Londorion

and you’ll make a pretty good warp drive but that’s beside the point, but for that reason i’m probably gonna be collecting the corpses of the members of your civ that die when i can, though obviously i’m not gonna attack a black hole generator. unless it has rabies and is showing symptoms.

probably not since that’s way too hard to do on the DM’s side in a forum game, though if it does then i guess that’s just another reason to not get on their bad side

frale wont make it that OP dw
ill probably have to do a lot of research into the magic to be able to even use time travel in a manner that isnt passive (as in giving me bonuses because the species would use it to see the future or something)

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Seeing the future is probably not possible due to chaos theorem. I would rather think that the time side of manipulative abilities of your species would be used to slow down time for them (which would allow more time to react or simply becoming a lot faster in eyes of others), but not straight up reverse the arrow of time.

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You know, the ancient greeks thought that the sphere is the perfect shape.

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they were indeed wise people
the beauty of the sphere is unmatched, the power of the sphere is unmatched, the efficiency of the sphere is unmatched
spheres are the supreme shape
they are the most magnificent representation of perfection

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Only Hexagons come close to their level of perfection, when it comes to storaging things.

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hexagons are just circles squished together until they have flat sides, and we all know that circles are just 2d spheres
so hexagons derive their perfection from the true ultimate shape, the sphere

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Isn’t circle technically a 1d shape?

Ok, pause the orbs for a second, can’t I just lure you to the outer ring, where your magic does not work, then kill you. Back to orbs, this would also apply to orbs.

no that’s a point, points are shapeless, volume free, and massless.
wait no line is the right answer, i’m in geometry i shouldn’t be getting that wrong.

couldn’t i just take out my tentacles before reaching the outer ring [1] and snap the necks of the members of your species that try to kill mine? the tentacles themselves aren’t made of magic, only stored with and strengthened by it, ands you don’t need a hard object to tear a nerve cord, twist it apart, or snap a bone


  1. or just not go there because the space between rings is inhospitable ↩︎

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points are 0d
lines are 1d
circles, squares, triangles, etc… are 2d
spheres, cubes, pyramids, etc… are 3d

As stated here:

  • the pair of points at the ends of a (one-dimensional) line segment is a 0-sphere,
  • a circle, which is the one-dimensional circumference of a (two-dimensional) disk, is a 1-sphere

So disc is the 2D-sphere, not circle.

a disc is just a fancy word for a circle, they’re the same shape.

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The difference is that a circle is hollow, whereas a disc is not.
Anyways, now only one ring is left with one civ.

technically, both are 2d imo.

Even if it is completely hollow and is just a 1d line stretched into a circular figure, because it goes in both directions on the x and y axis of a plane (width and height), its 2d in my book.

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Sorry for getting around to making my civ so late - I’ve been pretty busy lately.

Question: can my stats go above sixty if it is because of an advantage?

Yes, they can. However, you cannot add more than 30 stat points overall due to advantages.

since rolls to block things and rolls to dodge things probably use the same stat i changed

+15 to evasion rolls

to

+15 to evasion and block rolls

by block rolls i mean rolls to get an object between yourself and a threat to minimize injury, for example making someone hit your arm instead of your liver, or the more likely for me to use option: turning into a giant mass of writhing tentacles forming a slope to make a tree not fall on your hunting party. obviously it would, at the very least, cause injury to the muscles in the tentacles causing the one who did it to need to rest said tentacles for about a week

Species

Name: Uruk-Hai

Attributes:

Intelligence: 50

Cooperation: 50

Charisma: 35 +15

Strength: 40

Agility: 5

Endurance: 25 +15

Attunement: 5 Affects magic votes

Size:

Male: 2-2.2 meters

Female: 1.9-2.1 meters

Engineered weapons: +15 Endurance. Uruk-Hai possess a great regenerative capability and the average bloke can survive just about anything short of a decapitation if he gets lucky and there is a medic nearby to stitch him up. A few notable examples have even survived decapitation with only negligible brain damage.

Due to their nature as having been created a soldier-race, the Uruk has a natural genetic memory which lends him not only innate understanding of combat techniques, but assists in childhood development. Particularly in the understanding of language. Slightly less commonly an Uruk can also receive genetic memories of weapon smithing, construction, and various sciences.

Shadow-born: Uruk-Hai, being creatures of the darkness, have a natural affinity for low-light environs, and receive a large boost to their stats when operating in gloomy areas. Whether it be the night or someplace deep underground.

Their startling visage also inspires terror in their enemies, especially in locations without light.

This natural affinity for the shadows also means that, while the Uruk does not typically carry much arcane potential within him, it is highly likely that the few proficient mages this race produces will have a large affinity for magics related to the shadows.

Uruk-Hai possess natural dark-vision to allow them to see through the shadows in which they live.

Necessary alliances: Uruk-Hai recognize that they are not capable of everything, and that sometimes they must rely on assistance from others to meet their goals. This allows them to make close alliances and dare I say friendships with other goblinoid civilizations. They possess a natural affinity for goblinoids and can not only easily form pacts with them, but cooperate with greater efficiency.

This natural affinity for other goblinoid civilizations allows Uruk-Hai nations to not only easily form pacts but cooperate with their allies efficiently and productively.

+15 charisma.

Disadvantages:

Heliophobia: will begin to burn if exposed to direct UV light. The Uruk will die anytime between ten seconds and several minutes depending on the intensity of the light. Due to this Uruks have an instinctual fear of the sun and are reluctant to go out in daylight even when protected.

Xenophobia: Uruk-Hai foster an extreme hatred of non-goblinoid races, as well as a general disdain for those who do not worship their dark gods.

Description:

A stark race of warriors created long ago on another world by ingenious sorcerers and scientists, who possessed not only knowledge of the arcane but knowledge of machines and genetics as well. However these learned peoples did not quite possess an affinity towards violence, and so nearly went extinct when a militarily advanced nation decided that it deserved more territory; and deemed the magically abundant Southern Lands to be an adequate morsel.

There was only one response available to the desperate republic, as their magics – while powerful – did not overlay with warfare. A new race would be created to defend their borders and their citizens from the encroaching legions.

They knew that it would sacrifice everything they stood for, and belgium their souls for daring to undertake such vile measures, but those reasonable voices were either silenced or kept in the dark as men willing to do anything for their people plunged into the darkness – eyes fully open and understanding.

There were many attempts to create the answer to their issues, producing many failed specimens doomed to a brief life of pain and misery. The experiments were hastened far beyond what even a madman would call reasonable, for within the month their capital was already under siege.

Finally their salvation came to them in the creation of a single stable specimen dubbed Ransom. Born of an orcish mother forcibly given human seed and subjected to nearly a hundred different magics and potions in order to speed the pregnancy and alter the boy.

He was a born fighter, strong, virile, and possessing a brutal cunning as well as the intelligence to keep it hidden from his masters.

Ransom would not be enough to turn the tide of the war by himself however, prompting the mage-lords to repeat the process again and again and again, using their first successfully subject as a template.

The soldiers – dubbed Uruk-Hai – streamed out of the capital building armed and armored with the finest equipment available, and managed to turn the tide of the war just when it seemed hopeless for the scholar people.

Great parades and feasts scheduled to last for weeks were held across the republic as the invaders finally surrendered three years later, giving their would-be subjects great swathes of their own land and treasury as reparations. But the celebrations were cut short as their own armies, having been trained and hardened in the cauldron of war, turned from the republic’s new borders and marched to the capital under the banner of their warlord Ransom.

All at once the protectors became the things which made protection necessary, the people’s saviors became the people’s doom, and slave became master.

Once Ransom sat upon the ivory throne of the former republic he made an immediate stop to the killing. The decision was not made out of any sense of right or wrong, but simply because they would require a token population of people who understood how to run a society while the Uruk-Hai as a race adapted to professions other than military. Once their population had grown and skilled Uruk craftsmen had been trained, those few mages who survived were unceremoniously slaughtered.

And thus was not only the demise of the Varangian Republic, but the birth of the Dusklönd belgium.

Civilization

Name: (currently) New London

Species: Uruk-Hai

Location: an odd magically suffused forest enshrouded in a perpetual rainstorm, cutting off the majority of the sunlight and protecting it Uruk inhabitants.

Most of the things which grow here are fungal in nature, with a only scarce collection of plant species capable of eking out sustenance from the low-light environment.

Animals which live in this region seem to have been slowly mutated by the background magic over the generations, and generally possess a more aggressive attitude than their non-taited cousins.

New London lies in a defensively favorable position on a small island surrounded by the intersection of three rivers. A rudimentary bridge has been made out of the stem of a great mushroom. The land seems fertile, and a nearby ravine sports several obvious clusters of metals.

First Settlement: New London

Ring: Dralia

Description: A medium-sized encampment of Uruk-Hai left stranded after a devastating Mana Maelstrom. Its leadership is currently unaware of their location, and is seeking out allies to rally with in this unexplored land.

Culture: New Londoners hold a great respect for their proto-nation’s identity, and believe that cooperation and technological advancement, in tandem with aggressive expansion and militarism, is key to forge a future for their descendants.

Tell me if anything is wrong @fralegend015 evil wizard of evil

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This is a civ game not an rpg game