population
Farmer [50], Warrior [51], Intellectual [24], Builder [27], Officer [10]
Action:Research chemistry
Action 2:Build roads
New village name is Wihelmshaven
Farmer [50], Warrior [51], Intellectual [24], Builder [27], Officer [10]
Action:Research chemistry
Action 2:Build roads
New village name is Wihelmshaven
Action I: Increase relations with the Mayans
Action II: Build canals in MexihĂ
Action III: Send scouts to explore the region (in hopes to find a coastline)
Action IV: Build schools in MexihĂ
Action V: Develop medicine
Action VI: Build a temple in Tacho
Action VII: Find out more about Kugeland
Well, it seems like iâve started the exploration age
Time Bank: Send 10 Farmers, 10 Soldiers, 10 Researchers and 10 Builders to make a village south of the Arawak Island [ Nienstadtburg ]
Stadtburg: Lift the quarantine policy
Zweibach: Try to Make gunpowder (If i canât then chemistry)
Generischesdorf: Improve the tools
pls tell me i can do those actions
Action 1: explore geology (and create mines)
Action 2: explore blacksmithing
2 village name: Flodan
Blackjacksikeâs actions are PMed (self-reminder)
Action: New city called Daichin to the east of central mongolia
Action: New city called Anchin slightly south of Daichin
Action: Create fortress city (i donât know, something good at defense) at the Persian border called Kharuul
Action: Create intelligence network.
Action: Create mail service throughout alliance and offer it to china and persia.
Action: Give tarkamehd baths, embassies, and silk spiders for Mathematics IV and Intermediate Physics
Action: Trade Hellenes sewers and gears for fertilizer and triremes
2000 military
The rest are food production and diplomacy rolls
All non-military personnel will be trained as militia in case of attack
Action one: even better boats (if I cannot do that, sail to America and scout the land)
Action two: since I have chemistry now, I research gunpowder.
Action three: improve my infrastructure
Action four: make roads/paths so my cities can be more easily connected
Action five: sail to islands to try to find islands to colonize
@yp364 you have 2 more days to post your actions. If you donât post, since itâll be the 3rd time, your civ will be frozen in time, like Pentaphonâs civ.
Here is the map of Kherzit (my capital)
Feel free to ask what certain buildings are.
BTW @OmnipotentFNarr use this for any siege battles
The age of industrialisation is among us, as the steam engine is finally harnessed by a prosperous civilisation. Exploration is also rampant, as people keep sending their best boats around, looking for new land and exotic wares.
It seems the fate of the Hellenes is shrouded in mystery. Thereâs really nothing that points to what lead them to disappear overnight. Perhaps they were taken by a volcanic eruption? Weâll never knowâŚ
Leader: Tekis
Actions: [Global] Trade route with Kugelland, [Global] More Tyrinics, [Global] Biology, [Global] Astronomy
Result: 9/20 +7 = 16/20, 11/20 +5 = 16/20, 4/20 +12 = 16/20, 19/20 +12 = 20/20!
You establish a trade route with Kugelland, trading silk for purple dye, which is sure to bring in wealth and prosperity.
You manage to persuade Britannia to join the Tyrinics, adding another nation to the roster.
You develop basic biology and standard astronomy.
So uh, normally youâd be attacked by Persia, but I donât feel like doing the roll, so youâre getting attacked next turn. Prepare yourself!
Villages: Tyre [Capital][346], Phoenix [180], Carthage [230]
Region:Southern Lebanon, Middle East
Stability: Sturdy 4
Population: 756
Jobs: Farmer [26], Fisher [26], Potter [14], Priest [9], Scout [9], Builder [18], Hunter [18], Medic [14], Scientist [20], Soldier [104], Cavalry [203], Bowman [199]
Status: Civilization
Type: Bard (Thanks to your entertainment, you get a bonus to diplomacy and trade with other nations)
Government Type: Constitutional Monarchy
Policies: Laws
Global Happiness: Utopic 5
Crime rate: Non-existent 5
Trading, Religious, Diplomatic, Shifty, Sports, Artistic, Cooking, Sophisticated
Deity: the Four Primordial Elements
Beliefs: They must be entertained through singing and dancing.
Leader: Bizarre Pumpkin
Actions: [Global] Explore the Americas, [Global] Gunpowder, [Global] Workshop, [Global] Roads, [Global] Explore Islands
Result: 13/20 +4 = 17/20, 2/20 +9 = 11/20, 17/20 +3 = 20/20!, 9/20 +3 = 12/20, 7/20 +4 = 11/20
You Send some boats across the ocean in search of new land. You find the Warao in modern-day Venezuela, who greet you nicely.
Thanks to your knowledge of chemistry, you discover gunpowder.
To improve building, you make workshops for your builders, which adds +3 to infrastructure rolls.
By connecting buildings with dirt roads, you get +2 to infrastructure rolls, or +3 to trade rolls with a nation youâve established a trade route with.
This time, you send your ships East, in search of some islands to colonise. They find a peculiar deserted island inhabited by strange flightless birds, unalerted by your presence. They look like pigeons and eat berries and⌠rocks? How strangeâŚ
Small reminder that you still have 3 timebank actions. They donât expire, but Iâm just reminding you in case you forgot.
Villages: Hollow Dust [Capital][92], Currency [70], LOSERVILLE [50], Ex-Bananaramia [80]
Region: Sinai Peninsula, Egypt
Stability: Sturdy 4
Population: 292
Jobs: Soldier [21], Farmer [58], Blacksmith [46], Engineer [55], Philosopher [30], Fisherman [2]
Status: Civilization, Plague
Time Bank: 3
Type: Trader (You like wealth and love acquiring it even more, so naturally, you get along well with people who are willing to trade their wealth with you. You gain a bonus in trading and initial reputation)
Government Type: Constitutional Monarchy
Policies: Quarantine [-2]
Global Happiness: Happy 3
Crime rate: Low 3
Trade, Pacifist
Tools: Bronze Age, Cargo Vessel [+2 or 4], Wheel, Gunpowder, Hot Air Balloon, Masonry [+3]
Structures: Mud hut, Farm, Hospital, Temple, Prision, Tyrinics (4 civ), Workshop [+3], Road (Dirt [+2 or 3])
Domestic: Goat, Horse
Science: Intermediate Mathematics [+3], Standard Physics [+2], Standard Chemistry [+3], Biology, Standard Astronomy
Other: Fishing, Agriculture, Pottery, Religion, Medicine [-1], Division of Labour, Currency [+2 or 5], Furnace, Iron, Government [+2], Riding, Cheese, Writing [+2], Purple Dye, Gunpowder
State: Excellent 4
Source of Income: Trade, Tourism
Army: 526
Type: Infantry [104], Cavalry [203], Bowman [199]
Weapons: Advanced Melee (Iron Sword, Trident [+4], Javelin [+2]), Standard Ranged (Longbow [Iron][+3]), Advanced Protection (Iron Shield [+4]), Rhinoceros [+2 or 3], Advanced Armour (Chain [+4]), Sport [+1], Basic Artillery (Bomb [+2])
Infrastructure: Training Academy [+2]
Reputation: Good 2
Shared technology: Wheel, Writing, Agriculture, Iron Shield
Reputation: Ally 4
Shared technology: Furnace, Iron
Reputation: Ally 4
Shared technology: Furnace, Division of labour, Fishing, lantern, Soup
Reputation: Hostile -2
Leader: King James
Actions: [Global] Federate with China, [Global] Improve relations with Kugelland, [Global] Secret, [Global] New city
Result: 6/20 +16 = 20/20!, 19/20 +16 = 20/20!, 16/20 +10 = 20/20!, 18/20 +7 = 20/20!
You federate with China, which grants you yet another civ to micromanage mwahahaha! You also get their technology and relations. They had established a trade route with the Indus, whom they have good relations with, and have great relations with the Gojoseon civ (Korea).
To improve your relations with Kugelland, you offer stargazing to help them on their explorations, which makes you allies now!
Your secret is a success, it grants +3.
You establish a new city, granting you an extra global action.
Also, I decided that geology grants a bonus to infrastructure rolls.
You farmers establish permanent farms, increasing your population.
Cities: Londinium [Capital] [954], Winchester [940], Liverpool [850], Oxford [856], Truro [850]
Region: British Isles, Europe
Stability: Steady 3
Population: 4250
Jobs: Farmer [642], Soldier [640], Knight [640], Archer [639], Maester [639]
Status: Civilization
Type: Diplomat (Thanks to your smooth-talking skills, you know how to convince people that you are nice, giving you a bonus to diplomacy and initial reputation)
Government type: Monarchy
Policies: Royal Federation, Law of Laicity, City Planning
Global Happiness: Pretty Happy 2
Crime rate: Low 3
Pacifist, Survivor, Modernism, Agrarian, Diplomat
Leader: Dukes Remus & Romulus
Actions: [Global] Secret, [Global] New City, [Global] New City
Result: 2/20 +10 = 12/20, 19/20 +8 = 20/20!, 14/20 +8 = 20/20!
Your secret is a success, Iâll explain in more detail in a PM.
You build two new cities, increasing your population and granting two more global actions.
Lucaniaâs farmers maintain the permanent farms, increasing your population.
Cities: Potentia [Capital][1000], Metapontum [950], Grumentum [850], Rema [900], Roma [900]
Region: Southern Italy, Europe
Stability: Steady 3
Population: 4600
Jobs: Farmer [326], Soldati [530], Cavalieri [530], Arcieri [529], Dottori [529]
Status: Civilization
Type: Modernist (Always in pursuit of innovation, you get a bonus in tech research rolls)
Government type: Federal Duchy
Policies: Sovereignty
Global Happiness: Happy 3
Crime rate: Low 3
Diplomat, Agrarian, Trader
Leader: Han Dynasty
Actions:
Result:
Cities: Changâan [Capital][1400], Wuwei [1100], Xiâan [1100], Hanzhong [1100], Nanyang [1100]
Region: China, East Asia
Stability: Steady 3
Population: 5800
Jobs:
Status: Civilization
Type: Trader (You love wealth and you love acquiring it even more, granting a bonus in trade and initial relations)
Government type: Dynasty
Policies: Sovereignty
Global Happiness: Happy 3
Crime rate: Low 3
Diplomat, Trader
Tools: Mechanised, Fluyt [+2 or 4], Nets, Stargazing [+2], Microscope [+2], Wheel, Cartography [+3 or 5], Gears, Coil Spring, Roman Concrete [+4], Irrigation
Structures: Stone houses, Permanent Farm, Road (Stone [+3 or 4]), Granary, Secret [-4]
Domestic: Horse, Cattle, Hunting Dogs, Honeybee, Goat, Sewers [-2], Hospital [-2], Science Hub [+3], Silkworm
Science: Intermediate Mathematics [+3], Intermediate Chemistry [+3], Intermediate Linguistics [+4], Geology [+1], Intermediate Secret [+3]
Other: Agriculture, Furnace, Iron, Fishing, Division if Labour, Trapping, Paper [+4], Glass, Government [+2], Riding, Gunpowder, Currency [+2 or 5], Embassy [+4], Silk fabric, Diamonds
State: Good 2
Source of Income: Trade, Agriculture
Army: 4676
Type: Infantry [1170], Cavalry [1170], Archer [1168], Medic [1168]
Weapons: Advanced Melee (Iron Spear, Claymore, Battle Ax [+4], Javelin [+2]), Advanced Ranged (Musket [+2]), Basic Armour (Cloth [+1]), Advanced Protection (Iron Shield [+4], Buckler [+1]), Basic Siege (Catapult [+2 or 5])
Infrastructure: Reinforced Walls (Cannon [-4])
Tactics: Ranks [+1]
Reputation: Ally 4
Reputation: Ally 4
Shared technology: Microscope, Science Hub, Roman Concrete, Sewers, Hospital, Mathematics, Linguistics, Cartography, Stargazing
Reputation: Great 3
Shared technology: Chemistry, Cartography, Musket, Currency, Granary, Gunpowder, Horse, Spring, Gear, Glass, Microscope, Ranks, Walls, Buckler, Catapult
Reputation: Neutral 1
Shared technology: Goat, Dog
Reputation: Good 2
Trade route established
Reputation: Great 3
Leader: Leader McLeaderson IV
Actions: [Global] Laws, [Global] Government, [Global] Exploration
Result: 17/20, 9/20 +8 = 17/20, 18/20 +8 = 20/20!
You implement basic laws, which help reduce the crime rate.
To manage more complex things, a monarchy is established, which grants +2 to research rolls.
You sail South, looking for nations to trade with. You discover a big empire, presenting themselves as Mexica, who greet you kindly, despite your rude behaviour. Since itâs a 20, you can trade right away. They give you the knowledge of furnaces in exchange for your parchments.
Villages: VillageName [Capital] [108], NewVillage [38]
Region: Vancouver Island, Canada
Stability: Steady 3
Population: 168
Jobs: N/A
Status: Sedentary Agricultural Village
Type: Rationalist (Your actions are always out of logic and rarely factor in emotions. This grants you a big bonus to research rolls but a malus in relations and religion)
Tools: Copper Age, Wheel, Sailboat [+2], Stargazing [+2]
Structures: Big house, Smithy [Success], Farm
Domestic: Hunting Dogs
Science: Physics [+1]
Other: Agriculture, Furnace, Copper, Parchment [+3], Division of Labour, Maple Syrup
Government Type: Monarchy
Policies: Law
Global Happiness: Pretty Happy 2
Crime rate: Low 3
State: Poor 1
Source of Income: Agriculture
Modernism
Army: 0
Type: N/A
Weapons: Standard Melee (Copper Spear, Sword [+2]), Basic Range (Shortbow), Standard Armour (Copper [+2])
Reputation: Neutral 1
Shared technology: Furnace, Parchment
Leader: Evolution4Weak
Action: [Global] Repair city, [Global] Repair city, [Global] Repair city, [Global] Steam Engine, [Global] Propaganda, [Global] Machine tools, [Global] Anti-Siege Tactics, [Global] Disaster Relief Programme
Result: 1/20 +6 = 7/20, 8/20 +6 = 14/20, 15/20 +6 = 20/20!, 15/40 +21 = 36/40, 14/20 +2 = 16/20, 16/40 +21 = 37/40, 9/20, 17/20 +2 = 19/20
You fail to repair one of the cities, but the other two are restored to their former glory. Only Lilac is still in dire need of repair.
The power of steam is now at your fingertips! With the steam engine, you can build lots of complex machines!
To restore the peopleâs faith in you, you deploy propaganda posters all over the towns, awakening the patriotism of the people and raising stability and happiness.
By building machine tools, itâs much easier to build things, granting +2 to infrastructure rolls.
You once again fail to develop anti-siege tactics.
You set up a disaster relief programme, which, using stores in the granaries and vacant bunkers, provides food and shelter to those affected by disasters. This grants -2 to natural disasters and increases happiness.
Also, you were visited by Mongolia, who traded their baths, spiders and embassies for physics and tier 2 maths.
Cities: Acirema [Capital][2080], Anawal [1025], Latipa [3065], Aether [1699], Lilac [2085], Ecie [2 025], Armand [2465], Balena [2025], Dirdam [2025], Tarcie [3000], Larion [2500]
Region: Portugal, Europe
Stability: Sturdy 4
Population: 23994
Jobs: Fisherman [2399], Farmer [2399], Herder [2399], Builder [4798], Philosopher [4798], Scout [2399], Soldier [4802]
Status: Civilization
Type: Scout (You know the land like the back of your hands, which comes with the perk of a bonus in spying and exploration)
Tools: Machine tools [+2], Net, Caravel [+4], Mail [+3 or 4], Cannon, Cartography [+3 or 5], Microscope [+2], Steam Engine, Bath [-2]
Structures: Cottage, Farms, Storehouse, Town Hall [+3], Evoâs Code of Law [Landmark], Roads (Stone Brick [+3 or 4]), Bunker [-3], Millstone, Science hub [+3], Windmill [Success], Dock [+2][Success], Granary, Spy-Away [-4], Hospital, Watermill, Sewage [-2], Workshop [+3], Embassy
Domestic: Chicken, Goat, Sheep, Horse, Eagle, Silk Spider
Science: Mathematics V [+4], Intermediate Physics [+3], Chemistry [+2]
Other: Fishing, Trapping, Agriculture, Government (Hierarchy) [+2], Division of Labour, Pottery, Blast Furnace, Steel, Paper [+3], Currency [+2 or 5], Gunpowder, Charcoal, Riding, Gear, Spring, Camouflage [+3], Glass, Secret, Leather
Government Type: Gerontocracy
Policies: Law, Sovereignty, City Planning, Rule of â
, Propaganda, Disaster Relief Programme
Global Happiness: Very Happy 4
Crime rate: Non Existent 5
State: Excellent 3
Source of Income: Trade, Fishing
Fishing, Arts, Authority, Agrarian
Army: 4802 units
Type: Infantry [1200], Rifleman [1201], Navy [1200], Cavalry [1201]
Weapons: Advanced Melee (Iron Spear, Sword [+4]), Advanced Range (Rifle [+3], Cylinder [+1]), Basic Siege (Catapult [+2 or 5]), Advanced Protection (Steel Shield [+5], Buckler [+1]), Advanced Armour (Steel [+6]), Firespitter [+4]
Infrastructure: Advanced Reinforced Walls (Cannons [-4]), Watchtower [-2], Training Academy [+2]
Tactics: Camouflage [+3], Shield Wall [-2], Ranks [+1]
Reputation: Ally 4
Shared Technology: Science Hub
Reputation: Great 3
Shared technology: Cartography, Chemistry, Musket, Currency, Granary, Gunpowder, Horse, Spring, Gear, Microscope, Glass, Ranks, Walls, Buckler, Catapult
Reputation: Chilly -1
Shared technology: Cannon, Musket, Sheep, City Planning, Embassy, Spider, Bath, Maths II, Physics
Reputation: Good 2
Leader: Montezuma
Actions: [Global] Improve relations with Mayans, [Global] Build Canals, [Global] Scout the region, [Global] Build schools, [Global] Temples, [Globa] Find out more about Kugelland
Result: 17/20, 11/20 +2 = 13/20, 12/20 +2 = 14/20, 18/20 +2 = 20/20!, 6/20 +2 = 8/20, 15/20
To improve your relations with the warring Mayans, you offered your knowledge of ironsmithing and even threw in some iron spears and obsidian swords. The Mayans were grateful, and trusted you enough to send you on a quest. They give you 2 turns to build a city for them so that they may expand.
You build canals, which bring water where there normally isnât which creates more land suitable for farming and settlement, increasing your population.
You explore to the East until you arrive at the shores of a lake with no end. Is that where Kugelland came from?
To educate the Mexican children, you establish schools, which help raise smart people, granting +2 to research rolls.
Tacho lacked the resources at the time to build more temples, so theyâll make do with pilgrimages to Sola Eclipsa for now.
While the explorers were still there, you hassled them about every detail about the old world. They tell you of an expanding empire of islanders, a coastline titan of a civilisation, mighty beast riding conquerors and a powerful trade mogul. Montezuma is dying to meet all these new civilisations, but until they can cross the vast emptiness that separates them, they will have to wait. Perhaps if you ask nicely, Kugelland will let you hitch a ride on their vessels?
Also, you were visited by the Canadians. They were a bit condescending on your beliefs, but you still greeted them, trading furnaces for their parchments.
Villages: MexihĂ [Capital][3378], Austhuala [2000], Tacho [2022], Texcoco [2350], Xalapa [2325], Ocuituco [2825], Chiapan [2570]
Region: Mexican Valley, Mexico
Stability: Strong 5
Population: 17470
Jobs: Militia [188], Builder [350], Farmer [400]
Status: Civilization, QUEST Build a city for the Mayans (2 turns)
Type: Shaman (You are devoted to helping others while pondering about the mysteries of the Cosmos. This grants you a bonus in tech research and initial reputation)
Tools: Standard (Obsidian), Telescope [+2], Medicine, Canal
Structures: Adobe House, Farms, Beehive, Palace [+3], Sola Eclipsa (Landmark), Road (Dirt [+2 or 3]), Granary, Market [+4], School [+2]
Domestic: Honeybee, Turkey
Science: Intermediate Mathematics [+3], Chemistry [+2], Intermediate Physics [+3], Biology
Other: Agriculture, Parchment [+3], Division of Labour, Furnace, Government [+2], Iron, Fishing
Government Type: Monarchy
Policies: The Laws of Man
Global Happiness: Happy 3
Crime rate: Low 3
State: Great 3
Source of Income: Pilgrimage, Trade route
Pacifist, Spiritual, Modernist
Army: 0
Type: N/A
Weapons: Advanced Melee (Iron Spear, Obsidian Sword [+4]), Basic Ranged (Shortbow [Flaming [+1 or 2]), Intermediate Armour (Bronze [+3]), Basic Siege (Catapult [+2 or 5]), Intermediate Protection (Bronze Shields [+3])
Infrastructure: Training Academy [+2], Walls (Stone [-2])
Name: Tonatiu
Deity: Sun, Rain and Agriculture
Beliefs: Sacrifices are necessary to keep the world going, all life is equally important except for the Sun, the Rain and Agriculture, death means eternal respite for the dead.
Reputation: Good 2
Shared technology: Furnace, Iron Melee
Reputation: Neutral 1
Reputation: Unavailable
Reputation: Unavailable
Reputation: Unavailable
Reputation: Unavailable
Reputation: Neutral 1
Shared technology: Furnace, Parchment
Leader: Kada Khan
Actions: [Global] New City, [Global] New City, [Global] Fortress, [Global] Intelligence Network, [Global] Trade with Tarkahmehd
Result: 15/20 +6 = 20/20!, 18/20 +6 = 20/20!, 12/20 +6 = 18/20, 10/20 +6 = 16/20, 8/20 +5 = 13/20
You build two new cities and one fortress. While the fortress doesnât increase your population or add an extra global action, it grants a bonus to defense rolls and can only be inhabited by soldiers.
You establish an intelligence network, which grants -4 to spy rolls of opponents.
You send a trade expedition to Tarkahmehd, trading your knowledge of baths, embassies and some silk spiders for their standard mathematics and physics.
Embassy roll: 17/20
You improve your relations with China, who reveal that they have federated with Britannia, which means you canât acquire them unless you get them to leave the union. They also reveal their good relations with Indus, whom they have established a trade route with, and have great relations with Gojoseon, the Koreans.
The Treaty of Babylon is rewritten, you get Bataar back in exchange for the resuming of the Persian invasion of Phoenicia.
Since Hellenes is frozen you get one more timebank action.
Cities: Kherzit [Capital][2252], Akkalat [1045], Odokh [1627], Baltakhand [1120], Burkhag Beleg [1035], Ulaan [1100], Zaluu Khot [1060], Bataar [1100], Daichin [1050], Anchin [1050], Fort Kharuul [1000]
Region: Mongolia
Stability: Sturdy 4
Population: 11852
Jobs: Military [2000], Misc [9852]
Status: Civilization, Sieging (4 turns left)
Time Bank: 2
Type: Progressive (Moving away from your violent past, you turn to a more peaceful and research-focused drive, granting a bonus in tech and infrastructure rolls)
Tools: Mechanised, Wheel, Chariot, Hot Air Balloon, Raft, Mail [+3 or 4], Bath [-2], Gears
Structures: Fancy House, Research hub [+3], Road (Stone Brick [+3 or 4]), Port [Success][+2], Embassy [+4], Sewers [-2], Intelligence Network [-4]
Domestic: Horses, Sheep, Elk, Hunting Dogs, Silk Spider, Eagle
Science: Linguistics [+2], Standard Mathematics [+2], Physics [+1]
Other: Riding, Religion, Furnace, Iron, Fishing, Division of Labour, Government [+2], Writing [+2], Currency [+2 or 5], Agriculture, Floating lantern, Silk
Government Type: Monarchy
Policies: Sovereignty, City Planning, Law, Treaty of Babylon
Global Happiness: Very Happy 4
Crime rate: Non existent 5
State: Good 2
Source of Income: Raids
Warfare, Herding, Religion, Sacrifice, Intimidating
Army: 2000 units
Type: Musketeer [450], Infantry [270], Heavy Infantry [180], Cavalry [180], Elite Guard [20], Ballooner [900 (300 balloons)]
Weapons: Advanced Melee (Halberd [+2], Iron [Scimitar][+4]), Basic Gun (Musket [+2]), Advanced Armour (Chain [+4][Fear]), Advanced Protection (Iron shield[+4]), Basic Artillery (Bomb [+2], Cannon [+2 or 7])
Deity: Yargoyin
Beliefs: Yargoyin needs sacrifices (animal or human) or the animals of the steppe will slow and die. Yargoyin helps those that hold themselves high in the societal food chain. Warriors are to be utmost respected. Conquering feeds Yargoyin as much as sacrifices.
Reputation: Good 2
Shared technology: Horse, Iron, Currency, Writing, Wheel, Iron shield, Agriculture
Reputation: Great 3
Shared technology: Iron, Furnace, Silk, Horses
Reputation: Chilly -1
Shared technology: Cannon, Musket, Sheep, City Planning, Embassy, Spider, Bath, Maths II, Physics
Reputation: Great 3
Embassy established
Reputation: Chilly -1
Leader: Adalald
Actions: [Global] Colony, [Global] Lift Quarantine, [Global] Chemistry, [Global] Better tools
Result: 13/20 +9 = 20/20!, 14/20 +2 = 16/20, 19/20 +11 = 20/20!, 12/20 +11 = 20/20!
You establish a colony in the Arawak island, which you can use to expand your sphere of influence and expansion scope.
Once you lifted the quarantine, people were happy to be free again, increasing happiness and stability.
You develop chemistry, which grants +2 to science rolls, and accidentally discover gunpowder as a result. Itâs funny how things just seem to happen by chance, wouldnât you say?
You mechanise your tools, which helps increase population.
Also, you were visited by Britannia, who offered you their knowledge of stargazing to help with your exploration. Stargazing grants +2 to sailing rolls. Youâre now allies.
Villages: Statdburg [Capital] [235], Zweibach [175], Generischesdorf [200], Nienstadtburg [170]
Region: Austria, Europe
Stability: Steady 3
Population: 880
Jobs: Researcher [66], Explorer [30], Farmer [35], Soldier [35], Spearman [25], Archer [25], Builder [30]
Status: Civilization
Type: Expansionist (You want to spread your tribe all over the world, which comes with a bonus in structure and exploration rolls)
Tools: Iron Age, Caravel [+4], Loom, Roman Concrete [+4], Medicine [-1], Gears, Soap [-2], Cartography [+2 or 3], Stargazing [+2]
Structures: Cottage, Farm, Sewage, Hospital [-2], Science hub [+3], Hospital [-2]
Domestic: Pig, Spider, Horse, Honeybee
Science: Intermediate Mathematics [+3], Intermediate Linguistics [+4], Physics [+1], Chemistry [+2]
Other: Agriculture, Furnace, Iron, Division of labour, Writing [+2], Pottery, Furnace, Silk Fabric, Fishing, Government [+2], Soup [-1], Gunpowder
Government Type: Monarchy
Policies: Quarantine
Global Happiness: Pretty Happy 2
Crime rate: Pretty Low 2
State: Good 2
Source of Income: Trade
Trade, Modern, Agriculture, Survivor
Army: 85
Type: Soldier (Infantry) 35, Spearman (Infantry) [25], Archer [25]
Weapons: Advanced Melee (Iron Sword, Spear [+4]), Intermediate Ranged (Recurve Bow [Copper][+3]), Standard Protection (Copper Large Shield [+2]), Tactic (Shield Wall [+2], Phalanx [+2]) TEMP Guard Post (2 turns [-3])
Reputation: Great 3
Shared Technology: Copper long shield [+2], Writing [+2], Division of labour, Furnace, Fishing, lantern, Soup
Reputation: Great 3
Shared technology: Iron, Furnace, Silk, Horses
Reputation: Ally 4
Shared Technology: Microscope [+2], , Science Hub, Roman Concrete, Sewers, Hospital, Mathematics, Linguistics, Cartography, Stargazing
Reputation: Ally 4
Shared Technology: Science Hub, Hospital
Reputation: Neutral 1
Reputation: Neutral 1
Leader: Wilhelm Von Wilhelmland
Actions: [Global] Chemistry, [Global] Roads
Result: 14/20 +2 = 16/20, 7/20
You develop a basic knowledge of chemistry, which grants +2 to science rolls.
You fail to establish roads.
You have enough population to become a civilization.
Villages: Wilhelmlans [Capital] [104], Wilhelmshaven [58]
Region: Saxony, Elbe
Stability: Steady 3
Population: 162
Jobs: Farmer [50], Warrior [51], Intellectual [24], Builder [27], Officer [10]
Status: Sedentary Agricultural Village
Type: Warmonger (War is a very important part of your civilization, granting a bonus in combat rolls but a malus in initial reputation)
Tools: Standard (Flint, Stone), Irrigation
Weapons: Standard Melee (Copper Spear, Sword [+2]), Basic Ranged (Shortbow), Standard Shield (Copper [+2])
Structures: Log cabin, Farm
Domestic: Cats, Cattle, Hunting Dogs, Horse, Goat, Chicken
Science: Chemistry [+2]
Other: Agriculture, Division of Labour, Oven, Copper, Writing [+2], Riding
Reputation: Neutral 1
Shared technology: Horse, Dog
Reputation: Great 3
Shared technology: Goat, Chicken, Cat, Hunting Dog
Leader: Petter Oisson
Actions: [Global] Geology, [Global] Furnace
Result: 14/20 +2 = 16/20, 16/20 +2 = 18/20
As you study different rock types, you develop a better understanding of them, granting +1 to infrastructure rolls.
You improve your ovens by making kilns. These new furnaces are strong enough to even melt iron!
Villages: Archalburg [Capital] [95], Flodan [41]
Region: Obi river, Northwest Siberia
Stability: Steady 3
Population: 136
Jobs: N/A
Status: Sedentary Agricultural Village
Type: Scavenger (Youâre used to scrounging for resources, which made you really good at scavenging, granting a bonus in exploration and infrastructure rolls)
Tools: Bronze Age, Net, Medicine, Sailboat [+2]
Weapons: Standard Melee (Bronze Spear, Sword [+3]), Basic Ranged (Shortbow)
Structures: Log cabin, Farm
Domestic: Reindeer, Chicken
Science: Geology [+1]
Other: Agriculture, Fishing, Trapping, Division of Labour, Furnace, Bronze, Writing [+2]
@blackjacksike @Mr.Pigeon @TeaKing @Evolution4Weak @zenzonegaming @OoferDoofer @MechanicalPumpkin @Nover452 @PositiveTower @Gotor
Oh wow I discovered dodos? : O
Action one: study the dodos
Action two: study civilizations in America
Action three: Research bombs
Action four: start building a wall around my capital city
Action five: research better art
Action six: establish a small colony on the dodo island
Action seven: make sure that the colonists donât eat too many dodos
Action eight: research shovels
[In constructionâŚ]
For years, the Kugelland Germans have suffered the wrath of the gods. When the earth opened and tried to swallow us, we managed to survive. When a strange disease ravaged through our lands and killed many of us, we managed to survive. And now, when the plague has been erradicated, we discovered GewĂźrzland, and Nienstadtburg was established. Our population has doubled since the plague ended, and we discovered the secrets of a strange powder. The golden age of Kugelland has started. -Adalald Adalheidis
PM turn
Action I: Research gunpowder
Action II: Create a city for the Mayans (and let them name it, of course)
Action III: Found a city near the coastline
Action IV: Research sailing
Action V: Offer a trade route to the Canadians (@zenzonegaming)
Action VI: Interact some more with Kugeland in hopes of finding innovative ideas for Mexica (@Nover452)
Action VII: Develop Humanism
Action: Repair One Of My Cities
Action 2: Create A New City And Call It âCorenaâ
Action 3: Upgrade Our Gun With Scopes To Improve Aim
Action 4: Try Again To Develop An Anti-Siege Tactic
Action 5: Research Geology
Action 6: Improve Our Chemestry
Action 7: Upgrade Our Steam Engine To A Watt Engine Or Newcomen Engine (If i am using a Savery engine)
Action 8: Try To Find/Explore America
Action 9: Trade With Kugelland
Action 10: Use Our New Steam Engine For Mining And Our Blast Furnaces
Yeah i think i will quit
The great emperor of Mongolia has had a vision. Yargoyin showed him and abandoned village, far away, farther away than even the Egyptian province. Consulting his priests, he realizes this is a calling. He sends men to discover this strange village. (this is an action to find the first stageâs village.)
Action: Improve boats
Action: Embassy in Persia
Action: Go to Gojoseon, offering advantageous trade (to improve relations).
Action: Go to Indus, offering advantageous trade (to improve relations).
Action: Blast furnaces
Action: Improve mining equipment
Action: Establish new city on the coast, called Telelt
Action: Trade with Persia
Action: Build Hospitals
Action: Town Hall
Action: Trade with Tarkamehd (i want paper, glass, and leather, and maybe springs for stuff that will raise my population)
Action: Try to convince China to leave Federacia, and maybe make a trade.
Action 1: explore melting of iron. Create iron tools.
Action 2: explore medicine
action 1: using the new furnaces, develop our metal.
action 2: trade with Mexica using syrup and big houses for to be taught their math and biology.
Ya know what i think i will join again and manage this somehow
Action 1:Civilize and become an Absolute Monarchy.Change my archetype to Expansionist
Action 2:Establish better diplomatic ties with britain