The Thrive Odyssey

population

Farmer [50], Warrior [51], Intellectual [24], Builder [27], Officer [10]

Action:Research chemistry
Action 2:Build roads
New village name is Wihelmshaven

1 Like

Action I: Increase relations with the Mayans

Action II: Build canals in MexihĂ 

Action III: Send scouts to explore the region (in hopes to find a coastline)

Action IV: Build schools in MexihĂ 

Action V: Develop medicine

Action VI: Build a temple in Tacho

Action VII: Find out more about Kugeland

1 Like

Well, it seems like i’ve started the exploration age


Actions but Simplified because phone

Time Bank: Send 10 Farmers, 10 Soldiers, 10 Researchers and 10 Builders to make a village south of the Arawak Island [ Nienstadtburg ]
Stadtburg: Lift the quarantine policy
Zweibach: Try to Make gunpowder (If i can’t then chemistry)
Generischesdorf: Improve the tools
pls tell me i can do those actions

1 Like

Action 1: explore geology (and create mines)
Action 2: explore blacksmithing
2 village name: Flodan

1 Like

Blackjacksike’s actions are PMed (self-reminder)

1 Like

Action: New city called Daichin to the east of central mongolia
Action: New city called Anchin slightly south of Daichin
Action: Create fortress city (i don’t know, something good at defense) at the Persian border called Kharuul
Action: Create intelligence network.
Action: Create mail service throughout alliance and offer it to china and persia.
Action: Give tarkamehd baths, embassies, and silk spiders for Mathematics IV and Intermediate Physics
Action: Trade Hellenes sewers and gears for fertilizer and triremes

Division of Labor

2000 military

  1. 270 Infantry
  2. 180 heavy infantry
  3. 450 archers
  4. 180 Cavalry
  5. 20 Kada elite guard
  6. 300 balloons (900 people)

The rest are food production and diplomacy rolls
All non-military personnel will be trained as militia in case of attack

Action one: even better boats (if I cannot do that, sail to America and scout the land)

Action two: since I have chemistry now, I research gunpowder.

Action three: improve my infrastructure

Action four: make roads/paths so my cities can be more easily connected

Action five: sail to islands to try to find islands to colonize

1 Like

@yp364 you have 2 more days to post your actions. If you don’t post, since it’ll be the 3rd time, your civ will be frozen in time, like Pentaphon’s civ.

1 Like

Here is the map of Kherzit (my capital)

Summary

Feel free to ask what certain buildings are.

BTW @OmnipotentFNarr use this for any siege battles

4 Likes
Story

The age of industrialisation is among us, as the steam engine is finally harnessed by a prosperous civilisation. Exploration is also rampant, as people keep sending their best boats around, looking for new land and exotic wares.

It seems the fate of the Hellenes is shrouded in mystery. There’s really nothing that points to what lead them to disappear overnight. Perhaps they were taken by a volcanic eruption? We’ll never know…

Volume 2: Divusion
Round 63 - 250 CE

Semetica
Phoenicia

Leader: Tekis

Actions: [Global] Trade route with Kugelland, [Global] More Tyrinics, [Global] Biology, [Global] Astronomy
Result: 9/20 +7 = 16/20, 11/20 +5 = 16/20, 4/20 +12 = 16/20, 19/20 +12 = 20/20!
You establish a trade route with Kugelland, trading silk for purple dye, which is sure to bring in wealth and prosperity.

You manage to persuade Britannia to join the Tyrinics, adding another nation to the roster.

You develop basic biology and standard astronomy.

So uh, normally you’d be attacked by Persia, but I don’t feel like doing the roll, so you’re getting attacked next turn. Prepare yourself!

Villages: Tyre [Capital][346], Phoenix [180], Carthage [230]
Region:Southern Lebanon, Middle East
Stability: Sturdy 4

Population: 756
Jobs: Farmer [26], Fisher [26], Potter [14], Priest [9], Scout [9], Builder [18], Hunter [18], Medic [14], Scientist [20], Soldier [104], Cavalry [203], Bowman [199]
Status: Civilization

Type: Bard (Thanks to your entertainment, you get a bonus to diplomacy and trade with other nations)

Politics

Government Type: Constitutional Monarchy
Policies: Laws
Global Happiness: Utopic 5
Crime rate: Non-existent 5

Culture

Trading, Religious, Diplomatic, Shifty, Sports, Artistic, Cooking, Sophisticated

Religion

Deity: the Four Primordial Elements
Beliefs: They must be entertained through singing and dancing.

Hollow Sand

Leader: Bizarre Pumpkin
Actions: [Global] Explore the Americas, [Global] Gunpowder, [Global] Workshop, [Global] Roads, [Global] Explore Islands
Result: 13/20 +4 = 17/20, 2/20 +9 = 11/20, 17/20 +3 = 20/20!, 9/20 +3 = 12/20, 7/20 +4 = 11/20
You Send some boats across the ocean in search of new land. You find the Warao in modern-day Venezuela, who greet you nicely.

Thanks to your knowledge of chemistry, you discover gunpowder.

To improve building, you make workshops for your builders, which adds +3 to infrastructure rolls.

By connecting buildings with dirt roads, you get +2 to infrastructure rolls, or +3 to trade rolls with a nation you’ve established a trade route with.

This time, you send your ships East, in search of some islands to colonise. They find a peculiar deserted island inhabited by strange flightless birds, unalerted by your presence. They look like pigeons and eat berries and… rocks? How strange…

Small reminder that you still have 3 timebank actions. They don’t expire, but I’m just reminding you in case you forgot.

Villages: Hollow Dust [Capital][92], Currency [70], LOSERVILLE [50], Ex-Bananaramia [80]
Region: Sinai Peninsula, Egypt
Stability: Sturdy 4

Population: 292
Jobs: Soldier [21], Farmer [58], Blacksmith [46], Engineer [55], Philosopher [30], Fisherman [2]
Status: Civilization, Plague
Time Bank: 3

Type: Trader (You like wealth and love acquiring it even more, so naturally, you get along well with people who are willing to trade their wealth with you. You gain a bonus in trading and initial reputation)

Politics

Government Type: Constitutional Monarchy
Policies: Quarantine [-2]
Global Happiness: Happy 3
Crime rate: Low 3

Culture

Trade, Pacifist

Technology

Tools: Bronze Age, Cargo Vessel [+2 or 4], Wheel, Gunpowder, Hot Air Balloon, Masonry [+3]
Structures: Mud hut, Farm, Hospital, Temple, Prision, Tyrinics (4 civ), Workshop [+3], Road (Dirt [+2 or 3])
Domestic: Goat, Horse
Science: Intermediate Mathematics [+3], Standard Physics [+2], Standard Chemistry [+3], Biology, Standard Astronomy
Other: Fishing, Agriculture, Pottery, Religion, Medicine [-1], Division of Labour, Currency [+2 or 5], Furnace, Iron, Government [+2], Riding, Cheese, Writing [+2], Purple Dye, Gunpowder

Economy

State: Excellent 4
Source of Income: Trade, Tourism

Military

Army: 526
Type: Infantry [104], Cavalry [203], Bowman [199]
Weapons: Advanced Melee (Iron Sword, Trident [+4], Javelin [+2]), Standard Ranged (Longbow [Iron][+3]), Advanced Protection (Iron Shield [+4]), Rhinoceros [+2 or 3], Advanced Armour (Chain [+4]), Sport [+1], Basic Artillery (Bomb [+2])
Infrastructure: Training Academy [+2]

Relations
Mongolia

Reputation: Good 2
Shared technology: Wheel, Writing, Agriculture, Iron Shield

Britannia

Reputation: Ally 4
Shared technology: Furnace, Iron

Kugelland

Reputation: Ally 4
Shared technology: Furnace, Division of labour, Fishing, lantern, Soup

Persia

Reputation: Hostile -2

Federacia
Britannia

Leader: King James

Actions: [Global] Federate with China, [Global] Improve relations with Kugelland, [Global] Secret, [Global] New city
Result: 6/20 +16 = 20/20!, 19/20 +16 = 20/20!, 16/20 +10 = 20/20!, 18/20 +7 = 20/20!
You federate with China, which grants you yet another civ to micromanage mwahahaha! You also get their technology and relations. They had established a trade route with the Indus, whom they have good relations with, and have great relations with the Gojoseon civ (Korea).

To improve your relations with Kugelland, you offer stargazing to help them on their explorations, which makes you allies now!

Your secret is a success, it grants +3.

You establish a new city, granting you an extra global action.

Also, I decided that geology grants a bonus to infrastructure rolls.

You farmers establish permanent farms, increasing your population.

Cities: Londinium [Capital] [954], Winchester [940], Liverpool [850], Oxford [856], Truro [850]
Region: British Isles, Europe
Stability: Steady 3

Population: 4250
Jobs: Farmer [642], Soldier [640], Knight [640], Archer [639], Maester [639]
Status: Civilization

Type: Diplomat (Thanks to your smooth-talking skills, you know how to convince people that you are nice, giving you a bonus to diplomacy and initial reputation)

Politics

Government type: Monarchy
Policies: Royal Federation, Law of Laicity, City Planning
Global Happiness: Pretty Happy 2
Crime rate: Low 3

Culture

Pacifist, Survivor, Modernism, Agrarian, Diplomat

Lucania

Leader: Dukes Remus & Romulus

Actions: [Global] Secret, [Global] New City, [Global] New City
Result: 2/20 +10 = 12/20, 19/20 +8 = 20/20!, 14/20 +8 = 20/20!
Your secret is a success, I’ll explain in more detail in a PM.

You build two new cities, increasing your population and granting two more global actions.

Lucania’s farmers maintain the permanent farms, increasing your population.

Cities: Potentia [Capital][1000], Metapontum [950], Grumentum [850], Rema [900], Roma [900]
Region: Southern Italy, Europe
Stability: Steady 3

Population: 4600
Jobs: Farmer [326], Soldati [530], Cavalieri [530], Arcieri [529], Dottori [529]
Status: Civilization

Type: Modernist (Always in pursuit of innovation, you get a bonus in tech research rolls)

Politics

Government type: Federal Duchy
Policies: Sovereignty
Global Happiness: Happy 3
Crime rate: Low 3

Culture

Diplomat, Agrarian, Trader

China

Leader: Han Dynasty

Actions:
Result:

Cities: Chang’an [Capital][1400], Wuwei [1100], Xi’an [1100], Hanzhong [1100], Nanyang [1100]
Region: China, East Asia
Stability: Steady 3

Population: 5800
Jobs:
Status: Civilization

Type: Trader (You love wealth and you love acquiring it even more, granting a bonus in trade and initial relations)

Politics

Government type: Dynasty
Policies: Sovereignty
Global Happiness: Happy 3
Crime rate: Low 3

Culture

Diplomat, Trader

Technology

Tools: Mechanised, Fluyt [+2 or 4], Nets, Stargazing [+2], Microscope [+2], Wheel, Cartography [+3 or 5], Gears, Coil Spring, Roman Concrete [+4], Irrigation
Structures: Stone houses, Permanent Farm, Road (Stone [+3 or 4]), Granary, Secret [-4]
Domestic: Horse, Cattle, Hunting Dogs, Honeybee, Goat, Sewers [-2], Hospital [-2], Science Hub [+3], Silkworm
Science: Intermediate Mathematics [+3], Intermediate Chemistry [+3], Intermediate Linguistics [+4], Geology [+1], Intermediate Secret [+3]
Other: Agriculture, Furnace, Iron, Fishing, Division if Labour, Trapping, Paper [+4], Glass, Government [+2], Riding, Gunpowder, Currency [+2 or 5], Embassy [+4], Silk fabric, Diamonds

Economy

State: Good 2
Source of Income: Trade, Agriculture

Military

Army: 4676
Type: Infantry [1170], Cavalry [1170], Archer [1168], Medic [1168]
Weapons: Advanced Melee (Iron Spear, Claymore, Battle Ax [+4], Javelin [+2]), Advanced Ranged (Musket [+2]), Basic Armour (Cloth [+1]), Advanced Protection (Iron Shield [+4], Buckler [+1]), Basic Siege (Catapult [+2 or 5])
Infrastructure: Reinforced Walls (Cannon [-4])
Tactics: Ranks [+1]

Relations
Celts

Reputation: Ally 4

Kugelland

Reputation: Ally 4
Shared technology: Microscope, Science Hub, Roman Concrete, Sewers, Hospital, Mathematics, Linguistics, Cartography, Stargazing

Tarkahmehd

Reputation: Great 3
Shared technology: Chemistry, Cartography, Musket, Currency, Granary, Gunpowder, Horse, Spring, Gear, Glass, Microscope, Ranks, Walls, Buckler, Catapult

Wilhenks

Reputation: Neutral 1
Shared technology: Goat, Dog

Indus

Reputation: Good 2
Trade route established

Gojoseon

Reputation: Great 3

Canada

Leader: Leader McLeaderson IV

Actions: [Global] Laws, [Global] Government, [Global] Exploration
Result: 17/20, 9/20 +8 = 17/20, 18/20 +8 = 20/20!
You implement basic laws, which help reduce the crime rate.

To manage more complex things, a monarchy is established, which grants +2 to research rolls.

You sail South, looking for nations to trade with. You discover a big empire, presenting themselves as Mexica, who greet you kindly, despite your rude behaviour. Since it’s a 20, you can trade right away. They give you the knowledge of furnaces in exchange for your parchments.

Villages: VillageName [Capital] [108], NewVillage [38]
Region: Vancouver Island, Canada
Stability: Steady 3

Population: 168
Jobs: N/A
Status: Sedentary Agricultural Village

Type: Rationalist (Your actions are always out of logic and rarely factor in emotions. This grants you a big bonus to research rolls but a malus in relations and religion)

Technology

Tools: Copper Age, Wheel, Sailboat [+2], Stargazing [+2]
Structures: Big house, Smithy [Success], Farm
Domestic: Hunting Dogs
Science: Physics [+1]
Other: Agriculture, Furnace, Copper, Parchment [+3], Division of Labour, Maple Syrup

Politics

Government Type: Monarchy
Policies: Law
Global Happiness: Pretty Happy 2
Crime rate: Low 3

Economy

State: Poor 1
Source of Income: Agriculture

Culture

Modernism

Military

Army: 0
Type: N/A
Weapons: Standard Melee (Copper Spear, Sword [+2]), Basic Range (Shortbow), Standard Armour (Copper [+2])

Relations
Mexica

Reputation: Neutral 1
Shared technology: Furnace, Parchment

Tarkahmehd

Leader: Evolution4Weak

Action: [Global] Repair city, [Global] Repair city, [Global] Repair city, [Global] Steam Engine, [Global] Propaganda, [Global] Machine tools, [Global] Anti-Siege Tactics, [Global] Disaster Relief Programme
Result: 1/20 +6 = 7/20, 8/20 +6 = 14/20, 15/20 +6 = 20/20!, 15/40 +21 = 36/40, 14/20 +2 = 16/20, 16/40 +21 = 37/40, 9/20, 17/20 +2 = 19/20
You fail to repair one of the cities, but the other two are restored to their former glory. Only Lilac is still in dire need of repair.

The power of steam is now at your fingertips! With the steam engine, you can build lots of complex machines!

To restore the people’s faith in you, you deploy propaganda posters all over the towns, awakening the patriotism of the people and raising stability and happiness.

By building machine tools, it’s much easier to build things, granting +2 to infrastructure rolls.

You once again fail to develop anti-siege tactics.

You set up a disaster relief programme, which, using stores in the granaries and vacant bunkers, provides food and shelter to those affected by disasters. This grants -2 to natural disasters and increases happiness.

Also, you were visited by Mongolia, who traded their baths, spiders and embassies for physics and tier 2 maths.

Cities: Acirema [Capital][2080], Anawal [1025], Latipa [3065], Aether [1699], Lilac [2085], Ecie [2 025], Armand [2465], Balena [2025], Dirdam [2025], Tarcie [3000], Larion [2500]
Region: Portugal, Europe
Stability: Sturdy 4

Population: 23994
Jobs: Fisherman [2399], Farmer [2399], Herder [2399], Builder [4798], Philosopher [4798], Scout [2399], Soldier [4802]
Status: Civilization

Type: Scout (You know the land like the back of your hands, which comes with the perk of a bonus in spying and exploration)

Technology

Tools: Machine tools [+2], Net, Caravel [+4], Mail [+3 or 4], Cannon, Cartography [+3 or 5], Microscope [+2], Steam Engine, Bath [-2]
Structures: Cottage, Farms, Storehouse, Town Hall [+3], Evo’s Code of Law [Landmark], Roads (Stone Brick [+3 or 4]), Bunker [-3], Millstone, Science hub [+3], Windmill [Success], Dock [+2][Success], Granary, Spy-Away [-4], Hospital, Watermill, Sewage [-2], Workshop [+3], Embassy
Domestic: Chicken, Goat, Sheep, Horse, Eagle, Silk Spider
Science: Mathematics V [+4], Intermediate Physics [+3], Chemistry [+2]
Other: Fishing, Trapping, Agriculture, Government (Hierarchy) [+2], Division of Labour, Pottery, Blast Furnace, Steel, Paper [+3], Currency [+2 or 5], Gunpowder, Charcoal, Riding, Gear, Spring, Camouflage [+3], Glass, Secret, Leather

Politics

Government Type: Gerontocracy
Policies: Law, Sovereignty, City Planning, Rule of ⅓, Propaganda, Disaster Relief Programme
Global Happiness: Very Happy 4
Crime rate: Non Existent 5

Economy

State: Excellent 3
Source of Income: Trade, Fishing

Culture

Fishing, Arts, Authority, Agrarian

Military

Army: 4802 units
Type: Infantry [1200], Rifleman [1201], Navy [1200], Cavalry [1201]
Weapons: Advanced Melee (Iron Spear, Sword [+4]), Advanced Range (Rifle [+3], Cylinder [+1]), Basic Siege (Catapult [+2 or 5]), Advanced Protection (Steel Shield [+5], Buckler [+1]), Advanced Armour (Steel [+6]), Firespitter [+4]
Infrastructure: Advanced Reinforced Walls (Cannons [-4]), Watchtower [-2], Training Academy [+2]
Tactics: Camouflage [+3], Shield Wall [-2], Ranks [+1]

Relations
Kugelland

Reputation: Ally 4
Shared Technology: Science Hub

Britannia

Reputation: Great 3
Shared technology: Cartography, Chemistry, Musket, Currency, Granary, Gunpowder, Horse, Spring, Gear, Microscope, Glass, Ranks, Walls, Buckler, Catapult

Mongolia

Reputation: Chilly -1
Shared technology: Cannon, Musket, Sheep, City Planning, Embassy, Spider, Bath, Maths II, Physics

Semetica

Reputation: Good 2

Mexica

Leader: Montezuma

Actions: [Global] Improve relations with Mayans, [Global] Build Canals, [Global] Scout the region, [Global] Build schools, [Global] Temples, [Globa] Find out more about Kugelland
Result: 17/20, 11/20 +2 = 13/20, 12/20 +2 = 14/20, 18/20 +2 = 20/20!, 6/20 +2 = 8/20, 15/20
To improve your relations with the warring Mayans, you offered your knowledge of ironsmithing and even threw in some iron spears and obsidian swords. The Mayans were grateful, and trusted you enough to send you on a quest. They give you 2 turns to build a city for them so that they may expand.

You build canals, which bring water where there normally isn’t which creates more land suitable for farming and settlement, increasing your population.

You explore to the East until you arrive at the shores of a lake with no end. Is that where Kugelland came from?

To educate the Mexican children, you establish schools, which help raise smart people, granting +2 to research rolls.

Tacho lacked the resources at the time to build more temples, so they’ll make do with pilgrimages to Sola Eclipsa for now.

While the explorers were still there, you hassled them about every detail about the old world. They tell you of an expanding empire of islanders, a coastline titan of a civilisation, mighty beast riding conquerors and a powerful trade mogul. Montezuma is dying to meet all these new civilisations, but until they can cross the vast emptiness that separates them, they will have to wait. Perhaps if you ask nicely, Kugelland will let you hitch a ride on their vessels?

Also, you were visited by the Canadians. They were a bit condescending on your beliefs, but you still greeted them, trading furnaces for their parchments.

Villages: MexihĂ  [Capital][3378], Austhuala [2000], Tacho [2022], Texcoco [2350], Xalapa [2325], Ocuituco [2825], Chiapan [2570]
Region: Mexican Valley, Mexico
Stability: Strong 5

Population: 17470
Jobs: Militia [188], Builder [350], Farmer [400]
Status: Civilization, QUEST Build a city for the Mayans (2 turns)

Type: Shaman (You are devoted to helping others while pondering about the mysteries of the Cosmos. This grants you a bonus in tech research and initial reputation)

Technology

Tools: Standard (Obsidian), Telescope [+2], Medicine, Canal
Structures: Adobe House, Farms, Beehive, Palace [+3], Sola Eclipsa (Landmark), Road (Dirt [+2 or 3]), Granary, Market [+4], School [+2]
Domestic: Honeybee, Turkey
Science: Intermediate Mathematics [+3], Chemistry [+2], Intermediate Physics [+3], Biology
Other: Agriculture, Parchment [+3], Division of Labour, Furnace, Government [+2], Iron, Fishing

Politics

Government Type: Monarchy
Policies: The Laws of Man
Global Happiness: Happy 3
Crime rate: Low 3

Economy

State: Great 3
Source of Income: Pilgrimage, Trade route

Culture

Pacifist, Spiritual, Modernist

Military

Army: 0
Type: N/A
Weapons: Advanced Melee (Iron Spear, Obsidian Sword [+4]), Basic Ranged (Shortbow [Flaming [+1 or 2]), Intermediate Armour (Bronze [+3]), Basic Siege (Catapult [+2 or 5]), Intermediate Protection (Bronze Shields [+3])
Infrastructure: Training Academy [+2], Walls (Stone [-2])

Religion

Name: Tonatiu
Deity: Sun, Rain and Agriculture
Beliefs: Sacrifices are necessary to keep the world going, all life is equally important except for the Sun, the Rain and Agriculture, death means eternal respite for the dead.

Relations
Maya

Reputation: Good 2
Shared technology: Furnace, Iron Melee

Kugelland

Reputation: Neutral 1

Semetica

Reputation: Unavailable

Federacia

Reputation: Unavailable

Mongolia

Reputation: Unavailable

Tarkahmehd

Reputation: Unavailable

Canada

Reputation: Neutral 1
Shared technology: Furnace, Parchment

Mongolia

Leader: Kada Khan

Actions: [Global] New City, [Global] New City, [Global] Fortress, [Global] Intelligence Network, [Global] Trade with Tarkahmehd
Result: 15/20 +6 = 20/20!, 18/20 +6 = 20/20!, 12/20 +6 = 18/20, 10/20 +6 = 16/20, 8/20 +5 = 13/20
You build two new cities and one fortress. While the fortress doesn’t increase your population or add an extra global action, it grants a bonus to defense rolls and can only be inhabited by soldiers.

You establish an intelligence network, which grants -4 to spy rolls of opponents.

You send a trade expedition to Tarkahmehd, trading your knowledge of baths, embassies and some silk spiders for their standard mathematics and physics.

Embassy roll: 17/20
You improve your relations with China, who reveal that they have federated with Britannia, which means you can’t acquire them unless you get them to leave the union. They also reveal their good relations with Indus, whom they have established a trade route with, and have great relations with Gojoseon, the Koreans.

The Treaty of Babylon is rewritten, you get Bataar back in exchange for the resuming of the Persian invasion of Phoenicia.

Since Hellenes is frozen you get one more timebank action.

Cities: Kherzit [Capital][2252], Akkalat [1045], Odokh [1627], Baltakhand [1120], Burkhag Beleg [1035], Ulaan [1100], Zaluu Khot [1060], Bataar [1100], Daichin [1050], Anchin [1050], Fort Kharuul [1000]
Region: Mongolia
Stability: Sturdy 4

Population: 11852
Jobs: Military [2000], Misc [9852]
Status: Civilization, Sieging (4 turns left)
Time Bank: 2

Type: Progressive (Moving away from your violent past, you turn to a more peaceful and research-focused drive, granting a bonus in tech and infrastructure rolls)

Technology

Tools: Mechanised, Wheel, Chariot, Hot Air Balloon, Raft, Mail [+3 or 4], Bath [-2], Gears
Structures: Fancy House, Research hub [+3], Road (Stone Brick [+3 or 4]), Port [Success][+2], Embassy [+4], Sewers [-2], Intelligence Network [-4]
Domestic: Horses, Sheep, Elk, Hunting Dogs, Silk Spider, Eagle
Science: Linguistics [+2], Standard Mathematics [+2], Physics [+1]
Other: Riding, Religion, Furnace, Iron, Fishing, Division of Labour, Government [+2], Writing [+2], Currency [+2 or 5], Agriculture, Floating lantern, Silk

Politics

Government Type: Monarchy
Policies: Sovereignty, City Planning, Law, Treaty of Babylon
Global Happiness: Very Happy 4
Crime rate: Non existent 5

Economy

State: Good 2
Source of Income: Raids

Culture

Warfare, Herding, Religion, Sacrifice, Intimidating

Military

Army: 2000 units
Type: Musketeer [450], Infantry [270], Heavy Infantry [180], Cavalry [180], Elite Guard [20], Ballooner [900 (300 balloons)]
Weapons: Advanced Melee (Halberd [+2], Iron [Scimitar][+4]), Basic Gun (Musket [+2]), Advanced Armour (Chain [+4][Fear]), Advanced Protection (Iron shield[+4]), Basic Artillery (Bomb [+2], Cannon [+2 or 7])

Religion

Deity: Yargoyin
Beliefs: Yargoyin needs sacrifices (animal or human) or the animals of the steppe will slow and die. Yargoyin helps those that hold themselves high in the societal food chain. Warriors are to be utmost respected. Conquering feeds Yargoyin as much as sacrifices.

Relations
Semetica

Reputation: Good 2
Shared technology: Horse, Iron, Currency, Writing, Wheel, Iron shield, Agriculture

Kugelland

Reputation: Great 3
Shared technology: Iron, Furnace, Silk, Horses

Tarkahmehd

Reputation: Chilly -1
Shared technology: Cannon, Musket, Sheep, City Planning, Embassy, Spider, Bath, Maths II, Physics

China

Reputation: Great 3
Embassy established

Persia

Reputation: Chilly -1

Kugelland

Leader: Adalald

Actions: [Global] Colony, [Global] Lift Quarantine, [Global] Chemistry, [Global] Better tools
Result: 13/20 +9 = 20/20!, 14/20 +2 = 16/20, 19/20 +11 = 20/20!, 12/20 +11 = 20/20!
You establish a colony in the Arawak island, which you can use to expand your sphere of influence and expansion scope.

Once you lifted the quarantine, people were happy to be free again, increasing happiness and stability.

You develop chemistry, which grants +2 to science rolls, and accidentally discover gunpowder as a result. It’s funny how things just seem to happen by chance, wouldn’t you say? :wink:

You mechanise your tools, which helps increase population.

Also, you were visited by Britannia, who offered you their knowledge of stargazing to help with your exploration. Stargazing grants +2 to sailing rolls. You’re now allies.

Villages: Statdburg [Capital] [235], Zweibach [175], Generischesdorf [200], Nienstadtburg [170]
Region: Austria, Europe
Stability: Steady 3

Population: 880
Jobs: Researcher [66], Explorer [30], Farmer [35], Soldier [35], Spearman [25], Archer [25], Builder [30]
Status: Civilization

Type: Expansionist (You want to spread your tribe all over the world, which comes with a bonus in structure and exploration rolls)

Technology

Tools: Iron Age, Caravel [+4], Loom, Roman Concrete [+4], Medicine [-1], Gears, Soap [-2], Cartography [+2 or 3], Stargazing [+2]
Structures: Cottage, Farm, Sewage, Hospital [-2], Science hub [+3], Hospital [-2]
Domestic: Pig, Spider, Horse, Honeybee
Science: Intermediate Mathematics [+3], Intermediate Linguistics [+4], Physics [+1], Chemistry [+2]
Other: Agriculture, Furnace, Iron, Division of labour, Writing [+2], Pottery, Furnace, Silk Fabric, Fishing, Government [+2], Soup [-1], Gunpowder

Politics

Government Type: Monarchy
Policies: Quarantine
Global Happiness: Pretty Happy 2
Crime rate: Pretty Low 2

Economy

State: Good 2
Source of Income: Trade

Culture

Trade, Modern, Agriculture, Survivor

Military

Army: 85
Type: Soldier (Infantry) 35, Spearman (Infantry) [25], Archer [25]
Weapons: Advanced Melee (Iron Sword, Spear [+4]), Intermediate Ranged (Recurve Bow [Copper][+3]), Standard Protection (Copper Large Shield [+2]), Tactic (Shield Wall [+2], Phalanx [+2]) TEMP Guard Post (2 turns [-3])

Relations
Semetica

Reputation: Great 3
Shared Technology: Copper long shield [+2], Writing [+2], Division of labour, Furnace, Fishing, lantern, Soup

Mongolia

Reputation: Great 3
Shared technology: Iron, Furnace, Silk, Horses

Britannia

Reputation: Ally 4
Shared Technology: Microscope [+2], , Science Hub, Roman Concrete, Sewers, Hospital, Mathematics, Linguistics, Cartography, Stargazing

Tarkahmehd

Reputation: Ally 4
Shared Technology: Science Hub, Hospital

Arawaks

Reputation: Neutral 1

Mexica

Reputation: Neutral 1

Religion

The Thrive Odyssey

Wilhenks

Leader: Wilhelm Von Wilhelmland

Actions: [Global] Chemistry, [Global] Roads
Result: 14/20 +2 = 16/20, 7/20
You develop a basic knowledge of chemistry, which grants +2 to science rolls.

You fail to establish roads.

You have enough population to become a civilization.

Villages: Wilhelmlans [Capital] [104], Wilhelmshaven [58]
Region: Saxony, Elbe
Stability: Steady 3

Population: 162
Jobs: Farmer [50], Warrior [51], Intellectual [24], Builder [27], Officer [10]
Status: Sedentary Agricultural Village

Type: Warmonger (War is a very important part of your civilization, granting a bonus in combat rolls but a malus in initial reputation)

Technology

Tools: Standard (Flint, Stone), Irrigation
Weapons: Standard Melee (Copper Spear, Sword [+2]), Basic Ranged (Shortbow), Standard Shield (Copper [+2])
Structures: Log cabin, Farm
Domestic: Cats, Cattle, Hunting Dogs, Horse, Goat, Chicken
Science: Chemistry [+2]
Other: Agriculture, Division of Labour, Oven, Copper, Writing [+2], Riding

Relations
Britannia

Reputation: Neutral 1
Shared technology: Horse, Dog

Neanderthals

Reputation: Great 3
Shared technology: Goat, Chicken, Cat, Hunting Dog

Barberg

Leader: Petter Oisson

Actions: [Global] Geology, [Global] Furnace
Result: 14/20 +2 = 16/20, 16/20 +2 = 18/20
As you study different rock types, you develop a better understanding of them, granting +1 to infrastructure rolls.

You improve your ovens by making kilns. These new furnaces are strong enough to even melt iron!

Villages: Archalburg [Capital] [95], Flodan [41]
Region: Obi river, Northwest Siberia
Stability: Steady 3

Population: 136
Jobs: N/A
Status: Sedentary Agricultural Village

Type: Scavenger (You’re used to scrounging for resources, which made you really good at scavenging, granting a bonus in exploration and infrastructure rolls)

Technology

Tools: Bronze Age, Net, Medicine, Sailboat [+2]
Weapons: Standard Melee (Bronze Spear, Sword [+3]), Basic Ranged (Shortbow)
Structures: Log cabin, Farm
Domestic: Reindeer, Chicken
Science: Geology [+1]
Other: Agriculture, Fishing, Trapping, Division of Labour, Furnace, Bronze, Writing [+2]

@blackjacksike @Mr.Pigeon @TeaKing @Evolution4Weak @zenzonegaming @OoferDoofer @MechanicalPumpkin @Nover452 @PositiveTower @Gotor

5 Likes

Oh wow I discovered dodos? : O

Action one: study the dodos
Action two: study civilizations in America
Action three: Research bombs
Action four: start building a wall around my capital city
Action five: research better art
Action six: establish a small colony on the dodo island
Action seven: make sure that the colonists don’t eat too many dodos
Action eight: research shovels

[In construction…]

text wall

For years, the Kugelland Germans have suffered the wrath of the gods. When the earth opened and tried to swallow us, we managed to survive. When a strange disease ravaged through our lands and killed many of us, we managed to survive. And now, when the plague has been erradicated, we discovered GewĂźrzland, and Nienstadtburg was established. Our population has doubled since the plague ended, and we discovered the secrets of a strange powder. The golden age of Kugelland has started. -Adalald Adalheidis


PM turn

1 Like

Action I: Research gunpowder

Action II: Create a city for the Mayans (and let them name it, of course)

Action III: Found a city near the coastline

Action IV: Research sailing

Action V: Offer a trade route to the Canadians (@zenzonegaming)

Action VI: Interact some more with Kugeland in hopes of finding innovative ideas for Mexica (@Nover452)

Action VII: Develop Humanism

1 Like

People Distribution:

  • 2399 - Fisherman - Fish The Fish
  • 2399- Farmer - Farm The Farms
  • 2399 - Herders - Manage The Animals
  • 4798 - Builders - Build The Building And Craft The Tools
  • 4798 - Philosophers - Research The Technology
  • 2399- Scouts - Scouts The Land
  • 4802 - Soldiers - They Keep The Peace In The Village And Guard The Village From Outside Threat

Military Composition:

  • 1200 - Infantry (Melee)
  • 1201 - Rifleman (Ranged)
  • 1200 - Navy (Boat)
  • 1201 - Cavalry (Horse)

Actions:

  • Action: Repair One Of My Cities

  • Action 2: Create A New City And Call It “Corena”

  • Action 3: Upgrade Our Gun With Scopes To Improve Aim

  • Action 4: Try Again To Develop An Anti-Siege Tactic

  • Action 5: Research Geology

  • Action 6: Improve Our Chemestry

  • Action 7: Upgrade Our Steam Engine To A Watt Engine Or Newcomen Engine (If i am using a Savery engine)

  • Action 8: Try To Find/Explore America

  • Action 9: Trade With Kugelland

  • Action 10: Use Our New Steam Engine For Mining And Our Blast Furnaces


Trade Offer:

  • Kugelland

    • Loom
    • Roman Concrete
    • Honeybee
  • Tarkahmehd

    • Currency
    • Dock
    • Paper
    • Eagle
2 Likes

Yeah i think i will quit

4 Likes

The great emperor of Mongolia has had a vision. Yargoyin showed him and abandoned village, far away, farther away than even the Egyptian province. Consulting his priests, he realizes this is a calling. He sends men to discover this strange village. (this is an action to find the first stage’s village.)

Action: Improve boats
Action: Embassy in Persia
Action: Go to Gojoseon, offering advantageous trade (to improve relations).
Action: Go to Indus, offering advantageous trade (to improve relations).
Action: Blast furnaces
Action: Improve mining equipment
Action: Establish new city on the coast, called Telelt
Action: Trade with Persia
Action: Build Hospitals
Action: Town Hall
Action: Trade with Tarkamehd (i want paper, glass, and leather, and maybe springs for stuff that will raise my population)
Action: Try to convince China to leave Federacia, and maybe make a trade.

2 Likes

Action 1: explore melting of iron. Create iron tools.
Action 2: explore medicine

1 Like

action 1: using the new furnaces, develop our metal.
action 2: trade with Mexica using syrup and big houses for to be taught their math and biology.

1 Like

Ya know what i think i will join again and manage this somehow
Action 1:Civilize and become an Absolute Monarchy.Change my archetype to Expansionist
Action 2:Establish better diplomatic ties with britain

4 Likes