“you want a forum game to come out right now?”
[[Yes, if possible…]]
“say no more!”
This forum game will be a way to make the breaks between forum games seem faster than they actually are.
It will consist of plentiful minigames, each lasting 4 turns each to engage players without them having to have much long-term commitment.
Without further adue, lets get into what our first minigame will be about!
100% sunlight, but -10% EP for those inhabiting this area. (Pretty good for photosynthesizing if I do say so myself) Environmental Glucose Rating: 5, Iron rating: 6
(yeah, I dont want to draw 10 different pictures)
What seems to be a harsh environment for single cellular life to take hold in, mainly because of the sweeping current, Presents
Lots of materials for those who dare to adventure there. 100% sunlight, +50% EP for those inhabiting this area. Environmental Glucose Rating: 10, Iron rating: 10
Beware of the current. It could cause your species to be swept away to another biome if you get a roll less than or equal to 6! (Unless you can somehow hang in there by special means, Hint hint.) (may or may not involve you being teleported via a portal to any given biome chosen at random)
Open Ocean: 100% Sunlight, +0% EP. Calm waters, but not much around. Environmental Glucose Rating: 3, Iron rating: 1
The Twilight Zone (no, not twilight wings.)
50% Sunlight, +10% EP from marine snow. Environmental Glucose Rating: 7, Iron rating: 3
The Midnight zone
0% Sunlight, +20% EP. Who knows what is lurking down there… Environmental Glucose Rating: 8. Iron Rating: 5
0% Sunlight, +30% EP. High risk, but high reward. Something is always watching down here, waiting for its chance to claim its next victim. (Rolling a 1 will give you a special, dangerous encounter.) Environmental Glucose Rating: 10, Iron rating: 8
The Hadal Zone
0% Sunlight, 30% EP. Risk of being crushed under the pressure down here every turn unless you have protective measures or are a microbe. (If you roll a 1-2)
No, you cant smeltl the meltl down here, unfortunately.
0% Sunlight, 40% EP, +30% Environmental glucose. Only Microbes can live down here, unless you have some insane protective measures. Extreme Chance of death if you arent a microbe. (Rolls 1-5 cause death) Environmental Glucose Rating: 12, Iron rating: 10
Now all you (the players) have to do…is choose your starting biome!
You may choose to migrate to a different patch after you start the game off, but it will count as an act, and you can only migrate to patches next to eachother in this list.
Bear in mind, you all start as a single spec of cytoplasm!