Immortal

Everyone going to virgo, bruh

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long live Virgo sector:

so far- 6 player in Virgo
4 players in Ophiuchus
and one longly player in Cetus

poor Cetus

Cetus ends with us
But it only has one person
Anyways I went to Virgo for a particular person

Intresting

How do sectors work?

great Q:
sectors are ur place in the galaxy.
they hide a buff and nerf in there
bascly, if players are in the same sector, that mean u closes and not need a lot of resorse to get there unlike to go to other sectors.

they serve overall ur cordinets and what resource are more commen.

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Races

Race name: Bonecrows

Advantages:

Scavenger (1): Can heal using rotted or otherwise unusable food sources, and excels at finding usable things in unexpected places.

Flight (2): With the wings on their backs, bone rows are adept fliers and can do so largely undetected.

Bone Weavers (2): Able to control and manipulate bone, growing it. They can forge weaponry or projectiles in instants, and are even capable of manipulating the bones of opponents.

Disadvantages:

Feared (2): Because of their bone magic, they are feared by other races, and generally not welcome in settlements because of the offensive capabilities, though there are exceptions.

Hoarder (2): Possesive, donā€™t want to let anything they own go, which makes bartering and general trade difficult.

White Feathers (1): In quite a few biomes, they are easier to spot because of their white plumage.

Description: A race of travelers, Bonecrows are covered in white feathers. They follow the trail of battle to scavenge, though they have some permanent settlements for those who do not wish to use violence. They follow a democratic government when at rest, but groups following battles have a hierarchy based on combat, meaning many have various scars marking them. They are vaguely humanoid in shape, with talons adorning their hands and feet and wings sprouting off of their backs. Average height is slightly taller than a human, around 6-7 feet tall

Race name: Darklurkers

Advantages:

Shadow Beast (2): When in any level of darkness, they are impossible to spot unless they choose to activate their bioluminescence. They also have access to shadow magic. With their bioluminescence, they can also cause mild hypnosis if the surroundings are dark enough

Water Dweller (2): Faster than any other race in the water, able to breathe underwater. Also have access to water magic.

Pressurized (1): They are able to go deep into the depth of the ocean, withstanding the immense pressure. This also effectively gives them super strength and durability at normal pressure.

Disadvantages:

Fanged Monstrosity (3): Other races are terrified or generally creeped out by Darklurkers, seeing them as monstrous (like we might consider goblins).

Dark life (1): Not used to bright light, their ability to see incoming obstacles or perceive things in general is impacted by brighter lights.

Water Dweller (1): They cannot be on land for very long, becoming dehydrated, and are typically quite slow, moving almost like a snake.

Description: Long, eel-like bodies with ultra black scales that absorb surrounding light, with bioluminescent rings running dow their bodies. Their main two fins end in bony protrusions that act as grasping fingers, and they have long fin along their upper and lower body that connects behind them. They have an angler-like lure protruding from their forehead, large black eyes and a gaping, toothy maw. Average length is 8-12 feet.

Race name: Salamonsters

Advantages:

Giants (3): All physical attributes are increased due to their sheer size and muscle mass (this applies to dexterity as well)

Mana Defense (2): They are able to shrug off most magical attacks as well, and naturally have large mana reserves, though this does not mean they necessarily know how to use them

Disadvantages:

Semi-aquatic (2): They need to stay near water so they can keep their skin moist so they can breathe on land.

Big Bois (3): They need a lot to eat to sustain their massive body sizes. They will eat plant matter and metal, but will never eat meat.

Description: These massive creatures are generally gentle giants, but are known to be exceedingly fierce when their fury is roused. Hexapedal creatures that are roughly 20 feet tall and 30-60 feet long, they lumber around in plains near rivers, eating to their hearts content. For manipulating objects, they have many tentacle-like whiskers above their mouth that they can manipulate objects with. (If you need a better picture of them, I generally based the idea off of Klombos from Fortnite)

Race name: Illyrian Dragons

Advantages:

Glamour Scales (2): Using their glimmering scales, they can cast illusions around themselves and others, bending the light to bend others perceptions

Prismatic Boost (3): Able to absorb certain wavelengths of light by basking in them, which then buffs all of their stats, giving them certain powers, and allows them to release devastating blasts of light from their mouths.

(At risk of looking like Iā€™m copying hazard, depending on a dragons coloration they have an easier time of getting access to certain light wavelengths, though all dragons can access all wavelengths)

White - Reflection of all light - the ability to see through and be immune to any magic, and the ability of shadow manipulation, at the cost of blindness.

Blue - Control of wind, water, and frost, allowing for super speed, weakened when near heat sources

Green - Control of plants and poisons, allowing for invisibility, weakened when near civilization and crafted objects

Purple - Control of spirits and the dead, allowing for you to bring yourself and others back from beyond death, at the cost of the ability to use any other magic, and a weakness to other kinds of magic

Red - Control of fire, magma, lava, heat, allowing for super strength, weakened when cold or wet

Yellow - Control of storms, lightning, and machinery, allowing for brilliance and object invention years ahead of its times, weakened when underground

Orange - Control over meteors and explosions, calling down or generating them. This allows also for general minor gravity manipulation. Weakness is any kind of psychic or magical attack

Black - Absorption of all light - The ability to see everything and everywhere at once, even catching glimpses of the past and future, allowing for the manipulation of light, at the cost of loss of all but the most basic bodily functions until the magic is given up

Pink - Control over the mind, telepathy, telekinesis, mind control, emotions. Weakness is any kind of physical assault

Grey - Control of the earth, crystals, and metals, allowing for healing powers, and the creation of golems, at the cost of weakness at higher altitudes

Brown - Control of animals, allowing oneself to gain any creatures attributes, to shapeshift, at the cost of social interactions, being feared or not knowing how to interact

Disadvantages:

Scared of the Dark (2): They have an innate fear of the dark, and have immense trouble getting over that fear

Wonder Hogs (3): They cannot stand to be less wondrous or beautiful than another creature, and will do anything they can to make themselves the subject of awe and wonder, no matter the cost

Description: Living on the illustrious Illyrian Isles, these dragons are beautiful and sinuous creatures, standing roughly 12 feet tall and 20 feet long. Light naturally glimmers around them and their many colors of scales. They are a wonder to see off of these isles, though as anything else there are a few exceptions. Generally very charismatic, though some consider them haughty.

Race name: Woolly Titans

Advantages:

Heavyweight (2): All physical attributes are boosted

Woolly (1): Cold environments are to its liking, and itā€™s stats are boosted there

Legends of Jotun (2): They are adept in all frost magics, especially known to create giant glacial avatars around themselves.

Disadvantages:

Savages (3): Feared across the land as barbarians of the north, their immense strength and frosty demeanors are generally only welcomed in times of war

Lonerā€™s Howl (2): Their signature howl across the cold peaks to communicate strikes fear in friend and foe alike. They prefer to be alone, and are irritable in large groups. They are also very territorial

Description: Living a lonerā€™s life in the far north, these 15 foot tall giants are covered in a thick layer of shaggy fur ranging from browns to whites to greys and blacks, with the occasional reddish-orange. Large clawed ands and toothed muzzles make these creatures a fearsome sight, even without their large, ox-like horns and piercing eyes.

Planet

Planet name: Illyria

Planet Description: A sprawling world with lush forests and deep oceans, inspiring awe in natives and visitors alike. Large crystal caves, gleaming archipelagos, and fantastical life and magic abounding. Despite how technology may have advanced it still has a largely high fantasy medieval kind of feel.

Sector: Sector Cetus

character

Name: The Bone Reaper

Race: Bonecrow

Stats name Amount
Strength 2
Constitution 3
Endurance 2
Dexterity 3
Recovery 3
Mystic 4
Robust 3
Wisdom 3
Charisma 2
Familiar

Familiar Color: Nebula (swirls of stars and space dust seem to dance beneath this creatures skin)

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I see.

Hybrid drago-cetus origin conford?

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Hypothesis:

Virgo:

bonus to resource gathering, debuff to battle (because virgin)

Ophalus:

Bonus to battle, debuff to resource gathering (because snake holder)

Cetus:

??? (Because sea monster)

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What about a triangle?

Virgo: Bonus to gathering, debuff to defense (doesnā€™t know how to defend themselves/inexperienced?)

Ophalus: Bonus to defense, debuff to attack (holds an attacker at bay like a natural (holding a snake), but so focused on defense they disregard offense)

Cetus: Bonus to attack, debuff to resource gathering (itā€™s a sea monster, bonus to attack, but harder to gather resources at sea so debuff to that)

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I think cetus probably has an actual space monster in it

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until the game dont start (or else), this stuff will be shshshsh
:shushing_face: (secret)

Why cetus yes and ophalus no? After all its the snake holder

Cetus could have a free monster, Ophiuchus a captured one, and Virgo no monster?

So @doomlightning why didnā€™t you just go with the main 6 stats in d&d and have everyone use the discobot to roll stats?

Becuse of one thing:

And becuse its not q dnd, its a RPG sci fi urbanic fantasy that dont have anyrhing normal

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inb4 the game becomes p2w

@doomlightning How will the winners bonuses from the last game work? Will we get in game buffs or will we be able to create things like Fraleā€™s Architects?

Storyteller is quite good for this type of scenario, at least when it envolves vampires and fey.

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that is a secret