Thrive Loading Screen Artwork contest

Hello everyone. As you may have heard by now I am working on a project to add some new loading screen images to Thrive. While I don’t expect these to be the only loading screen images added during development I wanted to create a series of images that follow the evolution of a single planet’s biosphere. I also wanted to include our official mascot, the Hexaquill, within this project and have the sapient species of the planet be a distant descendant of it.

The first instance of this you may have come across was when I showed off a plate tectonic simulation of a planet, named Pangonia by the community, during a livestream.  Since then I worked on refining the planet as well as creating the initial body plans I wanted to work from and the first speciations from those initial body plans.



Now that I am at a point that I like with the species I have designed for the loading screens I, and other dev members upon asking, feel ready to give the community a chance to once again have an effect upon Thrive.  Even if you are not artistically inclined, please give it a shot as I will also be making videos on the spec evo project half of this on my youtube channel and plan to use as many pieces of art as possible made by you, the community, in those videos.

Requirements for art to be considered for loading screens:

  • Each artwork should attempt to include more than one species (this will be dropped for the two initial body plans (species named Alustava liikuja and Ensimmäinen peruna as these are the initial body plans of the project) Info about the species, general info, image and habitat location is provided at the end. (or as a google link depending on how the forums treats me)

  • The works should try to be dynamic and show some type of interaction between individuals and/or species.

  • No AI generation used. (Likely unnecessary but I feel the need to mention it in case it becomes an issue in the future. I will also advocate for the removal of any loading screen images we later discover to be AI generated)

  • The specific artstyle should be something similar to naturalistic/impressionistic (it should match the look of current loading screens in game), avoiding cartoonish styles.

  • Include your forum user name so we can credit you both in game (if it is chosen to be used as a loading screen) and in my video on the project.

The requirements of art to be used in my videos are all of the above except for the style requirement.

Since this is the first attempt at this I plan to keep this contest up for up to two months depending on how consistently art submissions come in. Community members, Dev team members and non-community members are allowed to participate. Artwork will be chosen based on how well the dev team feels it fits the requirements given and the other loading screens regardless of who submitted the artwork.

Species Info Below

Clade: Folia Lutea (Yellow Leaves)

Scientific Name: Meren ruohoa (Sea Grass)

Species Info

Evolved from yellow algae species

First multicellular plant species of Pangonia

Dominant clade of marine plants

Found along coastlines in water up to 5 meters deep and around islands to the same depth

Female Gametangium

Male gametes are caught within the cup shaped structure’s indent

Spore detach from the female gametangium once it is matured and is spread by currents

Male Gametangium

Produces gametes from tendril structures which are released into currents

Clade: Motileae (moving)

Scientific Name: Alustava Liikkuja (Preliminary Mover)

Species Info

Moves slowly along the sea floor

Diet consists of bacteria mats and dead matter

Body consists of multiple segments that conform shape wise based on location to the head and anus

No bones in the body

Through gut

Gobelgium located a little before end of the tail segment

Can get to about 10 cm long

Open circulatory system

Found nearly everywhere in Pangonia’s oceans

Body covered in fine cilia

R-selection

Nerve cluster located near head

8 total eyes

Extinct by the time its descendant clades have evolved

Clade: Xenovermis (Alien worm)

Scientific Name: Hehku mato (Glow worm)

Species Info

Grows up to 30 cm long

	10 cm body

	5 cm antenna

	15 cm tail

Feeds on zooplankton

Clings onto marine plants and rocks in order to reach currents

Body covered in Cilia that assist in orienting and moving in waters with no currents when unattached from a plant or rock

Antennas help locate currents where food may be located

R-selected

Clade: Crustae (Outer shell)

Scientific Name: Melan kuori (Paddle shell)

Species Info

Evolved to consume species of the Folia lutea clade

Body segmented into a head, gill only, gill and paddle fin, middle body paddle fin, mid-body, and tail segments

Number of various segments (minus head and tail) can differ among species of the Crustae clade

Mandibles help to consume plant matter and smaller animals

Found in reefs and underwater forests

Exoskeleton made of chitin

Early 3D model without mandibles, but shows the gills better

Larger Clade: Calvaria (skull)

Clade: Sedecamorph (sixteen form)

Scientific Name: Roskiem Syöjä (Detritus eater)

Species Info

16 total “limbs”

Entire clade consists of two spins running parallel to the center of symmetry

4 tail appendages assist in gamete transfer

Small bumps/proto-tentacles assist in scraping away at bacteria mats and decaying flesh

6 eyes moved up closer to the top of the head while 2 eyes moved towards the bottom of the head.  The lower eyes have started to become vestigial

Feathery mouth appendages (similar to earth barnacle cirri) assist in catching phyto and zoo plankton

Can grow up to 30 cm long

Found along coastlines and occasionally in small sea floor population

R selection

Consumes bacteria mats and detritus

Larger Clade: Calvaria (Skull)

Clade: Maxilla carens (Jaw lacking)

Scientific Name: Yhdeksän evät (Nine fins)

Species Info

Can grow up to 45 cm

R-selected

Found all across Pangonia’s oceans

Mouth tentacles are utilized to capture, process and pass food into the mouth opening

Occupy the first true predatory niches on Pangonia

Entire clade lacks a true jaw, instead relying on the mouth tentacles as their jaws and teeth instead

Clade: Navigare (Sail)

Species Info

Doesn’t grow longer than 1 mm in size

Consume phyto and chemo plankton

Thousands if not millions of species

All members of the Navigare clade have some form of structure to catch currents

Large gills

Large gobelgium

Extremely R selected clade

Clade: Sedens (Sitting)

Scientific Name: Ensimmäinen peruna (First potato)

Species Info

Sessile

Blind gut

Filter feeder

Basic ocular organs at the end of feeding arms

Open circulatory system

Nerve net

Small gills on feeding arms

R-selection

Broadcast spawning

Larvae eat plankton before maturing enough to fasten to a surface

Can grow up to 10 cm tall

Found all throughout Panagonia’s oceans, but are most common along the coastlines of the super continent

Larvae have no gender until they mature

Clade: Maceria lapidea (Stone wall)

Scientific Name: Elävää kalsiumia (Living calcium)

Species Info

Calcium Carbonate shells for defense and protection of eyes and feeder arms

4 feeder arms shortened to be simple rotating eyes

Sticks to rocky (non-fleshy) surfaces when matured and can end up sticking onto other members of the clade

Retains filter feeder life style

Non-shrunk feeding arms increased surface area and developed branches from the main arm

Gill surface on feeder arms also increased in surface area

All eyes are more advanced than ancestor species

Found everywhere in the ocean, but are most common along coastlines

10 to 30 cm

Form vast colonies which form Panagonia’s first mineral based reef

Most diverse clade of all reef forming clades

Clade: Pedibus scopulum (Legged reef)

Scientific Name: Väärä ritutta (False reef)

Species Info

Found in parts of the ocean with weaker currents and large populations of Folia lutea

Eyes are more developed than Sedens ancestors, but less advanced than Maceria lapidea relatives

Lives among Folia lutea species

Retains soft unarmored bodies of their Sedens ancestors

Fewer overall species than Maceria lapidea

R-selection

10 to 20 cm

Remains motionless for most of their adult life

Can move if threatened by moving like an Earth anemone or by scuttling on their four protolegs

Larger Clade: Adults puera (Adult child)

Clade: Lengum corpus (Long body)

Scientific Name: Nuori Lonkero (Young Tentacles)

Species Info

Evolved after neoteny occurred in Sedens ancestor

Small tendrils around mouth help move food into it

Species in deep oceans affected by Deep sea gigantism

30 to 60 cm

Propels through the water with its tentacles

Some species have muscles forming around their mouths to create a siphon like on Earth squids in order to propel water out of the body and launch gametes

Found in all ocean environments, but are most common away from coastlines

Gender is determined only when sexual maturity is reached

Consumes plankton and young of the sessile clades

Larger Clade: Adults puera (Adult child)

Clade: Areae deambulatio (Floor walk)

Scientific Name: Valtameren risti (Ocean Cross)

Species Info

Found in deep oceans and away from coastlines

Deep sea species can reach 15 to 20 cm in height

Species closer to the coastline are about 5 to 10 cm high

Hydrostatic skeleton provides support and movement

Moves slowly

Feasts on bacterial mats in deep ocean areas

R-selection

4 limbs become appendages for moving along sea floor

Gender is determined upon sexual maturity

8 Likes

Valtameren risti almost looks like it could start dancing!

5 Likes

It would take quite the bit of effort to animate it dancing…

3 Likes

true, but i would 100% use it in my spec evo video with no explanation lol

4 Likes

Not sure if anyone would commit to it since it couldn’t be made into a screen artwork without ceasing to be an animation.

Well, unless someone decides to add support for video/gif files for that stuff

2 Likes

I doubt we’ll have animated loading screens, but I can at least add gifs to my spec evo video when I make it

4 Likes

Is there a max cap to the amount of submissions that can be accepted?

2 Likes

no cap at the moment. I’ll add one if it is needed, but it will only be for how many pieces will be considered per person for being loading screen artwork, but people won’t be barred from submitting additional artwork (as once again I can use every piece for my spec evo video on the project)

3 Likes

Sorry the silly question, should the art works be posted here or there will be a specific place for that?

4 Likes

Most definitely here, this is the contest thread afterall

2 Likes

This will be a good place to post the artworks. It makes it easier than needing to ping me on discord for each artpiece.

3 Likes

I thought trappist meant we’d submit it in a different thread

3 Likes

Also, i noticed the contest wasn’t announced on the discord server yet, i suppose that will do done tomorrow?

3 Likes

I asked Deus to post it in the announcement channel so he may not have had a chance to do so yet.

3 Likes

Are we bothering announcing it on the thrive reddit still?

2 Likes

I already did that yesterday when I made this post go live

3 Likes

Yeah so that’d mean the DC server is the last one remaining.

I am assuming after this contest is over the submitted AND accepted artworks will be added to the loading screen artwork pool in the next update to come by the time it ends?

1 Like

Most likely. It is also possible that they’ll only show up in the later stages even if they are added soon after the contest concludes

2 Likes

So like they’d be present but only for the very rough stages. Makes sense considering the suggested creatures don’t seem to be multicellular or microbial.

2 Likes

The project is for the 3D stage loading screens to ascension itself

2 Likes