Story
Kugelland is the next contender in the ever-expanding federation of Federacia, as tensions escalate between this nation and Mongolia, due to the controversial acquisition of China. Meanwhile, Phoenicia is still being raided by Persia and Hollow Sand really wants dodos to remain alive.
Volume 2: Divusion
Round 64 - 300 CE
Semetica
Phoenicia
Leader: Tekis
Actions:
Result:
Invasion roll: 7/20 -1 = 6/20
The Persians sent another skirmish to take over Tyre, but they were surprised by your wooden walls, then assaulted by your archers. You suffered minor casualties, but this isn’t over!
Villages: Tyre [Capital][330], Phoenix [180], Carthage [230]
Region:Southern Lebanon, Middle East
Stability: Sturdy 4
Time Bank: 4
Population: 740
Jobs: Farmer [26], Fisher [26], Potter [14], Priest [9], Scout [9], Builder [18], Hunter [18], Medic [14], Scientist [20], Soldier [94], Cavalry [203], Bowman [193]
Status: Civilization
Type: Bard (Thanks to your entertainment, you get a bonus to diplomacy and trade with other nations)
Politics
Government Type: Constitutional Monarchy
Policies: Laws
Global Happiness: Utopic 5
Crime rate: Non-existent 5
Culture
Trading, Religious, Diplomatic, Shifty, Sports, Artistic, Cooking, Sophisticated
Religion
Deity: the Four Primordial Elements
Beliefs: They must be entertained through singing and dancing.
Hollow Sand
Leader: Bizarre Pumpkin
Actions: [Global] Study Dodos, [Global] Study Americas, [Global] Bomb, [Global] Walls, [Global] Arts, [Global] Colony, [Global] Dodo Policy
Result: 19/20, 15/20, 1/20 +9 = 10/20, 5/20 +8 = 13/20, 6/20, 16/20 +8 = 20/20!, 16/20 +2 = 18/20
You study the dodos, observing their eating habits and habitat. You discovered that they’re very oblivious to your people because of a lack of predators. They like to eat berries and swallow rocks to help crush the berries, and they lay their eggs in nests. These nests have been the targets of some rats that had made their way aboard your ship, eating the eggs.
You interview the Warao about the surroundings and different nations they can find. They tell you about a thick, black substance they use to light their torches sometimes, the abundance of huge trees and varying fauna and flora. They haven’t really met other nations, but they have heard from hunting parties of the mountain empire of the west, as well as a huge lake civilization Northwards, expanding its way South.
You fail to improve your bombs.
You build walls around your villages, which grant -1 to invasion rolls.
You fail to develop your arts further.
You establish a colony on the dodo island, where the settlers use the fertile soil to farm tea and sugarcane.
To combat the rodent problem, you impose the Law of the Bird, which states that the exotic native birds of Dodo Island (Mauritius Island, but you can rename it) shan’t be eaten nor farmed for their eggs. A few rogue settlers here and there have taken quite a liking to the meat, and before long, a small black market centred around dodo farming was formed, but it quickly got busted by the authorities.
Shovels are already accounted for in tools, so you have one extra timebank action.
You didn’t post actions for Phoenicia.
Villages: Hollow Dust [Capital][92], Currency [70], LOSERVILLE [50], Ex-Bananaramia [80], Dodo Island Colony [83]
Region: Sinai Peninsula, Egypt
Stability: Sturdy 4
Population: 385
Jobs: Soldier [21], Farmer [58], Blacksmith [46], Engineer [55], Philosopher [30], Fisherman [2]
Status: Civilization, Plague
Time Bank: 1
Type: Trader (You like wealth and love acquiring it even more, so naturally, you get along well with people who are willing to trade their wealth with you. You gain a bonus in trading and initial reputation)
Politics
Government Type: Constitutional Monarchy
Policies: Quarantine [-2], Law of the Bird
Global Happiness: Happy 3
Crime rate: Low 3
Culture
Trade, Pacifist
Technology
Tools: Bronze Age, Cargo Vessel [+2 or 4], Wheel, Gunpowder, Hot Air Balloon, Masonry [+3]
Structures: Mud hut, Farm, Hospital, Temple, Prision, Tyrinics (4 civ), Workshop [+3], Road (Dirt [+2 or 3])
Domestic: Goat, Horse
Science: Intermediate Mathematics [+3], Standard Physics [+2], Standard Chemistry [+3], Biology, Standard Astronomy
Other: Fishing, Agriculture, Pottery, Religion, Medicine [-1], Division of Labour, Currency [+2 or 5], Furnace, Iron, Government [+2], Riding, Cheese, Writing [+2], Purple Dye, Gunpowder
Economy
State: Excellent 4
Source of Income: Trade, Tourism
Military
Army: 526
Type: Infantry [104], Cavalry [203], Bowman [199]
Weapons: Advanced Melee (Iron Sword, Trident [+4], Javelin [+2]), Standard Ranged (Longbow [Iron][+3]), Advanced Protection (Iron Shield [+4]), Rhinoceros [+2 or 3], Advanced Armour (Chain [+4]), Sport [+1], Basic Artillery (Bomb [+2])
Infrastructure: Training Academy [+2], Wall (wood [-1])
Relations
Mongolia
Reputation: Good 2
Shared technology: Wheel, Writing, Agriculture, Iron Shield
Federacia
Reputation: Ally 4
Shared technology: Furnace, Iron
Persia
Reputation: Hostile -2
Warao
Reputation: Good 2
Federacia
Britannia
Leader: King James II
Actions: [Global] Federate with Kugelland, [Global] Museum, [Global] Secret, [Global] New city, [Global] New City
Result: 4/20 +7 = 11/20, 15/20 +8 = 20/20!, 9/20 +14 = 20/20!, 15/20 +8 = 20/20!, 4/20 +8 = 12/20
Due to your great relations with Kugelland, after much deliberation, they accepted to join the federation! Since this is a player civ, you’re both granted a federation global action. Due to bridging the gap between Lucania and Britannia, Kugelland raises your stability.
To honour the ancient tradition of Iragarmen from the late Etxe civ, which mysteriously went extinct, you build a museum in Winchester, where most of the Iragarmen followers were. The people there are stoked that you would go out of your way to give them such an immense gift, raising happiness.
Your secret is a success, I’ll explain in more detail in a PM.
You establish Cambridge and Hugh town, which both increase your population.
You farmers maintain the permanent farms, increasing your population.
Also, you were visited by the Saxons, who gave you cats and told you about the existence of Neanderthals North of the mainland.
Cities: Londinium [Capital] [1004], Winchester [990], Liverpool [900], Oxford [906], Truro [900], Cambridge [900], Hugh Town [850]
Region: British Isles, Europe
Stability: Sturdy 4
Population: 6250
Jobs: Farmer [852], Soldier [850], Knight [850], Archer [849], Medic [849]
Status: Civilization
Type: Diplomat (Thanks to your smooth-talking skills, you know how to convince people that you are nice, giving you a bonus to diplomacy and initial reputation)
Politics
Government type: Monarchy
Policies: Royal Federation, Law of Laicity, City Planning
Global Happiness: Happy 3
Crime rate: Low 3
Culture
Pacifist, Survivor, Modernism, Agrarian, Diplomat
Italy
Leader: Dukes Remus & Romulus
Actions: [Global] Secret, [Global] Secret, [Global] Secret, [Global] New City, [Global] New City
Result: 8/20 +15 = 20/20!, 7/20 +4 = 11/20, 17/20 +4 = 20/20!, 10/20 +8 = 18/20, 14/20 +8 = 20/20!
Your 3 secrets are a success. The first grants -3. I’ll explain the other two in more detail in a PM.
You build two new cities, increasing your population and granting two more global actions.
Italy’s farmers maintain the permanent farms, increasing your population.
You can’t have two capitals, pick one city.
Cities: Potentia [Capital][1050], Metapontum [1000], Grumentum [900], Rema [950], Roma [950], Heraclea [950], Atina [950]
Region: Southern Italy, Europe
Stability: Steady 3
Population: 7100
Jobs: Farmer [922], Soldati [920], Cavalieri [920], Arcieri [919], Dottori [919]
Status: Civilization
Type: Modernist (Always in pursuit of innovation, you get a bonus in tech research rolls)
Politics
Government type: Federal Duchy
Policies: Sovereignty
Global Happiness: Happy 3
Crime rate: Low 3
Culture
Diplomat, Agrarian, Trader
China
Leader: Han Dynasty
Actions: [Global] Secret, [Global] Dismantle the Embassy, [Global] Dismantle the Embassy, [Global] New City, [Global] New City
Result: 3/20 +4 = 7/20, 17/20 +4 = 20/20!, /20 +4 = /20, 10/20 +8 = 18/20, 9/20 +8 = 17/20
Your secret failed. Nothing noteworthy happened.
You successfully dismantle the Mongol embassy in China.
You create 2 new cities, which increase population.
Having permanent farms in every province is OP, so starting next round, each province will have to manually research permanent farming.
Cities: Chang’an [Capital][1400], Wuwei [1100], Xi’an [1100], Hanzhong [1100], Nanyang [1100], Chengdu [1100], Lanzhou [1100]
Region: China, East Asia
Stability: Steady 3
Population: 8000
Jobs: Farmer [1162], Infantry [1160], Cavalry [1160], Archer [1159], Medic [1159]
Status: Civilization
Type: Trader (You love wealth and you love acquiring it even more, granting a bonus in trade and initial relations)
Politics
Government type: Dynasty
Policies: Sovereignty
Global Happiness: Happy 3
Crime rate: Low 3
Culture
Diplomat, Trader
Kugelland
Leader: Adalald
Actions: [Global] Secret, [Global] Granary, [Global] Better Physics
Result: 7/20 +11 = 18/20, 4/20 +11 = 15/20, 9/20 +16 = 20/20!
Your secret is a success.
You improve your knowledge of physics, granting +3 to research rolls.
You federated with Federacia! You now have an extra global action and access to all of Federacia’s tech.
Since you have cattle and granary now, you have 2 timebank actions.
Villages: Statdburg [Capital] [535], Zweibach [475], Generischesdorf [500], Nienstadtburg [470], Secret [475],
Region: Austria, Europe
Stability: Steady 3
Time Bank: 2
Population: 2555
Jobs: Researcher [160], Explorer [120], Farmer [125], Soldier [125], Spearman [115], Archer [115], Builder [120]
Status: Civilization
Type: Expansionist (You want to spread your tribe all over the world, which comes with a bonus in structure and exploration rolls)
Politics
Government Type: Monarchy
Global Happiness: Pretty Happy 2
Crime rate: Pretty Low 2
Culture
Trade, Modern, Agriculture, Survivor
Religion
The Thrive Odyssey
Technology
Tools: Mechanised, Fluyt [+2 or 4], Nets, Stargazing [+2], Microscope [+2], Wheel, Cartography [+3 or 5], Gears, Coil Spring, Roman Concrete [+4], Irrigation, Loom, Medicine [-1], Gears, Soap
Structures: Cottage, Permanent Farm, Road (Stone [+3 or 4]), Granary, Secret [-4], Sewers [-2], Hospital [-2], Science Hub [+3], Museum
Domestic: Horse, Cattle, Hunting Dogs, Honeybee, Goat, Silkworm, Pig, Spider, Honeybee, Cat
Science: Intermediate Mathematics [+3], Intermediate Chemistry [+3], Intermediate Linguistics [+4], Geology [+1], Intermediate Secret [+3], Intermediate Secret [-3], Physics [+1]
Other: Agriculture, Furnace, Iron, Fishing, Division if Labour, Trapping, Paper [+4], Glass, Government [+2], Riding, Gunpowder, Currency [+2 or 5], Embassy [+4], Silk fabric, Diamonds, Pottery
Economy
State: Good 2
Source of Income: Trade, Agriculture
Military
Army: 11799
Type: Infantry [3170], Cavalry [2930], Archer [3043], Medic [2928]
Weapons: Advanced Melee (Iron Spear, Claymore, Battle Ax [+4], Javelin [+2]), Advanced Ranged (Musket [+2]), Basic Armour (Cloth [+1]), Advanced Protection (Iron Shield [+4], Buckler [+1]), Basic Siege (Catapult [+2 or 5])
Infrastructure: Reinforced Walls (Cannon [-4])
Tactics: Ranks [+1], Shield Wall [+2], Phalanx [+2]
Relations
Celts
Reputation: Ally 4
Tarkahmehd
Reputation: Great 3
Shared technology: Chemistry, Cartography, Musket, Currency, Granary, Gunpowder, Horse, Spring, Gear, Glass, Microscope, Ranks, Walls, Buckler, Catapult
Wilhenks
Reputation: Good 2
Shared technology: Goat, Dog, Cat
Indus
Reputation: Great 3
Trade route established
Gojoseon
Reputation: Great 3
Mongolia
Reputation: Neutral 1
Shared technology: Iron, Furnace, Silk, Horses
Semetica
Reputation: Great 3
Shared Technology: Copper long shield [+2], Writing [+2], Division of labour, Furnace, Fishing, lantern, Soup
Mexica
Reputation: Neutral 1
Arawaks
Reputation: Neutral 1
Neanderthals
Reputation: Unavailable
Canada
Leader: Leader McLeaderson IV
Actions: [Global] Iron, [Global] Trade with Mexica
Result: 12/20 +8 = 20/20!, 15/20 +4 = 19/20
You put your new furnaces to good use by developing ironsmithing. Your blacksmiths even went ahead and created iron tools, which help improve resource harvesting, increasing your population.
You send another trade group over to Mexica, bringing the knowledge of big houses and maple syrup, in exchange for basic mathematics and biology. Mexica established a trade route with you, exporting honey, which increases your population slightly.
Villages: VillageName [Capital] [150], NewVillage [110]
Region: Vancouver Island, Canada
Stability: Steady 3
Population: 260
Jobs: N/A
Status: Sedentary Agricultural Village
Type: Rationalist (Your actions are always out of logic and rarely factor in emotions. This grants you a big bonus to research rolls but a malus in relations and religion)
Technology
Tools: Copper Age, Wheel, Sailboat [+2], Stargazing [+2]
Structures: Big house, Smithy [Success], Farm
Domestic: Hunting Dogs
Science: Physics [+1], Mathematics [+1], Biology
Other: Agriculture, Furnace, Copper, Parchment [+3], Division of Labour, Maple Syrup
Politics
Government Type: Monarchy
Policies: Law
Global Happiness: Pretty Happy 2
Crime rate: Low 3
Economy
State: Poor 1
Source of Income: Agriculture
Culture
Modernism
Military
Army: 0
Type: N/A
Weapons: Standard Melee (Copper Spear, Sword [+2]), Basic Range (Shortbow), Standard Armour (Copper [+2])
Relations
Mexica
Reputation: Neutral 1
Shared technology: Furnace, Parchment, Maple Syrup, Big House, Biology, Mathematics
Trade route established
Tarkahmehd
Leader: Evolution4Weak
Action: [Global] Repair city, [Global] New city, [Global] Scopes, [Global] Anti-Siege Tactics, [Global] Geology, [Global] Chemistry, [Global] Better Steam Engine, [Global] Explore Americas, [Global] Better Mining
Result: 14/20 +8 = 20/20!, 13/20 +8 = 20/20!, 22/40 +21 = 40/40!, 15/20, 33/40 +23 = 40/40!, 12/40 +23 = 35/40, 13/40 +21 = 34/40, 2/20 +10 = 12/20, 20/40 +21 = 40/40!
You repair your city and build a new one.
You develop scopes, which are neat to shoot people from far, granting +2 to combat rolls when used from afar.
After lots of failed attempts, you finally develop anti-siege tactics. By positioning boiling oil pots on walls, you can pour them over sieging adversaries, scalding them, granting -2 to opponent siege rolls.
You develop standard geology, granting +2 to structure rolls, and intermediate chemistry, granting +4 to science rolls.
You develop a watt-style steam engine, which is more effective.
You send your ships over to the fabled New World, in search of civilizations. You land in murky swamplands, where you meet the Tequesta, a very diplomatic tribe. You start off on good terms. (You are in Florida)
You put your steam engine to use in mines, draining them out and fueling the mechanised tools, which help harvest more resources, increasing your population.
Because Kugelland federated and gained new tech, I added your trade as a timebank action so you can rethink your trade deal.
Due to lack of interaction, Semetica forgot about you.
Cities: Acirema [Capital][4000], Anawal [2500], Latipa [3100], Aether [2500], Lilac [2200], Ecie [2200], Armand [2500], Balena [2500], Dirdam [2500], Tarcie [3000], Larion [2500], Corena [2500]
Region: Portugal, Europe
Stability: Sturdy 4
Time Bank: 1
Population: 32000
Jobs: Fisherman [2399], Farmer [2399], Herder [2399], Builder [4798], Philosopher [4798], Scout [2399], Soldier [4802]
Status: Civilization
Type: Scout (You know the land like the back of your hands, which comes with the perk of a bonus in spying and exploration)
Technology
Tools: Machine tools [+2], Net, Caravel [+4], Mail [+3 or 4], Cannon, Cartography [+3 or 5], Microscope [+2], Steam Engine, Bath [-2]
Structures: Cottage, Farms, Storehouse, Town Hall [+3], Evo’s Code of Law [Landmark], Roads (Stone Brick [+3 or 4]), Bunker [-3], Millstone, Science hub [+3], Windmill [Success], Dock [+2][Success], Granary, Spy-Away [-4], Hospital, Watermill, Sewage [-2], Workshop [+3], Embassy
Domestic: Chicken, Goat, Sheep, Horse, Eagle, Silk Spider
Science: Mathematics V [+4], Intermediate Physics [+3], Intermediate Chemistry [+4], Standard Geology [+2]
Other: Fishing, Trapping, Agriculture, Government (Hierarchy) [+2], Division of Labour, Pottery, Blast Furnace, Steel, Paper [+3], Currency [+2 or 5], Gunpowder, Charcoal, Riding, Gear, Spring, Camouflage [+3], Glass, Secret, Leather
Politics
Government Type: Gerontocracy
Policies: Law, Sovereignty, City Planning, Rule of ⅓, Propaganda, Disaster Relief Programme
Global Happiness: Very Happy 4
Crime rate: Non Existent 5
Economy
State: Excellent 3
Source of Income: Trade, Fishing
Culture
Fishing, Arts, Authority, Agrarian
Military
Army: 4802 units
Type: Infantry [1200], Rifleman [1201], Navy [1200], Cavalry [1201]
Weapons: Advanced Melee (Iron Spear, Sword [+4]), Advanced Range (Rifle [+3], Cylinder [+1], Scope [+2]), Basic Siege (Catapult [+2 or 5]), Advanced Protection (Steel Shield [+5], Buckler [+1]), Advanced Armour (Steel [+6]), Firespitter [+4]
Infrastructure: Advanced Reinforced Walls (Cannons [-4]), Watchtower [-2], Training Academy [+2]
Tactics: Camouflage [+3], Shield Wall [-2], Ranks [+1], Boiling Oil [-2]
Relations
Federacia
Reputation: Great 3
Shared technology: Cartography, Chemistry, Musket, Currency, Granary, Gunpowder, Horse, Spring, Gear, Microscope, Glass, Ranks, Walls, Buckler, Catapult
Mongolia
Reputation: Chilly -1
Shared technology: Cannon, Musket, Sheep, City Planning, Embassy, Spider, Bath, Maths II, Physics
Tequesta
Reputation: Good 2
Mexica
Leader: Montezuma
Actions: [Global] Gunpowder, [Global] Mayan City, [Global] New City, [Global] Sailing, [Global] Trade route with Canada, [Globa] Find out more about Kugelland, [Global] Humanism
Result: 10/20 +15 = 20/20!, 15/20 +2 = 17/20, 6/20 +2 = 8/20, 19/20 +15 = 20/20!, 12/20, 20/20!, 14/20
With your knowledge of chemistry, you discover gunpowder, which you can use for lots of neat stuff. One of those neat things is bombs, which grant +2 to combat rolls when used.
You build the grounds of Banampak, a city for the Mayans. Now that you have proven yourself to be powerful, resourceful and useful, the Mayans trust you a lot more. Their final task is as follows: You must bring them a special liquid they describe as “black fire water”. You have 3 turns.
After building the huge city for the Mayans, your builders were too tired to build another city.
You develop sailboats, which grant +2 to sailing rolls.
You establish a trade route with Canada, importing maple syrup and exporting honey.
You pass a speech check to convince Kugelland to give you some knowledge of the Old World. They show you how to build their caravels, which grant +4 to sailing rolls and give you the ability to traverse large bodies of water.
You develop Humanism. Will you use it as a new “religion” or as a science?
Also, you were visited by the Canadians, who traded maple syrup and big houses for biology and mathematics, increasing your population.
Villages: Mexihà [Capital][3500], Austhuala [2500], Tacho [2500], Texcoco [2500], Xalapa [2500], Ocuituco [3250], Chiapan [3250]
Region: Mexican Valley, Mexico
Stability: Strong 5
Population: 20000
Jobs: Militia [188], Builder [350], Farmer [400]
Status: Civilization, QUEST Find the special fire water
Type: Shaman (You are devoted to helping others while pondering about the mysteries of the Cosmos. This grants you a bonus in tech research and initial reputation)
Technology
Tools: Standard (Obsidian), Telescope [+2], Medicine, Canal, Caravel [+4]
Structures: Adobe House, Farms, Beehive, Palace [+3], Sola Eclipsa (Landmark), Road (Dirt [+2 or 3]), Granary, Market [+4], School [+2]
Domestic: Honeybee, Turkey
Science: Intermediate Mathematics [+3], Chemistry [+2], Intermediate Physics [+3], Biology
Other: Agriculture, Parchment [+3], Division of Labour, Furnace, Government [+2], Iron, Fishing
Politics
Government Type: Monarchy
Policies: The Laws of Man
Global Happiness: Happy 3
Crime rate: Low 3
Economy
State: Great 3
Source of Income: Pilgrimage, Trade route
Culture
Pacifist, Spiritual, Modernist
Military
Army: 0
Type: N/A
Weapons: Advanced Melee (Iron Spear, Obsidian Sword [+4]), Basic Ranged (Shortbow [Flaming [+1 or 2]), Intermediate Armour (Bronze [+3]), Basic Siege (Catapult [+2 or 5]), Intermediate Protection (Bronze Shields [+3]), Basic Artillery (Bomb [+2])
Infrastructure: Training Academy [+2], Walls (Stone [-2])
Religion
Name: Tonatiu
Deity: Sun, Rain and Agriculture
Beliefs: Sacrifices are necessary to keep the world going, all life is equally important except for the Sun, the Rain and Agriculture, death means eternal respite for the dead.
Relations
Maya
Reputation: Great 3
Shared technology: Furnace, Iron Melee
Federacia
Reputation: Neutral 1
Semetica
Reputation: Unavailable
Federacia
Reputation: Unavailable
Mongolia
Reputation: Unavailable
Tarkahmehd
Reputation: Unavailable
Canada
Reputation: Neutral 1
Shared technology: Furnace, Parchment, Maple Syrup, Big House, Biology, Mathematics
Trade route established
Mongolia
Leader: Kada Khan
Actions: [Global] Better boats, [Global] Embassy in Persia, [Global] Gift to Gojoseon, [Global] Gift to Indus, [Global] Blast Furnace, [Global] Better tools, [Global] New City, [Global] Trade with Persia, [Global] Hospital, [Global] Town Hall, [Global] Convince China to leave
Result: 36/40 +15 = 40/40!, 19/20 +2 = 20/20!, 17/20 +5 = 20/20!, 10/20 +5 = 15/20, 32/40 +15 = 40/40!, 8/40 +15 = 23/40, 2/20 +3 = 5/20, 13/20 +5 = 18/20, 16/20 +3 = 19/20, 14/20 +3 = 17/20, 10/20 +2 = 12/20
You develop catamarans, which grant +3 to sailing rolls.
You build an embassy in Persia, with their consent of course. You will get an embassy roll next turn.
You sent a caravan to Gojoseon, a diplomatic civ, offering the gift of elk, sheep and eagles. These exotic animals became a fine addition to Gojoseon’s husbandry and increased your relations. To improve them further, they offer you a quest. They have been plagued for a while now by a seafaring empire from the East, sending skirmishes to raid their small villages. They want those skirmishes to end. They give you 5 turns to solve the conflict.
The Indus are big traders, always willing to trade goods to others. When you offered roads, mail and ports to help expand their trade horizon, they were delighted.
Using your knowledge of physics and smithing, you develop blast furnaces, which you can use to create strong alloys.
You build Machine tools, which can perform precise tasks, so long as they’re fueled by some energy source. They grant +2 to infrastructure rolls.
You fail to establish a new city.
You trade with Persia, giving research hubs and gunpowder for standard chemistry (The trade isn’t as advantageous due to your relations).
You build hospitals, which grant -2 to disease rolls, and a town hall, which grants +3 to research rolls.
You try to convince China to leave Federacia, but they refuse to do so. It’s very stable and offers security, as well as new potential trade partners. Perhaps if the nation was destabilised, they would agree to leave?
You need to have an established trade offer in order to trade, so you have an extra timebank action.
Also, Federacia dismantled your Chinese embassy, decreasing your relations.
Cities: Kherzit [Capital][2452], Akkalat [1045], Odokh [1427], Baltakhand [1120], Burkhag Beleg [1035], Ulaan [1100], Zaluu Khot [1060], Bataar [1100], Daichin [1050], Anchin [1050], Fort Kharuul [1000]
Region: Mongolia
Stability: Sturdy 4
Population: 11852
Jobs: Military [2000], Misc [9852]
Status: Civilization, QUEST: Pirate Problem
Time Bank: 1
Type: Progressive (Moving away from your violent past, you turn to a more peaceful and research-focused drive, granting a bonus in tech and infrastructure rolls)
Technology
Tools: Machine Tool [+2], Wheel, Chariot, Hot Air Balloon, Catamaran [+3], Mail [+3 or 4], Bath [-2], Gears
Structures: Fancy House, Research hub [+3], Road (Stone Brick [+3 or 4]), Port [Success][+2], Embassy [+4], Sewers [-2], Intelligence Network [-4], Hospital [-2], Town Hall [+3]
Domestic: Horses, Sheep, Elk, Hunting Dogs, Silk Spider, Eagle
Science: Linguistics [+2], Standard Mathematics [+2], Physics [+1], Standard Chemistry [+3]
Other: Riding, Religion, Blast Furnace, Iron, Fishing, Division of Labour, Government [+2], Writing [+2], Currency [+2 or 5], Agriculture, Floating lantern, Silk
Politics
Government Type: Monarchy
Policies: Sovereignty, City Planning, Law, Treaty of Babylon
Global Happiness: Very Happy 4
Crime rate: Non existent 5
Economy
State: Good 2
Source of Income: Raids
Culture
Warfare, Herding, Religion, Sacrifice, Intimidating
Military
Army: 2000 units
Type: Musketeer [450], Infantry [270], Heavy Infantry [180], Cavalry [180], Elite Guard [20], Ballooner [900 (300 balloons)]
Weapons: Advanced Melee (Halberd [+2], Iron [Scimitar][+4]), Basic Gun (Musket [+2]), Advanced Armour (Chain [+4][Fear]), Advanced Protection (Iron shield[+4]), Basic Artillery (Bomb [+2], Cannon [+2 or 7])
Religion
Deity: Yargoyin
Beliefs: Yargoyin needs sacrifices (animal or human) or the animals of the steppe will slow and die. Yargoyin helps those that hold themselves high in the societal food chain. Warriors are to be utmost respected. Conquering feeds Yargoyin as much as sacrifices.
Relations
Semetica
Reputation: Good 2
Shared technology: Horse, Iron, Currency, Writing, Wheel, Iron shield, Agriculture
Federacia
Reputation: Neutral 1
Shared technology: Iron, Furnace, Silk, Horses
Tarkahmehd
Reputation: Chilly -1
Shared technology: Cannon, Musket, Sheep, City Planning, Embassy, Spider, Bath, Maths II, Physics
China
Reputation: Great 3
Persia
Reputation: Chilly -1
Shared technology: Research Hub, Gunpowder, Chemistry
Embassy built
Gojoseon
Reputation: Great 3
Shared technology: Eagle, Sheep, Elk
Indus
Reputation: Great 3
Shared technology: Port, Road, Mail
Wilhenks
Leader: Wilhelm Von Wilhelmland
Actions: [Global] Government, [Global] Improve relations with Federacia
Result: 9/20 +2 = 11/20, 19/20
Your people were growing in size and were in need of a government, so you establish an absolute monarchy, which grants +2 to research rolls.
To improve your relations with Federacia, you give them cats and tell them about the existence of a Neanderthal village. You are now on good terms.
You are now officially a civilization.
Villages: Wilhelmlans [Capital] [104], Wilhelmshaven [58]
Region: Saxony, Elbe
Stability: Steady 3
Population: 162
Jobs: Farmer [50], Warrior [51], Intellectual [24], Builder [27], Officer [10]
Status: Sedentary Agricultural Village
Type: Warmonger (War is a very important part of your civilization, granting a bonus in combat rolls but a malus in initial reputation)
Technology
Tools: Standard (Flint, Stone), Irrigation
Structures: Log cabin, Farm
Domestic: Cats, Cattle, Hunting Dogs, Horse, Goat, Chicken
Science: Chemistry [+2]
Other: Agriculture, Division of Labour, Oven, Copper, Writing [+2], Riding
Politics
Government Type: Monarchy
Global Happiness: Pretty Happy 2
Crime rate: Low 3
Economy
State: Poor 1
Source of Income: Agriculture, Hunting
Culture
War, Innovation, Late
Military
Army: 61
Type: Warrior [51], Officer [10]
Weapons: Standard Melee (Copper Spear, Sword [+2]), Basic Ranged (Shortbow), Standard Shield (Copper [+2])
Relations
Federacia
Reputation: Good 2
Shared technology: Horse, Dog, Cat
Neanderthals
Reputation: Great 3
Shared technology: Goat, Chicken, Cat, Hunting Dog
Barberg
Leader: Petter Oisson
Actions: [Global] Iron tools, [Global] Medicine
Result: 14/20 +2 = 16/20, 18/20 +2 = 20/20!
With your knowledge of ironsmithing, you develop iron tools, which help with harvesting resources, increasing your population.
After scavenging for so long, your people have learned which plants to avoid and which plants to use to treat different injuries. Using basic medicine, you get -1 to disease rolls and increase your population.
You now have enough population to become a civilization.
Villages: Archalburg [Capital] [105], Flodan [59]
Region: Obi river, Northwest Siberia
Stability: Steady 3
Population: 164
Jobs: N/A
Status: Sedentary Agricultural Village
Type: Scavenger (You’re used to scrounging for resources, which made you really good at scavenging, granting a bonus in exploration and infrastructure rolls)
Technology
Tools: Iron Age, Net, Medicine, Sailboat [+2], Medicine [-1]
Weapons: Standard Melee (Bronze Spear, Sword [+3]), Basic Ranged (Shortbow)
Structures: Log cabin, Farm
Domestic: Reindeer, Chicken
Science: Geology [+1]
Other: Agriculture, Fishing, Trapping, Division of Labour, Furnace, Bronze, Writing [+2]
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Kugelland has been moved to Federacia