I’ll join.
Origin: Ascendentes solis
Name: Ascendentes Carl
Mutation: Develop a basic chemical receptor, to improve detection of creatures/objects.
Action: Using my new mutation, I hunt/search for materials to consume.
I’ll join.
Origin: Ascendentes solis
Name: Ascendentes Carl
Mutation: Develop a basic chemical receptor, to improve detection of creatures/objects.
Action: Using my new mutation, I hunt/search for materials to consume.
…
…
…
remember when i said that ascension perks are the only kind of magic in this game? that’d be magic that isn’t an ascension perk. the soul shards do not let off mana, they just infuse any solid they’re in with an unbreakable enchantment once it’s been shaped and make it unable to melt or sublimate.
Ok I’ll change it. And I was half asleep when I read that part.
mutation: improved humidity retention
action: look for a “dry” (as in above the local water level) section of the cave
Mutation: Improve chemosynthesizing proteins
Action: Search for random rna again (be it benefit or a hindrance to the cell)
i’m gonna need your mutation and action for your second species as well.
the rest of the people i need their mutations and actions from are: @TwilightWings21 @doomlightning , and @TheForumGameMaster
sadly soul shards are not affected by the environment outside of the digestive organs/organelles of an organism and thus cannot be chemorecepted, but you can choose 3 ascension perks to have locked until you complete a specific action, though it’s best to make sure they don’t overlap with the perks of the species you split from
OK. I’ll change it again.
For my second species:
M: Toxins
A: Also find soul shards
Mutation: Develop first organelle(quasi-nucleus) that makes it harder for DNA to be stolen from the cell.
Action: Steal DNA from Nonametoseehere and develop resistance to those chemicals.
you aren’t even in the same patch. an RNA vacuole i’d understand, but you have 0 reason to be adapting to the poisons right now, especially since they have no mechanism to put them outside the cell.
Sry, i am in the hospital for the closest day
M1: E.R
Act try to cultivate biofilm
what does E.R. mean? endoplasmic reticulum?
Yes that what i meant.
extra relish
Emergency room.
currently due to a distinct lack of reverse transcriptase in the entire history of this game nobody has DNA, everyone currently has RNA except for aah who has CRNA. the main difference is in how much of your population survives to reproduction though.
Twilight hasn’t visited the forum for 10 days now. Guess that something occured…
I hope it’s not anything serious
anyways i already started working on the round so for this round i’m just gonna give twilight’s species a buff that adds the amount of rounds that have passed without them to their MP and AP
The likely case is either school, family, vacation, or just inactivity.
since atmospheric compounds have started shifting, atmospheric compound levels will now be included in rounds. also i’ve added a few bits of math to make running this easier so don’t be surprised if your stats have changed
conservation level guide:
CR- = 199 or less
CR = 200 to 399
CR+ = 400 to 799
EN- = 800 to 1,599
EN = 1,600 to 3,199
EN+ = 3,200 to 6,399
VU- = 6,400 to 12,799
VU = 12,800 to 25,599
VU+ =25,600 to 51,199
NT- = 51,200 to 102,399
NT = 102,400 to 204,799
NT+ = 204,800 to 819,199
LC- = 819,200 to 3,276,799
LC = 3,276,800 to 13,107,199
LC+ = 13,107,200 or more
fun fact: the formula i use to determine how much energy your species gets from photosynthesis per cell is:
({light level in current patch} * {photosynthetic efficiency}) *
{photoenergetic compound density/5} = {base energy gain per nm} *
{cell size or ({chlorophyll vacuole size*4} * chlorophyll vacuole count) in nm/80} =
final photosynthetic energy gain.
if the photosynthesizer has the compound in a membrane that lets light in but not out:
light concentration is multiplied by 4 for the first membrane
each subsequent membrane multiplies light concentration by another 1.5x
luminosity can replace patch light level or add to it
if luminosity stat present: divide by 100 and add to light percentage
light level is measured by percent of an average earth day's light concentration
Name: venus
Age: 1.525 billion years
surface water percentage: 30
atmospheric gasses: 50% N2, 15.6% H2S, 13% H2O, 12% NH3, 2% Ar, 1.7% SF6, 1.5% Ne, 1.3% H2, 0.9% H2SO4, 2% other gasses
crust composition: 65% Silicates, 12% graphite, 5%iron, 3.5% gold, 3% copper, 3% sulfur, 2.3% lead, 1.7% aluminium, 4.5% other metals
ocean composition: 85% H2O, 5% H2S, 3% NH3, 2% H2SO4, 2% iron, 1%S2, 1% phosphates, 1% salt
pressure and temperature: PSI/bar, and F/C
0 meters above sea level: 1450 PSI/100 bar, 85F/29C.
30 km above sea level: 1150 PSI/79 bar, 90F/32C
40 km above sea level: 750 PSI/52 bar, 87F/ 31C
50 km above sea level: 550 PSI/38 bar, 85F/29C
60 km above sea level: 114 PSI/8 bar, 76F/24C
70 km above sea level: 102PSI/7 bar, 74F/23C
80 km above sea level: 73PSI/5 bar, 68F/20C
90 km above sea level: 29PSI/2 bar, 58F/14C
100km above sea level: 15PSI/1 bar, 48F/9C
scientific name: Phytosphaericae Haplobios
ASP: 1
ascension perks: ascended, stable membrane, alternate coding, false ascension
mutations: extreme pressure tolerance, moderate heat tolerance, lipid membrane, CRNA replicase, photosynthetic proteins, nitrogen fixation, biological lipid production, chlorophyll(density: 5), photoreceptive compounds, cytoskeleton
action: find and consume yuyi’s shards: 11, +1 ASP
buffs: energy surplus: +24% benefit from actions
debuffs: none
stats: size: 80nm, speed: 2, stealth: 0, strength: 0, health: 1, MP: 1, AP:2, absolute defense: 0, % defense: 0, perception: 5, energy gen: 6.8, energy usage: 6, photosynthesis efficiency: 6%, nitrogenase efficiency: 6%, nitrogen fixation: 3/s, CRS complexity: 1.
tolerances: light tolerance: 5, O2 tolerance: 0.1%, NH3 tolerance: 99%, H2O tolerance: 99% H2S tolerance: 10%, iron tolerance: 4%, salt tolerance: 1.5%, temperature range: 0C - 35C, pressure tolerance: up to 1741PSI/120bar.
fecundity: 2/pop, population: 2,858(EN)
scientific name: Altamors duocirculi
ASP: 0
SuMP:1
SuAP:1
ascension perks: ascended, phoenix, extreme heat/cold resistance, false ascension
mutations: extreme pressure tolerance, moderate heat tolerance, partially organic lipid membrane(does not work with a few membrane related perks), RNA replicase, storage vacuole(size: 40nm), jet vacuole, phagocytosis, predatory pilus
action: hunt
behaviors: hunt schiz-ofeliizus malus, +3 energy gain, +10% phagocytosis size, +0.1 fecundity, -0.2 fecundity for schiz-ofeliizus malus
buffs: energy surplus: +4% benefit from actions, AFK(+1SuMP/round, +1SuAP/round)
debuffs:
stats: size: 80nm speed: 11nm/s, stealth: 0, strength: 0, health: 1, MP: 1, AP:1, absolute defense: 0, % defense: 0, perception: 1, energy gen: 5, energy usage: 3, energy storage: 10, phagocytosis %: 40.
tolerances: light tolerance: 5, O2 tolerance: 0.1%, NH3 tolerance: 99%, H2O tolerance: 99% H2S tolerance: 10%, iron tolerance: 4%, salt tolerance: 1.5%, temperature range: -200C - 350C, pressure tolerance: up to 1741PSI/120bar, oxytoxy resistance: 3.
fecundity: 2.9/pop, population: 2,557(EN)
scientific name: Simplicitas Impossibilest
ASP: 0
ascension perks: ascended, organic fission\fusion, absurd heat/cold tolerance
mutations: extreme pressure tolerance, moderate heat tolerance, inorganic lipid membrane(does not work with most membrane related perks) RNA replicase, efficient heat dissipation, double layered membrane, lysosome vacuole{size: 40nm, type: external membrane}, expandable and contractile cytoskeleton, storage vacuole, chemosynthesis,{attempted mutation: endoplasmic reticulum, result: failed, cell too small, replacement:} RNA vacuole(size: 40nm type: lipid & ribosome), weak binding proteins(too weak for multicellularity but allow biofilms),
action: cultivate biofilm: +weak binding proteins(must be upgraded before multicellularity can be acheived)
buffs: niche establishment: +0.5 SMP(special mutation points)(0.5 SMP means you can use it on every even round)(rounds left: 8),
debuffs:
stats: size: 63 - 126nm, speed: 1nm/s, stealth: 0, strength: 12, health: 1, MP: 1, AP: 1, absolute defense: 0, defense%: 0, perception: 1, energy gen: 5, energy usage: 4, digestion speed: 5 u/s, digestion efficiency: 20%,
energy storage: 15, protein production: 10.
tolerances: light tolerance: 5, O2 tolerance: 0.1%, NH3 tolerance: 99%, H2O tolerance: 99% H2S tolerance: 10%, iron tolerance: 4%, salt tolerance: 1.5%, temperature range: -273C - 1440C, pressure tolerance: up to 1741PSI/120bar, freezing damage resistance: 3.
fecundity: 2.3/pop, population: 2,760(EN)
you feel energetic enough to punch a seagull in the face over half a fry, you also feel the part of your population in the ammonia cave trying to split off and adapt to a different niche
scientific name: Crackcephalos Fissius
ASP: 0
ascension perks: ascended, cancer killer, organic fission/fusion, extreme heat/cold tolerance
mutations: extreme pressure tolerance, moderate heat tolerance, lipid membrane, RNA replicase, thermosynthesis ring, filler RNA for radiation detection, long lipid production, {improved humidity retention: increasing lipid tail length}
unactivated perk related organelles: fission reactor protein, fusion reactor protein
action: look for dry section of cave: patch gained: humid cave
buffs: energy surplus: +50% benefit from actions(max benefit from this buff at this point in time{each CRS complexity level increases this by 25%, you need senses and ways to react to have a CRS though.}), soul energy surplus: +1AP
debuffs:
stats: size: 80nm, speed: 1nm/s, stealth: 0, strength: 0, health: 1, MP: 1, AP: 2, absolute defense: 0, defense%: 0, perception: 1, energy gen: 51, energy usage: 9, thermosynthesis efficiency: 8%.
tolerances: light tolerance: 5, O2 tolerance: 0.1%, NH3 tolerance: 99%, H2O tolerance: 99% H2S tolerance: 10%, iron tolerance: 4%, salt tolerance: 1.5%, temperature range: -200C - 350C, pressure tolerance: up to 1741PSI/120bar, water retention: 20.
fecundity: 3/pop, population: 3,780(EN+)
you feel the soul of the species that split off of you thanking you for not trying to stop it from splitting off
scientific name: Ascendentes solis
ASP: 1
ascension perks: ascended, false ascension, PHOTOSYNTHESIS AAAAAAAAA, extreme heat/cold resistance
mutations: extreme pressure tolerance, moderate heat tolerance, inorganic lipid membrane(does not work with most membrane related perks) RNA replicase, chlorophyll vacuole(size: 40 nm, chlorophyll density: 5), gene stealing pilus, motile cilia, RuBisCO(currently only performing photorespiration due to a distinct lack of CO2 caused by a distinct lack of fermentation in the history of this planet)
action: absorb yuyi’s shards: 3, +1 ASP(since you have a bond with another soul you can give this to the soul you are bound to)
buffs: energy surplus: +13% benefit from actions
debuffs:
stats: size: 180nm, speed: 11nm/s, stealth: 0, strength: 0, health: 2 MP: 1, AP: 1, absolute defense: 0, defense%: 0, perception: 1, energy gen: 21.2, energy usage: 5, photosynthesis efficiency: 12%, oxygen production: 6, CO2 usage: 6, H2O usage: 6, energy storage rate: 1, energy storage: 10.
tolerances: light tolerance: 5, O2 tolerance: 1%, NH3 tolerance: 99%, H2O tolerance: 99% H2S tolerance: 10%, iron tolerance: 4%, salt tolerance: 1.5%, temperature range: -200C - 350C, pressure tolerance: up to 1741PSI/120bar.
fecundity: 2/pop, population: 1,760(EN)
scientific name: Ascendentes noctum
ASP: 1
ascension perks: ascended, false ascension, PHOTOSYNTHESIS AAAAAAAAA, extreme heat/cold resistance
mutations: extreme pressure tolerance, moderate heat tolerance, lipid membrane, RNA replicase, chlorophyll vacuole(size: 40 nm, chlorophyll density: 10, Membrane type: lipid), gene stealing pilus, motile cilia, lipid production, oxytoxysome
action: find soul shards: 8, +1 ASP
buffs: energy surplus: +26% benefit from actions
debuffs:
stats: size: 140nm, speed: 11nm/s, stealth: 0, strength: 0, health: 2 MP: 1, AP: 1, absolute defense: 0, defense%: 0, perception: 1, energy gen: 40.4, energy usage: 8, photosynthesis efficiency: 12%, toxicity: 4.
tolerances: light tolerance: 10, O2 tolerance: 0.2%, NH3 tolerance: 99%, H2O tolerance: 99% H2S tolerance: 10%, iron tolerance: 4%, Oxytoxy tolerance: 4, salt tolerance: 1.5%, temperature range: -200C - 350C, pressure tolerance: up to 1741PSI/120bar.
fecundity: 3/pop, population: 300(CR)
you feel like you are gaining energy again, though very slowly.
scientific name: naranjus mediavorus
ASP: 0
ascension perks: ascended, false ascension, extreme heat/cold tolerance, truesight.
mutations: extreme pressure tolerance, moderate heat tolerance, inorganic lipid membrane(does not work with most membrane related perks) RNA replicase, chemoreceptors, motile cilia(disabled due to unresolved energy deficit), vacuole, phagocytosis, chlorophyll(density:10).
action: taste the sun: +20% pop gain this round
buffs:
debuffs: soul exhaustion: -0.1 fecundity, -0.5 speed, -0.5 AP , 1 round left
stats: size: 80nm, speed: 0.5nm/s, stealth: 0, strength: 0, health: 1, MP: 1, AP: 0.5, absolute defense: 0, defense%: 0, perception: 4, energy gen: 12, energy usage: 10, photosynthetic efficiency: 6%.
tolerances: light tolerance: 10, O2 tolerance: 0.1%, NH3 tolerance: 99%, H2O tolerance: 99% H2S tolerance: 10%, iron tolerance: 4%, salt tolerance: 1.5%, temperature range: 0C - 35C, pressure tolerance: up to 1741PSI/120bar.
fecundity: 1.9/pop, population: 1,094(EN-)
scientific name: vocatio inanis
ASP: 0
ascension perks: ascended, vesicles of holding, one way void, false ascension
mutations: extreme pressure tolerance, moderate heat tolerance, lipid membrane, RNA replicase, biological lipid production, RNA vacuole(size: 40nm, type: inverted OWV, spatial compression: 2x, RNA molecules: 2, count:2), motile cytoskeleton, chlorophyll vacuole(size: 40nm, type: OWV, spatial compression: 2x, chlorophyll density: 10, count:2)
action: don’t split: all size based stats have been doubled and pop gain for this round has been divided by 2
buffs: energy surplus: +50% benefit from actions(max for now), soul energy surplus: +0.5 AP
debuffs:
stats: size: 320nm, speed: 44nm/s, stealth: 0, strength: 12, health: 6, MP: 2, AP: 1.5, absolute defense: 1, defense%: 0, perception: 2, energy gen: 181.2, energy usage: 24, photosynthesis efficiency: 7%, phagocytosis size: 30%.
tolerances: light tolerance: 65, O2 tolerance: 0.4%, NH3 tolerance: 99%, H2O tolerance: 99% H2S tolerance: 10%, iron tolerance: 4%, salt tolerance: 1.5%, temperature range: 0C - 35C, pressure tolerance: up to 1741PSI/120bar.
fecundity: 5/pop, population: 4,320(EN+)
scientific name: schi-zofeliizus malus
ASP: 0
ascension perks: ascended, universal whisperer, extreme heat/cold tolerance, fast regen.
mutations: extreme pressure tolerance, moderate heat tolerance, lipid membrane, RNA replicase, chemosynthesis, flagella, gene stealing pilus, lipid production, chlorophyll (density: 5), RNA vacuole(size: 40nm, type: lipid), oxytoxysome(rounds left:2)
action: steal RNA from Nonametoseehere and develop resistance to the poison: you wouldn’t be getting affected by the poison if you stopped going in their patch and stealing their genes, but ig you’re poisonous too now
buffs:
debuffs: energy deficit: -38% action benefit
stats: size: 80nm, speed: 16nm/s, stealth: 0, strength: 0, health: 1, MP: 1, AP: 1, absolute defense: 0, defense%: 0, perception: 1, energy gen: 5.6, energy usage: 9, chemosynthesis efficiency: 6%, photosynthesis efficiency: 6%,
toxicity: 4, kleptogenesis lvl: 1.
tolerances: oxytoxy resistance: 4, light tolerance: 5, O2 tolerance: 0.1%, NH3 tolerance: 99%, H2O tolerance: 99% H2S tolerance: 10%, iron tolerance: 4%, salt tolerance: 1.5%, temperature range: -200C - 350C, pressure tolerance: up to 1741PSI/120bar.
fecundity: 2.8/pop, population: 3,960(EN+)
scientific name: Fatum rutilans
ASP: 0
ascension perks: ascended, fast regen, light up the world like nobody else
, cancer killer
mutations: extreme pressure tolerance, moderate heat tolerance, inorganic lipid membrane(does not work with most membrane related perks, 1 round left until organic) RNA replicase, bioluminescence, chemosynthesis hexagon, brown carotenoids(density: 5), lipid production,
action: search for random RNA: 14: +10% luminescence efficiency
buffs: energy surplus: +50% benefit from actions(max until CRS lvl 1)
debuffs:
stats: size: 80nm, speed: 1nm/s, stealth: 0, strength: 0, health: 1, MP: 1, AP: 1, absolute defense: 0, defense%: 0, perception: 1, energy gen: 50, energy usage: 13, luminescence efficiency: 34%, luminosity: 6, luminescence energy usage: 8, photosynthesis efficiency: 5%, general energy production boost: 20%.
tolerances: light tolerance: 5, O2 tolerance: 0.1%, NH3 tolerance: 99%, H2O tolerance: 99% H2S tolerance: 10%, iron tolerance: 4%, salt tolerance: 1.5%, temperature range: 0C - 35C, pressure tolerance: up to 1741PSI/120bar.
fecundity: 3/pop, population: 1800(EN)
scientific name: Ascendentes carl
ASP: 0
ascension perks: ascended, false ascension, PHOTOSYNTHESIS AAAAAAAAA, extreme heat/cold resistance
mutations: extreme pressure tolerance, moderate heat tolerance, inorganic lipid membrane(does not work with most membrane related perks) RNA replicase, chlorophyll vacuole(size: 40 nm, chlorophyll density: 5), gene stealing pilus, motile cilia, RuBisCO, chemoreceptors
action: consume materials: +40 pop
buffs: energy surplus: +28% action benefit
debuffs:
stats: size: 180nm, speed: 11nm/s, stealth: 0, strength: 0, health: 2 MP: 1, AP: 1, absolute defense: 0, defense%: 0, perception: 5, energy gen: 21.2, energy usage: 7, photosynthesis efficiency: 12%, oxygen production: 6, CO2 usage: 6, energy storage rate: 1, energy storage: 10.
tolerances: light tolerance: 5, O2 tolerance: 0.2%, NH3 tolerance: 99%, H2O tolerance: 99% H2S tolerance: 10%, iron tolerance: 4%, salt tolerance: 1.5%, temperature range: -200C - 350C, pressure tolerance: up to 1741PSI/120bar.
fecundity: 2/pop, population: 140
all souls shatter into 20 shards times their population divided by 10,000. though the minimum amount of shards that can be produced is 20
scientific name: Apilimus Yusil
soul shards: 20 remaining.
17. false ascension
16. PHOTOSYNTHESIS AAAAAAAAA
15. extreme heat/cold resistance
14. moon gravity
13. phoenix
1-12: 1ASP
surface of warm shallow ocean[1]: Phytosphaericae Haplobios: pop: 2,858, Ascendentes solis: pop: 880(EN-), Vocatio inanis: pop: 4,320, Ascendentes noctum: 300
middle of warm shallow ocean[2]: naranjus mediavorus: pop: 576, Fatum rutilans: pop: 600
floor of warm shallow ocean[3]: Altamors duocirculi: pop: 2,557, schiz-ofeliizus malus: pop: 3,960
hydrothermal vents[4]: schiz-ofeliizus malus: pop: 660
underwater cave in warm shallow ocean[5]: Crackcephalos Fissius: pop: 2,124(EN)
hot underwater cave[6]:
Crackcephalos Fissius: 444(CR+)
humid cave[7]: Crackcephalos Fissius: 150(CR-)
hot ammonia cave[8];
Crackcephalos Fissius: 594(CR+)
supercritical ammonia cave[9]:
Crackcephalos Fissius: 468(CR+)
volcanic shore[10]: Simplicitas Impossibilest: pop: 2,760, Ascendentes solis: pop: 880(EN-), Ascendentes carl: pop: 140
northern ocean surface[11]: Fatum rutilans: pop: 1800
defense%: reduces damage by a percent of damage dealt
absolute defense: reduces incoming damage by a fixed number, cannot reduce past 0 without specific adaptations
special defense: defends against certain things, like parasites, poison, or viruses
almost all of these are stolen right from the thread “Ascension Perks Ideas” and modified to fit this game
halves energy cost of carbon fixation while carbon fixation enzyme is in the same membrane as a photosynthetic pigment or photosynthetic pigment vacuole and doubles effectiveness of photosynthetic pigments
[details="{playername}"]
scientific name:
ASP: 0
ascension perks: ascended
mutations: extreme pressure tolerance, moderate heat tolerance, inorganic lipid membrane(does not work with most membrane related perks) RNA replicase
buffs:
debuffs:
stats: size: 80nm, speed: 1nm/s, stealth: 0, strength: 0, health: 1, MP: 1, absolute defense: 0, defense%: 0, perception: 1, energy gen: 2, energy usage: 2.
tolerances: light tolerance: 5, O2 tolerance: 0.1%, NH3 tolerance: 99%, H2O tolerance: 99% H2S tolerance: 10%, iron tolerance: 4%, salt tolerance: 1.5%, temperature range: 0C - 35C, pressure tolerance: up to 1741PSI/120bar.
fecundity: 2/pop, population: 100(NE-)
[/details]
depth: 0m, pressure: 100 bar, light: 80%, temp: 32C ↩︎
depth: 50m, pressure: 105 bar, light: 58%, temp: 48C ↩︎
depth: 101m, pressure: 110 bar, light: 5%, temp: 63C ↩︎
depth: 101m, pressure: 110 bar, light: 10%, temp: 160C ↩︎
depth: 50m, pressure: 105 bar, light: 1%, temp: 38C ↩︎
depth: 100m, pressure: 110 bar, light: 0%, temp: 120C ↩︎
depth: 95-75m, pressure: 109 bar, light: 0.1%, temp: 130C, humidity: 80% ↩︎
depth: 125m: pressure: 113 bar, light: 0.1%, temp: 130C ↩︎
depth: 150m, pressure: 115 bar, light: 0.2:, temp: 145C ↩︎
depth: 0-5m, pressure: 100 bar, light: 75%, temp: 90C ↩︎
depth: 0-10 meters, pressure: 100 bar, light: 75%, temperature: 24C ↩︎
starts working once you gain sentience ↩︎
recursion is allowed, going inside the membranes is also allowed ↩︎
cancer, as in real life, will only affect you if you have multiple cells, so it can be worked around by only having one and having ways to dump nuclei ↩︎
this only lasts one generation if the member of the species that took it fails to reproduce or does not incorperate the perk into its genome and the soul it came from ↩︎
if a species has the phoenix perk and you make it extinct its soul will fuse with yours and then split off and revive its own species without giving you the phoenix perk ↩︎
water, earth, fire, and air elements, not periodic table elements ↩︎
unlocks elemental phoenix perks, for example, if you go extinct 3 times in a row due to being crushed by metal or hunted to extinction with metal anything you will get the (not so) secret (anymore) perk called metal phoenix which gives you the ability to turn your body into metal when in danger with the ability to melt around wounds and manipulate the molten metal to remove the wound before turning back into flesh, it also lets you incorperate metals into your body while in metal mode or forge your limbs into weapons and simply melt them back into limbs when they break, you cannot die of blood loss in metal mode meaning you can weld your limbs onto someone else if both of you are in metal mode, this includes the head if you have formed one, and if you die with this perk you will melt into a puddle and respawn at the earliest stage you can survive on your own at(can be prevented with water), these are in addition to the non fire-related parts of the base phoenix perk. extinctions reversed by the base phoenix perk count towards getting an elemental phoenix perk, having the base phoenix perk before getting an elemental phoenix perk will make the elemental part of the phoenix more powerful due to a lack of needing to add magic that reverts death ↩︎
i just realized there’s a not sfw way for this to be interpreted, i meant it in the sfw way ↩︎