Action 1: Zandori will have the rune crafters try and find a way to heal the tree
Action 2: the rest of the pandorai will begin to construct houses in trees, and wooden paths between them
Action 1: offer the Arcimea some fire stones in exchange for metalworking.
Action 2: search for tin or iron
Action 3: develop farmer and herder classes.
Action 4:build houses.
So wait, the drakes where the bad guys? Who wouldâve known. Looks like we have bigger issues then the obelisk Action 1: Try to find this meeting place the voice spoke of. Action 2: Send a group of ambassadors to the area where the deer people we saw earlier with fruits as gifts (Lunamii Electi) Seeing as it only takes a day to get there the fruits should not go bad, and order the ambassadors to approach with caution so that we arenât seen as a threat.
Both were bad guys. This one has a lower chance of being bad
Action 1: Strengthen Psuedo-Medicine to try to make my mantisâŚâmake more of themselvesâ.
Action 2: Tame the "Blue large living fruits, and name them âBlue Delightsâ
Action 3: Make a law that all mantis must âMake more of themselvesâ
I think it would be more grammatically correct to call it âOld Arcimeicâ as it follows the pattern set by other names for languages in English
Action 1: Find More Copper
Action 2: Learn to Fish
I think i have to decline that offer as i already have metalworking, maybe for something else?
oh i meant iâll give you magic fire rocks oops
Oh in that case thatâs fine
i do consider them as a plants, so culsavet its better word XD
Oh, thank you for clarifying.
Action 1:Make it so that the people must bring a sacrifice to the soul harvester, the greater and stronger the soul, the greater the boon
Action 2: Search for more copper so i can get copper tools
Action 3: Use my knowledge of souls to control the deers as a form of domestication
Round 22 - âWarâ
End:
Counting to the end: 52 turns
Time:
Sprint (3 more rounds to change season)
Event:
Global: Conference of the End
Event: War
Coming Even: Sky-falls - 8 round left
Global stability:
Natural - Chaos Stability (Stable)
Global Negative / Buffs:
None
War have break out between Kenaclion and Jyhou Civis, we going to see who stroud tramum:
In the Taiga forests, the Kenaclion managed to issue the first kill and killed Jyhou scouts who were among the forests and began to advance, but as they advanced, they discovered that Jyhou was ready, part of the huntersâ army fell into a pit trap and killed them from the fall. It caused some morale to go down in the attacking army, but they were determined to continue in the forest, but they did not know that the forest belonged to Jyhou who called them home. And with the help of the Pedogs, they began to attack the cannon fodder that managed to avoid the traps and straight away began to confront each other.
The Undyimonters began trying to bring back to life the first to die in battle with great success, so most of the forces came back to life on a line between life and death.
But the battle is far from over.
On the attacking side, although they managed to surprise the enemy, they surprisingly suffered losses, but most of them are now alive, at the same time the defensive side suffered a hard blow at first, but thanks to the traps, they managed to give a crushing blow that causes equality of power.
losses:
Attacking side: 40 hunters, 20 life on death thanks to the Undyimonters.
Defensive side: 12 soldiers, 16 residents
The Kenaclion Civilization
Vote 1: Practice magic - Succeeded (effect: 9 - med) (Use:Mys)
Vote 2: Attack fralegendâs tribe - Succeeded (effect: 7 med) (Use: Power)
War balance [A - 35% D - 65% total force: 487]
In light of the gift of power to the tribe, the tribe is trying one last time to practice magic, and they have managed to increase the power of the Undyimonters by far, more than enough to double their power, but they are still limited in all features.
But just as all the preparations for the battle were over, all the military force of the tribe approached the forest area with a massive force consisting mainly of the best hunters, including Meral and all the accompanying Undyimonters. They seem to want to end this battle soon.
In the Taiga forests, the Kenaclion managed to issue the first kill and killed Jyhou scouts who were among the forests and began to advance, but as they advanced, they discovered that Jyhou was ready, part of the huntersâ army fell into a pit trap and killed them from the fall. It caused some morale to go down in the attacking army, but they were determined to continue in the forest, but they did not know that the forest belonged to Jyhou who called them home. And with the help of the Pedogs, they began to attack the cannon fodder that managed to avoid the traps and straight away began to confront each other.
The Undyimonters began trying to bring back to life the first to die in battle with great success, so most of the forces came back to life on a line between life and death.
But the battle is far from over.
On the attacking side, although they managed to surprise the enemy, they surprisingly suffered losses, but most of them are now alive, at the same time the defensive side suffered a hard blow at first, but thanks to the traps, they managed to give a crushing blow that causes equality of power.
losses:
Attacking side: 40 hunters, 20 life on death thanks to the Undyimonters.
Defensive side: 12 soldiers, 16 residents
Power: Undyimonters : Unique - Undying - now can keep alive up to 4 for one.
Pop-grow: + 13 (5% + 15%[on start of new season] total last round pops)
Info
Name: The Kenaclion Civilization
Location: dense taiga forest outside the mountain, as much of the surrounding area is permafrost. they call it: âRenskaâ
Population: 237
âSpirit Guideâ: OmnipotentFNarr / gigachad
Many Votes: 2
Race: Pandora humans
Attributes:
Power: 65% Risk [50% +15%] ([2 points] on the power type operations, of all types)
Intelligence: 57.5% Risk [52.5 +5%] ([3 points] on technology or ideas votes)
Agility: 62.5% Risk [52.5% + 10%]([3 points] on type of espionage operations, field investigation and chance of injury)
Defensive: 50% Risk ([2 points] on protection type actions, of all types)
Charismatic: 52.5% Risk ([3 points] type actions of organization, trade and diplomacy)
Mysticism: 55% Risk [50% +5%] ([2 points] on Mysticism Type Actions)
Capabilities:
Advantage:
Sweating (+10% Risk Agility)
Big brain (+5% Risk Intelligent)
Disadvantage:
Low muscle mass (-0.5 Power for individual if they donât have weapons)
Culture
The Drak Force of the Fittest Philosophy: Hunting and survival is the most important and above all thing of the Kenaclion, and no matter how they achieve it, and how cruel it must be, whoever is not strong enough to survive, is doomed to death.
The leader of the group is the strongest and best hunter, and can always be challenged in a hunting competition. If the group leader dies, a new leader is chosen during the hunting season by the one who managed to feed most of the mouths, but until it is determined, the eldest of the village holds the title of leader.
but dark force have claimed the philosophy and unit them to new more blood thersty to war, and more religion like for war, that anything weaker from them must face true power, for them.
[+5% power, +5% mystic]
Bonuses:
(+10% risk on next time on improve stucachers)
Stability And Economy
Stability: Netural (0)
Needs: Space
Happiness: netural (1)
Power: The Strongest Hunter Rule (balanced)
Economy
Economy - None
Trades - None
Materials stability: Water - Stable; Food - Stable; Fluorite, GS and Obsidian - None (need to mine); Pyrite,Coal - need to be found
Jobs and Tools
Jobs know: Hunters, Seamstresses, Glassblowing, Undyimonters
Tools: Obsidian tools, Obsidian Spears (Clovis points), Fur clothes (+100%), Fluorinated glass
Armys
Total: 196 Power
Hunters: Hunters: 90 (1.3 + 1*bass agility)
Undyimonters : 15 (0.1 + 1*bass agility) Unique - Undying - (base on the amount, they can stables the lives of other base on 4 Hunt for 1 Und) [ 20 / 60]
[astamaded]
Relations
Jyhou - Neutral - Good (basic trade)
Leader
The Strongest Hunter: Meral (+15% Risk on every food type vote, +10% risk Power)
Technology, Ideas and Mystics
Tech: Obsidian tools, Obsidian/Pyrite Spears (Clovis points), primitive huts, Control and ignite fire, Fur clothes, Golden fire (hot and safe, using Golden substance as part), Glassblowing, Writing
Ideas: Basic sewing, Art, water from snow, mushroom cultivation
Mystics: Fluorinated glass (what does it hold?)
Processes: Golden substance isolation (basic, 1:20) - from Fluorite to Fluorinated glass to Golden substance
Call of destruction and Death
The mysterious voice said there is a stronger force than it that prevents them from giving it its power, but in this case, it opens up an ability that exists only in their race: the delicate line between life and death, and gave them a unique way to endure: the ability to stop death as much as possible. But this power needed to be cultivated before it was much more useful.
Magic:
Undying - combination of dark and death, the power to stop death its powerful but energy consuming.
[level - 0.3]
Environmental information
Biome: Mountain taiga
Wood: Common
Stone: Common
Fluorite: Rare
Obsidian: Uncommon
Coal: Unknown
Pyrite: Unknown
Golden substance: Very rare
[max]
Plants: white mushrooms (edible, hullsinats?. mid) pine cones seeds (yamy, wild), crazy weed (hilosant, can make animals and hominids mad)
Animals: Regbek (Large and furry animal, migratory in the herd, very large, vegetarian, tasty, max), Padog (move in grope, carnevor, medium size, horn, hoves, maxl), Jyouu (migratory in the herd, very large, vegetarian, tasty, giant legs, horns, max), Giant Mice (Scavengers, âsmallâ, wild, min),Toullo (dangerous, wild, can build, medium) [max knowledge]
Mantopian Rebels
Vote 1: Strengthen Psuedo-Medicine - Success (effect: 1 - med) (Use: Int)
Vote 2: Tame the "Blue large living fruits, and name them âBlue Delightsâ - Fail (effect: 5 med) (Use: Agility)
Vote 3 : Make a law that all mantis must âMake more of themselvesâ - Fail (effect: 9 - med) (Use: Charâ) [+30% next time]
The attempt to hone Psuedo-Medicine has led to an increase in the specialization of someone who specializes in it, has led to the creation of a new profession, which helps those who are in trouble, for example in childbirth.
But the rest of the attempts, came to the fore, that the attempt to tame the Blue Delights was unsuccessful because the creatures were quite brainless and flying, but instead, they managed to hunt enough for contained the entire tribe for the foreseeable future. (8)
Attempting to create a law went head to head with the idea of professional specialization that needed more time to lament, but with their direction, they could create a law that could help everyone.
Right now, nothing big is happening around.
Job: Quack ( + 1% passive pop grow)
Econo: Food- Stable
Pop-grow: +3 (6% + 25%[on start of new season] total last round pops)
Info
Name: None
Location: A wilderness, near a lake with little trees
Population: 54
âSpirit Guideâ: Nigel
Many Votes: 3
Race: Mantodea Intelectus
Attributes:
Power: 50% Risk ([2 points] for the power type operations, of all types)
Intelligence: 80% Risk [65% +10% + 5%] ([8 points] for technology or ideas votes)
Agility: 50% Risk ([2 points] for type of espionage operations, field investigation and chance of injury)
Defensive: 35% Risk [50% - 15%] ([2 points] for protection type actions, of all types)
Charismatic: 55% Risk [45%+10%] / 65% on products ([1 points] for organization, trade and diplomacy)
Mysticism: 40% ([0 points] for Mysticism Type Actions)
Capabilities:
Advantage:
Complex brains (10% Intelligent Risk, -10% Defensive Risk [complex brains itâs also very vulnerable])
Hivemind Communication (5% Charismatic Risk, Cannibalism are Tolerant)
Disadvantage:
Weak Exoskeleton (-5% Risk on Defensive)
These creatures resemble preying mantis with a few features setting them apart that may or may not be noticeableâŚ
They are large, using developed lungs to intake air, with there exoskeletons being able to stretch much more so there lungs can breathe properly, and so they can go without food intake for longer.
They are VERY much larger than the normal Preying Mantis, with the shorter ones being head and shoulders above the other humanoid creatures of this forum game. They also have a very complex brain, probably being second to, or the smartest civilization.
They live long, around 120 years of age being there normal lifespan, they gain the ability to reproduce at around 15 years of age
Culture
Philosophy of the power of technology: Those with an interest in technology, are very diligent and always focus on being the most technologically advanced, but they are not aggressive, but if necessary they will defend themselves. They prefer to make friends with other nations and trade with them rather than fight.
Because of their agreement with technological advancement, they were not satisfied if there is no advancement no advancement or other civilization there is something their
[-2 happiness if not recharge even one for round, and vice versa]
Dynasties:
The idea of lineages and of the division of forces according to character and appearance caused the tribe to partially accept some of them and now to a number of factors:
Now the tribe is divided into houses: each house specializes in a different field and accordingly, also its appearance.
There was an idea of trying to create a lineage that rules over everyone (genetic lineage), but the idea of implementing it was stopped by a great revolution that killed everyone who was involved in it quickly, which takes this idea off the ground and can not return.
After an attempt to kill the pro, all the opponents were expelled and now they are roaming in a wild and dangerous place.
The Deal
The transaction that received the knowledge from a mysterious voice of the liquid:
Magi-tech and it requires a large number of discoveries, some of which are unknown in order to get this technology:
The partial list:
Magi-sours
Heavy smelting metal
Avdavce smthing
Wheel
advance craft
Iron
clockworks knowlege
But this power gave at a price that could be devastating to the world: one of the members of the tribe was killed and all his blood took the form of a red mantis similar to the one killed and disappeared not before he said thank you, and the voice is that of the giver of information.
Danger is approaching not only to your tribe, these to the whole world.
bonuses:
Wheel - +20% risk on next time
Stability And Economy
Stability: Negative (0)
Needs: None
Happiness: Netural (0)
Power: Cause (unbalanced)
Economy
Economy - None
Trades - None
Materials stability: Water - Stable; Food - Stable; Clay - None (need to mine); Gold (need to mine/find)
Jobs and Tools
Jobs know: Builder, Farmer, Potters (The more of them, the more success in terms of production), Smith - 1, glassmaker, Quack (+1% passive pop grow)
Tools: Stone spears (0), Stone tools (0)
Armys
Total: 51 Power
Normal: 51 (0.5+1*Agility) [astamaded]
Relations
Mantopia - Hatred
Leader
Frizry (+5% intelligent risk, +10% productions risk)
Technology, Ideas and Mystics
Tech: Stone tools, Control and Ignite fire, Cob/Rammed earth (building), Pottery, Smithing, Engravings, Daghdad battery, Domesticates, Glass, Lightbulb (canât be use until find other material)
Ideas: Writing, Pseudo-medicine, Lever laws, Dynasties
Mystics: None
Environmental information
Biome: Savannah, near a lake
Wood: None
Stone: Common
Clay: UnCommon
Gold : Rare
Plants:âSmall tree fruitâ (small, have edible fruit, willd, sweat, medium), Big orange tuber (fast growth, semi wild, can grow all seasons, sweat, edible, max), boulder fruits (big, delishes, wild, grow only on boulder, mid),Blue Delights (extreme delicious, alive, hemplodiplied, min, wild)[can bename]
Animals: âmedium-sized animals with 4 armsâ (aggressive, move in group, strong, willd, Max)[can be name], Rollders (dengerase, Semi-wild, walking farm, dumb, stone grow, max), huge armored chameleon (dengeres, carnevor, big, armor, wild), six-winged creature (can fly, carnevor, nest builder, wild, min)
Breakthrough:
Metal bending: we do not even know how man learned to process metal, but it is speculated that it was tired by accident, or curiosity that perhaps a glowing stone would be more careful in the contact of fire, and created a liquid case, and liquid they know what itâs doing, and from there it rolled. Gold is considered to be the first metal that was processed because it is very easy to work with and also because of its purity, and this happens to match what happened here, which is why you get another vote and lock this achievement in front of others.
writhing: A way to transmit information from one to another remotely and also between different times, both in tracking what is there, or a story that wants to tell, writing is the best way to preserve wall speech or visible surface, gives you another point of action and locks the achievement in front of others
Jyhou
Vote - send people to put traps around the village as protection against the enemy - Succeeded (effect: 5 med) (Use: Int + def)
vote 2 - research the usage of sun runes, especially as weapons - Fail (effect: 6 med) (Use: Mystic)
Vote 3 - Tame regbeks - Fail (effect: 1 - med) (Use: Int)
Vote 4 - train more soldiers - Succeeded (effect: 9 med) (Use: Charâ)
War balance [A - 35% D - 65% total force: 487]
As part of the preparations for battle, the attempt to better understand the sun runes was still close to discovery, but suddenly the power of the runes caused a small fire in one of the cabins, forcing them to stop exploring them for a while.
An attempt to tame the galloping regbeks turned out to be more dangerous than it seemed, when this animal was frightened and galloped straight to part of the tribe in an attempt to capture them, leading to the killing of 25 people, 5 of them soldiers.
But yes the idea of ââa trap scattered in the forest and attempts to create such a success after one of them had an idea to try to use the rotten leaves of the forest and dig under them a pit that would fall on it. They managed to create enough before the end of the day, providing protection to the tribe in the forest.
But training new soldiers was a great success, they managed to recruit another 40 soldiers, and among them Bracha, managed to turn another 8 into the blessed ones.
In the Taiga forests, the Kenaclion managed to issue the first kill and killed Jyhou scouts who were among the forests and began to advance, but as they advanced, they discovered that Jyhou was ready, part of the huntersâ army fell into a pit trap and killed them from the fall. It caused some morale to go down in the attacking army, but they were determined to continue in the forest, but they did not know that the forest belonged to Jyhou who called them home. And with the help of the Pedogs, they began to attack the cannon fodder that managed to avoid the traps and straight away began to confront each other.
The Undyimonters began trying to bring back to life the first to die in battle with great success, so most of the forces came back to life on a line between life and death.
But the battle is far from over.
On the attacking side, although they managed to surprise the enemy, they surprisingly suffered losses, but most of them are now alive, at the same time the defensive side suffered a hard blow at first, but thanks to the traps, they managed to give a crushing blow that causes equality of power.
losses:
Attacking side: 40 hunters, 20 life on death thanks to the Undyimonters.
Defensive side: 12 soldiers, 16 residents
Traps - +5% Def for the next atk [uses]
Army: Soldiers - +27, +8 Blesseds soldiers
Pop-grow: -16 (5% + 15%[on start of new season] total last round pops)
Info
Name: Jyhou
Location: Taiga, near a mountain chain
Population: 148
âSpirit Guideâ: fralegend015
Many Votes: 4
Race: Fareuy
Attributes:
Power: 50% Risk ([2 points] for the power type operations, of all types)
Intelligence: 57.5% Risk ([5 points] for technology or ideas votes)
Agility: 60% Risk [50% + 10%]([2 points] on type of espionage operations, field investigation and chance of injury)
Defensive: 60% Risk [45% + 5% +10%] ([1 points] on protection type actions, of all types)
Charismatic: 52.5% Risk ([3 points] on type actions of organization, trade and diplomacy)
Mysticism: 65% [50% + 15%]([2 points] on Mysticism Type Actions)
Capabilities:
Advantage:
Thick fur (+5% on def, Cold protects, +10% agi on cold environments)
Big ears (10% agility)
Disadvantage:
Uncanny (-15% Charismatic when dealing with other races)
This race lives mostly in boreal zones, its fur allows it to remain in low temperatures for long periods of time.
Oddly, this race also developed long pointed ears reassembling the ones of canines.
Culture
The philosophy of control is incomprehensible: they believe that they are stronger and more durable than nature itself, and they are the ones who should be the ones who control nature itself, they will do anything to be the ones who control the laws of nature.
[+5% to mystic]
Lag: Ancient Jyhounis
Stability And Economy
Stability: Positive (1)
Needs: Shelter [ -5% on anything that not connect]
Happiness: Netural (0)
Power: None (balanced)
Economy
Economy - None
Trades - None
Materials stability: Water - Stable; Food - Stable; GS - Low (better miners); Tin,Obsidian - None (need to mine/find); Gypsum - Very low (need to find)
Jobs and Tools
Jobs know: Builder, Hejians [if supply with GS, give +5% on Mystic] (10), Soldiers, Collectors (Supplay GS and Gypsum) (10)
Tools: Stone spears, Stone tools, Ropes
Armys
Total: 158 Power / 180 Power [astamaded]
Soldiers: 66 (1.2 + 1*Agility)
Blesseds soldiers: 17 (1.6 + 1.2*Agility)
Pedog assistants - +20% Power if use
Relations
The Kenaclion Civilization - Enemy
Leader
Ouyin the wise: As tradition, he is the smartest of the tribe (10% to Tech)
Unique: The first blessing: +5% Mystic, +10% on Defensive
Technology, Ideas and Mystics
Tech: Stone tools, Control fire, Ropes, Wooden huts, Gypsum producen (for building and healing), writing
Ideas: domestication (semi fulfilled), Cooking,
Mystics: Green stone -Golden substance (Rare, Need to research an advanced fire creature to continue to find out what it is)
The Sun god and the ring - Blessing
Ouyin wore the ring and it revealed the true power of the sun: the sun is able to give blessings to all who believe and even those who are most deserving will receive the blessing.
Blessings are a type of magic that works differently from regular magic: Blessers are stronger physically and mentally than usual of any kind.
In the investigation of types of blessings requires mysticism and intelligence together.
The only knowledge that knows how to receive a blessing is the sacrifice of corpses, but even then, it seems that something is missing and it is related to the golden material (knowledge is required to work with the material that resembles metal)
There are 2 ways to receive a blessing: the most appropriate one would have to sacrifice something as a gift to the sun, or alternatively, to stand the test of the sun.
In order to prepare the place where they would take the test, the sun asked for a place. And this is in the very request of the sun to stand and build a holy place until this coming summer
The wish was thought of as the best among the tribe, asked to know better the sun and what it hides was answered, and Ouyin was given a vision of sights and special things he did not know before:
Like what the sun is capable of doing, what is the golden substance and how to use what it hides.
But all this information is slowly digested because the wish revealed a lot. Not only that, but also the fate of the sun:
âWhen the two twins connect to one, they will disappear for nothing and the final gift will be given to themâ
After the address of fate, the secrets began to be revealed: the real name of the Golden substance is Golden Sun (GS), a very pure metal that only the strongest fire can melt, and from it and with the second twin substance, they will be hardened into the second hardest substance in the world: pure adamantium.
The sun has the ability to give intentional blessings with the right GS design for the right shapes, and these will give blessings according to the shape: Those who deserve this blessing will receive or pass the sun test for being worthy of blessings.
And it is also said that the sun has the power for something stronger than anything else that only the twin is equal to its power: sun runes.
Blessing: The first of the sun (this can only be done once, and it is related to the leader, gives bonuses) [80% completed]
Environmental information
Biome: Taiga
Wood: common
Stone: Uncommon
Golden substance: Uncommon (need to research an advanced fire creature to continue to find out what it is)
Tin: Rare
Obsidian: Rare
Gypsum: Uncommon
Ur reach to max resource knowledge
Plants: Maple, Jyulma (moving tree with moving leaves, make deliders bounty of fruits, sweet, makes fruit in winter, max)[can be name]
Animals: Toullo (dangerous, wild, can build, medium), Regbek (Large and furry animal, migratory in the herd, very large, vegetarian, tasty, max), Jyouu (migratory in the herd, very large, vegetarian, tasty, giant legs, horns, max),Padog (move in grope, carnevor, medium size, horn, hoves, can be tame, semi-wild, max)
Breakthrough
âFirstâ Animal domestication: Using the power of 2 species and neutralizing their own weakness, they manage to submit things that 2 could not do before. Symbolizes the first true domestication, but here specifically, this is the second case at the same time, this achievement is locked by you and by the second type, for that you get another vote)
Language :When voice in the air there is meaning as well as order, information is able to move to great distances in a short time to short term, symbolizing the first true language composed with meaningful and uniform words among all its members, giving you more action and locked from others
math - he way to count and know how to translate into offers is a breakthrough, ones use to count stuff like how much food or goods u have, giving ur one more votes and lock form others
Arcimea
Vote: Find More Copper - Succeeded (effect: 5 med) (Use: Agili)
Vote 2: Learn to Fish - Succeeded (effect: 7 - med) (Use: Int)
Searching for a new copper source after a long search, they find a cave close to the mountain filled with deep green-brown stones, which satisfies the desire, but because no one takes it upon themselves to carve, no one is able to supply them.
At the same time, the lake began to try a better way to get fish, and by adopting a new technique with the help of bait, they were able to better understand how to fish even larger fish from a river, helping them to provide food.
In addition, people seem to have received a gift of a greater chance of success on discovery for the next round (8)
Copper - common
Eco - food - high stable
Tech: fishing
next first tech bonus - +20% Int
Language: Old Arcimia
tech: Copper spear and sword
Job - Worriwers (sword mens and spear mens) [5 sword, 77 spears]
Pop-grow: +12 (5% + 15% [on start of new season] total last round pops)
Info
Name: Arcimea
Location: Large Cave Dwellings in the Plains next to a Rivers
Population: 256
âSpirit Guideâ: Evolution4Weak
Many Votes: 2
Race: Crestians
Attributes:
Power: 50% Risk ([2 points] on the power type operations, of all types)
Intelligence: 65% Risk [55% +10%] ([4 points] on technology or ideas votes)
Agility: 60% Risk [50% +10%] ([2 points] on type of espionage operations, field investigation and chance of injury)
Defensive: 45% Risk ([1 points] on protection type actions, of all types)
Charismatic: 45% Risk [50% - 5%] ([2 points] on type actions of organization, trade and diplomacy)
Mysticism: 55% Risk ([4 points] on Mysticism Type Actions)
Capabilities:
Advantage:
Sweating (+10% Risk Agility)
Big brain (+5% Risk Intelligent)
Disadvantage:
Arsonist (Very likely to cause a fire type event, -5% Charismatic)
They are really similar to humans; the only difference is that they are attracted to fire in a way that simulates moths, so it kind of repels some of the other races.
Culture
On the path of fire: all their lives they have been drawn to fire and they will do anything that has fire beside them, so they will do anything to understand it, as if to control it.
[+5% int]
Wish have save for later use
Language: Old Arcimia
Stability And Economy
Stability: Positive (1)
Needs: None
Happiness: Netural (0)
Power: Tribal council (balanced)
Economy
Economy - None
Trades - None
Materials stability: Water - Stable; Food - High Stable; Coal,Copper - None (need to mine); Silver stone - None (need to mine/find)
Jobs and Tools
Jobs know: Builder (20, +10% on building) , Pyrotechnician, stonemason, Blacksmith
Tools: Copper spears, Stone tools, Copper Sword
Armys
Total: 164 Power [astamaded]
Sword users: 5 (1.2 + 1.3*Agility)
Spear users : 77 (1.4 + 1*Agility)
Relations
âBone peoplesâ - unknown
Leader
Wisdom of the crowd: Get a new type of bonus every Season (now: +5% risk on anything)
Follow by a tribal council (Power)
Technology, Ideas and Mystics
Tech: Stone tools, Control and ignite fire ,Cave Dwellings, Smoking food, Cooking,Drums, art, Wall and basic fortress, Tar, Wooden coal, Smelting and Metal craft, Fur clothes, fishing
Ideas: Pyrotechnics (basic), âBurning Woundsâ
Mystics: Moving bones
Environmental information
Biome: Plains
Wood: Very Rare
Stone: Rare
Coal :Uncommon
Copper: common
Silver stone :unknown
Plants: Long red friut (edible, long, grow in the fall, mid)
Animals: huge terrestrial shrimp(carnevor, wild, semi-aquatic, medium), Hmphg Nstbl (Huge, 6 legs, long neck, spines on all the body, minimal), Rabbit, huge river slugs [big, edible if cooks, slimy, amphibians, max], Obelisk/s (huge in number, danger, wild, can fly, small, scare from unnatural light, swarm mid)
bananarama
Vote: begin to head towards the northern mountains, one of our future allies lies there. - Succeeded (effect: 8 - med) (Use: Agi)
Vote 2: continue to practice magic, attempt to raise our overall prowess.- Succeeded (effect: 5 - med) (Use: Mystic)
Vote 3: take one of the larger Warhogs and use wood and bone to build a rudimentary shrine atop it. - Fail (effect: 5 med) (Use: Char + int)
Vote 4: attempt to create religious stories of Nihilator and his conquests in the ancient times before Goblins. - Succeeded (effect: 3 med) (Use: Char)
After the end of the War of Light and Darkness, you were given an opening to the door to a larger world and a vision of flying friends who would probably welcome them and also have food to feed them, and they marked their next goal: the Northern Mountains. The whole tribe began to move back to the desert and try to reach the high mountains in the north at the end of the desert. But before that there was a failure of construction of a rudimentary shrine on the larger Warhogs in the tribe, as there were not enough trees or bones could do this.
And they began to move. In those days of the most convenient time travel in the [spring] year in the desert, Keshem owners have been able to train even more and improve their strength but they are starting to feel like they are reaching the limit of their ability, a worrying sign if you want to strengthen them further. Even stories about the origin of the Nihilator and the conquests of the heavens by his hands, give value to the god they follow!
And after a long journey, Deng saw in a way that the vision about the high mountains was true: high mountains waiting for them on the other side the friends in the vision and they began to seize and seize the whole tribe to the mountain until they reached its end and saw what was right: a small spot where something moved. The vision was right!
But before the celebration, suddenly the tribe was attacked by Odods ambush, a small number, they they managed to kill some of the goblins and shadow creatures before they were all eliminated by Deng and his loyalists remotely, but not before they exploded and destroyed part of the army.
Luckily the damage was not great, but he could have greater ailments.
Found dead: 140 Reavers, 5 Dark Adepts and 25 Stable shadow creature (4)
Army: dark adepts (1.8 +0.2*agility)
Relations: Astras tropicas tribe - Unknow
Stories about Nihilator and his conquests in the ancient times before Goblins - +5% mystic
Pop-grow: -1 (8% + 8%[on start of new season] total last round pops)
Info
Name: bananarama
Location: Unknown
Population: 1804
âSpirit Guideâ:zenzonegaming
Many Votes: 4
Race: Goblin
Attributes:
Power: 57.5% Risk [52.5% +5%] ([3 points] on the power type operations, of all types)
Intelligence: 55.5% Risk ([4 points] on technology or ideas votes)
Agility: 50% Risk [60% - 10%] ([6 points] on type of espionage operations, field investigation and chance of injury)
Defensive: 25% Risk [30% - 5%] ([-2 points] on protection type actions, of all types)
Charismatic: 25% Risk [20% + 5%] ([-4 points] on type actions of organization, trade and diplomacy)
Mysticism: 85% Risk [65% + 20%] ([8 points] on Mysticism Type Actions)
Capabilities:
Advantage:
Extremophile fertility: +3% pop grow
Disadvantage:
None
they are all the similarity to fantasy goblins
Culture
The God of Destruction and Chaos: These goblins have a belief centered on the âheâ is the God whose purpose is to bring into the world chaos and destruction, and they are the ones who follow and fulfill their command. They will do anything to fulfill their Godâs command.
After a tragedy in the tribe, they prayed to their god loudly until one of them got an answer from him and he gave them an initial spell that follows his character, which strengthens the foster care towards him and also the more established culture around magic and mysticism, and trying to compete or challenge it can end badly.
After the destruction of the island, the tribe reached the mainland and there received blessings that helped them move forward in the situation, connecting the connection to the destruction they believe in.
[+5% om mystic]
Stories about Nihilator and his conquests in the ancient times before Goblins - +5% mystic
Stability And Economy
Stability: Netural (0)
Needs: Shelter, Food [-5% on anything]
Happiness: Negative (0)
Power: Escapes (Chaos balance)
Economy
Economy - None
Trades - None
Materials stability: Water - Stable; Food - None; Wood - None (need to find)
Jobs and Tools
Jobs know: Cult leader, Army, Sorceress
Tools: Stone spears (0%) , Stone tools, Battle Ax, Wooden Shield, Bow and arrow, wooden armor
Armys
Total: 2765 Power / 3251 Power + 102 Power / 168.6 Power
Reavers - 1304 (1.2 +1 * agility)
Dark Adepts - 175 (1.8 +0.2*agility)
Lashers - 39 (1.5 + 1 * agility)
Stable shadow creature - 75 (0.6 + 0.8 Agility +0.8 if night)
Shadow Warped - 10 (1.5 + 1.1 Agility +0.6 if night)
Warhogs bonus - 20% if use on Reverse / Lashers
Relations
Octograms (Neutral Unknow)
Odod (Enemy)
Astras tropicas tribe - Unknow
Leader
Cult leader: Deng the Steadfast of shadows:
The Voice of Destruction: Gets 15% risk for everything related to combat [1 for each season] [1 used], 10% for Mysticism
The heir of the Glashnok: +10% risk for everything related to the organization of the tribe, who believes in the god of destruction. In addition, governmental stability cannot fall below 0 and there is no negative about anything to do with reproduction, -10% on agility.
Hands of Shadows:
Shadow arm [+5% charisma, -5% defensive]
Fearmorge: witness of the horrors of the gods and now he know he right, give him +5% for every time his start an attacks combat for the reset of his life (+5% power)
Rhynorn: Warhog (none bonus)
Technology, Ideas and Mystics
Tech: Stone tools, Control fire, Battle ax, wooden shield, Bow and arrow, wooden armor
Ideas: None
Mystics: basic shadow magic [see in magic tag]
End of Goblins Island
The god give then 2 wishes: Shadow arms, Warhogs and Omega fertiles
Magic
Shadow contro (lvl2.5)l: A simple spell that allows you to control the shadow in a minimal way, demoga I will make them get stuck in their own shadow or disappear if the light is not strong enough or using living weak bodys to cover them with shadow to create a weak shadow creatures (Basic, lvl 3) [shadow creatures lvl 2]Stable Small Shadow creatures [lvl 1]:
now with the discovery of new sources to fuel the shadow creatures, by using a corps, the shadow creatures are more stable and not needs a mana from the user for make him stay alive.
Shadow Bolt (lvl 2): Centering a shadowy part of something in order to create a ball of moving shadow quickly, works extremely short but deadly in proper conditions
Shadow Arms (lvl 0.1): Arm control by shadow control spell, can be manipulated and do any thing, but its see in a price of the arm himself
Unlock: shadow magic
Exploring different types and styles of magic will require a perfect point of mysticism and intelligence
Shadow magic seems to consume mana, an energy that seems unique only to goblins [locked because of the curse of the viewer], and the creature / power can be strengthened by training
Environmental information
Biome: savanna
Wood: Rare
Stone: Unknown
Plants: Tubers (edible, big and many, min)
Animals: Warhogs (loyles, carnivores, move in groups, giants, strong, domesticated, fill a lot of ivory , max), Giant creater (Giant, DMGERS!, can blow a fire for his mouth, live on rivers, mid)[can be name]
Breakthrough:
The Birth of Magic: In the real world humans have always thought of works by magicians who change the world according to their image, for better or worse. Whereas here, with the help of luck and knowledge, the magic was born among mortals, who sought to imitate their God. But here there is a price to be paid: the counting to the End has begun that this knowledge is forewarned, and none of them knows about it. This breakthrough is locked away from others and you get another vote.
Astras tropicas tribe
Vote 1: offer the Arcimea some fire stones in exchange for metalworking. - Fail (effect: 2 med) (Use: Char)
Vote 2: search for tin or iron - Succeeded (effect: 1 med) (Use: Agility)
Vote 3: develop farmer and herder classes. - Fail (effect: 9 med) (Use: Int) [30% next time]
Vote 4: build houses - Succeeded (effect: 5 med) (Use: Char)
Some of the tribe may have decided to try to barter with the new tribe they discovered, so they set out together with the flints towards the tribe, but suddenly, Cav Strukar came and straight attacked the flying convoy, they tried to defend themselves, but the attack was so fast that the whole convoy was killed , A total of 18 were killed.
A try to build a farm and cultivate herbs failed because there were not enough seeds to start with, but they did find a particularly good area for it.
Building new homes has also proven to be a great success and they have built homes in less time than ever, enough trail more than the entire tribe times!
And a strange discovery after they flew up the mountain for something new, and they discovered a particularly reddish substance and they began to try to scratch them, but without knowing the strain material is quite hard and also crumbles with scratching it and soiling all their wings, after discussion with the tribe, the substance resemble chromite afert remove the red, But the quantity there was really minimal and there is not much of it.
But something more amazing was down the mountain: a silvery and shiny substance covered all down that mountain they found the iron, and it seemed much more common than it, after he returned to the tribe with the further discovery, they called the substance: tin, and it is especially common in the mountains for a party Mysterious (10)
Tin - Common
Pop-grow: + 15 (5% + 12%[on start of new season] total last round pops)
Info
Name: Astras tropicas tribe
Location: Caves close to river deltas.
Population: 507
âSpirit Guideâ: Deathwake
Many Votes: 4
Race: homo angelica
Attributes:
Power: 50% Risk ([2 points] on the power type operations, of all types)
Intelligence: 52.5% Risk ([3 points] on technology or ideas votes)
Agility: 57.5% Risk [52.5% +5%] ([3 points] on type of espionage operations, field investigation and chance of injury)
Defensive: 45% Risk [50% - 5%] ([2 points] on protection type actions, of all types)
Charismatic: 57.5% Risk [5.25% + 5%] ([3 points] on type actions of organization, trade and diplomacy)
Mysticism: 50% Risk ([2 points] on Mysticism Type Actions)
Capabilities:
Advantage:
Wings (can fly, +10% agility on an aerial, - 5% Defensive)
Spatial Awareness (+5% agility,+5% intelligent)
Disadvantage:
Hard feet (-20% agility on any ground type vote)
They are human beings with wings and have a lot of imagination except for the wings and their legs are like predators.
Culture
Division: The tribe split into 2: those who remained wanted to keep what they had and were willing to survive anything that fell to the tribe.
[+5% charisma]
create writing - [+20% on next time]
Stability And Economy
Stability: Netural (0)
Needs: None
Happiness: Positive (2)
Power: None (balanced)
Economy
Economy - None
Trades - None
Materials stability: Water - Stable; Food - Positive; Firestone - None (need to mine); Chromite, Copper, Tin and Diamond - None (need to mine); Coal - None (need to mine)
Jobs and Tools
Jobs know: farmers, fishermen (20% pop, +5 food stability)
Tools: Copper-stone spears, Copper-stone tools, Shock-fire-stones, Fire spear
Armys
Total: 588 Power
Normal: 419 (0.5 + 1.2*Agility) [astamaded]
Fishermanâs: 50 (1.1 + 1.2*Agility) [astamaded]
Relations
Astras janus - Warm relationship (trad, shelter)
Gabriel Astras tropicais - Netural cold
Amphithere tribe - Neutral - warm
Arcimea - Unknown
Leader
Michael Spearfisher:
son of Gabriel
He is a skilled trickster, and loves novel ideas and surprises.
+10% Int
+10% Power
-10% to anything nomadic.
Technology, Ideas and Mystics
Tech: Stone tools, Control fire, Atlatls, Wall (basic), Raft, Fire spear, Caton papers, Art
Ideas: Long-term trad (Maximum), domesticate, Shock-fire-stones (tool/ wepance)
Mystics: Fire Stone (glow red stone with barning touch, Breaking parts of it causes sparks and can start a fire, can now use as fire starts)
Environmental information
Biome: Forest, in caves along side lake
Wood: Common
Stone: Rare
Fire stone: Very common
Chromite: Very Common
Copper: Uncommon
Diamond: Very rare
Coal: Uncommon
Tin - Common
{8/9}
Plants: wheat (Finally, a real plant, wild), Cotton
Animals: SŃdril Brim (Fish, Common, Wild, Minimal), Cav Strukar (dangers, carnevor, huge, wild, medium), arthroherdai (delicens, big, live in gropes, vegetarian, Semi-wild, mid)
Map
Basic map - +2 info to resources and living thing
(sry for the bad map, but it simaler to the old ones)
Breakthrough
Maps - The ability to preserve information about the environment in a piece that passes immediately allows you to find the location better than any memory without stuttering, only if you know how to read it correctly, gives you more voting points and closes from others to achieve it.
Datdicto
Vote 1- Make it so that the people must bring a sacrifice to the soul harvester, the greater and stronger the soul, the greater the boon - Fail (effect: 2 med) (Use: Mystic)
Vote 2 - Search for more copper so i can get copper tools - Succeeded (effect: 7 med) (Use: Agility)
Vote 3- Use my knowledge of souls to control the deers as a form of domestication - Succeeded (effect: 4 - med) (Use: Mys + int)
In order to prepare to collect souls, Cicici asked everyone to do a challenge: to sacrifice to them the best, best creature, so that they would get a better boon, and the tribe set out to try, but none of them could find anything good, and some were even killed in prey in the forest, So it can be said that it is a failure by the death of 20 people.
But on the other hand, during the searches they discovered another source of copper nearby.
At the same time, Cicici tried thanks to his knowledge to try to tame the deer that resembled those who were resurrected, by the art of controlling souls over those who live and understanding them, he managed to tame them and change their behavior around the tribe members so that they were tamed.
And at the same time, it seems that the people were spiritually inspired that maybe there was a better day, but all the sacrifice of souls lowered the morale of everyone and the place became a little more tense (3)
Knolege: dwarf deer (u know, the deer, but now semi-wild), copper - Uncommon
Pop-grow: + 7 (5% + 15%[on start of new season] total last round pops)
Info
Name: Datdicto
Location: grasslands near a major river
Population: 147
âSpirit Guideâ: PositiveTower
Many Votes: 3
Race: Pandora humans
Attributes:
Power: 50% Risk ([2 points] on the power type operations, of all types)
Intelligence: 57.5% Risk [52.5 +5%] ([3 points] on technology or ideas votes)
Agility: 62.5% Risk [52.5% + 10%]([3 points] on type of espionage operations, field investigation and chance of injury)
Defensive: 55% Risk [50% + 5%] ([2 points] on protection type actions, of all types)
Charismatic: 62.5% Risk [52.5% +10%] ([3 points] type actions of organization, trade and diplomacy)
Mysticism: 60% Risk [50% + 10%] ([2 points] on Mysticism Type Actions)
Capabilities:
Advantage:
Sweating (+10% Risk Agility)
Big brain (+5% Risk Intelligent)
Disadvantage:
Low muscle mass (-0.5 Power for individual if they donât have weapons)
Culture
Hierarchy of Loyalty: The whole tribe puts the allegiance and the good of the tribe above all, and every interference of the balance of loyalty is a very great sin that cannot be ignored and its punishment is severe.
[+1 Stability]
language: Ancient Datdictir
Stability And Economy
Stability: Positive (1)
Needs: None
Happiness: Netural (0)
Power: Inheritance system (+1 on Stability, balance)
Economy
Economy - None
Trades - None
Materials stability: Water - Stable; Food - Stable; Black Stones - None (need to mine and find); Copper - Positive, Clay - Stable
Jobs and Tools
Jobs: 60 Farmers
20:Hunters
15:Guards
20:Priests
Miners - 3
Undead - Deer (8 know)
Tools: Stone spears, Stone tools, Ropes
Armys
Total: 100 Power
Guards: 15 (1.3 + 1*Agility) [astamaded]
Priest 20 (3.5 + 0.1*Agility) [astamaded]
Bonus: if priest on the field, 50% of any death to be reborn as living death {0.8 + 0.5*Agility}
Relations
None
Leader
Clan Head and praise of death - Cicici (+10% to mystic, + 10% on charisma, +5% on def)
Heritance - None
Timeline - Darn Dicto (+15% to Mystic) (Dead)
Technology, Ideas and Mystics
Tech: Control fire, Primitive Huts, walls and basic fortress, Igloo, Copper spears and tools
Ideas: Hierarchy (Society Hierarchy), Plant domestication (Limited to river banks), Cultivate, Smithing, Clay manipulate
Mystics: Spirit Realm
Spirit Realm of Death
The ruler of this space is âdeathâ a stone creature that keeps life between life, death and reincarnation.
He made a sika with them that he would reveal his secret to a select number of ashes in exchange for them arranging a great gift of souls, which would help him try to stop the real enemy according to his description: âHeâ.
To those who know its secret: the priests. Souls and life force are used to perform actions that, for many, violate the laws of nature: eternal life at the cost of sacrificing a soul, resurrecting the dead, and manipulating a soul into a physical form. Makes them a particularly powerful force in the face of great forces, with death dominating the battle.
But can all this really stop the impending danger?
Mystical Idea: Transcended (100%), Fast movement (100%), Soul markers (100%)
Mystical Information: âDeathâ: rock like creature that rule the death, Green cloud (linking someone to its source), souls (this is the next stop after death), Aurora (A wall that separates the spirit and the dead)
Energy use: Life force and Soul energy
Magic:
Soul manipulation (lvl 2): The first stage of control of the mind and soul and perhaps the resurrection of the dead, is currently very limited to its very basic control of the unintelligent soul in Spirit Realm, but research into it requires both intelligence and mysticism.
Revival Soul (lvl 3): To revive lost souls and they become loyal, It takes a lot of life force to revive something from the dead, but too much of it can kill the user, he discovered the hard way.
Others: Necromancer, Life and Soul minepolates, resurrect
Soul eater - some weird creature from the ralme that eat souls, origin unknown
Environmental information
Biome: grasslands near a major river in Temper Forest
Wood: Common
Stone: Uncommon
black stones: Unknow
Copper: Uncommon
Clay: Common
Plants: Oao Ueaaei (Sour, very common, semi-wild, Perennial, Sprint - Summer, Max), Prtr (delises, edible, Semi-wild, medium)
Animals: smart non-flying feathered creature (Unknow, can use tools), cockroach (magic immunity), dwarf deer (u know, the deer, but now semi-wild)
Breakthrough
The First Plant Domestication (When the people realized that there was a connection between the seeds and the plants from which they came, it symbolized the first agricultural development, and from there to the cultivation of other plants and significant growth in the population. This also opens you up for your second vote. The achievement that it is closed from others)
Lunamii Electi
Vote: Zandori will have the rune crafters try and find a way to heal the tree - Succeed (effect: 9 - med) (Use: Mystic)
Vote 2: the rest of the pandorai will begin to construct houses in trees, and wooden paths between them - Succeed (effect: 2 - med) (Use: Char)
Following the disease of the tree, some rune crafters began trying to find solutions regarding the diseased tree, so one of them had an idea to try to draw rune symbols around the tree and try to loosen it. And so they did and in one fateful moment, the dry part got its color back! And more than that, the tree got a greater height and width! Not only is wood now healthier, it is also stronger and rune crafters have discovered a new way to use runes: healing.
Thanks to the âexpansionâ of the tree, the same as the rest of the tribe began to build new houses on the tree and soon most of them managed to build a house, but not in the best quality, but that should be enough for now.
But there is something else strange about runes: the shape of the runes After removing the moonstones from the circle, they found that the runes kept working, and the tree kept getting bigger and bigger until it revealed under the tree something wonderful: a large groundwater reservoir from which the tree draws, and not only that, it seems That this is kind of a thank you and he is willing to share the water with them.
Could the tree be alive because of the runes? (10)
Mystic: Moonrunes Healing
Rune Crafters: 9 (1.8 + 1.3*Agility) [more power]
Pop-grow: + 10 (5% + 15%[on start of new season] total last round pops)
Info
Name: Lunamii Electi
Location: massive forest, in a massive tree
Population: 202
âSpirit Guideâ: OoferDoofer
Many Votes: 2
Race: Pandorai
Attributes:
Power: 40% Risk ([0 points] on the power type operations, of all types)
Intelligence: 55% Risk ([4 points] on technology or ideas votes)
Agility: 60% Risk [50% + 10%] ([2 points] on type of espionage operations, field investigation and chance of injury)
Defensive: 40% Risk ([0 points] on protection type actions, of all types)
Charismatic: 57.5% Risk [55% + 2.5%]([4 points] on type actions of organization, trade and diplomacy)
Mysticism: 80% Risk [57.5% +22.5%] ([4 points] on Mysticism Type Actions)
Capabilities:
Advantage:
Communal Souls: if an act involves a large group, itâs given +10% on charismatic, Mysticism and intelligent. not include combat and power.
Sixth Sense: The Pandorai have heightened proprioception, +10% Agility
Disadvantage:
Restrained: -10% power on non-lethal situations
The Pandorai are an unusual race, they look like hybrids of deer and eagles. Their eyes seem void of any light, except during a full moon when they shine like the brightest stars. Pandorai stand on their hind legs, but they can run on all fours if necessary.
Culture
Moon believers: They are a society where everyone is similar and believes in the moon, that it is he who protects them and he is the one who becomes them. They are isolationists, but in an encounter if one believes in another moon, he is accepted as an honorary Pandorai.
[+5% on mystic]
Knowle about another big tree and tropic forese in the downs
Building: Moon light Beacon [+2.5% on mystic and charisma, sustain: Moonstones and Rune Crafters]{active - low}
Stability And Economy
Stability: Netural (0)
Needs: Food [low]
Happiness: positive (1)
Power: Zandori (balanced)
Economy
Economy - None
Trades - None
Materials stability: Water - Stable; Food - Low; Moonstones - None (need to find/mine)
Jobs and Tools
Jobs know: Zandori, Zandori successor, Rune Crafters
Tools: Stone spears, Stone tools
Armys
Total: 22 power / 28 Power
Rune Crafters: 9 (1.5 + 1.2*Agility) [astamaded]
Support: Captilo Avis - +25% power
Relations
Odod tribe - Unknown hate
The Headless Horde - Negative passives
Regales (Unknown)
Leader
Priest-king/Zandori: #2 his replace of the first one {+10% mystic}
Technology, Ideas and Mystics
Tech: Stone tools, Control fire, Taming (limited to up 2, one left), Huts
Ideas: Hierarchy (Priest-king)
Mystics: Moonstone (rune magic), Moon Rune Magic
The death of the king
The moonâs vision of power showed something mysterious about a clever breed of non-flying birds that dragged a small corpse similar to the king of the forest, which partially resolved what caused the king of the forestâs death, but it also raises a big question of what they are, and how dangerous they are to the tribe.
The current Zandori gets a +1 bonus on Mysticism
Moon Rune Magic
Moonlight (lvl1): By using moonstones in the shape of a circle and drawing a symbol, it is possible to create a faint light that resembles the moon and is able to illuminate the darkness.
Moon sphere (Lvl 1): A ball of moonlight fired in a certain direction can cause damage
Rune Crafters (lvl 1): Proper arrangement of the stones and runes allows them to do them anywhere, as long as they are arranged correctly
Exploring this type of magic requires both mysticism and intelligence
This magic requires (unless another way is discovered) moonstones
Moonrunes script - powerfull writhing using moonstone and tree barks that make the rune writhing ez and better.
Healing [level 1] basic healing that can heal wonds and desise
Environmental information
Biome: massive forest, in its heart, has numerous massive trees
Wood: Very common
Stone: Rare
Moonstones: Unknown
Plants: Massive trees (minimal), green and semi-hard fruit (semi-hard, edible?, wild, min), Midiila (Powerful herb, edible, wild, min), Fannium (edible, sweat and teastless, mid),multiple fruit bushes growing on trees (edible, grow on trees, blooming all yers, mid) can be name, silver dill (hallucinations,poisonous to eat, wild, max)[can be name]
Animals: âsilver fishâ (minimal), Cygnus bird (fling, colorful, build nest, semi - wild, omnivor, can be tame, Max),Captiio Aavis (Cygnus bird descendant, fling, colorful, build nest, demostecaded, omnivor, can be tame, Max), horse-like creature with 6 legs (fast, strong, wood horns, mid)
Breakthrough
âFirstâ Animal domestication: Using the power of 2 species and neutralizing their own weakness, they manage to submit things of 2 could not do before. Symbolizes the first true domestication, but here specifically, this is the second case at the same time, this achievement is locked by you and by the second type, for that you get another vote)
Regales
Vote: Try to find this meeting place the voice spoke of - succeed (effect: 2 med) (Use: ?)
Vote 2: Send a group of ambassadors to the area where the deer people we saw earlier with fruits as gifts (Lunamii Electi) Seeing as it only takes a day to get there the fruits should not go bad, and order the ambassadors to approach with caution so that we arenât seen as a threat. - Fail (effect: 7 med) (Use: char)
Miviam After gaining the knowledge about the place, she tried to think how to get into it, and after thinking long, the next thing she saw was a hollow and wide place with stones arranged in a circle, but there was no one there, she seems to be the first to get there! But that was shortly before she thought of returning after reviewing the place.
After that, the tribe organized a gift-giving experience to get to know the mysterious tribe they had discovered earlier, and set out to organize a gift from the jungle fruits before they flew in their direction, but just a strong storm began to blow and destroy their caravan, tossing them and the gift everywhere, causing some of them Falling to their deaths so that 8 died and the rest wounded returned to the tribe to herald the failure following the unexpected storm.
But not everything is bad after people realized that the environment needs to be better understood, they got the knowledge needed to succeed in understanding something (10)
Breakture :The first of the Conference of the End [read in the bearktroue]
Pop-grow: + 8 (5% + 15%[on start of new season] total last round pops)
Info
Name: Regales
Location: Tropical jungle, outside to lake
Population: 176
âSpirit Guideâ: UndyingHazard
Many Votes: 3
Race: Homo Dracomorpha/ Dragon Folk
Attributes:
Power: 40% Risk [50% -10%] ([2 points] on the power type operations, of all types)
Intelligence: 62.5% Risk [ 57.5% + 5%] ([5 points] on technology or ideas votes)
Agility: 70% Risk [50% +10% + 10%] ([2 points] on type of espionage operations, field investigation and chance of injury)
Defensive: 45% Risk [50% -5%] ([2 points] on protection type actions, of all types)
Charismatic: 60% Risk [50% +10%] ([2 points] on type actions of organization, trade and diplomacy)
Mysticism: 50% Risk ([2 points] on Mysticism Type Actions)
Capabilities:
Advantage:
Large bat-like wings (can fly, +10% agility on an aerial, - 5% Defensive)
Prehensile tail (bonus limb, +10% agility)
Disadvantage:
Slow recovery (Vulnerable against poison and disease, -5% defense for each battle over 3 turns [max of 3 stacks])
Homo Dracomorpha are one of the larger species growing up to ten feet tall. Their skin is covered in small scales made up of modified skin cells as opposed to keratin like in reptiles, and can come in a very wide array of colors and patterns. Their bones are lightweight but sturdy like birds, and their heads are adorned with fanciful horns that vary in size and shape from individual to individual. They can live for hundreds of years, and much like lobsters may not be able to die naturally from old age, they reach sexual maturity at twenty years of age.
Culture
Hungry for knowledge: Since ancient times, the knowledge in which the white prophecy was enacted in the minds of the hominids was especially prevalent but Dragon Folk, and over time, it will evolve into general knowledge and understanding of how the environment works and general knowledge about the world. Despite their appearance, they are naturally peaceful, but will not hesitate to brutally attack back if physically harmed.
[intelligent - +5%]
ballistaâs out of wood and vines - [+20% next time]
Stability And Economy
Stability: Neturle (0)
Needs: None
Happiness: Netural (0)
Power: None (balanced)
Economy
Economy - None
Trades - None
Materials stability: Water - Stable; Food - Positive; Moonstones - None (need to mine/find);
Jobs and Tools
Jobs know: Weavers
Tools: Stone spears, Stone tools, Grove armor
Armys
Total: 91 Powers
Gards: 45 (1.3 + 1.2*Agility) [astamaded]
Relations
Amphithere Tribe (netural good)
Lunamii Electi (Unknow)
Leader
Miviam (+10% on charisma, +10% on agility, -10% on power)
Technology, Ideas and Mystics
Tech: Stone tools, Control and ignite fire, Primitive construction, Catch nets, Domestication, Plant culture, Agriculture canals, backpacks, Grove armor, Stone hats, Lever Law
Ideas: Thoring vines
Mystics: None
Elements for the past
Miviam was proud of all she had accomplished since she became the leader of the dragonfolk. And yet she felt as though something was missing. She recalled the old legends her great, great, grandfather had told her. He was the oldest wyrm in the tribe, the last of his generation. And seemingly the only one who remembered the ancient tales of the time the dragons could control every element, an ability that would be mysteriously stripped from them seemingly without cause or reason many generations ago. He was one of the victims of the plague that struck her tribe when they first came to this oasis in the midst of a sea of trees; the cure to which was found to late to save him. So when a mysterious voice offered her a wish, her thoughts bounced back to those old legends and her desire to regain the ability her people had supposedly lost so long ago. âI wish we had the ability to control the elements once again, or at the very least access to plants that will grant us something similar.â She replied.
Then a foreign voice replied, âThe plant you have been looking for has long since disappeared from the world by the same ancestors you coveted.â Shocked by the answer, she seems to be losing hope: âBut I can give you the power to control the elements not only for you, but for the whole tribe part of the power of the plant so that you will not depend on it and hollow hopesâ Then in one moment, she feels a stream of heat enter her And fills him with a power she had not known before, perhaps because he was not there, and then behold, she waved her arm, and fire came out of him, now she knows her wish has been granted!
After this gift, the whole tribe and probably the whole race was given the ability to control all the basic elements: fire, water, earth and air. There may be more hiding, but anyone knows how to send at least one of them and can more. But they require learning and understanding its nature.
It also breaks the first law of the first wave: 4 forces for 4 races, and that for the future could lead to disaster for the whole world if they pay attention to it.
Forces: fire, water, earth and air.
Energy source: endurance and stamina
Environmental information
Biome: Tropical jungle
Wood: Very Common
Stone: Rare
Moonstones: Uncommon
Plants: Wines (can hold, minimal), Rain melons (edible, sweat, wild, minima) ,Sunfruit (edible, sweat, wild, minima) , Storm tears (edible, sweat, wild, minima), Serpents tails (healing, wild, common, max), Sun droplets (eidable, wild, mid)[can be name] [max]
Animals: bat-monkey (small, move in gropes, fruitovore, minimal), Obelisk/s (huge in number, danger, wild, can fly, small, scare from unnatural light, swarm mid), Grove crawlers (Big, Tame, can clime , can shot acid, hard to kill, herbivorous, very armords max)
Breakthrough
The first of the Conference of the End: No one dared to enter a place created just because of the war between light and darkness in the third wave, but this tribe is the first to enter and discover a neat room in a circle of stones, a perfect place for its members that can brighten the future world. It entitles you to be the first to offer the first bonus without appeal and also entitles you to another action
Join our discord for something and for fun
If it was more convenient for everyone by chance and it was easier to write in discord, I opened a new group for those who want, everyone is welcome. But please do not overdo it with the posts, it sometimes bothers me a bit:
Regales have +1 votes
yay, fist true battle vs civics
@PositiveTower @zenzonegaming @Deathwake @Evolution4Weak @gigachad @Nigel @fralegend015 @OoferDoofer @UndyingHazard
Votes:
Action 1. Attempt to make a law that those who are of certain professions, mate with others of the same profession.
Action 2. Attempt to find the thing needed to make a generator, if found, make generator.
Action 3. Ask the tech god for a wish(s)
Happy new year all!
Votes:
1: make kilns and forges
2: develop bronze alloy
3: breed the arthroherdai to be a better food source.
4: find Bananarama and ally with them.
Action 1: Ask the moon god on how to prepare for skyfall
Action 2: Begin looking for stronger materials to construct weapons
Action 1: Try to make concrete again.
Action 2: Try to master air magic further so we wonât be tossed around by powerful wind currents to our deaths anymore.
Action 3: Send some scouts to the ravine we found earlier to explore it and see if we canât find any fossils, artifacts or other objects of interest down there. With orders to try and find a way to climb down to avoid the strong wind currents, if they cannot then fly close to the sides of the ravine to hopefully avoid casulties.
Action: Learn to farm, now it is spring
Action 2: Learn Writing For Long Term Knowledge Transfer
what will it take to have 3 votes
Action: ok I feel lonely so I am gonna explore for other civs
Action 2:Breed the deers so that they breed like rabbits, then 1/4th of every deer born must be sacrificed
Action 3: Ressurect the dead to increase my population, using collected souls to ensure that I wonât die