What do people think some important non-organic resources are to have within a Civ game for the players to discover as they explore?
I’m trying to make a fair amount of resources for my Civ game, and have largely divided said resources into stones/dusts, gems/crystals, metals(and ores), and other (water, tar, lava, etc.), but I’m having some trouble with various types of stone/dust, and most of what I have is just various kinds of normal stone, with a few fantasy stones and a few more useful stones thrown in there.
Any ideas for things that would be valuable to a civilization/what you would look for in a world if you were playing in terms of natural resources?
My problem honestly might be that I have too many, but I’m trying to add some variety. I’m doing 400 types of Stone/Dust, 200 types of metal, 200 types of gemstone/crystal, and 200 types of ‘other’ resources
But that list is cool! There is a handful on there (such as graphite) that are fairly obvious ones I just happened to miss
It’s not really that big of a deal (though I may be a little bias being the one who made the alliance lol).
It really won’t affect being the game master any more than if we had made the alliance after the game had started - it just means you know ahead of time ‘oh hey they’re allies, they won’t attack each other.’
We still have to actually form an alliance in the game - so gameplay wise it’s really not that much different than if we had made it after the game had started.
Is there any particular reason you are worried about the alliance being formed before the game begins?
(Lol Nigel. This is true though - Doom had to figure out how to manage a twelve person alliance lol)