- Ancestors – The Biological Odyssey. Much like the “biological” stages of Thrive, the player evolves progressively; however, it doesn’t start with the Microbe Stage. It starts with the Great Apes who evolve into many hominid species over the years. In Thrive, it would be the equivalent of a mix between the Aware and the Awakening Stages (a mix between animal and tribal stages) because it would bring up biological mutations and adaptation as well as early inventions. It was originally intended to end when the players learned to control fire, but it actually ended when Homo sapiens appeared. To fit the gameplay of a forum game and to make things faster, the players would evolve to the next hominid species when everyone had mated.
- [Diffusion] – The Cultural Odyssey. Also known as “Divusion” (div– from “division” and –usion from “diffusion”), this is the history part of the game or even the equivalent of the Society Stage (civilization stage) where human civilization fight, have diplomatic relations and make advanced discoveries. It ends when humanity is entirely united either by conquest, diplomacy or any other means. The actual forum game had a village interstage between this stage and the first one to simulate the migration of the human species, meetings with the Neanderthals and the work to build a true civilization.
- Spacefaring – The Technological Odyssey. It is the equivalent of the Space Stage where the player can discover new and futuristic technologies, travel through the Universe, establish colonies and… discover the terrible truth about life. See if we really are alone or is there any other lifeform lurking in the shadows…? The Stage will end when humans ascend by building an ascension gate just like in Thrive.
I have a question: what could the development team possibly gain from this? I am sure they would be much better off improving game mechanics/adding new features. I am just not sure an almost entirely separate game that is a throwback to when thrive was still in the microbe stage would be the best use of time.
Moving on, how would the gameplay even work? Would it be similar to the main thrive game where you can modify your creature, but there are a limited option of choices, and you start in the aware stage? If we want to make it better, we would first have to know what we are improving.
This would work better as a mod
But i am still confused on what this is
Yeah i feel like this is much better as a mod. i think thrive should be just thrive i don’t think having a side campaign would work well as part of the base game
Then, let’s imagine it as a mod.
Is okay if i change the catagory? maybe to modding?
I’m not sure because it has never been done yet.
What do you mean never been done before? i mean change the thread category from future game to modding, if we are going to consider it as a mod for now
Oh well…
there is a mod suggestion thread so i think it can be used for ideas
This could work as a mod but I think it could even become its own game
Like ancestors: the human odyssey but you get to travel to space and A S C E N D.
I don’t like the idea of making the final stage humans, the idea is supposed to be to make your own species that won’t self-destruct it self.
That’s a good idea actually
i must have messed up somewhere, sorry
That’s fine. There’s nothing to worry about. By the way, if you want to do some casual discussion, there is the misc thread where you can talk about anything you want.
ok. i’ll check that out.