Deos Mundum (Forum Game)

sure

  1. unit cultvasen art with art of war to start to preper a army of them
  2. discover the secrea use of mythril
  3. expant and explore the area

Vote 1: improve our fusion technique

Vote 2: improve our fusion technique

Vote 3: Create unit Praetorian, they are soldiers that are infused with all the gems we know

Find a gem which allows us to find gems faster
If action 1 fails repeat it, otherwise Find More Gems
if action 2 fails repeat it, otherwise Find More Gems

We need to find every gem in existance
we already have unlimited energy

Vote 1: Create Transportation vehicles for individuals and groups.

Vote 2: Research new sources of energy.

You can have some of our energy if we can get some of your magic stones. We have almost infinite power.

Round 14(Great Destruction at 20)

Years 121-130

14 already?

Exert from the Life of Suffocation- By Assistants assistants assistants assistant

Rimats

@doomlightning
Roll -18
Stability - 2
Vote- Train Cultivators, succ(18)
Vote- Mythril secret use, succ++(18)
Vote explore, succ-(8)

The tribe trained the legendary cultivators in the arts of strategy and war, the young ones always wanted to be like them, some were able to share mithril with pure mana, but then someone cracked the code, the mathematical algorithm of mana generation, but you have no way to use it.

Species

Rimats

Status
Int - 16.5 (+10%)
Str - 15
Def - 49 (+10% + 30% of Str)
Char - 30

Traits

Advantage
Half - Silicon base: Def+ 30% of Str
Metallic quarter: +10% Def, +10% Int
always changing skin: Adaps more easily to conditions, +1 on Natural Disaster Rolls

Disadvantage
Naive - Affected by other races more easily (-10% charisma)
Brain load - -1 on Phycological Rolls

Discoveries

Tech- Fire (+1 stability), Hardened Excra-Cement, Acid Bomb, Stone Tools, Ceramics, Huts (+1 stability), Military training, scouts, furnace, Mythril, Mythril tools, cultivation, mana generation algortith
Mystic- Religion (Cultivation)
Organisms- Alzo Moss (slightly poisonous), Alto Shrooms (Slightly poisonous),
Location- Underground

Civ

Pop- 140
Growth- 4(132(1.03))
Adaptations- Minor Poison Resistance (4/5)
Votes [11/25] -3 (+5 for all discoveries)

Ferloth-De

@TwilightWings21
Roll - 14
Stability - 2
Vote- Tasers, fal+(4)
vote- magic research,fal+(6)

+1 vote

You start to build weapons using the lightning stone//mana battery, the object explodes with the wrath of a thousand suns and incinerates half of the lake, causing 45 casualties. This might be useful, lol mana nuke. hecato will not be happy.

Species

Races: Chiropterans, Cavern Giants, Lavawalkers, Shroomfolk, Kongs, Wraiths, Flowers, Shades, Armex, Salalos, Silkspinners, Stygians.

Average stats:

Power: 20
Intelligence: 20
Defense: 20
Charisma: 44

Advantages:

Advantage: Unit Power - depending on what kind of race I use, I will get different boosts. Boosts will be specified in my vote.

Advantage 2: Councils Appeal: Any Civ I meet with I gain some pop from to buff Unit power.

Disadvantages:

Disadvantage 1: Council’s trust: Raises charisma and uses actions towards my Civ.

Disadvantage 2: Light sensitivity. Even though some of their members glow, it is not comparable to bright lights such as the sun. As such, stats are lowered during the daytime.

Discoveries

Tech- Magnets (Nothing), Council (+1 stability),Fire (+1 stability), Cave Giant Cultivation Technique (Qi Gathering I), Turbines, mana battery, mana nuke
Mystic-Blue Gem,
Organisms - Hyreful Mycelium
Location- Damp Underground, Inner Surface

Civ

Pop- 55
Growth- 4(95(1.044))
Vote [0/25]-3(+5 for discoveries)

Kajit

@Centarian
Roll - 14
Stability- 2
Vote 1- fuse stones, fal++(8)
Vote 2-combining stones, succ(13)
Vote 3- land suits, Succ(10)

+1 vote

The village combines the stones, compressing the mana further and further, slowly it takes place, there is no place, you bent spacetime and created a wormhole, where it leads somewhere on the surface, how? You research the bizarre 4d structure, and advance your species’ intelligence by 50! You might just be able to get to space! Speaking of that, using rubber from rubber trees you were able to go onto land in skintight suits, only for the upper half of your body, since there are large amounts of lead in your body you are quite resistant to radiation, you find Mythril veins on the wormholes transportations surface. The wormhole also occasionally produces gems. Depending on what you feed it.

Species

Name of species- Kajit
Status, you have 100 points to put into these attributes, with a minimum of 15

Int - 88 (+10%)
Str - 25
Def - 22 (+10%)
Char - 19(-5%)

Traits (follows 2-1 or 3-2 rule)

Advantage
Cat-like Anatomy (+10 Def, +1 in Dark Enviorments)
Big Brained (+ 10% Int and +1 on Int Rolls)

Disadvantage
Unemphatic (-10% charisma)

Description; Look like Khajiit from the elder scrolls games. Thoughtful and innovative.

Discoveries

Tech- Stone making process (Basic), Non-Party System(+1 stability), Copper Daggers, Gears (Mastered), Crane (Medium structures unlocked), Clockwork (You won’t be late), Firestone Forge (+Iron), Katana(+Str), Bunker (Large)
Mystic- Life Stone (10+), Fire Stone (8+), Water Stone (4+), Stone Compass (Finder boi), wind stone, wormhole, astronomies, stone fusion, atmospheric suits.
Organisms-Fire Bush, Stream Bulb, Cave arachnid (Extinct)
Location- Burning underground, Riverside stream
Stuff- 3 tons of Mythril, 15 tons of iron, 5 tons of coal, 2 tonnes of life stone, 7 tonnes of earth stone, 3 tonnes of firestone, 5 tonnes of wind stone, 9 tonnes of water stone. 1 ton of Life gem

Civ

Pop- 76
Growth- 2(77(1.019))
Adaptations- Heat resistance [3/5] 100-110F
Vote [3/35] - 3 (+7 due to discoveries)

Hecato

@Null
Roll - 12
Stability- 3
Vote- mana compass, succ (12)
Vote- gems, succ(16)
Vote- Find more gems, succ(10)

You invent the mana compass, which is attracted to various gems and stones, unfortunately, while an expedition was collecting mana gems from the lake, they promptly got incinerated by Feroth-De’s failed successfully experement.

Species

Hecato

Int-30
Str-30
Def-25
Char-15

Advantage:
-Eusocial Creatures
-Like Ants they have Queens to reproduce, this causes them to be unaffected by low charm (i don’t care if this isn’t how it works IRL I need something to deal with the incredibly low charm)
-Due to their ability to use Pheromone Communication they can easily share information with other members of the species. This allows them to easily exchange knowledge and coordinate far more efficiently
Disadvantage:
-Unempathetic (don’t know if that’s the right word) [ Suffers a penalty towards Sociability with Other Species]
-If the Queen dies and they don’t have some sort of royal jelly or smth their :belgium: ed

Discoveries

Tech- Irrigation, Agiculture, Aquaducts, Fire (+1 stability), Furnaces, boats, large differential mana engine
Mystic- Fire Gem, Water Gem, Wind Gem, Earth Gem
Organisms- Hypo Parasite, Stone aphid, Stone fungi
Location- Icy underground

Civ

Pop- 64
Pop Growth- 2(1.015(58))
Adaptations- N/A
Vote[13/25]-1(+3 for Gems)

Imps

@zenzonegaming
Roll - 13
Stability- 2
Vote- Currency, fal++(11)
Vote- Search lands, fal(17)
Vote- Improve Blimps, SuccUltra(20)

+1 vote

The attempts to invent a currency are interrupted by the blimps, they are your only goal, our goal. The imps get working on better gases to lift up the blimp, and using an air gem they found, are able ou use Mythril to pilot the blimps way better than before, at a speed of 20km/h this is the fastest thing on the surface, the air gem, also allowing for better air filtration Was installed on, King, The largest Airship you have ever made, pure Mythilsteel Alloy with the best design possible, it can house 200 Imps, and feed them, with scientific testing chambers you take it to the sky, the air gem works as perfect as can be, as you pilot it higher and higher, the buoyant gas, named Boyantine, was able to carry you into space, using the mana propulsion jet, you maneuvered around the entire world, documenting the airships integrity, while also looking through the glass windows, you see a strange portal far away, you maneuver next to it, and see a creature, far beyond mortal proportions sitting there, waiting. The creature opens its eyes and lunges out of the hole. but chains bind it, slowly chipping away. Your species’ intellect has tripled.

Species

RACE: Imps

CIV: Bananarama

INT (BASE): 150

STR (BASE): 15

DEF (BASE): 15

CHAR (BASE): 20

ADVANTAGES:

Mixed heritage (Goblin, Infernal): + 50% population growth, + 10% to combat rolls (+ 30% if non-direct (ranged, stealth, etc.)), + 10% to INT rolls, wings (can fly), + 10% to shadow magic rolls, + stability.

Industrious: + 40% to production (resource gathering, building, manufacturing, etc.), + 10% to INT rolls, + 10% to quality of resources / produced goods

Traders: + 50% to trading, + 35% to diplomacy, + 10% to production, + 10% to quality of resources / produced goods

DISADVANTAGES:

Greedy: - 10% diplomacy, + 10% to trading, + 20% profit from trading.

Unlikable: - 5% diplomacy

Sneaky: - 10% diplomacy, trade partners won’t notice if I trade with their enemies.

DESCRIPTION:

Imps originated from Goblins and Infernal beings interbreeding, this happened so often that eventually Imps were able to simply breed with other Imps to keep up population.

They posses ashy dark skin, and stand at around 3 feet tall.

Their bodies are covered with bony plates and spikes, and they all possess both reptilian tails and wings.

Their bone growths hold a wide degree of variety, and in a similar vein so to do their tails and wings, with some being longer / larger, or beings shorter / thinner, some tails even have spikes growing from them.

Covering the top half of an imp’s face is a bone mask and horns the grow in during puberty.

Alongside standard humanoid sexual dimorphism, the female imps don’t posses bone plates, and instead have more / longer spikes, and their bone masks are thinner, and their horns are on the top of their head, meanwhile males have shorter but stronger bone spikes (alongside bone plates that act like armor) and their bone masks are thicker, and their horns are fused with it (very suitable for headbutting, and though they don’t like to admit it (wishing to be viewed as more civilized) two feuding imps will usually headbutt each other alongside regular swipes and punches (especially if it is two males)).

Discoveries

Tech- Basalt structures (+1 stability), Fire (+1 stability), High altitude MythrilSteel Reinforced Boyantine Self-Sustaining air gem powered airships, Aquaponics,
Mystic- Doombringer
Organisms- Zarc Sapling , Scarbs
Location- Basalt underground

Civ

Pop-266
Pop Growth- 8(1.03(164))(2)
Adaptations- Insulation I (1/5)
Vote[3/35]-2 (+25 from all discoveries)

Bartholemusicians

@YourbroGarson
Roll - 12
Stability- 4 MAX
Vote- Trasportation, succ(13)
Vote- Invent More energy, succ+(14)
Vote- Research 4D spacetime, fal+(15)

+1 vote

You create public transportation with a Differential mana engine, the new busses, and large buildings double your population, you also start to research the fourth dimension and increase your int by 200, you use mana to create a wormhole using the mana generation and spatial flux equations and link it to one in the surface, The air up there is bearable, but is very heavy. what will you do now?
Adaptation- Super Intelligence II (1000/1500) *4 int

Species

Bartholemusicians
Int. 1000
Str. 25
Def. 25
Char. 25
Hypnotism +10% Charisma
Amphibious +10% Strength in Water
Prone to Land Sickness -10% Defence
Big Plankton/Lizard/Fish Boy

Discoveries

Tech- Fire (+1 stability), democracy (+1 stability), monetary system, roads, shelter(+1 stability), Acustic (+Hypnosis), Riding technique, Common language (comune with other species//civs), Writing (+hypnosis, Int), Education (+Int), Powered Amphibious Cart, Amplification rune, Omega+ education, Wormhole creation, mana generation equation, wormhole flux equation,
Mystic- Fire gem (better fire stone), Wind gem
Organisms- Thyum,
Location- Basalt underground

Civ

Pop- 327
Pop Growth- 3(1.03(115))
Adaptations- Super intelligence I
Vote[0/35]-2 (+7 For all discoveries)

Evolved Chimps

@SupaChimp
Roll- 4
stability- 2
Vote- , start colonization, succ(14 )
Vote- Improve colonization, Succ (17)

+1 vote

You start to plant different species on the surface until they mutate to adaptable conditions, where they grow and thrive, eventually you introduce animals, then yourselves, you constantly are producing O2 in the almost nonbreathable atmosphere, and the colonization has started.

Radiation Resistance II [8/10]

Species

Evolved Chimp-

Int 20
Str 40
Def 40
Char 15

big arms, +10% strength

primate, +10 defense in trees

not fully evolved -5% intelligence

A chimpanzee that has evolved higher than its peers, but isn’t fully evolved.

Discoveries

Tech-Fire ( +1 Stability), Advanced Mythril Tools, Machines (Basic)
Mystic-Mythril
Organisms - Sept-Fruit (Surface adaptation I)
Location- Tropical Underground

Civ

Pop- 104
Growth- 2(108(1.015))
Vote [2/25]-1 (+5 for new discoveries)

Maliava

@fralegend015
Roll- 14
stability- 2
Vote- improve fusion, succ(10)
Vote- Imrove fusion,succ(55)
Vote- New soldiers,(22)

You improve the technique over and over again until you can handle 10 gems, the soldiers absorb all the gems in the storage but unlock the power of a golden core master.

Species

Name of species- Visalin
Status, you have 100 points to put into these attributes, with a minimum of 15

Int - 30
Str - 15
Def - 15
Char - 40

Traits (follows 2-1 or 3-2 rule)

Advantage

Sensory confluence (They constantly n send images, sounds, and smells to one another, allowing for perfect coordination and making each member an early warning system.)

Essential Clades (Allows for the creations of clades by infusing themselves with the essence of inanimate objects/living beings, granting them different advantages depending on what essence they use.)

Morphic limbs (limbs are capable of transforming into various shapes for different uses, and can be used as advanced tools.)

Disadvantage

Isolationist (-10% to interactions with other cats)

Body pride (will refuse to use tools because they consider their bodies superior)

Description: they look like a scaled dog with a snakehead.

Discoveries

Tech- Stone Fusing Technique, Agriculture, Fire (+1 stability)
Mystic-Life Gem, Ground Gem, Fire Gem, Wind Gem
Organisms - N/A
Location- Cursed Underground

Civ

Pop- 112
Growth- 4(104(1.04))
Vote [2/25]-3 (+5 for all discoveries)

@doomlightning @TwilightWings21 @Centarian @Null @zenzonegaming @SupaChimp @YourbroGarson @fralegend015

I am concerned that one of the players has 1000 Int, Help

vote 1: retry currency
vote 2: increase population
vote 3: look for other civs again
vote 4: establish a production facility on an interesting spot of land

Why is literally no one concerned Garson has 1000 Int like wah

you have to nurf the stats

They don’t do that much anyway

Twillight you nuked my lake and destroyed some of my stones.
Anyway my Votes:
1: Search for a highly explosive stone that can leave an area uninhabitable
2: If action 1 fails repeat it, otherwise find a way to weaponize the stone

1000 Int cant do nothing against getting nuked right? That should be a nice way to nerf the stats a bit. Actually nvm those guys are already trying to get into the 4th dimension i guess im a bit to far behind technologicly

So lucky that I broke the dice

also, @GodOfKnowledge you forgot to increase my vote bar

Vote 1: send people to explore the surface

Vote 2: send people to explore the surface

Vote 3: send diggers to dig a tunnel system to far away places and search for other civs (if found stay hidden)

My vote counter reses so I’m assuming that means I get another vote

Action 1: build a surface base with breathable atmosphere.
Action 2: Repeat action 1 if it fails, otherwise, Research interdimensional travel in this new land base so we can get back to our own dimension (or work our way toward that goal if it can not be imediatly achieved.)
Action 3: Repeat action 2 if it fails, otherwise, research electricity
Action 4: Repeat action 3 if it fails, otherwise, research radio communication so we can talk to one another in the vacuum.

Also thank you for giving me access to wormholes, this will help me with my plan to colonize this planet.

Vote 1: Use water stones discovered by Hecato to refill lake

Vote 2: Use batteries to create a device to find more kinds of magic stones much easier

Vote 2: Attenpt to create Taser guns again

Vote 3: Try to discover a new kind of magic using Hecato mana compasses

Edit: Null already invented mana compass lol. Vote edited

@TwilightWings21 you should probably look for my civ because I think I’m the closest one to winning right now. That and if I get access to my own dimension then I will have a ton of people colonizing this planet with high tech gear.

I’ll do that and look for our other ally round 15

Vote 1: find a use for ā€œmathematical algorithm of mana generationā€
Vote 2: start to use infuse Mythril with mana using cultivators
vote 3: start a theocratic government

1 Like

My species discovered how to aquire infinite energy before it formed any actual form of governemnt, developed any form of currency, or developed a education system for the members of our species. We also dont have a writing system, dont know what math is, and dont have a clue about physics. My species went from making wooden boats and furnaces to aquiring infinite energy in one turn. Because im so MASIVLY behind technologicly i only have 2 votes. I dont even have a use for the energy nor a way to store it.

Oh wait I still don’t have a language or know how to write lol but I made Hydroelectric dams and lightning nukes lol

Edit: Yoooooo I’m spacefaring now let’s go!!!