Deos Mundum (Forum Game)

Knowledge you let us skip quite a bit technologicly:

Can you tell which one is the odd one out?

And here again…

And Again…

Yeah I’m fairly sure there are very few of us with an established language, but that’s kinda funny especially when it’s pointed out later on (like we are doing now)

I don’t see any problem

the large differential mana engine is an easy concept, using Mythril, which can be shaped by mana, and zen zones airships were made after rounds of research.

vote 1: make a machine (using mythril and other materials) to infuse other items with mythril

vote 2: infuse machines with mythril

vote 3: use infused machines to create new materials

if any of my votes fail redo it and push lower votes down (and out). so if 1 fails it’d be 1,1,2 not 1,1,3

Round 15(Great Destruction)

Years 131-140

15 already?

Exert from the Life of Suffocation- By Assistants assistants assistants assistants assistant

Rimats

@doomlightning
Roll -21 (-1)
Stability - 3
Vote- find a use for “mathematical algorithm of mana generation”, succ(18)
Vote- start to use infuse Mythril with mana using cultivators, succ++(21)
Vote start a theocratic government, succ-(10)

You research use for the mana generate algorithm, it seems that the more mana there is, the more mana that it will attract, so you stockpile gems in a single area and increase the mana density by three times. You also infuse mana into Mythril to reinforce it, designing efficient structures and armors, and new cultivator sparring sessions become a thing, increasing the entertainment of the community, the #1 cultivator is in foundation establishment, able to manipulate 10 tons of Mythril. into living armor. A new government takes place.

Species

Rimats

Status
Int - 16.5 (+10%)
Str - 15
Def - 49 (+10% + 30% of Str)
Char - 30

Traits

Advantage
Half - Silicon base: Def+ 30% of Str
Metallic quarter: +10% Def, +10% Int
always changing skin: Adaps more easily to conditions, +1 on Natural Disaster Rolls

Disadvantage
Naive - Affected by other races more easily (-10% charisma)
Brain load - -1 on Phycological Rolls

Discoveries

Tech- Fire (+1 stability), Hardened Excra-Cement, Acid Bomb, Stone Tools, Ceramics, Huts (+1 stability), Military training, scouts, furnace, Mythril, Mythril tools, cultivation, mana generation algorithm, Living armor,
Mystic- Religion (Cultivation)
Organisms- Alzo Moss (slightly poisonous), Alto Shrooms (Slightly poisonous),
Location- Underground

Civ

Pop- 144
Growth- 4(132(1.03))
Adaptations- Minor Poison Resistance (4/5)
Votes [16/25] -3 (+5 for all discoveries)

Ferloth-De

@TwilightWings21
Roll - 14
Stability - 2
Vote- Use water stones discovered by Hecato to refill the lake, fal+(4)
vote- Attempt to create Taser guns again,succ+(11)
Vote- Try to discover a new kind of magic-using Hecato mana compasses, fal(7

you use the lightning gem to make taser guns again, they use the force to propel mythic through a highly compressed chamber, creating a massive AoE attack.

Species

Races: Chiropterans, Cavern Giants, Lavawalkers, Shroomfolk, Kongs, Wraiths, Flowers, Shades, Armex, Salalos, Silkspinners, Stygians.

Average stats:

Power: 20
Intelligence: 20
Defense: 20
Charisma: 44

Advantages:

Advantage: Unit Power - depending on what kind of race I use, I will get different boosts. Boosts will be specified in my vote.

Advantage 2: Councils Appeal: Any Civ I meet with I gain some pop from to buff Unit power.

Disadvantages:

Disadvantage 1: Council’s trust: Raises charisma and uses actions towards my Civ.

Disadvantage 2: Light sensitivity. Even though some of their members glow, it is not comparable to bright lights such as the sun. As such, stats are lowered during the daytime.

Discoveries

Tech- Magnets (Nothing), Council (+1 stability),Fire (+1 stability), Cave Giant Cultivation Technique (Qi Gathering I), Turbines, mana battery, mana nuke, mana railgun
Mystic-Blue Gem,
Organisms - Hyreful Mycelium
Location- Damp Underground, Inner Surface

Civ

Pop- 55
Growth- 4(95(1.044))
Vote [3/25]-4(+5 for discoveries)

Kajit

@Centarian
Roll - 6
Stability- 2
Vote 1- build a surface base with a breathable atmosphere., succ++(13)
Vote 2-Interdimensional travel, succ(22)
Vote 3- Electricity, Succ(10)
Vote 3- Radio communication, fal(3)

researching the wormhole, your ability to create rifts in space increases to a point that you can almost will it into existence, using mana techniques you are able to perfect dimensional travel, and even create wormholes back in time, only for a few seconds though. You create electricity with electric stones and try radio communication, which doesn’t work.

Species

Name of species- Kajit
Status, you have 100 points to put into these attributes, with a minimum of 15

Int - 88 (+10%)
Str - 25
Def - 22 (+10%)
Char - 19(-5%)

Traits (follows 2-1 or 3-2 rule)

Advantage
Cat-like Anatomy (+10 Def, +1 in Dark Enviorments)
Big Brained (+ 10% Int and +1 on Int Rolls)

Disadvantage
Unemphatic (-10% charisma)

Description; Look like Khajiit from the elder scrolls games. Thoughtful and innovative.

Discoveries

Tech- Stone-making process (Basic), Non-Party System(+1 stability), Copper Daggers, Gears (Mastered), Crane (Medium structures unlocked), Clockwork (You won’t be late), Firestone Forge (+Iron), Katana(+Str), Bunker (Large)
Mystic- Life Stone (10+), Fire Stone (8+), Water Stone (4+), Stone Compass (Finder boi), wind stone, wormhole, astronomies, stone fusion, atmospheric suits. Electricity, wormhole manipulation, minor time travel,
Organisms-Fire Bush, Stream Bulb, Cave arachnid (Extinct)
Location- Burning underground, Riverside stream
Stuff- 3 tons of Mythril, 15 tons of iron, 5 tons of coal, 2 tonnes of life stone, 7 tonnes of earth stone, 3 tonnes of firestone, 5 tonnes of wind stone, 9 tonnes of water stone. 1 ton of Life gem

Civ

Pop- 76
Growth- 2(77(1.019))
Adaptations- Heat resistance [3/5] 100-110F
Vote [10/35] - 4(+7 due to discoveries)

Hecato

@Null
Roll - 13
Stability- 3
Vote- Search for a highly explosive stone that can leave an area uninhabitable, succ (13)
Vote- If action 1 fails repeat it, otherwise find a way to weaponize the stone, fal(9)
Vote- Make rockets, succ(19)

you remake the mana nuke, which was invented by the creatures inhabiting your land, you test it underground, shaking the cavern intensely. but you don’t know how to make it effective. You also use fire stones to make self-propelled objects capable of flight.

Species

Hecato

Int-30
Str-30
Def-25
Char-15

Advantage:
-Eusocial Creatures
-Like Ants they have Queens to reproduce, this causes them to be unaffected by low charm (i don’t care if this isn’t how it works IRL I need something to deal with the incredibly low charm)
-Due to their ability to use Pheromone Communication they can easily share information with other members of the species. This allows them to easily exchange knowledge and coordinate far more efficiently
Disadvantage:
-Unempathetic (don’t know if that’s the right word) [ Suffers a penalty towards Sociability with Other Species]
-If the Queen dies and they don’t have some sort of royal jelly or smth their :belgium: ed

Discoveries

Tech- Irrigation, Agiculture, Aquaducts, Fire (+1 stability), Furnaces, boats, large differential mana engine, mana rocket
Mystic- Fire Gem, Water Gem, Wind Gem, Earth Gem
Organisms- Hypo Parasite, Stone aphid, Stone fungi
Location- Icy underground

Civ

Pop- 66
Pop Growth- 2(1.015(58))
Adaptations- N/A
Vote[16/25]-1(+3 for rockets)

Imps

@zenzonegaming
Roll - 6
Stability- 2
vote 1: retry currency, fall (6)
vote 2: increase population, succ (17)
vote 3: look for other civs again, succ (12)
vote 4: establish a production facility on an interesting spot of land, fall (3)

You try currency again, but it doesn’t interest your species, instead, they increase in population, effectively doubling, you have to increase the size of your blimps, so you use a better design, calling it, CHECKMATE. you look for an interesting spot of land, but don’t find any, you do find a civilization of fishlike creatures, they seem intelligent. You have a large boulder of mythrilsteel, and if dropped at this height, it may end their entire species,

What will you do?

Species

RACE: Imps

CIV: Bananarama

INT (BASE): 150

STR (BASE): 15

DEF (BASE): 15

CHAR (BASE): 20

ADVANTAGES:

Mixed heritage (Goblin, Infernal): + 50% population growth, + 10% to combat rolls (+ 30% if non-direct (ranged, stealth, etc.)), + 10% to INT rolls, wings (can fly), + 10% to shadow magic rolls, + stability.

Industrious: + 40% to production (resource gathering, building, manufacturing, etc.), + 10% to INT rolls, + 10% to quality of resources / produced goods

Traders: + 50% to trading, + 35% to diplomacy, + 10% to production, + 10% to quality of resources / produced goods

DISADVANTAGES:

Greedy: - 10% diplomacy, + 10% to trading, + 20% profit from trading.

Unlikable: - 5% diplomacy

Sneaky: - 10% diplomacy, trade partners won’t notice if I trade with their enemies.

DESCRIPTION:

Imps originated from Goblins and Infernal beings interbreeding, this happened so often that eventually Imps were able to simply breed with other Imps to keep up population.

They posses ashy dark skin, and stand at around 3 feet tall.

Their bodies are covered with bony plates and spikes, and they all possess both reptilian tails and wings.

Their bone growths hold a wide degree of variety, and in a similar vein so to do their tails and wings, with some being longer / larger, or beings shorter / thinner, some tails even have spikes growing from them.

Covering the top half of an imp’s face is a bone mask and horns the grow in during puberty.

Alongside standard humanoid sexual dimorphism, the female imps don’t posses bone plates, and instead have more / longer spikes, and their bone masks are thinner, and their horns are on the top of their head, meanwhile males have shorter but stronger bone spikes (alongside bone plates that act like armor) and their bone masks are thicker, and their horns are fused with it (very suitable for headbutting, and though they don’t like to admit it (wishing to be viewed as more civilized) two feuding imps will usually headbutt each other alongside regular swipes and punches (especially if it is two males)).

Discoveries

Tech- Basalt structures (+1 stability), Fire (+1 stability), CHECKMATE, Aquaponics,
Mystic- Doombringer
Organisms- Zarc Sapling , Scarbs
Location- Basalt underground

Civ

Pop-532
Pop Growth- 8(1.03(164))(2)
Adaptations- Insulation I (1/5)
Vote[13/35]-2 (+10 from all discoveries)

Bartholemusicians

@YourbroGarson
Roll - 22
Stability- 4 MAX
Vote- Trasportation, fal(9)
Vote- Invent More energy, succ+(24)
Vote- Research 5D spacetime, succ+(24)
Vote- Research 6D spacetime, succ+(22)

You attempt to increase transportation rates, but recent biological studies show that cardio is essential for your brain, so you get rid of it altogether, inventing exoskeletons. You research further into the 4D universe, unraveling time itself, you start research on the 5D universe, discovering the mirror universe, with a different flow of time, You start Research on the 6D universe, a place that doesn’t even exist, but is created by its very possibility. You open wormholes to the mirror universe, doubling your population, and doubling your resources. Minor differences lead to another breakthrough in the learning system, and biological studies show that there is a different type of mana in that universe, you are able to assign a mana signature to every universe you are able to see, and the near-infinite universes prove your newest twin prime conjecture, you are able to maximize the mana differentials engine to 100% efficiency, creating the most powerful engine in ALL UNIVERSES, you take mana from other universes, creating an unlimited supply of resources, your energy budget is only in units of time. TIME IS NOW CURRENCY, the rapid population boom allows you to reinforce the underground into a large stronghold, your species intelligence has reached its limit.

YOU ARE INFINITE
Adaptation- Infinite Intelligence

Species

Bartholemusicians
Str. 25
Def. 25
Char. 25
Hypnotism +10% Charisma
Amphibious +10% Strength in Water
Prone to Land Sickness -10% Defence
Big Plankton/Lizard/Fish Boy

Discoveries

Tech- Fire (+1 stability), democracy (+1 stability), monetary system, roads, shelter(+1 stability), Acoustic (+Hypnosis), Riding technique, Common language (commune with other species//civs), Writing (+hypnosis, Int), Education (+Int), Powered Amphibious Cart, Amplification rune, Infinite+ education, Wormhole creation, mana generation equation, wormhole flux equation, 100% efficiency mana engine, stronghold.
Mystic- Fire gem (better fire stone), Wind gem
Organisms- Omega Thyum,
Location- Basalt underground

Civ

Pop- n/a
Pop Growth- n/a
Adaptations- Infinite intelligence
Vote[0/35]-2 (+0 immesureable)

Evolved Chimps

@SupaChimp
Roll- 20
stability- 2
vote 1: make a machine (using Mythril and other materials) to infuse other items with Mythril, succ (14)
vote 2: infuse machines with Mythril, succ(12)
vote 3: use infused machines to create new materials, succ(18)

you make the infuser, a machine capable of infusing items with Mythril, you infuse the machine with mythil, making it even better. you create mana steal, then the mana ingot, a pure condensed ingot of mana, held up by mana gravitation.

Radiation Resistance II [8/10]

Species

Evolved Chimp-

Int 20
Str 40
Def 40
Char 15

big arms, +10% strength

primate, +10 defense in trees

not fully evolved -5% intelligence

A chimpanzee that has evolved higher than its peers, but isn’t fully evolved.

Discoveries

Tech-Fire ( +1 Stability), Advanced Mythril Tools, Machines (Advanced), Mana ingot
Mystic-Mythril
Organisms - Sept-Fruit (Surface adaptation I)
Location- Tropical Underground

Civ

Pop- 104
Growth- 2(108(1.015))
Vote [7/25]-1 (+5 for new discoveries)

Maliava

@fralegend015
Roll- 20
stability- 2
Vote 1: send people to explore the surface, succ(22)
Vote 2: send people to explore the surface, succ (18)
Vote 3: send diggers to dig a tunnel system to faraway places and search for other civs (if found stay hidden)

you start to explore your species’ territory, finding veins of mana here and there, nothing special, you find a species of imp creatures, and they look at you strangely.

Species

Name of species- Visalin
Status, you have 100 points to put into these attributes, with a minimum of 15

Int - 30
Str - 15
Def - 15
Char - 40

Traits (follows 2-1 or 3-2 rule)

Advantage

Sensory confluence (They constantly n send images, sounds, and smells to one another, allowing for perfect coordination and making each member an early warning system.)

Essential Clades (Allows for the creations of clades by infusing themselves with the essence of inanimate objects/living beings, granting them different advantages depending on what essence they use.)

Morphic limbs (limbs are capable of transforming into various shapes for different uses, and can be used as advanced tools.)

Disadvantage

Isolationist (-10% to interactions with other cats)

Body pride (will refuse to use tools because they consider their bodies superior)

Description: they look like a scaled dog with a snakehead.

Discoveries

Tech- Stone Fusing Technique, Agriculture, Fire (+1 stability)
Mystic-Life Gem, Ground Gem, Fire Gem, Wind Gem
Organisms - N/A
Location- Cursed Underground

Civ

Pop- 112
Growth- 4(104(1.04))
Vote [2/25]-3 (+5 for all discoveries)

@doomlightning @TwilightWings21 @Centarian @Null @zenzonegaming @SupaChimp @YourbroGarson @fralegend01

THE GREAT DESTRUCTION

At the breakthrough of higher dimensions, the bartholemusitions start researching the 6th dimension, acquiring near-infinite intelligence, they can now move freely within the universe and time, able to create and delete universes at a thought. Their power severs the laws of the universe, real and not real merge, a glowing screen appears deep in the sky, a shadowy figure typing out the story.

CREATOR

The Deep realization that they are just figments of imagination spread across the land, their metaphysical forms start to fade, and there will never rise. A large creature of inhuman proportions is awakened, its infinite power is nullified by this very text.

THEY CAN SEE YOU

THEY ARE LISTENING

THEY ARE EVERYWHERE

The users appear in the sky, the 100TH dimension has been opened, and a figment of the imagination is able to bring life to an abstract concept, be it a story or a string of code, they are living, just in a different way than us. Consciousness is a lie, everything is a LIE, we are but users of a more advanced capitalist, energy itself, we are infinite yet hindered, imaginary, yet rational.

WE ARE ETERNAL

The many tribes look in as their very existence comes to a close, all their planes, their lives, a lie, in a fictional universe governed by a single dice. They will be forgotten.

Sometime in the future, this very forum will be looked upon as sacred texts, of a time of entertainment and fun,

Eons maybe Googleplexes later,

Thrive will be released as a fully functional game.

for entertainment, for fun, for DISTRACTION

WE ARE THE ENTERTAINMENT FUN AND DISTRACTION

WE ARE INEVITABLE

click~

Deos mundum, is no more

Last round!

Winners

1ST place @doomlightning

2Nd place @zenzonegaming

3Rd place @Centarian

the rest are tied, why not bartholemusicians, bc they delved too deep. Please don’t go to higher dimensions, infinite intelligence crashed my excel file.

1st gets to add something in the next game of does Mundum

2nd place gets to add another idea

3rd place also gets to add another idea

I have to agree with them

I was hopeing to nuke everyone to death before the game ends…
That way i wouldve been in the top 3

eh, you win some u lose some

I got ascended by myself

i will post my idea soon, i think

oof

Everyone is in the next game, maybe some new ones

Let me know when I should give you my Idea for the next game.

ASAP