In my imagination, NADH and pyruvate produced by glycolysis will enter anaerobic respiration by default if they are not further utilized, which does not require the placement of special organelle.
As for the types of anaerobic respiratory products, I am not yet aware of the effects of different types of anaerobic respiratory products on cells. May the type of product be determined by the passive protein system? Different anaerobic respiratory product enzymes have different shapes when placed (puzzle placement of passive proteins).
If gluconeogenesis is considered, it may be as follows:
Excess Nonsugar recursors will be excreted like excess substances from digestion now.
Unfortunately, developers seem to be very resistant to adding more compounds, as they are concerned that this will make the game more complex. In my opinion, for a realistic simulation game, one should not avoid the complexity brought about by reality, which is itself a part of gameplay. For players who pursue realism, these complexities are nothing at all. One advantage is that this game will gradually become more complex from a simple environment, and players’ cells can also explore complexity from simplicity, while maintaining simplicity is not an inability to survive. This will bring diversity.
So I hope the splitting process can bring modularity and balance control, so that players can get small enough parts. This will bring exploratory depth to the game.
edit:
Further refinement