Deos Mundum (Forum Game)

vote 1: start mining the mythril
vote 2: improve farming

Round 13(Great Destruction at 20)

Years 111-120

13 already?

Exert from the Life of Suffering- By Assistants assistants assistant

Rimats

@doomlightning
Roll -21
Stability - 2
Vote-Research mana physics, succ(21)
Vote- mine Mythril, succ++(13)
Vote to make Mythril tools, succ-(7)

The monks researched the natural flow of mana and started to subtly absorb it into their bodies, the mana slowly accumulated in their datain, right under their stomach, as they did this technique they dubbed it, Cultivation, the leader possessed significant talent in the art. Reached Mana Gathering V in only 10 short years, adding another 50 years to his lifespan. With the ability to manipulate mana also came the ability to manipulate Mythril right out of the ground, a virtually unlimited supply with enough surface area! Not to mention that They found that the natural flow of mana increased the durability of a tool by 3 times when shaped as such! This is useful.

Species

Rimats

Status
Int - 16.5 (+10%)
Str - 15
Def - 49 (+10% + 30% of Str)
Char - 30

Traits

Advantage
Half - Silicon base: Def+ 30% of Str
Metallic quarter: +10% Def, +10% Int
always changing skin: Adaps more easily to conditions, +1 on Natural Disaster Rolls

Disadvantage
Naive - Affected by other races more easily (-10% charisma)
Brain load - -1 on Phycological Rolls

Discoveries

Tech- Fire (+1 stability), Hardened Excra-Cement, Acid Bomb, Stone Tools, Ceramics, Huts (+1 stability), Military training, scouts, furnace, Mythril, Mythril tools, cultivation
Mystic- Religion (Cultivation)
Organisms- Alzo Moss (slightly poisonous), Alto Shrooms (Slightly poisonous),
Location- Underground

Civ

Pop- 136
Growth- 4(128(1.03))
Adaptations- Minor Poison Resistance (4/5)
Votes [6/25] -3 (+5 for all discoveries)

Ferloth-De

@TwilightWings21
Roll - 15
Stability - 2
Vote- Dams, succ+(18)
vote- Battery,succ+(14)

You start building artificial lakes and build generators to create the power of your civilization, but you have no way to store it, until you found a small stone inside the generator, that hadn’t been there yesterday, storing this energy, it is dubbed the mana battery!

Species

Races: Chiropterans, Cavern Giants, Lavawalkers, Shroomfolk, Kongs, Wraiths, Flowers, Shades, Armex, Salalos, Silkspinners, Stygians.

Average stats:

Power: 20
Intelligence: 20
Defense: 20
Charisma: 44

Advantages:

Advantage: Unit Power - depending on what kind of race I use, I will get different boosts. Boosts will be specified in my vote.

Advantage 2: Councils Appeal: Any Civ I meet with I gain some pop from to buff Unit power.

Disadvantages:

Disadvantage 1: Council’s trust: Raises charisma and uses actions towards my Civ.

Disadvantage 2: Light sensitivity. Even though some of their members glow, it is not comparable to bright lights such as the sun. As such, stats are lowered during the daytime.

Discoveries

Tech- Magnets (Nothing), Council (+1 stability),Fire (+1 stability), Cave Giant Cultivation Technique (Qi Gathering I), Turbines, mana battery,
Mystic-Blue Gem,
Organisms - Hyreful Mycelium
Location- Damp Underground, Inner Surface

Civ

Pop- 99
Growth- 4(95(1.044))
Vote [10/15]-1 (+4 for discoveries)

Kajit

@Centarian
Roll - 21
Stability- 2
Vote 1- more stones, succ++(18)
Vote 2-more stones, fal(3)
Vote 3- more stones, Succ++(15)

After discovering the mana compass, you recruit large numbers of people to explore for more of them, and you find tens of stones, each of water, fire, earth, and wind, then the fire nation att… hold up. Any ways, you drained your natural habitat of mana stones and accumulated all of them within a hundred kilometers, what will you do?

Species

Name of species- Kajit
Status, you have 100 points to put into these attributes, with a minimum of 15

Int - 33 (+10%)
Str - 25
Def - 22 (+10%)
Char - 19(-5%)

Traits (follows 2-1 or 3-2 rule)

Advantage
Cat-like Anatomy (+10 Def, +1 in Dark Enviorments)
Big Brained (+ 10% Int and +1 on Int Rolls)

Disadvantage
Unemphatic (-10% charisma)

Description; Look like Khajiit from the elder scrolls games. Thoughtful and innovative.

Discoveries

Tech- Stone making process (Basic), Non-Party System(+1 stability), Copper Daggers, Gears (Mastered), Crane (Medium structures unlocked), Clockwork (You wont be late), Firestone Forge (+Iron), Katana(+Str), Bunker (Large)
Mystic- Life Stone (10+), Fire Stone (8+), Water Stone (4+), Stone Compass (Finder boi), wind stone
Organisms-Fire Bush, Stream Bulb, Cave arachnid (Extinct)
Location- Burning underground, Riverside stream
Stuff- 3 tons of Mythril, 15 tons of iron, 5 tons of coal, 2 tonnes of life stone, 7 tonnes of earth stone, 3 tonnes of fire stone, 5 tonnes of wind stone, 9 tonnes of water stone.

Civ

Pop- 73
Growth- 2(77(1.019))
Adaptations- Heat resistance [3/5] 100-110F
Vote [21/25] - 3 (+5 due to discoveries)

Hecato

@Null
Roll - 20
Stability- 3
Vote- gems, succ (18)
Vote- gems, succ(13)

+1 vote

You find a few different gems, fire water earth, and wind, but have yet to discover the others, you may need some help, one of you people invented the large machine that used the fire water, and wind gems to seemingly produce unlimited power, it might be useful.

Species

Hecato

Int-30
Str-30
Def-25
Char-15

Advantage:
-Eusocial Creatures
-Like Ants they have Queens to reproduce, this causes them to be unaffected by low charm (i don’t care if this isn’t how it works IRL I need something to deal with the incredibly low charm)
-Due to their ability to use Pheromone Communication they can easily share information with other members of the species. This allows them to easily exchange knowledge and coordinate far more efficiently
Disadvantage:
-Unempathetic (don’t know if that’s the right word) [ Suffers a penalty towards Sociability with Other Species]
-If the Queen dies and they don’t have some sort of royal jelly or smth their :belgium: ed

Discoveries

Tech- Irrigation, Agiculture, Aquaducts, Fire (+1 stability), Furnaces, boats, large differential mana engine
Mystic- Fire Gem, Water Gem, Wind Gem, Earth Gem
Organisms- Hypo Parasite, Stone aphid, Stone fungi
Location- Icy underground

Civ

Pop- 62
Pop Growth- 2(1.015(58))
Adaptations- N/A
Vote[10/25]-1(+20 for Gems)

Imps

@zenzonegaming
Roll - 10
Stability- 2
Vote-Mining mythril, succ++(11)
Vote- Improve farming, succ(17)

+1 vote

Due to the radiation outside, the imps had to be big-brained, so they made even larger blimps that carried sealed mining suits, though suffocating, they manages to mine a large amount of Mythril to reinforce their blimps, And they even invented aquaponics, so they can farm on their blimps to produce self-sustaining infrastructure, unfortunately, due to a malfunction, a self-sustaining blimp lost control and increasingly climbed higher and higher, but survived, for three years it was up there, and it finally went down. everyone had survived, and the knowledge they brought back, sparked a scientific revolution.

Species

RACE: Imps

CIV: Bananarama

INT (BASE): 50

STR (BASE): 15

DEF (BASE): 15

CHAR (BASE): 20

ADVANTAGES:

Mixed heritage (Goblin, Infernal): + 50% population growth, + 10% to combat rolls (+ 30% if non-direct (ranged, stealth, etc.)), + 10% to INT rolls, wings (can fly), + 10% to shadow magic rolls, + stability.

Industrious: + 40% to production (resource gathering, building, manufacturing, etc.), + 10% to INT rolls, + 10% to quality of resources / produced goods

Traders: + 50% to trading, + 35% to diplomacy, + 10% to production, + 10% to quality of resources / produced goods

DISADVANTAGES:

Greedy: - 10% diplomacy, + 10% to trading, + 20% profit from trading.

Unlikable: - 5% diplomacy

Sneaky: - 10% diplomacy, trade partners won’t notice if I trade with their enemies.

DESCRIPTION:

Imps originated from Goblins and Infernal beings interbreeding, this happened so often that eventually Imps were able to simply breed with other Imps to keep up population.

They posses ashy dark skin, and stand at around 3 feet tall.

Their bodies are covered with bony plates and spikes, and they all possess both reptilian tails and wings.

Their bone growths hold a wide degree of variety, and in a similar vein so to do their tails and wings, with some being longer / larger, or beings shorter / thinner, some tails even have spikes growing from them.

Covering the top half of an imp’s face is a bone mask and horns the grow in during puberty.

Alongside standard humanoid sexual dimorphism, the female imps don’t posses bone plates, and instead have more / longer spikes, and their bone masks are thinner, and their horns are on the top of their head, meanwhile males have shorter but stronger bone spikes (alongside bone plates that act like armor) and their bone masks are thicker, and their horns are fused with it (very suitable for headbutting, and though they don’t like to admit it (wishing to be viewed as more civilized) two feuding imps will usually headbutt each other alongside regular swipes and punches (especially if it is two males)).

Discoveries

Tech- Basalt structures (+1 stability), Fire (+1 stability), High altitude Mythril Reinforced Self-Sustaining blimps, Aquaponics
Mystic- N/A
Organisms- Zarc Sapling , Scarbs
Location- Basalt underground

Civ

Pop-258
Pop Growth- 8(1.03(164))(2)
Adaptations- Insulation I (1/5)
Vote[3/25]-2 (+9 from all discoveries)

Bartholemusicians

@YourbroGarson
Roll - 18
Stability- 4 MAX
Vote- Invent More education, succ(15)
Vote- Invent More education, succ+(12)
Vote-Invent More eduation, fal+(5)

You have improved the writing system, improved the language system, the government, everything, improving the education system that bit further, but you ran out of things to teach, the average 5-year-old knows all the knowledge that your species holds, and you need more research, much more research. Your species int has doubled.

Adaptation- Super Intelligence I (300/500) *2 int

Species

Bartholemusicians
Int. 300
Str. 25
Def. 25
Char. 25
Hypnotism +10% Charisma
Amphibious +10% Strength in Water
Prone to Land Sickness -10% Defence
Big Plankton/Lizard/Fish Boy

Discoveries

Tech- Fire (+1 stability), democracy (+1 stability), monetary system, roads, shelter(+1 stability), Acustic (+Hypnosis), Riding technique, Common language (comune with other species//civs), Writing (+hypnosis, Int), Education (+Int), Powered Amphibious Cart, Amplification rune, Omega+ education,
Mystic- Fire gem (better fire stone),
Organisms- Thyum,
Location- Basalt underground

Civ

Pop- 124
Pop Growth- 3(1.03(115))
Adaptations- Super intelligence I
Vote[18/25]-2 (+7 For all discoveries)

Evolved Chimps

@SupaChimp
Roll- 4
stability- 2
Vote- , Better ores, succ(14 )
Vote- 7 main machines, Succ (17)

On the surface, you find a very strong ore, Mythril, using it would easily make machines such as the pully lever, etc. Though a large wolf-like beast attacked you, luckily, with your Mythril tools, you have easily slain it. You find that septa fruit tress are now growing on the surface, purifying the atmosphere, maybe, you can colonize the planet before its too late.

Radiation Resistance II [6/10]

Species

Evolved Chimp-

Int 20
Str 40
Def 40
Char 15

big arms, +10% strength

primate, +10 defense in trees

not fully evolved -5% intelligence

A chimpanzee that has evolved higher than its peers, but isn’t fully evolved.

Discoveries

Tech-Fire ( +1 Stability), Advanced Mythril Tools, Machines (Basic)
Mystic-Mythril
Organisms - Sept-Fruit (Surface adaptation I)
Location- Tropical Underground

Civ

Pop- 104
Growth- 2(108(1.015))
Vote [13/15]-1 (+8 for new discoveries)

Maliava

@fralegend015
Roll- 12
stability- 2
Vote- gems, succ(13)
Vote- accumulate gems(5)

+1 vote

In a large windy cavern, a digger finds a weird pulsating white stone, it absorbs it and instantaneously is able to maneuver faster than before! he shows it to the queen, who, after absorbing the last major gem, Goes into a cocooned state, breaking through into foundation establishment. This will be interesting.

Species

Name of species- Visalin
Status, you have 100 points to put into these attributes, with a minimum of 15

Int - 30
Str - 15
Def - 15
Char - 40

Traits (follows 2-1 or 3-2 rule)

Advantage

Sensory confluence (They constantly n send images, sounds, and smells to one another, allowing for perfect coordination and making each member an early warning system.)

Essential Clades (Allows for the creations of clades by infusing themselves with the essence of inanimate objects/living beings, granting them different advantages depending on what essence they use.)

Morphic limbs (limbs are capable of transforming into various shapes for different uses, and can be used as advanced tools.)

Disadvantage

Isolationist (-10% to interactions with other cats)

Body pride (will refuse to use tools because they consider their bodies superior)

Description: they look like a scaled dog with a snakehead.

Discoveries

Tech- Stone Fusing Technique, Agriculture, Fire (+1 stability)
Mystic-Life Gem, Ground Gem, Fire Gem, Wind Gem
Organisms - N/A
Location- Cursed Underground

Civ

Pop- 112
Growth- 4(104(1.04))
Vote [2/25]-3 (+5 for all discoveries)

@doomlightning @TwilightWings21 @Centarian @Null @zenzonegaming @SupaChimp @YourbroGarson @fralegend015

Interesting facts of this round!

Someone’s species evolved Super intelligence and broke through 300 Int!

Someone almost went to space!

Someone unlocked a hidden scinareo!

Someone found a new type of stone!

vote 1: create currency
vote 2: explore the surrounding lands for a new civilization

i assume this is me?

1 Like

Maybe… Maybe

also i think you should modify my tech tab, i don’t really need all of the different blimp types listed like that and it seems to take up a lot of space

1 Like

Ik It just looks a lot cooler that way.

K u got it, High altitude Mythril Reinforced Self-Sustaining blimps and aquaponics are the only additions

also i think my species tab needs to be updated, it only says my race’s name

1 Like

ya I got in in

New Pangea Reformation is up, first 5 get to join.

Action 1: Research combining stones (To get new ones)
Action 2: Repeat action 1 if it fails, otherwise, find a place closer to the surface of the planet to conduct research on making space suits
Action 3: Repeat action 2 if it fails, otherwise, research electricity.

Action 1: Use batteries to create ā€˜taser guns’, projectile weapons that can shoot out varied strength shock bolts

Action 2: See what other kinds of magic I can find and store in the batteries, prioritizing ones that the Hecato have yet to discover

@GodOfKnowledge Can I make a mini planet with the stones that I will use to conduct research on? like, use wind stones to make an atmosphere, earth for the ground, water for the rivers, life for the plants, and fire for the core? Then I’ll just need to find gravity stones to get 1G, and with me getting stone combination next round, I’ll find even more ways to keep life sustainable there, while also being able to go back to the reality we came from if we have enough resources.

Thats almost an impossible amount of stones

@Null @SupaChimp @YourbroGarson @fralegend015 @doomlightning

I need ur votes

Hey, @GodOfKnowledge, do you think you can give me a list of the resources I have available (Including stones) I don’t remember them all.

u have in mystic

Don’t I have life stones as well?

yes

Sorry didn’t read it right, can you give me a list of non-stone related materials I have access to please?