Olympus Infernal

@doomlightning your sMP is usable this round

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I see

i think i will go more Heat resistant as a sMP if u aloud

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@TheForumGameMaster i need your mutation and action


next round will be tomorrow at the latest

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ROUND 6


ATP synthesis increases survival rate by 25%, but to get it you need to already synthesize adenosine from adenine and ribose


the stat {protein production} is what controls how many types of protein you can have, you start with 2 out of 6 slots full for the ribosome and the ATP synthase, more advanced ribosomes\ribosome structures give higher protein production levels


all membrane-bound energy production organelles that don’t recycle ADP in their cytoplasm (aside from electricity production organelles), as well as the membrane you start with, have ATP synthase in their membranes by default.


contrary to its name ATP synthase does not synthesize ATP from scratch but instead recycles ADP using phosphate by having an H+ ion turn it by moving through it, H+ ions in the environment flowing into your cells and getting pumped out by ATP synthase to not get to equilibrium is how you get the 2 energy generation you start with.


ATP synthase is both an alternator protein and a motor protein combining to form a proton pump/turbine combo, it can be powered by ATP to pump H+ ions into or out of an area and create areas of high concentration and low concentration or be powered by the flow of H+ from high concentration to low concentration to produce ATP


planet information

Name: venus
Age: 1.53 billion years
surface water percentage: 30
atmospheric gasses: 50% N2, 15.6% H2S, 13% H2O, 12% NH3, 2% Ar, 1.7% SF6, 1.5% Ne, 1.3% H2, 0.9% H2SO4, 0.01% O2, 1.99% other gasses
crust composition: 65% Silicates, 12% graphite, 5%iron, 3.5% gold, 3% copper, 3% sulfur, 2.3% lead, 1.7% aluminium, 1% phosphorus, 3.5% other elements
ocean composition: 85% H2O, 5% H2S, 3% NH3, 2% H2SO4, 2% iron, 1%S2, 1% ATP, 1% salt
pressure and temperature: PSI/bar, and F/C
0 meters above sea level: 1450 PSI/100 bar, 85F/29C.
30 km above sea level: 1150 PSI/79 bar, 90F/32C
40 km above sea level: 750 PSI/52 bar, 87F/ 31C
50 km above sea level: 550 PSI/38 bar, 85F/29C
60 km above sea level: 114 PSI/8 bar, 76F/24C
70 km above sea level: 102PSI/7 bar, 74F/23C
80 km above sea level: 73PSI/5 bar, 68F/20C
90 km above sea level: 29PSI/2 bar, 58F/14C
100km above sea level: 15PSI/1 bar, 48F/9C


@aah31415

scientific name: Phytosphaericae Haplobios
ASP: 3
ascension perks: ascended, stable membrane, alternate coding[1], false ascension

mutations: extreme pressure tolerance, moderate heat tolerance, lipid membrane, CRNA replicase, photosynthetic proteins, nitrogen fixation, biological lipid production, chlorophyll(density: 5), photoreceptive compounds, cytoskeleton, CRNA vacuole(size: 40nm, genome copies: 1, type: lipid, count:1)

niche: extremely small obligate phototroph

A1: eat shards: 4: +1 ASP
A2: reproduce: + 20% pop gain this round
buffs: energy surplus: +24% benefit from actions

debuffs: none

stats: diameter: 80nm, speed: 2, stealth: 0, strength: 0, health: 1, MP: 1, AP:2, absolute defense: 0, % defense: 0, perception: 5, energy gen: 6.8, energy usage: 5.8, photosynthesis efficiency: 6%, nitrogenase efficiency: 6%, nitrogen fixation: 3/s, protein production: 5, CRS complexity: 1.

tolerances: light tolerance: 5, O2 tolerance: 0.1%, NH3 tolerance: 99%, H2O tolerance: 99% H2S tolerance: 10%, iron tolerance: 4%, salt tolerance: 1.5%, temperature range: 0C - 35C, pressure tolerance: up to 1741PSI/120bar.

fecundity: 2/pop, population: 8,574(VU-)

@TwilightWings

scientific name: Altamors duocirculi
ASP: 0
SuMP:2
SuAP:2
ascension perks: ascended, phoenix, extreme heat/cold resistance, false ascension
mutations: extreme pressure tolerance, moderate heat tolerance, partially organic lipid membrane(does not work with a few membrane related perks), RNA replicase, storage vacuole(size: 40nm), jet vacuole, phagocytosis, predatory pilus

niche: extremely small obligate heterotroph

action: AFK

behaviors: hunt schiz-ofeliizus malus, +3 energy gain, +10% phagocytosis size, +1 fecundity, -0.2 fecundity for schiz-ofeliizus malus

buffs: energy surplus: +4% benefit from actions, AFK(+1SuMP/round, +1SuAP/round)
debuffs:

stats: diameter: 80nm speed: 11nm/s, stealth: 0, strength: 0, health: 1, MP: 1, AP:1, absolute defense: 0, % defense: 0, perception: 1, energy gen: 5, energy usage: 3, energy storage: 10, phagocytosis %: 40, protein production: 5/6.

tolerances: light tolerance: 5, O2 tolerance: 0.1%, NH3 tolerance: 99%, H2O tolerance: 99% H2S tolerance: 10%, iron tolerance: 4%, salt tolerance: 1.5%, temperature range: -200C - 350C, pressure tolerance: up to 1741PSI/120bar, oxytoxy resistance: 3.

fecundity: 2.9/pop, population: 6,392(EN+)

@doomlightning

scientific name: Simplicitas Impossibilest
ASP: 0
ascension perks: ascended, organic fission\fusion, absurd heat/cold tolerance
mutations: extreme pressure tolerance, moderate heat tolerance, inorganic lipid membrane(does not work with most membrane related perks), efficient heat dissipation, double layered membrane, lysosome vacuole{size: 40nm, type: lipid with ribosomes}, expandable and contractile cytoskeleton, storage vacuole, chemosynthesis, ssDNA vacuole(size: 40nm type: lipid with ribosomes), weak binding proteins, transcriptase, reverse transcriptase, IDPs.

niche: small size-variable heat resistant obligate chemotroph

action: use biofilm to create environment more like me: -1 energy usage, +2 energy gain, +0.5 fecundity

buffs: niche establishment: +0.5 SMP(special mutation points)(rounds left: 7, next use: round 7), primitive biofilm environment(-1 energy usage, +2 energy gain, +0.5 fecundity)
debuffs:

stats: diameter: 63 - 126nm, speed: 1nm/s, stealth: 0, strength: 12, health: 1, MP: 1, AP: 1, absolute defense: 0, defense%: 0, perception: 1, energy gen: 7, energy usage: 5, digestion speed: 5 u/s, digestion efficiency: 20%,
energy storage: 15, protein production: 8/12, 1/6.

tolerances: light tolerance: 10, O2 tolerance: 0.1%, NH3 tolerance: 99%, H2O tolerance: 99% H2S tolerance: 10%, iron tolerance: 4%, salt tolerance: 1.5%, temperature range: -65C - 1,648C, pressure tolerance: up to 1741PSI/120bar, freezing damage resistance: 3.

fecundity: 5.5/pop, population: 15,180(VU)

@Ferrus_coloni

scientific name: Crackcephalos Fissius
ASP: 0
ascension perks: ascended, cancer killer, organic fission/fusion, extreme heat/cold tolerance
mutations: extreme pressure tolerance, moderate heat tolerance, lipid membrane, RNA replicase, thermosynthesis ring, filler RNA for radiation detection, long lipid production, (reproductive strategy: careful gemmation, requirements: RNA receptor, cytoskeleton. adding mutations: RNA receptor, cytoskeleton, note: “i’m pretty interested in where this will go”), RNA receptor, cytoskeleton
unactivated perk related organelles: fission reactor protein, fusion reactor protein

niche: extremely small heat resistant obligate thermotroph

reproduction strategy: careful mitosis: [2]

action1: you do not yet have horizontal gene transfer, reducing action to ‘explore cave system’, also you already have 99% ammonia tolerance throughout your whole species
action2: finish exploring cave system

buffs: energy surplus: +50% benefit from actions(max benefit from this buff at this point in time{each CRS complexity level increases this by 25%.}), soul energy surplus: +1AP
debuffs:

stats: diameter: 80nm, speed: 1nm/s, stealth: 0, strength: 0, health: 4, MP: 1.5, AP: 2, absolute defense: 0, defense%: 0, perception: 1, energy gen: 51, energy usage: 9, thermosynthesis efficiency: 8%, protein production: 5/6.

tolerances: light tolerance: 5, O2 tolerance: 0.1%, NH3 tolerance: 99%, H2O tolerance: 99% H2S tolerance: 10%, iron tolerance: 4%, salt tolerance: 1.5%, temperature range: -200C - 350C, pressure tolerance: up to 1741PSI/120bar, water retention: 20.

fecundity: 3/pop, population: 11,340(VU-)

@Nonametoseehere

you feel the soul of the species that split off of you thanking you for not trying to stop it from splitting off


you have unlocked a secret perk, you still need to buy it to activate it, but it’s something you can buy now.


scientific name: Ascendentes solis
ASP: 2
ascension perks: ascended, false ascension(lvl2), PHOTOSYNTHESIS AAAAAAAAA, extreme heat/cold resistance

mutations: extreme pressure tolerance, moderate heat tolerance, inorganic lipid membrane(does not work with most membrane related perks) RNA replicase, chlorophyll vacuole(diameter: 40 nm, chlorophyll density: 5, type: inorganic lipid), gene stealing pilus, motile cilia, RuBisCO(currently only performing photorespiration due to extremely small amount of atmospheric CO2, though there is an organism that can fix the lack of CO2.), chemoreceptors

niche: extremely small kleptogenetic obligate phototroph

action: absorb yuyi’s shards: 15, +false ascension(upgraded to lvl 2, you now get 1 ASP every 5 rounds)

buffs: energy surplus: +13% benefit from actions
debuffs:

stats: diameter: 180nm, speed: 11nm/s, stealth: 0, strength: 0, health: 2 MP: 1, AP: 2, absolute defense: 0, defense%: 0, perception: 1, energy gen: 21.2, energy usage: 5, photosynthesis efficiency: 12%, oxygen production: 6, CO2 usage: 6, H2O usage: 6, energy storage rate: 1, energy storage: 10, protein production: 6/6, CRS lvl: 1.

tolerances: light tolerance: 5, O2 tolerance: 1%, NH3 tolerance: 99%, H2O tolerance: 99% H2S tolerance: 10%, iron tolerance: 4%, salt tolerance: 1.5%, temperature range: -200C - 350C, pressure tolerance: up to 1741PSI/120bar.

fecundity: 2/pop, population: 3,520(EN+)


scientific name: Ascendentes noctum
ASP: 2
ascension perks: ascended, false ascension, PHOTOSYNTHESIS AAAAAAAAA, extreme heat/cold resistance

mutations: extreme pressure tolerance, moderate heat tolerance, lipid membrane, RNA replicase, chlorophyll vacuole(diameter: 40 nm, chlorophyll density: 10, type: lipid), gene stealing pilus, motile cilia, lipid production, oxytoxysome, chemoreceptors

niche: extremely small kleptogenetic obligate phototroph

action: find soul shards: 8, +1 ASP

buffs: energy surplus: +26% benefit from actions
debuffs:

stats: diameter: 140nm, speed: 11nm/s, stealth: 0, strength: 0, health: 2 MP: 1, AP: 2, absolute defense: 0, defense%: 0, perception: 1, energy gen: 40.4, energy usage: 8, photosynthesis efficiency: 12%, toxicity: 4, protein production: 6/6, CRS lvl: 1.
tolerances: light tolerance: 10, O2 tolerance: 0.2%, NH3 tolerance: 99%, H2O tolerance: 99% H2S tolerance: 10%, iron tolerance: 4%, Oxytoxy tolerance: 4, salt tolerance: 1.5%, temperature range: -200C - 350C, pressure tolerance: up to 1741PSI/120bar.

fecundity: 3/pop, population: 900(EN-)

@sci0927

you feel like you are gaining energy again, though very slowly.


scientific name: naranjus mediavorus
ASP: 0
ascension perks: ascended, false ascension, extreme heat/cold tolerance, truesight.
mutations: extreme pressure tolerance, moderate heat tolerance, inorganic lipid membrane(does not work with most membrane related perks) RNA replicase, chemoreceptors, motile cilia, vacuole(diameter: 40nm, type: inorganic lipid membrane), phagocytosis, chlorophyll(density:10), predatory pilus.

action: eat: +50 pop

buffs: energy surplus: +6% benefit from actions
debuffs:

stats: diameter: 80nm, speed: 0.5nm/s, stealth: 0, strength: 0, health: 1, MP: 1, AP: 2, absolute defense: 0, defense%: 0, perception: 4, energy gen: 15, energy usage: 12, photosynthetic efficiency: 6%, protein production: 5/6, CRS level: 1.
tolerances: light tolerance: 10, O2 tolerance: 0.1%, NH3 tolerance: 99%, H2O tolerance: 99% H2S tolerance: 10%, iron tolerance: 4%, salt tolerance: 1.5%, temperature range: -200C - 350C, pressure tolerance: up to 1741PSI/120bar.

fecundity: 2/pop, population: 2,241(EN)

@willow

scientific name: vocatio inanis
ASP: 0
ascension perks: ascended, vesicles of holding, one way void, false ascension, phoenix, PHOTOSYNTHESIS AAAAAAAAA
mutations: extreme pressure tolerance, moderate heat tolerance, lipid membrane, RNA replicase, biological lipid production, RNA vacuole(size: 40nm, type: inverted OWV, spatial compression: 2x, copies: 2, count:2), motile cytoskeleton, chlorophyll vacuole(size: 40nm, type: OWV, spatial compression: 2x, chlorophyll density: 10, count:2), gluconeogenesis, alcoholic fermentation

niche: large obligate photoautotrophic mixotroph

actions: absorb soul shards(2): 13(PHOTOSYNTHESIS, AAAAAAAAA*, 16(phoenix)

buffs: energy surplus: +50% benefit from actions(max for now), soul energy surplus: +1 AP(max for CRS level)
debuffs:

stats: size: 320nm, speed: 44nm/s, stealth: 0, strength: 12, health: 6, MP: 2, AP: 2, absolute defense: 1, defense%: 0, perception: 2, energy gen: 369, energy usage: 35, photosynthesis efficiency: 14%, protein production: 4/6, phagocytosis size: 30%, CO2 production: 8, ethanol production: 8, glucose consumption: 4, energy gen per 1% of light: 4.48.

tolerances: light tolerance: 65, O2 tolerance: 0.4%, NH3 tolerance: 99%, H2O tolerance: 99% H2S tolerance: 10%, iron tolerance: 4%, salt tolerance: 1.5%, temperature range: 0C - 35C, pressure tolerance: up to 1741PSI/120bar, minimum light level: 5.5%.

fecundity: 5/pop, population: 21,600(VU)

@TheForumGameMaster

scientific name: schi-zofeliizus malus
SuMP:1
SuAP: 1
ASP: 0
ascension perks: ascended, universal whisperer, extreme heat/cold tolerance, fast regen.

mutations: extreme pressure tolerance, moderate heat tolerance, lipid membrane, RNA replicase, chemosynthesis, flagella, gene stealing pilus, lipid production, chlorophyll (density: 5), RNA vacuole(size: 40nm, type: lipid), oxytoxysome

niche: toxic obligate chemotroph with a side of photosynthesis

action: AFK

buffs:
debuffs: energy deficit: -38% action benefit

stats: size: 80nm, speed: 16nm/s, stealth: 0, strength: 0, health: 1, MP: 1, AP: 1, absolute defense: 0, defense%: 0, perception: 1, energy gen: 5.6, energy usage: 9, chemosynthesis efficiency: 6%, photosynthesis efficiency: 6%, protein production: 5/6, toxicity: 4, kleptogenesis lvl: 1.

tolerances: oxytoxy resistance: 4, light tolerance: 5, O2 tolerance: 0.1%, NH3 tolerance: 99%, H2O tolerance: 99% H2S tolerance: 10%, iron tolerance: 4%, salt tolerance: 1.5%, temperature range: -200C - 350C, pressure tolerance: up to 1741PSI/120bar.

fecundity: 2.8/pop, population: 11,088(VU-)

@Cha

scientific name: Fatum rutilans
ASP: 0
ascension perks: ascended, fast regen, :notes: light up the world like nobody else :notes:, cancer killer
mutations: extreme pressure tolerance, moderate heat tolerance, lipid membrane, RNA replicase, bioluminescence, chemosynthesis hexagon, brown carotenoids(density: 5), lipid production, nucleotide production(+50% base fecundity),

niche: extremely small obligate chemoautotroph

action: avoid predators: there aren’t really any predators in your patch, so instead i’m giving you +2 fecundity for this round

buffs: energy surplus: +50% benefit from actions(max until CRS lvl 1)
debuffs:

stats: size: 80nm, speed: 1nm/s, stealth: 0, strength: 0, health: 1, MP: 1, AP: 1, absolute defense: 0, defense%: 0, perception: 1, energy gen: 50, energy usage: 14.6, luminescence efficiency: 34%, luminosity: 6, luminescence energy usage: 9.6, photosynthesis efficiency: 5%, general energy production boost: 20%, protein production: 3/6.

tolerances: light tolerance: 5, O2 tolerance: 0.1%, NH3 tolerance: 99%, H2O tolerance: 99% H2S tolerance: 10%, iron tolerance: 4%, salt tolerance: 1.5%, temperature range: 0C - 35C, pressure tolerance: up to 1741PSI/120bar.

fecundity: 4.5/pop, population: 11,700(VU-)

@CatSquared

scientific name: Ascendentes carl
ASP: 0
ascension perks: ascended, false ascension, PHOTOSYNTHESIS AAAAAAAAA, extreme heat/cold resistance

mutations: extreme pressure tolerance, moderate heat tolerance, inorganic lipid membrane(does not work with most membrane related perks) RNA replicase, chlorophyll vacuole(size: 40 nm, chlorophyll density: 5), gene stealing pilus, motile cilia, RuBisCO, chemoreceptors, hostile protein production vacuole(size: 40nm, M-type: inorganic lipid with ribosomes, V-type: contractile)

niche: nanoscopic small obligate photoautotroph

action: hunt for weaker cells: adding behavior: hunting

behaviors: hunt weak cells: +0.5 fecundity, +1 energy gain.

buffs: energy surplus: +28% action benefit
debuffs:

stats: size: 180nm, speed: 11nm/s, stealth: 0, strength: 3, health: 2 MP: 1, AP: 1, absolute defense: 0, defense%: 0, perception: 5, energy gen: 21.2, energy usage: 7, photosynthesis efficiency: 12%, oxygen production: 6, CO2 usage: 6, energy storage rate: 1, energy storage: 10, protein production: 5/6, 2/6.
tolerances: light tolerance: 5, O2 tolerance: 0.2%, NH3 tolerance: 99%, H2O tolerance: 99% H2S tolerance: 10%, iron tolerance: 4%, salt tolerance: 1.5%, temperature range: -200C - 350C, pressure tolerance: up to 1741PSI/120bar.

fecundity: 2.5/pop, population: 350

soul shards

all souls shatter into 20 shards times their population divided by 10,000. though the minimum amount of shards that can be produced is 20


scientific name: Apilimus Yusil
soul shards: 13 remaining.
13. extreme heat/cold resistance
12. moon gravity
1-11: 1ASP



patches

surface of warm shallow ocean[3]: Phytosphaericae Haplobios: pop: 8,574, Ascendentes solis: pop: 1,760(EN), Vocatio inanis: pop: 21,600, Ascendentes noctum: 900


middle of warm shallow ocean[4]: naranjus mediavorus: pop: 2,241,


floor of warm shallow ocean[5]: Altamors duocirculi: pop: 6,392, schiz-ofeliizus malus: pop: 5,544(EN+)


hydrothermal vents[6]: schiz-ofeliizus malus: pop: 5,544(EN+)


Crackcephalos Fissius's cave system

underwater cave in warm shallow ocean[7]: Crackcephalos Fissius: 1,890(EN)


hot underwater cave[8]: Crackcephalos Fissius: 1,890(EN)


humid cave[9]: Crackcephalos Fissius: 1,890(EN)


humid basalt cave[10]: Crackcephalos Fissius: 1,890(EN)


hot ammonia cave[11];
Crackcephalos Fissius: 1,890(EN)


supercritical ammonia cave[12]:
Crackcephalos Fissius: 1,890(EN)



volcanic shore[13]: Simplicitas Impossibilest: pop: 15,180, Ascendentes solis: pop: 1,760(EN), Ascendentes carl: pop: 350


northern ocean surface[14]: Fatum rutilans: pop: 11,700



what each stat does

defense%: reduces damage by a percent of damage dealt
absolute defense: reduces incoming damage by a fixed number, cannot reduce past 0 without specific adaptations
special defense: defends against certain things, like parasites, poison, viruses, lightning, or small wavelengths of light



ascension perks

almost all of these are stolen right from the thread “Ascension Perks Ideas” and modified to fit this game


ascended(0ASP, already obtained)

makes you an ascended soul, allows having and passing on ascension perks, allows absorbing other ascended souls after making their species extinct and fusing your ascension perks with the other soul’s perks and duplicating them to split between yourselves equally(phoenix perks cannot be obtained this way unless the soul with the phoenix perk has went extinct more than 3 times since the last extinction event), allows being absorbed by another ascended soul and getting their perks in return for yours(phoenix perks can be obtained this way), an ascended soul is a bit like a normal lifeform except more like a god


stable membrane(0.5 ASP)

your osmoregulation cost is reduced by 20%


moon gravity(1 asp)

every round you can choose the percentage of gravity you experience


extreme heat/cold tolerance(1 ASP)

allows surviving from -200C to 300C without any adaptations, temperature adaptations are 4x more effective


phoenix(3 ASP)

you can burst into flames upon reaching 0 HP[15] and respawn from your ashes. you can come back from extinction 3 times per extinction event


vesicles of holding(2 ASP)

doubles storage capacity of all membrane using storage organelles and halves size of all membrane bound non-storage organelles by having all membranes originally made entirely by biological processes half the volume of all matter inside them, [16]


universal whisperer(4 ASP)

upon attempting to tame anything you immediately succeed… as long as it doesn’t view you as prey


truesight(3 ASP)

if you evolve eyes you see with the position of matter instead of with light until you evolve color vision, once you do you still use this perk but color is added. removes ability to be blinded and removes disadvantage from all sight related debuffs and removes disadvantage on actions once sentient from being in an extremely dark area


fast regen(3 ASP)

when damaged you regenerate health and mature 8 times faster, you can not become old because of this.


cancer killer(2 ASP)

removes chance that i will randomly decide to roll a d20 to decide whether or not your character gets cancer and removes cancer as a cause of death for your species[17]


energy loan(3 ASP)

allows having lower energy production than energy usage for 3 rounds but the difference between energy usage and production will be applied to your energy usage after those 3 rounds are up and this perk will be deactivated until you next have your energy usage above your energy production


alternate coding(0.5 ASP)

you have a vastly different information storage molecule than everyone else meaning they need an adaptive translation organelle to steal your genes


:notes: light up the world like nobody else :notes:(1 ASP)

bioluminescence consumes half the energy and produces twice as much light


one way void(1 ASP)

adds a membrane type that lets light in but not out. this membrane looks like the event horizon of a black hole without the warping of light


PHOTOSYNTHESIS AAAAAAAAAAAA(2 ASP)

halves energy cost of carbon fixation while carbon fixation enzyme is in the same membrane as a photosynthetic pigment or photosynthetic pigment vacuole and doubles effectiveness of photosynthetic pigments


organic fission\fusion(1 ASP)

adds organelles to perform fission and fusion. these produce a lot of heat so it’s best to cool them fast, they can reach temperatures similar to that of the sun if you aren’t carful


false ascension(2 ASP)

every 10 rounds you get 1 ascension point(you get one every 50 rounds if you don’t have this perk due to having ascended)


absurd heat/cold tolerance(6 ASP)

allows surviving in temperatures ranging from -273C to 1200C, multiplies temperature adaptation effectiveness modifier by 4. requires extreme heat/cold tolerance.


perk sharing(1ASP)

allows you to share your perks with any species you’re in any kind of mutualistic relationship with, lvl 2 removes the requirement of having a symbiote inside your cells to get its perks shared with you.


every single way to get ascension perks

  1. use ascension points
  2. level a kleptogenesis part to lvl 10 or higher and steal the perk from one member of a species[18]
  3. make a species extinct to absorb its soul and let the soul split off and make its own species[19]
  4. absorb soul shards made when an ascended soul that has never been made extinct by another ascended soul gives up
  5. go extinct 3 times in a row due to a specific element or combination of elements[20], [21], getting all of the elemental phoenix perks will give you something very powerful, there are at least 22 elemental phoenix perks so it will take at least 66 rounds to do, and adding in the fact you need to be able to survive after you get them all it’s more like 66 plus 12 in between every set of three extinctions assuming an extinction event happens every 15 rounds.
    6: engulf an organism that has the perk you want and turn it into an endosymbiont, this will not give you the ascension perks right away but it will start to transfer all the ones it’s not using to you when you start simplifying it, the ascended perk will turn into an ascension point


{species details template}
[details="{playername}"]
scientific name:
ASP: 0
ascension perks: ascended

mutations: extreme pressure tolerance, moderate heat tolerance, inorganic lipid membrane(does not work with most membrane related perks) RNA replicase

buffs:
debuffs:

stats: diameter: 80nm, speed: 1nm/s, stealth: 0, strength: 0, health: 1, MP: 1, absolute defense: 0, defense%: 0, perception: 1, energy gen: 2, energy usage: 2, protein production: 5(limit for how many protein types players can have).
tolerances: light tolerance: 5, O2 tolerance: 0.1%, NH3 tolerance: 99%, H2O tolerance: 99% H2S tolerance: 10%, iron tolerance: 4%, salt tolerance: 1.5%, temperature range: 0C - 35C, pressure tolerance: up to 1741PSI/120bar.

fecundity: 2/pop, population: 100(NE-)
[/details]

  1. type: 4 nucleotide long tRNA binding sites ↩︎

  2. effects: {slower reproduction: -50% base fecundity, +1 HP}, {mutation checking: +100% survival rate, +0.5 MP} ↩︎

  3. depth: 0m, pressure: 100 bar, light: 80%, temp: 32C ↩︎

  4. depth: 50m, pressure: 105 bar, light: 58%, temp: 48C ↩︎

  5. depth: 101m, pressure: 110 bar, light: 5%, temp: 63C ↩︎

  6. depth: 101m, pressure: 110 bar, light: 10%, temp: 160C ↩︎

  7. depth: 50m, pressure: 105 bar, light: 1%, temp: 38C ↩︎

  8. depth: 100m, pressure: 110 bar, light: 0%, temp: 120C ↩︎

  9. depth: 95-75m, pressure: 109 bar, light: 0.1%, temp: 130C, humidity: 80% ↩︎

  10. depth: 95-75m, pressure: 109 bar, light: 0.15%, temp: 135C, humidity: 80%, H2S: 7%, H2O: 83% ↩︎

  11. depth: 125m: pressure: 113 bar, light: 0.1%, temp: 130C ↩︎

  12. depth: 150m, pressure: 115 bar, light: 0.2:, temp: 145C ↩︎

  13. depth: 0-5m, pressure: 100 bar, light: 75%, temp: 90C ↩︎

  14. depth: 0-10 meters, pressure: 100 bar, light: 75%, temperature: 24C ↩︎

  15. starts working once you gain sentience ↩︎

  16. recursion is allowed, going inside the membranes is also allowed ↩︎

  17. cancer, as in real life, will only affect you if you have multiple cells, so it can be worked around by only having one and having ways to dump nuclei ↩︎

  18. this only lasts one generation if the member of the species that took it fails to reproduce or does not incorperate the perk into its genome and the soul it came from ↩︎

  19. if a species has the phoenix perk and you make it extinct its soul will fuse with yours and then split off and revive its own species without giving you the phoenix perk ↩︎

  20. water, earth, fire, and air elements, not periodic table elements ↩︎

  21. unlocks elemental phoenix perks, for example, if you go extinct 3 times in a row due to being crushed by metal or hunted to extinction with metal anything you will get the (not so) secret (anymore) perk called metal phoenix which gives you the ability to turn your body into metal when in danger with the ability to melt around wounds and manipulate the molten metal to remove the wound before turning back into flesh, it also lets you incorperate metals into your body while in metal mode or forge your limbs into weapons and simply melt them back into limbs when they break, you cannot die of blood loss in metal mode meaning you can weld your limbs onto someone else if both of you are in metal mode, this includes the head if you have formed one, and if you die with this perk you will melt into a puddle and respawn at the earliest stage you can survive on your own at(can be prevented with water), these are in addition to the non fire-related parts of the base phoenix perk. extinctions reversed by the base phoenix perk count towards getting an elemental phoenix perk, having the base phoenix perk before getting an elemental phoenix perk will make the elemental part of the phoenix more powerful due to a lack of needing to add magic that reverts death ↩︎

2 Likes

Mutation: RNA Vacuole.

Action: Search for the remaining Soul Shards.

Mutation: formation of 4 vesicles, which will be specialized in future mutations

Action: seek a colder region of unflooded cave

Bonus action: try to sift through the cavern in search of lead

you’re already getting a continuous benefit from hunting other cells, and all the cells in your patch that aren’t yours have a lower strength stat than your cells

M1: nucleotide synthesis (emphasis on adenine)
M2: aerobic respiration

A1: engulf a few Ascendentes solis
A2: absorb soul shard

Mutation: Methanogensis? If not Deoxyribose (wooo evolution of DNA)

Action: absorb soul shard

1 Like

New Ascension Perks:
-Photosynthesis AAAAA (2 ASP)
-One way void (1 ASP)

Mutant: Drying-out resistance
A1: Don’t Reproduce
A2: Eat Shards

1 Like

How much does the secret perk cost?

BOTH SPECIES:
M: full thylakoids.
A: collect soul shards

it says how much in the PM


new perk has been added to the store

Mutation: increase cilia speed

action 1: spread into surface waters

action 2: eat everything I can eat

M: improve the preservation of the products of chemosynthesis

A: The beginning of settlement on the Smoke Springs

Mutation: Develop a Golgi Apparatus in the main species. Diverge a species that moves to the surface with photosynthesis.
Action: Move that diverged species to the surface. The main species uses the Golgi to accelerate development of new organelles.

you’re way too small for that shape in a membrane, and currently your cell is 1/8 full from one vacuole with a diameter of 40 nm so i doubt any vesicles could get in it, much less out. also there are at least two stats you don’t have that you need to get a golgi apparatus.

Then could you list the stats?

@TheForumGameMaster i need your new mutation and action since your previous ones require things you don’t have: (a minimum of a level 1 CRS, a minimum of 2% of your size for your exocytosis and endocytosis rates, and a vacuole with a diameter of at least 400nm)

Mutation: Increase size to enable future organelle development.
Action: Diverge a species that becomes a parasitic species. Bring the parasitic species to pillage the surface waters and keep the main species where it is.

ROUND 7


if you are the reason for a species whose soul has been MIA for over 2 rounds going extinct you can get its MP added to yours and get its single use MP and AP


planet information

Name: venus
Age: 1.535 billion years
surface water percentage: 31
atmospheric gasses: 50% N2, 15.1% H2S, 13% H2O, 12% NH3, 2% Ar, 1.7% SF6, 1.5% Ne, 1.3% H2, 0.9% H2SO4, 0.6%CO2, 1.99% other gasses
crust composition: 65% Silicates, 12% graphite, 5%iron, 3.5% gold, 3% copper, 3% sulfur, 2.3% lead, 1.7% aluminium, 1% phosphorus, 3.5% other elements
ocean composition: 85% H2O, 4.2% H2S, 3% NH3, 2% H2SO4, 2% iron, 1%S2, 1% ATP, 1% salt, 0.8% CO2
pressure and temperature: PSI/bar, and F/C
0 meters above sea level: 1450 PSI/100 bar, 86F/30C.
30 km above sea level: 1150 PSI/79 bar, 90F/32C
40 km above sea level: 750 PSI/52 bar, 87F/ 31C
50 km above sea level: 550 PSI/38 bar, 85F/29C
60 km above sea level: 114 PSI/8 bar, 76F/24C
70 km above sea level: 102PSI/7 bar, 74F/23C
80 km above sea level: 73PSI/5 bar, 68F/20C
90 km above sea level: 29PSI/2 bar, 58F/14C
100km above sea level: 15PSI/1 bar, 48F/9C


@aah31415

scientific name: Phytosphaericae Haplobios
ASP: 1
ascension perks: ascended, stable membrane, alternate coding[1], false ascension, one way void, PHOTOSYNTHESIS AAAAAAAAAAAA

mutations: extreme pressure tolerance, moderate heat tolerance, dehydration resistant lipid membrane, CRNA replicase, photosynthetic proteins, nitrogen fixation, biological lipid production, chlorophyll(density: 5), photoreceptive compounds, cytoskeleton, CRNA vacuole(size: 40nm, chromosomes: 1, type: lipid, count:2)

niche: extremely small obligate phototroph

A1: skip a fission: all size-related stats doubled, pop gain this round reduced by 50%
A2: eat shard: 11, +1 ASP

buffs: energy surplus: +19% benefit from actions
debuffs: none

stats: diameter: 160nm, speed: 4, stealth: 0, strength: 0, health: 2, MP: 1.5, AP:2, absolute defense: 0, % defense: 0, perception: 5, energy gen: 21.2, energy usage: 11.6, photosynthesis efficiency: 12%, nitrogenase efficiency: 6%, nitrogen fixation: 6/s, protein production: 5/12, CRS complexity: 1.

tolerances: light tolerance: 5, O2 tolerance: 0.2%, NH3 tolerance: 99%, H2O tolerance: 99% H2S tolerance: 10%, iron tolerance: 4%, salt tolerance: 1.5%, temperature range: 0C - 35C, pressure tolerance: up to 1741PSI/120bar.

fecundity: 2/pop, population: 8,574(VU-)

@TwilightWings

scientific name: Altamors duocirculi
ASP: 0
SuMP:3
SuAP:3
ascension perks: ascended, phoenix, extreme heat/cold resistance, false ascension
mutations: extreme pressure tolerance, moderate heat tolerance, partially organic lipid membrane(does not work with a few membrane related perks), RNA replicase, storage vacuole(size: 40nm), jet vacuole, phagocytosis, predatory pilus

niche: extremely small obligate heterotroph

action: AFK

behaviors: hunt schiz-ofeliizus malus, +3 energy gain, +10% phagocytosis size, +1 fecundity, -0.2 fecundity for schiz-ofeliizus malus

buffs: energy surplus: +4% benefit from actions, AFK(+1SuMP/round, +1SuAP/round)
debuffs: soul disconnection: -0.1 fecundity, -0.5 energy gain, -0.5 AP

stats: diameter: 80nm speed: 11nm/s, stealth: 0, strength: 0, health: 1, MP: 1, AP:1, absolute defense: 0, % defense: 0, perception: 1, energy gen: 4.5, energy usage: 3, energy storage: 10, phagocytosis %: 40, protein production: 5/6.

tolerances: light tolerance: 5, O2 tolerance: 0.1%, NH3 tolerance: 99%, H2O tolerance: 99% H2S tolerance: 10%, iron tolerance: 4%, salt tolerance: 1.5%, temperature range: -200C - 350C, pressure tolerance: up to 1741PSI/120bar, oxytoxy resistance: 3.

fecundity: 2.8/pop, population: 17,897(VU)

@doomlightning

scientific name: Simplicitas Impossibilest
ASP: 0
ascension perks: ascended, organic fission\fusion, absurd heat/cold tolerance
mutations: extreme pressure tolerance, moderate heat tolerance, inorganic lipid membrane(does not work with most membrane related perks), efficient heat dissipation, double layered membrane, lysosome vacuole{diameter: 40nm, type: external membrane}, expandable and contractile cytoskeleton, storage vacuole(diameter: 40 nm, type: inorganic lipid, slight ATP specialization) chemosynthesis, ssDNA vacuole(size: 40nm type: lipid with ribosomes), weak binding proteins, transcriptase, reverse transcriptase, IDPs,.

niche: small size-variable heat resistant obligate chemotroph

action: settle on smoke springs: i don’t know what this is supposed to mean so +1 {niche establishment}

buffs: niche establishment: +1 SMP(special mutation points)(rounds left: 8), primitive biofilm environment(-1 energy usage, +6 energy gain, +0.5 fecundity)
debuffs:

stats: diameter: 63 - 126nm, speed: 1nm/s, stealth: 0, strength: 12, health: 1, MP: 1, AP: 1, absolute defense: 0, defense%: 0, perception: 1, energy gen: 8, energy usage: 5, digestion speed: 5 u/s, digestion efficiency: 20%,
energy storage: 30, protein production: 8/12, 1/6.

tolerances: light tolerance: 10, O2 tolerance: 0.1%, NH3 tolerance: 99%, H2O tolerance: 99% H2S tolerance: 10%, iron tolerance: 4%, salt tolerance: 1.5%, temperature range: -65C - 1,648C, pressure tolerance: up to 1741PSI/120bar, freezing damage resistance: 3.

fecundity: 5.5/pop, population: 83,490(NT-)

@Ferrus_coloni

scientific name: Crackcephalos Fissius
ASP: 0
ascension perks: ascended, cancer killer, organic fission/fusion, extreme heat/cold tolerance
mutations: extreme pressure tolerance, moderate heat tolerance, lipid membrane, RNA replicase, thermosynthesis ring, filler RNA for radiation detection, long lipid production, RNA receptor, cytoskeleton, unspecialized vesicle(diameter: 40nm, type: lipid, count: 4)
unactivated perk related organelles: fission reactor protein, fusion reactor protein

niche: extremely small heat resistant obligate thermotroph

reproduction strategy: careful mitosis: [2]

action1: seek colder region of cave

act 2: search for lead

buffs: energy surplus: +50% benefit from actions(max benefit from this buff at this point in time{each CRS complexity level increases this by 25%.}), soul energy surplus: +1AP
debuffs: lead poisoning: (-50% CRS efficiency, - 50% effectiveness of calcium containing molecules, -3% fecundity

stats: diameter: 120nm, speed: 1nm/s, stealth: 0, strength: 0, health: 4, MP: 1.5, AP: 2, absolute defense: 0, defense%: 0, perception: 1, energy gen: 51, energy usage: 9, thermosynthesis efficiency: 8%, protein production: 5/6.

tolerances: light tolerance: 5, O2 tolerance: 0.1%, NH3 tolerance: 99%, H2O tolerance: 99% H2S tolerance: 10%, iron tolerance: 4%, salt tolerance: 1.5%, temperature range: -200C - 350C, pressure tolerance: up to 1741PSI/120bar, water retention: 20.

fecundity: 2.9/pop, population: 34,020VU+)

@Nonametoseehere

scientific name: Ascendentes solis
ASP: 4
ascension perks: ascended, false ascension(lvl2), PHOTOSYNTHESIS AAAAAAAAA, absurd heat/cold tolerance, pyromaniac

mutations: extreme pressure tolerance, moderate heat tolerance, inorganic lipid membrane(does not work with most membrane related perks) RNA replicase, chlorophyll vacuole(diameter: 40 nm, chlorophyll density: 25, type: inorganic lipid), gene stealing pilus, motile cilia, RuBisCO, chemoreceptors

niche: extremely small kleptogenetic obligate phototroph

action: absorb shards *2: 9, 12

buffs: energy surplus: +100% benefit from actions(max for lvl 1 CRS)
debuffs:

stats: diameter: 180nm, speed: 11nm/s, stealth: 0, strength: 0, health: 2 MP: 1, AP: 2, absolute defense: 0, defense%: 0, perception: 1, energy gen: 98, energy usage: 11, photosynthesis efficiency: 12%, oxygen production: 6, CO2 usage: 6, H2O usage: 6, energy storage rate: 1, energy storage: 10, protein production: 6/6, CRS lvl: 1, energy gain per % of light: 1.2, min light level: 5%, fuel efficiency(fire): +50%.

tolerances: light tolerance: 30, O2 tolerance: 1%, NH3 tolerance: 99%, H2O tolerance: 99% H2S tolerance: 10%, iron tolerance: 4%, salt tolerance: 1.5%, temperature range: -275C - 1200C, pressure tolerance: up to 1741PSI/120bar.

fecundity: 2/pop, population: 7,040(VU-)


scientific name: Ascendentes noctum
ASP: 6
ascension perks: ascended, false ascension, PHOTOSYNTHESIS AAAAAAAAA, extreme heat/cold resistance

mutations: extreme pressure tolerance, moderate heat tolerance, lipid membrane, RNA replicase, chlorophyll vacuole(diameter: 40 nm, chlorophyll density: 30, type: lipid), gene stealing pilus, motile cilia, lipid production, oxytoxysome, chemoreceptors

niche: extremely small kleptogenetic obligate phototroph

action: absorb shards *2: 1, 5

buffs: energy surplus: +100% benefit from actions(max for current CRS level
debuffs:

stats: diameter: 140nm, speed: 11nm/s, stealth: 0, strength: 0, health: 2 MP: 1, AP: 2, absolute defense: 0, defense%: 0, perception: 1, energy gen: 117.2, energy usage: 8, photosynthesis efficiency: 12%, toxicity: 4, protein production: 6/6, CRS lvl: 1, energy gen per % of light: 1.44, min light lvl: 6%.

tolerances: light tolerance: 35, O2 tolerance: 0.2%, NH3 tolerance: 99%, H2O tolerance: 99% H2S tolerance: 10%, iron tolerance: 4%, Oxytoxy tolerance: 4, salt tolerance: 1.5%, temperature range: -200C - 350C, pressure tolerance: up to 1741PSI/120bar.

fecundity: 3/pop, population: 2,700(EN)

@sci0927

scientific name: naranjus mediavorus
ASP: 0
ascension perks: ascended, false ascension, extreme heat/cold tolerance, truesight.
mutations: extreme pressure tolerance, moderate heat tolerance, inorganic lipid membrane(does not work with most membrane related perks) RNA replicase, chemoreceptors, motile cilia, vacuole(diameter: 40nm, type: inorganic lipid membrane), phagocytosis, chlorophyll(density:10), predatory pilus.

niche: obligate photomixotroph

action 1: spread to surface: patch gained: shallow ocean surface
act 2: eat everything: + 53 pop

buffs: energy surplus: +6% benefit from actions
debuffs:

stats: diameter: 80nm, speed: 10nm/s, stealth: 0, strength: 0, health: 1, MP: 1, AP: 2, absolute defense: 0, defense%: 0, perception: 4, energy gen: 20.6, energy usage: 13, photosynthetic efficiency: 6%, protein production: 5/6, CRS level: 1, phagocytosis size: 30%, phagocytosis energy gain: 9.

tolerances: light tolerance: 10, O2 tolerance: 0.1%, NH3 tolerance: 99%, H2O tolerance: 99% H2S tolerance: 10%, iron tolerance: 4%, salt tolerance: 1.5%, temperature range: -200C - 350C, pressure tolerance: up to 1741PSI/120bar.

fecundity: 2/pop, population: 4,582(EN+)

@willow

scientific name: vocatio inanis
ASP: 0
ascension perks: ascended, vesicles of holding, one way void, false ascension, phoenix, PHOTOSYNTHESIS AAAAAAAAA, moon gravity

current gravity multiplier: 1x

mutations: extreme pressure tolerance, moderate heat tolerance, lipid membrane, RNA replicase, biological lipid production, RNA vacuole(size: 40nm, type: inverted OWV, spatial compression: 2x, chromosomes: 2, count:2), motile cytoskeleton, chlorophyll vacuole(size: 40nm, type: OWV, spatial compression: 2x, chlorophyll density: 10, count:2), gluconeogenesis, alcoholic fermentation, aerobic respiration, nucleotide synthesis, specialized adenine synthesis

endosymbionts

scientific name: Ascendentes solis

ascension perks: ascended, false ascension(lvl2), PHOTOSYNTHESIS AAAAAAAAA, absurd heat/cold tolerance, pyromaniac

mutations: extreme pressure tolerance, moderate heat tolerance, partially organic double layer lipid membrane(does not work with a few membrane related perks) RNA replicase, chlorophyll vacuole(diameter: 20 nm, chlorophyll density: 50, type: inorganic lipid), gene stealing pilus, motile cilia, RuBisCO, chemoreceptors,
buffs: endosymbiont: -50% energy usage
debuffs:

stats: spatial compression: 2x, diameter: 90nm, speed: 11nm/s, perception: 1, photosynthesis efficiency: 12%, oxygen production: 6, CO2 usage: 6, H2O usage: 6, CRS lvl: 1, fuel efficiency(fire): +50%.

tolerances: light tolerance: 30, O2 tolerance: 1%, NH3 tolerance: 99%, H2O tolerance: 99% H2S tolerance: 10%, iron tolerance: 4%, salt tolerance: 1.5%, temperature range: -275C - 1200C, pressure tolerance: up to 1741PSI/120bar.

amount per host cell: 1

niche: large obligate photosynthetic mixotroph

action 1: engulf a few ascendentes solis

action 2: absorb shard: 8

buffs: energy surplus: +50% benefit from actions(max for now), soul energy surplus: +1 AP(max for CRS level)
debuffs:

stats: diameter: 410nm, speed: 44nm/s, stealth: 0, strength: 12, health: 6, MP: 2, AP: 2, absolute defense: 1, defense%: 0, perception: 2, energy gen: 469, energy usage: 40.5, energy storage rate: 1, energy storage: 100, photosynthesis efficiency: 14%, protein production: 4/6, phagocytosis size: 40%, CO2 production: 14, ethanol production: 8, glucose consumption: 5, gluconeogenesis rate: 6, energy gen per 1% of light: 5.68, nucleotide synthesis: adenine: 12, guanine: 4, cytosine: 4, uracil: 4.

tolerances: light tolerance: 65, O2 tolerance: 1.4%, NH3 tolerance: 99%, H2O tolerance: 99% H2S tolerance: 10%, iron tolerance: 4%, salt tolerance: 1.5%, temperature range: 0C - 35C, pressure tolerance: up to 1741PSI/120bar, minimum light level: 6%.

fecundity: 7.5/pop, population: 162,000(NT)

@TheForumGameMaster

scientific name: schi-zofeliizus malus
ASP: 0
ascension perks: ascended, universal whisperer, extreme heat/cold tolerance, fast regen.

mutations: extreme pressure tolerance, moderate heat tolerance, lipid membrane, RNA replicase, chemosynthesis, flagella, gene stealing pilus, lipid production, chlorophyll (density: 5), RNA vacuole(size: 40nm, type: lipid, chromosomes: 1, count: 1), oxytoxysome

niche: toxic obligate chemotroph with a side of photosynthesis

action: split off a parasitic species

buffs:
debuffs: energy deficit: -38% action benefit, -0.2 fecundity

stats: size: 150nm, speed: 16nm/s, stealth: 0, strength: 0, health: 1, MP: 1, AP: 1, absolute defense: 0, defense%: 0, perception: 1, energy gen: 5.6, energy usage: 9, chemosynthesis efficiency: 6%, photosynthesis efficiency: 6%, protein production: 5/5, toxicity: 4, kleptogenesis lvl: 1.

tolerances: oxytoxy resistance: 4, light tolerance: 5, O2 tolerance: 0.1%, NH3 tolerance: 99%, H2O tolerance: 99% H2S tolerance: 10%, iron tolerance: 4%, salt tolerance: 1.5%, temperature range: -200C - 350C, pressure tolerance: up to 1741PSI/120bar.

fecundity: 2.6/pop, population: 28,828(VU-)


scientific name: schi-zofeliizus parasitus
ASP: 0
ascension perks: ascended, universal whisperer, extreme heat/cold tolerance, fast regen.

mutations: extreme pressure tolerance, moderate heat tolerance, lipid membrane, RNA replicase, chemosynthesis, flagella, gene stealing pilus, lipid production, chlorophyll (density: 5), RNA vacuole(size: 40nm, type: lipid, chromosomes: 1, count: 1), oxytoxysome, straw pilus

niche: toxic obligate parasitic chemotroph with a side of photosynthesis

action: move to surface waters

behaviors: ectoparasitism: (+5 energy gain, - 0.1 fecundity, +0.5 MP to everyone in patches you’re in due to gene pilus)

buffs:
debuffs:

stats: size: 130nm, speed: 16nm/s, stealth: 0, strength: 0, health: 1, MP: 1.5, AP: 1, absolute defense: 0, defense%: 0, perception: 1, energy gen: 10.6, energy usage: 9, chemosynthesis efficiency: 6%, photosynthesis efficiency: 6%, protein production: 5/5, toxicity: 4, kleptogenesis lvl: 1.

tolerances: oxytoxy resistance: 4, light tolerance: 5, O2 tolerance: 0.1%, NH3 tolerance: 99%, H2O tolerance: 99% H2S tolerance: 10%, iron tolerance: 4%, salt tolerance: 1.5%, temperature range: -200C - 350C, pressure tolerance: up to 1741PSI/120bar.

fecundity: 2.9/pop, population: 100(CR-)

@Cha

scientific name: Fatum rutilans
ASP: 1
ascension perks: ascended, fast regen, :notes: light up the world like nobody else :notes:, cancer killer
mutations: extreme pressure tolerance, moderate heat tolerance, lipid membrane, RNA replicase, bioluminescence, chemosynthesis hexagon, brown carotenoids(density: 5), lipid production, nucleotide production(+50% base fecundity), methanogenesis

niche: extremely small obligate chemoautotroph

action: absorb shard: +1 ASP

buffs: energy surplus: +50% benefit from actions(max until CRS lvl 1)
debuffs:

stats: size: 80nm, speed: 1nm/s, stealth: 0, strength: 0, health: 1, MP: 1, AP: 1, absolute defense: 0, defense%: 0, perception: 1, energy gen: 58, energy usage: 14.6, luminescence efficiency: 34%, luminosity: 6, luminescence energy usage: 9.6, photosynthesis efficiency: 6%, general energy production boost: 20%, protein production: 3/5.

tolerances: light tolerance: 5, O2 tolerance: 0.1%, NH3 tolerance: 99%, H2O tolerance: 99% H2S tolerance: 10%, iron tolerance: 4%, salt tolerance: 1.5%, temperature range: 0C - 35C, pressure tolerance: up to 1741PSI/120bar.

fecundity: 4.5/pop, population: 11,700(VU-)

@CatSquared

scientific name: Ascendentes carl
ASP:
ascension perks: ascended, false ascension, PHOTOSYNTHESIS AAAAAAAAA, extreme heat/cold resistance

mutations: extreme pressure tolerance, moderate heat tolerance, inorganic lipid membrane(does not work with most membrane related perks) RNA replicase, chlorophyll vacuole(size: 40 nm, chlorophyll density: 5), gene stealing pilus, motile cilia, RuBisCO, chemoreceptors, hostile protein production vacuole(diameter: 40nm, M-type: inorganic lipid with ribosomes, V-type: contractile), RNA vacuole(diameter: 40nm, type: IO lipid, chromosomes: 1, count: 1)

niche: small obligate photoautotroph

action: eat shard: +1 ASP

behaviors: hunt weak cells: +0.5 fecundity, +1 energy gain.

buffs: energy surplus: +28% action benefit
debuffs:

stats: size: 180nm, speed: 11nm/s, stealth: 0, strength: 3, health: 2 MP: 1, AP: 1, absolute defense: 0, defense%: 0, perception: 5, energy gen: 21.2, energy usage: 7, photosynthesis efficiency: 12%, oxygen production: 6, CO2 usage: 6, energy storage rate: 1, energy storage: 10, protein production: 5/5, 2/5.
tolerances: light tolerance: 5, O2 tolerance: 0.2%, NH3 tolerance: 99%, H2O tolerance: 99% H2S tolerance: 10%, iron tolerance: 4%, salt tolerance: 1.5%, temperature range: -200C - 350C, pressure tolerance: up to 1741PSI/120bar.

fecundity: 2.5/pop, population: 875(EN-)

soul shards/cores

all souls shatter into 20 shards times their population divided by 10,000. though the minimum amount of shards that can be produced is 20. all souls also produce a soul core when shattered.

a soul core takes rolling above an 80 with 2 D50s to absorb and takes 4 rounds to fully absorb and you must be able to engulf a ball of 20 of their cells to absorb it. soul cores contain 10 ASP and a phoenix perk selected based on what caused their species to go extinct (or them to quit) to allow a player who has left to rejoin using a modified version of their old species(but mostly for lore). the phoenix perk is the last thing to be absorbed when dissolving a soul core


scientific name: Apilimus Yusil
soul shards: 5 remaining.
1-5: 1ASP

soul core: 10 ASP + system phoenix



patches

surface of warm shallow ocean[3]: Phytosphaericae Haplobios: pop: 8,574, Ascendentes solis: pop: 3,520(EN), Vocatio inanis: pop: 162,000, Ascendentes noctum: 2,700, naranjus mediavorus: pop: 2,291, schi-zofeliizus parasitus: pop: 100


middle of warm shallow ocean[4]: naranjus mediavorus: pop: 2,294


floor of warm shallow ocean[5]: Altamors duocirculi: pop: 17,897, schiz-ofeliizus malus: pop: 14,414(EN+)


hydrothermal vents[6]: schiz-ofeliizus malus: pop: 14,414(EN+)


Crackcephalos Fissius's cave system

underwater cave in warm shallow ocean[7]: Crackcephalos Fissius: 4,860(EN+)


hot underwater cave[8]: Crackcephalos Fissius: 4,860(EN+)


humid cave[9]: Crackcephalos Fissius: 4,860(EN+)


humid basalt cave[10]: Crackcephalos Fissius: 4,860(EN+)


warm basalt cave[11]: Crackcephalos Fissius: 4,860(EN+)


hot ammonia cave[12];
Crackcephalos Fissius: 4,860(EN+)


supercritical ammonia cave[13]:
Crackcephalos Fissius: 4,860(EN+)



volcanic shore[14]: Simplicitas Impossibilest: pop: 15,180, Ascendentes solis: pop: 3,520(EN), Ascendentes carl: pop: 875


northern ocean surface[15]: Fatum rutilans: pop: 11,700



what each stat does

defense%: reduces damage by a percent of damage dealt
absolute defense: reduces incoming damage by a fixed number, cannot reduce past 0 without specific adaptations
special defense: defends against certain things, like parasites, poison, viruses, lightning, or small wavelengths of light
phagocytosis%/endocytosis%: the % of your size when in your cells something needs to be at or below for you to engulf it



ascension perks

almost all of these are stolen right from the thread “Ascension Perks Ideas” and modified to fit this game


ascended(0ASP, already obtained)

makes you an ascended soul, allows having and passing on ascension perks, allows absorbing other ascended souls after making their species extinct and fusing your ascension perks with the other soul’s perks and duplicating them to split between yourselves equally(phoenix perks cannot be obtained this way unless the soul with the phoenix perk has went extinct more than 3 times since the last extinction event), allows being absorbed by another ascended soul and getting their perks in return for yours(phoenix perks can be obtained this way), an ascended soul is a bit like a normal lifeform except more like a god


stable membrane(0.5 ASP)

your osmoregulation cost is reduced by 20%


moon gravity(1 asp)

every round you can choose the percentage of gravity you experience


extreme heat/cold tolerance(1 ASP)

allows surviving from -200C to 300C without any adaptations, temperature adaptations are 4x more effective


phoenix(3 ASP)

you can burst into flames upon reaching 0 HP[16] and respawn from your ashes. you can come back from extinction 3 times per extinction event


vesicles of holding(2 ASP)

doubles storage capacity of all membrane using storage organelles and halves size of all membrane bound non-storage organelles by having all membranes originally made entirely by biological processes half the volume of all matter inside them, [17]


universal whisperer(4 ASP)

upon attempting to tame anything you immediately succeed… as long as it doesn’t view you as prey


truesight(3 ASP)

if you evolve eyes you see with the position of matter instead of with light until you evolve color vision, once you do you still use this perk but color is added. removes ability to be blinded, removes disadvantage from all sight related debuffs, and removes disadvantage on actions once sentient from being in an extremely dark area


fast regen(3 ASP)

when damaged you regenerate health and mature 8 times faster, you can not become old because of this.


cancer killer(2 ASP)

removes chance that i will randomly decide to roll a d20 to decide whether or not your character gets cancer and removes cancer as a cause of death for your species[18]


energy loan(3 ASP)

allows having lower energy production than energy usage for 3 rounds but the difference between energy usage and production will be applied to your energy usage after those 3 rounds are up and this perk will be deactivated until you next have your energy usage above your energy production


alternate coding(0.5 ASP)

you have a vastly different information storage molecule than everyone else meaning they need an adaptive translation organelle to steal your genes


:notes: light up the world like nobody else :notes:(1 ASP)

bioluminescence consumes half the energy and produces twice as much light


one way void(1 ASP)

adds a membrane type that lets light in but not out. this membrane looks like the event horizon of a black hole without the warping of light


PHOTOSYNTHESIS AAAAAAAAAAAA(2 ASP)

halves energy cost of carbon fixation while carbon fixation enzyme is in the same membrane as a photosynthetic pigment or photosynthetic pigment vacuole and doubles effectiveness of photosynthetic pigments


organic fission\fusion(1 ASP)

adds organelles to perform fission and fusion. these produce a lot of heat so it’s best to cool them fast, they can reach temperatures similar to that of the sun if you aren’t carful


false ascension(2 ASP)

every 10 rounds you get 1 ascension point(you get one every 50 rounds if you don’t have this perk due to having ascended)


absurd heat/cold tolerance(6 ASP)

allows surviving in temperatures ranging from -273C to 1200C, multiplies temperature adaptation effectiveness modifier by 4. requires extreme heat/cold tolerance.


perk sharing(1ASP)

allows you to share your perks with any species you’re in any kind of mutualistic relationship with and get the perks of any endosymbiont, lvl 2 removes the requirement of having a symbiote inside your organism to get its perks shared with you.


every single way to get ascension perks

  1. use ascension points
  2. level a kleptogenesis part to lvl 10 or higher and steal the perk from one member of a species[19]
  3. make a species extinct to absorb its soul and let the soul split off and make its own species[20]
  4. absorb soul shards made when an ascended soul that has never been made extinct by another ascended soul gives up
  5. go extinct 3 times in a row due to a specific element or combination of elements[21], [22], getting all of the elemental phoenix perks will give you something very powerful, there are at least 22 elemental phoenix perks so it will take at least 66 rounds to do, and adding in the fact you need to be able to survive after you get them all it’s more like 66 plus 12 in between every set of three extinctions assuming an extinction event happens every 15 rounds.
    6: engulf an organism that has the perk you want and turn it into an endosymbiont, this will not give you the ascension perks right away but it will start to transfer all the ones it’s not using to you when you start simplifying it, duplicate perks will turn into an ascension point


{species details template}
[details="{playername}"]
scientific name:
ASP: 0
ascension perks: ascended

mutations: extreme pressure tolerance, moderate heat tolerance, inorganic lipid membrane(does not work with most membrane related perks) RNA replicase

buffs:
debuffs:

stats: diameter: 80nm, speed: 1nm/s, stealth: 0, strength: 0, health: 1, MP: 1, absolute defense: 0, defense%: 0, perception: 1, energy gen: 2, energy usage: 2, protein production: 5(limit for how many protein types players can have).
tolerances: light tolerance: 5, O2 tolerance: 0.1%, NH3 tolerance: 99%, H2O tolerance: 99% H2S tolerance: 10%, iron tolerance: 4%, salt tolerance: 1.5%, temperature range: 0C - 35C, pressure tolerance: up to 1741PSI/120bar.

fecundity: 2/pop, population: 100(NE-)
[/details]

  1. type: 4 nucleotide long tRNA binding sites ↩︎

  2. effects: {slower reproduction: -50% base fecundity, +1 HP}, {mutation checking: +100% survival rate, +0.5 MP} ↩︎

  3. depth: 0m, pressure: 100 bar, light: 80%, temp: 32C ↩︎

  4. depth: 50m, pressure: 105 bar, light: 58%, temp: 48C ↩︎

  5. depth: 101m, pressure: 110 bar, light: 5%, temp: 63C ↩︎

  6. depth: 101m, pressure: 110 bar, light: 10%, temp: 160C ↩︎

  7. depth: 50m, pressure: 105 bar, light: 1%, temp: 38C ↩︎

  8. depth: 100m, pressure: 110 bar, light: 0%, temp: 120C ↩︎

  9. depth: 95-75m, pressure: 109 bar, light: 0.1%, temp: 130C, humidity: 80% ↩︎

  10. depth: 95-75m, pressure: 109 bar, light: 0.15%, temp: 135C, humidity: 80%, H2S: 7%, H2O: 83% ↩︎

  11. depth: 95-75m, pressure: 109 bar, light: 0.15%, temp: 105C, humidity: 70%, H2S: 7%, H2O: 80%, N2: 13% ↩︎

  12. depth: 125m: pressure: 113 bar, light: 0.1%, temp: 130C ↩︎

  13. depth: 150m, pressure: 115 bar, light: 0.2:, temp: 145C ↩︎

  14. depth: 0-5m, pressure: 100 bar, light: 75%, temp: 90C ↩︎

  15. depth: 0-10 meters, pressure: 100 bar, light: 75%, temperature: 24C ↩︎

  16. starts working once you gain sentience ↩︎

  17. recursion is allowed, going inside the membranes is also allowed ↩︎

  18. cancer, as in real life, will only affect you if you have multiple cells, so it can be worked around by only having one and having ways to dump nuclei ↩︎

  19. this only lasts one generation if the member of the species that took it fails to reproduce or does not incorperate the perk into its genome and the soul it came from ↩︎

  20. if a species has the phoenix perk and you make it extinct its soul will fuse with yours and then split off and revive its own species without giving you the phoenix perk ↩︎

  21. water, earth, fire, and air elements, not periodic table elements ↩︎

  22. unlocks elemental phoenix perks, for example, if you go extinct 3 times in a row due to being crushed by metal or hunted to extinction with metal anything you will get the (not so) secret (anymore) perk called metal phoenix which gives you the ability to turn your body into metal when in danger with the ability to melt around wounds and manipulate the molten metal to remove the wound before turning back into flesh, it also lets you incorperate metals into your body while in metal mode or forge your limbs into weapons and simply melt them back into limbs when they break, you cannot die of blood loss in metal mode meaning you can weld your limbs onto someone else if both of you are in metal mode, this includes the head if you have formed one, and if you die with this perk you will melt into a puddle and respawn at the earliest stage you can survive on your own at(can be prevented with water), these are in addition to the non fire-related parts of the base phoenix perk. extinctions reversed by the base phoenix perk count towards getting an elemental phoenix perk, having the base phoenix perk before getting an elemental phoenix perk will make the elemental part of the phoenix more powerful due to a lack of needing to add magic that reverts death ↩︎

2 Likes

M1: Heat Dispersal Methods
M2: Storage Vacuole, also helping with out-of-water survival
A1: Spread to land
A2: Reproduce