The Thrive Odyssey

Okay, I have to do something stupid now, as my time is running out. I hope it works:D Also, the “Find a civ quest” should be 1 turn now, not 2, but with my plan this shouldn’t be a problem>:)

Action I: [Inform the KotC about the existence of the Ocelomeh.]

Action II: [We offer to the KotC to help him] Montezuma’s plotted a scheme. He offered to Kaajal (yes, that’s the name of the KotC now:D Of course you can change it if you want) to help him in his conquest against those “brutes” in hopes that can bring the two nations together. He explains that his army will follow proudly behind and nothing will be demanded in exchange (except of course the absolute and utter destruction that will follow…).

Action III: [Send some supplies to Nahuatl] (Finish Quest)

Action IV: [Recruit around ~100 archers from Nahuatl]

Action V: [Research Catapults] (might come in handy soon) (I also use my scholars for that, because they’re smart)

Action VI (That one is really so risky, Montezuma has lost his mind:D): [Send a messager to Ocelomeh] Montezuma sent a messager during the night to the city of Ocelomeh. The messager had to warn the King of the mighty nation to prepare all his defenses, because a big army is coming towards him. The messager was ordered to stay in Ocelomeh and await Montezuma to pick him up.

Action VII (yes, we will finish with an odd number today:( ): [Research shields]

People Distribution:

  • 84 - Fisherman - Fish The Fish
  • 84 - Farmer - Farm The Farms
  • 84 - Herders - Manage The Animals
  • 168 - Builders - Build The Building And Craft The Tools
  • 82 - Gatherers - Gather The Materials For The Other Jobs And Manages The Storehouse
  • 168 - Philosophers - Research The Technology
  • 84 - Scouts - Scouts The Land
  • 84 - Soldiers - They Keep The Peace In The Village And Guard The Village From Outside Threat

Actions:

  • Action: Learn How To Make Iron With The Furnaces

  • Action 2: Create Windmills To Automate The Millstone

  • Action 3: Create Watchtowers In All The Villages Again Learning From Our Past Mistake

  • Action 4: Improved The Houses

  • Action 5: Create Parchment As A Better Thing To Write On

  • Action 6: Discover A Better Way To Fish

New population CSV, with a total population of 551. Some traders have specialized to become missionaries, and traders/missionaries now take advantage of Uharte’s ports by primarily residing there. I don’t think the numbers quite add up, so if the 521 figure was correct rather than the 240 more figure, discard 10 traders and 20 missionaries:

,Farmer,Fisherman,Trader,Missionary,Scholar,Soldier
Berpizte,185,25,0,0,20,45
Uharte,40,75,90,50,6,15

Action: The people of Berpizte build a road system from the eastern mountains to the western mountains. The traders, missionaries and scholars of Uharte head east, trade metallurgy for some sort of societal advance (I’m angling for laws), and spread Iragarmen if they can. The remaining people of Uharte build up their defense infrastructure.

@zenzonegaming’s actions are PM’ed.

Actions
Capital: create an academy (builders and inventors)
The rest try to create laws
40 people create a new village in Italy (the eastern shore)

Gantzos
Create a warehouse
My traders trade horses for cattle with Britannia

Cillis
Soldiers try to invent the testodo
The rest discover beter houses

Military reforms
New unit:pikeman (use phalanx formation)
New unit: legionary (armed with the scutum a sword
And a javelin wich he thows before engaging)
New unit: ranger Armed with the proto-crossbow and a sword
Ill write numbers later

Story

The conquest has begun, as the Bananrama capital is toppled and the road to destruction is being paved. In the Americas, a war of deception is being played, waiting for the perfect moment to strike.

Volume 2: Diffusion
Round 56 - 300 BC

Phoenicia

Leader: Tekis

Actions: [78 (26 farmers, scientists)] Cheese, [67 (41 builders…)] Temple, [69] New village
Result: 20/20! -6 +3 = 17/20, 10/20 -6 +1 = 5/20, 20/20! -6 = 14/20
Sometimes, one can turn a sour situation into a tasty treat. This happened with a shipment of goat milk, which spent too much time out in the shade of the sailboats while travelling between different trade destinations and spoiled. This didn’t stop one particularly famished crewman from guzzling down the jar, before spitting out the chunky mixture. The man wasn’t sick from the stuff, which didn’t even taste bitter, rather salty instead. This cheese was quickly adopted in Phoneicia’s diet, and it increased population slightly.

To honour the elementals the Phoenicians hold very dearly in their hearts, the builders were tasked to construct a large structure suitable for worship. They get to work, tirelessly building and designing a great temple, and when it was finally complete, disaster was soon to follow. One night, someone was awakened by the smell of smoke, which they traced back to the temple, which was set ablaze! When the fire was finally put out, there was nothing left but smoldering remains. The only clue left about the perpetrators’ motives was a small note saying that nothing could be built that would reflect the greatness of the elementals, and that all attempts to do so would be heretical and be met with violent repercussions and swift justice. It seems there is a small cult within the Phoencians. Perhaps it’s worth investigating?

Carthage is situated very far away from the main Phoenician empire, which reduces stability. However, its location means it can expand trade routes to places farther away, which makes up for that decrease in stability. The foundations of this village also open up new space for people to move in, increasing population.

Also, you were visited by the people of Etxe. They came to trade, granting you bronze armour in exchange for your system of laws. While there, they also preached about their religion and managed to persuade 40 of your people to leave with them (This was the only way I could make the exchange adequate and fair). This obviously soured your relations more than anything. Bronze armour grants +3 to combat rolls.

The Persians are growing tired of your lack of response, and give you one more turn to decide before they take you over forcibly.

Villages: Tyre [Capital][117], Phoenix [57], Carthage [200]
Region:Southern Lebanon, Asia (Middle East)
Stability: Strong 5

Population: 374
Jobs: Farmer [26], Fisher [26], Potter [14], Priest [9], Scout [9], Builder [18], Hunter [18], Medic [14], Scientist [20], Soldier [60]
Status: Civilization, QUEST: Join the Persians (1 turn left)

Type: Bard (Thanks to your entertainment, you get a bonus to diplomacy and trade with other nations)

Technology

Tools: Bronze Age, Sailboat [+2], Wheel
Structures: Mud hut, Farm, Hospital
Domestic: Goat, Horse
Other: Fishing, Agriculture, Pottery, Religion, Medicine, Division of Labour, Currency [+2 or 5], Furnace, Iron, Government (Monarchy [+2]), Riding, Cheese

Politics

Government Type: Monarchy
Policies: Laws
Global Happiness: Very Happy 4
Crime rate: Very Low 4

Economy

State: Prosperous 4
Source of Income: Trade

Culture

Trading, Religious, Diplomatic, Shifty, Sports, Artistic

Military

Army: 60
Type: Infantry [60]
Weapons: Intermediate Melee (Bronze Spear, Bronze Sword [+3]), Standard Ranged (Longbow [Bronze][+2]), Intermediate Armour (Bronze [+3]), Trident, Rhinoceros [+2 or 3], Sports [+1]

Religion

Deity: the Four Primordial Elements
Beliefs: They must be entertained through singing and dancing.

Relations
"Hollow Sand

Reputation: Ally 4
Shared technology: Currency, Writing [+2], Oven, Rhinoceros [+2 or 3], Wheel, Bronze tools

Mongols

Reputation: Good 2

Bananarama

Reputation: Hostile -2

Etxe

Reputation: Good 2
Shared technology: Laws, Bronze armour

Persia

Reputation: Good 2

Hellenes

Leader: Tiresias

Actions: [45] Academy, [40] New village, [156] Laws, [20] Trade with Britannia, [183] Warehouse, [45] Testudo formation, [165] Better homes
Result: 20/20! -9 +3 = 14/20, 20/20! -9 +9 = 20/20!, 19/20 -7 +3 = 15/20, 15/20 -9 +9 = 15/20, 18/20 -7 +3 = 14/20, 16/20 -9 +9 = 16/20, 12/20 -7 +3 = 8/20
Hellenes children need a proper education to become the best citizens, so to make sure every child had the same education, you ordered the construction of academies, where kids will be sent to learn how to read and write, as well as learn about the sciences and train. Academies help form better and smarter citizens, which helps form the scientists who research, giving you +3 to tech research rolls.

You send an expedition to form a new settlement in the Eastern Italian shores. While building the foundation, they found a small village already settled there. They persuade the people to join the Hellenes, and expand the village, increasing your population and granting you an extra global action. You may name the village.

To help combat criminality, the government put in place a rigid code of law, which defines the punishments for each crime, ranging from fines to death. This new code of law helps lowering the crime rate.

You decide to go visit Britannia once again, but this time for trade. When you arrived, you decided to trade your cattle for their horses. They accepted, and you came back with a new mount.

When your workers end up with excess goods, they usually store them wherever they want, and those goods can sometimes get lost or spoil. You decide to combat that by building a structure dedicated to housing excess goods. This new warehouse helps organisation and distribution of food and other goods, which increases population.

Your soldiers come up with a different formation, this time being a more defensive type. The testudo isn’t very effective offensively, but it’s very useful to boost your defenses, granting -2 to opponents’ combat rolls.

Your people find no viable improvement for their current houses.

You currently have 689 jobless people.

Villages: Apolonia [Capital][391], Gantzos [203], Cilis [210], VillageName [250]
Region: Coast of Epirus, Greece
Stability: Strong 5

Population: 1054
Jobs: Farmer [50], Herder [50], Miner [30], Priest [10], Blacksmith [30], Trader [20], Healer [20], Inventor [20], Fisherman [15], Shipbuilder [20], Lumberjack [10], Adventurer [5], Warrior [45], Builder [25], Cataphract [15]
Status: Civilization

Type: Militarised (Your priorities are to have the most powerful army and the latest technology so that you may crush your adversaries and intimidate those around you. This grants you a bonus in combat rolls and tech research rolls, but a malus in initial reputation, because of your distrust of strangers.)

Technology

Tools: Copper Age, Fertilizer, Sailboat [+2], Irrigation
Structures: Mud Brick House, Road (Stone Brick [+3 or 4]), Granary, Smithy [Success], Palace [+4], Temple [Landmark], Dock [Success][+2], Slipway [+3], Farm, Academy [+3], Warehouse
Domestic: Cattle, Rhinoceros [+2], Horse
Other: Furnace, Iron, Agriculture, Division of Labour, Pottery, Religion, Mathematics [+1], Government (Stratocracy [+2]), Currency [+2 or 5]

Politics

Type: Stratocracy
Policies: Law
Global Happiness: Happy 3
Crime rate: Very Low 4

Economy

State: Great 3
Source of Income: Trade, Agriculture, Pilgrimage

Culture

Military, Agrarian, Modernism

Military

Army: 60
Type: Soldier (Infantry) [45], Cataphract (Heavy Cavalry) [15]
Weapons: Advanced Melee (Javelin [+2], Pike [+2], Iron Sword [+4]), Intermediate Ranged (Gastraphete [+3]), Advanced Protection (Iron Scutum, Targe [+4]), Advanced Armour (Chain [+4]), Rhinoceros [+2 or 3], Ballista [+3 or 6]
Tactics: Formation (Phalanx [+2], Testudo [-2]), Camouflage [+3 or -3]
Infrastructure: Walls (Stone [-2]), Training Academy [+2]

Religion

Name; Primordial Truth
Deity: Cosmic Eye, split into 4 entities
Beliefs: The gods when displeasured become demonic and their servants as well, Torture and sacrifice only when allowed

Relations
Bananarama

Reputation: Great 3

Hollow Sand

Reputation: Good 2
Shared technology: Rhinos, Irrigation.

Kugelland

Reputation: Neutral 1
Shared technology: Currency, Mathematics.

Britannia

Reputation: Neutral 1

Etxe

Reputation: Good 2
Shared technology: Camouflage, Mathematics

Britannia

Leader: Arthur of Londinium

Actions: [75 philosophers] Schools, [75 peers] Royal federation, [75 farmers] Permanent farms, [10] Intermediate mathematics, [9] Wheel
Result: 17/20 -6 +11 = 20/20!, 18/20 -6 +5 = 17/20, 20/20! -6 +3 = 17/20, 19/20 -9 +8 = 18/20, 15/20 -9 +8 = 14/20
While schools at first might have been hated by the old generation, the new generation found great wisdom in giving the same education to all the children, so they were very enthusiastic about it. Schools help form intelligent villagers who can help with research, granting +3 to research rolls, and as a bonus, these new schools attract the attention of the Celts, another inhabitant of the British Isles. The Celts are very druidistic and concentrate a lot on spiritualism. They really like your ideas of standard education and even send some of their people there to be instructed, which increases your population.

Managing 3 villages at once can become a strain on internal stability, which is why king Arthur has decided to delegate some of his power to the different provinces, so that they can regain stability. This Royal Federation, as it is presented, separates the land into three different provinces, each ruled by a lord, then separated into the different villages, each ruled by a mayor. This system releases some strain from the central government and allows further expansion without the risk of collapse.

To cope with the increase in food demands, your farmers implement permanent farms, which produce food every turn, increasing population every turn, as long as one group of farmers is taking care of it. It starts off at 40 population.

You improve your mathematics once again, this time by introducing numeric characters (I tried to research what that implied but I couldn’t find anything, so I’ll just give it +3 for now. If it’s early algebra, that’s as far as you can go right now, since the development time in between each improvement is too small to keep going)

While trying to find ways to improve transportation beyond horses, your engineers discovered wheels. Wheels on their own aren’t very useful, but they are a necessary component for a lot of technology, making them essential to have.

Also, you were visited by the Hellenes. They traded their cattle for your horses. You now have a new source of food, which increases your population.

You will have hunting dogs in one more turn.

Villages: Londinium [Capital] [304], Winchester [140], Liverpool [120]
Region: British Isles, Europe
Stability: Sturdy 4

Population: 564
Jobs: Peer [75], Philosopher [75], Farmer [75], Mathematician [10], Engineer [9]
Status: Civilization

Type: Diplomat (Thanks to your smooth-talking skills, you know how to convince people that you are nice, giving you a bonus to negotiations and initial reputation. You also start with extra population)

Technology

Tools: Advanced (Iron), Sailing [+2], Nets, Navigation [+2], Microscope [+2], Wheel
Structures: Stone houses, Permanent Farms
Domestic: Horse
Other: Agriculture, Furnace, Iron, Fishing, Division if Labour, Trapping, Writing [+2], Glass, Government (Monarchy [+2]), Intermediate Mathematics [+3], Riding, Chemistry [+2]

Politics

Government type: Monarchy
Policies: Royal Federation
Global Happiness: Happy 3
Crime rate: Low 3

Economy

State: Good 2
Source of Income: Trade, Agriculture

Culture

Pacifist, Survivor, Modernism, Agrarian

Military

Army: 0
Type: N/A
Weapons: Advanced Melee (Iron Spear, Claymore, Battle Ax [+4]), Standard Ranged (Longbow [Iron][+3]), Basic Armour (Cloth [+1])

Relations
Hellenes

Reputation: Neutral 1

Celts

Reputation: Great 3

Etxe

Leader: Egoi

Actions: [Global] Pathway, [146 (140 trader, missionary)] Trade East, [130] Defenses
Result: 13/20 +3 = 16/20, 12/20 -7 +15 = 2020!, 15/20 -7 +8 = 16/20
Your people successfully create a pathway between the two mountains. I am unsure of what the benefits of such a pathway can bring to the game, so feel free to suggest one. The closest thing I can come up with is that this can be used as a trade route between the Hellenes and Este. Is that good?

You send your traders and missionaries East to trade with the Phoenicians. It was a short and uneventful journey there. When you arrived, you traded bronze armour (closest I found for metallurgy) for their judiciary system. While there, you also preached about Iragamen, and managed to persuade 40 people from Phoenicia to join. This hinders your reputation slightly with the Phoencians, but it’s nothing you can’t make up for. On the way back, you also managed to convert a small island nation to join you as well, increasing your population.

To build up your defenses, you decide to upgrade your walls, building them out of stone rather than wood. Stone walls grant -2 instead of -1 to attackers’ combat rolls.

Villages: Berpizte [Capital] [300], Uharte [221]
Region: Rhone delta, France
Stability: Fragile 2

Population: 676
Jobs: Farmer [225], Fisherman [100], Trader [90], Missionary [50], Scholar [26], Soldier [60], Jobless [240]
Status: Civilisation

Type: Shaman (You are a thinker, dedicating your work to improving people’s lives. This gives you a bonus in tech research and religion)

Technology

Tools: Basic (Wood, Bone), Galley [+4], Nets, Stargazing [+2], Herbal Medicine, Compost
Structures: Wooden House, Farm, Roads [Stone Brick (+3 or 4)], Millstones, Community Centre [+3], Port [+2][Success]
Domestic: Goats, Chickens
Other: Fishing, Trapping, Division of Labour, Agriculture, Furnace, Cheese, Iron, Currency [+2 or 5], Parchment [+3], Government [+2], Religion

Politics

Government type: Oligarchy
Policies: Laws
Global Happiness: Pretty Happy 2
Crime rate: Very Low 4

Economy

State: Prosperous 4
Source of Income: Trade

Culture

Trading, Fishing, Sophisticated, Modernism, Spiritual

Military

Army: 60
Type: Soldier (Infantry) [60]
Weapons: Intermediate Melee (Bronze sword, Bronze spear [+3]), Standard Ranged (Longbow [Bronze][+2]), Standard Armour (Bronze [+3], Cloth [+1]), Standard Protection (Bronze Large Shield [+3])
Tactics: Camouflage [+3 or -3]
Infrastructure: Watchtower [-2], Trench (Bronze Spikes [-3]), Wall (Stone [-2]), Smoke signal [-3]

Religion

Beliefs

Relations
Hellenes

Reputation: Good 2
Shared technology: Camouflage, Mathematics

Phoenicia

Reputation: Good 2
Shared technology: Laws, bronze armour

Bananarama

Leader: Barando

Actions: [Global] Government, [Global] Take over the village
Result: 6/20 +5 = 11/20, 15/20
While under siege, it gives Barando a lot more time to think. He establishes a new government, a monarchy with a royal family which starts with his father, Zen’Zon. Governments are great to organise tech research, granting +2 in that field. The palace now grants +3 to research rolls since you established a government.

The raiding party present in the Muppan village take over, making it now Bananarama territory. The people there are assimilated, but the distance between this village and the capital reduces stability. Nevertheless, you gained a third global action.

Alas, your preemptive strike was met with retaliation from your aggressors with power tenfold yours. Catapults were fired, arrows were discharged, and lots of yelling ensued. The full charge decimated your troops, leaving 26 dead and only 5 remaining. Unfortunately, that is not enough for your people to keep on fighting, so you have forcefully yielded and your village is now in control of the Mongols. What they do with the village is up to you two to negotiate, but in the end, Kada Khan makes the final decision.

The defeat at Musa Sapientum Fixa was not the only thing on the Mongols’ minds, as they attacked your fields next. They killed 3 of your farmers who tried to fend them off, then proceeded to burn your crops, creating a famine. You will now starve in 4 turns unless you find a solution. You are NOT besieged yet, so you can still move around freely. Also, this famine only concerns LOSERVILLE, not your other village.

You now have 2 global actions.

All this commotion reduced your stability yet again.

Villages: Musa Sapientum Fixa [Capital][5], LOSERVILLE [52], GenericVillageName [44]
Region: Nile banks, Egypt
Stability: Panicking -1

Population: 103
Jobs: Soldier [85]
Status: Sedentary Agricultural village STARVATION (In 3 turns)

Type: Zealot (You know your faith is the right one, and you want everyone to believe in it, whether by will or at gunpoint. This grants you a bonus in combat and religion but a malus in initial reputation, as people feel intimidated by your warmongering)

Technology

Tools: Standard (Stone, Flint), Longboat [+4]
Weapons: Standard Melee (Spear [Flint, Stone], Club [+1]), Standard Ranged (Longbow [Flint, Flaming][+2 or 3]), Basic Armour (Leather [+1]), Basic Siege (Catapult [+2 or 5])
Structures: Mud Hut, Farm, Temple, Training Academy [+2], Palace [+3], Walls (Reinforced [-3 or 5])
Domestic: Rhinoceros [+2 or 3]
Other: Agriculture, Fishing, Writing [+2], Oven, Leather, Mathematics [+1], Copper, Government [+2]

Religion

Name: Potassism
Deity: banods
Beliefs: Sacrificing war prisoners, fighting is necessary to transcend to a different plane of existence.

Relations
Hollow Sand

Reputation: Chilly -1

Mongols

Reputation: Unsalvageable -3

Phoenicia

Reputation: Hostile -2

Hellenes

Reputation: Great 3

Tarkahmehd

Leader: Evolution4Weak

Action: [Global] Iron, [Global] Windmill, [Global] Watchtowers, [Global] Better houses, [Global] Parchment, [Global] Better fishing
Result: 16/20, 17/20 +3 = 20/20!, 15/20 +3 = 18/20, 13/20 +3 = 16/20, 3/20 +11 = 14/20, 11/20 +11 = 20/20!
It was time to improve your metalworking skills by introducing a new and more powerful metal into your skillset, excluding titanium of course. Iron is more durable and tougher than bronze, making it more valuable.

Millstones were great on their own, but they still had to be activated by hand. Then, the idea of automating it came to mind when you were reminded of how sailboats can move with wind power. You use this knowledge to build windmills, which can power the millstones automatically, crushing grain at a much faster pace and increasing food production, which increases your population. As a bonus, these windmills are also great for other uses, such as powering furnaces, which grants guaranteed success for smelting rolls.

You learn from your mistakes, building watchtowers at a smaller scale so that they can’t be seen from afar. Finished, these watchtowers make invasions tougher, granting -2 to combat rolls from any opponent who attacks you. And if you use them, maybe you’ll find these bandits who’ve been attacking…

You try to upgrade your log cabins into something more appropriate, since your nation is growing so fast. You build your houses out of a combination of stone bricks and wood planks to create cottages (I can’t think of a different name lol), which are more spacious and can accommodate more people, raising your population.

Writing was a great invention, but finding a proper material to write on was hard. Usually, tanned hides were the most widespread, but they weren’t the easiest to write with. Instead, using softened tree bark pressed together, you create parchment, which makes writing easier, granting +3 instead of +2 to research rolls.

To fish better, perhaps you had to find better fish? That was the reasoning behind upgrading boats so that they can go further out at sea, to catch better fish. These vessels have a lot more space and can in turn collect a lot more fish, which increases population. They also grant +3 to sailing rolls.

Villages: Acirema [Capital][473], Anawal [355], Latipa [310], Aether [380], Lilac [380], Ecie [300]
Region: Portugal, Europe
Stability: Strong 5

Population: 2038
Jobs: Fisherman [84], Farmer [84], Herder [84], Builder [168], Gatherer [82], Philosopher [168], Scout [84], Soldier [84]
Status: Civilization

Type: Scout (You know the land like the back of your hands, which comes with the perk of a bonus in spying and exploration)

Technology

Tools: Titanium tools, Net, Vessel [+3]
Structures: Log Cabin, Farms, Storehouse, Town Hall [+3], Roads (Stone Brick [+3 or 4]), Bunker [+3], Millstone, Science hub [+3], Windmill [Success]
Domestic: Chicken, Goat
Other: Fishing, Trapping, Agriculture, Government (Hierarchy) [+2], Division of Labour, Pottery, Furnace, Bronze, Parchment [+3], Mathematics [+1], Currency [+2 or 5]

Politics

Government Type: Gerontocracy
Policies: Code of Law, Sovereginty
Global Happiness: Happy 3
Crime rate: Very Low 4

Economy

State: Excellent 3
Source of Income: Trade, Fishing

Culture

Fishing, Arts, Authority, Agrarian

Military

Army: 84 units
Type: Soldier (Infantry) [84]
Weapons: Intermediate Melee (Bronze Spear, Bronze Sword [+3]), Basic Ranged (Shortbow), Basic Siege (Catapult [+2 or 5]), Basic Protection (Large Shield [+1])
Infrastructure: Walls (Wood [-1]), Watchtower [-2]

Relations
Kugelland

Reputation: Ally 4

Mexica

Leader: Montezuma

Actions: [40] Finish quest, [40] “Help” the Coyotl, [40] Finish quest, [40] Recruit archers, [40] Catapults, [40] Inform the Ocelomeh, [41] Shields
Result: 19/20 -8 +2 = 13/20, 19/20 -8 = 11/20, 18/20 -8 +2 = 12/20, 17/20 -8 = 9/20, 17/20 -8 +10 = 19/20, 10/20 -8 +2 = 4/20, 17/20 -8 +10 = 19/20
You finally reveal the location of this “barbaric” nation you’ve been preparing so long to fight, revealing the location of Texcoco, the Ocelomeh capital. Kaajal thanks you for helping him, and faithful to his promise, he becomes your ally.

Loyal as you are, you decide to tell the Coyotl that you will help them fight, mobilising your army at their gate and ready to march. Fully trusting you, the Coyotl allow this and make no remark to it. This will grant a +3 to your initial attack.

You send some supplies to the people of Nahuatl, sacrificing your granary for one turn, completing your quest. The Nahuatl are eternally grateful, vowing to help you whenever you need it.

Unfortunately, once you followed that with demanding one hundred of their troops, the Nahuatl had to refuse, as they were still recovering from their drought.

On a brighter note, your engineers replicated the Coyotl catapults and made their own, which grant +2 to combat rolls or +5 of they’re targeted towards infrastructure.

It was a gamble to send your carriers on a quest to deliver the bad news to the Ocelomeh. Unfortunately, they didn’t arrive and died of exhaustion, unbeknownst to you.

To minimise soldier casualties, you research into ways of defending yourselves from injuries. You make bronze shields, which grant +3 to combat rolls.

You have one more turn to establish a trade route with the Ocelomeh, the same turn which the Coyotl will attack them by surprise. There is a possibility for one last attempt to at least warn them that the attack is coming.

Villages: Tenochtitlán [Capital][161], Solatempa [120]
Region: Mexican Valley, Mexico
Stability: Strong 5

Population: 281
Jobs: Warrior [100], Archer [100], Scholar [50]
Status: Civilization, QUEST: Establish 1 trade route (1 turn left)

Type: Shaman (You are devoted to helping others while pondering about the mysteries of the Cosmos. This grants you a bonus in technological research and initial reputation)

Technology

Tools: Standard (Obsidian), Telescope [+2]
Structures: Adobe House, Farms, Beehive, Palace [+3], Sola Eclipsa (Landmark), Road (Dirt [+2 or 3]), Granary
Domestic: Honeybee
Other: Agriculture, Writing [+2], Oven, Medicine, Government (Monarchy [+2]), Bronze, Mathematics [+1]

Politics

Government Type: Monarchy
Global Happiness: Happy 3
Crime rate: Low 3

Economy

State: Great 3
Source of Income: Pilgrimage, Trade route

Culture

Pacifist, Spiritual, Modernist

Military

Army: 200 units
Type: Warrior (Infantry) [100], Archer [100]
Weapons: Intermediate Melee (Bronze Spear, Sword [+3]), Basic Ranged (Shortbow [Flaming [+1 or 2]]), Basic Siege (Catapult [+2 or 5]), Intermediate Protection (Bronze Shields [+3]), SURPRISE [+3]
Infrastructure: Training Academy [+2]

Religion

Name: Tonatiu
Deity: Sun, Rain and Agriculture
Beliefs: Sacrifices are necessary to keep the world going, all life is equally important except for the Sun, the Rain and Agriculture, death means eternal respite for the dead.

Relations
Coyotl

Reputation: Neutral 1

Ocelomeh

Reputation: Great 3

Mongols

Leader: Kada Khan

Actions: [Global] Attack Musa, [Global] Raid the farms, [Global] Trade route, [Global] Big balloon
Result: 20/20! -10 +29 = 20/20! (WOW), 16/20 +3 = 19/20, 14/20 +5 = 19/20, 8/20 +7 = 15/20
You attack Musa Sapientum Fixa by full force. Your archers use their flaming arrows to burn down the catapult-mounted walls, while your chariot riders ride around, picking off soldiers as they go. The Bananarama’s strong point was really their infantry, so the ranged attack really crippled them. 26 of their people died, leaving only five alive. On your hand, you only suffered 3 casualties, from the initial bombardment of the catapults before they were brought down. The village is now yours to claim, weather by reaching an agreement or by force.

After the fight, you sent your army over to your next target, Bananaraman farms. You cut down any farmer who opposed, leaving those who were wise enough to run away without confrontation. You raided any crops you could harvest, before burning it all to the ground. This will create a famine for LOSERVILLE, as farms were the main food source. You also gathered more food for potential sieges, bringing it up to 10 turns without needing to resupply.

Back at home, you reach a deal with Kugelland, creating a trade route, the main export being horses and the import being silk. This trade route strengthens your relations with them.

When you initially traded for the Kugelland Lanterns, you were intrigued with the way they worked. Your first thought was wondering if one could use this device to step off the earth and master the sky. So, work was now underway to try and make a design big enough to carry humans. (It’ll take more than one turn since it’s a pretty significant invention)

Villages: Kherzit [Capital][124], Akkalat [84], Odokh [77], Baltakhand [120]
Region: Mongolia
Stability: Sturdy 4

Population: 547
Jobs: Archer [80], Infantry [18], Heavy Infantry [22], Chariot Rider [36], Elite Guard [6], Researcher [347]
Status: Civilization, At war with Bananarama (10 turns before starvation)

Type: Warmonger (You pillage and plunder for a living, so, naturally, you improve those skills. You get a bonus in combat and a malus in initial reputation)

Technology

Tools: Standard (Stone, Flint), Wheel
Structures: Cottage, Research hub [+3], Road (Dirt [+2 or 3])
Domestic: Horses, Sheep, Elk, Hunting Dogs
Other: Riding, Religion, Chariot, Furnace, Iron, Fishing, Division of Labour, Government (Monarchy [+2]), Writing [+2], Currency [+2 or 5], Agriculture, Floating lantern, Silk

Politics

Government Type: Monarchy
Policies: Sovereignty
Global Happiness: Happy 3
Crime rate: Pretty low 2

Economy

State: Good 2
Source of Income: Raids, Trade route

Culture

Warfare, Herding, Religion, Sacrifice, Intimidating

Military

Army: 200 units
Type: Archer [100], Infantry [25], Heavy Infantry [25], Chariot Rider (Bow/Scimitar) [44], Kada Elite Guard (Heavy Cavalry) [6]
Weapons: Advanced Melee (Halberd [+2], Iron [Scimitar][+4]), Standard (Longbow[Arrows: Flint, Flaming][+2 or 3]), Advanced Armour (Chain [+4][Fear]), Advanced Protection (Iron shield[+4])

Religion

Deity: Yargoyin
Beliefs: Yargoyin needs sacrifices (animal or human) or the animals of the steppe will slow and die. Yargoyin helps those that holds themselves high in the societal food chain. Warriors are to be utmost respected. Conquering feeds Yargoyin as much as sacrifices.

Relations
Hollow Sand

Reputation: Good 2
Shared technology: Writing, Wheel, Iron shield, Agriculture

Phoenicia

Reputation: Good 2
Shared technology: Horse, Iron, Currency

Bananarama

Reputation: Unsalvageable -3

Kugelland

Reputation: Great 3
Shared technology: Iron, Furnace, Silk, Horses
Trade route established

@blackjacksike @Mr.Pigeon @Pentaphon @TeaKing @Evolution4Weak @zenzonegaming @OoferDoofer @yp364 @MechanicalPumpkin @Nover452

4 Likes
Hollow Sand

Leader: Bizarre Pumpkin

Actions: [Global] Trade with Kugelland, [Global] Better weapons
Result: 6/20 +8 = 14/20, 19/20 +2 = 20/20!
You send an expedition over to Kugelland in search for new wares to trade for. You are intrigued by their flying lanterns and decided to trade your knowledge of fishing for it.

You decide to improve your weapons once again, focusing this time on your ranged weapons. You make the longbow, a stronger and more accurate bow, granting +1 to combat rolls. As a bonus, you make arrows with iron tips, which upgrade the bow, granting +3 instead of +1.

Villages: Hollow Dust [Capital] [149], Currency [70]
Region: Suez, Egypt
Stability: Strong 5

Population: 219
Jobs: N/A
Status: Sedentary Agricultural Village

Type: Trader (You like wealth and love acquiring it even more, so naturally, you get along well with people who are willing to trade their wealth with you. You gain a bonus in trading and initial reputation)

Technology

Tools: Bronze Age, Raft [+1], Wheel
Structures: Mud Hut, Farm
Domestic: Rhinoceros [+2]
Other: Agriculture, Fishing, Writing [+2], Currency [+2 or 5], Furnace, Iron, Division of labour, Kugelland Lantern

Politics

No government
Global Happiness: Happy 3
Crime rate: Low 3

Economy

State: Good 2
Source of Income: Trade

Culture

Trade, Pacifist

Military

Army: 0
Type: N/A
Weapons: Advanced Melee (Iron Spear, Sword), Standard Ranged (Longbow [Iron][+3]), Advanced Protection (Iron Shield [+4]), Rhinoceros [+2]

Relations
Phoenicia

Reputation: Great 3
Shared technology: Currency [+2 or 5], Writing [+2], Oven, Rhino, Wheel, Bronze tools

Mongols

Reputation: Good 2
Shared technology: Wheel, Writing, Agriculture, Iron Shield

Britannia

Reputation: Ally 4
Shared technology: Furnace, Iron

Hellenes

Reputation: Good 2

Kugelland

Reputation: Great 3
Shared technology: Furnace, Division of labour, Fishing, lantern

Kugelland

Leader: Adalald

Actions: [15] Loom, [15] Roman Concrete, [30 soldiers] Better weapons, [30 explorers] Search for civs, [26 farmer, researcher] Bees, [10] Houses, [30 soldiers] Defend
Result: 18/20 -8 +2 = 12/20, 20/20! -8 +2 = 14/20, 19/20 -8 +3 = 14/20, 18/20 -8 +6 = 16/20, 20/20! -8 +1 = 13/20, 8/20 -9 = 1/20 D:, 19/20 -8 +4 = 15/20
Spider silk on its own was very pretty, but without a proper way to weave it, it was useless. That is why you came up with looms, which are used to weave the silk into silk fabric, which is much more valuable and can be used to create clothing and other things.

In our universe, Roman concrete was formed in Rome, but here, a more appropriate term would be German concrete, but to keep things consistent, we’ll use the real-life name. In search of making a tougher building substance, your researchers mixed various components together and tested their strength. One mixture stuck out, that being of lime and volcanic rock. Roman concrete is useful to build sturdy structures that will stand the test of time.

Your soldiers develop better weapons so they can have a higher advantage on the battlefield. They forge iron weapons, which grant +4 to combat rolls.

You send your explorers West, past the former Laestrygonia to try and find any civilizations. You were surprised when you found a Bananaraman colony out in Europe. They seemed tired, like they were recently fighting. They were ambivalent to your presence.

You were always intrigued by the honeybee, especially by its honey. You went as far as trying to tame it, which you did successfully by creating artificial hives in which honeybees can nest. You then gassed them with smoke (which you discovered had a calming effect on them) and collected their honey when it was ready. Honeybees are great for farming since they can pollinate the plants and increase yieldings, increasing population.

Also, you were visited by the Mongols. They established a trade route with you, trading their horses for your unwoven silk.

You were also visited by the Hollow Sandpeople, who traded their fishing for your lanterns, increasing your population.

Disaster is upon you! While trying to improve your houses using your new Roman concrete, you felt the ground shaking, indicating an earthquake! This one was particularly powerful, and the results will be displayed in the disaster roll below.

You soldiers do another tour, renewing the timer.

Disaster roll: 11/20 (1-5 = total annihilation, 6-15 = destructive, 16-20 = all’s well)
Some of your houses are crushed by the rumbling and collapse, killing 16 people.

You are now officially a civilization.

Villages: Statdburg [Capital] [122], Zweibach [85]
Region: Austria, Europe
Stability: Steady 3

Population: 269
Jobs: Researcher [39], Explorer [25], Farmer [28], Soldier [20], Spearman [20], Archer [20], Builder [17]
Status: Civlization

Type: Expansionist (You want to spread your tribe all over the world, which comes with a bonus in structure and exploration rolls)

Technology

Tools: Copper Age, Sailboat [+2], Loom, Roman Concrete
Structures: Cottage, Farm
Domestic: Pig, Spider, Horse, Honeybee
Other: Agriculture, Furnace, Iron, Division of labour, Writing [+2], Pottery, Furnace, Silk Fabric, Fishing

Politics

No government
Global Happiness: Happy 3
Crime rate: Low 3

Economy

State: Good 2
Source of Income: Trade

Culture

Trade, Modern, Agriculture

Military

Army: 60
Type: Soldier (Infantry) 20, Spearman (Infantry) [20], Archer [20]
Weapons: Advanced Melee (Iron Sword, Spear [+4]), Intermediate Ranged (Recurve Bow [Copper][+3]), Standard Protection (Copper Large Shield [+2]), Tactic (Shield Wall [+2], Phalanx [+2]) TEMP Guard Post (3 turns [-3])

Relations
Phoenicia

Reputation: Great 3
Shared Technology: Copper long shield [+2], Writing [+2]

Tarkahmehd

Reputation: Good 2

Hellenes

Reputation: Chilly -1

Hollow Sand

Reputation: Great 3
Shared technology: Division of labour, Furnace, Fishing, lantern

Bananarama

Reputation: Neutral 1

Mongols

Reputation: Great 3
Shared technology: Iron, Furnace, Silk, Horses
Trade route established

Aitor

Reputation: Neutral 1

Religion

The Thrive Odyssey

2 Likes

Jobs

Army
  • 19 Soldiers
  • 19 Knights
  • 19 Archers
Politics
  • 114 Diplomats
  • 114 Explorers
Researchers
  • 9 Biologists
  • 7 Engineers
  • 7 Mathematicians
  • 6 Linguists
  • 5 Chemists
  • 3 Scientists
  • 3 Cartographers
  • 3 Geologists
  • 3 Architects
  • 2 Physicists
  • 2 Astronomers
  • 1 Doctor
Workers
  • 171 Handymen
  • 57 Farmers

My actions (time to make the GM suffer :smiling_imp:)

Archive
  • The Army researches on military ranking.
  • All Diplomats are to offer a gift to the Celts.
  • All Explorers must meet with the Germans (Nover452).
  • All Handymen have to construct a stone wall around each British City!
  • The Farmers maintain the permanent farm (not an action, remember?).
  • 1 Biologist researches on Biology I (Taxonomy).
  • 1 Biologist researches on Biology II (Ecology).
  • 1 Biologist researches on Biology III (Animals).
  • 1 Biologist researches on Biology IV (Plants).
  • 1 Biologist researches on Biology V (Observation of tissue).
  • 1 Biologist researches on Biology VI (Protozoa).
  • 1 Biologist researches on Biology VII (Bacteria).
  • 1 Biologist researches on Biology VIII (Spermatozoa).
  • 1 Biologist researches on Biology IX (Fungi).
  • 1 Engineer researches on aseismic structures.
  • 1 Engineer researches on Calculator I (Abacus).
  • 1 Engineer researches on Vehicles I (Coach).
  • 1 Engineer researches on Boat Upgrade I.
  • 1 Engineer researches on Telescope I (Early telescope).
  • 1 Engineer researches on the achromatic lens.
  • 1 Engineer researches on a trebuchet.
  • 1 Mathematician researches on Mathematics III (Irrational numbers).
  • 1 Mathematician researches on Mathematics IV (Basic operations).
  • 1 Mathematician researches on Mathematics V (Basic geometry).
  • 1 Mathematician researches on Mathematics VI (Units).
  • 1 Mathematician researches on Mathematics VII (Algebra).
  • 1 Mathematician researches on Mathematics XI (Infinity).
  • 1 Mathematician researches on Mathematics XIII (Cryptography).
  • 1 Linguist researches on Linguistics I (Grammar).
  • 1 Linguist researches on Linguistics II (Discourse).
  • 1 Linguist researches on Linguistics III (Lexicon).
  • 1 Linguist researches on Linguistics IV (Style).
  • 1 Linguist researches on Linguistics V (Translation).
  • 1 Linguist researches on Linguistics VI (Code & Decryption).
  • 1 Chemist researches on Chemistry II (Law of mass conservation).
  • 1 Chemist researches on Chemistry III (Basic chemical elements).
  • 1 Chemist researches on Chemistry IV (Basic chemical compounds).
  • 1 Chemist researches on Chemistry V (Basic chemical reactions).
  • 1 Chemist researches on Chemistry VI (Chemicals nomenclature).
  • 2 Scientists are to research on Scientific Methodology.
  • 1 Scientist must research Geography.
  • All Cartographers have to research on Cartography.
  • All Geologists are to research on Geology I (Types of rocks).
  • All Architects are to research on Architecture.
  • 1 Physicist must research on Physics I (Archimedes’ principle).
  • 1 Physicist is to research on Physics II (Newton’s laws of motion & gravitation).
  • 1 Astronomer ought to research Astronomy N (Observation of the sky).
  • 1 Astronomer should research on Astronomy I (Heliocentrism).
  • The Doctor must research on Medicine II (Human anatomy).

Ok
My trade bonus is really saving my a$$ lol

Action: try to improve the flying lanterns

Action two: Make a new village

new population becomes half cavalry, half bowmen
actions:
action 1: create the sandwich
action 2: investrigate the cult
action 3: rebuild the temple as a fuck you to those bastards, no one tells me phoenicia what to do!

and ill say to the persians: FUCK YOU!

Action: Take Musa Fixa, and Rename it Burkhag Beleg

Action: Improve big balloons

Action: Domesticate silk creature and switch trade rout to honey instead of silk.

Action: Raise population

my votes are pmed this round.

Why do I have the feeling the Coyotls know what’s going on :flushed:

Action I: [Build 2 Catapults] (If Kaajal asks questions - it’s about the war against the barbarians)

Action II: [Prepare my soldiers] Montezuma and his men start practicing while waiting for the Coyotls to get ready. We must be ready to finish off the barbarians for good.

Action III: [Create “The Laws of Man”] Montezuma worried that while he was away, his people may lose their way simply because of their differences. That’s why he created “The Laws of Man”. (1. Everyone is equal before the law, even the Gods; 2. No man shall kill other man - that is punishable with death, as the punishment must fit the crime. The murderer’s body won’t be burnt after he’s dead and he will never enjoy the realm of Gods, instead he’ll suffer for eternity in the realm of the dead.; 2.1 The King and the army are allowed to take the lifes of the enemies of Mexica. (And the enemies of Mexica are chosen by the King); 3. No man shall steal other man’s property - that is punishable with mutilation or/and death.; 3.1 Lying is forbidden by the Gods and the punishment is mutilation or/and banishment from Mexica.; 4. Cheating on your partner is forbidden and is punishable with beating.; 5. The breaking of the bond between a man and a woman (divorce) must be recognized by the King or else no effects will occur.; 6. “The Laws of Man” can be changed by the King at any time.)

Action IV: [Research bronze armour] (I assign my scholars for that one)

Free Action [Train 15 more archers] Montezuma wanted an elite forces that he could trust. So he ordered the training of few young children to start. They will be trained in the arts of war and how to do maximum damage to enemy units and buildings. (Basically I’m brainwashing children into elite archers that will strike at the capital of the Coyotls while their units are far away)

Action V: [Send few messagers to Ocelomeh with the same task as the last one. Give them more supplies and some old obsidian weapons.]

Action VI: [Finish the walls of Tenochtitlán] While the Coyotls are distracted, Montezuma ordered to his builders to finish the walls of Tenochtitlán.

Action VII: [Research furnace/better ovens to acces stronger metals]

Action VIII (wow, 8 actions, that’s a lot for me): [Research fishing, so Tenochtitlán can have better source of food in case of siege]

Kugelland über allen


Zweibach
Jobs

15 Soldier
15 Archer
15 Spearman
15 Researcher
15 Farmer
10 Builders

Actions

The Zweibach researchers will form the Kugelland Monarchy
The builders will make more houses
The farmers will make more farms
All fighting troops will go to the bananarama’s european colony

Stadtburg
Jobs

42 Researchers
30 Explorers
10 Farmers
10 Horse Soldiers
10 Archers
10 Spearmen
10 Builders

Actions

Half of the researchers research the bath
The other half and the builders research public sewage
All fighter troops (Except 5 archers and 5 spearmen) will go to the bananarama’s european colony
The explorers will search a civilization across the North Sea

Ok my new city name is toliopolis

Jobs
Farmer:100
Miner 100
Builder:100
Herder:100
Fisherman:40
Soldiers:100
Blacksmith:40
Shipbuilders 50
Lumberjack 25
Inventor 30
Priest 15
Healer 35
Traders 35

Military
Cataphracts:15
Legionary:25
Pikeman:30
Ranger:20
New unit Equines militarum (Equines for short)
10 (light cavalry)

Action
Apollonia create theatre

Gantzos:create a market
My adventurers go to musa to meet the Mongols

Cillis: discover the wheel

Toliopolis: domesticate the bees

People Distribution:

  • 204 - Fisherman - Fish The Fish
  • 204 - Farmer - Farm The Farms
  • 204 - Herders - Manage The Animals
  • 408 - Builders - Build The Building And Craft The Tools
  • 200 - Gatherers - Gather The Materials For The Other Jobs And Manages The Storehouse
  • 408 - Philosophers - Research The Technology
  • 204 - Scouts - Scouts The Land
  • 206 - Soldiers - They Keep The Peace In The Village And Guard The Village From Outside Threat

Actions:

  • Action: Create Fertilizer To Help The Crops

  • Action 2: Create Weapons Out Of The Iron

  • Action 3: Invent Irrigation to Improve The Farms

  • Action 4: Create A National Mailing System To Help Connect The Cities And To Help The Sharing Of Ideas

  • Action 5: Improve The Walls

  • Action 6: Create A Proper Port For The Boats To Dock

Previous post:

My actions - Take #2 (Jobs are the same as in the OP, but without researchers)

  • The Army researches on military ranking (you know, Pvt., Corporal, etc.).

  • All Diplomats are to offer a gift to the Celts.

  • All Explorers must meet with the Germans (Nover452).

  • All Handymen have to construct a stone wall around each British City!

  • The Farmers maintain the permanent farm (not an action, remember?).

  • The other 51 people without a job shall belgium off until the next round since they aren’t a group.

Yes, trade was the idea with the roads. I see the converts from Phoenicia came back with me. Is it possible in this game to spread my religion outward? I was hoping Iragarmen would take the place of religions like Buddhism or Christianity that spread outwards in antiquity. Since it hybridizes easily it doesn’t have to displace any other religions to do so.

New CSV:

,Farmer,Fisherman,Trader,Missionary,Scholar,Soldier
Berpizte,285,55,0,0,30,75
Uharte,40,95,110,70,16,25

The farmers and scholars of Berpizte research early democracy (limited to high-class individuals, like in ancient Greece), building on top of laws. The fishermen and soldiers of Berpizte improve fishing techniques. In Uharte, the traders, missionaries and 6 scholars go on a trading and proselytizing expedition to Brittania and trade roads for better mathematics, while the remaining citizens invent theories of cosmology.

Story

It seems the Plague Busters may need to wake up from hibernation as a new plague emerges, sweeping over Kugelland and causing panic. The Bananarama have finally collapsed, which might mean a game over in other games, but here, it’s a potential lesson to learn from mistakes and be given a second chance.

Volume 2: Diffusion
Round 57 - 250 BC

Phoenicia

Leader: Tekis

Actions: [Global] Sandwich, [Global] Investigate the cult, [Global] Temple
Result: 19/20, 12/20, 15/20
Gastronomy may not be the strong point of Phoenicia, but trading with lots of different cultures made you end up with lots of exotic goods, which you use to spice up your cuisine. From elk stew to the elusive sandwich, your elevated taste makes your people sophisticated eaters. This new food increases population.

The hunt for the mysterious Phoenician cult begins. The temple was located in Tyre, so the main organisation has to be located there. You make some progress, interviewing witnesses and looking for clues. One person claims they saw a hooded figure throw a torch on some pots, which spontaneously combusted. From this description, it seems like this person had a lot of oil to spare. The search continues… (This is like a sidestory so it’ll take more than one turn to solve)

The temple is rebuilt and is guarded by soldiers at all times. Anyone acting suspicious around the temple is detained or escorted away. This time, it seems the cultists left the new temple alone.

Your time is up. The Persians take your lack of response as a sign of hostility, and declare war on you. An attack is imminent.

Villages: Tyre [Capital][147], Phoenix [97], Carthage [230]
Region:Southern Lebanon, Asia (Middle East)
Stability: Strong 5

Population: 474
Jobs: Farmer [26], Fisher [26], Potter [14], Priest [9], Scout [9], Builder [18], Hunter [18], Medic [14], Scientist [20], Soldier [60], Cavalry [80], Bowman [80]
Status: Civilization

Type: Bard (Thanks to your entertainment, you get a bonus to diplomacy and trade with other nations)

Technology

Tools: Bronze Age, Sailboat [+2], Wheel
Structures: Mud hut, Farm, Hospital
Domestic: Goat, Horse
Other: Fishing, Agriculture, Pottery, Religion, Medicine, Division of Labour, Currency [+2 or 5], Furnace, Iron, Government (Monarchy [+2]), Riding, Cheese

Politics

Government Type: Monarchy
Policies: Laws
Global Happiness: Very Happy 4
Crime rate: Very Low 4

Economy

State: Prosperous 4
Source of Income: Trade

Culture

Trading, Religious, Diplomatic, Shifty, Sports, Artistic, Cooking, Sophisticated

Military

Army: 220
Type: Infantry [60], Cavalry [80], Archer [80]
Weapons: Intermediate Melee (Bronze Spear, Bronze Sword [+3]), Standard Ranged (Longbow [Bronze][+2]), Intermediate Armour (Bronze [+3]), Trident, Rhinoceros [+2 or 3], Sports [+1]

Religion

Deity: the Four Primordial Elements
Beliefs: They must be entertained through singing and dancing.

Relations
"Hollow Sand

Reputation: Ally 4
Shared technology: Currency, Writing [+2], Oven, Rhinoceros [+2 or 3], Wheel, Bronze tools

Mongols

Reputation: Good 2

Etxe

Reputation: Good 2
Shared technology: Laws, Bronze armour

Persia

Reputation: Hostile -2

Hellenes

Leader: Tiresias

Actions: [Global] Theatre, [5] VIsit the Mongols, [198] Market, [Global] Wheel, [Global] Bees
Result: 13/20 +3 = 16/20, 20/20! -9 +7 = 18/20, 19/20 -8 +3 = 14/20, 2/20 +10 = 12/20, 12/20
Bread and circuses keep the people from revolting, right? With this mindset, you built a theatre where people can watch plays to cool off and stay happy. Plays range from praising the Hellenes military to displaying the extraordinary adventures of a small farmer. Either way, the public is entertained, keeping the population happy, and adding arts to your culture tab.

You hadn’t visited the Bananarama in a while, so you decided to visit them to observe their progress on the war. When you arrived at Musa Fixa, it seemed… different. THe people occupying it weren’t Bananaraman, that was for sure. In fact, they seemed like Mongols! It looks like the Bananarama were attacked and yielded. These Mongols sure seemed to excel in combat, and had a very large and respectable army. You start off on good terms due to your similar mindset.

Usually people traded near the centre of each town, but to make things easier to manage, you built a space dedicated to trade. Markets are a great place for goods to be exchanged. While they don’t give you a bonus for trading, it grants +4 to trading rolls from nations visiting you.

For efficient forms of transport, nothing rivals the wheel. Its unique shape is the most ideal to roll around, carrying things with it. Although useless on its own, combined with different components, the wheel is indispensable for modern technology.

Bees are very abundant in your empire, so it was only a matter of time before they were put to use. Once domesticated, bees produce honey, which is very tasty, but their real skill is pollinisation, which helps increase crop yields, increasing your population.

Villages: Apolonia [Capital][391], Gantzos [203], Cilis [210], VillageName [250]
Region: Coast of Epirus, Greece
Stability: Sturdy 4

Population: 1054
Jobs: Farmer [100], Herder [100], Miner [100], Priest [15], Blacksmith [40], Trader [35], Healer [35], Inventor [30], Fisherman [40], Shipbuilder [50], Lumberjack [25], Adventurer [5], Soldier [100], Builder [100], Cataphract [15], Legionary [25], Pikeman [30], Ranger [20], Equine [10]
Status: Civilization

Type: Militarised (Your priorities are to have the most powerful army and the latest technology so that you may crush your adversaries and intimidate those around you. This grants you a bonus in combat rolls and tech research rolls, but a malus in initial reputation, because of your distrust of strangers.)

Technology

Tools: Copper Age, Fertilizer, Sailboat [+2], Irrigation
Structures: Mud Brick House, Road (Stone Brick [+3 or 4]), Granary, Smithy [Success], Palace [+4], Temple [Landmark], Dock [Success][+2], Slipway [+3], Farm, Academy [+3], Warehouse, Theatre, Market [+4]
Domestic: Cattle, Rhinoceros [+2], Horse, Bees
Other: Furnace, Iron, Agriculture, Division of Labour, Pottery, Religion, Mathematics [+1], Government (Stratocracy [+2]), Currency [+2 or 5]

Politics

Type: Stratocracy
Policies: Law
Global Happiness: Very Happy 4
Crime rate: Very Low 4

Economy

State: Great 3
Source of Income: Trade, Agriculture, Pilgrimage

Culture

Military, Agrarian, Modernism, Theatre

Military

Army: 60
Type: Soldier (Infantry) [45], Cataphract (Heavy Cavalry) [15]
Weapons: Advanced Melee (Javelin [+2], Pike [+2], Iron Sword [+4]), Intermediate Ranged (Gastraphete [+3]), Advanced Protection (Iron Scutum, Targe [+4]), Advanced Armour (Chain [+4]), Rhinoceros [+2 or 3], Ballista [+3 or 6]
Tactics: Formation (Phalanx [+2], Testudo [-2]), Camouflage [+3 or -3]
Infrastructure: Walls (Stone [-2]), Training Academy [+2]

Religion

Name; Primordial Truth
Deity: Cosmic Eye, split into 4 entities
Beliefs: The gods when displeasured become demonic and their servants as well, Torture and sacrifice only when allowed

Relations
Hollow Sand

Reputation: Good 2
Shared technology: Rhinos, Irrigation.

Kugelland

Reputation: Neutral 1
Shared technology: Currency, Mathematics.

Britannia

Reputation: Neutral 1
Shared technology: Horse, cattle

Etxe

Reputation: Good 2
Shared technology: Camouflage, Mathematics
Trade route established

Mongols

Reputation: Good 2

Britannia

Leader: Arthur of Londinium

Actions: [57 warriors] Rankings, [114 diplomats] Gift, [114 explorer] Meet Kugelland, [171 handyman] Wall
Result: 19/20 -8 +1 = 12/20, 11/20 -7 +5 = 9/20, 18/20 -7 +6 = 17/20, 12/20 -6 +3 = 9/20
Your soldiers, in an attempt to organise themselves, develop a rank system, which helps them navigate through the battlefield. Rankings are useful organising battles, granting +1 to combat rolls.

You send your diplomats over to the Celts with a gift in order to try to win them over, but it seems they didn’t like the fish you sent them. Perhaps it was sacred to them. Nevertheless, they forgave you and this small incident changed nothing with your reputation.

You send your explorers over to explore the mainland, going East in search of civilizations. They discover Kugelland, which seemed to have just recovered from a major event. They weren’t in the state to chat at the time, being in the middle of a crisis, but you start off on the right foot.

Your builders fail to make a sturdy wall.

Also, you were visited by the people of Etxe. They came to trade, giving you stone roads for mathematics. They also managed to convert the mayor of Winchester to Iragarmen. This shouldn’t pose a problem, as long as you don’t oppose it…

You now have hunting dogs, which help improve hunting, increasing your population.

Villages: Londinium [Capital] [304], Winchester [140], Liverpool [120]
Region: British Isles, Europe
Stability: Sturdy 4

Population: 804
Jobs: Soldier [19], Knight [19], Archer [19], Diplomat [114], Explorer [114], Handyman [171], Farmer [57]
Status: Civilization

Type: Diplomat (Thanks to your smooth-talking skills, you know how to convince people that you are nice, giving you a bonus to negotiations and initial reputation. You also start with extra population)

Technology

Tools: Advanced (Iron), Sailing [+2], Nets, Navigation [+2], Microscope [+2], Wheel
Structures: Stone houses, Permanent Farms, Road (Stone [+3 or 4])
Domestic: Horse, Cattle
Other: Agriculture, Furnace, Iron, Fishing, Division if Labour, Trapping, Writing [+2], Glass, Government (Monarchy [+2]), Intermediate Mathematics [+3], Riding, Chemistry [+2]

Politics

Government type: Monarchy
Policies: Royal Federation
Global Happiness: Happy 3
Crime rate: Low 3

Economy

State: Good 2
Source of Income: Trade, Agriculture

Culture

Pacifist, Survivor, Modernism, Agrarian

Military

Army: 57
Type: Soldier (Infantry) [19], Knight (Cavalry) [19], Archer [19]
Weapons: Advanced Melee (Iron Spear, Claymore, Battle Ax [+4]), Standard Ranged (Longbow [Iron][+3]), Basic Armour (Cloth [+1]), Advanced Protection (Iron Shield [+4])
Tactics: Ranks [+1]

Relations
Hellenes

Reputation: Neutral 1
Shared technology: Horse, cattle

Celts

Reputation: Great 3

Kugelland

Reputation: Good 2

Etxe

Leader: Egoi

Actions: [315] Democracy, [130] Better fishing, [186 (180 traders, missionaries)] Trade with Britannia, [170] Cosmology
Result: 14/20 -5 +10 = 19/20, 17/20 -8 +10 = 19/20, 13/20 -7 +12 = 18/20, 18/20 -7 +10 = 20/20!
With a chaotic oligarchy governing Etxe, things were bound to be unstable. That is why it was decided to set up a proper government so that stability can finally rise. Clearly, the leader position couldn’t just be fought for and had to be picked, so a plutocracy was formed. The twist was that, while the power was to the people, it was only accessible to certain people. This plutocracy really only affected the elite, who were the only ones eligible to pick the next leader. This new way of government increases your stability and removes the barrier preventing you from increasing it any further.

Fishing is very important in your society, perhaps being your main source of food after farming. To increase your fishing yields, you had already sought after Tarkahmehd’s nets. Taking it a step further, you decide to take your big galleys, which are mainly used to transport people and trading goods, and use them instead to transport fish. Their sheer size meant fishermen could transport bigger loads of fish before needing to come back. This efficient fishing increases your food yields, which increases your population.

Your traders and missionaries are sent over to Britannia in search of knowledge and to spread awareness of Iragarmen. When they arrived, they visited the village and started to trade. You traded your knowledge of stone brick roads for their intermediate mathematics. The missionaries also preached about Iragramen to the villagers. The mayor of that particular village was actually interested and decided to convert, building a special temple to worship with his fellows.

The sky is truly a sight to behold for those who take the time to study it. By observing the stars, the sun and the moon, you couldn’t help but wonder how it all began. Of course, it may be trivial to unlock the secrets of the universe if you were to transcend it right after, but curiosity got the better of you. Tales of darkness before light, nothing before everything, was all you could possibly comprehend or come up with. I’m honestly a little stumped with what reward this roll can give, especially since you got a 20 for it. Any suggestions?

Villages: Berpizte [Capital] [600], Uharte [421]
Region: Rhone delta, France
Stability: Steady 3

Population: 1021
Jobs: Farmer [325], Fisherman [150], Trader [110], Missionary [70], Scholar [46], Soldier [100], Jobless [240]
Status: Civilisation

Type: Shaman (You are a thinker, dedicating your work to improving people’s lives. This gives you a bonus in tech research and religion)

Technology

Tools: Basic (Wood, Bone), Galley [+4], Nets, Stargazing [+2], Herbal Medicine, Compost
Structures: Wooden House, Farm, Roads [Stone Brick (+3 or 4)], Millstones, Community Centre [+3], Port [+2][Success]
Domestic: Goats, Chickens
Other: Fishing, Trapping, Division of Labour, Agriculture, Furnace, Cheese, Iron, Currency [+2 or 5], Parchment [+3], Government [+2], Religion

Politics

Government type: Plutocracy
Policies: Laws
Global Happiness: Pretty Happy 2
Crime rate: Very Low 4

Economy

State: Prosperous 4
Source of Income: Trade

Culture

Trading, Fishing, Sophisticated, Modernism, Spiritual

Military

Army: 100
Type: Soldier (Infantry) [100]
Weapons: Intermediate Melee (Bronze sword, Bronze spear [+3]), Standard Ranged (Longbow [Bronze][+2]), Standard Armour (Bronze [+3], Cloth [+1]), Standard Protection (Bronze Large Shield [+3])
Tactics: Camouflage [+3 or -3]
Infrastructure: Watchtower [-2], Trench (Bronze Spikes [-3]), Wall (Stone [-2]), Smoke signal [-3]

Religion

Beliefs

Relations
Hellenes

Reputation: Good 2
Shared technology: Camouflage, Mathematics
Trade route established

Phoenicia

Reputation: Good 2
Shared technology: Laws, bronze armour

Britannia

Reputation: Good 2
Shared technology: Intermediate mathematics, stone brick roads

Bananarama

Leader: Zen’Zon

Actions: [Global] Give LOSERVILLE to Hollow Sand, [Global] Give GenericVillageName to Kugelland
Result: 14/20, 11/20
With Barando dead, Zen’Zon decided it was time to yield. He gave all of his settlements to Golden League allies in hopes of being spared. Fortunately, Kada Khan was not vindictive, and accepted him into the Mongol empire as a mundane subject. In this way, the Bananarama may live on, but you have lost.

As your action, describe the new civ you would like to become. Location, nation name and leader name are obligatory. Since you want to move to Canada, would becoming the Iroquoiens be good?

Villages: N/A
Region: Nile banks, Egypt
Stability: Collapsing -3

Population: 0
Jobs: N/A
Status: Dismantled

Type:

Technology

Tools:
Weapons:
Structures:
Domestic:
Other:

Tarkahmehd

Leader: Evolution4Weak

Action: [Global] Fertilizer, [Global] Iron weapons, [Global] Irrigation, [Global] Mailing, [Global] Better walls, [Global] Docks
Result: 10/20 +12 = 20/20!, 2/20 +12 = 14/20, 15/20 +12 = 20/20!, 19/20, 11/20 +3 = 14/20, 8/20 +3 = 11/20
Using a combination of goat droppings and hay, you develop a potent fertilizer, which greatly increases your yieldings. This increase in food production greatly increases your population.

You use your knowledge of ironsmithing to forge weapons out of iron, granting +4 to combat rolls.

In combination with the fertilizer, by digging irrigation canals, you can bring water to land which previously had no access to any, which creates more farmable land, increasing food production, and in turn, population.

Information usually takes a while to spread to other people. That is why, by putting a mailing system using runners in place, you improve the diffusion of information, granting +2 to research rolls or +3 to spying rolls.

The wooden walls around your village were a good start, but upgrading them to stone was an excellent idea. Stone walls grant -2 to enemy rolls instead of -1.

The bigger your boats got, the harder it was to dock them. That is why you built docks to accommodate boats and make docking and unloading things easier. Docks grant +2 to saling rolls and guarantee success to shipbuilding rolls.

Cities: Acirema [Capital][848], Anawal [730], Latipa [685], Aether [755], Lilac [755], Ecie [675]
Region: Portugal, Europe
Stability: Strong 5

Population: 4288
Jobs: Fisherman [204], Farmer [204], Herder [204], Builder [408], Gatherer [200], Philosopher [408], Scout [204], Soldier [206]
Status: Civilization

Type: Scout (You know the land like the back of your hands, which comes with the perk of a bonus in spying and exploration)

Technology

Tools: Titanium tools, Net, Vessel [+3], Mail [+2 or 3]
Structures: Log Cabin, Farms, Storehouse, Town Hall [+3], Roads (Stone Brick [+3 or 4]), Bunker [+3], Millstone, Science hub [+3], Windmill [Success], Dock [+2][Success]
Domestic: Chicken, Goat
Other: Fishing, Trapping, Agriculture, Government (Hierarchy) [+2], Division of Labour, Pottery, Furnace, Bronze, Parchment [+3], Mathematics [+1], Currency [+2 or 5]

Politics

Government Type: Gerontocracy
Policies: Code of Law, Sovereginty
Global Happiness: Happy 3
Crime rate: Very Low 4

Economy

State: Excellent 3
Source of Income: Trade, Fishing

Culture

Fishing, Arts, Authority, Agrarian

Military

Army: 206 units
Type: Soldier (Infantry) [206]
Weapons: Advanced Melee (Iron Spear, Sword [+4]), Basic Ranged (Shortbow), Basic Siege (Catapult [+2 or 5]), Basic Protection (Large Shield [+1])
Infrastructure: Walls (Stone [-2]), Watchtower [-2]

Relations
Kugelland

Reputation: Ally 4

Mexica

Leader: Montezuma

Actions: [38] Train soldiers, [39] Laws, [50 scholars] Bronze armour, [38] Warn the Ocelomeh, [39] Walls, [38] Furnace, [39] Fishing
Result: 15/20 -8 +2 = 9/20, 14/20 -8 +10 = 16/20, 15/20 -7 +11 = 19/20, 20/20! -8 +2 = 14/20, 17/20 -8 +2 = 11/20, 18/20 -8 +10 = 20/20!, 16/20 -8 + 10 = 18/20
Unfortunately, despite wanting to train, the situation seemed too tense to allow any time to be wasted on it. Because of that conclusion, you decided to not train.

The Laws of Man, which were carved in great detail on a stone, were in full display in Tenochtitlán’s square, visible to all the citizens. This is sure to lower the crime rate. Unfortunately, since this carved stone of law isn’t one-of-a-kind, it can’t be considered a landmark.

To prepare for war, you must have the strongest apparel. You forge armour out of bronze so that your warriors can withstand more hits, granting +3 to combat roll.

You send your runners in a last-ditch attempt to warn the Ocelomeh before the invasion. They were grateful for the heads-up, but they are angry at you for putting them in such a situation. Your relations degrade.

With the king out of the way, Montezuma orders the construction of walls around the village. Wooden walls aren’t exactly the strongest, but they’re better than nothing. They grant -1 to enemy combat rolls.

In search of better materials to work with, you improve your ovens, making them into furnaces. As a bonus, you also experiment with iron, which you can now cast things with.

To prevent starvation, diversifying food is very important. Montezuma ordered his people to start fishing, so that they may introduce fish in their diet. This increases your population.

Your time to complete the Quest: Establish one trade route with the Ocelomeh has expired. Although your relations remain unchanged, they will be harder to ally.

The Coyotl have started fighting with the Ocelomeh and are wondering where your army went.

Villages: Tenochtitlán [Capital][161], Solatempa [120]
Region: Mexican Valley, Mexico
Stability: Strong 5

Population: 428
Jobs: Warrior [100], Archer [100], Scholar [50]
Status: Civilization

Type: Shaman (You are devoted to helping others while pondering about the mysteries of the Cosmos. This grants you a bonus in technological research and initial reputation)

Technology

Tools: Standard (Obsidian), Telescope [+2]
Structures: Adobe House, Farms, Beehive, Palace [+3], Sola Eclipsa (Landmark), Road (Dirt [+2 or 3]), Granary
Domestic: Honeybee
Other: Agriculture, Writing [+2], Furnace, Medicine, Government (Monarchy [+2]), Iron, Mathematics [+1], Fishing

Politics

Government Type: Monarchy
Policies: The Laws of Man
Global Happiness: Happy 3
Crime rate: Low 3

Economy

State: Great 3
Source of Income: Pilgrimage, Trade route

Culture

Pacifist, Spiritual, Modernist

Military

Army: 200 units
Type: Warrior (Infantry) [100], Archer [100]
Weapons: Intermediate Melee (Bronze Spear, Obsidian Sword [+3]), Basic Ranged (Shortbow [Flaming [+1 or 2]]), Intermediate Armour (Bronze [+3]), Basic Siege (Catapult [+2 or 5]), Intermediate Protection (Bronze Shields [+3]), SURPRISE [+3]
Infrastructure: Training Academy [+2], Walls (Wood [-1])

Religion

Name: Tonatiu
Deity: Sun, Rain and Agriculture
Beliefs: Sacrifices are necessary to keep the world going, all life is equally important except for the Sun, the Rain and Agriculture, death means eternal respite for the dead.

Relations
Coyotl

Reputation: Neutral 1

Ocelomeh

Reputation: Good 2

Nahuatl

Reputation: Ally 4

Mongols

Leader: Kada Khan

Actions: [Global] Claim Musa, [Global] Big balloon, [Global] Domesticate silk producer, [Global] Raise population
Result: 13/20 +2 = 15/20, 9/20 +7 = 16/20, 20/20!, 9/20 +2 = 11/20
Musa Sapientum Fixa yielded, so Kada Khan took it under his empire as a new subject. Because of how far it is from the other villages, it decreases stability, but it grants you an extra global action. This place creates new grounds for people to move in, increasing population.

Your continued research in augmenting the balloons remains underway. It seems that one more turn should be sufficient to unlock the secrets of the big balloon.

In order to get your hands on your own silk producers, you decided to play a little sneaky. You sent your usual caravan, but this time, they were tasked with bringing back silk spiders, so that you can produce your own silk. They succeed, managing to snag a few from a seller and sneaking them out in a clay pot. You now have access to your very own silk spiders. As a bonus, your merchants even managed to convince Kugelland to change the goods from silk to honey, which would normally cost a turn to do so. Honey is as delicious as it is nutritious, raising your population slightly.

To increase your population, you decide to rework the Banananraman farms you pillaged. Since the soil is much more fertile here, there is a lot more farmable land, which increases your population.

Villages: Kherzit [Capital][465], Akkalat [85], Odokh [77], Baltakhand [120], Burkhag Beleg [735]
Region: Mongolia
Stability: Steady 3

Population: 1482
Jobs: Archer [80], Infantry [18], Heavy Infantry [22], Chariot Rider [36], Elite Guard [6], Researcher [347]
Status: Civilization

Type: Warmonger (You pillage and plunder for a living, so, naturally, you improve those skills. You get a bonus in combat and a malus in initial reputation)

Technology

Tools: Standard (Stone, Flint), Wheel
Structures: Cottage, Research hub [+3], Road (Dirt [+2 or 3])
Domestic: Horses, Sheep, Elk, Hunting Dogs, Silk Spider
Other: Riding, Religion, Chariot, Furnace, Iron, Fishing, Division of Labour, Government (Monarchy [+2]), Writing [+2], Currency [+2 or 5], Agriculture, Floating lantern, Silk

Politics

Government Type: Monarchy
Policies: Sovereignty
Global Happiness: Happy 3
Crime rate: Pretty low 2

Economy

State: Good 2
Source of Income: Raids, Trade route

Culture

Warfare, Herding, Religion, Sacrifice, Intimidating

Military

Army: 200 units
Type: Archer [100], Infantry [25], Heavy Infantry [25], Chariot Rider (Bow/Scimitar) [44], Kada Elite Guard (Heavy Cavalry) [6]
Weapons: Advanced Melee (Halberd [+2], Iron [Scimitar][+4]), Standard (Longbow[Arrows: Flint, Flaming][+2 or 3]), Advanced Armour (Chain [+4][Fear]), Advanced Protection (Iron shield[+4])

Religion

Deity: Yargoyin
Beliefs: Yargoyin needs sacrifices (animal or human) or the animals of the steppe will slow and die. Yargoyin helps those that hold themselves high in the societal food chain. Warriors are to be utmost respected. Conquering feeds Yargoyin as much as sacrifices.

Relations
Hollow Sand

Reputation: Good 2
Shared technology: Writing, Wheel, Iron shield, Agriculture

Phoenicia

Reputation: Good 2
Shared technology: Horse, Iron, Currency

Kugelland

Reputation: Great 3
Shared technology: Iron, Furnace, Silk, Horses
Trade route established

Hollow Sand

Leader: Bizarre Pumpkin

Actions: [Global] Improve lanterns, [Global] New village
Result: 19/20 +2 = 20/20!, 1/20 D:
You start working on the flying lanterns and try to improve them. If you’re trying to make flying balloons like Mongolia, you’re almost there. If not, please specify what you mean by improving the lanterns.

The people you sent to create the new village never returned. I wonder what happened to them? Perhaps this threat is coming for you. You should prepare…

You received a particular farewell gift from the Bananarama: LOSERVILLE. The village and all of its residents are now yours. You can also rename it if you want. The Bananarama have now been dismantled.

Villages: Hollow Dust [Capital] [119], Currency [70], LOSERVILLE [52]
Region: Suez, Egypt
Stability: Sturdy 4

Population: 241
Jobs: N/A
Status: Civilization

Type: Trader (You like wealth and love acquiring it even more, so naturally, you get along well with people who are willing to trade their wealth with you. You gain a bonus in trading and initial reputation)

Technology

Tools: Bronze Age, Raft [+1], Wheel
Structures: Mud Hut, Farm
Domestic: Rhinoceros [+2]
Other: Agriculture, Fishing, Writing [+2], Currency [+2 or 5], Furnace, Iron, Division of labour, Kugelland Lantern

Politics

No government
Global Happiness: Happy 3
Crime rate: Low 3

Economy

State: Good 2
Source of Income: Trade

Culture

Trade, Pacifist

Military

Army: 0
Type: N/A
Weapons: Advanced Melee (Iron Spear, Sword), Standard Ranged (Longbow [Iron][+3]), Advanced Protection (Iron Shield [+4]), Rhinoceros [+2]

Relations
Phoenicia

Reputation: Great 3
Shared technology: Currency [+2 or 5], Writing [+2], Oven, Rhino, Wheel, Bronze tools

Mongols

Reputation: Good 2
Shared technology: Wheel, Writing, Agriculture, Iron Shield

Britannia

Reputation: Ally 4
Shared technology: Furnace, Iron

Hellenes

Reputation: Good 2

Kugelland

Reputation: Great 3
Shared technology: Furnace, Division of labour, Fishing, lantern

Recreation of the defeat of Musa Sapientum Fixa:

By the way, I’ve tolerated it this round, but from now on, you have a maximum action cap of 10 and have to have at least one group of people doing the action for it to be valid.

@blackjacksike @Mr.Pigeon @Pentaphon @TeaKing @Evolution4Weak @zenzonegaming @OoferDoofer @yp364 @MechanicalPumpkin @Nover452

5 Likes
Kugelland

Leader: Adalald

Actions: [21] Bath, [21] Sewage, [30 explorers] Search the North Sea, [15] Monarchy, [10] Houses, [15] Farms, [65] Relocate to GenericVillageName
Result: 4/20 -9 +5 = 1/20 D:, 16/20 -9 +5 = 12/20, 14/20 -8 +6 = 12/20, 18/20 -9 +2 = 11/20, 12/20 -9 +3 = 6/20, 15/20 -9 +3 = 9/20, 8/20 -7 +3 = 4/20
Bathing was such a natural thing, so it seemed like bringing it into the village would’ve been a good idea. However, you had no means to bring the water other than by carrying it by the bucketload, so clearing it out and replacing it was out of the picture. Unfortunately, bathing in the same water as a hundred other people can lead to problems, mainly disease. Since the water was out in the open all the time and was exposed to all sorts of people, the water became infected really quickly. It seems like this disease is starting to spread fast, affecting people’s lungs. Fifteen people already died from this disease. It seems a new plague is among you.

If only sewage was implemented before baths, it could maybe have prevented this situation (this is rp talk, the placement means nothing). Sewage can displace human waste to the river. Making sure it was upstream of wherever you collected your water to make sure it wasn’t infected. This improves people’s health, increasing population.

Your explorers are sent to explore the North Sea. When they encountered land, they met with a village of aggressive raiders, much like the Mongols. They are established near present-day Oslo. Needless to say, because of their brutish nature, you start off on the wrong foot with the Norse.

To control the situation, a proper government needs to be put in place. You establish a monarchy, which grants +2 to research rolls.

Your builders panic and decide it would be better to preserve resources to fight the pandemic.

Your farmers also panic and decide to stick with what they have instead of risking expansion.

Your soldiers decide it would be best to stay here and keep the peace.

The Bananarama, not wanting to further cause trouble, yield their village, GenericVillageName, to you. Obviously, you can change the name if you want (Although I think it’s already perfect) and you get to keep the population residing there.

Also, you were visited by the Mongols. Interestingly, they didn’t trade for new technologies, but instead came to change the trade route to import honey instead of silk. It’s strange that they wouldn’t want any more silk…

Due to not interacting with some nations, you forgot about them.

Villages: Statdburg [Capital] [122], Zweibach [85], GenericVillageName [44]
Region: Austria, Europe
Stability: Shaky 2

Population: 348
Jobs: Researcher [42], Explorer [30], Farmer [25], Soldier [15], Spearman [25], Archer [25], Hussar [10] Builder [20]
Status: Civilization

Type: Expansionist (You want to spread your tribe all over the world, which comes with a bonus in structure and exploration rolls)

Technology

Tools: Copper Age, Sailboat [+2], Loom, Roman Concrete
Structures: Cottage, Farm, Sewage
Domestic: Pig, Spider, Horse, Honeybee
Other: Agriculture, Furnace, Iron, Division of labour, Writing [+2], Pottery, Furnace, Silk Fabric, Fishing, Government [+2]

Politics

Government Type: Monarchy
Global Happiness: Pretty Happy 2
Crime rate: Low 3

Economy

State: Good 2
Source of Income: Trade

Culture

Trade, Modern, Agriculture

Military

Army: 75
Type: Soldier (Infantry) 15, Spearman (Infantry) [25], Archer [25], Hussar (Cavalry) [10]
Weapons: Advanced Melee (Iron Sword, Spear [+4]), Intermediate Ranged (Recurve Bow [Copper][+3]), Standard Protection (Copper Large Shield [+2]), Tactic (Shield Wall [+2], Phalanx [+2]) TEMP Guard Post (2 turns [-3])

Relations
Phoenicia

Reputation: Great 3
Shared Technology: Copper long shield [+2], Writing [+2]

Hollow Sand

Reputation: Great 3
Shared technology: Division of labour, Furnace, Fishing, lantern

Mongols

Reputation: Great 3
Shared technology: Iron, Furnace, Silk, Horses
Trade route established

Norse

Reputation: Chilly -1

Religion

The Thrive Odyssey

4 Likes