The UI

I quite like the HP and ATP bars. it gives it an official look to the game and it gives new players a better experience.
Edit:
Maybe we could make it so that the different bars can be toggled?

One thing that would be further beneficial would be a graphical design for the Alerts system that Rastro implemented. Highlighting the compound one runs low on in the bar and having a textual alert would be a great reminder for the player.
The bit about the “Required for: Chemosynthesis” would remind the player that they need that compound to metabolize ATP. Something better could probably be written. If the player does not have a use for H2S, then the alert should not appear.
image

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Are we not gonna talk about the panel of environmental properties? We wanna know more about it! Is it gonna affect gameplay in the next update? And the UI looks just wonderful! Especially the editor, can’t wait for it! Good job!

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17 days after I made my poll i would consider the 4th and 5th option to be the most popular

Man, Naro’s concept’s are great! Is there any plans to implement this UI in the near future?

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I love it. Is it in development, somewhat implemented, or just a concept?

It’s just a concept for now, though @Nein99 is making a mod which is trying to at least partially implement it, among other things:
image

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Oh. I think it should be implemented in vanilla.

Well, Nein99 is part of the dev team now. There’s a bit of difficulty in the circular meter, but for the most part it’s pretty good.

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(the green button with a G in the corner is a concept by @Untrustedlife)

I’d assume that is for ‘abilities’ like agents that require you to remember the buttons?

Okay, that is absolutely beautiful! Compliments to the chef!

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For those who haven’t seen the progress updates, this UI is being developed and will probably make it to the next release. Here’s how it currently looks like:

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Will it have the attack labels?

That’s not planed at the moment

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It is very beautiful. Good work!