Thrive Universe Reboot Reboot

Welcome to the newest reboot of the Thrive Universe (TU) - until the next reboot! The Thrive Universe is a place where members of the Thrive community can while away the centuries, waiting for the development of the actual Thrive. We shall create our own universe of creations made by community members, and our own canon of stories created using these player-made creations.

The TU is constructed on the Thrive Community Wiki, through text. It must be said that the TU does not indicate any sort of plan for the development of the real Thrive, and is merely fan-made. Use the faster-than-light links below to jump through hyperspace to important TU locations, or continue to read details on how the TU works and how you can contribute to it.

If you submitted a creation on the old forum, but it is not yet in the TU, can you please resubmit it? Thanks.

The Thrive Universe Hub (the main page): http://thrive.wikia.com/wiki/Category:The_Thrive_Universe_(TU)
The TU Story Collection (where stories are posted): https://docs.google.com/document/d/1xes3r_62H5S9oveLp6Xnt6sLG_NTUkDx8JFOGo6IkfI
TU Discord Server (chat with other TU users): https://discord.gg/88Rt9WX

How It Works

There are two parts to the TU: creation adding and story-making.

Creation Adding

This section is for when you want to add something into the TU. This is done by adding it to the TU Hub wiki page, but first you must get it approved. Anyone is allowed to do this; just sign up on the forum so that you can post. There are no limits to what you can add, with anything from an empire to a disease, for example.

All you have to do is post it here with all the information that you will add to itā€™s wiki page. Once youā€™ve posted it, a member of the TU Council of Elders (moderators) will check it and tell you if it is approved. If it is approved, then you are allowed to turn it into a wiki page. The Council of Elders will add it to the hub when done, so please let us know when your page has been finished. If it is not approved, you may have to rethink some stuff.

Reasons that it may not have been approved could be that: itā€™s not realistic enough, as the TU sticks to at least semi-realism, or it conflicts with material already part of the Thrive Universe.

Changes

If you would like to make a change to one of your pages, please post that change here so that the Council of Elders can approve it. This works for both adding new information as a result of a development in the universe, or changing previous information.

Story-Making

The second section of the Thrive Universe is the stories that are made out of it. Again, anyone is allowed to do this, but if you are using a creation that is not yours, you must first get permission to use it. The stories can also be whatever you like, from the life of a worm to a galaxy-spanning war. It can also take place at any point on our timeline. Check the timeline on the hub page and make sure to notify when your event takes place.

However, it must meet the standards and continuity of the TU, so you must first post it here for it to be approved before it becomes canon. When it is canon, that means your story is now part of the greater story that is the Thrive Universe and this information can be added to wiki pages. If the event is important enough, the Council of Elders may grant you permission to turn the event into a wiki page all on itā€™s own.

7 Likes
Xenoia

Sapient Species: Xenoiazrillakā€™Drekjiona

Biological description: The Xenoia are a race of insect-like humanoids, with 8 eyes along with 3 antenna-like structures on their forehead acting as both receptors (naturally) and hair (modern times). They have 4 arms and 2 legs, all of which are rather skinny. While they do have an exoskeleton, their inner organs are extraordinarily human in nature. They stand at 8ft tall on average, and their hands have 3 fingers, with their feet also having 3 toes.

Reproduce sexually

Lifespan is 200 with technology, 80 naturally

Omnivorous

Sapient

Exoskeleton is resistant to moderate pressures and is somewhat shock resistant, also conveniently defends against shrapnel

Evolutionary History: Evidence shows that they evolved from a different species 4,000,000 years ago by developing a more and more upright posture in conjuction with developing wings. They then began to evolve presumably in response to a predator, losing wings in exchange for a more complex brain. This brain allowed them to co-operate with each other and communicate more effectively, while also allowing them to learn how to use the already-sharp branches of a certain tree species to their advantage.

Origin Planet: Deriklinijaya

Behaviour: Ridiculously sociable, to the point where they depend on a social life to survive. If left long enough without social interaction, they develop an extreme depression-like state. They have a unique trait, where they have an irrational fear of something. This something varies from Xenoia to Xenoia, though the most common one is the colour orange.

Technology: Early FTL; uplifted.

Notable Technologies: Extraordinarily advanced computer technology, somewhat advanced military-based laser technology, ā€œWarshipsā€ (naval vessels with remarkable firepower), HUDs within specifically designed helmets, genetic modification, self-deploying fortifications.

Distribution: 8 billion on 1 planet

Factions: Horazyalan-Inalyian Grand Republic, Horangdi, Warring states, Zaraloralz, Angerowak, Orlzfanea

Main faction: Horazyalan-Inalyian Grand Republic (HIGR)

Disposition: Highly welcoming to tourism, but are strict about immigration. Allows all religious practices outside of Horazyala, however sacrificial/otherwise violent religions are banned within Horazyala.

Religion: No defined official religion.

Government Structure: Organised similar to that of the British parliament, with a lower house (Ouirukaraklik) and a higher house (Weyixkaraklik). However, laws are passed through the Weyixkaraklik, rather than having a monarch pass them. Elections happen every 2 years, with a ā€œFirst past the postā€ system. The republic is split into regions similar to that of the US.

Culture: Two main cultures;

Horazyala

PRE-1725 KF
Horazyala was a nation whose only goals were conquest and progress. Progressive beliefs fused with colonial and territorial ambitions to form a philosophical belief known as Krekganilakuratyi. This belief was indoctrinated at a young age, and so Horazyalans barely deviated from this belief. Whenever a Horazyalan was found deviating from this belief, or, even worse, preaching pacifism, they would either forced into suicide or executed. Upon the rise of Frijkiuopka Refdki, this belief started to be slowly discouraged, until the social reforms of 1725 KF, when it was abolished.

POST-1725 KF
Horazyala started adopting a new belief, where tolerance, progress and pacifism was encouraged. This immediately became immensely popular with the people, as it meant that co-operation would begin to prosper, leading to people spending their lives socialising with others rather than spending limited time interacting pre-1725. This drastically lowered the death rate in Horazyala, as the suicide rate plummeted. The tolerance also meant that immigration started to occur at an alarmingly high rate, as a diverse range of Xenoia all wanted to go to the nation where their belief was tolerated and oppression was nonexistent. This is known as Erkijkioplikji.

Inalyia

NALYIAN KRIKJIU The formation of the Inalyian Krikjiu was mainly due to political reasons, however there were also cultural reasons. The word ā€œInalyiaā€ roughly translates to ā€œEnlightnenedā€, perhaps due to the assimilation of other cultural aspects. These new aspects stopped the Ocat from feeling properly ā€œOcatā€ anymore, resulting in a reformation of their nation to a mix between a Mongol Khanate and a cultural union. As they started landing in Hokrik, Wanyulika, etc., they saw cultural aspects that they wanted to apply to their own, and so they did. However, the natives werenā€™t so happy about this chain of eventsā€¦

THE UNITED CLANS OF INALYIA Due to years of civil conflict, and large ethnic tensions, Inalyia, and therefore its culture, changed massively. Instead of an established direct rule from Shatandlikura (Ocathji had been lost to Horazyala), all of the ethnic minorities within the UCI were given a fair amount of autonomy. This change also changed the mindset of the Inalyians; rather than attempt steal aspects from and destroy cultures, regions with majority minority cultures should have autonomy to avoid civil conflict, making the UCI significantly more stable.

Relations: N/A

Territory: 1 planet.

Population: 8 billion

Capital Planet: Deriklinijaya

Timeline

1215 KF (1163 BSE)- Ocat (precursor to modern Inalya) forms

1467 KF (911 BSE)-Ocat conquers large swathes of land

1578 KF (800 BSE)- Horazyala forms

1643-1644 KF (735-734 BSE)- Horazyala is reformed into an Empire

1654 KF (724 BSE)- Ocat makes contact with Horazyala; The first colony of Horazyalaā€™s is formed

1721 KF (657 BSE)- Frijkiuopka (Emperor) Refdki comes to power

1725 KF (653 BSE)- Ocat and Horazyala declare rivalry; Horazyala surpasses every nation in territorial reaches; reforms are made in Horazyala to lower separatism; Ocat conquers most of modern-day Inalyia

1730 KF (648 BSE)- Ocat declares war on Horazyala; Ocat reforms into the Inalyian Krikjiu (Khanate)

1733 KF (645 BSE)- After a great defeat, the Inlayians surrender to the Hozazyalans

1796 KF (582 BSE)-Internal conflicts of the Inalyia start, due to protests against a new leader

1841 KF (537 BSE)- Inalyia forms into the United Clans of Inalyia to end years of internal conflict by granting autonomy to the seperate cultures; Horazyala reaches Cold War-era technology excluding rocketry

1871 KF (507 BSE)- Horazyala becomes a republic

1900 KF (478 BSE)- The UCI establishes several colonies

1903 KF (475 BSE)- The UCI declares war on Horazyala and is defeated the same year

1911 KF (467 BSE)- The UCI reaches 18th century human technology; Horazyala reaches modern human technology

1945 KF (433 BSE)- The UCI declares war on Horazyala and loses within 5 months, losing yet another colony; Tyrulak reaches the South Pole; Horazyala successfully gets a satellite in orbit

1946 KF (432 BSE)- The UCI invents their variation of the machine gun; Griyuloziā€™s (Warships) are invented; Invention of modern computers in Horazyala

1948 KF (430 BSE)- Horazyalan computing surpasses humanityā€™s modern computers

1956 KF (422 BSE)- The UCI successfully produces their first Griyulozi: a large ship with several chain cannons on all sides as well as a large cannon situated on the front of the hull; Horazyalan military as it is now is formed by Yirtyru (general) Jirighbelgium

1965 KF (413 BSE)- Griyuloziā€™s are mass produced, yet maintain high quality; the UCI reverse-engineers the basic Krijuklo (tank)

2000 KF (378 BSE)- The UCI now has a fleet of over 100 Griyuloziā€™s; production stops

2012 KF (367 BSE)- The UCI makes extreme efforts to catch up with Horazyala technologically; blows up a sector of their capital in the process

2050 KF (329 BSE)- Horazyala discovers laser weaponry by accidentally shooting through the government building, killing the Zjillinari (leader) of Horazyala

2189 KF (190 BSE)- Horazyala discovers gene editing; offers therapy for fears to citizens for 500 miraks

2222 KF (157 BSE)- The UCI makes another extreme effort to catch up technologically; blow themselves up again

2347 KF (32 BSE)- Gihji Herizila and Zjillinari Drakhjana declare the Horazyalan-Inalyian Grand Republic

Kag'naruah

The Kagā€™naruah

The Kagā€™naruah (Kag for short) is a large-class predator in the Jirrinxa Ocean.

Appearance

At 26m long, the Kagā€™naruah is the 3rd longest creature in the Jirrinxa Ocean. It also weighs 420000kg, and has a grey-forest green colour scheme. Its most prominent features are its 3.67m long arms, its sail and the tentacle mass at the end of the body. It has six eyes, 4 gills at the front of its head and two ear-like holes in its head, covered by fins. The arms have fin-like structures on the back of them, which disconnect at the elbow. The hands have long, bony fingers connected by skin, and there are 4 fins between the arms and the tentacle mass at the end of the body.

Behaviour
The Kagā€™naruah is highly aggressive, spending most of its life chasing after prey. When it comes to hunting, the Kagā€™naruah charges straight at its prey with no regard to anything in its path. The only things that will discourage a Kagā€™naruah are enclosed spaces and the presence of easier prey to catch. If a creature smaller than the Kagā€™naruah attempts to attack it, the Kag can and will tear the creature apart and eat it. The Kagā€™naruah will also attempt to fend for itself when confronted by a larger predator, tearing at the creatureā€™s eyes, attempting to tear out its jaw, anything it can do to defend itself. This usually ends in either the Kagā€™naruah being eaten or the Kagā€™naruah enjoying a decent meal.

Movement
When it comes to movement, the Kagā€™naruah has a somewhat diverse set of options. It can use its arms to perform a breaststroke, it can utilise its fins to help it along slightly, the tentacles provide slight thrust if used correctly and it can even use its sail to somewhat quickly perform a 180 degree turn. It performs a 180 degree turn by performing what is essentially half a loop-de-loop and then twisting to become upright again.

Intelligence
At the best, the Kagā€™naruah is sentient. It moves with little regards to its surroundings in open waters, but understands that it cannot fit inside enclosed spaces. It also has a limited ability to learn, which could (emphasis on could) make it a creature that can be tamed. Hower, it can be observed biting rock formations, incorrectly believing they are food. Despite this, it is intelligent enough to judge what prey is the best and most efficient to chase after, and it can find and exploit weaknesses in its prey.

Reproduction

The Kagā€™naruah reproduces sexually. The male sex organ takes the shape of an abnormally long tentacle, and the female sex organ is within the tentacle mass. Specific detail on the ritual can be cut out. The female then lays the fertilised egg, and the two parents hunt around the egg until it hatches, which is around 4 months from laying.

Development and lifespan

The baby, when hatched from the egg, follows and hunts with its parents from birth until the age of 5, of which then it is mature enough to fend for itself properly. (Side note- if the baby dies before 5, the parents can become depressed.). The child is capable of reproduction at 11, but reproduction tends to occur at 40-60 years. at the age of 85, the body begins to rapidly deteriorate, though the creature tends not to die for a few years. The longest recorded lifespan of a Kag is 97 years, 6 months.

Additional notes

Adults tend to have at least one broken tooth

Population level is in the 60000ā€™s

And now for planets

Greltz'oinhji

Greltzā€™oinhji (or Greltz) is an untouched planet which supports life. Its radius is ~4400km, and it orbits a yellow dwarf star named Tyryiokiolan. It is located in the outer Seregon arm. Two captured asteroids (named Gij and Hafij, respectively) orbit the planet.

Geography

Most of the planet is ocean, with 25% of the planetā€™s surface being land or ice caps. Its temperature is 1 degree higher than earthā€™s temperature on average. Out of the 25% of the planetā€™s surface not being ocean, 10% is ice caps and the remaining 15% form a large continent. Oceans go over 1000m deep, and mountain ranges are rare on the continent.

Life

Life thrives in the oceans of Greltzā€™oinhji, with a reasonably diverse array of species of both fauna and flora alike. However, due to an airborne bacterial strain, life on the surface is near-impossible to find. The size of life varies from area to area, with some areas having creatures larger than blue whales and others having mainly small creatures, with maximum sizes being under 3m. Flora size is much more diverse. There is very limited sapient life.

Deriklinijaya

Owner: The Xenoiazrillakā€™Drekjiona (Zen-oi-rah-zrill-ack-drek-yio-nah) (Xenoia for short)

Astronomy: Dreiklinijaya is a terrestrial planet which is 3/4 the size of earth, and has two captured asteroids named Hiriderik (hee-ree-deh-reek) and Yaradaralakin (Yar-rah-dar-rah-lah-kin). It orbits a main-sequence yellow dwarf star named Tyryiokiolan (Tee-ree-iok-iol-an), along with 2 ringed gas giants, Qeranyxaxyr (Keh-ran-yz-ash-ear) and Weryzixan (Wear-ee-zee-shan). Each of these gas giants have 5 moons. There are also 3 other rocky planets, named belgiumaxagan (belgium-ash-ag-ann), Qilexixaz (Kill-esh-ish-az) and Eryxadax (Eh-ree-zah-dash), which have 2 moons, no moons and 4 moons, respectively. There is an outer asteroid belt.

Geography: ~55% of the planet surface is ocean, with 5% being the polar caps and 40% being dry(ish) land. There are 4 main continents: Iwuhaxvrekeakrylazyini (Ee-woo-hah-sh-vrek-ee-ack-ree-laz-yee-nee), Osirahylarid (Oz-ee-rah-hill-ah-rid), Grohiosixuralynia (Grow-ee-oh-sish-oo-rah-linn-ee-ah) and Eohasaslinka (Eoh-hah-sass-linn-kah). Other than these continents, there are a few large islands and a couple of archipelagos here and there.

Biosphere: Life tends to be larger on Deriklinijaya than on Earth, thanks to the unusually high oxygen level and the lower gravity. Many animals are reptilian or insectoid, with the remaining few being bird-like. Plants are usually either somewhat small or massive.

Infrastructure: Cities, for the most part, are littered around the planet, with an exception being Northwest Iwuhaxvrekeakrylazyini, where there are a cluster of cities oddly close to each other. This is due to them being the capitals of the Warring States, a region of seemingly endless conflict.

Population: 8 billion Xenoia, countless other things that arenā€™t sapient.

Bang. That was a lovely copy-and-paste session. Sorry if Iā€™ve overwhelmed you.

4 Likes

Planet : Pakolon

Owner : Holy Republic of Pakolon

Astronomy : Small, earth-like planet. Low gravity. Orbits the yellow Kapeph star. One small moon, Verkonerepho Other bodies in the system are: Pretoph (large, hot planet), Prathon Asteroid Ring, Kurapho (small, icy planet) and Putak (Ringed Gas Giant)

Geography : Approximately 60% of the planet is covered in ocean, 10% is covered in ice and the remaining 30% is dry land. The land is divided into 5 major continents, Ephok, Kaphar, Tepak, Klonar and Trikaro. The average temperature on Pakolon is about 13-14Ā°C (55Ā°F-57Ā°F). Most of the planet is covered in forests of some kind (most of which is temperate-cold), although there are also many grasslands and some desert biomes.

Biosphere : Because of Pakolonā€™s lower gravity, life in general is somewhat bigger on the planet. Flora mainly consists of grasses, bushes and some extremely big trees. Flowers are extremely common on Pakolon, with most plants bearing fruits of some kind. Most plants have a thick outer shell to keep water in. Fauna on the planet tends to either have fur or feathers, with scaled or bare-skinned animals being extremely rare. Those who are bare-skinned will usually have a layer of fat to protect against the cold. Most animals on Pakolon have two tails, as the first vertebrates on the planet developed this way. These tails are used by many animals in a variety of ways, from fish using them in a similar way to how scuba divers swim, to more intelligent animals using them for communication. Some species have devolved this second tail though, as it had no direct benefits for them.

Infrastructure : Pakoph has a limited infrastructure, with most of the cities being integrated as best as possible in the planets ecosphere. Buildings usually look like tall trees, and most cities will have specialised buildings for plant life and animals to live on. Apart from this, there are many temples, ruins, or otherwise iconic or religious buildings across the planet. These ruins are carefully preserved by the planets government. Roads are rare outside the grasslands and deserts of the planet, as it is relatively hard to cut through the forested regions. Instead, many cities make use of ā€˜sky-railsā€™ build between or even on the trees for transportation.

Population : 9 billion (Pakoph), 3 billion (Commonwealth species), 50 million (non-Commonwealth species)


Sapient Species : Pakoph

Biological description : Pterosaur-like, with two wings and two legs. Their body is covered in brown fur, with lighter spots for camouflage. Wings are covered in a short fuzz. They have two long (usually 1 meter) tails, with a ring pattern in the fur. These tails are used as manipulative organs, and also as ā€˜grabbersā€™, in a similar way to how some primates use their tail. The species has two yellow eyes. Pakoph have a faster metabolism than humans, and a much faster heart rate in order to be able to maintain flight and sapient brains. They also need to eat a great amount of sugar-rich food to be able to maintain their costly brains. They have a relatively larger imagination than humans, in order to be able to easily come up with complicated hunting strategies and/or ways to run away. On top of this, they are easily frightened and generally ā€˜jumpyā€™ to be able to more quickly respond to threats. They are 1 meter (3 feet and 3 inches) big, and 1 meter big.

Images :

Summary

Pakoph
Pakoph, by Minegamer

Evolutionary History :

Summary

Pakoph developed from a species of small animals, not unlike lemurs. These animals evolved to climb into the large trees of their home forests, in order to find protection. They eventually developed long, prehensile tails to aid in this. One branch of this began to slowly take flights, in order to be able to move even quicker than ever before. Eventually, another branch started to cooperate to drive their insect prey together, and even to hunt on larger animals. From this cooperation and new hunting strategies, sapience began to develop within the species. In order to be able to maintain their now larger brains, they adopted a more sugar-and-fat-rich diet, only hunting animals they knew would be worth their energy. They also developed even longer and more prehensile tails, in order to able to manipulate their environment. As they were also hunted by many other animals, and because of their small size compared so some of their prey, the Pakoph were forced to develop an extreme imagination, as to be able to come up with effective plans.

Origin Planet : Pakolon

Behaviour : Pakoph tend to be extremely devout, as they are not only imaginative enough to be able to come up with strange gods, but they also need to find protection from the larger world as a consequence of their instinctual fear. They also tend to be friendly and xenophilic though. Although at the same time many of them are known to be fanatical in their religions.

Technology : Early to Mid FTL

Notable Technologies :

Summary

Extremely high-resolution holograms

Extremely user friendly art-based computer programs

Tree like buildings, outfitted with solar panels

skytrams

Distribution : ~100 billion over 90 planets

Factions : Holy Republic of Pakolon, Godcrushers (Pirates), Eternal Vengeance (Pirates), Servants of the Nameless King (Religious Fanatics), Pabronovorov Abekeph (Religious Fanatics/Rebels), Followers of the One-Eyed God (Smugglers/Pirates


Faction : Holy Republic of Pakolon (HRP)

Disposition : The HRP is usually extremely interested in alien cultures, and will ask for access to cultural databanks. It is open to free migration and a free flow of ideas, and will allow any who so wish to visit their planets (although they usually require permission to visit holy sites). It is also extremely open to foreign religions, and will build temples for any who so wish.

Religion : The HRPs main religion is known as ā€˜Metrovorinismā€™. This religion believes that an entity (or sometimes entities/power) called Metrovorok created the universe and everything in it. It is also believed that this entity is deliberately keeping the full truth about It and the Universe away from its sapient children, only giving small bits of the ā€˜Truthā€™ to every single one of Its children. It is believed that once the Full Truth is known, the Metrovorist equivalent of the Rapture will take place. In essence, Metrovorinists believe that every single religion is simultaneously wrong and right. It is believed that Metrovorok revealed Itself (alongside with something known as the Universal Truths, the few doctrines that are fully accepted by all Metrovorinist cults) to a group of Pakoph now known as the Prophets.

Government Structure : The Holy Republic could best be described as a fully democratic church. Thusly, the HRP has incorporated thousands of cults within its government. The HRP is a meritocratic democracy, in order to be allowed to run in the elections one has to first pass a test, which is tests knowledge on various religions and political ideologies within the HRP, and also cabalities as a ruler. Every level of government has its own test, and in order to be able to do the test of one level, one has to first pass the test lower than it. The higher tests usually require at least some limited experience working in politics. The lowest level of government is that of Listener, this office combines the responsibilities of a mayor and a priest for all local religions. The highest office is that of Holy Speaker of Truths, which combines the responsibilities of President and Pope. Apart from this, the government also has a Senate-like body called the Prophets, mainly filled with already experienced government and religious leaders. One term of the Holy Speaker of Truths lasts about 10 earth years. Parties are illegal, and every candidate has to run in the election on their own (campaigns are largely sponsored by the government itself). The population is divided into various voting ranges, usually based on cities. A First Past the Vote system is used to determine winners. Due to its large size and age, the HRP has become a huge bureaucracy where even the simplest things require multiple papers to be filled in.

Culture : The HRP has a culture of extreme tolerance and devotion. All religions are treated as if they were true. Apart from this, respect and general politeness is also really important. Rituals are extremely important to the HRP, with many government actions (especially ones that involve bureaucracy) being incorporated into religious rites and rituals.

Relations : United Trade Committee of Jaron (Hostile until about 150 BSE, now allied) Shakar Kingdom (hostile until about 150 BSE now allied) Teraun Confederation (hostile), Ragā€™kor Primary Council (allied), Commonwealth of Stars (member-state from about 140 BSE)

Territory : 20 planets

Population : 90 billion (Pakoph), 20 billion (Commonwealth species), 300 million (non-Commonwealth species)

Capital Planet : Pakolon

Timeline :

Summary

500 BSE- The Church of Metrovorinism is officially founded by the Prophets

480 BSE- Metrovorinism is accepted as a religion by its first country

400 BSE- Metrovoronism has spread to encompass most of the Kaphar continent

380 BSE- The Church is gifted a small piece of land by one of its follower-countries

300 BSE- Metrovorinism has grown to become the most major religion of Pakolon; the Church is now the most powerful institution of the planet

280 BSE- The Church starts to directly control more and more of the planet

250 BSE- All remaining nation-states are abolished; the Holy Republic of Pakolon is declared by the Church; Church of Metrovornism is abolished, as it is now replaced by the Holy Republic

200 BSE- HRP discovers Warp Technology; Exploration Age begins for Pakoph species

190 BSE- First off-world colony is founded by HRP

189 BSE- HRP makes First Contact with Shakar Kingdom (Toshra species)

184 BSE- HRP makes First Contact with the United Trade Committee of Jaron (Jre species)

184 BSE- War breaks out between the HRP, the Shakar Kingdom and the United Trade Committee of Jaron; beginning of the Contact Wars

6 Likes

@QuMingeyCratter, holy long words Banman! You and @Aquos can both go ahead and make your wiki pages. Make sure to report back in when your pages are ready to be added to the main wiki page.

3 Likes
Xenoia Psychology

The species known as ā€œXenoiazrillakā€™Drekjionaā€, or ā€œXenoiaā€ for short, have evolved to be heavily oriented towards socialbility, more so than humans. This is theoretically due to predatorial threats that may or may not exist currently. Either way, they are still a highly sociable species. It has been observed that if a Xenoia is placed in an environment of which they are isolated, they quickly develop a sort of extreme depression which can easily kill the creature. Reports show that the individual can die as early as 20 hours after developing said condition.
However, like humans, this species is also prone to developing mental disorders, some of which are more extreme than others. The two most notable disorders are SPD (Solitary Preference Disorder) and ASD (Attention Seeking Disorder) (Note-ASD is not related to Autism Spectrum Disorder in any way, and is not meant as a mockery/parody of autistic people.). SPD makes the creature want to lead a solitary lifestyle, and often leads to death at a young age as they develop the fatal conditions any member of the species would develop without social contact. In contrast, ASD makes the individual crave social contact more than the average Xenoia, so much so that they develop the fatal ā€œdepressionā€ and die from it much sooner. Both of these disorders are caused by incorrect brain development, though autopsy reports suggest that the brain structure does not deviate much.

Technology
Horazyala

Computing

Horazyalaā€™s computing technology is spectacularly advanced, especially in military use. The military use computers to catalogue an ever-updating status report on every individual soldier, from their vitals to their current location and objective (if they have any). This amount of data shows the sheer processing power and data storage of Horazyalan computers. The military also use computers to run simulations of battles, identify and exploit weaknesses in both buildings and vehicles and relay 3D models of surrounding environments to Officers. In civilian use, computers are most often used to either research or for entertainment programs.

Laser-based weaponry

Horazyalaā€™s laser technology is one of the most remarkable aspects of its military, with all weapons (excluding explosives) featuring some form of lasers. In guns, lasers range from rapid-fire pistols equipped by generals and medics to heavy, long ranged laser rifles equipped by snipers which can easily tear through most metal alloys. In vehicles, turrets, whether autonomous or manned, have a remarkable firing rate. Tanks and artillery use ridiculously powerful heavy lasers, which plow through basically anything except dense rocks, which they usually wouldnā€™t be attempting to shoot through anyway. Naval vessels, particularly Warships, use similar cannons to tanks and artillery, except slightly less powerful. Aircraft use comparatively weak laser beams. There are two flaws to the laser technology- they overheat often and they use an extreme amount of power to fire, which Horazyalan scientists are currently trying to resolve by finding a power source that can sustain such powerful weaponry. Horazyala is also nearing plasma-based weaponry.

HUDs and PDAs

The Horazyalan military makes vast use of HUDs in their armour designs, with every soldier having a HUD outfitted within their helmets to assist them. Generals use HUDs to monitor combat situations, and to relay objectives. A generalā€™s combat HUD (which show vitals and weapon status) are for emergency situations only. Generals also have PDAs, which show the vitals and status of every soldier in the army. Officers see a similar use for the HUD, in that they see the vitals and status of every soldier in their division/group, except they also always see their vitals and weapon status. Engineers have PDAs which display the plans for fortifications in the area, and their HUDs scan and display which fortification is which when they are undeployed. Medic HUDs show high-priority healing targets and the vitals of every soldier in sight, as well as their own vitals and weapon status. Sniper HUDs provide aim assistance, along with their weapon status and vitals. Infantry only get their weapon status and vitals. Outside of military use, HUDs are used by surgeons and builders, and they can otherwise be purchased along with a suitable helmet for 500 miraks. Purchased HUDs can be customised and can have many programs installed onto them, from entertainment programs to research programs. Because of this, HUDs are banned in schools. PDAs are used by politicians, doctors and teachers, and can be purchased for 500 miraks. Purchased PDAs are almost identical to HUDs, save for how they function.

Inalyia

Warships

Inalyia has had Warships for nearly 4 centuries now. Warships are massive naval vessels that feature a ridiculous amount of turrets and cannons all over the ship, and see frequent use within the HIGR navy. In their skirmishes against pirates, they have displayed extreme efficiency at destroying enemy ships, with most skirmishes lasting 3-4 minutes once the first shot has been fired. While they are efficient, they are far from perfect. They move at extremely slow speeds due to a combination of their heavy weaponry and armour and a neglected engine. In fact, they are so heavy itā€™s a miracle that they donā€™t just sink like rocks. They also suffer from similar problems to Horazyalaā€™s laser weapons, where they take up a ridiculous amount of power and overheat frequently. Extreme efforts are being made by Inalyian scientists to counteract these issues. Inalyia is also pushing efforts for spacefaring Warships, which are yet to be approved.

Forgot about these

2 Likes

Creature: Ijor

Home planet: Jaron

Diet: Carnivorous

Niche: Apex predator

Biome: Tropical jungle

Lifespan: 15-25

Biological description: Ijor have a long, slender body. They are distant cousins of the Jre, and therefore have a millipede-like body. They have a proboscis-like beak, used to suck vital juices. On the end of their tail, they have a venomous stinger. They have an extremely flexible, segmented exoskeleton, allowing them to easily climb in trees. In addition, they have short, insect-like feet which also allow them to climb up the bark of trees. On their head, they have four small, jelly-like eyes. They are usually 5 meters long, and half a meter wide and tall. However, longer specimens have been found, and the exact limit of their size is as of yet unknown.

Images:

Summary


Ijor on a treebranch, by Biologicalwhatever


Ijor in relation to human, by Biologicalwhatever

Behaviour: Ijor spend most of their lives in the trees of their native jungles. Most of the time, they will simply lay on a branch and wait for prey to pass by. If prey does pass beneath them, they will lower their tail and sting the unfortunate individual. Then, the Ijor will follow its prey until it collapses from the Ijorā€™s venom. After this, they will lower their head, and suck the vital juices of their prey with their proboscis. Then, they will rest again on their branch. An Ijor only needs to eat about every 5 earth months, the rest of the time they will mostly lie dormant.

Reproduction: Ijor reproduce with eggs, which are fertilised outside of the body.

Mating and lifecycle: Once the mating season has started, a female Ijor will lay an egg on a bigger branch. The egg is covered in a sticky substance, allowing it to hang on their branches in most situations. In addition, this substance spreads a scent that attracts male Ijor. Once a male Ijor finds the egg, it will inseminate it. The male will also carry it down to a bush. Only a month after, the egg will hatch. Ijor start their life as small and vulnerable creatures. They will hunt smaller animals in the safety of the jungles bushes. This is their only defense against predators, as juvenile Ijor are about the size of a rat. After about 3 earth years, the Ijor will have grown to the size of 3 meters, and they will leave their bushes in favour of the branches of the jungle. Here, they will mainly hunt other small arboreal creatures. After a further 2 years, they will have attained their adult size of 5 meters. They will then live their cosy lives as apex predators in the treetops, until they die.

Extinction threat level: Least concern

3 Likes

Creature: Korā€™Va
Home planet: Tallā€™Perka
Diet: Carnivorous
Niche: Apex predator
Biome: Tropical Jungle
Lifespan: 5-8 human years.
Biological Description: The Korā€™Va exist in many shapes and forms thanks to their very special ability to incorporate DNA of creatures they eat into their reproductive organs. But the shape most Korā€™Va share is a panther like head and body with four eyes. They are considered Pre-Sapient. Their tails end in venomous stingers and they have claws that could shred up creatures with even the hardest exoskeletons.
They stand at about 3 foot tall and about 6 foot long.

Behaviour: The Korā€™Va almost never rests and even if it does it only closes one set of eyes so that it can at least react when a threat arrives. But luckily for them they almost never get attacked as they are by far stronger then any other predator on there. The main cause of them not becoming a plague is that they often miscarry. Something that based on observation triggers a sad feeling in the creature.

Reproduction: They produce a litter of kittens about 4-6 little creatures. They are pregnant for about 3 months until the kids are born. Both the Male and Female keep watch over the kittens until they are smart and old enough to fend for themselves in the wild.

2 Likes

All of the above are ok to go in the TU. Let me know when youā€™ve made the pages.

Creature: Anakā€™ Leboris

Planet of origin: Amora

System of Origin: Amoorā€™ Ak

Diet: Omnivorous

Eating Habits: Primarily Carnivorous but can digest local flora if unable to find prey.

Habitat: Cliffs and steep mountainsides

Average Lifespan: 25 ~ 35 Planetary orbits (approximately 30 ~ 45 Earth years)

Biology and Physiology: While not the strongest or fastest predator on Amora, the Anakā€™ Leboris has extremely good eyesight and an intellegence that rivals primative humans. With vision that would put an eagleā€™s to shame, the Anakā€™ Leboris can spot even the slightest movement from 6 km (3.73 Miles) away. Anakā€™ Leboris has up to a 3 meter (10 ft) wingspan and a torso length of up to 2 meters (6.56 ft). They have long tails with a large spade shaped tip that they use to help make sudden turns in the air. Their long snouts house dozens of razor sharp teeth in the front and 8 larger teeth in the rear designed to break up bone and other hard objects. They have 2 sets of eys, the main set is about 48 millimeters (about 2 inches) big (twice the size of the human eye) and face forward, while the other set is only about 20 millimeters (about 0.78 inches) and are place slightly above and to the sides of the main set. Due to their ability to see at such a long distance, the main set of eyes has a very limited field of view. The second set is not able to see in detail but has a very large field of view and is used primarily when attemtping to fly through tight spaces. It has bat-like wings with a hooked claw at the top that helps Anakā€™ Leboris hold on to the steep cliffs in likes to hunt from. Large talons on each foot are designed to both help hold on to cliff faces as well as to rip into larger prey. Typically weighing 10 ~ 12 kgs (22 ~ 26.5 lb) the Anakā€™ Leborisis is capable of hunting prey over twice itā€™s weight solo and can even take down prey that is over 10 times itā€™s weight when hunting in a pack.

Behavior: The species makes colossal community nests on cliff faces that last for hundreds of generations. Anakā€™ Leboris will hunt both as a pack or by themselves depending on what prey is most available to them. Hunting pack sizes consist of 3 ~ 5 members and is their prefered method of hunting. When taking on prey much larger than themselves the pack leader will draw the attention of the prey while the other members attack any weak spots they can find and repeatedly rip at it untell the animal dies of bloodloss. Anakā€™ Leboris tend to get along with each other and will even bring back the remains of their kills to the nest to help feed their young. Both the males and females watch over the young and take turns hunting. Packs can consist of both male and female adult Anakā€™ Leboris as well as the occasional youngster learning how to hunt in a pack. Anakā€™ Leboris do not migrate nor do they hibernate in winter, instead they make their nest insulated and food is stored inside to be used as reserves by the community throughout the winter. They still actively hunt in the winter but normally not in packs and are less active than during the warmer seasons.

Reproduction: Female Anakā€™ Leboris lay eggs bi-monthly regardless of fertilization by a male Anakā€™ Leboris. The unfertilized egg is consumed by the female if food supplies are low. Anakā€™ Leboris reproduce in large community wide orgies that consist of every Anakā€™ Leboris that is able to reproduce at the time. Anakā€™ Leboris hatch 3 months after they are layed and reach sexual maturity at age 5 for females and 8 for males.

4 Likes

I thought republics meant there was no monarchy or aristocracy. Unless they pulled a Netherlands and turned a repeatedly elected elite into a genuine aristocracy, neglecting to change the name.

You would be correct.
Probably a simple mistake on Keomaisā€™ part.

Sorry, Iā€™m not too good at this stuff. But, I will continue work on my submission and will fact-check.

I have deleted that, and I made the Kanuā€™thra in a tribal state, so iā€™ll start there, since I donā€™t know much about how the other stuff would work.

Anyways, could you help on how the Kanuā€™thra could establish a thriving empire in the later stages?

What do you mean ā€˜thriving empireā€™ and ā€˜later stagesā€™?

1 Like

Iā€™m not sure, I wrote that reply at 1 in the morning. Iā€™m only trying to create a intelligent race with a unique story and design. Iā€™ll be changing some things in the post for it to be accurate or have a more understandable origin.

@RoboRomb and @Askyw, you can both make your pages if you wish. Let me know when they are ready.

Just from looking at the life cycle, these guys seem quite unfit to survive. It seems they try to have a low-maintanence r-selection life, but they only make two offspring. Usually bugs lay hundreds of eggs. In addition, their physical maturity is two times longer than a human. This would imply that they would have a long state of helplessness (even longer than human childhood), and with only two offspring, a predator could easily eat those offspring.
We also tend to shy away from non-carbon biochemistry, because we have no real-world framework except carbon, which reacts in a completely different manner.
Otherwise, your species is just incredibly simple, with no defining attributes except they are very predatory. We donā€™t even know what they look like.

3 Likes


An orkimasooni with features of both female and male is shown above

Orkimasooni
Their origin is the fourth planet(Lakvitas) in the Holar star system, in the North-West Inner Core of The Galaxy.
While they are not the strongest or fastest species on the planet, the Orkimasooni are able to hide from predators and lure smaller animals(like fish, and herbivores) into their traps, and kill them there.
Their carnivore diet consists mainly of Mountain Pigs, and Okmits, however they also eat fish(if they catch any).
An average Orkimasooni is about 3 centimetres(1.1 inch) shorter than an average adult human, since their planetā€™s gravity is a bit higher than Earthā€™s.
Since the Agricultural Revolution, their teeth drastically shrunk, but the hair(used by males to attract females) has grown.
Their toxin ejection systems are below the stabilisation(small) leg, and the sexual organs in between the legs.
The usual process of reproduction involves a male touching the reproduction system of a female, however other methods have been observed
The females are pregnant for 2 months, and the newborn orkimasooni exits through the toxin ejection organ(toxin ejection stops a day before the birth, and it is the reason why giving birth is painful)
The babyā€™s teeth develop fully 1 week after birth, and they reach their physical and sexual maturity at 2 years.
Their laws prohibit murder, however they encourage the ā€œshow of forceā€(only for males), a fistfight, which is seen as a ā€œgentlemenā€ way of solving conflicts.
Their art is mostly literature and sculptures, paintings are seen as ā€œinferiorā€ to poems and novels.
They had an all-out nuclear war, which turned their homeworld in a burning desert with no resourses. Colonists still visit it, through.
Currently they are in the first stage of interstellar expansion, and use basic Alcubierre Drives to travel in space.

1 Like

How do they use these hairs to attract mates? Do they use different colors, and based on what color it is will the mate be more attracted to it?

Based on what I see, being carnivorous may differ from being non-aggressive? Many species of Earth are omnivorous, and are quite successful. Not trying to hate, iā€™m just genuinely curious on the biology of your species.

I think it works like tropical birds here on earth. The brighter the hair on the male the more likely a female is to mate with said male.

Thatā€™s very likely. Maybe color can vary on the Orkimasooni. Whatever color appeals to the mate, the likely it is the female to have intercourse with the male.