Pandora Horizon (Survivle Civis Forum Game)

chose one of then, its litterly 3 vote in one

and on this too

guys i think heā€™s on to me

Iā€™ll name the flying animals sky-straifers.

1 Like

The obelisk needs to go, but we will have to prepare first. Action 1: try to make hand held ballistaā€™s out of wood and vines that fire bolts made from carved and sharpened pieces of grove crawler exoskeleton. Action 2: Grind up some grove crawler exoskeleton into powder and combine it with sand and water to try and make concrete. (after all echinoderm exoskeletons are made out of calcium carbonate, the same thing limestone is made out of. ) I will sacrifice knowledge of the winged monkeys to help the drakes, as they appear to be the good guys.

1 Like

50% of my new pops from now on will be assigned as guards, the rest are miners.
Action 1:With his new awareness over life and death, Cicici can sense the nations on the planet, not necessarily where they are but only their life force. He sees that his population is significantly smaller than the others. Reviving even more people is an option but he doesnā€™t want to abuse his power so he set out to increase food production aiming for a surplus, encouraging people to reproduce. To do this he would ressurect the dead bodies of strong creatures underground, although they are in a state of half death to help the people plow the land and protect the crops from vermin, undead you may call it, as he doesnā€™t want to invest too much life force.

Action 2: Now with knowledge over the inner workings of life and death, it is time to build a contraption that collect souls. It main purpose would be to collect all souls in the vicinity of my area, caused or not caused by me, human or animal.

Action 3: Hearing his peopleā€™s cry for shelter, the ever so benevolent Cicici has decided to construct a few wooden huts with the assistance of his loyal newly ressurected people.

I sacrifice my knowledge of hmphg nstbl to help the strange creatures

2 Likes

Can I sacrifice knowledge to help another player?

Action: Communication Action Again
Action 2: Improve our weaponry

i am confused on what you mean by risk, should it be higher or lower?

1 Like

the higher, the better the chance for sussed

no, unlest u littrly tigother

sadge.
(Character limit)

i feel like you should change the wording from risk as it has an negative connotation to something else or just invert the percentage.

I just like the sound of risk and reward

i think he meant to contribute to the battle of light and darkness

He literally wrote ā€œCan I sacrifice knowledge to help another player?ā€ Thatā€™s what he meant

while Fralegend is kinda right, I would like to know if I can sacrifice knowledge to affect the whole light verse dark thing.

@Deathwake can you read this, young padawan?

1 Like

Why read things when one can just be really dumb? Also oof thanks for pointing that out that

1 Like

Action 1: create a writing system, using bark from the mother tree and stone syluses. written in the runes used for magic
Action 2: The new Zandori (#2) will call all members of the tribe to try and create permanent lights all around the forest that light up the village and guide lost pandorai to the settlement.

Wish: The Zandori wishes from the moon for knowledge of everything within 30 miles of the mother tree, and if he gets such knowlege, to write it down on a map

1 Like

Round 21 - ā€œConference of the Endā€

End:

Counting to the end: 53 turns (-15 time)

Time:

Sprint (4 more rounds to change season)

Event:

Global: Conference of the End

Coming Even: Sky-falls

Global stability:

Natural - Chaos Stability (Stable)

Global Negative / Buffs:

None

The roll of fate has rolls - Drakes wins!

The war did not take long, while the Drakes managed to slowly ascend the mountain, where Gulwel continued to fortify and prepare more twisted creatures. But the victory was in one hit, or rather one blow: all the Drakes began to blow one big breath and in one moment, a light so strong that it illuminated the sky in all who were near, but it is also a sign of the end of the short war: Gulwel was destroyed and not He had time to run away. So this is a good thing?

After all, the brighter the light, the darker its shadow. And with it one thing is announced: Gulwel who held the blood of those cursed creatures for a game of chess, failed in his mission, and the Drakes returned to their sleep after hunting the other distorted creatures created from the conflict.

Without a doubt, this is just a childrenā€™s game, invading from beyond. But the one that failed left a message etched in the head of every homoid:

ā€œIā€™m sorry, trying to save you was inevitable, but I still failed, but I did manage to try to figure out how to do it.ā€

And in one moment, it seems that only those who lead a world better for them, get something that was not possible before:

"A hole, a shelter I created in the last moments, far from being ā€œHeā€, not big enough for everyone, but a place that may, just maybe, share knowledge with each other, that they will understand that time is running out and they are close to destruction, but inside, also contains perhaps the only weapon Against him "

And the engraving ended in a uniform time, and another force noticed, a familiar force:

ā€œThere is no time, time is running out, the sun and the moon will unite and illuminate the threatening sky of stars, who are next in the circle of power. Those who choose to understand the beginning, will be able to solve and understand who the white prophecy really is, the day ā€œHeā€ will come.ā€

And in these moments, he knew that only the minds of the leaders or the personality of each living creature could discern, but only those who knew how to use fire could understand: stones, in the form of a hand in which anyone could sit. And only one tribe among them knows how to understand:

The ā€œConference of the Endā€ opens its light.

Gulwel in his last moments created a gift for all beings: a place where one can discuss only through their soul, far from the all-power of everything except their minds and memory. Sharing knowledge and connections is able to go through only the hole, but who knows who will collaborate in this place.

(This place opens up the option of exchanging knowledge and agreements between all the tribes, such as Congress or Conference. But within it, the first weapon is also hidden against ā€œHeā€ that can help, but it will reveal that the sky will fall)

[It also causes the end to progress faster]

Darkness won

[All the well-known intelligent tribes are able to participate in this guy, even the three rulers]

The Kenaclion Civilization

Vote 1: increase the strength of our weapons - Succeeded (effect: 2 - med) (Use: Int + Power)

Vote 2: try to find some way to gain shadow magic try to build a shrine to Nihilator - Succeeded (effect: 10 med) (Use: mystic) [semi-block by the first rule - 4 power to 4 race]

The tribe knows that soon a great battle is approaching, so they have begun to try to prepare themselves for battle, and one way is to try to upgrade the weapon or rather, the spears in a new technique of grinding the pyrite to an even sharper shape. But other than that, it does not greatly improve their power.

In addition, one of the members of the tribe began trying to find a way to gain power and began to create a way to gain more power for the impending war, and when they made contact he immediately responded to them:

ā€œI can give greater power than ever you can imagine, and if the distorted and new believing belief, that power belongs to you!ā€

Out of joy, the members of the tribe were excited, but the voice kept talking:

ā€œBut we have a problem: the first law of the end, the power of controlling the darkness itself you will not receiveā€

In shock they longed, but then:

ā€œBut your race is capable of controlling an even stronger force than darkness: death itself, and I can awaken it in some of you, but everything else is up to you.ā€

And in a moment of wild feeling, some members of the tribe were blessed with a rare ability: the ability to cause a living creature not to die until the casterā€™s energy / power runs out.

But this skill is limiting them in terms of focus, so they have to give up the ability to fight in order to impose that ability.

And just as spring begins to reach the forests, so the snow continues to reveal something more: a stockpile of GS scattered throughout the forest allows you to try and continue to create more things that might have helped the future (7)

Power: Hunters: 135 (1.3 + 1bass agility), Undyimonters : 15 (0.1 + 1bass agility), Unique - Undying

GS - Very Rare

Pop-grow: + 13 (5% + 15%[on start of new season] total last round pops)

Info

Name: The Kenaclion Civilization

Location: dense taiga forest outside the mountain, as much of the surrounding area is permafrost. they call it: ā€œRenskaā€œ

Population: 264

ā€œSpirit Guideā€: OmnipotentFNarr / gigachad

Many Votes: 2

Race: Pandora humans

Attributes:

Power: 65% Risk [50% +15%] ([2 points] on the power type operations, of all types)

Intelligence: 57.5% Risk [52.5 +5%] ([3 points] on technology or ideas votes)

Agility: 62.5% Risk [52.5% + 10%]([3 points] on type of espionage operations, field investigation and chance of injury)

Defensive: 50% Risk ([2 points] on protection type actions, of all types)

Charismatic: 52.5% Risk ([3 points] type actions of organization, trade and diplomacy)

Mysticism: 55% Risk [50% +5%] ([2 points] on Mysticism Type Actions)

Capabilities:

Advantage:

Sweating (+10% Risk Agility)

Big brain (+5% Risk Intelligent)

Disadvantage:

Low muscle mass (-0.5 Power for individual if they donā€™t have weapons)

Culture

The Drak Force of the Fittest Philosophy: Hunting and survival is the most important and above all thing of the Kenaclion, and no matter how they achieve it, and how cruel it must be, whoever is not strong enough to survive, is doomed to death.

The leader of the group is the strongest and best hunter, and can always be challenged in a hunting competition. If the group leader dies, a new leader is chosen during the hunting season by the one who managed to feed most of the mouths, but until it is determined, the eldest of the village holds the title of leader.

but dark force have claimed the philosophy and unit them to new more blood thersty to war, and more religion like for war, that anything weaker from them must face true power, for them.

[+5% power, +5% mystic]

Bonuses:

(+10% risk on next time on improve stucachers)

Stability And Economy

Stability: Netural (0)

Needs: Space

Happiness: netural (1)

Power: The Strongest Hunter Rule (balanced)

Economy

Economy - None

Trades - None

Materials stability: Water - Stable; Food - Stable; Fluorite, GS and Obsidian - None (need to mine); Pyrite,Coal - need to be found

Jobs and Tools

Jobs know: Hunters, Seamstresses, Glassblowing, Undyimonters

Tools: Obsidian tools, Obsidian Spears (Clovis points), Fur clothes (+100%), Fluorinated glass

Armys

Total: 272 Power

Hunters: Hunters: 135 (1.3 + 1*bass agility)

Undyimonters : 15 (0.1 + 1*bass agility) Unique - Undying - (base on the amount, they can stables the lives of other base on 2 Hunt for 1 Und)

[astamaded]

Relations

Jyhou - Neutral - Good (basic trade)

Leader

The Strongest Hunter: Meral (+15% Risk on every food type vote, +10% risk Power)

Technology, Ideas and Mystics

Tech: Obsidian tools, Obsidian/Pyrite Spears (Clovis points), primitive huts, Control and ignite fire, Fur clothes, Golden fire (hot and safe, using Golden substance as part), Glassblowing, Writing

Ideas: Basic sewing, Art, water from snow, mushroom cultivation

Mystics: Fluorinated glass (what does it hold?)

Processes: Golden substance isolation (basic, 1:20) - from Fluorite to Fluorinated glass to Golden substance

Call of destruction and Death

The mysterious voice said there is a stronger force than it that prevents them from giving it its power, but in this case, it opens up an ability that exists only in their race: the delicate line between life and death, and gave them a unique way to endure: the ability to stop death as much as possible. But this power needed to be cultivated before it was much more useful.

Magic:

Undying - combination of dark and death, the power to stop death its powerful but energy consuming.

[level - 0.3]

Environmental information

Biome: Mountain taiga

Wood: Common

Stone: Common

Fluorite: Rare

Obsidian: Uncommon

Coal: Unknown

Pyrite: Unknown

Golden substance: Very rare

[max]

Plants: white mushrooms (edible, hullsinats?. mid) pine cones seeds (yamy, wild), crazy weed (hilosant, can make animals and hominids mad)

Animals: Regbek (Large and furry animal, migratory in the herd, very large, vegetarian, tasty, max), Padog (move in grope, carnevor, medium size, horn, hoves, maxl), Jyouu (migratory in the herd, very large, vegetarian, tasty, giant legs, horns, max), Giant Mice (Scavengers, ā€œsmallā€, wild, min),Toullo (dangerous, wild, can build, medium) [max knowledge]

Mantopian Rebels

Vote 1: Find the super special material needed in order to make a generator and hook it up to the lightbulb! - Fail (effect: 4 - med) (Use: Agility)

Vote 2: Find another renewable food source -Success (effect: 9 med) (Use: Agility)

Vote 3 : Settle near the ā€œPerfectā€ place and build up fortifications - Success (effect: 1 - med) (Use: Charā€™)

The tribeā€™s first thing it did was to build and find a way to support itself:

The construction near the lake has been successful and thanks to the sand, the clay that was near the building was enough to build very slow structures, and in addition they are not that durable because of the location, there seems to be a need to strengthen them.

But on the other hand finding a new and renewable food source it turns out they found something amazing:

Inside the fields upstream, a strange spectacle of rapid growth of a blue ā€œplantā€ began to grow with full of strange layers and as testers approached, all the layers began to emerge and reveal their shape: a large blue creature like a deer, in the form of a disk with plants characteristics began to fly elegantly in the sky, but Close to the ground. It was very easy to hunt them and one of the members of the tribe caught them, and when he tried to taste, his taste was most perfect! Also very edible and when they started eating, they were exposed to being plants in general! These are living fruits!

But the attempt to find a substance capable of being used by Nora failed and also poisoned part of the tribe.

When they began to return, they confessed to announcing that they had managed to observe the movement of creatures holding spears close to the place, but from such a distance, it is difficult to say who they are (6)

Knowledge: Blue large living fruits (extreme delicious, alive, hemplodiplied, min, wild)[can bename]

Econo: Food- Low Stable

Pop-grow: +3 (5% + 25%[on start of new season] total last round pops)

Info

Name: None

Location: A wilderness, near a lake with little trees

Population: 51

ā€œSpirit Guideā€: Nigel

Many Votes: 3

Race: Mantodea Intelectus

Attributes:

Power: 50% Risk ([2 points] for the power type operations, of all types)

Intelligence: 80% Risk [65% +10% + 5%] ([8 points] for technology or ideas votes)

Agility: 50% Risk ([2 points] for type of espionage operations, field investigation and chance of injury)

Defensive: 35% Risk [50% - 15%] ([2 points] for protection type actions, of all types)

Charismatic: 55% Risk [45%+10%] / 65% on products ([1 points] for organization, trade and diplomacy)

Mysticism: 40% ([0 points] for Mysticism Type Actions)

Capabilities:

Advantage:

Complex brains (10% Intelligent Risk, -10% Defensive Risk [complex brains itā€™s also very vulnerable])

Hivemind Communication (5% Charismatic Risk, Cannibalism are Tolerant)

Disadvantage:

Weak Exoskeleton (-5% Risk on Defensive)

These creatures resemble preying mantis with a few features setting them apart that may or may not be noticeableā€¦

They are large, using developed lungs to intake air, with there exoskeletons being able to stretch much more so there lungs can breathe properly, and so they can go without food intake for longer.

They are VERY much larger than the normal Preying Mantis, with the shorter ones being head and shoulders above the other humanoid creatures of this forum game. They also have a very complex brain, probably being second to, or the smartest civilization.

They live long, around 120 years of age being there normal lifespan, they gain the ability to reproduce at around 15 years of age

Culture

Philosophy of the power of technology: Those with an interest in technology, are very diligent and always focus on being the most technologically advanced, but they are not aggressive, but if necessary they will defend themselves. They prefer to make friends with other nations and trade with them rather than fight.

Because of their agreement with technological advancement, they were not satisfied if there is no advancement no advancement or other civilization there is something their

[-2 happiness if not recharge even one for round, and vice versa]

Dynasties:

The idea of lineages and of the division of forces according to character and appearance caused the tribe to partially accept some of them and now to a number of factors:

Now the tribe is divided into houses: each house specializes in a different field and accordingly, also its appearance.

There was an idea of trying to create a lineage that rules over everyone (genetic lineage), but the idea of implementing it was stopped by a great revolution that killed everyone who was involved in it quickly, which takes this idea off the ground and can not return.

After an attempt to kill the pro, all the opponents were expelled and now they are roaming in a wild and dangerous place.

The Deal

The transaction that received the knowledge from a mysterious voice of the liquid:

Magi-tech and it requires a large number of discoveries, some of which are unknown in order to get this technology:

The partial list:

Magi-sours

Heavy smelting metal

Avdavce smthing

Wheel

advance craft

Iron

clockworks knowlege

But this power gave at a price that could be devastating to the world: one of the members of the tribe was killed and all his blood took the form of a red mantis similar to the one killed and disappeared not before he said thank you, and the voice is that of the giver of information.

Danger is approaching not only to your tribe, these to the whole world.

bonuses:

Wheel - +20% risk on next time

Stability And Economy

Stability: Negative (0)

Needs: None

Happiness: Netural (0)

Power: Cause (unbalanced)

Economy

Economy - None

Trades - None

Materials stability: Water - Stable; Food - Low Stable; Clay - None (need to mine); Gold (need to mine/find)

Jobs and Tools

Jobs know: Builder- 0, Farmer - 0, Potters - 0 (The more of them, the more success in terms of production), Smith - 1, glassmaker - 0

Tools: Stone spears (0), Stone tools (0)

Armys

Total: 51 Power

Normal: 51 (0.5+1*Agility) [astamaded]

Relations

Mantopia - Hatred

Leader

Frizry (+5% intelligent risk, +10% productions risk)

Technology, Ideas and Mystics

Tech: Stone tools, Control and Ignite fire, Cob/Rammed earth (building), Pottery, Smithing, Engravings, Daghdad battery, Domesticates, Glass, Lightbulb (canā€™t be use until find other material)

Ideas: Writing, Pseudo-medicine, Lever laws, Dynasties

Mystics: None

Environmental information

Biome: Savannah, near a lake

Wood: None

Stone: Common

Clay: UnCommon

Gold : Rare

Plants:ā€œSmall tree fruitā€ (small, have edible fruit, willd, sweat, medium), Big orange tuber (fast growth, semi wild, can grow all seasons, sweat, edible, max), boulder fruits (big, delishes, wild, grow only on boulder, mid),Blue large living fruits (extreme delicious, alive, hemplodiplied, min, wild)[can bename]

Animals: ā€œmedium-sized animals with 4 armsā€ (aggressive, move in group, strong, willd, Max)[can be name], Rollders (dengerase, Semi-wild, walking farm, dumb, stone grow, max), huge armored chameleon (dengeres, carnevor, big, armor, wild), six-winged creature (can fly, carnevor, nest builder, wild, min)

Breakthrough:

Metal bending: we do not even know how man learned to process metal, but it is speculated that it was tired by accident, or curiosity that perhaps a glowing stone would be more careful in the contact of fire, and created a liquid case, and liquid they know what itā€™s doing, and from there it rolled. Gold is considered to be the first metal that was processed because it is very easy to work with and also because of its purity, and this happens to match what happened here, which is why you get another vote and lock this achievement in front of others.

writhing: A way to transmit information from one to another remotely and also between different times, both in tracking what is there, or a story that wants to tell, writing is the best way to preserve wall speech or visible surface, gives you another point of action and locks the achievement in front of others

Jyhou

Vote - We must develop writing in order to better preserve the knowledge given to us - Succeeded (effect: 9 med) (Use: Int)

vote 2 - Encourage people to become hejians - Succeeded (effect: 4 med) (Use: Mystic)

Vote 3 - Research about sun runes, especially their use for creating a forcefield/shield - Fail (effect: 8 - med) (Use: Mystic) (+20% risk on next time)

Vote 4 - take the strongest soldiers and bless them using the knowledge that we have - Succeeded (effect: 3 med) (Use: Mystic)

Preparation for the planned battle continues to strengthen the tribeā€™s will and better understand the sun:

After a round of persuasion, Ouyin managed to persuade some of the people to become hejians, they were not many, but thanks to them, a better way was also found to document their achievements: writing.

Thanks to their learning, they a little better understood the giving a blessing from the sun to some of the warriors, and yes, in the afternoons of a sunny day without spring snow, some of the warriors with a certain design of the GS, they managed some of the best warriors to receive a blessing of strength. But all this has finished all the GS available to them and there is a need to find and carve more of them. And also because of this, research on sun runes has not been successful.

But the world reads thanks to the melting snow, it reveals something strange of pieces of GS everywhere, as if the world listened to the shortage, it also caused the rise of GS collectors, as a work for the hejians (8)

Jobs: hejians (10) [if supply with GS, give +5% on Mystic], Collectors (Supplay GS and Gypsum)

Economy stability: GS and Gypsum - Low stable

Army: 9 Blesseds soldiers (1.6 + 1.2*Agility)

Pop-grow: +9 (5% + 15%[on start of new season] total last round pops)

Info

Name: Jyhou

Location: Taiga, near a mountain chain

Population: 189

ā€œSpirit Guideā€: fralegend015

Many Votes: 4

Race: Fareuy

Attributes:

Power: 50% Risk ([2 points] for the power type operations, of all types)

Intelligence: 57.5% Risk ([5 points] for technology or ideas votes)

Agility: 60% Risk [50% + 10%]([2 points] on type of espionage operations, field investigation and chance of injury)

Defensive: 60% Risk [45% + 5% +10%] ([1 points] on protection type actions, of all types)

Charismatic: 52.5% Risk ([3 points] on type actions of organization, trade and diplomacy)

Mysticism: 65% [50% + 15%]([2 points] on Mysticism Type Actions)

Capabilities:

Advantage:

Thick fur (+5% on def, Cold protects, +10% agi on cold environments)

Big ears (10% agility)

Disadvantage:

Uncanny (-15% Charismatic when dealing with other races)

This race lives mostly in boreal zones, its fur allows it to remain in low temperatures for long periods of time.

Oddly, this race also developed long pointed ears reassembling the ones of canines.

Culture

The philosophy of control is incomprehensible: they believe that they are stronger and more durable than nature itself, and they are the ones who should be the ones who control nature itself, they will do anything to be the ones who control the laws of nature.

[+5% to mystic]

Lag: Ancient Jyhounis

Stability And Economy

Stability: Positive (1)

Needs: Shelter [ -5% on anything that not connect]

Happiness: Netural (0)

Power: None (balanced)

Economy

Economy - None

Trades - None

Materials stability: Water - Stable; Food - Stable; GS - Low (better miners); Tin,Obsidian - None (need to mine/find); Gypsum - Very low (need to find)

Jobs and Tools

Jobs know: Builder, Hejians [if supply with GS, give +5% on Mystic] (10), Soldiers, Collectors (Supplay GS and Gypsum) (10)

Tools: Stone spears, Stone tools, Ropes

Armys

Total: 113 Power / 135 Power [astamaded]

Soldiers: 51 (1.2 + 1*Agility)

Blesseds soldiers: 9 (1.6 + 1.2*Agility)

Pedog assistants - +20% Power if use

Relations

The Kenaclion Civilization - Enemy

Leader

Ouyin the wise: As tradition, he is the smartest of the tribe (10% to Tech)

Unique: The first blessing: +5% Mystic, +10% on Defensive

Technology, Ideas and Mystics

Tech: Stone tools, Control fire, Ropes, Wooden huts, Gypsum producen (for building and healing), writing

Ideas: domestication (semi fulfilled), Cooking,

Mystics: Green stone -Golden substance (Rare, Need to research an advanced fire creature to continue to find out what it is)

The Sun god and the ring - Blessing

Ouyin wore the ring and it revealed the true power of the sun: the sun is able to give blessings to all who believe and even those who are most deserving will receive the blessing.

Blessings are a type of magic that works differently from regular magic: Blessers are stronger physically and mentally than usual of any kind.

In the investigation of types of blessings requires mysticism and intelligence together.

The only knowledge that knows how to receive a blessing is the sacrifice of corpses, but even then, it seems that something is missing and it is related to the golden material (knowledge is required to work with the material that resembles metal)

There are 2 ways to receive a blessing: the most appropriate one would have to sacrifice something as a gift to the sun, or alternatively, to stand the test of the sun.

In order to prepare the place where they would take the test, the sun asked for a place. And this is in the very request of the sun to stand and build a holy place until this coming summer

The wish was thought of as the best among the tribe, asked to know better the sun and what it hides was answered, and Ouyin was given a vision of sights and special things he did not know before:

Like what the sun is capable of doing, what is the golden substance and how to use what it hides.

But all this information is slowly digested because the wish revealed a lot. Not only that, but also the fate of the sun:

ā€œWhen the two twins connect to one, they will disappear for nothing and the final gift will be given to themā€

After the address of fate, the secrets began to be revealed: the real name of the Golden substance is Golden Sun (GS), a very pure metal that only the strongest fire can melt, and from it and with the second twin substance, they will be hardened into the second hardest substance in the world: pure adamantium.

The sun has the ability to give intentional blessings with the right GS design for the right shapes, and these will give blessings according to the shape: Those who deserve this blessing will receive or pass the sun test for being worthy of blessings.

And it is also said that the sun has the power for something stronger than anything else that only the twin is equal to its power: sun runes.

Blessing: The first of the sun (this can only be done once, and it is related to the leader, gives bonuses) [80% completed]

Environmental information

Biome: Taiga

Wood: common

Stone: Uncommon

Golden substance: Uncommon (need to research an advanced fire creature to continue to find out what it is)

Tin: Rare

Obsidian: Rare

Gypsum: Uncommon

Ur reach to max resource knowledge

Plants: Maple, Jyulma (moving tree with moving leaves, make deliders bounty of fruits, sweet, makes fruit in winter, max)[can be name]

Animals: Toullo (dangerous, wild, can build, medium), Regbek (Large and furry animal, migratory in the herd, very large, vegetarian, tasty, max), Jyouu (migratory in the herd, very large, vegetarian, tasty, giant legs, horns, max),Padog (move in grope, carnevor, medium size, horn, hoves, can be tame, semi-wild, max)

Breakthrough

ā€œFirstā€ Animal domestication: Using the power of 2 species and neutralizing their own weakness, they manage to submit things that 2 could not do before. Symbolizes the first true domestication, but here specifically, this is the second case at the same time, this achievement is locked by you and by the second type, for that you get another vote)

Language :When voice in the air there is meaning as well as order, information is able to move to great distances in a short time to short term, symbolizing the first true language composed with meaningful and uniform words among all its members, giving you more action and locked from others

math - he way to count and know how to translate into offers is a breakthrough, ones use to count stuff like how much food or goods u have, giving ur one more votes and lock form others

Arcimea

Vote: Communication Action Again - Succeeded (effect: 4 med) (Use: Int)

Vote 2: Improve our weaponry - Succeeded (effect: 9 - med) (Use: Int)

After further attempts to understand external communication, they were able to build rules for a new language! This language allows for more understandable and universal communication between members of the tribe.

And more progress especially in the selection and strength of weapons:

With the improvement and understanding of casting copper, in all the copper that remained, they were able to create cast copper heads! In addition, in the genius of the blacksmiths, they decided to create a new type of weapon: a sword! Unlike a spear, the sword is closer and harder to throw, but its sift is capable of inflicting much wider and greater damage and also has better cotence, capable of defeating an enemy more quickly, creating a new type of warrior.

But all this caused the copper supply to run out.

But if spring came, all the thawing caused the river near the colony to overflow and place the area, causing some of the tribe members to die, so in all, 8 were killed. (3)

Language: Old Arcimia

tech: Copper spear and sword

Job - Worriwers (sword mens and spear mens) [5 sword, 77 spears]

Pop-grow: +4 (5% + 15% [on start of new season] total last round pops)

Info

Name: Arcimea

Location: Large Cave Dwellings in the Plains next to a Rivers

Population: 244

ā€œSpirit Guideā€: Evolution4Weak

Many Votes: 2

Race: Crestians

Attributes:

Power: 50% Risk ([2 points] on the power type operations, of all types)

Intelligence: 65% Risk [55% +10%] ([4 points] on technology or ideas votes)

Agility: 60% Risk [50% +10%] ([2 points] on type of espionage operations, field investigation and chance of injury)

Defensive: 45% Risk ([1 points] on protection type actions, of all types)

Charismatic: 45% Risk [50% - 5%] ([2 points] on type actions of organization, trade and diplomacy)

Mysticism: 55% Risk ([4 points] on Mysticism Type Actions)

Capabilities:

Advantage:

Sweating (+10% Risk Agility)

Big brain (+5% Risk Intelligent)

Disadvantage:

Arsonist (Very likely to cause a fire type event, -5% Charismatic)

They are really similar to humans; the only difference is that they are attracted to fire in a way that simulates moths, so it kind of repels some of the other races.

Culture

On the path of fire: all their lives they have been drawn to fire and they will do anything that has fire beside them, so they will do anything to understand it, as if to control it.

[+5% int]

Wish have save for later use

Language: Old Arcimia

Stability And Economy

Stability: Positive (1)

Needs: None

Happiness: Netural (0)

Power: Tribal council (balanced)

Economy

Economy - None

Trades - None

Materials stability: Water - Stable; Food - Stable; Coal,Copper - None (need to mine); Silver stone - None (need to mine/find)

Jobs and Tools

Jobs know: Builder (20, +10% on building) , Pyrotechnician, stonemason, Blacksmith

Tools: Copper spears, Stone tools, Copper Sword

Armys

Total: 164 Power [astamaded]

Sword users: 5 (1.2 + 1.3*Agility)

Spear users : 77 (1.4 + 1*Agility)

Relations

ā€œBone peoplesā€ - unknown

Leader

Wisdom of the crowd: Get a new type of bonus every Season (now: +5% risk on anything)

Follow by a tribal council (Power)

Technology, Ideas and Mystics

Tech: Stone tools, Control and ignite fire ,Cave Dwellings, Smoking food, Cooking,Drums, art, Wall and basic fortress, Tar, Wooden coal, Smelting and Metal craft, Fur clothes

Ideas: Pyrotechnics (basic), ā€œBurning Woundsā€

Mystics: Moving bones

Environmental information

Biome: Plains

Wood: Very Rare

Stone: Rare

Coal :Uncommon

Copper: Uncommon

Silver stone :unknown

Plants: Long red friut (edible, long, grow in the fall, mid)

Animals: huge terrestrial shrimp(carnevor, wild, semi-aquatic, medium), Hmphg Nstbl (Huge, 6 legs, long neck, spines on all the body, minimal), Rabbit, huge river slugs [big, edible if cooks, slimy, amphibians, max], Obelisk/s (huge in number, danger, wild, can fly, small, scare from unnatural light, swarm mid)

3 Likes
bananarama

Vote: increase the strength of our shadow magic - Succeeded (effect: 4 - med) (Use: Mys)

Vote 2: convert the entire population into shadow warped goblins.- Fail (effect: 8 - med) (Use: Charizma + Mystic)

Vote 3: press forward, deeper into the ododā€™s territory and raid their villages under the cover of night. - Fail (effect: 6 med) (Use: Power) [The Voice of Destruction active - 2 rounds]

Vote 4: create more and better armor for the warriors. - Fail (effect: 1 med) (Use: Int)

While the food is starting to run out, the tribe continues to prepare, and with the help of training, the sorcerers and all the users of Shadow Magic managed to strengthen themselves a bit, and at the same time Deng trained his shadow arm, but without much success.

But other than that, everything else, even with the help of the voice of destruction, did not succeed at all:

The attempt to turn the whole tribe into a shadow warped, to turn the whole race into those almost successful but at the last minute, all the wizards ran out of mana, all that such an attempt failed. Maybe itā€™s a sign?

They too know the time to move on and find a new target of a hunter: all the goblins gathered as much as they could and started moving together with the warhogs back to find more Odods, but with no way of knowing where to start, they failed to find a new colony to plunder, and the food ran out.

But worst of all is an attempt to create a new defense, which Iā€™m not going to describe how it came about, letā€™s say they got to the wrong place and drowned in quicksand, and more in quantities, in which all 120 goblins were killed, including some Warmogs and some Dark adaptive. bad day.

But at least those who died and managed to find from the quicksand, managed to turn them into shadow creatures, so that something like 46 was added to the force. (7)

Army: dark adepts (1.7 +0.2*agility), shadow creatures - 40

Pop-grow: +22 (8% + 8%[on start of new season] total last round pops)

Info

Name: bananarama

Location: Unknown

Population: 1805

ā€œSpirit Guideā€:zenzonegaming

Many Votes: 4

Race: Goblin

Attributes:

Power: 57.5% Risk [52.5% +5%] ([3 points] on the power type operations, of all types)

Intelligence: 55.5% Risk ([4 points] on technology or ideas votes)

Agility: 50% Risk [60% - 10%] ([6 points] on type of espionage operations, field investigation and chance of injury)

Defensive: 25% Risk [30% - 5%] ([-2 points] on protection type actions, of all types)

Charismatic: 25% Risk [20% + 5%] ([-4 points] on type actions of organization, trade and diplomacy)

Mysticism: 80% Risk [65% + 15%] ([8 points] on Mysticism Type Actions)

Capabilities:

Advantage:

Extremophile fertility: +3% pop grow

Disadvantage:

None

they are all the similarity to fantasy goblins

Culture

The God of Destruction and Chaos: These goblins have a belief centered on the ā€œheā€ is the God whose purpose is to bring into the world chaos and destruction, and they are the ones who follow and fulfill their command. They will do anything to fulfill their Godā€™s command.

After a tragedy in the tribe, they prayed to their god loudly until one of them got an answer from him and he gave them an initial spell that follows his character, which strengthens the foster care towards him and also the more established culture around magic and mysticism, and trying to compete or challenge it can end badly.

After the destruction of the island, the tribe reached the mainland and there received blessings that helped them move forward in the situation, connecting the connection to the destruction they believe in.

[+5% om mystic]

Stability And Economy

Stability: Netural (0)

Needs: Shelter, Food

Happiness: Negative (1)

Power: Escapes (Chaos balance)

Economy

Economy - None

Trades - None

Materials stability: Water - Stable; Food - None; Wood - None (need to find)

Jobs and Tools

Jobs know: Cult leader, Army, Sorceress

Tools: Stone spears (0%) , Stone tools, Battle Ax, Wooden Shield, Bow and arrow, wooden armor

Armys

Total: 2962 Power / 3489 Power + 129 Power / 215.6 Power

Reavers - 1444 (1.2 +1 * agility)

Dark Adepts - 180 (1.7 +0.2*agility)

Lashers - 39 (1.5 + 1 * agility)

Stable shadow creature - 100 (0.6 + 0.8 Agility +0.8 if night)

Shadow Warped - 10 (1.5 + 1.1 Agility +0.6 if night)

Warhogs bonus - 20% if use on Reverse / Lashers

Relations

Octograms (Neutral Unknow)

Odod (Enemy)

Leader

Cult leader: Deng the Steadfast of shadows:

The Voice of Destruction: Gets 15% risk for everything related to combat [1 for each season] [1 used], 10% for Mysticism

The heir of the Glashnok: +10% risk for everything related to the organization of the tribe, who believes in the god of destruction. In addition, governmental stability cannot fall below 0 and there is no negative about anything to do with reproduction, -10% on agility.

Hands of Shadows:

Shadow arm [+5% charisma, -5% defensive]

Fearmorge: witness of the horrors of the gods and now he know he right, give him +5% for every time his start an attacks combat for the reset of his life (+5% power)

Rhynorn: Warhog (none bonus)

Technology, Ideas and Mystics

Tech: Stone tools, Control fire, Battle ax, wooden shield, Bow and arrow, wooden armor

Ideas: None

Mystics: basic shadow magic [see in magic tag]

End of Goblins Island

The god give then 2 wishes: Shadow arms, Warhogs and Omega fertiles

Magic

Shadow contro (lvl2.5)l: A simple spell that allows you to control the shadow in a minimal way, demoga I will make them get stuck in their own shadow or disappear if the light is not strong enough or using living weak bodys to cover them with shadow to create a weak shadow creatures (Basic, lvl 3) [shadow creatures lvl 2]Stable Small Shadow creatures [lvl 1]:

now with the discovery of new sources to fuel the shadow creatures, by using a corps, the shadow creatures are more stable and not needs a mana from the user for make him stay alive.

Shadow Bolt (lvl 2): Centering a shadowy part of something in order to create a ball of moving shadow quickly, works extremely short but deadly in proper conditions

Shadow Arms (lvl 0.1): Arm control by shadow control spell, can be manipulated and do any thing, but its see in a price of the arm himself

Unlock: shadow magic

Exploring different types and styles of magic will require a perfect point of mysticism and intelligence

Shadow magic seems to consume mana, an energy that seems unique only to goblins [locked because of the curse of the viewer], and the creature / power can be strengthened by training

Environmental information

Biome: savanna

Wood: Rare

Stone: Unknown

Plants: Tubers (edible, big and many, min)

Animals: Warhogs (loyles, carnivores, move in groups, giants, strong, domesticated, fill a lot of ivory , max), Giant creater (Giant, DMGERS!, can blow a fire for his mouth, live on rivers, mid)[can be name]

Breakthrough:

The Birth of Magic: In the real world humans have always thought of works by magicians who change the world according to their image, for better or worse. Whereas here, with the help of luck and knowledge, the magic was born among mortals, who sought to imitate their God. But here there is a price to be paid: the counting to the End has begun that this knowledge is forewarned, and none of them knows about it. This breakthrough is locked away from others and you get another vote.

Astras tropicas tribe

Vote 1: create writing - Fail (effect: 8 med) (Use: Int) [+20% on next time]

Vote 2: locate other civs - Succeeded (effect: 4 med) (Use: Agility)

Vote 3: search for iron ore and magic gems - Fail (effect: 8 med) (Use: Agility) [+20% on next time]

Vote 4: make a clay bloomery - Fail (effect: 5 med) (Use: Int)

With the formation of the first map, curiosity rose to everyoneā€™s head, and everyone set out to fly in search of all sorts of things.

In the distance high, one of the members of the tribe flies down the river, and in the distance he sees engravings of stone, and within it, people! And more people who love fire. But before he was about to meet them, the night rose had to return.

For the rest, they failed at everything else - did not find anything special there, but there is a place that looks promising, an attempt to understand marks on paper failed, but at least understand that it is an art and an attempt to create a stronger fire also failed and pretty much destroyed all the Solid Dirt and they had find and create More or find something else.

But there is at least one good thing that came out of it: another source of chromite is found (5)

Tech: Art?

Relations - Arcimea (Unknow)

chromite - Very Common

Pop-grow: + 23 (5% + 15%[on start of new season] total last round pops)

Info

Name: Astras tropicas tribe

Location: Caves close to river deltas.

Population: 492

ā€œSpirit Guideā€: Deathwake

Many Votes: 4

Race: homo angelica

Attributes:

Power: 50% Risk ([2 points] on the power type operations, of all types)

Intelligence: 52.5% Risk ([3 points] on technology or ideas votes)

Agility: 57.5% Risk [52.5% +5%] ([3 points] on type of espionage operations, field investigation and chance of injury)

Defensive: 45% Risk [50% - 5%] ([2 points] on protection type actions, of all types)

Charismatic: 57.5% Risk [5.25% + 5%] ([3 points] on type actions of organization, trade and diplomacy)

Mysticism: 50% Risk ([2 points] on Mysticism Type Actions)

Capabilities:

Advantage:

Wings (can fly, +10% agility on an aerial, - 5% Defensive)

Spatial Awareness (+5% agility,+5% intelligent)

Disadvantage:

Hard feet (-20% agility on any ground type vote)

They are human beings with wings and have a lot of imagination except for the wings and their legs are like predators.

Culture

Division: The tribe split into 2: those who remained wanted to keep what they had and were willing to survive anything that fell to the tribe.

[+5% charisma]

Stability And Economy

Stability: Netural (0)

Needs: None

Happiness: Positive (2)

Power: None (balanced)

Economy

Economy - None

Trades - None

Materials stability: Water - Stable; Food - Positive; Firestone - None (need to mine); Chromite, Copper and Diamond - None (need to mine); Coal - None (need to mine)

Jobs and Tools

Jobs know: farmers, fishermen (20% pop, +5 food stability)

Tools: Copper-stone spears, Copper-stone tools, Shock-fire-stones, Fire spear

Armys

Total: 588 Power

Normal: 419 (0.5 + 1.2*Agility) [astamaded]

Fishermanā€™s: 50 (1.1 + 1.2*Agility) [astamaded]

Relations

Astras janus - Warm relationship (trad, shelter)

Gabriel Astras tropicais - Netural cold

Amphithere tribe - Neutral - warm

Arcimea - Unknown

Leader

Michael Spearfisher:

son of Gabriel

He is a skilled trickster, and loves novel ideas and surprises.

+10% Int

+10% Power

-10% to anything nomadic.

Technology, Ideas and Mystics

Tech: Stone tools, Control fire, Atlatls, Wall (basic), Raft, Fire spear, Caton papers, Art

Ideas: Long-term trad (Maximum), domesticate, Shock-fire-stones (tool/ wepance)

Mystics: Fire Stone (glow red stone with barning touch, Breaking parts of it causes sparks and can start a fire, can now use as fire starts)

Environmental information

Biome: Forest, in caves along side lake

Wood: Common

Stone: Rare

Fire stone: Very common

Chromite: Very Common

Copper: Uncommon

Diamond: Very rare

Coal: Uncommon

{7/9}

Plants: wheat (Finally, a real plant, wild), Cotton

Animals: Sуdril Brim (Fish, Common, Wild, Minimal), Cav Strukar (dangers, carnevor, huge, wild, medium), arthroherdai (delicens, big, live in gropes, vegetarian, Semi-wild, mid)

Map

Basic map - +2 info to resources and living thing

(sry for the bad map, but it simaler to the old ones)

Breakthrough

Maps - The ability to preserve information about the environment in a piece that passes immediately allows you to find the location better than any memory without stuttering, only if you know how to read it correctly, gives you more voting points and closes from others to achieve it.

Datdicto

Vote 1- Undying Servens - Succeeded (effect: 1 med) (Use: Mystic)

Vote 2 - Soul collector ā€œMachineryā€ - Succeeded (effect: 1 med) (Use: Mystic + Charā€™)

Vote 3- Construct Wooden Hats - Succeeded (effect: 3 - med) (Use: Char)

After heavy efforts to create something better for the benefit of the tribe, the priests began to try to revive as much life force as possible, something that turns out it did not exactly do what they had hoped: they managed to revive a large number of dwarf deer who were in the area as servants protecting the crop from pests or vermin. Admittedly not a noble and large animal, but it is something. You could say an army of undead deer.

Also in light of the secret deal with ā€œDeathā€, the priests and Cicici began to try to build something that could capture any soul in the area, and in light of all the knowledge they had, and also with some copper, they managed to create something resembling a small box that could capture souls from anywhere. But it is a box that can only be grasped if a soul is close enough to it and not to distances, and it is also required that one priest stand winter after the ā€œmachine.ā€ Something not particularly effective and convenient, but it can do the job.

In view of the increase in the number of inhabitants, Cicici decided to build wooden huts that were in the forest next door, and they managed to build enough for everyone!

In all the games with the souls, it seems to have drawn from the soul dimension a creature hungry for the soul, no more than a messenger of death. The priests immediately identified the creature and began to try to take over before it did any damage, and except for a few half-life deer that lost their souls, the creature was defeated and ceased to exist, all that was left of it was just semi-edible meat (4)

Jobs: Undying (only for dead stuff, can use aas combat, but not cont as power)

Economy: Clay - Stable

Mystic: Soul eater

Pop-grow: + 7 (5% + 15%[on start of new season] total last round pops)

Info

Name: Datdicto

Location: grasslands near a major river

Population: 140

ā€œSpirit Guideā€: PositiveTower

Many Votes: 3

Race: Pandora humans

Attributes:

Power: 50% Risk ([2 points] on the power type operations, of all types)

Intelligence: 57.5% Risk [52.5 +5%] ([3 points] on technology or ideas votes)

Agility: 62.5% Risk [52.5% + 10%]([3 points] on type of espionage operations, field investigation and chance of injury)

Defensive: 55% Risk [50% + 5%] ([2 points] on protection type actions, of all types)

Charismatic: 62.5% Risk [52.5% +10%] ([3 points] type actions of organization, trade and diplomacy)

Mysticism: 60% Risk [50% + 10%] ([2 points] on Mysticism Type Actions)

Capabilities:

Advantage:

Sweating (+10% Risk Agility)

Big brain (+5% Risk Intelligent)

Disadvantage:

Low muscle mass (-0.5 Power for individual if they donā€™t have weapons)

Culture

Hierarchy of Loyalty: The whole tribe puts the allegiance and the good of the tribe above all, and every interference of the balance of loyalty is a very great sin that cannot be ignored and its punishment is severe.

[+1 Stability]

language: Ancient Datdictir

Stability And Economy

Stability: Positive (3) [+10% Risk on anything]

Needs: None

Happiness: Positive (2) [+1 stability]

Power: Inheritance system (+1 on Stability, balance)

Economy

Economy - None

Trades - None

Materials stability: Water - Stable; Food - Stable; Black Stones - None (need to mine and find); Copper - Positive, Clay - Stable

Jobs and Tools

Jobs: 60 Farmers

20:Hunters

15:Guards

20:Priests

Miners - 3

Undead - Deer (8 know)

Tools: Stone spears, Stone tools, Ropes

Armys

Total: 100 Power

Guards: 15 (1.3 + 1*Agility) [astamaded]

Priest 20 (3.5 + 0.1*Agility) [astamaded]

Bonus: if priest on the field, 50% of any death to be reborn as living death {0.8 + 0.5*Agility}

Relations

None

Leader

Clan Head and praise of death - Cicici (+10% to mystic, + 10% on charisma, +5% on def)

Heritance - None

Timeline - Darn Dicto (+15% to Mystic) (Dead)

Technology, Ideas and Mystics

Tech: Control fire, Primitive Huts, walls and basic fortress, Igloo, Copper spears and tools

Ideas: Hierarchy (Society Hierarchy), Plant domestication (Limited to river banks), Cultivate, Smithing, Clay manipulate

Mystics: Spirit Realm

Spirit Realm of Death

The ruler of this space is ā€œdeathā€ a stone creature that keeps life between life, death and reincarnation.

He made a sika with them that he would reveal his secret to a select number of ashes in exchange for them arranging a great gift of souls, which would help him try to stop the real enemy according to his description: ā€œHeā€.

To those who know its secret: the priests. Souls and life force are used to perform actions that, for many, violate the laws of nature: eternal life at the cost of sacrificing a soul, resurrecting the dead, and manipulating a soul into a physical form. Makes them a particularly powerful force in the face of great forces, with death dominating the battle.

But can all this really stop the impending danger?

Mystical Idea: Transcended (100%), Fast movement (100%), Soul markers (100%)

Mystical Information: ā€œDeathā€: rock like creature that rule the death, Green cloud (linking someone to its source), souls (this is the next stop after death), Aurora (A wall that separates the spirit and the dead)

Energy use: Life force and Soul energy

Magic:

Soul manipulation (lvl 2): The first stage of control of the mind and soul and perhaps the resurrection of the dead, is currently very limited to its very basic control of the unintelligent soul in Spirit Realm, but research into it requires both intelligence and mysticism.

Revival Soul (lvl 3): To revive lost souls and they become loyal, It takes a lot of life force to revive something from the dead, but too much of it can kill the user, he discovered the hard way.

Others: Necromancer, Life and Soul minepolates, resurrect

Soul eater - some weird creature from the ralme that eat souls, origin unknown

Environmental information

Biome: grasslands near a major river in Temper Forest

Wood: Common

Stone: Uncommon

black stones: Unknow

Copper: Rare

Clay: Common

Plants: Oao Ueaaei (Sour, very common, semi-wild, Perennial, Sprint - Summer, Max), Prtr (delises, edible, Semi-wild, medium)

Animals: smart non-flying feathered creature (Unknow, can use tools), cockroach (magic immunity),dwarf deer (u know, the deer)

Breakthrough

The First Plant Domestication (When the people realized that there was a connection between the seeds and the plants from which they came, it symbolized the first agricultural development, and from there to the cultivation of other plants and significant growth in the population. This also opens you up for your second vote. The achievement that it is closed from others)

Lunamii Electi

Vote: create a writing system, using bark from the mother tree and stone syluses. written in the runes used for magic - Succeed (effect: 9 - med) (Use: Int + Mystic)

Vote 2: The new Zandori (#2) will call all members of the tribe to try and create permanent lights all around the forest that light up the village and guide lost pandorai to the settlement. - Fail (effect: 5 - med) (Use: Charā€™ + Mystic)

On the rise of the heir Zandori, he began to use a wish that the tribe received earlier and he got the knowledge of everything that is in the forest, but unfortunately, there is nothing new that they do not know except a large new tree at the edge of the forest, and of course what is after the forest - Down the descent there is a particularly dense and warm forest, but this information does not provide where it is. Wish Quite Failed (7)

But the new Zandori did not get lazy, and he, along with Rune Crafters, they began to copy the marks on the big tree trunk or house tree, but something unusual happened: the tree began to behave according to the written runes, and darkened more strongly when joined together with moonstones: Discovery Which lowers the need for moonstones for runes a bit, and also the invention of a new language that also connects to runes, allows training of new rune creators faster!

But even with the new ability and power fortified in general the invention of writing, what was lacking was skill and direction, which required a little more work on ability before they could create a perpetual light as they tried without success.

An alarming discovery It was discovered that one of the members of the tribe was walking around the top of the tree and discovered that part of the top was withered, and this causes some concern in the tribe as to what can be saved, if possible (4)

Tech: writing

Mystic: Moonrunes script

Rune Crafters: 9 (1.8 + 1.3*Agility) [more power]

Pop-grow: + 9 (5% + 15%[on start of new season] total last round pops)

Info

Name: Lunamii Electi

Location: massive forest, in a massive tree

Population: 192

ā€œSpirit Guideā€: OoferDoofer

Many Votes: 2

Race: Pandorai

Attributes:

Power: 40% Risk ([0 points] on the power type operations, of all types)

Intelligence: 55% Risk ([4 points] on technology or ideas votes)

Agility: 60% Risk [50% + 10%] ([2 points] on type of espionage operations, field investigation and chance of injury)

Defensive: 40% Risk ([0 points] on protection type actions, of all types)

Charismatic: 57.5% Risk [55% + 2.5%]([4 points] on type actions of organization, trade and diplomacy)

Mysticism: 80% Risk [57.5% +22.5%] ([4 points] on Mysticism Type Actions)

Capabilities:

Advantage:

Communal Souls: if an act involves a large group, itā€™s given +10% on charismatic, Mysticism and intelligent. not include combat and power.

Sixth Sense: The Pandorai have heightened proprioception, +10% Agility

Disadvantage:

Restrained: -10% power on non-lethal situations

The Pandorai are an unusual race, they look like hybrids of deer and eagles. Their eyes seem void of any light, except during a full moon when they shine like the brightest stars. Pandorai stand on their hind legs, but they can run on all fours if necessary.

Culture

Moon believers: They are a society where everyone is similar and believes in the moon, that it is he who protects them and he is the one who becomes them. They are isolationists, but in an encounter if one believes in another moon, he is accepted as an honorary Pandorai.

[+5% on mystic]

Knowle about another big tree and tropic forese in the downs

Building: Moon light Beacon [+2.5% on mystic and charisma, sustain: Moonstones and Rune Crafters]{active - low}

Stability And Economy

Stability: Netural (0)

Needs: Food [low]

Happiness: Netural (0)

Power: Zandori (balanced)

Economy

Economy - None

Trades - None

Materials stability: Water - Stable; Food - Low; Moonstones - None (need to find/mine)

Jobs and Tools

Jobs know: Zandori, Zandori successor, Rune Crafters

Tools: Stone spears, Stone tools

Armys

Total: 22 power / 28 Power

Rune Crafters: 9 (1.5 + 1.2*Agility) [astamaded]

Support: Captilo Avis - +25% power

Relations

Odod tribe - Unknown hate

The Headless Horde - Negative passives

Regales (Unknown)

Leader

Priest-king/Zandori: #2 his replace of the first one {+10% mystic}

Technology, Ideas and Mystics

Tech: Stone tools, Control fire, Taming (limited to up 2, one left), Huts

Ideas: Hierarchy (Priest-king)

Mystics: Moonstone (rune magic), Moon Rune Magic

The death of the king

The moonā€™s vision of power showed something mysterious about a clever breed of non-flying birds that dragged a small corpse similar to the king of the forest, which partially resolved what caused the king of the forestā€™s death, but it also raises a big question of what they are, and how dangerous they are to the tribe.

The current Zandori gets a +1 bonus on Mysticism

Moon Rune Magic

Moonlight (lvl1): By using moonstones in the shape of a circle and drawing a symbol, it is possible to create a faint light that resembles the moon and is able to illuminate the darkness.

Moon sphere (Lvl 1): A ball of moonlight fired in a certain direction can cause damage

Rune Crafters (lvl 1): Proper arrangement of the stones and runes allows them to do them anywhere, as long as they are arranged correctly

Exploring this type of magic requires both mysticism and intelligence

This magic requires (unless another way is discovered) moonstones

Moonrunes script - powerfull writhing using moonstone and tree barks that make the rune writhing ez and better.

Environmental information

Biome: massive forest, in its heart, has numerous massive trees

Wood: Very common

Stone: Rare

Moonstones: Unknown

Plants: Massive trees (minimal), green and semi-hard fruit (semi-hard, edible?, wild, min), Midiila (Powerful herb, edible, wild, min), Fannium (edible, sweat and teastless, mid),multiple fruit bushes growing on trees (edible, grow on trees, blooming all yers, mid) can be name, silver dill (hallucinations,poisonous to eat, wild, max)[can be name]

Animals: ā€œsilver fishā€ (minimal), Cygnus bird (fling, colorful, build nest, semi - wild, omnivor, can be tame, Max),Captiio Aavis (Cygnus bird descendant, fling, colorful, build nest, demostecaded, omnivor, can be tame, Max), horse-like creature with 6 legs (fast, strong, wood horns, mid)

Breakthrough

ā€œFirstā€ Animal domestication: Using the power of 2 species and neutralizing their own weakness, they manage to submit things of 2 could not do before. Symbolizes the first true domestication, but here specifically, this is the second case at the same time, this achievement is locked by you and by the second type, for that you get another vote)

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Regales

Vote: try to make hand held ballistaā€™s out of wood and vines that fire bolts made from carved and sharpened pieces of grove crawler exoskeleton. - Fail (effect: 8 med) (Use: Int) [+20% next time]

Vote 2: Grind up some grove crawler exoskeleton into powder and combine it with sand and water to try and make concrete. (after all echinoderm exoskeletons are made out of calcium carbonate, the same thing limestone is made out of. - Fail (effect: 4 med) (Use: Int)

The knowledge needed to build something to deal with the obelisk requires something stronger, and in a lot of trying to think of something, they thought with their hand to try to copy it in the form of a hand throwing at them, and the material is nothing more than the outer skeleton of the grove crawler, but this construction failed So much so that they lack the necessary knowledge, but have been able to understand after thinking how the Lever Law works. Which can help for more experience.

But not only that, the attempt to dismantle those outer skeletons and try to reinforce them as a failure that lacks something that needs to be added, but until then, they just shredded them.

But something extraordinary is happening now: now that they have discovered how to create elemental forces, they have been able to understand how to create houses better, so with the help of those who know how to move the earth, they have been able to create stronger earth and stone structures than ever. The place to be safer and also finally resistant to storms (10)

Tech: Stone hats, Lever Law

Pop-grow: + 8 (5% + 15%[on start of new season] total last round pops)

Info

Name: Regales

Location: Tropical jungle, outside to lake

Population: 168

ā€œSpirit Guideā€: UndyingHazard

Many Votes: 2

Race: Homo Dracomorpha/ Dragon Folk

Attributes:

Power: 40% Risk [50% -10%] ([2 points] on the power type operations, of all types)

Intelligence: 62.5% Risk [ 57.5% + 5%] ([5 points] on technology or ideas votes)

Agility: 70% Risk [50% +10% + 10%] ([2 points] on type of espionage operations, field investigation and chance of injury)

Defensive: 45% Risk [50% -5%] ([2 points] on protection type actions, of all types)

Charismatic: 60% Risk [50% +10%] ([2 points] on type actions of organization, trade and diplomacy)

Mysticism: 50% Risk ([2 points] on Mysticism Type Actions)

Capabilities:

Advantage:

Large bat-like wings (can fly, +10% agility on an aerial, - 5% Defensive)

Prehensile tail (bonus limb, +10% agility)

Disadvantage:

Slow recovery (Vulnerable against poison and disease, -5% defense for each battle over 3 turns [max of 3 stacks])

Homo Dracomorpha are one of the larger species growing up to ten feet tall. Their skin is covered in small scales made up of modified skin cells as opposed to keratin like in reptiles, and can come in a very wide array of colors and patterns. Their bones are lightweight but sturdy like birds, and their heads are adorned with fanciful horns that vary in size and shape from individual to individual. They can live for hundreds of years, and much like lobsters may not be able to die naturally from old age, they reach sexual maturity at twenty years of age.

Culture

Hungry for knowledge: Since ancient times, the knowledge in which the white prophecy was enacted in the minds of the hominids was especially prevalent but Dragon Folk, and over time, it will evolve into general knowledge and understanding of how the environment works and general knowledge about the world. Despite their appearance, they are naturally peaceful, but will not hesitate to brutally attack back if physically harmed.

[intelligent - +5%]

Stability And Economy

Stability: Neturle (0)

Needs: None

Happiness: Netural (0)

Power: None (balanced)

Economy

Economy - None

Trades - None

Materials stability: Water - Stable; Food - Positive; Moonstones - None (need to mine/find);

Jobs and Tools

Jobs know: Weavers

Tools: Stone spears, Stone tools, Grove armor

Armys

Total: 91 Powers

Gards: 45 (1.3 + 1.2*Agility) [astamaded]

Relations

Amphithere Tribe (netural good)

Lunamii Electi (Unknow)

Leader

Miviam (+10% on charisma, +10% on agility, -10% on power)

Technology, Ideas and Mystics

Tech: Stone tools, Control and ignite fire, Primitive construction, Catch nets, Domestication, Plant culture, Agriculture canals, backpacks, Grove armor, Stone hats, Lever Law

Ideas: Thoring vines

Mystics: None

Elements for the past

Miviam was proud of all she had accomplished since she became the leader of the dragonfolk. And yet she felt as though something was missing. She recalled the old legends her great, great, grandfather had told her. He was the oldest wyrm in the tribe, the last of his generation. And seemingly the only one who remembered the ancient tales of the time the dragons could control every element, an ability that would be mysteriously stripped from them seemingly without cause or reason many generations ago. He was one of the victims of the plague that struck her tribe when they first came to this oasis in the midst of a sea of trees; the cure to which was found to late to save him. So when a mysterious voice offered her a wish, her thoughts bounced back to those old legends and her desire to regain the ability her people had supposedly lost so long ago. ā€œI wish we had the ability to control the elements once again, or at the very least access to plants that will grant us something similar.ā€ She replied.

Then a foreign voice replied, ā€œThe plant you have been looking for has long since disappeared from the world by the same ancestors you coveted.ā€ Shocked by the answer, she seems to be losing hope: ā€œBut I can give you the power to control the elements not only for you, but for the whole tribe part of the power of the plant so that you will not depend on it and hollow hopesā€ Then in one moment, she feels a stream of heat enter her And fills him with a power she had not known before, perhaps because he was not there, and then behold, she waved her arm, and fire came out of him, now she knows her wish has been granted!

After this gift, the whole tribe and probably the whole race was given the ability to control all the basic elements: fire, water, earth and air. There may be more hiding, but anyone knows how to send at least one of them and can more. But they require learning and understanding its nature.

It also breaks the first law of the first wave: 4 forces for 4 races, and that for the future could lead to disaster for the whole world if they pay attention to it.

Forces: fire, water, earth and air.

Energy source: endurance and stamina

Environmental information

Biome: Tropical jungle

Wood: Very Common

Stone: Rare

Moonstones: Uncommon

Plants: Wines (can hold, minimal), Rain melons (edible, sweat, wild, minima) ,Sunfruit (edible, sweat, wild, minima) , Storm tears (edible, sweat, wild, minima), Serpents tails (healing, wild, common, max), Sun droplets (eidable, wild, mid)[can be name] [max]

Animals: bat-monkey (small, move in gropes, fruitovore, minimal), Obelisk/s (huge in number, danger, wild, can fly, small, scare from unnatural light, swarm mid), Grove crawlers (Big, Tame, can clime , can shot acid, hard to kill, herbivorous, very armords max)

Join our discord for something and for fun

If it was more convenient for everyone by chance and it was easier to write in discord, I opened a new group for those who want, everyone is welcome. But please do not overdo it with the posts, it sometimes bothers me a bit:

Pandora Horizon Community

Following the victory of the Drakes, the world is nearing its end, but in defeat hope is created: the world of thoughts where knowledge and information can be shared among all existing civilizations, a place that cannot be attacked or reached by the masses as only leaders can reach and discuss. The place also hides weapons that might help against He.
The death of Gurwel, who is in fact revealed to be the god of cycles, that after the cycle of the sun and moon, and also in his power anything that moves in cycles, he is able to control, like blood. If he dies, the day is near when the sky will fall.

If there are any misunderstood details send me in private or in Discort.
I also mention and ask please edit the comment if you want to change something and update it that you changed instead of adding another comment with the new action, it confuses me to follow everything. Thanks!

@PositiveTower @zenzonegaming @Deathwake @Evolution4Weak @gigachad @Nigel @fralegend015 @OoferDoofer @UndyingHazard

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