Round 12 (Great Destruction at 20)
Years 101-110
12 already?
Exert from the Life of Sadness- By Assistants assistant
Rimats
@doomlightning
Roll -6
Stability - 2
Vote-Monks, succ(+17)
Vote- Mining, succ++(22)
+1 vote
The monks prayed for more resources, and they found a Mythril vein, easily shaped with mana, you can equip your species with the best weapons possible. They are a quarter the weight of iron and four times as strong.
Species
Rimats
Status
Int - 16.5 (+10%)
Str - 15
Def - 49 (+10% + 30% of Str)
Char - 30
Traits
Advantage
Half - Silicon base: Def+ 30% of Str
Metallic quarter: +10% Def, +10% Int
always changing skin: Adaps more easily to conditions, +1 on Natural Disaster Rolls
Disadvantage
Naive - Affected by other races more easily (-10% charisma)
Brain load - -1 on Phycological Rolls
Discoveries
Tech- Fire (+1 stability), Hardened Excra-Cement, Acid Bomb, Stone Tools, Ceramics, Huts (+1 stability), Military training, scouts, furnace, Mythril
Mystic- Religion (Unknown)
Organisms- Alzo Moss (slightly poisonous), Alto Shrooms (Slightly poisonous),
Location- Underground
Civ
Pop- 132
Growth- 4(128(1.03))
Adaptations- Minor Poison Resistance (4/5)
Votes [1/25] -3 (+5 for all discoveries)
Ferloth-De
@TwilightWings21
Roll - 15
Stability - 2
Vote- Ally w/hecato, succ+(18)
vote- water turbines,succ+(14)
Hecato doesn’t mind your presence, you start experimenting with their water channels, making bigger and bigger water wheels, until one person makes a turbine, a smaller more efficient water wheel, the results of this experiment are obvious, your community rapidly expands, with larger and larger buildings being made.
+50 pop
Species
Races: Chiropterans, Cavern Giants, Lavawalkers, Shroomfolk, Kongs, Wraiths, Flowers, Shades, Armex, Salalos, Silkspinners, Stygians.
Average stats:
Power: 20
Intelligence: 20
Defense: 20
Charisma: 44
Advantages:
Advantage: Unit Power - depending on what kind of race I use, I will get different boosts. Boosts will be specified in my vote.
Advantage 2: Councils Appeal: Any Civ I meet with I gain some pop from to buff Unit power.
Disadvantages:
Disadvantage 1: Council’s trust: Raises charisma and uses actions towards my Civ.
Disadvantage 2: Light sensitivity. Even though some of their members glow, it is not comparable to bright lights such as the sun. As such, stats are lowered during the daytime.
Discoveries
Tech- Magnets (Nothing), Council (+1 stability),Fire (+1 stability), Cave Giant Cultivation Technique (Qi Gathering I), Turbines
Mystic-Blue Gem,
Organisms - Hyreful Mycelium
Location- Damp Underground, Inner Surface
Civ
Pop- 95
Growth- 1(41(1.044))
Vote [6/15]-1 (+2 for turbines)
Kajit
@Centarian
Roll - 21
Stability- 2
Vote 1- Hollow out caverns, fal(8)
Vote 2-Hollow out caverns, succ(10)
Vote 3- Gather stone, Succ++(16)
Using the Mythril drills, you are easily able to excavate the cavern, unfortunately, it caves in and 7 people died, but you started back up and reinforced it this time, you have enough stone stocked up.
Species
Name of species- Kajit
Status, you have 100 points to put into these attributes, with a minimum of 15
Int - 33 (+10%)
Str - 25
Def - 22 (+10%)
Char - 19(-5%)
Traits (follows 2-1 or 3-2 rule)
Advantage
Cat-like Anatomy (+10 Def, +1 in Dark Enviorments)
Big Brained (+ 10% Int and +1 on Int Rolls)
Disadvantage
Unemphatic (-10% charisma)
Description; Look like Khajiit from the elder scrolls games. Thoughtful and innovative.
Discoveries
Tech- Stone making process (Basic), Non-Party System(+1 stability), Copper Daggers, Gears (Mastered), Crane (Medium structures unlocked), Clockwork (You wont be late), Firestone Forge (+Iron), Katana(+Str), Bunker (Large)
Mystic- Life Stone (10+), Fire Stone (8+), Water Stone (4+), Stone Compass (Finder boi)
Organisms-Fire Bush, Stream Bulb, Cave arachnid (Extinct)
Location- Burning underground, Riverside stream
Civ
Pop- 73
Growth- 2(77(1.019))
Adaptations- Heat resistance [3/5] 100-110F
Vote [16/25] - 3 (+9 due to discoveries)
Hecato
@Null
Roll - 5
Stability- 3
Vote- Boats, fal (7)
Vote- Boats, succ(17)
the boat was a simple construct but proved surprisingly difficult to master, after being stuck for half a decade, one of Feroth-De suggested a paddle at the back to steer, and it worked, so you allowed them to research their water mechanics, these people might prove useful
Species
Hecato
Int-30
Str-30
Def-25
Char-15
Advantage:
-Eusocial Creatures
-Like Ants they have Queens to reproduce, this causes them to be unaffected by low charm (i don’t care if this isn’t how it works IRL I need something to deal with the incredibly low charm)
-Due to their ability to use Pheromone Communication they can easily share information with other members of the species. This allows them to easily exchange knowledge and coordinate far more efficiently
Disadvantage:
-Unempathetic (don’t know if that’s the right word) [ Suffers a penalty towards Sociability with Other Species]
-If the Queen dies and they don’t have some sort of royal jelly or smth their
ed
Discoveries
Tech- Irrigation, Agiculture, Aquaducts, Fire (+1 stability), Furnaces, boats
Mystic- N/A
Organisms- Hypo Parasite, Stone aphid, Stone fungi
Location- Icy underground
Civ
Pop- 60
Pop Growth- 2(1.015(58))
Adaptations- N/A
Vote[5/15]-1(+3 for Boats)
Imps
@zenzonegaming
Roll - 10
Stability- 2
Vote- more pop, succ++(11)
Vote- Create blimps, succ(17)
The imps got at it again, but only increased their pop by 150%, but don’t fear, they made large blims, with sealed cockpits, no suffocation here! They also discovered a cavern that boasted a dangerous outside, one of them lost a balloon, but It didn’t pop, so they piloted the blimp into the new world, and they survived, they found a few Mythril veins outside too, your species has fantasized even bigger blimps, will you satisfy their cravings?
Species
Imps
Discoveries
Tech- Basalt structures (+1 stability), Fire (+1 stability), Baloons,
Mystic- N/A
Organisms- Zarc Sapling , Scarbs
Location- Basalt underground
Civ
Pop-250
Pop Growth- 4(1.03(164))(2)
Adaptations- Insulation I (1/5)
Vote[9/15]-2 (+4 from all discoveries)
Bartholemusicians
@YourbroGarson
Roll - 20
Stability- 4 MAX
Vote- Invent More education, succ(18)
Vote- Invent More education, succ+(16)
Vote-Invent More eduation, succ+(9)
Your species invents more teaching techniques and awards, they master math thematics and physics, and they now have several colleges, And a more advanced schooling system, based on growth, not grades, which eliminated the downsides of schooling, increasing the general population’s mood to be better. Your species int had tripled.
Species
Bartholemusicians
Int. 75
Str. 25
Def. 25
Char. 25
Hypnotism +10% Charisma
Amphibious +10% Strength in Water
Prone to Land Sickness -10% Defence
Big Plankton/Lizard/Fish Boy
Discoveries
Tech- Fire (+1 stability), democracy (+1 stability), monetary system, roads, shelter(+1 stability), Acustic (+Hypnosis), Riding technique, Common language (comune with other species//civs), Writing (+hypnosis, Int), Education (+Int), Powered Amphibious Cart, Amplification rune
Mystic- Fire gem (better fire stone),
Organisms- Thyum,
Location- Basalt underground
Civ
Pop- 121
Pop Growth- 3(1.03(115))
Adaptations- N/A
Vote[11/25]-2 (+4 For all discoveries)
Evolved Chimps
@SupaChimp
Roll- 22
stability- 2
Vote- , Res, fal(7 )
Vote- Res, Succ (17)
You actively go to the surface and build up resistance, the ones that die are weak, the strong absorb the power and mutate. You master the radiation, as the earthquakes get stronger. You can now survive on the surface.
Radiation Resistance II [3/10]
Species
Evolved Chimp-
Int 20
Str 40
Def 40
Char 15
big arms, +10% strength
primate, +10 defense in trees
not fully evolved -5% intelligence
A chimpanzee that has evolved higher than its peers, but isn’t fully evolved.
Discoveries
Tech-Fire ( +1 Stability), Advanced Stone Tools
Mystic-N/A
Organisms - Sept-Fruit (Mutating)
Location- Tropical Underground
Civ
Pop- 102
Growth- 2(108(1.015))
Vote [5/15]-1 (+5 for new Adaptation)
Maliava
@fralegend015
Roll- 9
stability- 2
Vote- Stronger gems, succ(10)
Vote- Soldiers (5)
The colony searches for a new gem, a more powerful gem, the fire gem, as they search they come to find a red gem, the queen absorbs it and gets a bit bigger, she is the size of a large building, and she finds the space cramping, so she digs a tunnel to the surface, and makes it, she who stands that radiation easily, as the gems overpower it. its a shame only those with an affinity with a gem can make it, those who like fire are there, same with those of ground and life, you are only missing two.
Species
Name of species- Visalin
Status, you have 100 points to put into these attributes, with a minimum of 15
Int - 30
Str - 15
Def - 15
Char - 40
Traits (follows 2-1 or 3-2 rule)
Advantage
Sensory confluence (They constantly n send images, sounds, and smells to one anothly, allowing for perfect coordination and making each member an early warning system.)
Essential Clades (Allows for the creations of clades by infusing themselves with the essence of inanimate objects/living beings, granting them different advantages depending on what essence they use.)
Morphic limbs (limbs are capable of transforming into various shapes for different uses, and can be used as advanced tools.)
Disadvantage
Isolationist (-10% to interactions with other cats)
Body pride (will refuse to use tools because they consider their bodies superior)
Description: they look like a scaled dog with a snakehead.
Discoveries
Tech- Stone Fusing Technique, Agiculture, Fire (+1 stability)
Mystic-Life Gem, Ground Gem, Fire Gem,
Organisms - N/A
Location- Cursed Underground
Civ
Pop- 108
Growth- 4(104(1.04))
Vote [13/15]-1 (+5 for all discoveries)
@doomlightning @TwilightWings21 @Centarian @Null @zenzonegaming @SupaChimp @YourbroGarson @fralegend015