Deos Mundum (Forum Game)

I’ve edited my vote

Edited my vote again

Edit: Just saw your question, I was going for that as I have a plan for clean energy

What does Qi Gathering actually do? I mean I’m investigating it but I still don’t understand it’s actual use

Edit 2: I’m going to edit it again lol, gimme a sec.

Edit 3: done

vote 1: create monks job that they job its to scout the area in the wish of the god (aftre a malitery training)

vote 2: furnaces

It strengthens the persons attrabutes by 1.5 times (per level)

1 Like

New round by today

Oh hey I’ve seen this one before

UPDATE

I will be updating Deos Mundum every Friday from now on regardless of whether your votes are being submitted or not, scheduling depends on the speed I get it done, that should be at 12pm in the US. But more important news!

New game thing! I will be Launching the new form of game Damnationem or sentience, based on the idea I posted in the PWH chat some time ago, but you don’t have any choice in what stats you have (If that’s what you call them). the only choice you have is if you join or not, it’s not about influencing, but adapting! Like flowcharts and stuff, think of it as waterfall votes!

Anyway checking out for now!

Round 11

Years 91-100

11 already?

Exert from the Life of liberty - By Assistant

Rimats

@doomlightning
Roll -18
Stability - 2
Vote-Gaurds, succ(+16)
Vote- Furnaces, succ++(20)

As the population rises more and more are afraid of the unknown, so scouts are implemented. A certain lucky one also made an item capable of making stronger weapons!

Species

Rimats

Status
Int - 16.5 (+10%)
Str - 15
Def - 49 (+10% + 30% of Str)
Char - 30

Traits

Advantage
Half - Silicon base: Def+ 30% of Str
Metallic quarter: +10% Def, +10% Int
always changing skin: Adaps more easily to conditions, +1 on Natural Disaster Rolls

Disadvantage
Naive - Affected by other races more easily (-10% charisma)
Brain load - -1 on Phycological Rolls

Discoveries

Tech- Fire (+1 stability), Hardened Excra-Cement, Acid Bomb, Stone Tools, Ceramics, Huts (+1 stability), Military training, scouts, furnace
Mystic- Religion (Unknown)
Organisms- Alzo Moss (slightly poisonous), Alto Shrooms (Slightly poisonous),
Location- Underground

Civ

Pop- 128
Growth- 4(124(1.03))
Adaptations- Minor Poison Resistance (4/5)
Votes [11/15] -2 (+4 for all discoveries)

Ferloth-De

@TwilightWings21
Roll - 3
Stability - 2
Vote- water, succ+(18)
vote- find another civ,succ+(18)

after a long time searching, the tribe came across a lake of water, but weird channels came off of them, after following them you found ant like species with a flourishing society, maybe, this might be useful.

Species

Races: Chiropterans, Cavern Giants, Lavawalkers, Shroomfolk, Kongs, Wraiths, Flowers, Shades, Armex, Salalos, Silkspinners, Stygians.

Average stats:

Power: 20
Intelligence: 20
Defense: 20
Charisma: 44

Advantages:

Advantage: Unit Power - depending on what kind of race I use, I will get different boosts. Boosts will be specified in my vote.

Advantage 2: Councils Appeal: Any Civ I meet with I gain some pop from to buff Unit power.

Disadvantages:

Disadvantage 1: Council’s trust: Raises charisma and uses actions towards my Civ.

Disadvantage 2: Light sensitivity. Even though some of their members glow, it is not comparable to bright lights such as the sun. As such, stats are lowered during the daytime.

Discoveries

Tech- Magnets (Nothing), Council (+1 stability),Fire (+1 stability), Cave Giant Cultivation Technique (Qi Gathering I)
Mystic-Blue Gem,
Organisms - Hyreful Mycelium
Location- Damp Underground, Inner Surface

Civ

Pop- 42
Growth- 1(41(1.044))
Vote [4/15]-1 (+3 for Hecato)

Kajit

@Centarian
Roll - 7
Stability- 2
Vote 1- Research drills, fal(9)
Vote 2- Research drills, succ(13)
Vote 3- Research automatons, Succ++(20)

After half a decade of research the village could not find a sustainable and portable way to power the drills, until they found the substance known as mythril, that mana could interact with and vice versa,

Species

Name of species- Kajit
Status, you have 100 points to put into these attributes, with a minimum of 15

Int - 33 (+10%)
Str - 25
Def - 22 (+10%)
Char - 19(-5%)

Traits (follows 2-1 or 3-2 rule)

Advantage
Cat-like Anatomy (+10 Def, +1 in Dark Enviorments)
Big Brained (+ 10% Int and +1 on Int Rolls)

Disadvantage
Unemphatic (-10% charisma)

Description; Look like Khajiit from the elder scrolls games. Thoughtful and innovative.

Discoveries

Tech- Stone making process (Basic), Non-Party System(+1 stability), Copper Daggers, Gears (Mastered), Crane (Medium structures unlocked), Clockwork (You wont be late), Firestone Forge (+Iron), Katana(+Str),
Mystic- Life Stone (10+), Fire Stone (8+), Water Stone (4+), Stone Compass (Finder boi)
Organisms-Fire Bush, Stream Bulb, Cave arachnid (Extinct)
Location- Burning underground, Riverside stream

Civ

Pop- 78
Growth- 2(77(1.019))
Adaptations- Heat resistance [3/5] 100-110F
Vote [16/25] - 3 (+9 due to discoveries)

Hecato

@Null
Roll - 22
Stability- 3
Vote- Metal, succ (13)

+1 vote

As the colon works through the decade, It seems that there is a limiting factor, their claws only do so much before they give in, but after a multitude of different creatures came through a cavern to greet them, they gave the queen knowledge on how to smelte the metel.

Species

Hecato

Int-30
Str-30
Def-25
Char-15

Advantage:
-Eusocial Creatures
-Like Ants they have Queens to reproduce, this causes them to be unaffected by low charm (i don’t care if this isn’t how it works IRL I need something to deal with the incredibly low charm)
-Due to their ability to use Pheromone Communication they can easily share information with other members of the species. This allows them to easily exchange knowledge and coordinate far more efficiently
Disadvantage:
-Unempathetic (don’t know if that’s the right word) [ Suffers a penalty towards Sociability with Other Species]
-If the Queen dies and they don’t have some sort of royal jelly or smth their :belgium: ed

Discoveries

Tech- Irrigation, Agiculture, Aquaducts, Fire (+1 stability), Furnaces
Mystic- N/A
Organisms- Hypo Parasite, Stone aphid, Stone fungi
Location- Icy underground

Civ

Pop- 58
Pop Growth- 2(1.015(56))
Adaptations- N/A
Vote[2/15]-1(+3 for Furnace)

Imps

@zenzonegaming
Roll - 4
Stability- 2
Vote- more pop, succ++(21)
Vote- Create baloons, succ(10)

The imps explosively reproduced, by sheer luck, they doubled their population, the new inventions using fire and a balloon of leather created some nice floaty things, they are impressed.

Species

Imps

Discoveries

Tech- Basalt structures (+1 stability), Fire (+1 stability), Baloons,
Mystic- N/A
Organisms- Zarc Sapling , Scarbs
Location- Basalt underground

Civ

Pop-164
Pop Growth- 3(1.03(76))(2)
Adaptations- Insulation I (1/5)
Vote[5/15]-2 (+2 from all discoveries)

Bartholemusicians

@YourbroGarson
Roll - 19
Stability- 4 MAX
Vote- Invent carts, succ(6)
Vote- Invent powered carts, succ+(19)
Vote-Invent runes, succ+(16)

In order to transport materials, the people thought of a cart, but that could not go on the water, how about a floating cart, that can go on land and doesn’t have to be pushed?! They also stumbled across certain designs that glowed with tight, and could amplify their voices and instruments,

Species

Bartholemusicians
Int. 25
Str. 25
Def. 25
Char. 25
Hypnotism +10% Charisma
Amphibious +10% Strength in Water
Prone to Land Sickness -10% Defence
Big Plankton/Lizard/Fish Boy

Discoveries

Tech- Fire (+1 stability), democracy (+1 stability), monetary system, roads, shelter(+1 stability), Acustic (+Hypnosis), Riding technique, Common language (comune with other species//civs), Writing (+hypnosis, Int), Education (+Int), Powered Amphibious Cart, Amplification rune
Mystic- Fire gem (better fire stone),
Organisms- Thyum,
Location- Basalt underground

Civ

Pop- 121
Pop Growth- 3(1.03(115))
Adaptations- N/A
Vote[7/25]-2 (+5 For all discoveries)

Evolved Chimps

@SupaChimp
Roll- 4
stability- 2
Vote- Ally with maliava, succ(15 )
Vote-Share knowledge and gain knowledge.

The creatures tend to take a liking to you, and as you show them that you found a way to the surface, their eyes glimmer. They present to you a new take on agriculture in return, you take this as a sign of trust
Radiation Resistance I [0/5]

Species

Evolved Chimp-

Int 20
Str 35
Def 30
Char 15

big arms, +10% strength

primate, +10 defense in trees

not fully evolved -5% intelligence

A chimpanzee that has evolved higher than its peers, but isn’t fully evolved.

Discoveries

Tech-Fire ( +1 Stability), Advanced Stone Tools
Mystic-N/A
Organisms - Sept-Fruit (Mutating)
Location- Tropical Underground

Civ

Pop- 102
Growth- 2(108(1.015))
Vote [0/15]-1 (+5 for new civ)

Maliava

@fralegend015
Roll- 14
stability- 2
Vote- Ally, succ(15)
Vote-Search for Ground Gem(21)

The colony takes it upon themselves to find the supposed ground gem, and after scouring for over a decade, they found not one but 5, as the queen fuses with one she grows twice as large, the casual swing of an arm bends the entire cavers structure, the remaining four go to the most skilled diggers in the colony, of which find a way to reinforce and manipulate the state into the dirt and vice verso, rapid expansion takes place, maybe you too can find the surface.

Species

Name of species- Visalin
Status, you have 100 points to put into these attributes, with a minimum of 15

Int - 30
Str - 15
Def - 15
Char - 40

Traits (follows 2-1 or 3-2 rule)

Advantage

Sensory confluence (They can send images, sounds, and smells to one another instantly, allowing for perfect coordination and making each member an early warning system.)

Essential Clades (Allows for the creations of clades by infusing themselves with the essence of inanimate objects/living beings, granting them different advantages depending on what essence they use.)

Morphic limbs (limbs are capable of transforming into various shapes for different uses, and can be used as advanced tools.)

Disadvantage

Isolationist (-10% to interactions with other cats)

Body pride (will refuse to use tools because they consider their bodies superior)

Description: they look like a scaled dog with a snakehead.

Discoveries

Tech- Stone Fusing Technique, Agiculture, Fire (+1 stability)
Mystic-Life Gem, Ground Gem
Organisms - N/A
Location- Cursed Underground

Civ

Pop- 104
Growth- 4(104(1.04))
Vote [8/15]-1 (+5 for all discoveries)

@doomlightning @TwilightWings21 @Centarian @Null @zenzonegaming @SupaChimp @YourbroGarson @fralegend015

had the same round as last time
again

Me too .
. . .

Action 1: Bore out a cavern for the people to live in.
Action 2: If action 1 fails repeat action 1, otherwise, send more people to get stones.
Action 3: Send more people to get stones.

Rip, pasted the wrong one, again

Vote 1: use the new diggers to search for even more powerfull gems

Vote 2: start making gem soldiers using the green gems and the new gems if found by vote 1

vote 1: create a monk scout job that seek the god works

vote 2: mine stuff, maybe there some usfull metal for the furneses

Vote 1: Ally with Hecato

Vote 2: Create Hydroelectric dams (using magnets to generate power cause that’s how that works)

(If vote two is a multi step process, first focus on creating the water turbines/wheels that spin the magnets to generate said power)

Vote 1: Build basic ships to navigate riverways
Vote 2: Repeat Vote 1 if it fails; if Vote 1 Succeds Search for other civilzations along those rivers

vote 1: go to surface for more resistance
vote 2: if vote 1 fails, try again. if vote 1 succeeds, selectively breed the ones with more resistance

I wish to invent basic schooling and education for my species.

you have that tho

Round 12 (Great Destruction at 20)

Years 101-110

12 already?

Exert from the Life of Sadness- By Assistants assistant

Rimats

@doomlightning
Roll -6
Stability - 2
Vote-Monks, succ(+17)
Vote- Mining, succ++(22)

+1 vote

The monks prayed for more resources, and they found a Mythril vein, easily shaped with mana, you can equip your species with the best weapons possible. They are a quarter the weight of iron and four times as strong.

Species

Rimats

Status
Int - 16.5 (+10%)
Str - 15
Def - 49 (+10% + 30% of Str)
Char - 30

Traits

Advantage
Half - Silicon base: Def+ 30% of Str
Metallic quarter: +10% Def, +10% Int
always changing skin: Adaps more easily to conditions, +1 on Natural Disaster Rolls

Disadvantage
Naive - Affected by other races more easily (-10% charisma)
Brain load - -1 on Phycological Rolls

Discoveries

Tech- Fire (+1 stability), Hardened Excra-Cement, Acid Bomb, Stone Tools, Ceramics, Huts (+1 stability), Military training, scouts, furnace, Mythril
Mystic- Religion (Unknown)
Organisms- Alzo Moss (slightly poisonous), Alto Shrooms (Slightly poisonous),
Location- Underground

Civ

Pop- 132
Growth- 4(128(1.03))
Adaptations- Minor Poison Resistance (4/5)
Votes [1/25] -3 (+5 for all discoveries)

Ferloth-De

@TwilightWings21
Roll - 15
Stability - 2
Vote- Ally w/hecato, succ+(18)
vote- water turbines,succ+(14)

Hecato doesn’t mind your presence, you start experimenting with their water channels, making bigger and bigger water wheels, until one person makes a turbine, a smaller more efficient water wheel, the results of this experiment are obvious, your community rapidly expands, with larger and larger buildings being made.

+50 pop

Species

Races: Chiropterans, Cavern Giants, Lavawalkers, Shroomfolk, Kongs, Wraiths, Flowers, Shades, Armex, Salalos, Silkspinners, Stygians.

Average stats:

Power: 20
Intelligence: 20
Defense: 20
Charisma: 44

Advantages:

Advantage: Unit Power - depending on what kind of race I use, I will get different boosts. Boosts will be specified in my vote.

Advantage 2: Councils Appeal: Any Civ I meet with I gain some pop from to buff Unit power.

Disadvantages:

Disadvantage 1: Council’s trust: Raises charisma and uses actions towards my Civ.

Disadvantage 2: Light sensitivity. Even though some of their members glow, it is not comparable to bright lights such as the sun. As such, stats are lowered during the daytime.

Discoveries

Tech- Magnets (Nothing), Council (+1 stability),Fire (+1 stability), Cave Giant Cultivation Technique (Qi Gathering I), Turbines
Mystic-Blue Gem,
Organisms - Hyreful Mycelium
Location- Damp Underground, Inner Surface

Civ

Pop- 95
Growth- 1(41(1.044))
Vote [6/15]-1 (+2 for turbines)

Kajit

@Centarian
Roll - 21
Stability- 2
Vote 1- Hollow out caverns, fal(8)
Vote 2-Hollow out caverns, succ(10)
Vote 3- Gather stone, Succ++(16)

Using the Mythril drills, you are easily able to excavate the cavern, unfortunately, it caves in and 7 people died, but you started back up and reinforced it this time, you have enough stone stocked up.

Species

Name of species- Kajit
Status, you have 100 points to put into these attributes, with a minimum of 15

Int - 33 (+10%)
Str - 25
Def - 22 (+10%)
Char - 19(-5%)

Traits (follows 2-1 or 3-2 rule)

Advantage
Cat-like Anatomy (+10 Def, +1 in Dark Enviorments)
Big Brained (+ 10% Int and +1 on Int Rolls)

Disadvantage
Unemphatic (-10% charisma)

Description; Look like Khajiit from the elder scrolls games. Thoughtful and innovative.

Discoveries

Tech- Stone making process (Basic), Non-Party System(+1 stability), Copper Daggers, Gears (Mastered), Crane (Medium structures unlocked), Clockwork (You wont be late), Firestone Forge (+Iron), Katana(+Str), Bunker (Large)
Mystic- Life Stone (10+), Fire Stone (8+), Water Stone (4+), Stone Compass (Finder boi)
Organisms-Fire Bush, Stream Bulb, Cave arachnid (Extinct)
Location- Burning underground, Riverside stream

Civ

Pop- 73
Growth- 2(77(1.019))
Adaptations- Heat resistance [3/5] 100-110F
Vote [16/25] - 3 (+9 due to discoveries)

Hecato

@Null
Roll - 5
Stability- 3
Vote- Boats, fal (7)
Vote- Boats, succ(17)

the boat was a simple construct but proved surprisingly difficult to master, after being stuck for half a decade, one of Feroth-De suggested a paddle at the back to steer, and it worked, so you allowed them to research their water mechanics, these people might prove useful

Species

Hecato

Int-30
Str-30
Def-25
Char-15

Advantage:
-Eusocial Creatures
-Like Ants they have Queens to reproduce, this causes them to be unaffected by low charm (i don’t care if this isn’t how it works IRL I need something to deal with the incredibly low charm)
-Due to their ability to use Pheromone Communication they can easily share information with other members of the species. This allows them to easily exchange knowledge and coordinate far more efficiently
Disadvantage:
-Unempathetic (don’t know if that’s the right word) [ Suffers a penalty towards Sociability with Other Species]
-If the Queen dies and they don’t have some sort of royal jelly or smth their :belgium: ed

Discoveries

Tech- Irrigation, Agiculture, Aquaducts, Fire (+1 stability), Furnaces, boats
Mystic- N/A
Organisms- Hypo Parasite, Stone aphid, Stone fungi
Location- Icy underground

Civ

Pop- 60
Pop Growth- 2(1.015(58))
Adaptations- N/A
Vote[5/15]-1(+3 for Boats)

Imps

@zenzonegaming
Roll - 10
Stability- 2
Vote- more pop, succ++(11)
Vote- Create blimps, succ(17)

The imps got at it again, but only increased their pop by 150%, but don’t fear, they made large blims, with sealed cockpits, no suffocation here! They also discovered a cavern that boasted a dangerous outside, one of them lost a balloon, but It didn’t pop, so they piloted the blimp into the new world, and they survived, they found a few Mythril veins outside too, your species has fantasized even bigger blimps, will you satisfy their cravings?

Species

Imps

Discoveries

Tech- Basalt structures (+1 stability), Fire (+1 stability), Baloons,
Mystic- N/A
Organisms- Zarc Sapling , Scarbs
Location- Basalt underground

Civ

Pop-250
Pop Growth- 4(1.03(164))(2)
Adaptations- Insulation I (1/5)
Vote[9/15]-2 (+4 from all discoveries)

Bartholemusicians

@YourbroGarson
Roll - 20
Stability- 4 MAX
Vote- Invent More education, succ(18)
Vote- Invent More education, succ+(16)
Vote-Invent More eduation, succ+(9)

Your species invents more teaching techniques and awards, they master math thematics and physics, and they now have several colleges, And a more advanced schooling system, based on growth, not grades, which eliminated the downsides of schooling, increasing the general population’s mood to be better. Your species int had tripled.

Species

Bartholemusicians
Int. 75
Str. 25
Def. 25
Char. 25
Hypnotism +10% Charisma
Amphibious +10% Strength in Water
Prone to Land Sickness -10% Defence
Big Plankton/Lizard/Fish Boy

Discoveries

Tech- Fire (+1 stability), democracy (+1 stability), monetary system, roads, shelter(+1 stability), Acustic (+Hypnosis), Riding technique, Common language (comune with other species//civs), Writing (+hypnosis, Int), Education (+Int), Powered Amphibious Cart, Amplification rune
Mystic- Fire gem (better fire stone),
Organisms- Thyum,
Location- Basalt underground

Civ

Pop- 121
Pop Growth- 3(1.03(115))
Adaptations- N/A
Vote[11/25]-2 (+4 For all discoveries)

Evolved Chimps

@SupaChimp
Roll- 22
stability- 2
Vote- , Res, fal(7 )
Vote- Res, Succ (17)

You actively go to the surface and build up resistance, the ones that die are weak, the strong absorb the power and mutate. You master the radiation, as the earthquakes get stronger. You can now survive on the surface.

Radiation Resistance II [3/10]

Species

Evolved Chimp-

Int 20
Str 40
Def 40
Char 15

big arms, +10% strength

primate, +10 defense in trees

not fully evolved -5% intelligence

A chimpanzee that has evolved higher than its peers, but isn’t fully evolved.

Discoveries

Tech-Fire ( +1 Stability), Advanced Stone Tools
Mystic-N/A
Organisms - Sept-Fruit (Mutating)
Location- Tropical Underground

Civ

Pop- 102
Growth- 2(108(1.015))
Vote [5/15]-1 (+5 for new Adaptation)

Maliava

@fralegend015
Roll- 9
stability- 2
Vote- Stronger gems, succ(10)
Vote- Soldiers (5)

The colony searches for a new gem, a more powerful gem, the fire gem, as they search they come to find a red gem, the queen absorbs it and gets a bit bigger, she is the size of a large building, and she finds the space cramping, so she digs a tunnel to the surface, and makes it, she who stands that radiation easily, as the gems overpower it. its a shame only those with an affinity with a gem can make it, those who like fire are there, same with those of ground and life, you are only missing two.

Species

Name of species- Visalin
Status, you have 100 points to put into these attributes, with a minimum of 15

Int - 30
Str - 15
Def - 15
Char - 40

Traits (follows 2-1 or 3-2 rule)

Advantage

Sensory confluence (They constantly n send images, sounds, and smells to one anothly, allowing for perfect coordination and making each member an early warning system.)

Essential Clades (Allows for the creations of clades by infusing themselves with the essence of inanimate objects/living beings, granting them different advantages depending on what essence they use.)

Morphic limbs (limbs are capable of transforming into various shapes for different uses, and can be used as advanced tools.)

Disadvantage

Isolationist (-10% to interactions with other cats)

Body pride (will refuse to use tools because they consider their bodies superior)

Description: they look like a scaled dog with a snakehead.

Discoveries

Tech- Stone Fusing Technique, Agiculture, Fire (+1 stability)
Mystic-Life Gem, Ground Gem, Fire Gem,
Organisms - N/A
Location- Cursed Underground

Civ

Pop- 108
Growth- 4(104(1.04))
Vote [13/15]-1 (+5 for all discoveries)

@doomlightning @TwilightWings21 @Centarian @Null @zenzonegaming @SupaChimp @YourbroGarson @fralegend015

Action 1: Use stone compasses to look for more types of stones
Action 2: repeat action 1
Action 3: repeat action 1