Yes, there is some stuff going on towards remaking Thrive in the Godot engine.
It’s going to be a ton of work, but hopefully this would finally mean that everyone who wants to play thrive can play the Godot version.
It’s still very early, but I’m going to share some test builds for you to try out:
Just unzip and find the thrive executable to run them.
If you or someone you know had trouble getting Thrive 0.4.3 running, please give those a try and report back. If this works well, then that solidifies the attempt to move over to Godot.
While I am highly hesitant to recommend another engine change, the version’s performance was much better on my computer. The difference between this and 0.4.3 is stark. No lag, no crashes. I can resize the window without issues. I didn’t need to use special graphics options to run the game. My computer’s fan did not sound like a jet engine. This engine seems greatly superior. Then again, this test version lacks most of the content, so perhaps the difference would not be as great after everything is added.
I’m also hesitant. That’s why it has taken so long to come to the realization that Godot is the only futureproof choice to take, they are always adding a lot of new features and improvements to the engine, while also keeping lower end hardware supported.
There’s definitely going to be some performance hit once everything is back in the game, but with bsf even rendering a blank screen takes a lot of power, and we didn’t have JIT for AngelScript added. So I would still guess that the performance will be vastly superior compared to before.
Also, I forgot to add to the first post that, if someone has or knows someone who knows how to use Godot (or was intimidated by the previously used tech), now is the time to join thrive.
Finally I can play on Ubuntu 18.04. When I click on “New Game” it lags a bit, but for a short time, after this it runs smoothly.
I have an Intel HD Graphics 4000 and an Intel i5-3230M 2.60GHz
I think these responses are a clear indication that the switch should be done. Hopefully this will be the last time this concern appears. I’m sure remaking the game two or three times is frustrating. After that, the focus can be on content development (which I will support with the highest tier on Patreon).
Not that it really matters at this point, but I’m much more adept at coding in GDScript that C++, so, provided the script language changes too, the engine change will very much help me join the team. I hope it follows through.
I don’t like GDScript. We are using C# with Godot to work on the new version of Thrive. As I think it is much better to make a game with C# than with GDScript.