people i’m still waiting on: @TheForumGameMaster @doomlightning @Ferrus_coloni and i’m waiting on aah31415 to pick a new mutation since using something that doesn’t exist in the environment to free energy from sugar is obviously going to auto-fail or not give any benefit
Mutation: Organic cellular membrane.
Action: Steal DNA from Nonametoseehere and also increase in size.
sorry? I already posted my action and mutation for this round
New M: Chlorophyl production
Oh, whoops. I guess we missed that.
M: Vacuole
(SM?: chemosynthesize)
A: accumulation
belgium i lost the round again
i have made a PM with me, myself, and i for making the rounds
yuyi has been discovered to have been violating tos and thus their species has been turned into soul shards and their soul has been shattered, go find the shards or something, they give ya cool things like ASP and ascension perks, oh and also oxygen production has ceased and thus the oceans have regained all their lost unoxidized metals.
also chemical reactionary systems are the brains of cells, but nobody has a proper one yet so everyone’s cells are brainless at the moment, you will get the stat: CRS complexity when you get a mutation that counts as part of a CRS and have enough energy to power it.
as i’ve noticed some of you have been ignoring the energy needs of your species, it is important to keep your energy balance out of the negatives as your energy not being used by your organisms is what powers your soul, as those of you who have been ignoring the needs of your species may notice, that will make you start feeling sluggish, if you continue ignoring your energy needs past this your soul will run out of energy and your species will go extinct, thanks for coming to my TED talk.
@aah31415
scientific name: Phytosphaericae Haplobios
ASP: 0
ascension perks: ascended, stable membrane, alternate coding, false ascension
mutations: extreme pressure tolerance, moderate heat tolerance, lipid membrane, CRNA replicase, photosynthetic proteins, nitrogen fixation, biological lipid production, chlorophyll(density: 5)
action: reproduce: +50% pop gain this round
buffs: energy surplus: +24% benefit from actions
debuffs: none
stats: size: 80nm, speed: 1, stealth: 0, strength: 0, health: 1, MP: 1, absolute defense: 0, % defense: 0, perception: 1, energy gen: 12.8, energy usage: 6, photosynthesis efficiency: 6%, nitrogenase efficiency: 6%, nitrogen fixation: 3/s, lipogenesis rate: 6/h.
tolerances: light tolerance: 5, O2 tolerance: 0.1%, NH3 tolerance: 99%, H2O tolerance: 99% H2S tolerance: 10%, iron tolerance: 4%, salt tolerance: 1.5%, temperature range: 0C - 35C, pressure tolerance: up to 1741PSI/120bar.
fecundity: 2/pop, population: 1,429(EN-)
@TwilightWings21
scientific name: Altamors duocirculi
ASP: 0
ascension perks: ascended, phoenix, extreme heat/cold resistance, false ascension
mutations: extreme pressure tolerance, moderate heat tolerance, inorganic
lipid membrane(does not work with most membrane related perks) RNA replicase, storage vacuole(size: 40nm), jet vacuole, phagocytosis, predatory pilus
action: hunt
behaviors: hunt schiz-ofeliizus malus, +3 energy gain, +10% phagocytosis size, +0.1 fecundity, -0.2 fecundity for schiz-ofeliizus malus
buffs: energy surplus: +4% benefit from actions
debuffs:
stats: size: 80nm speed: 11nm/s, stealth: 0, strength: 0, health: 1, MP: 1, absolute defense: 0, % defense: 0, perception: 1, energy gen: 5, energy usage: 3, phagocytosis %: 40.
tolerances: light tolerance: 5, O2 tolerance: 0.1%, NH3 tolerance: 99%, H2O tolerance: 99% H2S tolerance: 10%, iron tolerance: 4%, salt tolerance: 1.5%, temperature range: -200C - 350C, pressure tolerance: up to 1741PSI/120bar.
fecundity: 2.1/pop, population: 882(EN-)
@doomlightning
scientific name: Simplicitas Impossibilest
ASP: 0
ascension perks: ascended, organic fission\fusion, absurd heat/cold tolerance
mutations: extreme pressure tolerance, moderate heat tolerance, inorganic lipid membrane(does not work with most membrane related perks) RNA replicase, efficient heat dissipation, double layered membrane, lysosome vacuole{size: 40nm, type: external membrane}(produces harmful waste that builds up and cannot be removed without digesting it or removing the vacuole), expandable and contractile cytoskeleton, storage vacuole, chemosynthesis
action: accumulation: since i cant tell whether this means accumulate energy or focus on pop gain i’m assuming both. +25% pop gain this round, +5 energy storage(permanent)
buffs: niche establishment: +0.5 SMP(special mutation points)(0.5 SMP means you can use it on every even round)(rounds left: 8)
debuffs:
stats: size: 63 - 126nm, speed: 1nm/s, stealth: 0, strength: 12, health: 1, MP: 1, absolute defense: 0, defense%: 0, perception: 1, energy gen: 5, energy usage: 4, digestion speed: 5 u/s, digestion efficiency: 20%,
energy storage: 15.
tolerances: light tolerance: 5, O2 tolerance: 0.1%, NH3 tolerance: 99%, H2O tolerance: 99% H2S tolerance: 10%, iron tolerance: 4%, salt tolerance: 1.5%, temperature range: -273C - 1440C, pressure tolerance: up to 1741PSI/120bar.
fecundity: 2.4/pop, population: 1,200(EN-)
@Ferrus_coloni
scientific name: Crackcephalos Fissius
ASP: 0
ascension perks: ascended, cancer killer, organic fission/fusion, extreme heat/cold tolerance
mutations: extreme pressure tolerance, moderate heat tolerance, lipid membrane, RNA replicase, thermosynthesis ring, filler RNA for radiation detection, lipid production
unactivated perk related organelles: fission reactor protein, fusion reactor protein
action: conserve energy while membrane shifts in composition: you are the farthest player in this game from needing your species to conserve energy, your energy surplus benefit would be at 88% if it wasn’t capped at 50% until you become a relatively complex prokaryote. your lipid membrane has been organiced.
buffs: energy surplus: +50% benefit from actions(max benefit from this buff at this point in time)
debuffs:
stats: size: 80nm, speed: 1nm/s, stealth: 0, strength: 0, health: 1, MP: 1, absolute defense: 0, defense%: 0, perception: 1, energy gen: 51, energy usage: 5, thermosynthesis efficiency: 8%.
tolerances: light tolerance: 5, O2 tolerance: 0.1%, NH3 tolerance: 99%, H2O tolerance: 99% H2S tolerance: 10%, iron tolerance: 4%, salt tolerance: 1.5%, temperature range: -200C - 350C, pressure tolerance: up to 1741PSI/120bar.
fecundity: 3/pop, population: 1,260(EN-)
@Nonametoseehere
you feel your soul splitting as you let part of your population split off, losing 50 pop, but you still feel a connection to the piece of your soul that split off and the 100 members of its population along with it, infact, the connection to the members of its population are only barely weaker than the connection to your own population, you may sever this connection if you wish but if you don’t it will only serve to be beneficial.
TLDR: your soul has performed mitosis and is still attached to the soul produced by it
scientific name: Ascendentes solis
ASP: 0
ascension perks: ascended, false ascension, PHOTOSYNTHESIS AAAAAAAAA, extreme heat/cold resistance
mutations: extreme pressure tolerance, moderate heat tolerance, inorganic lipid membrane(does not work with most membrane related perks) RNA replicase, chlorophyll vacuole(size: 40 nm, chlorophyll density: 5), gene stealing pilus, motile cilia
action: let some of my population split off, -50 pop
buffs: energy surplus: +13% benefit from actions
debuffs:
stats: size: 180nm, speed: 11nm/s, stealth: 0, strength: 0, health: 2 MP: 1, absolute defense: 0, defense%: 0, perception: 1, energy gen: 11.6, energy usage: 5, photosynthesis efficiency: 12%.
tolerances: light tolerance: 5, O2 tolerance: 0.2%, NH3 tolerance: 99%, H2O tolerance: 99% H2S tolerance: 10%, iron tolerance: 4%, salt tolerance: 1.5%, temperature range: -200C - 350C, pressure tolerance: up to 1741PSI/120bar.
fecundity: 2/pop, population: 880(NE+)
scientific name: Ascendentes noctum
ASP: 0
ascension perks: ascended, false ascension, PHOTOSYNTHESIS AAAAAAAAA, extreme heat/cold resistance
mutations: extreme pressure tolerance, moderate heat tolerance, inorganic lipid membrane(does not work with most membrane related perks) RNA replicase, chlorophyll vacuole(size: 40 nm, chlorophyll density: 10, membrane type: ILM), gene stealing pilus, motile cilia, lipid production
action: split off(+a few random mutations)
buffs: energy surplus: +26% benefit from actions
debuffs:
stats: size: 140nm, speed: 11nm/s, stealth: 0, strength: 0, health: 2 MP: 1, absolute defense: 0, defense%: 0, perception: 1, energy gen: 21.2, energy usage: 8, photosynthesis efficiency: 12%.
tolerances: light tolerance: 5, O2 tolerance: 0.2%, NH3 tolerance: 99%, H2O tolerance: 99% H2S tolerance: 10%, iron tolerance: 4%, salt tolerance: 1.5%, temperature range: -200C - 350C, pressure tolerance: up to 1741PSI/120bar.
fecundity: 2/pop, population: 100
@sci0927
you feel tired enough you might as well be half dead, almost like if you don’t start producing more energy than you need to upkeep your membrane and replicate your DNA you will simply cease to exist
scientific name: naranjus mediavorus
ASP: 0
ascension perks: ascended, false ascension, extreme heat/cold tolerance, truesight.
mutations: extreme pressure tolerance, moderate heat tolerance, inorganic lipid membrane(does not work with most membrane related perks) RNA replicase, chemoreceptors, motile cilia(disabled due to unresolved energy deficit), vacuole, phagocytosis(disabled until energy deficit resolved).
action: head towards food: you gain 50 pop from this action
buffs:
debuffs: energy deficit: 100% less benefit from actions, soul exhaustion: -0.2 fecundity, -1 speed, 2 rounds left
stats: size: 80nm, speed: 0nm/s, stealth: 0, strength: 0, health: 1, MP: 1, absolute defense: 0, defense%: 0, perception: 4, energy gen: 2, energy usage: 9.5(all non-essential tasks disabled until energy deficit resolved).
tolerances: light tolerance: 5, O2 tolerance: 0.1%, NH3 tolerance: 99%, H2O tolerance: 99% H2S tolerance: 10%, iron tolerance: 4%, salt tolerance: 1.5%, temperature range: 0C - 35C, pressure tolerance: up to 1741PSI/120bar.
fecundity: 1.8/pop, population: 576(CR+)
@willow
scientific name: vocatio inanis
ASP: 0
ascension perks: ascended, vesicles of holding, one way void, false ascension
mutations: extreme pressure tolerance, moderate heat tolerance, lipid membrane, RNA replicase, chlorophyll (density:2.5), biological lipid production, RNA vacuole(size: 40nm, type: inverted OWV, count:2), motile cytoskeleton
action: don’t split this round: all size based stats have been doubled
buffs: energy surplus: +7% benefit from actions
debuffs:
stats: size: 160nm, speed: 22nm/s, stealth: 0, strength: 6, health: 3, MP: 1.5, absolute defense: 1, defense%: 0, perception: 1, energy gen: 15.6, energy usage: 12, photosynthesis efficiency: 7%, phagocytosis size: 30%.
tolerances: light tolerance: 55, O2 tolerance: 0.2%, NH3 tolerance: 99%, H2O tolerance: 99% H2S tolerance: 10%, iron tolerance: 4%, salt tolerance: 1.5%, temperature range: 0C - 35C, pressure tolerance: up to 1741PSI/120bar.
fecundity: 5/pop, population: 1,728(EN)
@TheForumGameMaster
scientific name: schi-zofeliizus malus
ASP: 0
ascension perks: ascended, universal whisperer, extreme heat/cold tolerance, fast regen.
mutations: extreme pressure tolerance, moderate heat tolerance, lipid membrane, RNA replicase, chemosynthesis, flagella, gene stealing pilus, lipid production
action:steal DNA from nonametoseehere; due to not having a quite necessary prerequisite to your mutation you chose i am giving you Ascendentes noctum’s lipid production and chlorophyll production so you can have your mutation
buffs:
debuffs: energy deficit: -25% action benefit
stats: size: 80nm, speed: 16nm/s, stealth: 0, strength: 0, health: 1, MP: 1, absolute defense: 0, defense%: 0, perception: 1, energy gen: 5.6, energy usage: 7, chemosynthesis efficiency: 6%, photosynthesis efficiency: 6%.
tolerances: light tolerance: 5, O2 tolerance: 0.1%, NH3 tolerance: 99%, H2O tolerance: 99% H2S tolerance: 10%, iron tolerance: 4%, salt tolerance: 1.5%, temperature range: -200C - 350C, pressure tolerance: up to 1741PSI/120bar.
fecundity: 3/pop, population: 1320(EN-)
@Cha
scientific name: Fatum rutilans
ASP: 0
ascension perks: ascended, fast regen, light up the world like nobody else
, cancer killer
mutations: extreme pressure tolerance, moderate heat tolerance, inorganic lipid membrane(does not work with most membrane related perks, 1 round left until organic) RNA replicase, bioluminescence, chemosynthesizing proteins, brown carotenoids, lipid production
action: seek colder areas: you have reached the northern half of the northern hemisphere
buffs: energy surplus: +12% benefit from actions
debuffs:
stats: size: 80nm, speed: 1nm/s, stealth: 0, strength: 0, health: 1, MP: 1, absolute defense: 0, defense%: 0, perception: 1, energy gen: 11.2, energy usage: 8, luminescence efficiency: 24%, luminosity: 6.
tolerances: light tolerance: 5, O2 tolerance: 0.1%, NH3 tolerance: 99%, H2O tolerance: 99% H2S tolerance: 10%, iron tolerance: 4%, salt tolerance: 1.5%, temperature range: 0C - 35C, pressure tolerance: up to 1741PSI/120bar.
fecundity: 3/pop, population: 1800(EN)
soul shards
all souls shatter into 20 shards times their population divided by 10,000. though the minimum amount of shards that can be produced is 20
scientific name: Apilimus Yusil
soul shards: 20 remaining.
20. false ascension
19. PHOTOSYNTHESIS AAAAAAAAA
18. extreme heat/cold resistance
17. moon gravity
16. phoenix
1-15: 1ASP
patches
surface of warm shallow ocean[1]: Phytosphaericae Haplobios: pop: 1,429, Ascendentes solis: pop: 440, Vocatio inanis: pop: 1,727, Ascendentes noctum:100
middle of warm shallow ocean[2]: naranjus mediavorus: pop: 576, Fatum rutilans: pop: 600
floor of warm shallow ocean[3]: Altamors duocirculi: pop: 882, schiz-ofeliizus malus: pop: 660
hydrothermal vents[4]: schiz-ofeliizus malus: pop: 660
underwater cave in warm shallow ocean[5]: Crackcephalos Fissius: pop: 708
hot underwater cave[6]:
Crackcephalos Fissius: 198
hot ammonia cave[7];
Crackcephalos Fissius: 198
supercritical ammonia cave[8]:
Crackcephalos Fissius: 156
volcanic shore[9]: Simplicitas Impossibilest: pop: 1,200, Ascendentes solis: pop: 440
northern ocean surface[10]: Fatum rutilans: pop: 1800
what each stat does
defense%: reduces damage by a percent of damage dealt
absolute defense: reduces incoming damage by a fixed number, cannot reduce past 0 without specific adaptations
special defense: defends against certain things, like parasites, poison, or viruses
every single way to get ascension perks
- use ascension points
- level a kleptogenesis part to lvl 10 or higher and steal the perk from one member of a species[11]
- make a species extinct to absorb its soul and let the soul split off and make its own species[12]
- absorb soul shards made when an ascended soul that has never been made extinct by another ascended soul gives up
- go extinct 3 times in a row due to a specific element or combination of elements[13], [14], getting all of the elemental phoenix perks will give you something very special[15], there are at least 22 elemental phoenix perks so it will take at least 66 rounds to do, and adding in the fact you need to be able to survive after you get them all it’s more like 66 plus 12 in between every set of three extinctions assuming an extinction event happens every 15 rounds.
6: engulf an organism that has the perk you want and turn it into an endosymbiont, this will not give you the ascension perks right away but it will start to transfer all the ones it’s not using to you when you start simplifying it, the ascended perk will turn into an ascension point
{species details template}
[details="{playername}"]
scientific name:
ASP: 0
ascension perks: ascended
mutations: extreme pressure tolerance^, moderate heat tolerance, inorganic lipid membrane(does not work with most membrane related perks) RNA replicase
buffs:
debuffs:
stats: size: 80nm, speed: 1nm/s, stealth: 0, strength: 0, health: 1, MP: 1, absolute defense: 0, defense%: 0, perception: 1, energy gen: 2, energy usage: 2.
tolerances: light tolerance: 5, O2 tolerance: 0.1%, NH3 tolerance: 99%, H2O tolerance: 99% H2S tolerance: 10%, iron tolerance: 4%, salt tolerance: 1.5%, temperature range: 0C - 35C, pressure tolerance: up to 1741PSI/120bar.
fecundity: 2/pop, population: 100(NE-)
[/details]
depth: 0m, pressure: 100 bar, light: 80%, temp: 32C ↩︎
depth: 50m, pressure: 105 bar, light: 58%, temp: 48C ↩︎
depth: 101m, pressure: 110 bar, light: 5%, temp: 63C ↩︎
depth: 101m, pressure: 110 bar, light: 10%, temp: 160C ↩︎
depth: 50m, pressure: 105 bar, light: 1%, temp: 38C ↩︎
depth: 100m, pressure: 110 bar, light: 0%, temp: 120C ↩︎
depth: 125m: pressure: 113 bar, light: 0.1%, temp: 130C ↩︎
depth: 150m, pressure: 115 bar, light: 0.2:, temp: 145C ↩︎
depth: 0-5m, pressure: 100 bar, light: 75%, temp: 90C ↩︎
depth: 0-10 meters, pressure: 100 bar, light: 75%, temperature: 24C ↩︎
this only lasts one generation if the member of the species that took it fails to reproduce or does not incorperate the perk into its genome and the soul it came from ↩︎
if a species has the phoenix perk and you make it extinct its soul will fuse with yours and then split off and revive its own species without giving you the phoenix perk ↩︎
water, earth, fire, and air elements, not periodic table elements ↩︎
unlocks elemental phoenix perks, for example, if you go extinct 3 times in a row due to being crushed by metal or hunted to extinction with metal anything you will get the (not so) secret (anymore) perk called metal phoenix which gives you the ability to turn your body into metal when in danger with the ability to melt around wounds and manipulate the molten metal to remove the wound before turning back into flesh, it also lets you incorperate metals into your body while in metal mode or forge your limbs into weapons and simply melt them back into limbs when they break, you cannot die of blood loss in metal mode meaning you can weld your limbs onto someone else if both of you are in metal mode, this includes the head if you have formed one, and if you die with this perk you will melt into a puddle and respawn at the earliest stage you can survive on your own at(can be prevented with water), these are in addition to the non fire-related parts of the base phoenix perk. extinctions reversed by the base phoenix perk count towards getting an elemental phoenix perk, having the base phoenix perk before getting an elemental phoenix perk will make the elemental part of the phoenix more powerful due to a lack of needing to add magic that reverts death ↩︎
i just realized there’s a not sfw way for this to be interpreted, i meant it in the sfw way ↩︎
M: More Complex Cytoplasm (Does this add points to CRS complexity?)
A: Find and Consume Yuyi’s shards.
If someone gets amount of shards equating to a perk they already have, does it mean that the perk gets doubled, or does it mean that they get to choose another perk?
depends on what you mean by it, you also need senses to have any type of reactionary system
if that happens the perk the shard gives is added to the perk they already have upgrading it or if they have the perk at max level i reroll the shard
M: Aerobic photosynthesis.
A: Absorb Yuyis shards (specifically phoenix and maybe moon gravity, if I can get more than also the ASP ones)
Wait, this works that way?
Well then, I’d focus on finding Photosynthesis AAAAAAAAAAA shards.
you only get one per action you spend on it and it’s determined by a roll of a die with the same amount of faces as there are shards remaining
Ok then I will try to get phoenix
i just said the chance you’ll get the one you want is the chance the die lands on the corresponding side, the most likely option is you’ll just get some ASP
Oops I misread it, sorry!
M1: move RNA in vacuole 2 to RNA vacuole 1
M2: invert membrane of RNA vacuole 2 and put all the chlorophyll in it
A: once again, don’t split
Wait, how did you get the 0.5 of a mutation? You got it from motile cytoskeleton or not reproducing?
from a side effect of not reproducing, and i just realized i made a mistake with the not reproducing and need to fix it.
one thing to note though is you need something to allow you to not mitosis to not perform mitosis.
Mutations: photosynthesis
Action: eat the sunlight and other stuff.