Exactly. maybe there could also be an achievement for completing enough endosymbiosises?
That sounds like it might be one of the most challenging achievements, and I think it would provide a really fun goal. Would it track endosymbiosis across just one game, or all games? That would significantly change the nature of the challenge.
Iâd imagine itâd track the progress from one achievement only.
Should the achievement be creating an endosymbiote of X different organisms in a single game, or doing X successful endosymbiosys (which would include duplicates)?
Probably the former for more challenge.
People already complain (probably for good reason) all over the Steam forums that endosymbiosis is very hard to pull off even once. So Iâm totally vetoing any achievement that is harder than doing endosymbiosis once from the list of plausible achievements.
Having a successful endosymbiosis is probably the hardest thing to achieve in the current game. I am not sure why people in the Thrive Suggestions website want organelles to only be available via endosymbiosis, since that would make a large chunk of the game inaccessible for casual players.
True. Well then just one successful endosymbiosis should be an achievement already.
My suggestions included a mix of progression, doing interesting things, and trying out varied game features. I think that, plus some harder challenges are good to have for a set of achievements.
âNematocysts: Accessible only to eukaryotes, these probably will be the closest thing to a pure projectile in Thrive after the toxin rework. Instead of a toxin cloud, nematocysts will essentially be rapidly extendable stingers which get discarded after use and eventually get replenished.â
Nematocysts are generally associated with cnidocysts (found in jellyfish), which are multicellular structures. But they are also found in dinoflagellates. Thereâs apparently some evidence to suggest that cnidocysts may be a result of endosymbiosis.
They are also creeping towards the top of my to-do list, so may be in the game rather soon.
I donât think we should have achievements for only using one energy source throughout the run, as that often wonât be doable (although Iâve just made changes to iron parts that make them effective throughout the game). And every run starts using only glucose, so technically the other ones wouldnât be possible. Having a cell move away from using glucose altogether would be quite a big change, so I think itâs worth having an achievement for that, but not requiring going through the entire game to get it.
Even I havenât done that for at least a few releases and Iâve never tried it in normal gameplayâŚ
I mean, gathering the organelles shouldnât be impossible, right?
No. Youâd probably need multiple of some of them, but it would be doable.
It could be the hardest microbe achievementâŚ
Progress should be lower. At most 3 or so progress achievements per stage, but I think 2 is fine: One for the beginning of the stage, and one for the middle. Or one for the middle and one for the end, itâs the same thing
Thatâs what we agreed upon.
Could there be an achievement for visiting every patch in your world?
I think that would be more tedious than exciting. I could see an achievement about visiting all the primary patch types in a single playthrough.
And patches like banana biome would belong in the ânon-primaryâ, right?
Exactly because otherwise the achievement would be very unreasonable to get. And basically require cheating by pre-checking map seeds before deciding to play any of them as otherwise you might need to play like 50 games, all perfectly to eventually get lucky with a map where there happened to be the banana biome.
I can assume at some point after microbe stage is complete we might get new microbe patches like freshwater. Would amongst these new patches perhaps be some considered too hard for such a âvisit-all-patch-typesâ achievement?