Olympus Infernal

how the fecundity stat currently works is it multiplies your population by the value produced by multiplying how much your species reproduces by the percent of members of your species that survive to be able to reproduce in the format of 100% = 1 and 50% = 0.5. currently 10% of everyone’s species is making it to mitosis so if i didn’t multiply the reproduction rate by the survival rate everyone’s fecundity stat right now would be 20. this means increasing the amount of your species that can survive and reproduce will increase your fecundity stat, for example if you live in a bright patch it might be best to shield your RNA from light or have an error correction mechanism if you want to increase fecundity without increasing reproduction rate

Since when and why do I have that?
Mutation: Gene-stealing pilus
Action: Move to hydrothermal vents regularly. Develop a strategy of migrating to the vents when in scarcity of marine snow.

everyone who didn’t make their membrane organic has one

Mutation: Lipid production? (and if not, improve the effiecny of the biolumiescene)

Action: Seek colder sea (or colder area)

based on my current schedule new rounds will be on saturdays and sundays


both of those require a lot of precursors to melanin that you don’t have


only person i’m waiting on now is doomlightning

I see:

M: lysosome
A: Focusing on covering an area to prepare the soil for self-sufficiency

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your special mutation point is after every even round so what are you using it for, for clarification by on every even round i meant after every even round was posted, it would be after every odd round if i started this game with a round zero

I don’t think I understood you: can I mutate or not?

you have 1 unspent mp right now, but it can only be used for things that make living around a volcano easier.
it’s from the buff {niche establishment}

I see.
So can this be used to help build a community near the volcanic area? If it’s possible, I’d love to use MP to increase my survivability there.

If not, then is there an option to save the MP?

due to the fact that in one of my previous games a player decided to save MP for over 10 rounds i’m going with rules more similar to thrive so no, and yes, it can be used to establish your species around the volcano

i understand
so pls use that for what I say about the survival in the volcano

i don’t think i understand what you meant by increase survivability, that is very broad and has about a thousand individual mutations that can be used for that in the volcano region alone, one option would be to digest the rocks, another would be to chemosynthesize since the water around the volcano has more sulfur than nnot around it, a fourth option would be thermosynthesis either through a microphone type thing and something to turn heat into sound or normal thermosynthesis means, a fifth one would be to have a cytoskeleton that can contract and expand your cell to crack rocks or engulf larger thing, or to fit through smaller spaces or get engulfed by things smaller than or the same size as you, that would also make you more resistant to freezing since water expanding in your cells would just expand your cells instead of popping them and with that you could funnel heat out of your cells to crack rocks with expansion of water

I’ll just choose cytoskeleton

ROUND 3

you feel the things in the water keeping oxygen out start to fall out of the water

@aah31415

scientific name: Phytosphaericae Haplobios
ASP: 0
ascension perks: ascended, stable membrane, alternate coding, false ascension

mutations: extreme pressure tolerance, moderate heat tolerance, lipid membrane, CRNA replicase, photosynthetic proteins, nitrogen fixation, biological lipid production

action: produce lipids and empty membrane of inorganics

buffs: none

debuffs: none

stats: size: 80nm, speed: 1, stealth: 0, strength: 0, health: 1, MP: 1, absolute defense: 0, % defense: 0, perception: 1, energy gen: 6.8, energy usage: 6, photosynthesis efficiency: 6%, nitrogenase efficiency: 6%, nitrogen fixation: 3/s, lipogenesis rate: 6/h.

tolerances: light tolerance: 5, O2 tolerance: 0.1%, NH3 tolerance: 99%, H2O tolerance: 99% H2S tolerance: 10%, iron tolerance: 4%, salt tolerance: 1.5%, temperature range: 0C - 35C, pressure tolerance: up to 1741PSI/120bar.

fecundity: 2/pop, population: 440(NE+)

@TwilightWings21

scientific name: Altamors duocirculi
ASP: 0
ascension perks: ascended, phoenix, extreme heat/cold resistance, false ascension
mutations: extreme pressure tolerance, moderate heat tolerance, inorganic
lipid membrane(does not work with most membrane related perks) RNA replicase, storage vacuole(size: 40nm), jet vacuole(currently deactivated due to having an energy requirement to use it), phagocytosis

action: eat

buffs:
debuffs: energy deficit: 33% less benefit from actions until resolved(calculated by what fraction of your energy usage your energy gen is).

stats: size: 80nm speed: 1nm/s(-10 due to energy deficit), stealth: 0, strength: 0, health: 1, MP: 1, absolute defense: 0, % defense: 0, perception: 1, energy gen: 2, energy usage: 3(this value should not exceed energy gen), phagocytosis %: 30.

tolerances: light tolerance: 5, O2 tolerance: 0.1%, NH3 tolerance: 99%, H2O tolerance: 99% H2S tolerance: 10%, iron tolerance: 4%, salt tolerance: 1.5%, temperature range: -200C - 350C, pressure tolerance: up to 1741PSI/120bar.

fecundity: 2/pop, population: 420(NE+)

@doomlightning

scientific name: Simplicitas Impossibilest
ASP: 0
ascension perks: ascended, organic fission\fusion, absurd heat/cold tolerance
mutations: extreme pressure tolerance, moderate heat tolerance, inorganic lipid membrane(does not work with most membrane related perks) RNA replicase, efficient heat dissipation, double layered membrane, lysosome vacuole{size: 40nm, type: external membrane}(produces harmful waste that builds up and cannot be removed without digesting it or removing the vacuole), expandable and contractile cytoskeleton

action: cover regolith to prepare for autotrophic niche

buffs: niche establishment: +0.5 SMP(special mutation points)(0.5 SMP means you can use it on every even round)(rounds left: 9)
debuffs:

stats: size: 63 - 126nm, speed: 1nm/s, stealth: 0, strength: 12, health: 1, MP: 1, absolute defense: 0, defense%: 0, perception: 1, energy gen: 5, energy usage: 4, digestion speed: 5 u/s, digestion efficiency: 20%.
tolerances: light tolerance: 5, O2 tolerance: 0.1%, NH3 tolerance: 99%, H2O tolerance: 99% H2S tolerance: 10%, iron tolerance: 4%, salt tolerance: 1.5%, temperature range: -273C - 1440C, pressure tolerance: up to 1741PSI/120bar.

fecundity: 2.4/pop, population: 400(NE+)

@Ferrus_coloni

scientific name: Crackcephalos Fissius
ASP: 0
ascension perks: ascended, cancer killer, organic fission/fusion, extreme heat/cold tolerance
mutations: extreme pressure tolerance, moderate heat tolerance, inorganic lipid membrane(does not work with most membrane related perks) RNA replicase, thermosynthesis ring, filler RNA for radiation detection
unactivated perk related organelles: fission reactor protein, fusion reactor protein

action: thermosythesize around radiation: +20 pop(it’s for the meme), +1 energy gen.

buffs: energy surplus: +50% benefit from actions(max benefit from this buff at this point in time)
debuffs:
stats: size: 80nm, speed: 1nm/s, stealth: 0, strength: 0, health: 1, MP: 1, absolute defense: 0, defense%: 0, perception: 1, energy gen: 51, energy usage: 2, thermosynthesis efficiency: 8%.
tolerances: light tolerance: 5, O2 tolerance: 0.1%, NH3 tolerance: 99%, H2O tolerance: 99% H2S tolerance: 10%, iron tolerance: 4%, salt tolerance: 1.5%, temperature range: -200C - 350C, pressure tolerance: up to 1741PSI/120bar.

fecundity: 2/pop, population: 420(NE+)

@Nonametoseehere

you feel a slight connection to something, like a species is trying to split off of you but your soul is impeding that, maybe you could try using an action to let it split but still be bound to your soul?


scientific name: Ascendentes solis
ASP: 0
ascension perks: ascended, false ascension, PHOTOSYNTHESIS AAAAAAAAA, extreme heat/cold resistance

mutations: extreme pressure tolerance, moderate heat tolerance, inorganic lipid membrane(does not work with most membrane related perks) RNA replicase, chlorophyll vacuole(size: 40 nm^3), gene stealing pilus, motile cilia

action: steal cilia from naranjus mediavorus: success! you now have something that the species that evolved it failed to understand it needs more energy to use

buffs: energy surplus: +26% benefit from actions
debuffs:

stats: size: 120nm, speed: 11nm/s, stealth: 0, strength: 0, health: 1, MP: 1, absolute defense: 0, defense%: 0, perception: 1, energy gen: 11.6, energy usage: 5, photosynthesis efficiency: 12%.
tolerances: light tolerance: 5, O2 tolerance: 0.1%, NH3 tolerance: 99%, H2O tolerance: 99% H2S tolerance: 10%, iron tolerance: 4%, salt tolerance: 1.5%, temperature range: -200C - 350C, pressure tolerance: up to 1741PSI/120bar.

fecundity: 2/pop, population: 490(NE+)

@sci0927

you feel sluggish, like there’s something draining your energy. it might be a good idea to start making more or cut off the thing draining it before you cannot sustain yourself


scientific name: naranjus mediavorus
ASP: 0
ascension perks: ascended, false ascension, extreme heat/cold tolerance, truesight.
mutations: extreme pressure tolerance, moderate heat tolerance, inorganic lipid membrane(does not work with most membrane related perks) RNA replicase, chemoreceptors, motile cilia(disabled due to unresolved energy deficit), vacuole.

action: head towards food: you gain 50 pop from this action

buffs:
debuffs: energy deficit: 67% less benefit from actions

stats: size: 80nm, speed: 1nm/s, stealth: 0, strength: 0, health: 1, MP: 1, absolute defense: 0, defense%: 0, perception: 4, energy gen: 2, energy usage: 6.5(cilia disabled until energy deficit resolved).
tolerances: light tolerance: 5, O2 tolerance: 0.1%, NH3 tolerance: 99%, H2O tolerance: 99% H2S tolerance: 10%, iron tolerance: 4%, salt tolerance: 1.5%, temperature range: 0C - 35C, pressure tolerance: up to 1741PSI/120bar.

fecundity: 2/pop, population: 320(NE)

@willow

scientific name: vocatio inanis
ASP: 0
ascension perks: ascended, vesicles of holding, one way void, false ascension
mutations: extreme pressure tolerance, moderate heat tolerance, lipid membrane, RNA replicase, chlorophyll, biological lipid production, RNA vacuole(size: 40nm, type: inverted OWV)

action: eat the sun: +20% pop this round

buffs: energy surplus: +8% benefit from actions
debuffs:

stats: size: 80nm, speed: 1nm/s, stealth: 0, strength: 0, health: 1, MP: 1, absolute defense: 0, defense%: 0, perception: 1, energy gen: 7.8, energy usage: 4, photosynthesis efficiency: 7%.
tolerances: light tolerance: 55, O2 tolerance: 0.1%, NH3 tolerance: 99%, H2O tolerance: 99% H2S tolerance: 10%, iron tolerance: 4%, salt tolerance: 1.5%, temperature range: 0C - 35C, pressure tolerance: up to 1741PSI/120bar.

fecundity: 4/pop, population: 691(NE+)

@TheForumGameMaster

scientific name: schi-zofeliizus malus
ASP: 0
ascension perks: ascended, universal whisperer, extreme heat/cold tolerance, fast regen.

mutations: extreme pressure tolerance, moderate heat tolerance, inorganic lipid membrane(does not work with most membrane related perks) RNA replicase, chemosynthesis, flagella, gene stealing pilus

action: {behavior modification: regular horizontal migration}

buffs:
debuffs:

stats: size: 80nm, speed: 16nm/s, stealth: 0, strength: 0, health: 1, MP: 1, absolute defense: 0, defense%: 0, perception: 1, energy gen: 5, energy usage: 4, chemosynthesis efficiency: 6%.
tolerances: light tolerance: 5, O2 tolerance: 0.1%, NH3 tolerance: 99%, H2O tolerance: 99% H2S tolerance: 10%, iron tolerance: 4%, salt tolerance: 1.5%, temperature range: -200C - 350C, pressure tolerance: up to 1741PSI/120bar.

fecundity: 2/pop, population: 440(NE+)

@Cha

scientific name: Fatum rutilans
ASP: 0
ascension perks: ascended, fast regen, :notes: light up the world like nobody else :notes:, cancer killer
mutations: extreme pressure tolerance, moderate heat tolerance, inorganic lipid membrane(does not work with most membrane related perks) RNA replicase, bioluminescence(enabled), chemosynthesizing proteins, {melanin production: failed, too few of precursor chemicals and enzymes. replacing with:} brown carotenoids

action: seek colder area

buffs: energy surplus: +12% benefit from actions
debuffs:

stats: size: 80nm, speed: 1nm/s, stealth: 0, strength: 0, health: 1, MP: 1, absolute defense: 0, defense%: 0, perception: 1, energy gen: 11.2, energy usage: 5, luminescence efficiency: 24%, luminosity: 6.
tolerances: light tolerance: 5, O2 tolerance: 0.1%, NH3 tolerance: 99%, H2O tolerance: 99% H2S tolerance: 10%, iron tolerance: 4%, salt tolerance: 1.5%, temperature range: 0C - 35C, pressure tolerance: up to 1741PSI/120bar.

fecundity: 3/pop, population: 600(NE+)

@Yuyi333

scientific name: Apilimus Yusil
ASP: 0
ascension perks: ascended, false ascension, PHOTOSYNTHESIS AAAAAAAAA, extreme heat/cold resistance, moon gravity(locked), phoenix(locked)

mutations: extreme pressure tolerance, moderate heat tolerance, inorganic lipid membrane(does not work with most membrane related perks) RNA replicase, chlorophyll vacuole(size: 40 nm^3), chemosynthesizing proteins, carbon fixing enzymes.

action: taste the sun: +20% pop gain

buffs: energy surplus: +30% benefit from actions
debuffs:

stats: size: 120nm, speed: 1nm/s, stealth: 0, strength: 0, health: 1, MP: 1, absolute defense: 0, defense%: 0, perception: 1, energy gen: 16.6, energy usage: 4, energy storage: 12, photosynthesis efficiency: 12%, O2 production: 5.
tolerances: light tolerance: 5, O2 tolerance: 0.1%, NH3 tolerance: 99%, H2O tolerance: 99% H2S tolerance: 10%, iron tolerance: 4%, salt tolerance: 1.5%, temperature range: -200C - 350C, pressure tolerance: up to 1741PSI/120bar.

fecundity: 2/pop, population: 220(NE)



patches

surface of warm shallow ocean[1]: Phytosphaericae Haplobios: pop: 440, Ascendentes solis: pop: 245, vocatio inanis: pop: 691, Apilimus Yusil: 220


middle of warm shallow ocean[2]: naranjus mediavorus: pop: 320, Fatum rutilans: pop: 600


floor of warm shallow ocean[3]: Altamors duocirculi: pop: 210, schiz-ofeliizus malus: pop: 440


underwater cave in warm shallow ocean[4]: Crackcephalos Fissius: pop: 236


hot underwater cave[5]:
Crackcephalos Fissius: 66


hot ammonia cave[6];
Crackcephalos Fissius: 66


supercritical ammonia cave[7]:
Crackcephalos Fissius: 52


volcanic shore[8]: Simplicitas Impossibilest: pop: 400, Ascendentes solis: pop: 245



what each stat does

defense%: reduces damage by a percent of damage dealt
absolute defense: reduces incoming damage by a fixed number, cannot reduce past 0 without specific adaptations
special defense: defends against certain things, like parasites



every single way to get ascension perks

  1. use ascension points
  2. level a kleptogenesis part to lvl 10 or higher and steal the perk from one member of a species[9]
  3. make a species extinct to absorb its soul and let the soul split off and make its own species[10]
  4. absorb soul shards made when an ascended soul that has never been made extinct by another ascended soul gives up
  5. go extinct 3 times in a row due to a specific element or combination of elements[11], [12], getting all of the elemental phoenix perks will give you something very special, there are at least 22 elemental phoenix perks so it will take at least 66 rounds to do, and adding in the fact you need to be able to survive after you get them all it’s more like 66 plus 12 in between every set of three extinctions assuming an extinction event happens every 15 rounds


{species details template}
[details="{playername}"]
scientific name:
ASP: 0
ascension perks: ascended

mutations: extreme pressure tolerance^, moderate heat tolerance, inorganic lipid membrane(does not work with most membrane related perks) RNA replicase

buffs:
debuffs:

stats: size: 80nm, speed: 1nm/s, stealth: 0, strength: 0, health: 1, MP: 1, absolute defense: 0, defense%: 0, perception: 1, energy gen: 2, energy usage: 2.
tolerances: light tolerance: 5, O2 tolerance: 0.1%, NH3 tolerance: 99%, H2O tolerance: 99% H2S tolerance: 10%, iron tolerance: 4%, salt tolerance: 1.5%, temperature range: 0C - 35C, pressure tolerance: up to 1741PSI/120bar.

fecundity: 2/pop, population: 100(NE-)
[/details]

  1. depth: 0m, pressure: 100 bar, light: 80%, temp: 32C ↩︎

  2. depth: 50m, pressure: 105 bar, light: 58%, temp: 48C ↩︎

  3. depth: 101m, pressure: 110 bar, light: 5%, temp: 63C ↩︎

  4. depth: 50m, pressure: 105 bar, light: 1%, temp: 38C ↩︎

  5. depth: 100m, pressure: 110 bar, light: 0%, temp: 120C ↩︎

  6. depth: 125m: pressure: 113 bar, light: 0.1%, temp: 130C ↩︎

  7. depth: 150m, pressure: 115 bar, light: 0.2:, temp: 145C ↩︎

  8. depth: 0-5m, pressure: 100 bar, light: 75%, temp: 90C ↩︎

  9. this only lasts one generation if the member of the species that took it fails to reproduce or does not incorperate the perk into its genome and the soul it came from ↩︎

  10. if a species has the phoenix perk and you make it extinct its soul will fuse with yours and then split off and revive its own species without giving you the phoenix perk ↩︎

  11. water, earth, fire, and air elements, not periodic table elements ↩︎

  12. unlocks elemental phoenix perks, for example, if you go extinct 3 times in a row due to being crushed by metal or hunted to extinction with metal anything you will get the (not so) secret (anymore) perk called metal phoenix which gives you the ability to turn your body into metal when in danger with the ability to melt around wounds and manipulate the molten metal to remove the wound before turning back into flesh, it also lets you incorperate metals into your body while in metal mode or forge your limbs into weapons and simply melt them back into limbs when they break, you cannot die of blood loss in metal mode meaning you can weld your limbs onto someone else if both of you are in metal mode, this includes the head if you have formed one, and if you die with this perk you will melt into a puddle and respawn at the earliest stage you can survive on your own at(can be prevented with water), these are in addition to the non fire-related parts of the base phoenix perk. extinctions reversed by the base phoenix perk count towards getting an elemental phoenix perk, having the base phoenix perk before getting an elemental phoenix perk will make the elemental part of the phoenix more powerful due to a lack of needing to add magic that reverts death ↩︎

2 Likes

mutation: motile cytoskeleton for ameboid movement
action: don’t split this round

1 Like

Just so you are aware, Yuyi won’t be giving a vote. They’ve been suspended for violating the TOS (they were too young to be on the forums)

M: Predatory Pilus
A: Hunt

2 Likes

I’ll have to do something with their species in SitF then…

Anyways, here are the votes for OI:
M: Oxygen respiration
A: Reproduce

M: Size increase.
A: Let some of my population split off.

Mutation: plasmids? (if not just continue the next step of precusor of Melanosome and that)

action: remain in colder climates or find colder areas