Civ game help

What do people think some important non-organic resources are to have within a Civ game for the players to discover as they explore?

I’m trying to make a fair amount of resources for my Civ game, and have largely divided said resources into stones/dusts, gems/crystals, metals(and ores), and other (water, tar, lava, etc.), but I’m having some trouble with various types of stone/dust, and most of what I have is just various kinds of normal stone, with a few fantasy stones and a few more useful stones thrown in there.

Any ideas for things that would be valuable to a civilization/what you would look for in a world if you were playing in terms of natural resources?

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Well, in my forum game (that will come after Oderhan) this is the list of real resources:

Summary

Stone(generic)

Copper

Iron

Gold

Coal

Platinum

Silver

Mercury

Graphite

Tungsten

Tin

Titanium

Uranium

Lead

Nickel

Bismuth

Zinc

Platonium

Peat

Helium

Flint

Phosphor

Quartz

Water

Periodite stone

Chalk stone

Clay

Basalt

Diorite stone

Andesite stone

Diamond

Emerald

Lapis lazuli

Petrol

Ruby

Limestone

Slate

Marble

Gypsum

saltpeter

Guano

Iridium

Chromium

Sulfur

Salt

Silt

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My problem honestly might be that I have too many, but I’m trying to add some variety. I’m doing 400 types of Stone/Dust, 200 types of metal, 200 types of gemstone/crystal, and 200 types of ‘other’ resources

But that list is cool! There is a handful on there (such as graphite) that are fairly obvious ones I just happened to miss

I see, well, in my game I’m mostly focusing on the fictional resources than the real ones.

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help my members are making alliances before the first round

We’re still gonna incorporate it into the game so it makes sense

doomlightning:
“first time?”

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It’s not really that big of a deal (though I may be a little bias being the one who made the alliance lol).

It really won’t affect being the game master any more than if we had made the alliance after the game had started - it just means you know ahead of time ‘oh hey they’re allies, they won’t attack each other.’

We still have to actually form an alliance in the game - so gameplay wise it’s really not that much different than if we had made it after the game had started.

Is there any particular reason you are worried about the alliance being formed before the game begins?

(Lol Nigel. This is true though - Doom had to figure out how to manage a twelve person alliance lol)

The Homies Federation is the biggest recorded forum game alliance in the thrive community forums.

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Does anyone have any ideas for useful rocks/dust materials to be in a game? I’m still looking for a good few more ideas. Could be fictional.

If you don’t have any specific ideas, what is something you would want a material to be able to do in a game? Could be pretty much anything

Yes, that right. Everyone vs one and the one still almost one

Nether way, i use Excle to info manegnet eveything. Its ez to use if u do it right.

To every player u can make a sheet (like how i do now) and just and the info.
That how i track the “12” alliense

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Anyone else here planning on making a Civ game in the near future? I am working on a revamp of mine, and was curious if anybody else was also planning on making such a game

I am, I’ve been working on it for a few months by now.

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Oh yes, I remember you talking about that. You are planning to start that after you do Oderhan, right?

I also forgot about Incipit de Novo, which is a kinda active Civ game - it hasn’t yet started, but it does exist

(I know you know about it Frale, just mentioning it for anyone else who reads these posts)