricultural village STARVATION (In 3 turns)

Type: Zealot (You know your faith is the right one, and you want everyone to believe in it, whether by will or at gunpoint. This grants you a bonus in combat and religion but a malus in initial reputation, as people feel intimidated by your warmongering)

Technology

Tools: Standard (Stone, Flint), Longboat [+4]
Weapons: Standard Melee (Spear [Flint, Stone], Club [+1]), Standard Ranged (Longbow [Flint, Flaming][+2 or 3]), Basic Armour (Leather [+1]), Basic Siege (Catapult [+2 or 5])
Structures: Mud Hut, Farm, Temple, Training Academy [+2], Palace [+3], Walls (Reinforced [-3 or 5])
Domestic: Rhinoceros [+2 or 3]
Other: Agriculture, Fishing, Writing [+2], Oven, Leather, Mathematics [+1], Copper, Government [+2]

Religion

Name: Potassism
Deity: banods
Beliefs: Sacrificing war prisoners, fighting is necessary to transcend to a different plane of existence.

Relations
Hollow Sand

Reputation: Chilly -1

Mongols

Reputation: Unsalvageable -3

Phoenicia

Reputation: Hostile -2

Hellenes

Reputation: Great 3

Tarkahmehd

Leader: Evolution4Weak

Action: [Global] Iron, [Global] Windmill, [Global] Watchtowers, [Global] Better houses, [Global] Parchment, [Global] Better fishing
Result: 16/20, 17/20 +3 = 20/20!, 15/20 +3 = 18/20, 13/20 +3 = 16/20, 3/20 +11 = 14/20, 11/20 +11 = 20/20!
It was time to improve your metalworking skills by introducing a new and more powerful metal into your skillset, excluding titanium of course. Iron is more durable and tougher than bronze, making it more valuable.

Millstones were great on their own, but they still had to be activated by hand. Then, the idea of automating it came to mind when you were reminded of how sailboats can move with wind power. You use this knowledge to build windmills, which can power the millstones automatically, crushing grain at a much faster pace and increasing food production, which increases your population. As a bonus, these windmills are also great for other uses, such as powering furnaces, which grants guaranteed success for smelting rolls.

You learn from your mistakes, building watchtowers at a smaller scale so that they can’t be seen from afar. Finished, these watchtowers make invasions tougher, granting -2 to combat rolls from any opponent who attacks you. And if you use them, maybe you’ll find these bandits who’ve been attacking…

You try to upgrade your log cabins into something more appropriate, since your nation is growing so fast. You build your houses out of a combination of stone bricks and wood planks to create cottages (I can’t think of a different name lol), which are more spacious and can accommodate more people, raising your population.

Writing was a great invention, but finding a proper material to write on was hard. Usually, tanned hides were the most widespread, but they weren’t the easiest to write with. Instead, using softened tree bark pressed together, you create parchment, which makes writing easier, granting +3 instead of +2 to research rolls.

To fish better, perhaps you had to find better fish? That was the reasoning behind upgrading boats so that they can go further out at sea, to catch better fish. These vessels have a lot more space and can in turn collect a lot more fish, which increases population. They also grant +3 to sailing rolls.

Villages: Acirema [Capital][473], Anawal [355], Latipa [310], Aether [380], Lilac [380], Ecie [300]
Region: Portugal, Europe
Stability: Strong 5

Population: 2038
Jobs: Fisherman [84], Farmer [84], Herder [84], Builder [168], Gatherer [82], Philosopher [168], Scout [84], Soldier [84]
Status: Civilization

Type: Scout (You know the land like the back of your hands, which comes with the perk of a bonus in spying and exploration)

Technology

Tools: Titanium tools, Net, Vessel [+3]
Structures: Log Cabin, Farms, Storehouse, Town Hall [+3], Roads (Stone Brick [+3 or 4]), Bunker [+3], Millstone, Science hub [+3], Windmill [Success]
Domestic: Chicken, Goat
Other: Fishing, Trapping, Agriculture, Government (Hierarchy) [+2], Division of Labour, Pottery, Furnace, Bronze, Parchment [+3], Mathematics [+1], Currency [+2 or 5]

Politics

Government Type: Gerontocracy
Policies: Code of Law, Sovereginty
Global Happiness: Happy 3
Crime rate: Very Low 4

Economy

State: Excellent 3
Source of Income: Trade, Fishing

Culture

Fishing, Arts, Authority, Agrarian

Military

Army: 84 units
Type: Soldier (Infantry) [84]
Weapons: Intermediate Melee (Bronze Spear, Bronze Sword [+3]), Basic Ranged (Shortbow), Basic Siege (Catapult [+2 or 5]), Basic Protection (Large Shield [+1])
Infrastructure: Walls (Wood [-1]), Watchtower [-2]

Relations
Kugelland

Reputation: Ally 4

Mexica

Leader: Montezuma

Actions: [40] Finish quest, [40] “Help” the Coyotl, [40] Finish quest, [40] Recruit archers, [40] Catapults, [40] Inform the Ocelomeh, [41] Shields
Result: 19/20 -8 +2 = 13/20, 19/20 -8 = 11/20, 18/20 -8 +2 = 12/20, 17/20 -8 = 9/20, 17/20 -8 +10 = 19/20, 10/20 -8 +2 = 4/20, 17/20 -8 +10 = 19/20
You finally reveal the location of this “barbaric” nation you’ve been preparing so long to fight, revealing the location of Texcoco, the Ocelomeh capital. Kaajal thanks you for helping him, and faithful to his promise, he becomes your ally.

Loyal as you are, you decide to tell the Coyotl that you will help them fight, mobilising your army at their gate and ready to march. Fully trusting you, the Coyotl allow this and make no remark to it. This will grant a +3 to your initial attack.

You send some supplies to the people of Nahuatl, sacrificing your granary for one turn, completing your quest. The Nahuatl are eternally grateful, vowing to help you whenever you need it.

Unfortunately, once you followed that with demanding one hundred of their troops, the Nahuatl had to refuse, as they were still recovering from their drought.

On a brighter note, your engineers replicated the Coyotl catapults and made their own, which grant +2 to combat rolls or +5 of they’re targeted towards infrastructure.

It was a gamble to send your carriers on a quest to deliver the bad news to the Ocelomeh. Unfortunately, they didn’t arrive and died of exhaustion, unbeknownst to you.

To minimise soldier casualties, you research into ways of defending yourselves from injuries. You make bronze shields, which grant +3 to combat rolls.

You have one more turn to establish a trade route with the Ocelomeh, the same turn which the Coyotl will attack them by surprise. There is a possibility for one last attempt to at least warn them that the attack is coming.

Villages: Tenochtitlán [Capital][161], Solatempa [120]
Region: Mexican Valley, Mexico
Stability: Strong 5

Population: 281
Jobs: Warrior [100], Archer [100], Scholar [50]
Status: Civilization, QUEST: Establish 1 trade route (1 turn left)

Type: Shaman (You are devoted to helping others while pondering about the mysteries of the Cosmos. This grants you a bonus in technological research and initial reputation)

Technology

Tools: Standard (Obsidian), Telescope [+2]
Structures: Adobe House, Farms, Beehive, Palace [+3], Sola Eclipsa (Landmark), Road (Dirt [+2 or 3]), Granary
Domestic: Honeybee
Other: Agriculture, Writing [+2], Oven, Medicine, Government (Monarchy [+2]), Bronze, Mathematics [+1]

Politics

Government Type: Monarchy
Global Happiness: Happy 3
Crime rate: Low 3

Economy

State: Great 3
Source of Income: Pilgrimage, Trade route

Culture

Pacifist, Spiritual, Modernist

Military

Army: 200 units
Type: Warrior (Infantry) [100], Archer [100]
Weapons: Intermediate Melee (Bronze Spear, Sword [+3]), Basic Ranged (Shortbow [Flaming [+1 or 2]]), Basic Siege (Catapult [+2 or 5]), Intermediate Protection (Bronze Shields [+3]), SURPRISE [+3]
Infrastructure: Training Academy [+2]

Religion

Name: Tonatiu
Deity: Sun, Rain and Agriculture
Beliefs: Sacrifices are necessary to keep the world going, all life is equally important except for the Sun, the Rain and Agriculture, death means eternal respite for the dead.

Relations
Coyotl

Reputation: Neutral 1

Ocelomeh

Reputation: Great 3

Mongols

Leader: Kada Khan

Actions: [Global] Attack Musa, [Global] Raid the farms, [Global] Trade route, [Global] Big balloon
Result: 20/20! -10 +29 = 20/20! (WOW), 16/20 +3 = 19/20, 14/20 +5 = 19/20, 8/20 +7 = 15/20
You attack Musa Sapientum Fixa by full force. Your archers use their flaming arrows to burn down the catapult-mounted walls, while your chariot riders ride around, picking off soldiers as they go. The Bananarama’s strong point was really their infantry, so the ranged attack really crippled them. 26 of their people died, leaving only five alive. On your hand, you only suffered 3 casualties, from the initial bombardment of the catapults before they were brought down. The village is now yours to claim, weather by reaching an agreement or by force.

After the fight, you sent your army over to your next target, Bananaraman farms. You cut down any farmer who opposed, leaving those who were wise enough to run away without confrontation. You raided any crops you could harvest, before burning it all to the ground. This will create a famine for LOSERVILLE, as farms were the main food source. You also gathered more food for potential sieges, bringing it up to 10 turns without needing to resupply.

Back at home, you reach a deal with Kugelland, creating a trade route, the main export being horses and the import being silk. This trade route strengthens your relations with them.

When you initially traded for the Kugelland Lanterns, you were intrigued with the way they worked. Your first thought was wondering if one could use this device to step off the earth and master the sky. So, work was now underway to try and make a design big enough to carry humans. (It’ll take more than one turn since it’s a pretty significant invention)

Villages: Kherzit [Capital][124], Akkalat [84], Odokh [77], Baltakhand [120]
Region: Mongolia
Stability: Sturdy 4

Population: 547
Jobs: Archer [80], Infantry [18], Heavy Infantry [22], Chariot Rider [36], Elite Guard [6], Researcher [347]
Status: Civilization, At war with Bananarama (10 turns before starvation)

Type: Warmonger (You pillage and plunder for a living, so, naturally, you improve those skills. You get a bonus in combat and a malus in initial reputation)

Technology

Tools: Standard (Stone, Flint), Wheel
Structures: Cottage, Research hub [+3], Road (Dirt [+2 or 3])
Domestic: Horses, Sheep, Elk, Hunting Dogs
Other: Riding, Religion, Chariot, Furnace, Iron, Fishing, Division of Labour, Government (Monarchy [+2]), Writing [+2], Currency [+2 or 5], Agriculture, Floating lantern, Silk

Politics

Government Type: Monarchy
Policies: Sovereignty
Global Happiness: Happy 3
Crime rate: Pretty low 2

Economy

State: Good 2
Source of Income: Raids, Trade route

Culture

Warfare, Herding, Religion, Sacrifice, Intimidating

Military

Army: 200 units
Type: Archer [100], Infantry [25], Heavy Infantry [25], Chariot Rider (Bow/Scimitar) [44], Kada Elite Guard (Heavy Cavalry) [6]
Weapons: Advanced Melee (Halberd [+2], Iron [Scimitar][+4]), Standard (Longbow[Arrows: Flint, Flaming][+2 or 3]), Advanced Armour (Chain [+4][Fear]), Advanced Protection (Iron shield[+4])

Religion

Deity: Yargoyin
Beliefs: Yargoyin needs sacrifices (animal or human) or the animals of the steppe will slow and die. Yargoyin helps those that holds themselves high in the societal food chain. Warriors are to be utmost respected. Conquering feeds Yargoyin as much as sacrifices.

Relations
Hollow Sand

Reputation: Good 2
Shared technology: Writing, Wheel, Iron shield, Agriculture

Phoenicia

Reputation: Good 2
Shared technology: Horse, Iron, Currency

Bananarama

Reputation: Unsalvageable -3

Kugelland

Reputation: Great 3
Shared technology: Iron, Furnace, Silk, Horses
Trade route established

@blackjacksike @Mr.Pigeon @Pentaphon @TeaKing @Evolution4Weak @zenzonegaming @OoferDoofer @yp364 @MechanicalPumpkin @Nover452

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