Olympus Infernal

I’ll join.

Origin: Ascendentes solis

Name: Ascendentes Carl

Mutation: Develop a basic chemical receptor, to improve detection of creatures/objects.

Action: Using my new mutation, I hunt/search for materials to consume.

1 Like




remember when i said that ascension perks are the only kind of magic in this game? that’d be magic that isn’t an ascension perk. the soul shards do not let off mana, they just infuse any solid they’re in with an unbreakable enchantment once it’s been shaped and make it unable to melt or sublimate.

Ok I’ll change it. And I was half asleep when I read that part.

mutation: improved humidity retention

action: look for a “dry” (as in above the local water level) section of the cave

Mutation: Improve chemosynthesizing proteins

Action: Search for random rna again (be it benefit or a hindrance to the cell)

i’m gonna need your mutation and action for your second species as well.


the rest of the people i need their mutations and actions from are: @TwilightWings21 @doomlightning , and @TheForumGameMaster


sadly soul shards are not affected by the environment outside of the digestive organs/organelles of an organism and thus cannot be chemorecepted, but you can choose 3 ascension perks to have locked until you complete a specific action, though it’s best to make sure they don’t overlap with the perks of the species you split from

OK. I’ll change it again.

For my second species:
M: Toxins
A: Also find soul shards

1 Like

Mutation: Develop first organelle(quasi-nucleus) that makes it harder for DNA to be stolen from the cell.
Action: Steal DNA from Nonametoseehere and develop resistance to those chemicals.

you aren’t even in the same patch. an RNA vacuole i’d understand, but you have 0 reason to be adapting to the poisons right now, especially since they have no mechanism to put them outside the cell.

Sry, i am in the hospital for the closest day

M1: E.R
Act try to cultivate biofilm

2 Likes

what does E.R. mean? endoplasmic reticulum?

Yes that what i meant.

extra relish

Emergency room.

currently due to a distinct lack of reverse transcriptase in the entire history of this game nobody has DNA, everyone currently has RNA except for aah who has CRNA. the main difference is in how much of your population survives to reproduction though.

Twilight hasn’t visited the forum for 10 days now. Guess that something occured…

I hope it’s not anything serious

anyways i already started working on the round so for this round i’m just gonna give twilight’s species a buff that adds the amount of rounds that have passed without them to their MP and AP

1 Like

The likely case is either school, family, vacation, or just inactivity.

1 Like

ROUND 5


since atmospheric compounds have started shifting, atmospheric compound levels will now be included in rounds. also i’ve added a few bits of math to make running this easier so don’t be surprised if your stats have changed


conservation level guide:
CR- = 199 or less
CR = 200 to 399
CR+ = 400 to 799
EN- = 800 to 1,599
EN = 1,600 to 3,199
EN+ = 3,200 to 6,399
VU- = 6,400 to 12,799
VU = 12,800 to 25,599
VU+ =25,600 to 51,199
NT- = 51,200 to 102,399
NT = 102,400 to 204,799
NT+ = 204,800 to 819,199
LC- = 819,200 to 3,276,799
LC = 3,276,800 to 13,107,199
LC+ = 13,107,200 or more


fun fact: the formula i use to determine how much energy your species gets from photosynthesis per cell is:

({light level in current patch} * {photosynthetic efficiency}) * 
{photoenergetic compound density/5} = {base energy gain per nm} * 
{cell size or ({chlorophyll vacuole size*4} * chlorophyll vacuole count) in nm/80} =
final photosynthetic energy gain.
if the photosynthesizer has the compound in a membrane that lets light in but not out:
light concentration is multiplied by 4 for the first membrane 
each subsequent membrane multiplies light concentration by another 1.5x
luminosity can replace patch light level or add to it
if luminosity stat present: divide by 100 and add to light percentage
light level is measured by percent of an average earth day's light concentration

planet information

Name: venus
Age: 1.525 billion years
surface water percentage: 30
atmospheric gasses: 50% N2, 15.6% H2S, 13% H2O, 12% NH3, 2% Ar, 1.7% SF6, 1.5% Ne, 1.3% H2, 0.9% H2SO4, 2% other gasses
crust composition: 65% Silicates, 12% graphite, 5%iron, 3.5% gold, 3% copper, 3% sulfur, 2.3% lead, 1.7% aluminium, 4.5% other metals
ocean composition: 85% H2O, 5% H2S, 3% NH3, 2% H2SO4, 2% iron, 1%S2, 1% phosphates, 1% salt
pressure and temperature: PSI/bar, and F/C
0 meters above sea level: 1450 PSI/100 bar, 85F/29C.
30 km above sea level: 1150 PSI/79 bar, 90F/32C
40 km above sea level: 750 PSI/52 bar, 87F/ 31C
50 km above sea level: 550 PSI/38 bar, 85F/29C
60 km above sea level: 114 PSI/8 bar, 76F/24C
70 km above sea level: 102PSI/7 bar, 74F/23C
80 km above sea level: 73PSI/5 bar, 68F/20C
90 km above sea level: 29PSI/2 bar, 58F/14C
100km above sea level: 15PSI/1 bar, 48F/9C


@aah31415

scientific name: Phytosphaericae Haplobios
ASP: 1
ascension perks: ascended, stable membrane, alternate coding, false ascension

mutations: extreme pressure tolerance, moderate heat tolerance, lipid membrane, CRNA replicase, photosynthetic proteins, nitrogen fixation, biological lipid production, chlorophyll(density: 5), photoreceptive compounds, cytoskeleton

action: find and consume yuyi’s shards: 11, +1 ASP
buffs: energy surplus: +24% benefit from actions

debuffs: none

stats: size: 80nm, speed: 2, stealth: 0, strength: 0, health: 1, MP: 1, AP:2, absolute defense: 0, % defense: 0, perception: 5, energy gen: 6.8, energy usage: 6, photosynthesis efficiency: 6%, nitrogenase efficiency: 6%, nitrogen fixation: 3/s, CRS complexity: 1.

tolerances: light tolerance: 5, O2 tolerance: 0.1%, NH3 tolerance: 99%, H2O tolerance: 99% H2S tolerance: 10%, iron tolerance: 4%, salt tolerance: 1.5%, temperature range: 0C - 35C, pressure tolerance: up to 1741PSI/120bar.

fecundity: 2/pop, population: 2,858(EN)

@TwilightWings

scientific name: Altamors duocirculi
ASP: 0
SuMP:1
SuAP:1
ascension perks: ascended, phoenix, extreme heat/cold resistance, false ascension
mutations: extreme pressure tolerance, moderate heat tolerance, partially organic lipid membrane(does not work with a few membrane related perks), RNA replicase, storage vacuole(size: 40nm), jet vacuole, phagocytosis, predatory pilus

action: hunt

behaviors: hunt schiz-ofeliizus malus, +3 energy gain, +10% phagocytosis size, +0.1 fecundity, -0.2 fecundity for schiz-ofeliizus malus

buffs: energy surplus: +4% benefit from actions, AFK(+1SuMP/round, +1SuAP/round)
debuffs:

stats: size: 80nm speed: 11nm/s, stealth: 0, strength: 0, health: 1, MP: 1, AP:1, absolute defense: 0, % defense: 0, perception: 1, energy gen: 5, energy usage: 3, energy storage: 10, phagocytosis %: 40.

tolerances: light tolerance: 5, O2 tolerance: 0.1%, NH3 tolerance: 99%, H2O tolerance: 99% H2S tolerance: 10%, iron tolerance: 4%, salt tolerance: 1.5%, temperature range: -200C - 350C, pressure tolerance: up to 1741PSI/120bar, oxytoxy resistance: 3.

fecundity: 2.9/pop, population: 2,557(EN)

@doomlightning

scientific name: Simplicitas Impossibilest
ASP: 0
ascension perks: ascended, organic fission\fusion, absurd heat/cold tolerance
mutations: extreme pressure tolerance, moderate heat tolerance, inorganic lipid membrane(does not work with most membrane related perks) RNA replicase, efficient heat dissipation, double layered membrane, lysosome vacuole{size: 40nm, type: external membrane}, expandable and contractile cytoskeleton, storage vacuole, chemosynthesis,{attempted mutation: endoplasmic reticulum, result: failed, cell too small, replacement:} RNA vacuole(size: 40nm type: lipid & ribosome), weak binding proteins(too weak for multicellularity but allow biofilms),

action: cultivate biofilm: +weak binding proteins(must be upgraded before multicellularity can be acheived)

buffs: niche establishment: +0.5 SMP(special mutation points)(0.5 SMP means you can use it on every even round)(rounds left: 8),
debuffs:

stats: size: 63 - 126nm, speed: 1nm/s, stealth: 0, strength: 12, health: 1, MP: 1, AP: 1, absolute defense: 0, defense%: 0, perception: 1, energy gen: 5, energy usage: 4, digestion speed: 5 u/s, digestion efficiency: 20%,
energy storage: 15, protein production: 10.

tolerances: light tolerance: 5, O2 tolerance: 0.1%, NH3 tolerance: 99%, H2O tolerance: 99% H2S tolerance: 10%, iron tolerance: 4%, salt tolerance: 1.5%, temperature range: -273C - 1440C, pressure tolerance: up to 1741PSI/120bar, freezing damage resistance: 3.

fecundity: 2.3/pop, population: 2,760(EN)

@Ferrus_coloni

you feel energetic enough to punch a seagull in the face over half a fry, you also feel the part of your population in the ammonia cave trying to split off and adapt to a different niche


scientific name: Crackcephalos Fissius
ASP: 0
ascension perks: ascended, cancer killer, organic fission/fusion, extreme heat/cold tolerance
mutations: extreme pressure tolerance, moderate heat tolerance, lipid membrane, RNA replicase, thermosynthesis ring, filler RNA for radiation detection, long lipid production, {improved humidity retention: increasing lipid tail length}
unactivated perk related organelles: fission reactor protein, fusion reactor protein

action: look for dry section of cave: patch gained: humid cave
buffs: energy surplus: +50% benefit from actions(max benefit from this buff at this point in time{each CRS complexity level increases this by 25%, you need senses and ways to react to have a CRS though.}), soul energy surplus: +1AP
debuffs:
stats: size: 80nm, speed: 1nm/s, stealth: 0, strength: 0, health: 1, MP: 1, AP: 2, absolute defense: 0, defense%: 0, perception: 1, energy gen: 51, energy usage: 9, thermosynthesis efficiency: 8%.
tolerances: light tolerance: 5, O2 tolerance: 0.1%, NH3 tolerance: 99%, H2O tolerance: 99% H2S tolerance: 10%, iron tolerance: 4%, salt tolerance: 1.5%, temperature range: -200C - 350C, pressure tolerance: up to 1741PSI/120bar, water retention: 20.

fecundity: 3/pop, population: 3,780(EN+)

@Nonametoseehere

you feel the soul of the species that split off of you thanking you for not trying to stop it from splitting off


scientific name: Ascendentes solis
ASP: 1
ascension perks: ascended, false ascension, PHOTOSYNTHESIS AAAAAAAAA, extreme heat/cold resistance

mutations: extreme pressure tolerance, moderate heat tolerance, inorganic lipid membrane(does not work with most membrane related perks) RNA replicase, chlorophyll vacuole(size: 40 nm, chlorophyll density: 5), gene stealing pilus, motile cilia, RuBisCO(currently only performing photorespiration due to a distinct lack of CO2 caused by a distinct lack of fermentation in the history of this planet)

action: absorb yuyi’s shards: 3, +1 ASP(since you have a bond with another soul you can give this to the soul you are bound to)

buffs: energy surplus: +13% benefit from actions
debuffs:

stats: size: 180nm, speed: 11nm/s, stealth: 0, strength: 0, health: 2 MP: 1, AP: 1, absolute defense: 0, defense%: 0, perception: 1, energy gen: 21.2, energy usage: 5, photosynthesis efficiency: 12%, oxygen production: 6, CO2 usage: 6, H2O usage: 6, energy storage rate: 1, energy storage: 10.
tolerances: light tolerance: 5, O2 tolerance: 1%, NH3 tolerance: 99%, H2O tolerance: 99% H2S tolerance: 10%, iron tolerance: 4%, salt tolerance: 1.5%, temperature range: -200C - 350C, pressure tolerance: up to 1741PSI/120bar.

fecundity: 2/pop, population: 1,760(EN)


scientific name: Ascendentes noctum
ASP: 1
ascension perks: ascended, false ascension, PHOTOSYNTHESIS AAAAAAAAA, extreme heat/cold resistance

mutations: extreme pressure tolerance, moderate heat tolerance, lipid membrane, RNA replicase, chlorophyll vacuole(size: 40 nm, chlorophyll density: 10, Membrane type: lipid), gene stealing pilus, motile cilia, lipid production, oxytoxysome

action: find soul shards: 8, +1 ASP

buffs: energy surplus: +26% benefit from actions
debuffs:

stats: size: 140nm, speed: 11nm/s, stealth: 0, strength: 0, health: 2 MP: 1, AP: 1, absolute defense: 0, defense%: 0, perception: 1, energy gen: 40.4, energy usage: 8, photosynthesis efficiency: 12%, toxicity: 4.
tolerances: light tolerance: 10, O2 tolerance: 0.2%, NH3 tolerance: 99%, H2O tolerance: 99% H2S tolerance: 10%, iron tolerance: 4%, Oxytoxy tolerance: 4, salt tolerance: 1.5%, temperature range: -200C - 350C, pressure tolerance: up to 1741PSI/120bar.

fecundity: 3/pop, population: 300(CR)

@sci0927

you feel like you are gaining energy again, though very slowly.


scientific name: naranjus mediavorus
ASP: 0
ascension perks: ascended, false ascension, extreme heat/cold tolerance, truesight.
mutations: extreme pressure tolerance, moderate heat tolerance, inorganic lipid membrane(does not work with most membrane related perks) RNA replicase, chemoreceptors, motile cilia(disabled due to unresolved energy deficit), vacuole, phagocytosis, chlorophyll(density:10).

action: taste the sun: +20% pop gain this round

buffs:
debuffs: soul exhaustion: -0.1 fecundity, -0.5 speed, -0.5 AP , 1 round left

stats: size: 80nm, speed: 0.5nm/s, stealth: 0, strength: 0, health: 1, MP: 1, AP: 0.5, absolute defense: 0, defense%: 0, perception: 4, energy gen: 12, energy usage: 10, photosynthetic efficiency: 6%.
tolerances: light tolerance: 10, O2 tolerance: 0.1%, NH3 tolerance: 99%, H2O tolerance: 99% H2S tolerance: 10%, iron tolerance: 4%, salt tolerance: 1.5%, temperature range: 0C - 35C, pressure tolerance: up to 1741PSI/120bar.

fecundity: 1.9/pop, population: 1,094(EN-)

@willow

scientific name: vocatio inanis
ASP: 0
ascension perks: ascended, vesicles of holding, one way void, false ascension
mutations: extreme pressure tolerance, moderate heat tolerance, lipid membrane, RNA replicase, biological lipid production, RNA vacuole(size: 40nm, type: inverted OWV, spatial compression: 2x, RNA molecules: 2, count:2), motile cytoskeleton, chlorophyll vacuole(size: 40nm, type: OWV, spatial compression: 2x, chlorophyll density: 10, count:2)

action: don’t split: all size based stats have been doubled and pop gain for this round has been divided by 2

buffs: energy surplus: +50% benefit from actions(max for now), soul energy surplus: +0.5 AP
debuffs:

stats: size: 320nm, speed: 44nm/s, stealth: 0, strength: 12, health: 6, MP: 2, AP: 1.5, absolute defense: 1, defense%: 0, perception: 2, energy gen: 181.2, energy usage: 24, photosynthesis efficiency: 7%, phagocytosis size: 30%.

tolerances: light tolerance: 65, O2 tolerance: 0.4%, NH3 tolerance: 99%, H2O tolerance: 99% H2S tolerance: 10%, iron tolerance: 4%, salt tolerance: 1.5%, temperature range: 0C - 35C, pressure tolerance: up to 1741PSI/120bar.

fecundity: 5/pop, population: 4,320(EN+)

@TheForumGameMaster

scientific name: schi-zofeliizus malus
ASP: 0
ascension perks: ascended, universal whisperer, extreme heat/cold tolerance, fast regen.

mutations: extreme pressure tolerance, moderate heat tolerance, lipid membrane, RNA replicase, chemosynthesis, flagella, gene stealing pilus, lipid production, chlorophyll (density: 5), RNA vacuole(size: 40nm, type: lipid), oxytoxysome(rounds left:2)

action: steal RNA from Nonametoseehere and develop resistance to the poison: you wouldn’t be getting affected by the poison if you stopped going in their patch and stealing their genes, but ig you’re poisonous too now

buffs:
debuffs: energy deficit: -38% action benefit

stats: size: 80nm, speed: 16nm/s, stealth: 0, strength: 0, health: 1, MP: 1, AP: 1, absolute defense: 0, defense%: 0, perception: 1, energy gen: 5.6, energy usage: 9, chemosynthesis efficiency: 6%, photosynthesis efficiency: 6%,
toxicity: 4, kleptogenesis lvl: 1.

tolerances: oxytoxy resistance: 4, light tolerance: 5, O2 tolerance: 0.1%, NH3 tolerance: 99%, H2O tolerance: 99% H2S tolerance: 10%, iron tolerance: 4%, salt tolerance: 1.5%, temperature range: -200C - 350C, pressure tolerance: up to 1741PSI/120bar.

fecundity: 2.8/pop, population: 3,960(EN+)

@Cha

scientific name: Fatum rutilans
ASP: 0
ascension perks: ascended, fast regen, :notes: light up the world like nobody else :notes:, cancer killer
mutations: extreme pressure tolerance, moderate heat tolerance, inorganic lipid membrane(does not work with most membrane related perks, 1 round left until organic) RNA replicase, bioluminescence, chemosynthesis hexagon, brown carotenoids(density: 5), lipid production,

action: search for random RNA: 14: +10% luminescence efficiency

buffs: energy surplus: +50% benefit from actions(max until CRS lvl 1)
debuffs:

stats: size: 80nm, speed: 1nm/s, stealth: 0, strength: 0, health: 1, MP: 1, AP: 1, absolute defense: 0, defense%: 0, perception: 1, energy gen: 50, energy usage: 13, luminescence efficiency: 34%, luminosity: 6, luminescence energy usage: 8, photosynthesis efficiency: 5%, general energy production boost: 20%.
tolerances: light tolerance: 5, O2 tolerance: 0.1%, NH3 tolerance: 99%, H2O tolerance: 99% H2S tolerance: 10%, iron tolerance: 4%, salt tolerance: 1.5%, temperature range: 0C - 35C, pressure tolerance: up to 1741PSI/120bar.

fecundity: 3/pop, population: 1800(EN)

@CatSquared

scientific name: Ascendentes carl
ASP: 0
ascension perks: ascended, false ascension, PHOTOSYNTHESIS AAAAAAAAA, extreme heat/cold resistance

mutations: extreme pressure tolerance, moderate heat tolerance, inorganic lipid membrane(does not work with most membrane related perks) RNA replicase, chlorophyll vacuole(size: 40 nm, chlorophyll density: 5), gene stealing pilus, motile cilia, RuBisCO, chemoreceptors

action: consume materials: +40 pop

buffs: energy surplus: +28% action benefit
debuffs:

stats: size: 180nm, speed: 11nm/s, stealth: 0, strength: 0, health: 2 MP: 1, AP: 1, absolute defense: 0, defense%: 0, perception: 5, energy gen: 21.2, energy usage: 7, photosynthesis efficiency: 12%, oxygen production: 6, CO2 usage: 6, energy storage rate: 1, energy storage: 10.
tolerances: light tolerance: 5, O2 tolerance: 0.2%, NH3 tolerance: 99%, H2O tolerance: 99% H2S tolerance: 10%, iron tolerance: 4%, salt tolerance: 1.5%, temperature range: -200C - 350C, pressure tolerance: up to 1741PSI/120bar.

fecundity: 2/pop, population: 140

soul shards

all souls shatter into 20 shards times their population divided by 10,000. though the minimum amount of shards that can be produced is 20


scientific name: Apilimus Yusil
soul shards: 20 remaining.
17. false ascension
16. PHOTOSYNTHESIS AAAAAAAAA
15. extreme heat/cold resistance
14. moon gravity
13. phoenix
1-12: 1ASP



patches

surface of warm shallow ocean[1]: Phytosphaericae Haplobios: pop: 2,858, Ascendentes solis: pop: 880(EN-), Vocatio inanis: pop: 4,320, Ascendentes noctum: 300


middle of warm shallow ocean[2]: naranjus mediavorus: pop: 576, Fatum rutilans: pop: 600


floor of warm shallow ocean[3]: Altamors duocirculi: pop: 2,557, schiz-ofeliizus malus: pop: 3,960


hydrothermal vents[4]: schiz-ofeliizus malus: pop: 660


underwater cave in warm shallow ocean[5]: Crackcephalos Fissius: pop: 2,124(EN)


hot underwater cave[6]:
Crackcephalos Fissius: 444(CR+)


humid cave[7]: Crackcephalos Fissius: 150(CR-)


hot ammonia cave[8];
Crackcephalos Fissius: 594(CR+)


supercritical ammonia cave[9]:
Crackcephalos Fissius: 468(CR+)


volcanic shore[10]: Simplicitas Impossibilest: pop: 2,760, Ascendentes solis: pop: 880(EN-), Ascendentes carl: pop: 140


northern ocean surface[11]: Fatum rutilans: pop: 1800



what each stat does

defense%: reduces damage by a percent of damage dealt
absolute defense: reduces incoming damage by a fixed number, cannot reduce past 0 without specific adaptations
special defense: defends against certain things, like parasites, poison, or viruses



ascension perks

almost all of these are stolen right from the thread “Ascension Perks Ideas” and modified to fit this game


ascended(0ASP, already obtained)

makes you an ascended soul, allows having and passing on ascension perks, allows absorbing other ascended souls after making their species extinct and fusing your ascension perks with the other soul’s perks and duplicating them to split between yourselves equally(phoenix perks cannot be obtained this way unless the soul with the phoenix perk has went extinct more than 3 times since the last extinction event), allows being absorbed by another ascended soul and getting their perks in return for yours(phoenix perks can be obtained this way), an ascended soul is a bit like a normal lifeform except more like a god


stable membrane(0.5 ASP)

your osmoregulation cost is reduced by 20%


moon gravity(1 asp)

every round you can choose the percentage of gravity you experience


extreme heat/cold tolerance(1 ASP)

allows surviving from -200C to 300C without any adaptations, temperature adaptations are 4x more effective


phoenix(3 ASP)

you can burst into flames upon reaching 0 HP[12] and respawn from your ashes. you can come back from extinction 3 times per extinction event


vesicles of holding(2 ASP)

doubles storage capacity of all membrane using storage organelles and halves size of all membrane bound non-storage organelles by having all membranes originally made entirely by biological processes half the volume of all matter inside them, [13]


universal whisperer(4 ASP)

upon attempting to tame anything you immediately succeed… as long as it doesn’t view you as prey


truesight(3 ASP)

if you evolve eyes you see with the position of matter instead of with light until you evolve color vision, once you do you still use this perk but color is added. removes ability to be blinded and removes disadvantage from all sight related debuffs and removes disadvantage on actions once sentient from being in an extremely dark area


fast regen(3 ASP)

when damaged you regenerate health and mature 8 times faster, you can not become old because of this.


cancer killer(2 ASP)

removes chance that i will randomly decide to roll a d20 to decide whether or not your character gets cancer and removes cancer as a cause of death for your species[14]


energy loan(3 ASP)

allows having lower energy production than energy usage for 3 rounds but the difference between energy usage and production will be applied to your energy usage after those 3 rounds are up and this perk will be deactivated until you next have your energy usage above your energy production


alternate coding(0.5 ASP)

you have a vastly different information storage molecule than everyone else meaning they need an adaptive translation organelle to steal your genes


:notes: light up the world like nobody else :notes:(1 ASP)

bioluminescence consumes half the energy and produces twice as much light


one way void(1 ASP)

adds a membrane type that lets light in but not out. this membrane looks like the event horizon of a black hole without the warping of light


PHOTOSYNTHESIS AAAAAAAAAAAA(2 ASP)

halves energy cost of carbon fixation while carbon fixation enzyme is in the same membrane as a photosynthetic pigment or photosynthetic pigment vacuole and doubles effectiveness of photosynthetic pigments


organic fission\fusion(1 ASP)

adds organelles to perform fission and fusion. these produce a lot of heat so it’s best to cool them fast, they can reach temperatures similar to that of the sun if you aren’t carful


false ascension(2 ASP)

every 10 rounds you get 1 ascension point(you get one every 50 rounds if you don’t have this perk due to having ascended)


absurd heat/cold tolerance(6 ASP)

allows surviving in temperatures ranging from -273C to 1200C, multiplies temperature adaptation effectiveness modifier by 4. requires extreme heat/cold tolerance.



every single way to get ascension perks

  1. use ascension points
  2. level a kleptogenesis part to lvl 10 or higher and steal the perk from one member of a species[15]
  3. make a species extinct to absorb its soul and let the soul split off and make its own species[16]
  4. absorb soul shards made when an ascended soul that has never been made extinct by another ascended soul gives up
  5. go extinct 3 times in a row due to a specific element or combination of elements[17], [18], getting all of the elemental phoenix perks will give you something very special[19], there are at least 22 elemental phoenix perks so it will take at least 66 rounds to do, and adding in the fact you need to be able to survive after you get them all it’s more like 66 plus 12 in between every set of three extinctions assuming an extinction event happens every 15 rounds.
    6: engulf an organism that has the perk you want and turn it into an endosymbiont, this will not give you the ascension perks right away but it will start to transfer all the ones it’s not using to you when you start simplifying it, the ascended perk will turn into an ascension point


{species details template}
[details="{playername}"]
scientific name:
ASP: 0
ascension perks: ascended

mutations: extreme pressure tolerance, moderate heat tolerance, inorganic lipid membrane(does not work with most membrane related perks) RNA replicase

buffs:
debuffs:

stats: size: 80nm, speed: 1nm/s, stealth: 0, strength: 0, health: 1, MP: 1, absolute defense: 0, defense%: 0, perception: 1, energy gen: 2, energy usage: 2.
tolerances: light tolerance: 5, O2 tolerance: 0.1%, NH3 tolerance: 99%, H2O tolerance: 99% H2S tolerance: 10%, iron tolerance: 4%, salt tolerance: 1.5%, temperature range: 0C - 35C, pressure tolerance: up to 1741PSI/120bar.

fecundity: 2/pop, population: 100(NE-)
[/details]

  1. depth: 0m, pressure: 100 bar, light: 80%, temp: 32C ↩︎

  2. depth: 50m, pressure: 105 bar, light: 58%, temp: 48C ↩︎

  3. depth: 101m, pressure: 110 bar, light: 5%, temp: 63C ↩︎

  4. depth: 101m, pressure: 110 bar, light: 10%, temp: 160C ↩︎

  5. depth: 50m, pressure: 105 bar, light: 1%, temp: 38C ↩︎

  6. depth: 100m, pressure: 110 bar, light: 0%, temp: 120C ↩︎

  7. depth: 95-75m, pressure: 109 bar, light: 0.1%, temp: 130C, humidity: 80% ↩︎

  8. depth: 125m: pressure: 113 bar, light: 0.1%, temp: 130C ↩︎

  9. depth: 150m, pressure: 115 bar, light: 0.2:, temp: 145C ↩︎

  10. depth: 0-5m, pressure: 100 bar, light: 75%, temp: 90C ↩︎

  11. depth: 0-10 meters, pressure: 100 bar, light: 75%, temperature: 24C ↩︎

  12. starts working once you gain sentience ↩︎

  13. recursion is allowed, going inside the membranes is also allowed ↩︎

  14. cancer, as in real life, will only affect you if you have multiple cells, so it can be worked around by only having one and having ways to dump nuclei ↩︎

  15. this only lasts one generation if the member of the species that took it fails to reproduce or does not incorperate the perk into its genome and the soul it came from ↩︎

  16. if a species has the phoenix perk and you make it extinct its soul will fuse with yours and then split off and revive its own species without giving you the phoenix perk ↩︎

  17. water, earth, fire, and air elements, not periodic table elements ↩︎

  18. unlocks elemental phoenix perks, for example, if you go extinct 3 times in a row due to being crushed by metal or hunted to extinction with metal anything you will get the (not so) secret (anymore) perk called metal phoenix which gives you the ability to turn your body into metal when in danger with the ability to melt around wounds and manipulate the molten metal to remove the wound before turning back into flesh, it also lets you incorperate metals into your body while in metal mode or forge your limbs into weapons and simply melt them back into limbs when they break, you cannot die of blood loss in metal mode meaning you can weld your limbs onto someone else if both of you are in metal mode, this includes the head if you have formed one, and if you die with this perk you will melt into a puddle and respawn at the earliest stage you can survive on your own at(can be prevented with water), these are in addition to the non fire-related parts of the base phoenix perk. extinctions reversed by the base phoenix perk count towards getting an elemental phoenix perk, having the base phoenix perk before getting an elemental phoenix perk will make the elemental part of the phoenix more powerful due to a lack of needing to add magic that reverts death ↩︎

  19. i just realized there’s a not sfw way for this to be interpreted, i meant it in the sfw way ↩︎

3 Likes