Unknown / future technologies

Note: I wasn’t sure whether to put this in science or here but I thought that it was better here

As humans just exiting times where we used steam engines, it seems wildly insane that we could predict what is waiting for us in the world of science. Wormholes, hyper-light travel, and creating our own life are widely anticipated for the future of our own planet, but what if some things are just impossible, and there is no way around it. Taking a slightly less depressing angle my question is how will futuristic technologies play out in Thrive if we don’t know what is even in store for us? Or will it just be speculation?

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I’ll be definitely disappointed if it turns out that our current understanding of physics, that there can’t be faster than light travel, is correct and there isn’t some new discovery that makes it possible.

In the space stage once you eclipse our current technological level, I’d imagine that there would be a popup saying basically “from here on out you are basically playing a scifi game with a ton of speculation, some of which isn’t scientifically possible according to current knowledge”

Basically I want to make the later space stage to be about cool scifi stuff, that is fun to speculate, with a hint of sciency handwaving thrown in to explain it. I’m a huge fan of scifi, and I’ll definitely be disappointed if Thrive can’t fulfill my wildest scifi dreams.

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DYSON SPHERE!!! DYSON SPHERE!!! DYSON SPHERE!!!

i really want a dyson sphere to be in the game.

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I’m pretty sure dyson spheres have been proven to be theoretically possible.

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I think they have been proven to be too. Also @hhyyrylainen sorry to put you on the spot but you seem to have the most answers or at least ideas. My question is that if (in game) faster than light travel is unlocked (without wormholes) would it use the Alcubierre Drive? Also I understand that this is very far in the future of the game I’m just curious.

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It’s unknown what kind of FTL system Thrive is going to get. (wormholes, warp / alcubierre, hyperspace, etc.) An idea from an earlier thread was that each game you’d discover a random form of transport with its own ups and downs. (Maybe wormholes would require you to build a station to keep the wormhole open first, which would limit your FTL travel to and from those stations, slowing exploration down a lot, while a warp system could have accidents happen where the ship hits an obstacle, creating a constant % chance of random ships being destroyed.) This way you’ll get a bit more replay value out of it, due to the fact that you might want to use a different system this time. Then again, I forgot what the final consensus was on a system like that, and it’s 1 AM over here and I don’t feel like using the search function again.

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I like the idea of light folding for FTL

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I think we should use wormholes and warp at the same time,with wormholes appearing earlier but with the player having to build them first and with warp becoming available a lot later but giving the player more freedom

I would like to have as many as possible different FTL methods in the game. This is a cool list of a bunch of different things:

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Why not base the FTL method of a said specie’s intelligence/brain capacity? I mean like how fast they are discovering things and have some kind of “most likely” calculator in the game that tries to automatically figure out what FTL-method that fits just your specie. Of course, there are animals out there that beat us humans to intelligence and that’s why I think it is also important to take in note how much of this brain capacity that is actually put to practical use. A specie that constantly use very much of their brain capacity may be considered over the top in their stage and this may contribute to some bonuses later in the game, for example increasing the chanse of getting a specific FTL-method.

Edit; where the specie being a bit slower get some classic let’s say the abillity to literally travel FTL. The quicker ones may get some kind of buffed version, like let’s say wormholes. It would also be cool if the calculator took into account what your specie has been focusing their general research on troughout the ages. If military has been a big concern then it’s higher chance developing wormholes, to quickly organize bigger fleets from A to B.

While more friendly specie’s that mostly used communication to influence their way trough the game may instead recieve some other kind of FTL-method that mirrors their chooses.

As an individual with computer skills mostly aimed at anonymizing people and minimal actual code-related knowledge, I don’t even know if what I mentioned is possible. I am sorry if I have proposed “mission impossible”. :slightly_smiling_face:

Latest edit: grammar.

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