The multiplayer game “SCP: Laboratory” sounds similar to this, look it up on google to figure out what it is.
I’ve seen it. Cool game but bit of a stretch, honestly games like dead by daylight and Friday the Thirteenth would be closer.
I hear by declare this the Steve video game idea thread.
This one will be small I swear. This is a game where you survive a robot filled world in the distant future. It would be DayZ style survival game and would feature a fully destructible environment. All weapons would cause environmental damage, including the robots. This is also my least original idea, survival games have been a thing including robot survival games (granted they are the minority).
NO! this is a thread for everyone.
Someone challenges my rule? I see, make a video game idea, a legitimate one, and my crown is lost. Your idea cannot be a variation of one of mine nor be a copy of an already made game. Do these things and I shall abdicate from ruler of the video game idea thread.
I just want an RTS where:
You can steal weaponry/ammo/armor/etc. to give yourself a boost if you’re behind (E.G. you could kill some futuristic soldier and learn how to operate their energy weaponry while you’re way behind to get a couple elite troops) and ammo/food/etc. all need to be managed. (Don’t have enough soldiers to properly fight a massive army? Just go full Russian style and take down their supply routes to watch them die of hunger!)
A thing I have been hoping a long while for is a remade version of Okunen Monagotari: The Shinka Ron (Evo: The Theory Of Evolution is the English translation) that would have graphical improvements. (the only thing I want for this game remake is for it to be released to computer/laptop types that are still being made and maybe slight graphic Improvement).
My god this is long.
Alright, this idea is not an original. I want to make a new starship troopers game or at least a insect swarm vs humans game. This would be an RTS like one of the old ones. The humans wouldn’t have bases in the game, instead calling in dropships in order to train units. The humans and bugs would gain resources by controlling mineral springs (gotta make something up). When humans gain control of a spring a fort is built around it, it only adds defenses, it is not a base. When the bugs control a spring they build a hive. The bugs have to destroy the fort to capture the spring and the humans need to destroy the hive to capture the spring. Bug hives act as unit spawn, the main hive produces units faster than smaller hives. Hive will produce units automatically, the commander would not need to micro all their hives, only needing to select the type of bug that will be produced and they will continue producing until told to make something else. The humans have a main fort that will have heavy gun emplacements and turrets. If the humans lose their main base, they lose, and if the bug loses their main hive, they lose. The humans have the ability to get engineer squads which can build bunkers (1 squad), heavy bunkers (2 squads), gun emplacements (1 squad), and turrets (automatic). The main bug unit, the drone, can make traps (hidden pits that kill a squad), and tunnels (bug units can travel 3 times the speed in underground tunnels which ignores terrain). Bugs can train flying units which can be controlled manually and never leave the battlefield by humans need to select a target for bombing runs or orbital bombardment. Bugs can make plasma bugs which disable orbital bombardement until they are destroyed. Due to the lack of air units the humans have good anti-air capabilities but will prioritize ground units unless ordered to attack the air units. Human squads can have their weapon changed at any time at a fort. Humans can also use resources to research new units such as power armor, heavy mech suits, tanks and other ground vehicles. There will be a galactic map where the bugs and humans fight for control of planets. There would be three different planet types, hot, cold, temperate. Hot planets give bonuses to speed and health to bugs while cold planets slow movement of both humans and bugs but vehicles are unaffected and bugs move slower than humans and have a health debuff (bugs would need to prioritize quality over quantity on cold worlds). Temperate worlds offer no buffs or debuffs.
The game is won have conquering the other species main planet.
So… heavily modified Starcraft?
So this game is like programming
It’s about killing bugs
That wasn’t the comparison I was expecting. I thought someone would bring up Company of Heroes or Grey Goo. How many games can you think of (that are RTS) where bases aren’t a thing?
But… But… bases are a thing. You have the main hive and fort, and outer smaller hives and forts for the mineral deposits.
Only bugs have bases in the conventional sense (making units). Human bases are strictly defensive structures as they spawn units using dropships. Mineral springs are just capture points that give resources.
Hi just wanted to put my dream video game idea:
An RTS fps hybrid game now here me out So in terms of the rts part it would be like Supreme Commander but the rts player can manually control every unit in first person Other people (if you toggle it or invite them) can join the game as little soldier guys who can hop into any vehicle they want and control it (the Rts player can decide what they’re allowed or perhaps the soldiers can make vehicles for free without blocking the queue in the factory )
The other part of this is the fact that you can enter the buildings and fight inside them more like an arena shooter or just look at the stuff being constructed
Another cool idea is The Experimentals From Supreme Commander But they also have rooms inside so friendly Soldier fps guys can ride on them but enemies can hop inside and destroy it
This is only similar to one aspect of your idea but there is a game called Natural Selection 2. There are 2 teams, humans and aliens, which need to battle over resource and tech nodes. Resource nodes give resources, obviously, while tech nodes are where you place new command chairs/hives. There is a commander for booths sides, they get into the command chair and hive and the game will start after that. The commanders place down structures and research upgrades for the other players. Alien building build themselves so all alien player have to do is attack and defend while human players have to build the structures that their commander places. Another thing to consider is that commanders can be kicked out of the chair/hive if their team votes on it and there are set build orders that you should probably adhere to if you play this. I really wanted to bring this game up because it’s small and needs more players, even so it’s fun and you should start playing.
As a matter of fact i had ns2 but i dont consider it an rts cause :1 its too small 2 theres no units for the commander to control My want for a dream game has been slightly fulfilled by Executive assault