Yeah, I guess to start you off, you need to choose if you want to make your own civilization, or take over an existing one. To make your own civilization, give me your starting location, your archetype, your leader’s name and, if you want, your backstory, sort of like a mini-history to help me pick out appropriate starting tech. As a reference, you’ll be about as advanced as Gotor, so you can check out his civ to get an idea.
Alternatively, you can instead take over an available civ. The listings are as follows:
Player Civs
- Etxe (Formerly Pentaphon’s civ before they left)
- Hellenes (Formerly yp364’s civ before they left)
- Wilhenks (Maybe) (I actually don’t remember if PositiveTower left, but I’m putting Wilhenks here just in case)
- Canada (Formerly Zenzonegaming’s civ before they left, but it was very recent so they might come back)
Personnally, for the player civs, I would choose either the first or the second, but it’s really up to you.
NPC Civs
- Persia (Very militaristic, 8 cities I think, if you pick them I’ll have to dig through the rounds to give more accurate information)
- Scandinavia (I think?) (Raiders, big navy, soil isn’t the best for farming so they go on raids and attack other nations for resources)
- Indus (Traders of the Indus Valley, they have diamonds)
- Joseon (A civilization of the Korean peninsula, I don’t remember their archetype, but I think they were very diplomatic and cultured. I’d have to dig deeper into the rounds)
- Inca (Technically secret, no one has discovered them yet, but they’re a mighty empire. Mighty in what way? Find out if you pick them!)
I decided not to include NPCs that are already federated, haven’t really been discovered yet (Such as the different African empires) or are in the middle of a certain conflict I will not name so that you aren’t thrusted into politics as soon as you start. I hope this helps.