I could just forge iron casings for them.
We were also thinking about having each Civ build a bunker to fit their civilization, a bunch of resources, their breakthroughs, non player sapient races, and flora and fauna from their portion of the world in a giant effort, made by layering fireproof metal, then magic resistant (not evos anti magic) Metal and then another layer of fireproof metal, able to launch from Pandora if we can’t save it from he, and then have them all join up into one giant interlocking spaceship that we can then use to find a new home.
everyone does realize that “he” isn’t trying to destroy the world as in the planet we’re on, but the entire universe, right?
and i mean take it out of existence, not just mess the place up.
O r b i t a l m e g a l a s e r.
Round 29 - The wish that doomed the world
End:
Counting to the end: 0 turns (-4 because of Lunamii Electi, -41 because of Arcimea )
The end will start in 2 round [round 31]
Danger level - High (wish come 8 out of 20, hard mod active)
Time:
Summer (1 more rounds to change season)
Event:
Global: None
Coming Even: Sky-falls - 1 round left
Event: The considerat of the end choice
Event: Peace
Event: The sing of the skys
Event: The END
Global stability:
Natural - Holding breath (Semi - Unstable)
Global Negative / Buffs:
The considerat of the end choice: Breeding season - +5% Grow pop (to the first race - +10%) - the end
Regret, anger, shame and strength. Emotions that every mortal feels and is able to experience at any given moment at least once.
And this is what happened in Arcimea, after a quick battle that led to an agreement, the tribe began to shut down, and all these feelings went into one power holder who did not work in the shame of the agreement - corpses in exchange for peace, found himself facing a wish saved some time ago, and asked to end it, but it went wrong , He disappeared, along with this wish.
On a fateful day of late summer, hopes for peace and quiet disappeared in the engraving of the White Prophecy:
“Innocent one who is unable to overcome what he did, marked the end. Thanks to him, power now kills the gods in it.”
“Thank you, “He” gives a greeting, the world will return to my stay as it once was”
And at the last minute, the prophecy was rewritten in one word:
“Thank you for playing”
On a day when the sun and moon prepare themselves for a skyfall, the worst day of all will happen after that: the day when “He” will finish everything.
2 rounds left for Doomsday
Mantopian Rebels
Vote 1: Collect all my mantises belongings, food, inventions, knowledge, ect. And load them into carts. (With some mantises pushing and pulling them quickly for even more speed) - Fail (effect: 2 - med) (Use: Agility)
Vote 2: If the first Action succeeds, then invent gears and run harder, eating some blue delights for extra energy. - Succ (effect: 0 med) (Use: Int) [low possible outcome]
Vote 3 : Action 1, again. - Fail (effect: 9 - med) (Use: Agility)
Vote 4 : Once I get far enough away, make some weapons and armor out of any metal I have. - Fail (effect: 2 - med) (Use: Int + Char)
[war - 120 A vs 46 D] (131 vs 84 - 60% vs 40%) - defeded
wheel of fate: saves
Attacker - 5
Defender - 8
Only after the discovery of the attack, everything done seems to have failed, which means they have to confront the enemy army instead.
Until you managed to figure out how to create gears, an attack began to see on the horizon a wave of arrows towards the houses, they seem to be aiming to eliminate the whole “down” tribe, you have no choice, these are to confront them.
The army, whose number of men was as large as your “army,” began to storm in front of the clay houses. They had stone spears and arrows compared to what you had. Many of your army were killed for lack of a way to defend, but thanks to the same sacrifice of those army, the rest, even though they failed to escape before the army arrived, managed to escape in the face of the mess, are forced to leave all things behind. But not all was lost, that suddenly, an unknown group of army arrived from the western side: the octopus’ merchant army, saw the mess, and began to fight them back, with strange slime weapons, managed to catch up with the warriors who had begun to loot and destroy the newly built power grid. But for your part it has not been largely destroyed. During a lengthy battle that lasted all summer, the battle ended in victory for the Octograms, who managed to capture some of the army while the rest fled.
At that time, Frizry came back to see the devastation that could be repaired, lowering everyone’s morale, but then one of the octopuses that was quite large relative to the rest arrived and signaled to Frizry about something strange - the sky. The moon began to cover the sun, an eclipse began, and it symbolizes in his hands and those who trade with them translated for him:
"The end is beginning to come, and with it a great storm, you blue-bearers, you were almost slaughtered before we came with a warning that goes on. And being without you, we are starving in our most difficult period. To that, we have come with an agreement “Your blue fruit! You can refuse it, but you will not survive long, especially now. It’s time to decide now!”
What will you do?
As part of the council of the end, you can choose which bonus you want to be called the end. The previous bonus will become part of you
Tech - Gear
Pop-grow: -35 (7% + 50%[on start of new season] total last round pops)(breeding season - +5%)
Info
Name: None
Location: A wilderness, near a lake with little trees
Population: 72
“Spirit Guide”: Nigel
Many Votes: 4
Race: Mantodea Intelectus
Attributes:
Power: 50% Risk ([2 points] for the power type operations, of all types)
Intelligence: 80% Risk [65% +10% + 5%] ([8 points] for technology or ideas votes)
Agility: 50% Risk ([2 points] for type of espionage operations, field investigation and chance of injury)
Defensive: 35% Risk [50% - 15%] ([2 points] for protection type actions, of all types)
Charismatic: 55% Risk [45%+10%] / 65% on products ([1 points] for organization, trade and diplomacy)
Mysticism: 40% ([0 points] for Mysticism Type Actions)
Capabilities:
Advantage:
Complex brains (10% Intelligent Risk, -10% Defensive Risk [complex brains it’s also very vulnerable])
Hivemind Communication (5% Charismatic Risk, Cannibalism are Tolerant)
Disadvantage:
Weak Exoskeleton (-5% Risk on Defensive)
These creatures resemble preying mantis with a few features setting them apart that may or may not be noticeable…
They are large, using developed lungs to intake air, with there exoskeletons being able to stretch much more so there lungs can breathe properly, and so they can go without food intake for longer.
They are VERY much larger than the normal Preying Mantis, with the shorter ones being head and shoulders above the other humanoid creatures of this forum game. They also have a very complex brain, probably being second to, or the smartest civilization.
They live long, around 120 years of age being there normal lifespan, they gain the ability to reproduce at around 15 years of age
Culture
Philosophy of the power of technology: Those with an interest in technology, are very diligent and always focus on being the most technologically advanced, but they are not aggressive, but if necessary they will defend themselves. They prefer to make friends with other nations and trade with them rather than fight.
Because of their agreement with technological advancement, they were not satisfied if there is no advancement no advancement or other civilization there is something their
[-2 happiness if not recharge even one for round, and vice versa]
Dynasties:
The idea of lineages and of the division of forces according to character and appearance caused the tribe to partially accept some of them and now to a number of factors:
Now the tribe is divided into houses: each house specializes in a different field and accordingly, also its appearance.
There was an idea of trying to create a lineage that rules over everyone (genetic lineage), but the idea of implementing it was stopped by a great revolution that killed everyone who was involved in it quickly, which takes this idea off the ground and can not return.
After an attempt to kill the pro, all the opponents were expelled and now they are roaming in a wild and dangerous place.
The Deal
The transaction that received the knowledge from a mysterious voice of the liquid:
Magi-tech and it requires a large number of discoveries, some of which are unknown in order to get this technology:
The partial list:
Magi-sours
Heavy smelting metal
Avdavce smthing
Wheel - done
advance craft
Iron
clockworks knowlege -done
But this power gave at a price that could be devastating to the world: one of the members of the tribe was killed and all his blood took the form of a red mantis similar to the one killed and disappeared not before he said thank you, and the voice is that of the giver of information.
Danger is approaching not only to your tribe, these to the whole world.
Building - Generator - Electium Hydropower - base on water river [Supply - Stable, Taken - low {Lightbulbs}, Total - Low Stable]
Stability And Economy
Stability: Positive (3) [+5% on enrything]
Needs: None
Happiness: Posstive (4) [+1 stablity]
Power: Cause (unbalanced)
Economy
Economy - None
Trades - Food (out, medium, Octograms), Electrium (in, low, Octograms)
Materials stability: Water - Stable; Food - High; Clay - Stable; Gold - Low Stable; Magnets - stable; Electrium- low
Jobs and Tools
Jobs know: Builder, Farmer, Potters (The more of them, the more success in terms of production), Smiths, glassmaker, Quack (+1% passive pop grow), Miners and Collectors (20)
Tools: Stone spears (0), Stone tools (0)
Armys
Total: 0 Power
Normal: 0 (0.5+1*Agility) [astamaded]
Relations
Mantopia - Hatred
Odod settelemet -Unknown
Octograms Settelmets - Trades
Regales - unknown
Leader
Frizry (+5% intelligent risk, +10% productions risk)
Laws and penalties
Mono-Dynasty - those who are of certain professions, mate with others of the same profession (+1% Grow, possible for genetic disease)
Penalties: None (no panisment
Technology, Ideas and Mystics
Tech: Stone tools, Control and Ignite fire, Cob/Rammed earth (building), Pottery, Smithing, Engravings, Daghdad battery, Domesticates, Glass, Lightbulb (can’t be use until find other material),Eletrium Power grid, Wheel, GEar
Ideas: Writing, Pseudo-medicine, Lever laws, Dynasties, Clockwork, Eletrium engin
Mystics: None
The first Race and the wish replacement
But at the same time, the ancient wish that caused chaos around the tribe and the world, the wish did not satisfy them, but they began to try to pray that only Frizry received information in his mind: the technology idol himself, “techno”, but attempt to ask him failed on a mysterious level, but they received a message: “This wish does not come from me, Mortals, so there is no one else in the world who can give what you do to the obscure thing” he said in his mind.
The disappointment was great, and only a big question came as to why it was.
"But I think I can give, being faithful to my ways, maybe I will give something else that can give what you call a ‘wish’: Gurwel has given a gift to the world and it is hidden within the conference of the end, which you can access, but only one person can open it: The first race, and that will happen when the sky falls. "
Then silence.
Environmental information
Biome: Savannah, near a lake
Wood: None
Stone: Common
Clay: UnCommon
Gold : Rare
Magnets: Rare
Geode (rare, contain quartz and other uuknow stuff)
Plants:“Small tree fruit” (small, have edible fruit, willd, sweat, medium), Big orange tuber (fast growth, semi wild, can grow all seasons, sweat, edible, max), boulder fruits (big, delishes, wild, grow only on boulder, mid),Blue Delights (extreme delicious, alive, hemplodiplied, min, wild), domesticated blue delights (extreme delicious, alive, hemplodiplied, all year food, fast grow, max, domesticated) {max}
Animals: “medium-sized animals with 4 arms” (aggressive, move in group, strong, willd, Max)[can be name], Rollders (dengerase, Semi-wild, walking farm, dumb, stone grow, max), huge armored chameleon (dengeres, carnevor, big, armor, wild), six-winged creature (can fly, carnevor, nest builder, wild, min)
Breakthrough:
Metal bending: we do not even know how man learned to process metal, but it is speculated that it was tired by accident, or curiosity that perhaps a glowing stone would be more careful in the contact of fire, and created a liquid case, and liquid they know what it’s doing, and from there it rolled. Gold is considered to be the first metal that was processed because it is very easy to work with and also because of its purity, and this happens to match what happened here, which is why you get another vote and lock this achievement in front of others.
writhing: A way to transmit information from one to another remotely and also between different times, both in tracking what is there, or a story that wants to tell, writing is the best way to preserve wall speech or visible surface, gives you another point of action and locks the achievement in front of others
Laws: A way of enforcing a population through a record of traditions or written for people to do according to what a ruler wants, gives the power of the ruler and his relatives for the population to do what he needs. Even though it’s a breakthrough, it’s the only breakthrough that needs something to happen before it opens, and that’s a real government. If this happens you will get another vote, but until then, more of their people can try to open this breakthrough.
Power grids - no longer need man or animal power to do a work, by using the power of nature and intelligence and knowledge of electricity, given more power then one musle can carry, free the need of limbs or will to do work, given u 1 vote and lock its from others.
[max breakthroughs]
Jyhou
Vote - in order to save gs sun soldiers are trying to search for a new way to fuel their power, maybe they can use an energy that comes from inside them? (make sun soldiers use mana instead of gs) - Fail (effect: 8 med) (Use: Mystic) [+20% next time]
vote 2 - make bags - Succeeded (effect: 2 med) (Use: Int)
Vote 3 -Friylyia encurages people to become converters in order to turn flourite into gs faster - Fail (effect: 1 - med) (Use: Char + int)
Vote 4 - study our anatomy - Succeeded (effect: 6 med) (Use: Int)
Vote 5 - -”- - Succeeded(effect: 9 med) (Use:Int)
In an attempt to find a replacement for GS, the thinker tried to think of another way, and then the idea came up with a different source of energy: inside their bodies. After a few more attempts, no other way of energy is found, but there is a wire tip that might help with that.
The need to move things from place to place in person led to the invention of the bags, which are capable of carrying more things, but their surprising surprise influence on the life of the tribe led to nothing.
Friylyia tried to move part of the tribe to convert fluorite to GS, but what she did not know was that it required delicacy, which turned out to be critical after a terrible accident that poisoned most converters, with fluorine gas, kills them quickly, and completely stops production temporarily. A total of 35 were killed, most of them converts but also the rest of the tribe.
Following this, the healers tried their best to prevent more slavery, which turned out to be the mysterious thing that hurt them, mainly harming the respiratory system, they started to focus on healing this law, and it worked !. The turn to get to know the body better has led some healers to explore in depth and write in stone tablets the anatomical understanding of humans and Fareuy, increases medical knowledge and also helps the whole tribe!
But something else is happening on the horizon: the sky has begun to darken in daylight and they are seeing the worst thing of all: the moon has begun to cover the sun, the people have begun to panic, but Friylyia and the rest of the Hejians have realized: the sky has begun to fall. In one commandment, they began to stockpile as much of the remaining GS after the accident, and brought everything to the temple, all to help the sun. But when the moon stopped in the sun. Nothing happened. But yes the GS started to glow in a faint light, and then all the stuff disappeared. And from it was replaced by the last message of the sun:
“My power is now in your hands”
The magic of the sun is saved, but the sun itself is about to die (10)
As part of the council of the end, you can choose which bonus you want to be called the end. The previous bonus will become part of you
Job - Healer {Pop grow - +3%}
Tech - Anatomy, bags
Happines - -3
Mystic: the last message of the sun - ur power are save
Econo - GS - Low
Pop-grow: -5 (8% + 30%[on start of new season] total last round pops) [+5% breeding season]
Info
Name: Jyhou
Location: Taiga, near a mountain chain
Population: 264 (50% Fareuy / 50% Human)
“Spirit Guide”: fralegend015
Many Votes: 5
Total Risk:
Power: 60% [50% +5% +5%] Risk ([2 points] for the power type operations, of all types)
Intelligence: 67.5% Risk [57.2% + 5% +5%] ([5 points] for technology or ideas votes)
Agility: 61.25% Risk ([2 points] on type of espionage operations, field investigation and chance of injury)
Defensive: 55% Risk [50% +5%] ([1 points] on protection type actions, of all types)
Charismatic: 52.5% Risk ([3 points] on type actions of organization, trade and diplomacy)
Mysticism: 75% [50% + 25% + X15%]([2 points] on Mysticism Type Actions)
Culture
Philosophy of the power of the strong surviving - 2 races share an ancient ideology of power - the strong survive and the power above nature, which are above all, those who are able to control nature, light and death, and there is no one who can face them
[+10% to mystic, +5% to Power]
Lag: Ancient Jyhounis
Building - Holy Sun Temple (+15% Mystic, need atlost Low stable of GS to be active, u can now scarfie for some only season bonuses for a price of knowledge) [not enogh Gs
Archives {Int - +5%, Knowledge cappasity expand}
Fate Words
Ouyin’s death in the Holy Temple of the Sun left 2 piles of engraved stones - the first - knowledge of building a teleportation gate capable of launching anywhere in the world, but no one knows what its true nature is. The second - the answer to all that only the most deserving can see, the most dangerous secret in the world.
Stability And Economy
Stability: Positive (1)
Needs: None
Happiness: Negative (-1)
Power: None (balanced)
Economy
Economy - None
Trades - None
Materials stability: Water - Stable; Food - Stable; GS - Low; Tin,Obsidian - None (need to mine/find); Gypsum - Very low (need to find), Fluorite - Low, Fluorinated glass - very low
Jobs and Tools
Jobs know: Builder, Hejians [if supply with GS, give +5% on Mystic] (10), Soldiers, Collectors (Supplay GS and Gypsum) (10), Separator [need atlost low Flurite to create GS, can also create Flu-glass], Teacher [+0.3 power, add power modi to none mystic power], Healer {Pop grow - +3%}
Tools: Stone spears, Stone tools, Ropes
Armys
Total: 74 Power / 82 Power [astamaded]
Soldiers: 7 (1.2 +0.3 + 1*Agility + 1 * power)
Blesseds soldiers: 4 (1.5 + 0.3 + 1.2*Agility + 1 * power )
Sun soldiers : 2 (3.2 + 0.3 + 1.2 * agility + 2 * Mys + 1*power, Need GS At Least Low for active, Power doble if its in day)
Pedog assistants - +20% Power if use
Healer - 12 (only human)(0.1 +0.3 + 1*bass agility + 2 * mystic) Passive - Between life and death - base on the amount, they can stables the lives of other base on 2 for 1 Healer, and if they dont do, they can reduce the chance of death from wounds [ 0 / 0]
Relations
The Kenaclion Civilization - Enemy
Leader
Friylyia {+5% on defense}, Sun worthy {+10% Mystic, +5% int, +5% Power }
Ouyin the wise: As tradition, he is the smartest of the tribe (10% to Tech)
Unique: The first blessing: +5% Mystic, +10% on Defensive (death)
Races
Race: Fareuy
Attributes:
Power: 50% Risk ([2 points] for the power type operations, of all types)
Intelligence: 57.5% Risk ([5 points] for technology or ideas votes)
Agility: 60% Risk ([2 points] on type of espionage operations, field investigation and chance of injury)
Defensive: 50% Risk ([1 points] on protection type actions, of all types)
Charismatic: 52.5% Risk ([3 points] on type actions of organization, trade and diplomacy)
Mysticism: 50% ([2 points] on Mysticism Type Actions)
Capabilities:
Advantage:
Thick fur (+5% on def, Cold protects, +10% agi on cold environments)
Big ears (10% agility)
Disadvantage:
Uncanny (-15% Charismatic when dealing with other races)
This race lives mostly in boreal zones, its fur allows it to remain in low temperatures for long periods of time.
Oddly, this race also developed long pointed ears reassembling the ones of canines.
Race: Pandora humans
Attributes:
Power: 50% Risk ([2 points] on the power type operations, of all types)
Intelligence: 57.5% Risk ([3 points] on technology or ideas votes)
Agility: 62.5% Risk ([3 points] on type of espionage operations, field investigation and chance of injury)
Defensive: 50% Risk ([2 points] on protection type actions, of all types)
Charismatic: 52.5% Risk ([3 points] type actions of organization, trade and diplomacy)
Mysticism: 50% Risk ([2 points] on Mysticism Type Actions)
Capabilities:
Advantage:
Sweating (+10% Risk Agility)
Big brain (+5% Risk Intelligent)
Disadvantage:
Low muscle mass (-0.5 Power for individual if they don’t have weapons)
Technology, Ideas and Mystics
Tech: Stone tools, Control fire, Ropes, Wooden huts, Gypsum producen (for building and healing), writing, Fur clothes, Golden fire (hot and safe, using Golden substance as part), Glassblowing, Basic sewing, Fluorinated glass, Anatomy, bags
Ideas: domestication (semi fulfilled), Cooking, mushroom cultivation , Martial Arts
Mystics: Green stone -Golden substance (Rare, Need to research an advanced fire creature to continue to find out what it is)
Processes: Golden substance isolation (basic, 1:20) - from Fluorite to Fluorinated glass to Golden substance
The Sun god and the ring - Blessing
Ouyin wore the ring and it revealed the true power of the sun: the sun is able to give blessings to all who believe and even those who are most deserving will receive the blessing.
Blessings are a type of magic that works differently from regular magic: Blessers are stronger physically and mentally than usual of any kind.
In the investigation of types of blessings requires mysticism and intelligence together.
The only knowledge that knows how to receive a blessing is the sacrifice of corpses, but even then, it seems that something is missing and it is related to the golden material (knowledge is required to work with the material that resembles metal)
There are 2 ways to receive a blessing: the most appropriate one would have to sacrifice something as a gift to the sun, or alternatively, to stand the test of the sun.
In order to prepare the place where they would take the test, the sun asked for a place. And this is in the very request of the sun to stand and build a holy place until this coming summer
The wish was thought of as the best among the tribe, asked to know better the sun and what it hides was answered, and Ouyin was given a vision of sights and special things he did not know before:
Like what the sun is capable of doing, what is the golden substance and how to use what it hides.
But all this information is slowly digested because the wish revealed a lot. Not only that, but also the fate of the sun:
“When the two twins connect to one, they will disappear for nothing and the final gift will be given to them”
After the address of fate, the secrets began to be revealed: the real name of the Golden substance is Golden Sun (GS), a very pure metal that only the strongest fire can melt, and from it and with the second twin substance, they will be hardened into the second hardest substance in the world: pure adamantium.
The sun has the ability to give intentional blessings with the right GS design for the right shapes, and these will give blessings according to the shape: Those who deserve this blessing will receive or pass the sun test for being worthy of blessings.
And it is also said that the sun has the power for something stronger than anything else that only the twin is equal to its power: sun runes.
Blessing: The first of the sun (this can only be done once, and it is related to the leader, gives bonuses) [80% completed]
Solar rune: solar bean - still need to modifire
Ouyin began to try to ask about what the voice said: what would happen and how to prepare for the big event. After a while, the sun came back to answer: “On the day when the sky falls, I, the moon and the sky will unite into one form, which will rule over all, and with it, we will all withstand the terrible force” Ouyin tried to achieve how to prepare for this day? “For this day will come and you will not lose my power, you must gather as much GS as possible, and make a sacrifice on the day I will disappear, and on this day, if you succeed in doing this, I will disappear, but my power will contain in your body” and his voice is gone.
Second chance
Humans know how to defeat death, and with it they share a second chance at how to use it
Magic:
Undying - combination of dark and death, the power to stop death its powerful but energy consuming. they can use also as healer
[level - 1.5]
Project - The Teleportation gate
One of the gifts from the sun, so to speak, is listed as a technology or a way to travel entire distances immediately, likely in the presence of solar runes. Before what is listed, there is a need for a number of things in order, if one fails, the rest are unable to do so.
According to what is written, you need these things:
Knowledge - you’re here
Advanced knowledge in GS sculpture
Find conductive material [unexplained which]
Some source of power
A way to stabilize the gate
Complete connection between 2 places
Completing a project, depending on how successful it is, will determine the award and also give you another vote
Environmental information
Biome: Taiga
Wood: common
Stone: Uncommon
Golden substance: Uncommon (need to research an advanced fire creature to continue to find out what it is)
Tin: Rare
Obsidian: Rare
Gypsum: Uncommon
Fluorite: Rare
[max knowledge]
Ur reach to max resource knowledge
Plants: Maple, Jyulma (moving tree with moving leaves, make deliders bounty of fruits, sweet, makes fruit in winter, max)[can be name]
Animals: Toullo (dangerous, wild, can build, medium), Regbek (Large and furry animal, migratory in the herd, very large, vegetarian, tasty, max), Jyouu (migratory in the herd, very large, vegetarian, tasty, giant legs, horns, max),Padog (move in grope, carnevor, medium size, horn, hoves, can be tame, semi-wild, max)
Breakthrough
“First” Animal domestication: Using the power of 2 species and neutralizing their own weakness, they manage to submit things that 2 could not do before. Symbolizes the first true domestication, but here specifically, this is the second case at the same time, this achievement is locked by you and by the second type, for that you get another vote)
Language :When voice in the air there is meaning as well as order, information is able to move to great distances in a short time to short term, symbolizing the first true language composed with meaningful and uniform words among all its members, giving you more action and locked from others
math - he way to count and know how to translate into offers is a breakthrough, ones use to count stuff like how much food or goods u have, giving ur one more votes and lock form others
Ender of civis - The first to exterminate civility from existence, in the aftermath of unification after the war. It’s a special breakthrough and thanks to it, he seems satisfied with it, and you get + 25% power against the final battle against him, and now He’s watching you from now on)
Martial Arts - When you understand your body better, and when you know how to use everything you have in front of an enemy that is stronger than you, understanding the limit and also using it to your advantage is a stronger way to understand how to fight better than just power. This is why you get more votes and lock the achievement from others.)
[max]
Arcimea
Vote: Work on better defenses, especially flying ones but really defenses all around - Succ (effect: 3 med) (Use: Def)
Vote 2: Research the silver stone more, find a way to either weaponize it or use it defensively - Succl (effect: 6 - med) (Use: Int + mys)
Vote 3: Create better weapons, focus on weapons with high AOE/AOA or large crowds - Fail (effect: 9 - med) (Use: Int) [+30% next time]
The surprising war against the Datdicto ended as quickly, and in an unbelievable way, an agreement of peace, protection and peace was reached in exchange for the bodies, which is strange, but also causes suspicion in front of them.
Eventually, an agreement was reached, you gave them the bodies of the fallen, something that was not well received, and went back to messing with everyday life, or so they thought.
Datdicto began to build a road that connects them, but one of the tribe’s leaders found something strange inside one of its storerooms - a white stone with a mysterious power felt in it, which happens to him to fulfill a wish.
Out of hatred for what had happened, the shame of the agreement and the desire to place a victory, he asked the wish to end it all.
Something went wrong and the stone disappeared, and with it the man who asked. Perceived noise and immense pain throughout the tribe passes to everyone:
“Fulfillment Prophecy”
All the mess, the console began to prepare itself and defend from everything that had happened so far. Now and never!
The first thing they did was find a way to protect themselves - a bigger and better wall than anything else, especially strong against flying. They began to build a great wall around the whole tribe. Once a little bird got over the wall, they realized the mistake in the calculation, and this wall is not able to protect against flying but is particularly effective against everyone else, at least so they know.
The research continues on the silver stones, and an idea was found to solve the flying problem - to cover the entire wall with material! And in a short time, there was enough material to make up for the Great Wall. But that was not enough, the material turns out to behave really similar to copper in behavior, and after another experiment, they were able to create weapons that were later recruited more warriors in spear and sword from Nullvers, giving more power against the magicians.
But an armament attempt against a large group has not found a solid idea of how to do this, but there is an example that can satisfy the requirement.
But right now, because of the great demand for Nullvers, they set out to look for more sources and they were able to find an artery of it, which satisfies the demand (6)
Your wish came out 8 out of 20 - Medium Height.
Your chances of survival at the moment - close to zero
Power - +40 spears mans, +60 sword mans
Datdicto - cold peace
Tools - Nullvers weapons (effective vs magic)
Building: Great Wall with Nullvers [+15% def, so so much effective vs flying]
Econo - Nullvers - stable
Datdicto - cold peace
Pop-grow: +53 (5% + 15% [on start of new season] total last round pops)[+5% breeding second]
Info
Name: Arcimea
Location: Large Cave Dwellings in the Plains next to a Rivers
Population: 584
“Spirit Guide”: Evolution4Weak
Many Votes: 3
Race: Crestians
Attributes:
Power: 50% Risk ([2 points] on the power type operations, of all types)
Intelligence: 65% Risk [55% +10%] ([4 points] on technology or ideas votes)
Agility: 60% Risk [50% +10%] ([2 points] on type of espionage operations, field investigation and chance of injury)
Defensive: 60% Risk [45% +15%] ([1 points] on protection type actions, of all types)
Charismatic: 60% Risk [50% - 5% +15%] ([2 points] on type actions of organization, trade and diplomacy)
Mysticism: 55% Risk ([4 points] on Mysticism Type Actions)
Capabilities:
Advantage:
Sweating (+10% Risk Agility)
Big brain (+5% Risk Intelligent)
Disadvantage:
Arsonist (Very likely to cause a fire type event, -5% Charismatic)
They are really similar to humans; the only difference is that they are attracted to fire in a way that simulates moths, so it kind of repels some of the other races.
Culture
On the path of fire: all their lives they have been drawn to fire and they will do anything that has fire beside them, so they will do anything to understand it, as if to control it.
[+5% int]
Building: Great Wall with Nullvers [+15% def, so so much effective vs flying]
Language and Writing: Old Arcimia
Law system [+5% char]
Division Of Labor [+5% char, job can create automat as need and can recruit armies without need of vote as needed, even within the outcome]
Stability And Economy
Stability: Positive (3) [+5% on anything]
Needs: None
Happiness: Netural (1)
Power: Oligarchy government [*2 on passive Wisdom of the crowd, +1 on stability, -5% if any if needs are missing, include economic] (stable)
Economy
Economy - None
Trades - None
Materials stability: Water - Stable; Food - Very high; Coal and Copper - High Stable; Silver stone - Stable (need to mine/find)
Jobs and Tools
Jobs know: Builder (20, +10% on building) , Pyrotechnician, stonemason, Blacksmith, framer, Job - politics [+5% char]
Tools: Nullvers spears, Nullvers Sword, Copper tools
Armys
Total: 313 Power [astamaded]
Sword users: 63 (1.2 + 1.3*Agility)
Spear users : 94 (1.4 + 1*Agility)
Power - using by Satble economic of Nullvers, the army can reduce any magic effect by 70%
Relations
“Bone peoples” - unknown
Datdicto - at war
Leader
None, for now
Wisdom of the crowd: Get a new type of bonus every Season (now: +10% risk on agriculters)*2
Technology, Ideas and Mystics
Tech: Stone tools, Control and ignite fire ,Cave Dwellings, Smoking food, Cooking,Drums, art, Wall and basic fortress, Tar, Wooden coal, Smelting and Metal craft, Fur clothes, fishing, farming, Writing, Shelters, Irrigation canal
Ideas: Pyrotechnics (basic), “Burning Wounds”, Animal Husbandry, totalitarian government
Mystics: sivle stones
Environmental information
Biome: Plains
Wood: Very Rare
Stone: Rare
Coal :Uncommon
Copper: common
Nullvers :unknown
Plants: Long red friut (edible, long, grow in the fall or sprintl, semi-wild,mid)[can be name]
Animals: huge terrestrial shrimp(carnevor, wild, semi-aquatic, medium), Hmphg Nstbl (Huge, 6 legs, long neck, spines on all the body, minimal), Rabbit, huge river slugs [big, edible if cooks, slimy, amphibians, max], Obelisk/s (huge in number, danger, wild, can fly, small, scare from unnatural light, swarm mid)
Breakthrough:
Government: When a group of people or families who have taken on the responsibility of running an entire population that represents the majority opinion or just for control and power over the rest of the civilizations, shows unity, also the power that the population represents, and it, not always, chooses the signature, gives you further action And locks the achievement from others
Dark horizon federation - bananarama
Vote: using our new architecture, build a wall of stone around Cyntaf (the capitol city) and attempt to enchant it with darkness. - Fail (effect: 7 - med) (Use: Char + Mystic + Def) [+10% next time]
Vote 2: train our shadow magic some more, try to create an improved magical unit - Succ (effect: 1 - med) (Use:Mys)
Vote 3: attempt to use the astras tropicas’ iron and new bloomeries to create armor for the warhogs and warriors. - Succ (effect: 9 med) (Use:int)
Vote 4: improve our understanding of architecture even more - Succeeded (effect: 4 med) (Use: Int)
Vote 5: send All reavers, 100 dark adepts, 20 lashers, and 100 astras tropicas scouts all armed with top of the line equipment , and raze evo village to the ground and slaughter every last one of the people- Fail (effect: 7 med) (Use:Power) [+10% next time]
Some goblins began to try to build a wall around the first city of Cyntaf, and fortified it with darkness, but it seems that all the stones in the area ran out, and as a result, the wall could not be built, but they did manage to make the foundation with darkness.
But also thanks to all the attempts of building the wall, an understanding of better and more efficient architecture was also discovered, in such a way that the chance of a building collapsing is much lower if it was built by goblins.
The magical part of the goblins tried to push more of their power, but no improvement was obtained, but instead, the larger spells the more dark adepts there are, the better their connection to the nihalator.
Following the new iron that came from the member tribe, it was decided to try to create iron armor with the help of the neighbor for all warriors and her warhogs, and surprisingly, thanks to their small size, the limited amount of iron prompted all warriors to create iron armor, greatly improving their defense chances. Which strengthen the warhogs abilities against powerful factors!
After all the preparations were made, the sun began to darken the sky and with it the moon swallowed the sun, it is a great sign of battle from the nihalator, and the goal - Arcimea.
Thanks to some scouts from the Astras tropicas, some of the army began to advance in their direction, but as they began to observe from above, their greatest fear came true:
The Drake that was in the area, started moving straight towards the army and started blowing air straight in their direction. The only part of the goblins knew this sign - a blow of fire, and they declared that they should hide back in the mountains, and fast! And meanwhile, luckily, the army hid while the creature unleashed its huge fire soul, burning everything in its path. A fire so strong that stones began to dissolve, completely blocking the way, but the whole army that was on the way was not harmed by the vigilance of all. It remains to find a way around the barrier and they could reach the area within days, but it will lengthen the road because of the mountains. The attack will have to be postponed to another day.
While they wait, the Battle Sign of Heaven gives you your next vote + 10% success in everything related to power and mysticism (9)
next round - +10% Power and Mystic to all votes
Power - 100 dark adepts (+0.5*bass mystic), 50 lashers, 450 Reavers
tool - Iron armor (need iron low, +2 * def stats, +5% warhogs support power )
Culture: Advance architecture (+20% on building)
Pop-grow: +657 (38% breed by shadow grass - 19% tresh hull)[+5% breeding secones] [effect can be reduse if have no food avilable or needs are profilts]
Info
Name: bananarama
Location: outide the Lake in the mountens
Population: 2185
“Spirit Guide”:zenzonegaming
Many Votes: 5
Total Risk:
Attributes:
Power: 51.25% Risk ([3 points] on the power type operations, of all types)
Intelligence: 56.5% Risk ([4 points] on technology or ideas votes)
Agility: 58.5% Risk ([6 points] on type of espionage operations, field investigation and chance of injury)
Defensive: 37.5% Risk ([-2 points] on protection type actions, of all types)
Charismatic: 51.25% Risk [36.25% + 15%] ([-4 points] on type actions of organization, trade and diplomacy)
Mysticism: 77.5% Risk [57.5% + 20%] ([8 points] on Mysticism Type Actions)
Culture
The God of Destruction and Chaos: These goblins have a belief centered on the “he” is the God whose purpose is to bring into the world chaos and destruction, and they are the ones who follow and fulfill their command. They will do anything to fulfill their God’s command.
After a tragedy in the tribe, they prayed to their god loudly until one of them got an answer from him and he gave them an initial spell that follows his character, which strengthens the foster care towards him and also the more established culture around magic and mysticism, and trying to compete or challenge it can end badly.
After the destruction of the island, the tribe reached the mainland and there received blessings that helped them move forward in the situation, connecting the connection to the destruction they believe in.
[+5% om mystic]
Stories about Nihilator and his conquests in the ancient times before Goblins - +5% mystic
Language -Nihilat (u are pls to chance tha mae if u want)
Holiday (+10% mystic in summer, need Low stable of food to sustain that)
Federation
Level - 1
The federation you are in now allows for a few things -
-
Joint division of chance risk - local influential leaders and structures and laws affect all the civilizations that divide the federation
-
Equal distribution of knowledge and technologies - Knowledge remains in the tribes they have discovered, so that they have access to them
-
Sharing forces - In case of war, the forces of the 2 tribes unite
-
Distribution of votes - balanced according to the balance of government (in the current case it is half and half)
In order to ascend a level, you will need to clear at least 5 structures, and then there was the final union, if you want to do that.
Advance architecture (+20% on building)
law of goblinkind
1: no goblin shall kill another goblin or citizen of any allied civ (as they are considered kin), and shall be punished with execution and be doomed to the worst possible fate in the afterlife.
2: all citizens must pay tax to the church / government in chits or other similar currency (citizens are those who live in bananarama controlled lands and are a member of the federation).
3: the citizens of the astras tropicas kingdom can and will be considered citizens of bananarama, and as such may be given orders by the overlord or one of his subordinates, and vise versa.
[+5% charisma]
Stability And Economy
Stability: Netural 1)
Needs: None
Happiness: Negative (2)
Power: Federation (balance) [+1 stability]
Economy
Economy - Chits (value - 1) - low power
Trades - Bronze (In, Low, Astras tropicas tribe), Food (Out, Medium, Astras tropicas tribe), Inferno alloy (In, Very Low, Astras tropicas tribe), Warhogs (Out, Minimal, Astras tropicas tribe)
Materials stability: Water - Stable; Food - High stable; Wood - None (need to find), Firestone - None, Bronze - Low, Inferno alloy - Very low, Black Bronze - None (need to be created)
Jobs and Tools
Jobs know: Cult leader, Army, Sorceress, Farmer (food - stable)
Tools: Stone spears (0%) , Stone tools, Battle Ax, Wooden Shield, Bow and arrow, Iron armor (need iron low, +2 * def stats, +5% warhogs support power )
Armys
Total: 1230 Power / 1477 Power (*25% less) + 102 Power / 168.6 Power
Reavers - 481 (1.2 +1 * agility, +2 * def stats)
Dark Adepts - 144 (1.8 +0.2*agility + 0.5 * Mystic)
Lashers - 60 (1.5 + 1 * agility, +2 * def stats)
Stable shadow creature - 75 (0.6 + 0.8 Agility +0.8 if night)
Shadow Warped - 10 (1.5 + 1.1 Agility +0.6 if night)
Warhogs bonus - 25% if use on Reverse / Lashers
Relations
Octograms (Neutral Unknow)
Odod (Enemy)
Astras tropicas tribe - Hot, trade
Leader
New leader: Glipnak
know bouse - Shadow arm [+10% charisma] (he given the arm by the death of the leader, without scarfue his arm, make him with 3 arms, stronger wirshen of the old one)
Rhynorn: Warhog (none bonus)
Races
Race: Goblin
Attributes:
Power: 52.5% Risk [52.5%] ([3 points] on the power type operations, of all types)
Intelligence: 55.5% Risk ([4 points] on technology or ideas votes)
Agility: 60% Risk [60%] ([6 points] on type of espionage operations, field investigation and chance of injury)
Defensive: 30% Risk [30%] ([-2 points] on protection type actions, of all types)
Charismatic: 20% Risk ([-4 points] on type actions of organization, trade and diplomacy)
Mysticism: 65% Risk ([8 points] on Mysticism Type Actions)
Capabilities:
Advantage:
Extremophile fertility: +3% pop grow
Disadvantage:
None
they are all the similarity to fantasy goblins
After the use of the shadow harb/weed/grass, the race change they form to become smaller and die youth in exchange of hyper breeding of +35% that base of food available
Race: homo angelica
Attributes:
Power: 50% Risk ([2 points] on the power type operations, of all types)
Intelligence: 57.5% Risk ([3 points] on technology or ideas votes)
Agility: 57.5% Risk ([3 points] on type of espionage operations, field investigation and chance of injury)
Defensive: 45% Risk ([2 points] on protection type actions, of all types)
Charismatic: 52.5% Risk ([3 points] on type actions of organization, trade and diplomacy)
Mysticism: 50% Risk ([2 points] on Mysticism Type Actions)
Capabilities:
Advantage:
Wings (can fly, +10% agility on an aerial, - 5% Defensive)
Spatial Awareness (+5% agility,+5% intelligent)
Disadvantage:
Hard feet (-20% agility on any ground type vote)
They are human beings with wings and have a lot of imagination except for the wings and their legs are like predators.
Technology, Ideas and Mystics
Tech: Stone tools, Control fire, Battle ax, wooden shield, Bow and arrow, wooden armor,plant culti, wood shelter, lang
Ideas: plant palnter, Sumerian calendar, architecture
Mystics: shadow magic [see in magic tag]
End of Goblins Island
The god give then 2 wishes: Shadow arms, Warhogs and Omega fertiles
Magic
Shadow contro (lvl2.5)l: A simple spell that allows you to control the shadow in a minimal way, demoga I will make them get stuck in their own shadow or disappear if the light is not strong enough or using living weak bodys to cover them with shadow to create a weak shadow creatures (Basic, lvl 5) [shadow creatures lvl 4]Stable Small Shadow creatures [lvl 3]:
now with the discovery of new sources to fuel the shadow creatures, by using a corps, the shadow creatures are more stable and not needs a mana from the user for make him stay alive.
Shadow Bolt (lvl 5): Centering a shadowy part of something in order to create a ball of moving shadow quickly, works extremely short but deadly in proper conditions
Shadow Arms (lvl 1): Arm control by shadow control spell, can be manipulated and do any thing, but its see in a price of the arm himself
Unlock: shadow magic
Exploring different types and styles of magic will require a perfect point of mysticism and intelligence
Living Shadow (lvl 1): non combat spell that increase agility on scout or info
Shadow magic seems to consume mana, an energy that seems unique only to goblins [locked because of the curse of the viewer], and the creature / power can be strengthened by training
Ungodly transform
after choice the chmsume, he given the power, but with a havey price of killing 75% of all the goblin pops, incluse the currnt leader. - given - +35% breed, 25% less needed (50% cosume over all) but the leader due younder
Black bronze - a bronze fuse with shadow magic, what the mystical metal can do?
Environmental information
Biome: Unknow
Wood: A.T.T tribe
Stone: A.T.T tribe
Plants: potatos (edible, big and many, semi-wild max)[can bename]
Animals: Warhogs (loyles, carnivores, move in groups, giants, strong, domesticated, fill a lot of ivory , max), Giant creater (Giant, DMGERS!, can blow a fire for his mouth, live on rivers, mid)[can be name]
Breakthrough:
The Birth of Magic: In the real world humans have always thought of works by magicians who change the world according to their image, for better or worse. Whereas here, with the help of luck and knowledge, the magic was born among mortals, who sought to imitate their God. But here there is a price to be paid: the counting to the End has begun that this knowledge is forewarned, and none of them knows about it. This breakthrough is locked away from others and you get another vote.
Money - a way to give value to a material in a way that you can store or carry without it being worn out or created, allows you to trade more quickly and easily, allows you to grow economically and gives you more votes, and locks the achievement from others
Dark horizon federation - Astras Tropical Kingdom
Vote 1: sell/gift iron to zenzone - Semi - Fail (effect: 4 med) (Use: Char)
Vote 2: make an army to help zenzone with evo - Succ (effect: 5 med) (Use: Char + Power)
Vote 3: make explosive fire stones - Succ (effect: 9 med) (Use: Int+ Mystic)
Vote 4: iron armor - Succ (effect: 5 med) (Use: Int + def)
Vote 5: learn zenzones language and convert to nihalator - Fail (effect: 6 med) (Use: Char + Mystic)
Although they did not manage to create much understanding between the goblins and the angels, but because they are in the federation, the iron crossing became easier.
But anything related to military technology, yes managed to achieve!
In Coal, Fire Stones and Inferno, you came out with a new type of weapon - a firebomb, capable of throwing, causing a surge of fire to those on the way or near the bomb, and all you have to do is throw it, a new way of fighting comes out.
And on the other hand, they managed in iron-cast strengths, to create iron body armor, which provides a little more protection during battle, but also makes them heavier. Which is not the most effective while flying.
With the help of a new soldier: a bomb thrower, some of them enlisted to provide this work, and some of them began to help the army of the goblins move to Arcimea.
Toughness among goblins is still difficult to analyze and understand but it is really close to success.
When the sun is eaten by the moon, you feel a strange weakness compared to the goblins, and therefore, in the next round, -20% on agility on the first action (3)
-20% on agility on the first action next round
Tool - Iron armor (need iron low, +1 * def stats)
Power - 10 bomb thrower (5, 2* power, 1.2 * agility, 1* def)
Pop-grow: + 133 (5% + 10% [on start of new season] total last round pops)[+5% breeding]
Info
Name: Astras Tropical Kingdom
Location: Caves close to river deltas.
Population: 1465
“Spirit Guide”: Deathwake
Many Votes: 5
City: none name - [+1 vote, 1/4 building]
Capitol [not eit starts]
Total Risk:
Attributes:
Power: 51.25% Risk [52.5%] ([3 points] on the power type operations, of all types)
Intelligence: 56.5% Risk ([4 points] on technology or ideas votes)
Agility: 58.5% Risk ([6 points] on type of espionage operations, field investigation and chance of injury)
Defensive: 37.5% Risk [30%] ([-2 points] on protection type actions, of all types)
Charismatic: 41.25% Risk [36.25% + 5%] ([-4 points] on type actions of organization, trade and diplomacy)
Mysticism: 72.5% Risk [57.5% + 15%] ([8 points] on Mysticism Type Actions)
Culture
Division: The tribe split into 2: those who remained wanted to keep what they had and were willing to survive anything that fell to the tribe.
[+5% charisma]
Federation
Level - 1
The federation you are in now allows for a few things -
-
Joint division of chance risk - local influential leaders and structures and laws affect all the civilizations that divide the federation
-
Equal distribution of knowledge and technologies - Knowledge remains in the tribes they have discovered, so that they have access to them
-
Sharing forces - In case of war, the forces of the 2 tribes unite
-
Distribution of votes - balanced according to the balance of government (in the current case it is half and half)
In order to ascend a level, you will need to clear at least 5 structures, and then there was the final union, if you want to do that.
share with the bananarama - +15% mystic
create writing - [+20% on next time]
farm - [30% next time]
breed the arthroherdai to be a better food source -[+10% on next time]
Kite - [+30% next time]
amass an army armed with fire throwers to support zenzone {+30 next time}
Stability And Economy
Stability: Netural (3) [+5% on anything]
Needs: None
Happiness: Positive (1)
Power: Federation (balance) [+1 stability]
Economy
Economy - Chits (value - 1) - low power
Trades - Bronze (Out, Low Consume, Bananarama), Food (In, Medium Consume, Bananarama), Inferno alloy (Out, Very Low, bananarama), Warhogs (In, Minimal, bananarama)
Materials stability: Water - Stable; Food - Low; Firestone - Low; Chromite, Copper, Tin and Diamond - Low Stable; Coal - Stable, Bronze - Low stable, Inferno - Low stable, Iron - High
Jobs and Tools
Jobs know: farmers, fishermen (20% pop, +5 food stability), BlackSmith (bronze and Inferno creaters, need to be supplay), MIners
Tools: Iron spears, Iron tools, Shock-fire-stones, Fire spear, Firebomb, Iron armor (need iron low, +1 * def stats)
Armys
Total: 890 Power
Normal: 419 (0.5 + 1.2Agility + 1 def) [astamaded]
Fisherman’s: 50 (1.5 + 1.2Agility +1 def) [astamaded]
bomb thrower: 10 (5, 2* power + 1.2 * agility+1* def)
Relations
Amphithere tribe - Neutral - warm
Arcimea - Unknown
Bananarama - hot, trade
Leader
Michael Spearfisher:
son of Gabriel
He is a skilled trickster, and loves novel ideas and surprises.
+10% Int
+10% Power
-10% to anything nomadic.
Races
Race: Goblin
Attributes:
Power: 52.5% Risk [52.5%] ([3 points] on the power type operations, of all types)
Intelligence: 55.5% Risk ([4 points] on technology or ideas votes)
Agility: 60% Risk [60%] ([6 points] on type of espionage operations, field investigation and chance of injury)
Defensive: 30% Risk [30%] ([-2 points] on protection type actions, of all types)
Charismatic: 20% Risk ([-4 points] on type actions of organization, trade and diplomacy)
Mysticism: 65% Risk ([8 points] on Mysticism Type Actions)
Capabilities:
Advantage:
Extremophile fertility: +3% pop grow
Disadvantage:
None
they are all the similarity to fantasy goblins
After the use of the shadow harb/weed/grass, the race change they form to become smaller and die youth in exchange of hyper breeding of +35% that base of food available
Race: homo angelica
Attributes:
Power: 50% Risk ([2 points] on the power type operations, of all types)
Intelligence: 57.5% Risk ([3 points] on technology or ideas votes)
Agility: 57.5% Risk ([3 points] on type of espionage operations, field investigation and chance of injury)
Defensive: 45% Risk ([2 points] on protection type actions, of all types)
Charismatic: 52.5% Risk ([3 points] on type actions of organization, trade and diplomacy)
Mysticism: 50% Risk ([2 points] on Mysticism Type Actions)
Capabilities:
Advantage:
Wings (can fly, +10% agility on an aerial, - 5% Defensive)
Spatial Awareness (+5% agility,+5% intelligent)
Disadvantage:
Hard feet (-20% agility on any ground type vote)
They are human beings with wings and have a lot of imagination except for the wings and their legs are like predators.
Technology, Ideas and Mystics
Tech: Stone tools, Control fire, Atlatls, Wall (basic), Raft, Fire spear, Caton papers, Art,Bronze, Inferno, Bloomeries, sword
Ideas: Long-term trad (Maximum), domesticate, Shock-fire-stones (tool/ wepance)
Mystics: Fire Stone (glow red stone with barning touch, Breaking parts of it causes sparks and can start a fire, can now use as fire starts)
Bronze prossen - level 5 (need at least Low stable Copper and Low tin) - yes
Inferno - level 1 (need Bronze, chromite and Firestones in Low at least) -yes
Environmental information
Biome: Forest, in caves along side lake
Wood: Common
Stone: Rare
Fire stone: Very common
Chromite: Very Common
Copper: Uncommon
Diamond: Very rare
Coal: Uncommon
Tin - Common
Iron - very common
{9/9}
Plants: wheat (Finally, a real plant, wild), Cotton, Potato {see in the bana tribe}
Animals: Sуdril Brim (Fish, Common, Wild, Minimal), Cav Strukar (dangers, carnevor, huge, wild, medium), arthroherdai (delicens, big, live in gropes, vegetarian, Semi-wild, mid)
Map
Basic map - +2 info to resources and living thing
(sry for the bad map, but it simaler to the old ones)
Breakthrough
Maps - The ability to preserve information about the environment in a piece that passes immediately allows you to find the location better than any memory without stuttering, only if you know how to read it correctly, gives you more voting points and closes from others to achieve it.
Datdicto
Vote 1- Learn how to embalm corpses to preserve them - Fail (effect: 6 med) (Use: Mys + Int)
Vote 2 - Expand the capabilities to collect souls, ask death for help even. - Succeeded (effect: 8 med) (Use: Mys)
Vote 3- Establish roads connecting to arcimea to transport dead bodies - Succeeded (effect: 4 med) (Use: Char + Int)
After the battle, both sides realized that a battle would not lead to any result, and because of this, a ceasefire was decided and surprisingly, the attacking party withdrew without casualties from both sides, and was withdrawn during an agreement: protection and ceasefire agreement, and in exchange for the bodies of the dead.
But the arcimea tribe does not seem to feel satisfied with this, but has achieved the agreement
Began to try to embalm the bodies, but could not find a way to properly preserve them.
And in order to comfortably supply the corpses, it was decided to establish a road between the 2 places, and the priests began to try to dry the weeds and establish a clear and efficient dirt road, proved itself as the most convenient way to move between the 2 sides and without obstacles, improves trade between them.
And as for the gathering of souls, Cicici decided to ask Death how to expand the gathering, and after concentrating with the priests, an unexpected answer was received from him:
“Expand the box”
This fact was given, the priests began to gently expand the box, and it did wonders! Within a short time, the box began to collect every soulless soul from an area farther away! And Cicici who examined in depth, thinking that in a short time, was enough to give death what he needed.
But then the priests ran to him, they announced that Death wanted to talk to them, so they started to flee again, but noise filled the village, while Cicici enters the building, he sees the sky darkening, the sun is swallowed by the moon. He knows there is no time to waste, and tried to communicate with death.
“The time was earlier than I thought, there was not enough time to prepare for it, but someone in the world began to upset the balance of the world” Death replied: “This power is stronger than anything I expected, now there is no going back, I need these souls now!”
Cicici knew that everything they had collected should be given, even if it was not full, but another problem arose: soul predators began to emerge throughout the village. No time to waste: for you, the sky began to fall (4)
Soul collect - 75%
Relations: Acrimea - cold peace
Trade - Dead bodies - med, Acrimea
Power + 75 Guards, +15 priest (no enough pop, for all the jobs)
Tech - Plow, Stone Architecture
Acrimea -at war
Pop-grow: 19 (5% + 20%[on start of new season] total last round pops)[+5% breeding]
Info
Name: Datdicto
Location: grasslands near a major river
Population: 214
“Spirit Guide”: PositiveTower
Many Votes: 3
Race: Pandora humans
Attributes:
Power: 50% Risk ([2 points] on the power type operations, of all types)
Intelligence: 57.5% Risk [52.5 +5%] ([3 points] on technology or ideas votes)
Agility: 62.5% Risk [52.5% + 10%]([3 points] on type of espionage operations, field investigation and chance of injury)
Defensive: 55% Risk [50% + 5%] ([2 points] on protection type actions, of all types)
Charismatic: 62.5% Risk [52.5% +10%] ([3 points] type actions of organization, trade and diplomacy)
Mysticism: 60% Risk [50% + 10%] ([2 points] on Mysticism Type Actions)
Capabilities:
Advantage:
Sweating (+10% Risk Agility)
Big brain (+5% Risk Intelligent)
Disadvantage:
Low muscle mass (-0.5 Power for individual if they don’t have weapons)
Culture
Hierarchy of Loyalty: The whole tribe puts the allegiance and the good of the tribe above all, and every interference of the balance of loyalty is a very great sin that cannot be ignored and its punishment is severe.
[+1 Stability]
language: Ancient Datdictir
Create irrigation to increase farming efficiency [+20% on next time]
Stability And Economy
Stability: Possitive (2)
Needs: Water [-5% on anything]
Happiness: Netural (-2)
Power: Inheritance system (+1 on Stability, balance)
Economy
Economy - None
Trades - Dead bodies - med, Acrimea
Materials stability: Water - None; Food - Low stable; Black Stones and Iron - None (need to mine and find); Copper - Positive, Clay - Stable
Jobs and Tools
(if water supplay, given now a High food stability)
Jobs: Farmers (if water supplay, given now a High food stability)
Guards
Priests
Miners
Undead - Deer (8 know)
Builder (need a low supply of any stones, if supply, will activen stone bulding, given +5% def)
Tools: Stone spears, Stone tools, Ropes
Armys
Total: 399 Power
Guards: 88 (1.3 + 1*Agility) [astamaded]
Priest 65 (3.5 + 0.1*Agility) [astamaded]
Bonus: if priest on the field, 50% of any death to be reborn as living death {0.8 + 0.5*Agility}
Undead: 0 (1 + 1*mystic), they can death with normal stuff, but they unpredictable
Relations
Acrimea - cold peace
Leader
Clan Head and praise of death - Cicici (+10% to mystic, + 10% on charisma, +5% on def)
Heritance - None
Timeline - Darn Dicto (+15% to Mystic) (Dead)
Technology, Ideas and Mystics
Tech: Control fire, Primitive Huts, walls and basic fortress, Igloo, Copper spears and tools, Wheel, Plow, Stone Architecture
Ideas: Hierarchy (Society Hierarchy), Plant domestication (Limited to river banks), Cultivate, Smithing, Clay manipulate
Mystics: Spirit Realm
Spirit Realm of Death
The ruler of this space is “death” a stone creature that keeps life between life, death and reincarnation.
He made a sika with them that he would reveal his secret to a select number of ashes in exchange for them arranging a great gift of souls, which would help him try to stop the real enemy according to his description: “He”.
To those who know its secret: the priests. Souls and life force are used to perform actions that, for many, violate the laws of nature: eternal life at the cost of sacrificing a soul, resurrecting the dead, and manipulating a soul into a physical form. Makes them a particularly powerful force in the face of great forces, with death dominating the battle.
But can all this really stop the impending danger?
Mystical Idea: Transcended (100%), Fast movement (100%), Soul markers (100%)
Mystical Information: “Death”: rock like creature that rule the death, Green cloud (linking someone to its source), souls (this is the next stop after death), Aurora (A wall that separates the spirit and the dead)
Energy use: Life force and Soul energy
soul collector - 25%
Magic:
Soul manipulation (lvl 2): The first stage of control of the mind and soul and perhaps the resurrection of the dead, is currently very limited to its very basic control of the unintelligent soul in Spirit Realm, but research into it requires both intelligence and mysticism.
Revival Soul (lvl 3): To revive lost souls and they become loyal, It takes a lot of life force to revive something from the dead, but too much of it can kill the user, he discovered the hard way.
Others: Necromancer, Life and Soul minepolates, resurrect
Soul eater - some weird creature from the ralme that eat souls, origin unknown
Mind control ghast use as a scout to find new civics
The ceremony of the Unknowns:
Some priests were degraded by a mysterious ceremony and it is not known about them becoming a higher race, but it did not succeed. Instead it only raises questions that may not be to discover them.
Environmental information
Biome: grasslands near a major river in Temper Forest
Wood: Common
Stone: Uncommon
black stones: Unknow
Copper: Uncommon
Clay: Common
Iron: Rare
Plants: Oao Ueaaei (Sour, very common, semi-wild, Perennial, Sprint - Summer, Max), Prtr (delises, edible, Semi-wild, medium)
Animals: smart non-flying feathered creature (Unknow, can use tools), cockroach (magic immunity), dwarf deer (u know, the deer, but now semi-wild), shyne Armor predator (immune to magic, canavor, denger, wild, big, max, can be name)
Breakthrough
The First Plant Domestication (When the people realized that there was a connection between the seeds and the plants from which they came, it symbolized the first agricultural development, and from there to the cultivation of other plants and significant growth in the population. This also opens you up for your second vote. The achievement that it is closed from others)
Lunamii Electi
Vote: Create mines for stone, away from the village - Fail (effect: 4 - med) (Use: Agility + Char)
Vote 2: Create plumbing for all of the houses - Succ (effect: 8 - med) (Use:Char )
Vote 3: build baths for socializing and to help clean - Fail (effect: 3 - med) (Use: int)
Vote 4: Begin improving out farms - Fail (effect: 3 - med) (Use: int)
The dodo god are plese from ur happiness, and he will reward u with some power of needs (10)
“He” watching in degrase (-4 to the end)
The attempt to find more stones far from the tribe was unsuccessful, and the way to improve the farm was unsuccessful, and their attempts destroyed some of the output.
But the way to create plumbing in every home did succeed! Every house now has a pipe system made up of trees as it has proven to be particularly effective, despite their wear and tear, but now thanks to this system, the tribe’s joy has risen that now the environment is cleaner and there is an even closer water supply into the big tree. But importing more water to create baths turned out not to be a good idea, as water is heavy and can break the wood.
But at the same time, on a clear day at the end of summer, while most were asleep, some of them saw the moon again, in daylight! It’s a sign !, the tribe woke up to see the rare sight, but something strange was there - the moon was moving towards the sun and starting to cover it! An eclipse began and proves that the moon is now strong, but zandori saw it differently: the end of the moon, the sun and the sky. He straight away tried to get a sign from the moon, but the moon did not respond.
He tried again, but something else began to hear:
“The moon is no more,” he says.
zandori straight began to jump: “Impossible, the solid new moon that sees everything”
“And so also the sun said”
zandori Start trying to get explanations and threaten everything while he is in the wooden enclave.
“I’m not here to explain what’s going on, after all, the previous one knew about it a long time ago, he did not tell you?”
“No …” he began to take shape
“This is the time when everyone knew that while the sky was falling, your power would be lost - everything related to the moon would disappear and so would the connection with it, and you were not prepared for it.”
zandori remained frightened, at a loss, but only before he asked:
“Do not worry, it will not happen now, everything the tribe has done has pleased me, and now I am here to give a gift, that you may use it wisely, who knows, may help us, the gods, fend off the end”
“Who are you”
“This is not the time to answer, this is the time to give”
The room began to fill with a stronger light than the sun itself, and the next thing zandori sees is a particularly white sphere, and as he approaches it, a familiar force flows through it - the moon, in front of him!
“What is it? The big moon in itself ?!”
“No” he replied: “It’s Lumina Or, the power of the moon, or at least its replica”
“how?”
“Do not ask questions, when you do not hear lies”
“what?”
“Anyway, this is your moon after the moon’s death, its power is able to nourish the forest itself when the moon disappears, it will give you back the power it will lose very soon, but that’s not all, you did what I wanted, and I will now give the real gift”
The Lumina Or began to leak some light and landed straight into Zandori’s hands, taking the shape of a ball, smaller and weaker than its source, but something in it began to become strange - Moon runes began to take shape and reveal the truth - Lumina Core - a powerful magic source capable of technological breakthrough Never Seen: Moon Technology - The moon power that is able to think and act like its simple life if made right. And now this knowledge is in the hands of zandori.
“Thanks?”
But the voice did not respond, and stunned by all things, he sat in shock, frustrated at the eclipse showing that the end is beginning.
As part of the council of the end, you can choose which bonus you want to be called the end. The previous bonus will become part of you
Tech - plumbing [+1 Happiness]
Mystic: Lumina Or
Pop-grow: + 33 (5% + 15%[on start of new season] total last round pops) [+5% breeding]
Info
Name: Lunamii Electi
Location: massive forest, in a massive tree
Population: 365
“Spirit Guide”: OoferDoofer
Many Votes: 4
Race: Pandorai
Attributes:
Power: 45% Risk [40% +5%] ([0 points] on the power type operations, of all types)
Intelligence: 55% Risk ([4 points] on technology or ideas votes)
Agility: 60% Risk [50% + 10%] ([2 points] on type of espionage operations, field investigation and chance of injury)
Defensive: 40% Risk ([0 points] on protection type actions, of all types)
Charismatic: 67.5% Risk [55% + 7.5% + 5%]([4 points] on type actions of organization, trade and diplomacy)
Mysticism: 80% Risk [57.5% +22.5%] ([4 points] on Mysticism Type Actions)
Capabilities:
Advantage:
Communal Souls: if an act involves a large group, it’s given +10% on charismatic, Mysticism and intelligent. not include combat and power.
Sixth Sense: The Pandorai have heightened proprioception, +10% Agility
Disadvantage:
Restrained: -10% power on non-lethal situations
The Pandorai are an unusual race, they look like hybrids of deer and eagles. Their eyes seem void of any light, except during a full moon when they shine like the brightest stars. Pandorai stand on their hind legs, but they can run on all fours if necessary.
Culture
Moon believers: They are a society where everyone is similar and believes in the moon, that it is he who protects them and he is the one who becomes them. They are isolationists, but in an encounter if one believes in another moon, he is accepted as an honorary Pandorai.
[+5% on mystic]
Knowle about another big tree and tropic forese in the downs
Building: Moon light Beacon [+2.5% on mystic and charisma, sustain: Moonstones and Rune Crafters]{active - low}
enclave tree - a small place the zandori can rule (+5% charisma, +1 stability)
Aqueduct (water - Very High, +1 happy)
[max building]
Stability And Economy
Stability: Netural (2)
Needs: None
Happiness: positive (0)
Power: Totalitarian government (+2 Stability, -1 happiness, +5% charizma, +5% power)
(balanced)
Economy
Economy - None
Trades - None
Materials stability: Water - Very High; Food - Stable; Moonstones - None (need to find/mine), Adamantium- low stable
Jobs and Tools
Jobs know: Zandori, Zandori successor, Rune Crafters, Blacksmith, Adamantium collectors (low stable)
Tools: Adamantium spears, Adamantium tools
Armys
Total: 20 power / 25 Power
Rune Crafters: 8 (1.5 + 1.2*Agility) [astamaded]
Support: Captilo Avis - +25% power
Relations
Odod tribe - Unknown hate
The Headless Horde - Negative passives
Regales - warm
Leader
Priest-king/Zandori: #2 his replace of the first one {+10% mystic}
Technology, Ideas and Mystics
Tech: Stone tools, Control fire, Taming (limited to up 2, one left), Huts, Adamantium tool, adamantium processing, stone constacts, plumbing [+1 Happiness]
Ideas: Hierarchy (Priest-king)
Mystics: Moonstone (rune magic), Moon Rune Magic, Adamantium mirror
The death of the king
The moon’s vision of power showed something mysterious about a clever breed of non-flying birds that dragged a small corpse similar to the king of the forest, which partially resolved what caused the king of the forest’s death, but it also raises a big question of what they are, and how dangerous they are to the tribe.
The current Zandori gets a +1 bonus on Mysticism
Moon Rune Magic
Moonlight (lvl1): By using moonstones in the shape of a circle and drawing a symbol, it is possible to create a faint light that resembles the moon and is able to illuminate the darkness.
Moon sphere (Lvl 1): A ball of moonlight fired in a certain direction can cause damage
Rune Crafters (lvl 1): Proper arrangement of the stones and runes allows them to do them anywhere, as long as they are arranged correctly
Exploring this type of magic requires both mysticism and intelligence
This magic requires (unless another way is discovered) moonstones
Moonrunes script - powerfull writhing using moonstone and tree barks that make the rune writhing ez and better.
Healing [level 1] basic healing that can heal wonds and desise
Lumina Or
The magic that comes from the moon itself will disappear forever on the day the sky falls, but an alien and unknown factor has given a miracle: Lumina Or, the moon in small, will contain all the magic it will lose that day, and in addition, it is able to create lumina cores The life of the tribe, with adapters to do it right: the power to give life, though not wise, but like wild animals. Who knows what the code is there?
Known: Lumina Core - Knows no use other than the fact that it is a weak energy source of Lumina Or, capable of being open to the future of lunar technology.
Adamantium project
Trying to break unbreakable material is a task that seems impossible, but there is a way you might be able to use it, only if you find a way to do it.
To gain access to this material, you need to go through a number of votes:
-
A way to find it - Done
-
A way to break it - Done - 9
-
A way to collect and store - Done - 1
-
A way to process it - Done - 5
-
A way to shape it into the final shape - Done - 7
total - 5.5 - normal +
All of these things need to happen before you can use the legendary material, but how will you do it? You will discover for yourself or invent one, for what you have and maybe you will also open its secret.
Independently a large circle of runes around the exposed surface and on a full moon, the moon’s energy is strong enough to distill the unbreakable matter into a liquid form and easier to collect, but the hole is particularly hot and needs another way to collect them.
After thinking, think of a way to use magic to strengthen the wooden container that will withstand the heat, so it worked, but to create such a thing takes full time, which slows down the storage of the material, maybe you can find another better way
At the light’s direction, the liquid can be shaped into any shape, as long as you do it right. Now all that remains is to harden the material, somehow
The cold water pf the new river can cold and harden the hot adamantium and now it can be use safety
Reward - knowledge of adamantium processing, adamantium tools and weapons, adamantium mirror. Production rate - steady slow.
Environmental information
Biome: massive forest, in its heart, has numerous massive trees
Wood: Very common
Stone: None
Moonstones: Unknown
Adamantium: Rare
Plants: Massive trees (minimal), green and semi-hard fruit (semi-hard, edible?, wild, min), Midiila (Powerful herb, edible, wild, min), Fannium (edible, sweat and teastless, mid),multiple fruit bushes growing on trees (edible, grow on trees, blooming all yers, mid) can be name, silver dill (hallucinations,poisonous to eat, wild, max)[can be name]
Animals: “silver fish” (minimal), Cygnus bird (fling, colorful, build nest, semi - wild, omnivor, can be tame, Max),Captiio Aavis (Cygnus bird descendant, fling, colorful, build nest, demostecaded, omnivor, can be tame, Max), horse-like creature with 6 legs (fast, strong, wood horns, mid)
Breakthrough
“First” Animal domestication: Using the power of 2 species and neutralizing their own weakness, they manage to submit things of 2 could not do before. Symbolizes the first true domestication, but here specifically, this is the second case at the same time, this achievement is locked by you and by the second type, for that you get another vote)
adamantium: Unbreakable, a substance that comes from the legends of a substance that can not be broken when it has difficulty, surpasses its mythological name and can give a huge advantage if you know how to use it properly, opens the first project - adamantium works, and gives you access to it and further voting The adamantium, your adamantium only to you, those if you trade with other tribes.
Regales
Vote: Mythrill teacher - Fail (effect: 6 med) (Use: Char)
Vote 2: Earth Golems - Fail (effect: 1 med) (Use: Mystic)
Vote 3: Try to find a small animal that the velvet worms like eating and use that to tame them. - Succ (effect: 6 med) (Use: Int+ Agility) [+30%]
The attempt to teach the young Mythrill the way of the leader did not cost much. Worse, the golem creature created a mess that resulted in the killing of a number of tribe members and the victims of a landslide increase to 12.
But after a search in the jungle, the forests found a bat-monkey that lost some of the fruit in the forest, and with the help of air magic, they managed to capture the poor animal and try to eat it in titan velvet worms, and not long after, titan velvet worms liked the nice snack. You managed to tame the big beast, it turns out to be very peaceful and produced silk webs even she did not need.
And in addition, the skies, the sky becomes dark as the tribe sees the moon and the sun intertwine, Caerulius straight commanded all the tribe members to prepare and shut himself into the bunker we built some time ago, but one thing felt strange: there seemed to be something near the valley you explored. While everyone was evacuating, a curious one approached before you could catch a glimpse, he disappeared and you fled. The desire to understand what it would be gives you the next round a greater chance of promptness (7)
As part of the council of the end, you can choose which bonus you want to be called the end. The previous bonus will become part of you
next round: +20% in agility
Knolege: titan velvet worms (Semi wild,big, create web made of sticky silk, canavor, min)
Pop-grow: +44 (5% + 25%[on start of new season] total last round pops)[+10% breeding]
Info
Name: Regales
Location: Tropical jungle, outside to lake
Population: 337
“Spirit Guide”: UndyingHazard
Many Votes: 3
Race: Homo Dracomorpha/ Dragon Folk
Attributes:
Power: 50% Risk [50%] ([2 points] on the power type operations, of all types)
Intelligence: 62.5% Risk [ 57.5% + 5%] ([5 points] on technology or ideas votes)
Agility: 60% Risk [50% +10%] ([2 points] on type of espionage operations, field investigation and chance of injury)
Defensive: 50% Risk [50% -5% + 5%] ([2 points] on protection type actions, of all types)
Charismatic: 50% Risk [50%] ([2 points] on type actions of organization, trade and diplomacy)
Mysticism: 55% Risk [50% +5%] ([2 points] on Mysticism Type Actions)
Capabilities:
Advantage:
Large bat-like wings (can fly, +10% agility on an aerial, - 5% Defensive)
Prehensile tail (bonus limb, +10% agility)
Disadvantage:
Slow recovery (Vulnerable against poison and disease, -5% defense for each battle over 3 turns [max of 3 stacks])
Homo Dracomorpha are one of the larger species growing up to ten feet tall. Their skin is covered in small scales made up of modified skin cells as opposed to keratin like in reptiles, and can come in a very wide array of colors and patterns. Their bones are lightweight but sturdy like birds, and their heads are adorned with fanciful horns that vary in size and shape from individual to individual. They can live for hundreds of years, and much like lobsters may not be able to die naturally from old age, they reach sexual maturity at twenty years of age.
Culture
Hungry for knowledge: Since ancient times, the knowledge in which the white prophecy was enacted in the minds of the hominids was especially prevalent but Dragon Folk, and over time, it will evolve into general knowledge and understanding of how the environment works and general knowledge about the world. Despite their appearance, they are naturally peaceful, but will not hesitate to brutally attack back if physically harmed.
[intelligent - +5%]
Amazing Discovery: The Ancestors The ancestors of all the homonaids are still alive and well, and is very close to the tribal area, just need to find them
Building - Bunker - This structure is used as protection against the worst, but can also serve as a crypt for the leaders of the tribe when they become deceased, and will also function as a museum where we will store all our discoveries and artefacts for study. (+5% Deff, +5% Mystic)
ballista’s out of wood and vines - [+20% next time]
Heal magic vs root wings - +40% next time
Stability And Economy
Stability: Neturle (-1)
Needs: None
Happiness: Netural (-2)
Power: None (balanced)
Economy
Economy - None
Trades - None
Materials stability: Water - Stable; Food - Very high; Moonstones - None (need to mine/find), concrete - none; Aluminum - Stable (need to mine)
Jobs and Tools
Jobs know: Weavers, Wind-makers, blacksmith (need to be supply with materials), miners
Tools: Stone spears, Stone tools, Grove armor
Armys
Total: 105 Powers / 110 Power
Gards: 45 (1.3 + 1.2*Agility) [astamaded]
Wind-makers - 5 (1.6 + 1.2*agility +1 * mystic)
in battle, they increase Agility and Def of others by 2% for wind makers, up to 30%
Relations
Amphithere Tribe (netural good)
Lunamii Electi (Unknow)
Leader
Caerulius {none}
Mythril: (+15% on agility, -5% on Charizma)[next leader]
Miviam (+10% on charisma, +10% on agility, -10% on power) [dead]
Technology, Ideas and Mystics
Tech: Stone tools, Control and ignite fire, Primitive construction, Catch nets, Domestication, Plant culture, Agriculture canals, backpacks, Grove armor, Stone hats, Lever Law, Concrete, Dry foods
Ideas: Thoring vines
Mystics: None
Elements for the past
Miviam was proud of all she had accomplished since she became the leader of the dragonfolk. And yet she felt as though something was missing. She recalled the old legends her great, great, grandfather had told her. He was the oldest wyrm in the tribe, the last of his generation. And seemingly the only one who remembered the ancient tales of the time the dragons could control every element, an ability that would be mysteriously stripped from them seemingly without cause or reason many generations ago. He was one of the victims of the plague that struck her tribe when they first came to this oasis in the midst of a sea of trees; the cure to which was found to late to save him. So when a mysterious voice offered her a wish, her thoughts bounced back to those old legends and her desire to regain the ability her people had supposedly lost so long ago. “I wish we had the ability to control the elements once again, or at the very least access to plants that will grant us something similar.” She replied.
Then a foreign voice replied, “The plant you have been looking for has long since disappeared from the world by the same ancestors you coveted.” Shocked by the answer, she seems to be losing hope: “But I can give you the power to control the elements not only for you, but for the whole tribe part of the power of the plant so that you will not depend on it and hollow hopes” Then in one moment, she feels a stream of heat enter her And fills him with a power she had not known before, perhaps because he was not there, and then behold, she waved her arm, and fire came out of him, now she knows her wish has been granted!
After this gift, the whole tribe and probably the whole race was given the ability to control all the basic elements: fire, water, earth and air. There may be more hiding, but anyone knows how to send at least one of them and can more. But they require learning and understanding its nature.
It also breaks the first law of the first wave: 4 forces for 4 races, and that for the future could lead to disaster for the whole world if they pay attention to it.
Forces: fire, water, earth and air.
Energy source: endurance and stamina
Environmental information
Biome: Tropical jungle
Wood: Very Common
Stone: Rare
Moonstones: Uncommon
Aluminum: Common
Plants: Wines (can hold, minimal), Rain melons (edible, sweat, wild, minima) ,Sunfruit (edible, sweat, wild, minima) , Storm tears (edible, sweat, wild, minima), Serpents tails (healing, wild, common, max), Sun droplets (eidable, wild, mid)[can be name] [max]
Animals: bat-monkey (small, move in gropes, fruitovore, minimal), Obelisk/s (huge in number, danger, wild, can fly, small, scare from unnatural light, swarm mid), Grove crawlers (Big, Tame, can clime , can shot acid, hard to kill, herbivorous, very armords max), titan velvet worms (Semi wild,big, create web made of sticky silk, canavor, min)
Breakthrough
The first of the Conference of the End: No one dared to enter a place created just because of the war between light and darkness in the third wave, but this tribe is the first to enter and discover a neat room in a circle of stones, a perfect place for its members that can brighten the future world. It entitles you to be the first to offer the first bonus without appeal and also entitles you to another action
Join our discord for something and for fun
If it was more convenient for everyone by chance and it was easier to write in discord, I opened a new group for those who want, everyone is welcome. But please do not overdo it with the posts, it sometimes bothers me a bit:
Imagine you are listening to this music for the next few rounds:
@PositiveTower @zenzonegaming @Deathwake @Evolution4Weak @Nigel @fralegend015 @OoferDoofer @UndyingHazard
We need to all vote to sacrifice one bit of knowledge.
I’ll do knowledge of large chameleons when i vote.
Action 1: Give all the blue delights the Octograms need, and plant the remaining ones near the river.
Action 2: Invent clockwork.
Action 3: Invent gears.
Action 4: Invent automatons.
Sacrifice the knowledge of chameleons.
taht mean u will be they vassal?
I didnt say that, I only said to give them the blue delights they needed, and to plant the remaining blue delights next to the river.
Whats a “vassal”, does that mean they would like…control my civ?
I will not be whatever a vassal is
Vote 1: learn zenzones language
Vote 2: convert to nihalitor,
Vote 3: ask zenzone to shadow warp us
Vote 4: convert to nihalitor
Vote 5; throw a great banquet.
Sacrifice knowledge of non-fire-throwing atlatls, copper, and cav strukers
one sacrafise it enoght
i think u will go on the non-fire-throwing atlatls
sounds good ill be a vassal i guess
but i demand to be treated as equal
Action 1:Prepare to decimate to enact death on the entire world, send all my men to kill any signs of life in the vicinity that is not part of arcimea
Action 2:Action 1
Action 3: Sacrifice 90% of my population
Sacrifice knowledge of plows
Action 1: go down into the valley and try to find shelter to ride out the skyfall, bringing as much supplies as possible, as well as the grove crawlers and the velvet worm.
Action 2: Strengthen our earth magic, so we can craft golems.
Action 3: Harness the element of plague with extreme caution to use as potential defense against those that wish to do us harm.
The bonus I will grant is a bonus to mythic.
I will also sacrifice some more knowledge of the bat monkey’s.
What if we just do an action that says “stop the end”
Ok, I will sacrifice knowledge of Tuollo