Thrive Civilization Game 4R0
Memorandum For Record: Order of Reactivation of SOP 41156 in orbit of Planet Designation “Vasarius”
In accordance with Imperial Mandate 6253 (Imperial Budget Adjustment of 2692), High Imperial Command has ordered a reevaluation of all Sentient Observation Posts and Commitment to Imperial Priority Tasks. Science Command, Sector 42, Imperial Defense Network, has granted approval of resource allotment to SOP 41156, Planet Designation “Vasarius” to reactivate and observe local populations to ensure proper scientific study of potential [REDACTED].
Several key populations have been identified as [REDACTED] and approval has been granted to SOP 41156 to begin [REDACTED]. Populations will be outlined in the following report. Of key observation is the fact that several populations, upon further biological examination, are genetically different from the previously observed populations. IAW IDD2107, these populations have been granted priority status over other initially promising populations.
Memorandum Filed by LTC Andrea Mesa, SOP 41156 Command Officer, SCI. at the order of GEN Henry Marshal, CSD, Sector 42.
@Teaking- Oprectim
R0
The Oprectim (Sky People) are a population indigenous to the large western forest of one of the three continents. They are a religious people, following the faith of Oprectimishva (Faith of the Sky People), which adheres to a doctrine of technological advancement as a means of reaching for the stars, where they believe their gods reside. This religion forms the basis of their hierarchy and their society, forming a strict caste system. This caste system has their religious leaders, known as the Volkid, at the top. The classes are led by a Triarchy, with each member in charge of the organization and efforts of the Caste. They live in the proto-city state stage, with one major population center alongside a minor forest river and several minor villages spread through the area. These villages have a focus on raising a goat-analogous species known locally as a Giopek, as well as fishing and berry plants. There are an estimated 5,000 Oprectim spread amongst these centers, with a solid 20% believed to be within walking distance from the population center. They have exhibited a complex writing system that is confined to their upper class, with the complexity making it impractical for the lower castes to spend significant time learning. They live in longhouses which can support a few dozen members of the tribe, with villages typically made up of four to five longhouses. They possess basic metallurgy, capable of crafting simple copper tools. Given this level of technology and societal complexity, they rate as a ‘minor power’ for the purposes of this analysis. They are believed to be considered a ‘stable’ society, with no major sources of tension, but minor discontent regarding the strict caste system.
Stability: Stable (1)
Power: Minor (2)
Population: ~5,000
Previous Votes: Previous votes: R0 West (14), R1 Agriculture (20), R2Found Oprectimishva (Star Gods) (20), R3 Structures (5), R4 Housing (6), R5 Physics (12), R6 Tribal Commandments (12), R7 Council leadership (6), R8V1: Writing (9), R8V2: Smithing (G15), R9-V1: Improve Housing (11) V2: Irrigation (9), R10.1 Fishing (16), 10.2 Writing (13). R11.1 Writing Reform (14/13) R11.2 Peaceful quelling of discontent (2/7)
@Zenzonegaming- Bananarama
R0
The Bananarama are a population indigenous to a near barren island in the Northwestern Ocean. They are a religious people, worshiping a God of Death named Mortuus Guido. Their current High Priest is named Edward Mortem, who helped band the Bananarama into a single people in worship of Mortuus following his intervention in what is believed to have been a minor plague, stopping its spread via the sacrifice of the infected. The dead are buried in stone carved cairns depicting their lives and accomplishments, though they have not translated these stone carvings into housing for the living yet. They live in several villages around the island with a cumulative population estimate of 2,000. There are no major population centers or focal point. Each minor population center is based around the growth of a rice-analogous plant. Their society is considered Stable, with no major trends of either disaster or plenty, and they are considered a tiny power, with no major influence on the world yet but of interest to future development.
Stability: Stable (1)
Power: Tiny (1)
Population: ~2,000
Previous Votes: Setup (12/10), Agriculture (11/10), Masonry (9/15)
@Doomlightning- Griblors
R0
The Griblors are a population indigenous to the Northern Tundra, just South of the Artic. They are a population with very strong community ties and are sturdy enough to live in the northern biome. They thrive in adversity, with a larger than expected population estimated to be around 2,500 broken up into nomadic tribal clans. These clans are led by a Matriarch, with each line of the family learning specialized knowledge passed generationally, though there is cross over between the clans during their annual summer festival, where the local populations converge on one of the largest rivers and trade and celebration occur. They possess advanced forms of food preservation to ensure population survival during the trying winters. They are also considered experts in Tundra survival, further study as a basis for SERE and Wilderness survival training is recommended. They are considered “Very Stable”, with trends of excess and specialized knowledge to survive in the harsh north, so long as no major disaster strikes, they are believed to be on the path to large scale growth, which may in turn cause populations to come into conflict over limited resources. They are considered a “Tiny power”, with high potential.
Stability: Very Stable (2)
Power: Tiny (1)
Population: ~2,500
Previous Votes: Setup (20/10), Summer Festival (16/10) Food Preservation (24/10)
@Centarian- Grabbars
R0
Setup: 11/10
The Grabbar population is centered in a large southern Jungle of a major continent. They are included in this report for their status as a non-majority sapient species on a pre-space flight planet. This is a Stage 3 Event in accordance with Galactic Charter 2.1(.3.4), they are not believed at this time to be non-indigenous. Primary care is given to ensure no violation of the Galactic Charter has occurred, and the conclusion is no such violation has occurred. They were not noticed in the initial investigation as they are a fairly small population in a remote location, estimated to be only ~1,000 in number, and therefore considered at risk. Non-intervention is required by Imperial Code Title 18.
The population consists of a Tabaxi-analog species. The Maztica Representatives disclaim all knowledge of a colonization attempt in the region, and they may be a case of parallel evolution as examination reveals no advanced material consistent with a failed colonization attempt.
The Tabaxi population consists of a single major clan in the area, owing allegiance to a single Tabaxi Lord known in observation as “Daniel”.
The jungle they reside in has a solid ecological web able to support the Tabaxi population, including numerous ROUS that seem to be the preferred food source for their Hunts, and live alongside a minor Jungle river, though far enough away from potential river borne threats.
They possess simple wooden, stone and bone tools. They also possess obsidian clubs and atlatl javelins, though they also possess their natural weapons. Currently, they are “Stable”, and a “Tiny” power. They possess no evidence of domestication or agriculture, though they do possess a simple division of labor and hierarchy. They have several ramadas in the area, showing a level of simple architecture. This is consistent with an early formation.
Stability: Stable (1)
Power: Tiny (1)
Population: ~1,000
@Godofknowledge- Rulers
R0
Setup: 13/10
The Koijan are an indigenous population located on the Northern Plains of one of the continents. They use the terms Rulers and Koijan interchangeably. They possess the ability to create simple architecture and have simple weapons consistent with a nomadic population living in plains, including bows and javelins with atlatl. Currently there is no observation consistent with anything more complex than a chiefdom, such findings are consistent with early formation. They have been included in this report as a means of showing a baseline development compared to their more advanced others, with virtually unlimited potential.
The plains they reside in have numerous antelope-analogous species living in herds large enough number in the hundreds. These antelopes are very fast for their large size, so the Koijan have resorted to complex hunting tactics in conjunction with persistent hunting, often pelting the antelope from a distance and following until exhaustion. There are also several oases that the Rulers utilize as stops to refill their waters and gather plants that tend to grow in the region. They are considered “Stable” and “Tiny”, with an estimated population of 1,000.
Stability: Stable (1)
Power: Tiny (1)
Population: ~1,000
@Fralegend015- Shornia
R0
Setup: 7/10
The Ovrunos is the collective term for those populations that reside in the Ovrian peninsula. They are a case of Genetic drift from mainland Grinus Rivela, as they are isolated by the Ovrian Mountains to their east and are often taller with longer horns and have proportionally longer arms and canines.
Some of the populations possess a religion known as Urulomn worshiping the Sun as Halion and the Moon as Loniua. The most fervent believers are the Shornia, one of the larger populations of Ovrunos in the region. They are a religious society lead by the Aryunalt (high priests). They have a firm belief in their religion and their community, to a militaristic degree. The Shornia are currently at odds with the smaller Ovrunos populations that lack of faith in Urulomn, though so far there is not much interaction that would spark conflict.
The Shornia can build simple buildings, create simple weaponry, and possess early agriculture. They are divided into the beginnings of an early caste system, with birth determining place in society based on skin color. Despite their relatively advanced state, given that others in the region possess similar or even superior traits, they are considered a “Tiny” power. They are considered “Stable”, though given their tension with neighboring powers that may not remain the case.
Stability: Stable (1)
Power: Tiny (1)
Population: ~1,000
@Willow- Mincomsoflys
R0
Setup= 9/10
The Mincomsoflys population is centered around a large lake in a major forest of a major continent. They are included in this report for their status as a non-majority sapient species on a pre-space flight planet. This is a Stage 2 Event in accordance with Galactic Charter 2.1(.3.3), they are not believed at this time to be non-indigenous, though they possess traits consistent with [REDACTED]. They are considered a Prime Candidate for [REDACTED] given their biological nature. Primary care is given to ensure no violation of the Galactic Charter has occurred, and the conclusion is no such violation has occurred. They were not noticed in the initial investigation as they are a small population in a remote location, estimated to be only ~1,000 in number, and therefore considered at risk. Non-intervention is required by Imperial Code Title 18.
The Mincomsoglys population consists of a biological entity known as Draculus Polymorphus, a strange creature capable of changing its size, shape and features as a means of blending in with other populations, though this is largely utilized as a hunting technique to close with unsuspecting victims before consuming them in a manner consistent with [REDACTED].
Unusual for this type of entity, it seems to have formed large scale communal bonds, with members of the species forming niches to be analyzed further in reports. Such capabilities include the ability to have certain members of the species change their form to provide things such as housing for other members, or to join or break apart so long as each distinct individual maintains a nucleus, though there have been cases of cannibalization of another nucleus to provide energy or genetic material. The exact mechanics require further study. They possess no further advancements beyond simple communal building, though it should be noted that their diet is entirely different and more consistent with the lifeforms of Metokar than any other known species. An expert in the field is recommended for further analysis.
The name seems to be an acronym, but translators have been unable to identify what. Given their unique state, they have been assigned as a high value observation target. They are believed to be “Stable”, with a nonpermanent environmental impact consistent with a “Tiny” power. Core observations have revealed an estimate of mobile Draculus to be around ~1,000.
Stability: Stable (1)
Power: Tiny (1)
Population: ~1,000
@JSpinoraptor- Gerris
R0
Setup 1/10 (sorry for the rough start)
The Gerris is a complex society based in the [Angarr] cliffs between [Aldin’s] Forest and the [Singing Sands] Desert of a major continent. The largest population in Gerris is the Angarr population, living in the Proto-City State of Vortisii, and under the control of the Council of Maesters. The Gerris possess a complex sense of architecture and crafting, with a high value placed on the quality of work.
They follow the religious belief of Aeldinnah “The Beginning Song” which embraces life through expression in nature and is a strong oral tradition.
They have a high degree of technological and cultural advancement, with advanced architecture, stone working, and agriculture, alongside a complex division of labor.
Unfortunately, value brings forth Greed, and the Gerris are considered a ‘recovering society’ following a large scale raid by desert walkers. The great city of Vortisii, for all its wonderous works, now lies burned, and large numbers of the population lay slain. As it is, the raiders have disappeared as quickly as they came, and now the Angarr need to rebuild in the wake of the disaster. They are considered a “Shakey” society following the raid, with a population of around ~500, and a “Tiny” power. They possess the knowledge and ability to become something great, should they survive the coming winter.
Stability: Shakey (0)
Power: Tiny (1)
Population: ~500