Story
The age of industrialisation is among us, as the steam engine is finally harnessed by a prosperous civilisation. Exploration is also rampant, as people keep sending their best boats around, looking for new land and exotic wares.
It seems the fate of the Hellenes is shrouded in mystery. There’s really nothing that points to what lead them to disappear overnight. Perhaps they were taken by a volcanic eruption? We’ll never know…
Volume 2: Divusion
Round 63 - 250 CE
Semetica
Phoenicia
Leader: Tekis
Actions: [Global] Trade route with Kugelland, [Global] More Tyrinics, [Global] Biology, [Global] Astronomy
Result: 9/20 +7 = 16/20, 11/20 +5 = 16/20, 4/20 +12 = 16/20, 19/20 +12 = 20/20!
You establish a trade route with Kugelland, trading silk for purple dye, which is sure to bring in wealth and prosperity.
You manage to persuade Britannia to join the Tyrinics, adding another nation to the roster.
You develop basic biology and standard astronomy.
So uh, normally you’d be attacked by Persia, but I don’t feel like doing the roll, so you’re getting attacked next turn. Prepare yourself!
Villages: Tyre [Capital][346], Phoenix [180], Carthage [230]
Region:Southern Lebanon, Middle East
Stability: Sturdy 4
Population: 756
Jobs: Farmer [26], Fisher [26], Potter [14], Priest [9], Scout [9], Builder [18], Hunter [18], Medic [14], Scientist [20], Soldier [104], Cavalry [203], Bowman [199]
Status: Civilization
Type: Bard (Thanks to your entertainment, you get a bonus to diplomacy and trade with other nations)
Politics
Government Type: Constitutional Monarchy
Policies: Laws
Global Happiness: Utopic 5
Crime rate: Non-existent 5
Culture
Trading, Religious, Diplomatic, Shifty, Sports, Artistic, Cooking, Sophisticated
Religion
Deity: the Four Primordial Elements
Beliefs: They must be entertained through singing and dancing.
Hollow Sand
Leader: Bizarre Pumpkin
Actions: [Global] Explore the Americas, [Global] Gunpowder, [Global] Workshop, [Global] Roads, [Global] Explore Islands
Result: 13/20 +4 = 17/20, 2/20 +9 = 11/20, 17/20 +3 = 20/20!, 9/20 +3 = 12/20, 7/20 +4 = 11/20
You Send some boats across the ocean in search of new land. You find the Warao in modern-day Venezuela, who greet you nicely.
Thanks to your knowledge of chemistry, you discover gunpowder.
To improve building, you make workshops for your builders, which adds +3 to infrastructure rolls.
By connecting buildings with dirt roads, you get +2 to infrastructure rolls, or +3 to trade rolls with a nation you’ve established a trade route with.
This time, you send your ships East, in search of some islands to colonise. They find a peculiar deserted island inhabited by strange flightless birds, unalerted by your presence. They look like pigeons and eat berries and… rocks? How strange…
Small reminder that you still have 3 timebank actions. They don’t expire, but I’m just reminding you in case you forgot.
Villages: Hollow Dust [Capital][92], Currency [70], LOSERVILLE [50], Ex-Bananaramia [80]
Region: Sinai Peninsula, Egypt
Stability: Sturdy 4
Population: 292
Jobs: Soldier [21], Farmer [58], Blacksmith [46], Engineer [55], Philosopher [30], Fisherman [2]
Status: Civilization, Plague
Time Bank: 3
Type: Trader (You like wealth and love acquiring it even more, so naturally, you get along well with people who are willing to trade their wealth with you. You gain a bonus in trading and initial reputation)
Politics
Government Type: Constitutional Monarchy
Policies: Quarantine [-2]
Global Happiness: Happy 3
Crime rate: Low 3
Culture
Trade, Pacifist
Technology
Tools: Bronze Age, Cargo Vessel [+2 or 4], Wheel, Gunpowder, Hot Air Balloon, Masonry [+3]
Structures: Mud hut, Farm, Hospital, Temple, Prision, Tyrinics (4 civ), Workshop [+3], Road (Dirt [+2 or 3])
Domestic: Goat, Horse
Science: Intermediate Mathematics [+3], Standard Physics [+2], Standard Chemistry [+3], Biology, Standard Astronomy
Other: Fishing, Agriculture, Pottery, Religion, Medicine [-1], Division of Labour, Currency [+2 or 5], Furnace, Iron, Government [+2], Riding, Cheese, Writing [+2], Purple Dye, Gunpowder
Economy
State: Excellent 4
Source of Income: Trade, Tourism
Military
Army: 526
Type: Infantry [104], Cavalry [203], Bowman [199]
Weapons: Advanced Melee (Iron Sword, Trident [+4], Javelin [+2]), Standard Ranged (Longbow [Iron][+3]), Advanced Protection (Iron Shield [+4]), Rhinoceros [+2 or 3], Advanced Armour (Chain [+4]), Sport [+1], Basic Artillery (Bomb [+2])
Infrastructure: Training Academy [+2]
Relations
Mongolia
Reputation: Good 2
Shared technology: Wheel, Writing, Agriculture, Iron Shield
Britannia
Reputation: Ally 4
Shared technology: Furnace, Iron
Kugelland
Reputation: Ally 4
Shared technology: Furnace, Division of labour, Fishing, lantern, Soup
Persia
Reputation: Hostile -2
Federacia
Britannia
Leader: King James
Actions: [Global] Federate with China, [Global] Improve relations with Kugelland, [Global] Secret, [Global] New city
Result: 6/20 +16 = 20/20!, 19/20 +16 = 20/20!, 16/20 +10 = 20/20!, 18/20 +7 = 20/20!
You federate with China, which grants you yet another civ to micromanage mwahahaha! You also get their technology and relations. They had established a trade route with the Indus, whom they have good relations with, and have great relations with the Gojoseon civ (Korea).
To improve your relations with Kugelland, you offer stargazing to help them on their explorations, which makes you allies now!
Your secret is a success, it grants +3.
You establish a new city, granting you an extra global action.
Also, I decided that geology grants a bonus to infrastructure rolls.
You farmers establish permanent farms, increasing your population.
Cities: Londinium [Capital] [954], Winchester [940], Liverpool [850], Oxford [856], Truro [850]
Region: British Isles, Europe
Stability: Steady 3
Population: 4250
Jobs: Farmer [642], Soldier [640], Knight [640], Archer [639], Maester [639]
Status: Civilization
Type: Diplomat (Thanks to your smooth-talking skills, you know how to convince people that you are nice, giving you a bonus to diplomacy and initial reputation)
Politics
Government type: Monarchy
Policies: Royal Federation, Law of Laicity, City Planning
Global Happiness: Pretty Happy 2
Crime rate: Low 3
Culture
Pacifist, Survivor, Modernism, Agrarian, Diplomat
Lucania
Leader: Dukes Remus & Romulus
Actions: [Global] Secret, [Global] New City, [Global] New City
Result: 2/20 +10 = 12/20, 19/20 +8 = 20/20!, 14/20 +8 = 20/20!
Your secret is a success, I’ll explain in more detail in a PM.
You build two new cities, increasing your population and granting two more global actions.
Lucania’s farmers maintain the permanent farms, increasing your population.
Cities: Potentia [Capital][1000], Metapontum [950], Grumentum [850], Rema [900], Roma [900]
Region: Southern Italy, Europe
Stability: Steady 3
Population: 4600
Jobs: Farmer [326], Soldati [530], Cavalieri [530], Arcieri [529], Dottori [529]
Status: Civilization
Type: Modernist (Always in pursuit of innovation, you get a bonus in tech research rolls)
Politics
Government type: Federal Duchy
Policies: Sovereignty
Global Happiness: Happy 3
Crime rate: Low 3
Culture
Diplomat, Agrarian, Trader
China
Leader: Han Dynasty
Actions:
Result:
Cities: Chang’an [Capital][1400], Wuwei [1100], Xi’an [1100], Hanzhong [1100], Nanyang [1100]
Region: China, East Asia
Stability: Steady 3
Population: 5800
Jobs:
Status: Civilization
Type: Trader (You love wealth and you love acquiring it even more, granting a bonus in trade and initial relations)
Politics
Government type: Dynasty
Policies: Sovereignty
Global Happiness: Happy 3
Crime rate: Low 3
Culture
Diplomat, Trader
Technology
Tools: Mechanised, Fluyt [+2 or 4], Nets, Stargazing [+2], Microscope [+2], Wheel, Cartography [+3 or 5], Gears, Coil Spring, Roman Concrete [+4], Irrigation
Structures: Stone houses, Permanent Farm, Road (Stone [+3 or 4]), Granary, Secret [-4]
Domestic: Horse, Cattle, Hunting Dogs, Honeybee, Goat, Sewers [-2], Hospital [-2], Science Hub [+3], Silkworm
Science: Intermediate Mathematics [+3], Intermediate Chemistry [+3], Intermediate Linguistics [+4], Geology [+1], Intermediate Secret [+3]
Other: Agriculture, Furnace, Iron, Fishing, Division if Labour, Trapping, Paper [+4], Glass, Government [+2], Riding, Gunpowder, Currency [+2 or 5], Embassy [+4], Silk fabric, Diamonds
Economy
State: Good 2
Source of Income: Trade, Agriculture
Military
Army: 4676
Type: Infantry [1170], Cavalry [1170], Archer [1168], Medic [1168]
Weapons: Advanced Melee (Iron Spear, Claymore, Battle Ax [+4], Javelin [+2]), Advanced Ranged (Musket [+2]), Basic Armour (Cloth [+1]), Advanced Protection (Iron Shield [+4], Buckler [+1]), Basic Siege (Catapult [+2 or 5])
Infrastructure: Reinforced Walls (Cannon [-4])
Tactics: Ranks [+1]
Relations
Celts
Reputation: Ally 4
Kugelland
Reputation: Ally 4
Shared technology: Microscope, Science Hub, Roman Concrete, Sewers, Hospital, Mathematics, Linguistics, Cartography, Stargazing
Tarkahmehd
Reputation: Great 3
Shared technology: Chemistry, Cartography, Musket, Currency, Granary, Gunpowder, Horse, Spring, Gear, Glass, Microscope, Ranks, Walls, Buckler, Catapult
Wilhenks
Reputation: Neutral 1
Shared technology: Goat, Dog
Indus
Reputation: Good 2
Trade route established
Gojoseon
Reputation: Great 3
Canada
Leader: Leader McLeaderson IV
Actions: [Global] Laws, [Global] Government, [Global] Exploration
Result: 17/20, 9/20 +8 = 17/20, 18/20 +8 = 20/20!
You implement basic laws, which help reduce the crime rate.
To manage more complex things, a monarchy is established, which grants +2 to research rolls.
You sail South, looking for nations to trade with. You discover a big empire, presenting themselves as Mexica, who greet you kindly, despite your rude behaviour. Since it’s a 20, you can trade right away. They give you the knowledge of furnaces in exchange for your parchments.
Villages: VillageName [Capital] [108], NewVillage [38]
Region: Vancouver Island, Canada
Stability: Steady 3
Population: 168
Jobs: N/A
Status: Sedentary Agricultural Village
Type: Rationalist (Your actions are always out of logic and rarely factor in emotions. This grants you a big bonus to research rolls but a malus in relations and religion)
Technology
Tools: Copper Age, Wheel, Sailboat [+2], Stargazing [+2]
Structures: Big house, Smithy [Success], Farm
Domestic: Hunting Dogs
Science: Physics [+1]
Other: Agriculture, Furnace, Copper, Parchment [+3], Division of Labour, Maple Syrup
Politics
Government Type: Monarchy
Policies: Law
Global Happiness: Pretty Happy 2
Crime rate: Low 3
Economy
State: Poor 1
Source of Income: Agriculture
Culture
Modernism
Military
Army: 0
Type: N/A
Weapons: Standard Melee (Copper Spear, Sword [+2]), Basic Range (Shortbow), Standard Armour (Copper [+2])
Relations
Mexica
Reputation: Neutral 1
Shared technology: Furnace, Parchment
Tarkahmehd
Leader: Evolution4Weak
Action: [Global] Repair city, [Global] Repair city, [Global] Repair city, [Global] Steam Engine, [Global] Propaganda, [Global] Machine tools, [Global] Anti-Siege Tactics, [Global] Disaster Relief Programme
Result: 1/20 +6 = 7/20, 8/20 +6 = 14/20, 15/20 +6 = 20/20!, 15/40 +21 = 36/40, 14/20 +2 = 16/20, 16/40 +21 = 37/40, 9/20, 17/20 +2 = 19/20
You fail to repair one of the cities, but the other two are restored to their former glory. Only Lilac is still in dire need of repair.
The power of steam is now at your fingertips! With the steam engine, you can build lots of complex machines!
To restore the people’s faith in you, you deploy propaganda posters all over the towns, awakening the patriotism of the people and raising stability and happiness.
By building machine tools, it’s much easier to build things, granting +2 to infrastructure rolls.
You once again fail to develop anti-siege tactics.
You set up a disaster relief programme, which, using stores in the granaries and vacant bunkers, provides food and shelter to those affected by disasters. This grants -2 to natural disasters and increases happiness.
Also, you were visited by Mongolia, who traded their baths, spiders and embassies for physics and tier 2 maths.
Cities: Acirema [Capital][2080], Anawal [1025], Latipa [3065], Aether [1699], Lilac [2085], Ecie [2 025], Armand [2465], Balena [2025], Dirdam [2025], Tarcie [3000], Larion [2500]
Region: Portugal, Europe
Stability: Sturdy 4
Population: 23994
Jobs: Fisherman [2399], Farmer [2399], Herder [2399], Builder [4798], Philosopher [4798], Scout [2399], Soldier [4802]
Status: Civilization
Type: Scout (You know the land like the back of your hands, which comes with the perk of a bonus in spying and exploration)
Technology
Tools: Machine tools [+2], Net, Caravel [+4], Mail [+3 or 4], Cannon, Cartography [+3 or 5], Microscope [+2], Steam Engine, Bath [-2]
Structures: Cottage, Farms, Storehouse, Town Hall [+3], Evo’s Code of Law [Landmark], Roads (Stone Brick [+3 or 4]), Bunker [-3], Millstone, Science hub [+3], Windmill [Success], Dock [+2][Success], Granary, Spy-Away [-4], Hospital, Watermill, Sewage [-2], Workshop [+3], Embassy
Domestic: Chicken, Goat, Sheep, Horse, Eagle, Silk Spider
Science: Mathematics V [+4], Intermediate Physics [+3], Chemistry [+2]
Other: Fishing, Trapping, Agriculture, Government (Hierarchy) [+2], Division of Labour, Pottery, Blast Furnace, Steel, Paper [+3], Currency [+2 or 5], Gunpowder, Charcoal, Riding, Gear, Spring, Camouflage [+3], Glass, Secret, Leather
Politics
Government Type: Gerontocracy
Policies: Law, Sovereignty, City Planning, Rule of ⅓, Propaganda, Disaster Relief Programme
Global Happiness: Very Happy 4
Crime rate: Non Existent 5
Economy
State: Excellent 3
Source of Income: Trade, Fishing
Culture
Fishing, Arts, Authority, Agrarian
Military
Army: 4802 units
Type: Infantry [1200], Rifleman [1201], Navy [1200], Cavalry [1201]
Weapons: Advanced Melee (Iron Spear, Sword [+4]), Advanced Range (Rifle [+3], Cylinder [+1]), Basic Siege (Catapult [+2 or 5]), Advanced Protection (Steel Shield [+5], Buckler [+1]), Advanced Armour (Steel [+6]), Firespitter [+4]
Infrastructure: Advanced Reinforced Walls (Cannons [-4]), Watchtower [-2], Training Academy [+2]
Tactics: Camouflage [+3], Shield Wall [-2], Ranks [+1]
Relations
Kugelland
Reputation: Ally 4
Shared Technology: Science Hub
Britannia
Reputation: Great 3
Shared technology: Cartography, Chemistry, Musket, Currency, Granary, Gunpowder, Horse, Spring, Gear, Microscope, Glass, Ranks, Walls, Buckler, Catapult
Mongolia
Reputation: Chilly -1
Shared technology: Cannon, Musket, Sheep, City Planning, Embassy, Spider, Bath, Maths II, Physics
Semetica
Reputation: Good 2
Mexica
Leader: Montezuma
Actions: [Global] Improve relations with Mayans, [Global] Build Canals, [Global] Scout the region, [Global] Build schools, [Global] Temples, [Globa] Find out more about Kugelland
Result: 17/20, 11/20 +2 = 13/20, 12/20 +2 = 14/20, 18/20 +2 = 20/20!, 6/20 +2 = 8/20, 15/20
To improve your relations with the warring Mayans, you offered your knowledge of ironsmithing and even threw in some iron spears and obsidian swords. The Mayans were grateful, and trusted you enough to send you on a quest. They give you 2 turns to build a city for them so that they may expand.
You build canals, which bring water where there normally isn’t which creates more land suitable for farming and settlement, increasing your population.
You explore to the East until you arrive at the shores of a lake with no end. Is that where Kugelland came from?
To educate the Mexican children, you establish schools, which help raise smart people, granting +2 to research rolls.
Tacho lacked the resources at the time to build more temples, so they’ll make do with pilgrimages to Sola Eclipsa for now.
While the explorers were still there, you hassled them about every detail about the old world. They tell you of an expanding empire of islanders, a coastline titan of a civilisation, mighty beast riding conquerors and a powerful trade mogul. Montezuma is dying to meet all these new civilisations, but until they can cross the vast emptiness that separates them, they will have to wait. Perhaps if you ask nicely, Kugelland will let you hitch a ride on their vessels?
Also, you were visited by the Canadians. They were a bit condescending on your beliefs, but you still greeted them, trading furnaces for their parchments.
Villages: Mexihà [Capital][3378], Austhuala [2000], Tacho [2022], Texcoco [2350], Xalapa [2325], Ocuituco [2825], Chiapan [2570]
Region: Mexican Valley, Mexico
Stability: Strong 5
Population: 17470
Jobs: Militia [188], Builder [350], Farmer [400]
Status: Civilization, QUEST Build a city for the Mayans (2 turns)
Type: Shaman (You are devoted to helping others while pondering about the mysteries of the Cosmos. This grants you a bonus in tech research and initial reputation)
Technology
Tools: Standard (Obsidian), Telescope [+2], Medicine, Canal
Structures: Adobe House, Farms, Beehive, Palace [+3], Sola Eclipsa (Landmark), Road (Dirt [+2 or 3]), Granary, Market [+4], School [+2]
Domestic: Honeybee, Turkey
Science: Intermediate Mathematics [+3], Chemistry [+2], Intermediate Physics [+3], Biology
Other: Agriculture, Parchment [+3], Division of Labour, Furnace, Government [+2], Iron, Fishing
Politics
Government Type: Monarchy
Policies: The Laws of Man
Global Happiness: Happy 3
Crime rate: Low 3
Economy
State: Great 3
Source of Income: Pilgrimage, Trade route
Culture
Pacifist, Spiritual, Modernist
Military
Army: 0
Type: N/A
Weapons: Advanced Melee (Iron Spear, Obsidian Sword [+4]), Basic Ranged (Shortbow [Flaming [+1 or 2]), Intermediate Armour (Bronze [+3]), Basic Siege (Catapult [+2 or 5]), Intermediate Protection (Bronze Shields [+3])
Infrastructure: Training Academy [+2], Walls (Stone [-2])
Religion
Name: Tonatiu
Deity: Sun, Rain and Agriculture
Beliefs: Sacrifices are necessary to keep the world going, all life is equally important except for the Sun, the Rain and Agriculture, death means eternal respite for the dead.
Relations
Maya
Reputation: Good 2
Shared technology: Furnace, Iron Melee
Kugelland
Reputation: Neutral 1
Semetica
Reputation: Unavailable
Federacia
Reputation: Unavailable
Mongolia
Reputation: Unavailable
Tarkahmehd
Reputation: Unavailable
Canada
Reputation: Neutral 1
Shared technology: Furnace, Parchment
Mongolia
Leader: Kada Khan
Actions: [Global] New City, [Global] New City, [Global] Fortress, [Global] Intelligence Network, [Global] Trade with Tarkahmehd
Result: 15/20 +6 = 20/20!, 18/20 +6 = 20/20!, 12/20 +6 = 18/20, 10/20 +6 = 16/20, 8/20 +5 = 13/20
You build two new cities and one fortress. While the fortress doesn’t increase your population or add an extra global action, it grants a bonus to defense rolls and can only be inhabited by soldiers.
You establish an intelligence network, which grants -4 to spy rolls of opponents.
You send a trade expedition to Tarkahmehd, trading your knowledge of baths, embassies and some silk spiders for their standard mathematics and physics.
Embassy roll: 17/20
You improve your relations with China, who reveal that they have federated with Britannia, which means you can’t acquire them unless you get them to leave the union. They also reveal their good relations with Indus, whom they have established a trade route with, and have great relations with Gojoseon, the Koreans.
The Treaty of Babylon is rewritten, you get Bataar back in exchange for the resuming of the Persian invasion of Phoenicia.
Since Hellenes is frozen you get one more timebank action.
Cities: Kherzit [Capital][2252], Akkalat [1045], Odokh [1627], Baltakhand [1120], Burkhag Beleg [1035], Ulaan [1100], Zaluu Khot [1060], Bataar [1100], Daichin [1050], Anchin [1050], Fort Kharuul [1000]
Region: Mongolia
Stability: Sturdy 4
Population: 11852
Jobs: Military [2000], Misc [9852]
Status: Civilization, Sieging (4 turns left)
Time Bank: 2
Type: Progressive (Moving away from your violent past, you turn to a more peaceful and research-focused drive, granting a bonus in tech and infrastructure rolls)
Technology
Tools: Mechanised, Wheel, Chariot, Hot Air Balloon, Raft, Mail [+3 or 4], Bath [-2], Gears
Structures: Fancy House, Research hub [+3], Road (Stone Brick [+3 or 4]), Port [Success][+2], Embassy [+4], Sewers [-2], Intelligence Network [-4]
Domestic: Horses, Sheep, Elk, Hunting Dogs, Silk Spider, Eagle
Science: Linguistics [+2], Standard Mathematics [+2], Physics [+1]
Other: Riding, Religion, Furnace, Iron, Fishing, Division of Labour, Government [+2], Writing [+2], Currency [+2 or 5], Agriculture, Floating lantern, Silk
Politics
Government Type: Monarchy
Policies: Sovereignty, City Planning, Law, Treaty of Babylon
Global Happiness: Very Happy 4
Crime rate: Non existent 5
Economy
State: Good 2
Source of Income: Raids
Culture
Warfare, Herding, Religion, Sacrifice, Intimidating
Military
Army: 2000 units
Type: Musketeer [450], Infantry [270], Heavy Infantry [180], Cavalry [180], Elite Guard [20], Ballooner [900 (300 balloons)]
Weapons: Advanced Melee (Halberd [+2], Iron [Scimitar][+4]), Basic Gun (Musket [+2]), Advanced Armour (Chain [+4][Fear]), Advanced Protection (Iron shield[+4]), Basic Artillery (Bomb [+2], Cannon [+2 or 7])
Religion
Deity: Yargoyin
Beliefs: Yargoyin needs sacrifices (animal or human) or the animals of the steppe will slow and die. Yargoyin helps those that hold themselves high in the societal food chain. Warriors are to be utmost respected. Conquering feeds Yargoyin as much as sacrifices.
Relations
Semetica
Reputation: Good 2
Shared technology: Horse, Iron, Currency, Writing, Wheel, Iron shield, Agriculture
Kugelland
Reputation: Great 3
Shared technology: Iron, Furnace, Silk, Horses
Tarkahmehd
Reputation: Chilly -1
Shared technology: Cannon, Musket, Sheep, City Planning, Embassy, Spider, Bath, Maths II, Physics
China
Reputation: Great 3
Embassy established
Persia
Reputation: Chilly -1
Kugelland
Leader: Adalald
Actions: [Global] Colony, [Global] Lift Quarantine, [Global] Chemistry, [Global] Better tools
Result: 13/20 +9 = 20/20!, 14/20 +2 = 16/20, 19/20 +11 = 20/20!, 12/20 +11 = 20/20!
You establish a colony in the Arawak island, which you can use to expand your sphere of influence and expansion scope.
Once you lifted the quarantine, people were happy to be free again, increasing happiness and stability.
You develop chemistry, which grants +2 to science rolls, and accidentally discover gunpowder as a result. It’s funny how things just seem to happen by chance, wouldn’t you say?
You mechanise your tools, which helps increase population.
Also, you were visited by Britannia, who offered you their knowledge of stargazing to help with your exploration. Stargazing grants +2 to sailing rolls. You’re now allies.
Villages: Statdburg [Capital] [235], Zweibach [175], Generischesdorf [200], Nienstadtburg [170]
Region: Austria, Europe
Stability: Steady 3
Population: 880
Jobs: Researcher [66], Explorer [30], Farmer [35], Soldier [35], Spearman [25], Archer [25], Builder [30]
Status: Civilization
Type: Expansionist (You want to spread your tribe all over the world, which comes with a bonus in structure and exploration rolls)
Technology
Tools: Iron Age, Caravel [+4], Loom, Roman Concrete [+4], Medicine [-1], Gears, Soap [-2], Cartography [+2 or 3], Stargazing [+2]
Structures: Cottage, Farm, Sewage, Hospital [-2], Science hub [+3], Hospital [-2]
Domestic: Pig, Spider, Horse, Honeybee
Science: Intermediate Mathematics [+3], Intermediate Linguistics [+4], Physics [+1], Chemistry [+2]
Other: Agriculture, Furnace, Iron, Division of labour, Writing [+2], Pottery, Furnace, Silk Fabric, Fishing, Government [+2], Soup [-1], Gunpowder
Politics
Government Type: Monarchy
Policies: Quarantine
Global Happiness: Pretty Happy 2
Crime rate: Pretty Low 2
Economy
State: Good 2
Source of Income: Trade
Culture
Trade, Modern, Agriculture, Survivor
Military
Army: 85
Type: Soldier (Infantry) 35, Spearman (Infantry) [25], Archer [25]
Weapons: Advanced Melee (Iron Sword, Spear [+4]), Intermediate Ranged (Recurve Bow [Copper][+3]), Standard Protection (Copper Large Shield [+2]), Tactic (Shield Wall [+2], Phalanx [+2]) TEMP Guard Post (2 turns [-3])
Relations
Semetica
Reputation: Great 3
Shared Technology: Copper long shield [+2], Writing [+2], Division of labour, Furnace, Fishing, lantern, Soup
Mongolia
Reputation: Great 3
Shared technology: Iron, Furnace, Silk, Horses
Britannia
Reputation: Ally 4
Shared Technology: Microscope [+2], , Science Hub, Roman Concrete, Sewers, Hospital, Mathematics, Linguistics, Cartography, Stargazing
Tarkahmehd
Reputation: Ally 4
Shared Technology: Science Hub, Hospital
Arawaks
Reputation: Neutral 1
Mexica
Reputation: Neutral 1
Religion
Wilhenks
Leader: Wilhelm Von Wilhelmland
Actions: [Global] Chemistry, [Global] Roads
Result: 14/20 +2 = 16/20, 7/20
You develop a basic knowledge of chemistry, which grants +2 to science rolls.
You fail to establish roads.
You have enough population to become a civilization.
Villages: Wilhelmlans [Capital] [104], Wilhelmshaven [58]
Region: Saxony, Elbe
Stability: Steady 3
Population: 162
Jobs: Farmer [50], Warrior [51], Intellectual [24], Builder [27], Officer [10]
Status: Sedentary Agricultural Village
Type: Warmonger (War is a very important part of your civilization, granting a bonus in combat rolls but a malus in initial reputation)
Technology
Tools: Standard (Flint, Stone), Irrigation
Weapons: Standard Melee (Copper Spear, Sword [+2]), Basic Ranged (Shortbow), Standard Shield (Copper [+2])
Structures: Log cabin, Farm
Domestic: Cats, Cattle, Hunting Dogs, Horse, Goat, Chicken
Science: Chemistry [+2]
Other: Agriculture, Division of Labour, Oven, Copper, Writing [+2], Riding
Relations
Britannia
Reputation: Neutral 1
Shared technology: Horse, Dog
Neanderthals
Reputation: Great 3
Shared technology: Goat, Chicken, Cat, Hunting Dog
Barberg
Leader: Petter Oisson
Actions: [Global] Geology, [Global] Furnace
Result: 14/20 +2 = 16/20, 16/20 +2 = 18/20
As you study different rock types, you develop a better understanding of them, granting +1 to infrastructure rolls.
You improve your ovens by making kilns. These new furnaces are strong enough to even melt iron!
Villages: Archalburg [Capital] [95], Flodan [41]
Region: Obi river, Northwest Siberia
Stability: Steady 3
Population: 136
Jobs: N/A
Status: Sedentary Agricultural Village
Type: Scavenger (You’re used to scrounging for resources, which made you really good at scavenging, granting a bonus in exploration and infrastructure rolls)
Technology
Tools: Bronze Age, Net, Medicine, Sailboat [+2]
Weapons: Standard Melee (Bronze Spear, Sword [+3]), Basic Ranged (Shortbow)
Structures: Log cabin, Farm
Domestic: Reindeer, Chicken
Science: Geology [+1]
Other: Agriculture, Fishing, Trapping, Division of Labour, Furnace, Bronze, Writing [+2]
@blackjacksike @Mr.Pigeon @TeaKing @Evolution4Weak @zenzonegaming @OoferDoofer @MechanicalPumpkin @Nover452 @PositiveTower @Gotor