Well, right now, you can mix normal membranes, cellulose, silica, etc. in whatever way you want. All thatβs happened is I proposed that we should disable this, because IRL all multicellular life just has one type. But most things in that thread have not been accepted or rejected yet.
I do think having some non-engulfing cells in an βanimalβ of course makes sense, but there would be some different solution for that. Couldnβt tell you what, because there are several mutually exclusive suggested mechanics that could be used for that.
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aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
70
Donβt animals generally use an extracellular matrix for the hard parts?
Indeed, and on the roadmap planning thread you will find several different proposals for how to handle ECM. (Note that we have not decided which, if any, to aim for.)
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aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
72
No. Itβs my suggestion, but only very few things have been confirmed as things that will definitely happen.
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aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
74
I recall the roadmap has a point about intracellular matrix graphics. Is this basically supposed to be texturing for the cellsβ insides? I presume this would replace the organelles to reduce the load on the game?
Yeah, when talking about intra/extracellular matrix, people usually meant just making the celled cemented together more. Though that would also relate to the same mechanics as those non-cell parts.
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aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
78