Pandora Horizon (Survivle Civis Forum Game)

unfornatly, that no way to stop the end, but there a way to delay that, and u did one of that.:

other way to do it its to extremant other civics, but it can happan only ones and for given now only one round.

other wish, the end cant be stops

also, if everyone wil finish voteing, i will start as soon as possible start the raound and it will get here early, soo everyone win, excepst the game taht going to die

1 Like

ok I’ll change my second vote then.
Edit: Changed it.

1 Like

u already invaded the gear :smiley:

oh! In that case I will change that vote to be inventing Automatons (Again)

My new revised votes will be:

Action 1: Give all the blue delights the Octograms need, and plant the remaining ones near the river.
Action 2: Invent clockwork.
Action 3: Invent Automatons.
Action 4: Invent automatons.

Sacrifice the knowledge of chameleons.

1 Like

@Evolution4Weak and @OoferDoofer ,i just want to make sure u dont forget to votes
I want to thigh exselrat becuse of the end, make the end go fatsrt and becuse i have now a free time until 2 next weeks, soo it the perfet time to work on the grant finaly

1 Like

Ight, can I reserve my spot for the next game?

same creature profile as on Tales of Earth and Sky,

hope the waiting list isn’t that long.

Action 1: Try to discover a way to either defeat Him, or live past Doomsday?
Action 2: Learn to make the magic stone more effective
Action 3: Try weapon creation again

Political Vote: Assign More Job To The Army (Nothing Specific, Just more focus on army and guards)
Sacrifice Vote: Sacrifice knowledge of drums

1 Like

i can add u for the wait list, but be sure there no alot of palcese left, it become very popler lastly, even in the next game

Action 1: try and figure out what the orb’s practical uses are
Action 2: Have the rune crafters work on new spells
Action 3: Breed the tamed horse-like beasts fro food
Action 4: Try and find a new source of stone

2 Likes

Round 30 - Skyfall and the season of Hell

End:

The end will start in 2 round [round 32]

Danger level - High (wish come 8 out of 20, hard mod active)

Time:

Hell (Until The end)

Event:

Global: None

Coming Even: Sky-falls

Event: The considerat of the end choice

Event: The END

Event: WAR

Global stability:

Natural - Breaking down (Chaos)

Global Negative / Buffs:

The considerat of the end choice:

The weapons of the end: set the vote to everyone to 5

Mystic Bonuse - +20%

The sky that is said to fall while there is an eclipse is supposed to symbolize everything, but for some reason it seems that the sky has started to freeze, and the world has entered into a perpetual eclipse. The seasons have stopped moving, and time seems to have stopped, but everyone is alive and breathing as usual. The Committee of the End has begun to reveal the weapon of the end: that it is a capsule of information and a map of the world, which it seems to lack full of information, but soon they all knew.

The capsule contained the knowledge to create violent and only those who were in the conference of the end before the eclipse began, but the process of creating it takes too long. Almost everyone sacrificed, but there were a few who did not sacrifice, so time is less than half of what can be obtained, in just one round.

Time was drawing to a close and the conference was given another weapon against the end - the ability to organize their knowledge in a way that maximizes.

All three rulers know time is running out and they blame the homonaids and some have even started advancing and attacking!

The world is entering a period of hell, in which time does not move and the world begins to collapse.

2 rounds left for Doomsday

Mantopian Rebels

Vote 1: Give all the blue delights the Octograms need, and plant the remaining ones near the river (become a vassal) - Succ (effect: 2 - med) (Use: Char)

Vote 2: Invent clockwork. - Succ (effect: 6 med) (Use: Int)

Vote 3 : Invent Automatons - Succ (effect: 8 - med) (Use: Int)

Vote 4 : Invent automatons. - Suc (effect:9 - med) (Use: Int)

Sacrifice the knowledge of chameleons.

Just as the solar eclipse began, Frizry thought about the octogram’s proposal and their request, he decided there was no choice but to become their vassal. The Octogram got the answer in the affirmative, and after an agreement, part of the military takes a large portion of the blue delights food supply while the rest go back to planting. And they in return, leave to your tribe an army that will now protect the tribe. But just as the planting began, something strange began to happen in the environment - the atmosphere changes and with it, some of the seedlings did not survive this strange change.

Under pressure, some of the Mantis began to try to come up with solutions - the work of the clock was revealed to the world, and with it, with once-in-a-lifetime genius, they were able to try to emulate themselves, so they began to create wood and quartz that was similar to them. And once it was completed - it began to move exactly as they wanted - the automaton was created, and from it infinite possibilities for its uses.

But suddenly, a stranger and the octopus army left to guard began to pull spears towards the stranger, who is no more than one of the enemy tribe who attacked recently, Frizry went out to see the stranger, only to find that it was no more than his relative, wounded with one decapitated leg, came to do Peace. Before Frizry angrily asked the guard army to end his life, the alien warned him that his tribe had been destroyed by a huge army of birds and all he understood from them was “you are to blame for everything”, then Frizry initially did not believe him and they put an end to his life That the defense needs to be strengthened even more (5, the end begins now)

Tech - Clockwork, Automatons

Econo - food - Low stable

Relations: Mantopia - destory, Octograms Settelmets - Overlord

power - 200 power octograms

job - automaton crafters (create 50 pops of automaton for round, can bost by comand)

Pop-grow: 45 (12% + 30%[on start of new season] total last round pops)

Info

Name: None

Location: A wilderness, near a lake with little trees

Population: 117

“Spirit Guide”: Nigel

Many Votes: 5

Race: Mantodea Intelectus

Attributes:

Power: 50% Risk ([2 points] for the power type operations, of all types)

Intelligence: 80% Risk [65% +10% + 5%] ([8 points] for technology or ideas votes)

Agility: 50% Risk ([2 points] for type of espionage operations, field investigation and chance of injury)

Defensive: 35% Risk [50% - 15%] ([2 points] for protection type actions, of all types)

Charismatic: 55% Risk [45%+10%] / 65% on products ([1 points] for organization, trade and diplomacy)

Mysticism: 40% ([0 points] for Mysticism Type Actions)

Capabilities:

Advantage:

Complex brains (10% Intelligent Risk, -10% Defensive Risk [complex brains it’s also very vulnerable])

Hivemind Communication (5% Charismatic Risk, Cannibalism are Tolerant)

Disadvantage:

Weak Exoskeleton (-5% Risk on Defensive)

These creatures resemble preying mantis with a few features setting them apart that may or may not be noticeable…

They are large, using developed lungs to intake air, with there exoskeletons being able to stretch much more so there lungs can breathe properly, and so they can go without food intake for longer.

They are VERY much larger than the normal Preying Mantis, with the shorter ones being head and shoulders above the other humanoid creatures of this forum game. They also have a very complex brain, probably being second to, or the smartest civilization.

They live long, around 120 years of age being there normal lifespan, they gain the ability to reproduce at around 15 years of age

Culture

Philosophy of the power of technology: Those with an interest in technology, are very diligent and always focus on being the most technologically advanced, but they are not aggressive, but if necessary they will defend themselves. They prefer to make friends with other nations and trade with them rather than fight.

Because of their agreement with technological advancement, they were not satisfied if there is no advancement no advancement or other civilization there is something their

[-2 happiness if not recharge even one for round, and vice versa]

Dynasties:

The idea of lineages and of the division of forces according to character and appearance caused the tribe to partially accept some of them and now to a number of factors:

Now the tribe is divided into houses: each house specializes in a different field and accordingly, also its appearance.

There was an idea of trying to create a lineage that rules over everyone (genetic lineage), but the idea of implementing it was stopped by a great revolution that killed everyone who was involved in it quickly, which takes this idea off the ground and can not return.

After an attempt to kill the pro, all the opponents were expelled and now they are roaming in a wild and dangerous place.

The Deal

The transaction that received the knowledge from a mysterious voice of the liquid:

Magi-tech and it requires a large number of discoveries, some of which are unknown in order to get this technology:

The partial list:

Magi-sours

Heavy smelting metal

Avdavce smthing

Wheel - done

advance craft

Iron

clockworks knowlege -done

But this power gave at a price that could be devastating to the world: one of the members of the tribe was killed and all his blood took the form of a red mantis similar to the one killed and disappeared not before he said thank you, and the voice is that of the giver of information.

Danger is approaching not only to your tribe, these to the whole world.

Building - Generator - Electium Hydropower - base on water river [Supply - Stable, Taken - low {Lightbulbs}, Total - Low Stable]

Stability And Economy

Stability: Positive (0)

Needs: None

Happiness: Posstive (2)

Power: Cause (unbalanced)

Economy

Economy - None

Trades - Food (out, medium, Octograms), Electrium (in, low, Octograms)

Materials stability: Water - Stable; Food - Low stable; Clay - Stable; Gold - Low Stable; Magnets - stable; Electrium- low

Jobs and Tools

Jobs know: Builder, Farmer, Potters (The more of them, the more success in terms of production), Smiths, glassmaker, Quack (+1% passive pop grow), Miners and Collectors (20), automaton crafters (create 50 pops of automaton for round, can bost by comand, using electrium)

Tools: Stone spears (0), Stone tools (0)

Armys

Total: 200 Power

Normal: 0 (0.5+1*Agility) [astamaded]

Octoramse protecen: 200 power (need food)

Relations

Odod settelemet -Unknown

Octograms Settelmets - Overlord

Regales - unknown

Leader

Frizry (+5% intelligent risk, +10% productions risk)

Laws and penalties

Mono-Dynasty - those who are of certain professions, mate with others of the same profession (+1% Grow, possible for genetic disease)

Penalties: None (no panisment

Technology, Ideas and Mystics

Tech: Stone tools, Control and Ignite fire, Cob/Rammed earth (building), Pottery, Smithing, Engravings, Daghdad battery, Domesticates, Glass, Lightbulb (can’t be use until find other material),Eletrium Power grid, Wheel, GEar, clockwork, Automatons

Ideas: Writing, Pseudo-medicine, Lever laws, Dynasties, Clockwork, Eletrium engin

Mystics: None

The first Race and the wish replacement

But at the same time, the ancient wish that caused chaos around the tribe and the world, the wish did not satisfy them, but they began to try to pray that only Frizry received information in his mind: the technology idol himself, “techno”, but attempt to ask him failed on a mysterious level, but they received a message: “This wish does not come from me, Mortals, so there is no one else in the world who can give what you do to the obscure thing” he said in his mind.

The disappointment was great, and only a big question came as to why it was.

"But I think I can give, being faithful to my ways, maybe I will give something else that can give what you call a ‘wish’: Gurwel has given a gift to the world and it is hidden within the conference of the end, which you can access, but only one person can open it: The first race, and that will happen when the sky falls. "

Then silence.

Environmental information

Biome: Savannah, near a lake

Wood: None

Stone: Common

Clay: UnCommon

Gold : Rare

Magnets: Rare

Geode (rare, contain quartz and other uuknow stuff)

Plants:“Small tree fruit” (small, have edible fruit, willd, sweat, medium), Big orange tuber (fast growth, semi wild, can grow all seasons, sweat, edible, max), boulder fruits (big, delishes, wild, grow only on boulder, mid),Blue Delights (extreme delicious, alive, hemplodiplied, min, wild), domesticated blue delights (extreme delicious, alive, hemplodiplied, all year food, fast grow, max, domesticated) {max}

Animals: “medium-sized animals with 4 arms” (aggressive, move in group, strong, willd, Max)[can be name], Rollders (dengerase, Semi-wild, walking farm, dumb, stone grow, max), six-winged creature (can fly, carnevor, nest builder, wild, min)

Breakthrough:

Metal bending: we do not even know how man learned to process metal, but it is speculated that it was tired by accident, or curiosity that perhaps a glowing stone would be more careful in the contact of fire, and created a liquid case, and liquid they know what it’s doing, and from there it rolled. Gold is considered to be the first metal that was processed because it is very easy to work with and also because of its purity, and this happens to match what happened here, which is why you get another vote and lock this achievement in front of others.

writhing: A way to transmit information from one to another remotely and also between different times, both in tracking what is there, or a story that wants to tell, writing is the best way to preserve wall speech or visible surface, gives you another point of action and locks the achievement in front of others

Laws: A way of enforcing a population through a record of traditions or written for people to do according to what a ruler wants, gives the power of the ruler and his relatives for the population to do what he needs. Even though it’s a breakthrough, it’s the only breakthrough that needs something to happen before it opens, and that’s a real government. If this happens you will get another vote, but until then, more of their people can try to open this breakthrough.

Power grids - no longer need man or animal power to do a work, by using the power of nature and intelligence and knowledge of electricity, given more power then one musle can carry, free the need of limbs or will to do work, given u 1 vote and lock its from others.

[max breakthroughs]

3 Likes
Jyhou

Vote - Re-read the knowledge of “he” - Fail (effect: 9 med) (Use: Mystic)

vote 2 - -”- - Succeeded (effect: 8 med) (Use: Mystic)

Vote 3 -Make a law that everyone must make part in military service - Succeeded (effect: 3 - med) (Use: Char)

Vote 4 - -”- - Succeeded (effect: 8 med) (Use: Char)

Vote 5 - retry to make sun soldiers use mana - Succeeded(effect: 4 med) (Use:Mystic)

The Hejians began to try another way to use another source of solar power instead of Gs in sun soldiers, and after reviewing and investigating, they discovered that there was a source that could replace it: mana. And they summoned all these soldiers and started to re-program them, and it worked! Now they no longer depend on an external source to use them, but it seems to have weakened them a bit.

But just as the eclipse began now, the stone tablets they received a few moments ago began to glow, and with it, Friylyia began to look and realized that something terrible was going to be read and she began to read the dangerous knowledge, and when she opened the tablets, nothing happened, instead she began to receive the information straight To the head:

“He”, the one who lost everything because time ran out, managed to change his destiny to escape from it, finds himself nowhere, brighter and darker than death itself, wanders in white eternity. An entity without this world is lost, and madness has come towards it. “Discovered a new world and landed on it, where he changed that moment, then was expelled as soon as he started, again doomed to wanderings. Things he never felt longer than can be described: anger, fear and anger began to fill up and he went out to try and finish what he started.”

The stream of great knowledge began to flow, but it did not stop here: another plate began to glow and again information entered:

“He parted to gather all the power he had accumulated during his wanderings and began to try to penetrate the world he had created, just so that the gods of the world would stop him, but his power was too great, and in his every attack, many gods sacrificed their lives.

Most of them were juniors, but the strongest began to try to intervene and do everything to stop, but when they realized that everything in the world belonged to him, they knew it was only a matter of time before he would return to them and unite him.

The god of death, death, began to try to seal the thin border between the outside with the help of the souls who borrowed from “him” and to create a wall that could withstand it, but no matter what, it was still too weak, so he asked the sun, moon and sky to give their strength to the border. But they would have succeeded, had it not been for one of the apostles of “he”: a hairless man, whom the gods failed to reach in the first law that “he” succeeded in penetrating beyond the limit that the power of the gods would not reach everyone, found a loophole and the power of a white ball of wish, eliminated All the junior gods and now only 3 remain: Death, Nihalator, and Dodo god Nishzarmna.

They try everything when now they begin to trickle down to the more fragile world, from which time now only runs out, these 3 gods will no longer be able to stand against him, against “he”, or in his nickname: “eternal”, the forgotten.

The only ones who can stop it all now are those who sat in this world, Pandora Horizon. "

The stream of this information stopped flowing, and only she remained stunned for a day.

After she recovered, she knew there was not much time and went out to give back to all the members of the tribe: to enlist and duty service, to protect the land he had given them by the sun and not to waste his gift. And the tribe listened: mass recruitment began and everyone who was healthy and strong enough, or had a strong enough charm, joined the army. Some of them came to the temple to become blessed and some of them also soldiers of the sun, and the others with weapons and healing, began to practice.

The end comes and a loud noise is heard behind the mountains, and a loud thunder is heard from it while the eclipse does not move: the noise of a dragon echoes from the summit straight to the tribe, flees every creature that was in the area and its eyes are focused on one goal - Jyhou (3)

Army - Soldiers - 82, Blesseds soldiers - 46, Sun soldiers (no longer need GS) - 26, Healer - 30

Law - military service - no longer need vote to recrue army, use them as non-voe act, +10% def, 5% power

Mystic: “Eternal”, the forgotten - +25% vs the end

Econo - GS - stable

Pop-grow: 114 (13% + 30%[on start of new season] total last round pops)

Info

Name: Jyhou

Location: Taiga, near a mountain chain

Population: 378 (50% Fareuy / 50% Human)

“Spirit Guide”: fralegend015

Many Votes: 5

Total Risk:

Power: 65% [50% +5% +10%] Risk ([2 points] for the power type operations, of all types)

Intelligence: 67.5% Risk [57.2% + 5% +5%] ([5 points] for technology or ideas votes)

Agility: 61.25% Risk ([2 points] on type of espionage operations, field investigation and chance of injury)

Defensive: 65% Risk [50% +15%] ([1 points] on protection type actions, of all types)

Charismatic: 52.5% Risk ([3 points] on type actions of organization, trade and diplomacy)

Mysticism: 75% [50% + 25% + X15%]([2 points] on Mysticism Type Actions)

Culture

Philosophy of the power of the strong surviving - 2 races share an ancient ideology of power - the strong survive and the power above nature, which are above all, those who are able to control nature, light and death, and there is no one who can face them

[+10% to mystic, +5% to Power]

Lag: Ancient Jyhounis

Building - Holy Sun Temple (+15% Mystic, need atlost Low stable of GS to be active, u can now scarfie for some only season bonuses for a price of knowledge) [not enogh Gs

Archives {Int - +5%, Knowledge cappasity expand}

military service - no longer need vote to recrue army, use them as non-voe act, +10% def, 5% power

Fate Words

Ouyin’s death in the Holy Temple of the Sun left 2 piles of engraved stones - the first - knowledge of building a teleportation gate capable of launching anywhere in the world, but no one knows what its true nature is. The second - the answer to all that only the most deserving can see, the most dangerous secret in the world.

Stability And Economy

Stability: Positive (1)

Needs: None

Happiness: Negative (-1)

Power: None (balanced)

Economy

Economy - None

Trades - None

Materials stability: Water - Stable; Food - Stable; GS - stable; Tin,Obsidian - None (need to mine/find); Gypsum - Very low (need to find), Fluorite - Low, Fluorinated glass - very low

Jobs and Tools

Jobs know: Builder, Hejians [if supply with GS, give +5% on Mystic] (10), Soldiers, Collectors (Supplay GS and Gypsum) (10), Separator [need atlost low Flurite to create GS, can also create Flu-glass], Teacher [+0.3 power, add power modi to none mystic power], Healer {Pop grow - +3%}

Tools: Stone spears, Stone tools, Ropes

Armys

Total: 759 Power / 910 Power [astamaded]

Soldiers: 89 (1.2 +0.3 + 1*Agility + 1 * power)

Blesseds soldiers: 50 (1.5 + 0.3 + 1.2*Agility + 1 * power )

Sun soldiers : 28 (3.2 + 0.3 + 1.2 * agility + 2 * Mys + 1*power, Power doble if its in day[hell - active])

Pedog assistants - +20% Power if use

Healer - 42 (only human)(0.1 +0.3 + 1*bass agility + 2 * mystic) Passive - Between life and death - base on the amount, they can stables the lives of other base on 2 for 1 Healer, and if they dont do, they can reduce the chance of death from wounds [ 0 / 0]

Relations

The Kenaclion Civilization - Enemy

Leader

Friylyia {+5% on defense}, Sun worthy {+10% Mystic, +5% int, +5% Power }

Ouyin the wise: As tradition, he is the smartest of the tribe (10% to Tech)

Unique: The first blessing: +5% Mystic, +10% on Defensive (death)

Races
Race: Fareuy

Attributes:

Power: 50% Risk ([2 points] for the power type operations, of all types)

Intelligence: 57.5% Risk ([5 points] for technology or ideas votes)

Agility: 60% Risk ([2 points] on type of espionage operations, field investigation and chance of injury)

Defensive: 50% Risk ([1 points] on protection type actions, of all types)

Charismatic: 52.5% Risk ([3 points] on type actions of organization, trade and diplomacy)

Mysticism: 50% ([2 points] on Mysticism Type Actions)

Capabilities:

Advantage:

Thick fur (+5% on def, Cold protects, +10% agi on cold environments)

Big ears (10% agility)

Disadvantage:

Uncanny (-15% Charismatic when dealing with other races)

This race lives mostly in boreal zones, its fur allows it to remain in low temperatures for long periods of time.

Oddly, this race also developed long pointed ears reassembling the ones of canines.

Race: Pandora humans

Attributes:

Power: 50% Risk ([2 points] on the power type operations, of all types)

Intelligence: 57.5% Risk ([3 points] on technology or ideas votes)

Agility: 62.5% Risk ([3 points] on type of espionage operations, field investigation and chance of injury)

Defensive: 50% Risk ([2 points] on protection type actions, of all types)

Charismatic: 52.5% Risk ([3 points] type actions of organization, trade and diplomacy)

Mysticism: 50% Risk ([2 points] on Mysticism Type Actions)

Capabilities:

Advantage:

Sweating (+10% Risk Agility)

Big brain (+5% Risk Intelligent)

Disadvantage:

Low muscle mass (-0.5 Power for individual if they don’t have weapons)

Technology, Ideas and Mystics

Tech: Stone tools, Control fire, Ropes, Wooden huts, Gypsum producen (for building and healing), writing, Fur clothes, Golden fire (hot and safe, using Golden substance as part), Glassblowing, Basic sewing, Fluorinated glass, Anatomy, bags

Ideas: domestication (semi fulfilled), Cooking, mushroom cultivation , Martial Arts

Mystics: Green stone -Golden substance (Rare, Need to research an advanced fire creature to continue to find out what it is)

Processes: Golden substance isolation (basic, 1:20) - from Fluorite to Fluorinated glass to Golden substance

The Sun god and the ring - Blessing

Ouyin wore the ring and it revealed the true power of the sun: the sun is able to give blessings to all who believe and even those who are most deserving will receive the blessing.

Blessings are a type of magic that works differently from regular magic: Blessers are stronger physically and mentally than usual of any kind.

In the investigation of types of blessings requires mysticism and intelligence together.

The only knowledge that knows how to receive a blessing is the sacrifice of corpses, but even then, it seems that something is missing and it is related to the golden material (knowledge is required to work with the material that resembles metal)

There are 2 ways to receive a blessing: the most appropriate one would have to sacrifice something as a gift to the sun, or alternatively, to stand the test of the sun.

In order to prepare the place where they would take the test, the sun asked for a place. And this is in the very request of the sun to stand and build a holy place until this coming summer

The wish was thought of as the best among the tribe, asked to know better the sun and what it hides was answered, and Ouyin was given a vision of sights and special things he did not know before:

Like what the sun is capable of doing, what is the golden substance and how to use what it hides.

But all this information is slowly digested because the wish revealed a lot. Not only that, but also the fate of the sun:

“When the two twins connect to one, they will disappear for nothing and the final gift will be given to them”

After the address of fate, the secrets began to be revealed: the real name of the Golden substance is Golden Sun (GS), a very pure metal that only the strongest fire can melt, and from it and with the second twin substance, they will be hardened into the second hardest substance in the world: pure adamantium.

The sun has the ability to give intentional blessings with the right GS design for the right shapes, and these will give blessings according to the shape: Those who deserve this blessing will receive or pass the sun test for being worthy of blessings.

And it is also said that the sun has the power for something stronger than anything else that only the twin is equal to its power: sun runes.

Blessing: The first of the sun (this can only be done once, and it is related to the leader, gives bonuses) [80% completed]

Solar rune: solar bean - still need to modifire

Ouyin began to try to ask about what the voice said: what would happen and how to prepare for the big event. After a while, the sun came back to answer: “On the day when the sky falls, I, the moon and the sky will unite into one form, which will rule over all, and with it, we will all withstand the terrible force” Ouyin tried to achieve how to prepare for this day? “For this day will come and you will not lose my power, you must gather as much GS as possible, and make a sacrifice on the day I will disappear, and on this day, if you succeed in doing this, I will disappear, but my power will contain in your body” and his voice is gone.

Second chance

Humans know how to defeat death, and with it they share a second chance at how to use it

Magic:

Undying - combination of dark and death, the power to stop death its powerful but energy consuming. they can use also as healer

[level - 1.5]

“Eternal”, the forgotten

“ “He”, the one who lost everything because time ran out, managed to change his destiny to escape from it, finds himself nowhere, brighter and darker than death itself, wanders in white eternity. An entity without this world is lost, and madness has come towards it. "Discovered a new world and landed on it, where he changed that moment, then was expelled as soon as he started, again doomed to wanderings. Things he never felt longer than can be described: anger, fear and anger began to fill up and he went out to try and finish what he started.

“He” parted to gather all the power he had accumulated during his wanderings and began to try to penetrate the world he had created, just so that the gods of the world would stop him, but his power was too great, and in his every attack, many gods sacrificed their lives.

Most of them were juniors, but the strongest began to try to intervene and do everything to stop, but when they realized that everything in the world belonged to him, they knew it was only a matter of time before he would return to them and unite him.

The god of death, death, began to try to seal the thin border between the outside with the help of the souls who borrowed from “him” and to create a wall that could withstand it, but no matter what, it was still too weak, so he asked the sun, moon and sky to give their strength to the border. But they would have succeeded, had it not been for one of the apostles of “he”: a hairless man, whom the gods failed to reach in the first law that “he” succeeded in penetrating beyond the limit that the power of the gods would not reach everyone, found a loophole and the power of a white ball of wish, eliminated All the junior gods and now only 3 remain: Death, Nihalator, and Dodo god Nishzarmna.

They try everything when now they begin to trickle down to the more fragile world, from which time now only runs out, these 3 gods will no longer be able to stand against him, against “he”, or in his nickname: “eternal”, the forgotten.

The only ones who can stop it all now are those who sat in this world, Pandora Horizon. "

+25% vs the end

Project - The Teleportation gate

One of the gifts from the sun, so to speak, is listed as a technology or a way to travel entire distances immediately, likely in the presence of solar runes. Before what is listed, there is a need for a number of things in order, if one fails, the rest are unable to do so.

According to what is written, you need these things:

Knowledge - you’re here

Advanced knowledge in GS sculpture

Find conductive material [unexplained which]

Some source of power

A way to stabilize the gate

Complete connection between 2 places

Completing a project, depending on how successful it is, will determine the award and also give you another vote

Environmental information

Biome: Taiga

Wood: common

Stone: Uncommon

Golden substance: Uncommon (need to research an advanced fire creature to continue to find out what it is)

Tin: Rare

Obsidian: Rare

Gypsum: Uncommon

Fluorite: Rare

[max knowledge]

Ur reach to max resource knowledge

Plants: Maple, Jyulma (moving tree with moving leaves, make deliders bounty of fruits, sweet, makes fruit in winter, max)[can be name]

Animals: Toullo (dangerous, wild, can build, medium), Regbek (Large and furry animal, migratory in the herd, very large, vegetarian, tasty, max), Jyouu (migratory in the herd, very large, vegetarian, tasty, giant legs, horns, max),Padog (move in grope, carnevor, medium size, horn, hoves, can be tame, semi-wild, max)

Breakthrough

“First” Animal domestication: Using the power of 2 species and neutralizing their own weakness, they manage to submit things that 2 could not do before. Symbolizes the first true domestication, but here specifically, this is the second case at the same time, this achievement is locked by you and by the second type, for that you get another vote)

Language :When voice in the air there is meaning as well as order, information is able to move to great distances in a short time to short term, symbolizing the first true language composed with meaningful and uniform words among all its members, giving you more action and locked from others

math - he way to count and know how to translate into offers is a breakthrough, ones use to count stuff like how much food or goods u have, giving ur one more votes and lock form others

Ender of civis - The first to exterminate civility from existence, in the aftermath of unification after the war. It’s a special breakthrough and thanks to it, he seems satisfied with it, and you get + 25% power against the final battle against him, and now He’s watching you from now on)

Martial Arts - When you understand your body better, and when you know how to use everything you have in front of an enemy that is stronger than you, understanding the limit and also using it to your advantage is a stronger way to understand how to fight better than just power. This is why you get more votes and lock the achievement from others.)

[max]

Arcimea

Vote: Try to discover a way to either defeat Him, or live past Doomsday? - Succ (effect: 6 med) (Use: Mystic + Error)

Vote 2: Learn to make the magic stone more effective - Succl (effect: 8 - med) (Use: Int + mys)

Vote 3: Try weapon creation again - succ (effect: 9 - med) (Use: Int) [+30%]

Sacrifice Vote: Sacrifice knowledge of drums

war bar: [4535 A p vs 2083 D p] {2691 A vs 2175 D} [55% vs 45%]

The knowledge of the disaster that was going to happen reached all the tribe’s ears and they started to panic, but they calmed down after the government managed to calm them down and they said they found a way to stop him. And as a result, they began to explore these stones even more, and realized that if they were broken correctly, their effectiveness increased. Now their effectiveness is even better and their weapon design is of better quality!

In addition, they were able to discover weapons that could damage the AOE: by building stones, charcoal, tar and their knowledge of Pyrotechnics, they were able to create something small and strange that if ignited, they could create huge pressure inside a hollow stone stuck in the tar, and throw it, it could explode and cause For very powerful damage!

They started calling them charcoal bombs and with them scattered in shards of silver stones, it is also extremely powerful against magic! Moreover, their production is very fast, so their military use is particularly good.

Pandora Horizon’s largest army in the world - the Dark Horizon Federation, because of Acrimea’s actions that brought the end of the world, began to summon the surrounding mountains all Shadow Warped that were in their arsenal began to storm first, but suddenly as they approached the walls, their power began to weaken and hit the Great Wall. The Acrimea noticed this and began to defend against the flies, in the spears they picked up and tried to fend off each fly. While those left in the ground, the sand try a new weapon that Acrimea opened: a coal bomb that destroyed all the Shadow Warped that were on the ground, and they were completely destroyed while the air, some just weakened and fell into the colony and there they died by Acrimea’s spears.

To Glipnak he realized that something strange was going on there, so he ordered his soldiers to storm, and so they did: all the goblins who widened the warhogs began to storm straight into the walls, trying to break them, while the rest, began their iron plates and weapons to storm. The Dark Adepts began to shoot with all their might, but when they hit the material and some of the enemy’s soldiers, it seemed to do almost nothing.

So he asked what bomb thrower was trying to get beyond the wall, and then they managed to infiltrate it and drop their firebombs, killing part of an army that was on the wall and also residents of the Acrimea.

But as the goblins began to fight the Acrimea with swords, the Dark Adepts were attacked by something strange: a creature walking slowly that seemed easy to kill, but when they managed to kill it, it just stood back: lost souls, weakened by the wall, started attacking the back and Datdicto accidentally joined To war on the side of Acrimea (because of agreements).

Glipnak who was next to them, began to repel the lost souls and throw them with the help of the warhogs down the mountain. And their guards began to confront the flying ones while the priests began to try to weaken and revive some of the fallen as the living-dead. The battle is balanced, but seems to have been long as the army tries to break through the wall, but does begin to see cracks as those over the wall throw spears at the sturdy warhogs, but drops it easily, but this can not be done while there are full of those who start storming and dropping part of it. The wall will soon break at this rate, but the magic is weaker in everyone than ever.

Lost:

Attacker: all the Shadow Warped and the shadow ceater, 13 Dark Adepts, 49 Normal, 100 Reavers, 20 lancer

Deffenders: 20 guards, 3 priests, 50 spear users, 83 sword users

Tool - Coal bomb, Nullvers spears (0.3 base), Nullvers Sword (+0.2 base, +0.2*agility)

Power - +93 spears mans, +141 sword mans, Bomber (5.2, 2 * power, 0.5 * mystic) - 28

+25% vs the end

Pop-grow: -16 (5% + 15% [on start of new season] total last round pops)

Info

Name: Arcimea

Location: Large Cave Dwellings in the Plains next to a Rivers

Population: 568

“Spirit Guide”: Evolution4Weak

Many Votes: 5

Race: Crestians

Attributes:

Power: 50% Risk ([2 points] on the power type operations, of all types)

Intelligence: 65% Risk [55% +10%] ([4 points] on technology or ideas votes)

Agility: 60% Risk [50% +10%] ([2 points] on type of espionage operations, field investigation and chance of injury)

Defensive: 60% Risk [45% +15%] ([1 points] on protection type actions, of all types)

Charismatic: 60% Risk [50% - 5% +15%] ([2 points] on type actions of organization, trade and diplomacy)

Mysticism: 55% Risk ([4 points] on Mysticism Type Actions)

Capabilities:

Advantage:

Sweating (+10% Risk Agility)

Big brain (+5% Risk Intelligent)

Disadvantage:

Arsonist (Very likely to cause a fire type event, -5% Charismatic)

They are really similar to humans; the only difference is that they are attracted to fire in a way that simulates moths, so it kind of repels some of the other races.

Culture

On the path of fire: all their lives they have been drawn to fire and they will do anything that has fire beside them, so they will do anything to understand it, as if to control it.

[+5% int]

Building: Great Wall with Nullvers [+15% def, no so much effective vs flying]

Language and Writing: Old Arcimia

Law system [+5% char]

Division Of Labor [+5% char, job can create automat as need and can recruit armies without need of vote as needed, even within the outcome]

Stability And Economy

Stability: Positive (2)

Needs: None

Happiness: Netural (0)

Power: Oligarchy government [*2 on passive Wisdom of the crowd, +1 on stability, -5% if any if needs are missing, include economic] (stable)

Economy

Economy - None

Trades - None

Materials stability: Water - Stable; Food - Very high; Coal and Copper - High Stable; Silver stone - Stable (need to mine/find)

Jobs and Tools

Jobs know: Builder (20, +10% on building) , Pyrotechnician, stonemason, Blacksmith, framer, Job - politics [+5% char]

Tools: Nullvers spears (0.3 base), Nullvers Sword (+0.2 base, +0.2*agility), Copper tools, Coal bomb

Armys

Total: 772 Power [astamaded]

Sword users: 121 (1.4 + 1.5*Agility)

Spear users : 137 (1.7 + 1*Agility)

Bomber: 28 (5.1, 2 * power, 0.5 * mystic)

Power - using by Satble economic of Nullvers, the army can reduce any magic effect by 90%

Relations

“Bone peoples” - unknown

Datdicto - at war

Leader

None, for now

Wisdom of the crowd: Get a new type of bonus every Season (now: +20% vs the end)*2

+25% vs the end

Technology, Ideas and Mystics

Tech: Stone tools, Control and ignite fire ,Cave Dwellings, Smoking food, Cooking, art, Wall and basic fortress, Tar, Wooden coal, Smelting and Metal craft, Fur clothes, fishing, farming, Writing, Shelters, Irrigation canal

Ideas: Pyrotechnics (basic), “Burning Wounds”, Animal Husbandry, totalitarian government

Mystics: sivle stones

Environmental information

Biome: Plains

Wood: Very Rare

Stone: Rare

Coal :Uncommon

Copper: common

Nullvers :unknown

Plants: Long red friut (edible, long, grow in the fall or sprintl, semi-wild,mid)[can be name]

Animals: huge terrestrial shrimp(carnevor, wild, semi-aquatic, medium), Hmphg Nstbl (Huge, 6 legs, long neck, spines on all the body, minimal), Rabbit, huge river slugs [big, edible if cooks, slimy, amphibians, max], Obelisk/s (huge in number, danger, wild, can fly, small, scare from unnatural light, swarm mid)

Breakthrough:

Government: When a group of people or families who have taken on the responsibility of running an entire population that represents the majority opinion or just for control and power over the rest of the civilizations, shows unity, also the power that the population represents, and it, not always, chooses the signature, gives you further action And locks the achievement from others

3 Likes
Dark horizon federation - bananarama

Vote: convert all of the astras tropicas into worshippers of Nihilator, it doesn’t matter if they do not wish for it to happen, they will worship him, skin any dissenters alive and drown them in salt water as punishment if they do not accept him, we have no time for dilly dallying. - Fail (effect: 7 - med) (Use: Mystic) [+10%] [+10% next time]

Vote 2: -”- - Fail (effect: 4 - med) (Use:Mys) [imagine both fail even with bonuses twitch]

Vote 3: mobilize every last single goblin and all of the astras tropicas and march towards the arcimea, once i arrive detain as many as possible and begin to sacrifice them to Nihilator, skin them alive and rub them with salt, string them up in the trees to hang for hours, force them to fight and kill each other, have children eat parents and burn them alive, and build a dark alter to Nihilator to funnel the suffering towards him, if it works then he will be able to survive the end, in another world, and bring us, his faithful followers with him. - Succ (effect: 9 med) (Use: Power + Mystic) [+10%]

Vote 4: -”- - Succeeded (effect: 1 med) (Use: Power + Mystic)

Vote 5: -"- Fail (effect: 8 med) (Use:Power + Mystic)

sacrifice the knowledge of the shadow infused bronze

war bar: [4535 A p vs 2083 D p] {2691 A vs 2175 D} [55% vs 45%]

I’ll make this short for my convenience, so I’m sorry if it comes out weird:

Astras ‘attempt to understand the goblins’ language is finally paying off and now they are able to understand them, and they say they need everyone for the war, and before the battle, they held a big feast to raise morale before the great battle against the world destroyers. And Glipnak asked everyone to convert to theirs, but they had already voluntarily done so and the majority of the population asked to convert them to Shadow Warped, and so it was done - a thousand of the population sacrificed themselves to become Shadow Warped and it created something more powerful than usual: Flying Shadow Warped. And after Glipnak told Michael they had received information of a disaster that needed to be stopped: a tribe decided to bring the end, and they needed all the power there was, the two armies started advancing the day after and it took days for the whole army to move and reach a mountain range and see a particularly large wall. . And in the eclipse, you began to attack the tribe.

Pandora Horizon’s largest army in the world - the Dark Horizon Federation, because of Acrimea’s actions that brought the end of the world, began to summon the surrounding mountains all Shadow Warped that were in their arsenal began to storm first, but suddenly as they approached the walls, their power began to weaken and hit the Great Wall. The Acrimea noticed this and began to defend against the flies, in the spears they picked up and tried to fend off each fly. While those left in the ground, the sand try a new weapon that Acrimea opened: a coal bomb that destroyed all the Shadow Warped that were on the ground, and they were completely destroyed while the air, some just weakened and fell into the colony and there they died by Acrimea’s spears.

To Glipnak he realized that something strange was going on there, so he ordered his soldiers to storm, and so they did: all the goblins who widened the warhogs began to storm straight into the walls, trying to break them, while the rest, began their iron plates and weapons to storm. The Dark Adepts began to shoot with all their might, but when they hit the material and some of the enemy’s soldiers, it seemed to do almost nothing.

So he asked what bomb thrower was trying to get beyond the wall, and then they managed to infiltrate it and drop their firebombs, killing part of an army that was on the wall and also residents of the Acrimea.

But as the goblins began to fight the Acrimea with swords, the Dark Adepts were attacked by something strange: a creature walking slowly that seemed easy to kill, but when they managed to kill it, it just stood back: lost souls, weakened by the wall, started attacking the back and Datdicto accidentally joined To war on the side of Acrimea (because of agreements).

Glipnak who was next to them, began to repel the lost souls and throw them with the help of the warhogs down the mountain. And their guards began to confront the flying ones while the priests began to try to weaken and revive some of the fallen as the living-dead. The battle is balanced, but seems to have been long as the army tries to break through the wall, but does begin to see cracks as those over the wall throw spears at the sturdy warhogs, but drops it easily, but this can not be done while there are full of those who start storming and dropping part of it. The wall will soon break at this rate, but the magic is weaker in everyone than ever.

Lost:

Attacker: all the Shadow Warped and the shadow ceater, 13 Dark Adepts, 49 Normal, 100 Reavers, 20 lancer

Deffenders: 20 guards, 3 priests, 50 spear users, 83 sword users

Acrimea - war

Power - 1000 Flying Shadow Warped (0.5 + 2.5 Agility)

Pop-grow: +282 (38% breed by shadow grass - 19% tresh hull)[effect can be reduse if have no food avilable or needs are profilts]

Info

Name: bananarama

Location: outide the Lake in the mountens

Population: 2052

“Spirit Guide”:zenzonegaming

Many Votes: 5

Total Risk:

Attributes:

Power: 51.25% Risk ([3 points] on the power type operations, of all types)

Intelligence: 56.5% Risk ([4 points] on technology or ideas votes)

Agility: 58.5% Risk ([6 points] on type of espionage operations, field investigation and chance of injury)

Defensive: 37.5% Risk ([-2 points] on protection type actions, of all types)

Charismatic: 51.25% Risk [36.25% + 15%] ([-4 points] on type actions of organization, trade and diplomacy)

Mysticism: 77.5% Risk [57.5% + 20%] ([8 points] on Mysticism Type Actions)

Culture

The God of Destruction and Chaos: These goblins have a belief centered on the “he” is the God whose purpose is to bring into the world chaos and destruction, and they are the ones who follow and fulfill their command. They will do anything to fulfill their God’s command.

After a tragedy in the tribe, they prayed to their god loudly until one of them got an answer from him and he gave them an initial spell that follows his character, which strengthens the foster care towards him and also the more established culture around magic and mysticism, and trying to compete or challenge it can end badly.

After the destruction of the island, the tribe reached the mainland and there received blessings that helped them move forward in the situation, connecting the connection to the destruction they believe in.

[+5% om mystic]

Stories about Nihilator and his conquests in the ancient times before Goblins - +5% mystic

Language -Nihilat (u are pls to chance tha mae if u want)

Holiday (+10% mystic in summer, need Low stable of food to sustain that)

Federation

Level - 1

The federation you are in now allows for a few things -

  1. Joint division of chance risk - local influential leaders and structures and laws affect all the civilizations that divide the federation

  2. Equal distribution of knowledge and technologies - Knowledge remains in the tribes they have discovered, so that they have access to them

  3. Sharing forces - In case of war, the forces of the 2 tribes unite

  4. Distribution of votes - balanced according to the balance of government (in the current case it is half and half)

In order to ascend a level, you will need to clear at least 5 structures, and then there was the final union, if you want to do that.

Advance architecture (+20% on building)

law of goblinkind

1: no goblin shall kill another goblin or citizen of any allied civ (as they are considered kin), and shall be punished with execution and be doomed to the worst possible fate in the afterlife.

2: all citizens must pay tax to the church / government in chits or other similar currency (citizens are those who live in bananarama controlled lands and are a member of the federation).

3: the citizens of the astras tropicas kingdom can and will be considered citizens of bananarama, and as such may be given orders by the overlord or one of his subordinates, and vise versa.

[+5% charisma]

Stability And Economy

Stability: Netural 1)

Needs: None

Happiness: Negative (2)

Power: Federation (balance) [+1 stability]

Economy

Economy - Chits (value - 1) - low power

Trades - Bronze (In, Low, Astras tropicas tribe), Food (Out, Medium, Astras tropicas tribe), Inferno alloy (In, Very Low, Astras tropicas tribe), Warhogs (Out, Minimal, Astras tropicas tribe)

Materials stability: Water - Stable; Food - High stable; Wood - None (need to find), Firestone - None, Bronze - Low, Inferno alloy - Very low, Black Bronze - None (need to be created)

Jobs and Tools

Jobs know: Cult leader, Army, Sorceress, Farmer (food - stable)

Tools: Stone spears (0%) , Stone tools, Battle Ax, Wooden Shield, Bow and arrow, Iron armor (need iron low, +2 * def stats, +5% warhogs support power )

Armys

Total: 988 Power / 1174 Power (*25% less) + 0 Power / 0 Power

Reavers - 381 (1.2 +1 * agility, +2 * def stats)

Dark Adepts - 131 (1.8 +0.2*agility + 0.5 * Mystic)

Lashers - 40 (1.5 + 1 * agility, +2 * def stats) (276)

Stable shadow creature - 0 (0.6 + 0.8 Agility +0.8 if night)

Shadow Warped - 0 (1.5 + 1.1 Agility +0.6 if night)

0 Flying Shadow Warped (0.5 + 2.5 Agility)

Warhogs bonus - 25% if use on Reverse / Lashers

Relations

Octograms (Neutral Unknow)

Odod (Enemy)

Astras tropicas tribe - Hot, trade

Arcimea - war

Leader

New leader: Glipnak

know bouse - Shadow arm [+10% charisma] (he given the arm by the death of the leader, without scarfue his arm, make him with 3 arms, stronger wirshen of the old one)

Rhynorn: Warhog (none bonus)

Races
Race: Goblin

Attributes:

Power: 52.5% Risk [52.5%] ([3 points] on the power type operations, of all types)

Intelligence: 55.5% Risk ([4 points] on technology or ideas votes)

Agility: 60% Risk [60%] ([6 points] on type of espionage operations, field investigation and chance of injury)

Defensive: 30% Risk [30%] ([-2 points] on protection type actions, of all types)

Charismatic: 20% Risk ([-4 points] on type actions of organization, trade and diplomacy)

Mysticism: 65% Risk ([8 points] on Mysticism Type Actions)

Capabilities:

Advantage:

Extremophile fertility: +3% pop grow

Disadvantage:

None

they are all the similarity to fantasy goblins

After the use of the shadow harb/weed/grass, the race change they form to become smaller and die youth in exchange of hyper breeding of +35% that base of food available

Race: homo angelica

Attributes:

Power: 50% Risk ([2 points] on the power type operations, of all types)

Intelligence: 57.5% Risk ([3 points] on technology or ideas votes)

Agility: 57.5% Risk ([3 points] on type of espionage operations, field investigation and chance of injury)

Defensive: 45% Risk ([2 points] on protection type actions, of all types)

Charismatic: 52.5% Risk ([3 points] on type actions of organization, trade and diplomacy)

Mysticism: 50% Risk ([2 points] on Mysticism Type Actions)

Capabilities:

Advantage:

Wings (can fly, +10% agility on an aerial, - 5% Defensive)

Spatial Awareness (+5% agility,+5% intelligent)

Disadvantage:

Hard feet (-20% agility on any ground type vote)

They are human beings with wings and have a lot of imagination except for the wings and their legs are like predators.

Technology, Ideas and Mystics

Tech: Stone tools, Control fire, Battle ax, wooden shield, Bow and arrow, wooden armor,plant culti, wood shelter, lang

Ideas: plant palnter, Sumerian calendar, architecture

Mystics: shadow magic [see in magic tag]

End of Goblins Island

The god give then 2 wishes: Shadow arms, Warhogs and Omega fertiles

Magic

Shadow contro (lvl2.5)l: A simple spell that allows you to control the shadow in a minimal way, demoga I will make them get stuck in their own shadow or disappear if the light is not strong enough or using living weak bodys to cover them with shadow to create a weak shadow creatures (Basic, lvl 5) [shadow creatures lvl 4]Stable Small Shadow creatures [lvl 3]:

now with the discovery of new sources to fuel the shadow creatures, by using a corps, the shadow creatures are more stable and not needs a mana from the user for make him stay alive.

Shadow Bolt (lvl 5): Centering a shadowy part of something in order to create a ball of moving shadow quickly, works extremely short but deadly in proper conditions

Shadow Arms (lvl 1): Arm control by shadow control spell, can be manipulated and do any thing, but its see in a price of the arm himself

Unlock: shadow magic

Exploring different types and styles of magic will require a perfect point of mysticism and intelligence

Living Shadow (lvl 1): non combat spell that increase agility on scout or info

Shadow magic seems to consume mana, an energy that seems unique only to goblins [locked because of the curse of the viewer], and the creature / power can be strengthened by training

Ungodly transform

after choice the chmsume, he given the power, but with a havey price of killing 75% of all the goblin pops, incluse the currnt leader. - given - +35% breed, 25% less needed (50% cosume over all) but the leader due younder

Environmental information

Biome: Unknow

Wood: A.T.T tribe

Stone: A.T.T tribe

Plants: potatos (edible, big and many, semi-wild max)[can bename]

Animals: Warhogs (loyles, carnivores, move in groups, giants, strong, domesticated, fill a lot of ivory , max), Giant creater (Giant, DMGERS!, can blow a fire for his mouth, live on rivers, mid)[can be name]

Breakthrough:

The Birth of Magic: In the real world humans have always thought of works by magicians who change the world according to their image, for better or worse. Whereas here, with the help of luck and knowledge, the magic was born among mortals, who sought to imitate their God. But here there is a price to be paid: the counting to the End has begun that this knowledge is forewarned, and none of them knows about it. This breakthrough is locked away from others and you get another vote.

Money - a way to give value to a material in a way that you can store or carry without it being worn out or created, allows you to trade more quickly and easily, allows you to grow economically and gives you more votes, and locks the achievement from others

Dark horizon federation - Astras Tropical Kingdom

Vote 1: learn zenzones language - Succ (effect: 4 med) (Use: Char)

Vote 2: convert to nihalitor - Fail (effect: 4 med) (Use: Mys)

Vote 3: ask zenzone to shadow warp us - Succ (effect: 7 med) (Use: Mystic)

Vote 4: same as 2 - Succ (effect: 1 med) (Use: Mys)

Vote 5: throw a great banquet - Succ (effect: 7 med) (Use: Char)

Sacrifice knowledge of non-fire-throwing atlatls

war bar: [4535 A p vs 2083 D p] {2691 A vs 2175 D} [55% vs 45%]

I’ll make this short for my convenience, so I’m sorry if it comes out weird:

Astras ‘attempt to understand the goblins’ language is finally paying off and now they are able to understand them, and they say they need everyone for the war, and before the battle, they held a big feast to raise morale before the great battle against the world destroyers. And Glipnak asked everyone to convert to theirs, but they had already voluntarily done so and the majority of the population asked to convert them to Shadow Warped, and so it was done - a thousand of the population sacrificed themselves to become Shadow Warped and it created something more powerful than usual: Flying Shadow Warped. And after Glipnak told Michael they had received information of a disaster that needed to be stopped: a tribe decided to bring the end, and they needed all the power there was, the two armies started advancing the day after and it took days for the whole army to move and reach a mountain range and see a particularly large wall. . And in the eclipse, you began to attack the tribe.

Pandora Horizon’s largest army in the world - the Dark Horizon Federation, because of Acrimea’s actions that brought the end of the world, began to summon the surrounding mountains all Shadow Warped that were in their arsenal began to storm first, but suddenly as they approached the walls, their power began to weaken and hit the Great Wall. The Acrimea noticed this and began to defend against the flies, in the spears they picked up and tried to fend off each fly. While those left in the ground, the sand try a new weapon that Acrimea opened: a coal bomb that destroyed all the Shadow Warped that were on the ground, and they were completely destroyed while the air, some just weakened and fell into the colony and there they died by Acrimea’s spears.

To Glipnak he realized that something strange was going on there, so he ordered his soldiers to storm, and so they did: all the goblins who widened the warhogs began to storm straight into the walls, trying to break them, while the rest, began their iron plates and weapons to storm. The Dark Adepts began to shoot with all their might, but when they hit the material and some of the enemy’s soldiers, it seemed to do almost nothing.

So he asked what bomb thrower was trying to get beyond the wall, and then they managed to infiltrate it and drop their firebombs, killing part of an army that was on the wall and also residents of the Acrimea.

But as the goblins began to fight the Acrimea with swords, the Dark Adepts were attacked by something strange: a creature walking slowly that seemed easy to kill, but when they managed to kill it, it just stood back: lost souls, weakened by the wall, started attacking the back and Datdicto accidentally joined To war on the side of Acrimea (because of agreements).

Glipnak who was next to them, began to repel the lost souls and throw them with the help of the warhogs down the mountain. And their guards began to confront the flying ones while the priests began to try to weaken and revive some of the fallen as the living-dead. The battle is balanced, but seems to have been long as the army tries to break through the wall, but does begin to see cracks as those over the wall throw spears at the sturdy warhogs, but drops it easily, but this can not be done while there are full of those who start storming and dropping part of it. The wall will soon break at this rate, but the magic is weaker in everyone than ever.

Lost:

Attacker: all the Shadow Warped and the shadow ceater, 13 Dark Adepts, 49 Normal, 100 Reavers, 20 lancer

Deffenders: 20 guards, 3 priests, 50 spear users, 83 sword users

Acrimea - war

Power - 10 bomb thrower (5, 2* power, 1.2 * agility, 1* def)

Pop-grow: -780 (5% + 10% [on start of new season] total last round pops)

Info

Name: Astras Tropical Kingdom

Location: Caves close to river deltas.

Population: 685

“Spirit Guide”: Deathwake

Many Votes: 5

City: none name - [+1 vote, 1/4 building]

Capitol [not eit starts]

Total Risk:

Attributes:

Power: 51.25% Risk [52.5%] ([3 points] on the power type operations, of all types)

Intelligence: 56.5% Risk ([4 points] on technology or ideas votes)

Agility: 58.5% Risk ([6 points] on type of espionage operations, field investigation and chance of injury)

Defensive: 37.5% Risk [30%] ([-2 points] on protection type actions, of all types)

Charismatic: 41.25% Risk [36.25% + 5%] ([-4 points] on type actions of organization, trade and diplomacy)

Mysticism: 72.5% Risk [57.5% + 15%] ([8 points] on Mysticism Type Actions)

Culture

Division: The tribe split into 2: those who remained wanted to keep what they had and were willing to survive anything that fell to the tribe.

[+5% charisma]

Federation

Level - 1

The federation you are in now allows for a few things -

  1. Joint division of chance risk - local influential leaders and structures and laws affect all the civilizations that divide the federation

  2. Equal distribution of knowledge and technologies - Knowledge remains in the tribes they have discovered, so that they have access to them

  3. Sharing forces - In case of war, the forces of the 2 tribes unite

  4. Distribution of votes - balanced according to the balance of government (in the current case it is half and half)

In order to ascend a level, you will need to clear at least 5 structures, and then there was the final union, if you want to do that.

share with the bananarama - +15% mystic

create writing - [+20% on next time]

farm - [30% next time]

breed the arthroherdai to be a better food source -[+10% on next time]

Kite - [+30% next time]

amass an army armed with fire throwers to support zenzone {+30 next time}

Stability And Economy

Stability: Netural (3) [+5% on anything]

Needs: None

Happiness: Positive (1)

Power: Federation (balance) [+1 stability]

Economy

Economy - Chits (value - 1) - low power

Trades - Bronze (Out, Low Consume, Bananarama), Food (In, Medium Consume, Bananarama), Inferno alloy (Out, Very Low, bananarama), Warhogs (In, Minimal, bananarama)

Materials stability: Water - Stable; Food - Low; Firestone - Low; Chromite, Copper, Tin and Diamond - Low Stable; Coal - Stable, Bronze - Low stable, Inferno - Low stable, Iron - High

Jobs and Tools

Jobs know: farmers, fishermen (20% pop, +5 food stability), BlackSmith (bronze and Inferno creaters, need to be supplay), MIners

Tools: Iron spears, Iron tools, Shock-fire-stones, Fire spear, Firebomb, Iron armor (need iron low, +1 * def stats)

Armys

Total: 890 Power

Normal: 419 (0.5 + 1.2Agility + 1 def) [astamaded]

Fisherman’s: 50 (1.5 + 1.2Agility +1 def) [astamaded]

bomb thrower: 10 (5, 2* power + 1.2 * agility+1* def)

Relations

Amphithere tribe - Neutral - warm

Arcimea - WAR

Bananarama - hot, trade

Leader

Michael Spearfisher:

son of Gabriel

He is a skilled trickster, and loves novel ideas and surprises.

+10% Int

+10% Power

-10% to anything nomadic.

Races
Race: Goblin

Attributes:

Power: 52.5% Risk [52.5%] ([3 points] on the power type operations, of all types)

Intelligence: 55.5% Risk ([4 points] on technology or ideas votes)

Agility: 60% Risk [60%] ([6 points] on type of espionage operations, field investigation and chance of injury)

Defensive: 30% Risk [30%] ([-2 points] on protection type actions, of all types)

Charismatic: 20% Risk ([-4 points] on type actions of organization, trade and diplomacy)

Mysticism: 65% Risk ([8 points] on Mysticism Type Actions)

Capabilities:

Advantage:

Extremophile fertility: +3% pop grow

Disadvantage:

None

they are all the similarity to fantasy goblins

After the use of the shadow harb/weed/grass, the race change they form to become smaller and die youth in exchange of hyper breeding of +35% that base of food available

Race: homo angelica

Attributes:

Power: 50% Risk ([2 points] on the power type operations, of all types)

Intelligence: 57.5% Risk ([3 points] on technology or ideas votes)

Agility: 57.5% Risk ([3 points] on type of espionage operations, field investigation and chance of injury)

Defensive: 45% Risk ([2 points] on protection type actions, of all types)

Charismatic: 52.5% Risk ([3 points] on type actions of organization, trade and diplomacy)

Mysticism: 50% Risk ([2 points] on Mysticism Type Actions)

Capabilities:

Advantage:

Wings (can fly, +10% agility on an aerial, - 5% Defensive)

Spatial Awareness (+5% agility,+5% intelligent)

Disadvantage:

Hard feet (-20% agility on any ground type vote)

They are human beings with wings and have a lot of imagination except for the wings and their legs are like predators.

Technology, Ideas and Mystics

Tech: Stone tools, Control fire, Atlatls, Wall (basic), Raft, Fire spear, Caton papers, Art,Bronze, Inferno, Bloomeries, sword

Ideas: Long-term trad (Maximum), domesticate, Shock-fire-stones (tool/ wepance)

Mystics: Fire Stone (glow red stone with barning touch, Breaking parts of it causes sparks and can start a fire, can now use as fire starts)

Bronze prossen - level 5 (need at least Low stable Copper and Low tin) - yes

Inferno - level 1 (need Bronze, chromite and Firestones in Low at least) -yes

Environmental information

Biome: Forest, in caves along side lake

Wood: Common

Stone: Rare

Fire stone: Very common

Chromite: Very Common

Copper: Uncommon

Diamond: Very rare

Coal: Uncommon

Tin - Common

Iron - very common

{9/9}

Plants: wheat (Finally, a real plant, wild), Cotton, Potato {see in the bana tribe}

Animals: Sуdril Brim (Fish, Common, Wild, Minimal), Cav Strukar (dangers, carnevor, huge, wild, medium), arthroherdai (delicens, big, live in gropes, vegetarian, Semi-wild, mid)

Map

Basic map - +2 info to resources and living thing

(sry for the bad map, but it simaler to the old ones)

Breakthrough

Maps - The ability to preserve information about the environment in a piece that passes immediately allows you to find the location better than any memory without stuttering, only if you know how to read it correctly, gives you more voting points and closes from others to achieve it.

3 Likes
Datdicto

Vote 1- Prepare to decimate to enact death on the entire world, send all my men to kill any signs of life in the vicinity that is not part of arcimea - Succeeded (effect: 5 med) (Use: Char + Mystic)

Vote 2 - -”- - Succeeded (effect: 7 med) (Use: Char + Mystic)

Vote 3- Sacrifice 90% of my population - Succeeded (effect: 6 med) (Use: Char + Mystic)

Sacrifice knowledge of plows

war bar: [4535 A p vs 2083 D p] {2691 A vs 2175 D} [55% vs 45%]

The end is coming and with it, death must be helped! The tribe initially sacrificed everyone who was not in the army or the priests: 115 people! But that’s more than enough to satisfy death.

So in one moment, the eclipse disappears and with it death comes to congratulate Cicici for the good gift he managed to arrange with all souls, but then comes a great pain that it is too late to stop.

Cicici does not give up and he will kill anything in the area to help him!

Death welcomed the decision and gave the tribe a gift - the ability to make lost souls - they can not die, but they also do not live, only with the magic of Hor death can you kill them, but in every soul you take from a living creature, you create more lost souls and they will help collect Even more of them. Souls will come straight to death to help him.

Thanks to the knowledge, the whole tribe set out to collect every living creature that is in the world.

On the way they managed to create 353 lost souls until they encountered in the distance a strange movement:

A huge movement of green creatures riding on giant, flying creatures holding weapons and some even wrapped in black, progress straight to Acrimea. This is a perfect opportunity to eliminate and give souls to death. So you followed them and just got to Acrimea, where the biggest battle in the history of Pandora Horizon began.

I’ll make this short for my convenience, so I’m sorry if it comes out weird:

Astras ‘attempt to understand the goblins’ language is finally paying off and now they are able to understand them, and they say they need everyone for the war, and before the battle, they held a big feast to raise morale before the great battle against the world destroyers. And Glipnak asked everyone to convert to theirs, but they had already voluntarily done so and the majority of the population asked to convert them to Shadow Warped, and so it was done - a thousand of the population sacrificed themselves to become Shadow Warped and it created something more powerful than usual: Flying Shadow Warped. And after Glipnak told Michael they had received information of a disaster that needed to be stopped: a tribe decided to bring the end, and they needed all the power there was, the two armies started advancing the day after and it took days for the whole army to move and reach a mountain range and see a particularly large wall. . And in the eclipse, you began to attack the tribe.

Pandora Horizon’s largest army in the world - the Dark Horizon Federation, because of Acrimea’s actions that brought the end of the world, began to summon the surrounding mountains all Shadow Warped that were in their arsenal began to storm first, but suddenly as they approached the walls, their power began to weaken and hit the Great Wall. The Acrimea noticed this and began to defend against the flies, in the spears they picked up and tried to fend off each fly. While those left in the ground, the sand try a new weapon that Acrimea opened: a coal bomb that destroyed all the Shadow Warped that were on the ground, and they were completely destroyed while the air, some just weakened and fell into the colony and there they died by Acrimea’s spears.

To Glipnak he realized that something strange was going on there, so he ordered his soldiers to storm, and so they did: all the goblins who widened the warhogs began to storm straight into the walls, trying to break them, while the rest, began their iron plates and weapons to storm. The Dark Adepts began to shoot with all their might, but when they hit the material and some of the enemy’s soldiers, it seemed to do almost nothing.

So he asked what bomb thrower was trying to get beyond the wall, and then they managed to infiltrate it and drop their firebombs, killing part of an army that was on the wall and also residents of the Acrimea.

But as the goblins began to fight the Acrimea with swords, the Dark Adepts were attacked by something strange: a creature walking slowly that seemed easy to kill, but when they managed to kill it, it just stood back: lost souls, weakened by the wall, started attacking the back and Datdicto accidentally joined To war on the side of Acrimea (because of agreements).

Glipnak who was next to them, began to repel the lost souls and throw them with the help of the warhogs down the mountain. And their guards began to confront the flying ones while the priests began to try to weaken and revive some of the fallen as the living-dead. The battle is balanced, but seems to have been long as the army tries to break through the wall, but does begin to see cracks as those over the wall throw spears at the sturdy warhogs, but drops it easily, but this can not be done while there are full of those who start storming and dropping part of it. The wall will soon break at this rate, but the magic is weaker in everyone than ever.

Lost:

Attacker: all the Shadow Warped and the shadow ceater, 13 Dark Adepts, 49 Normal, 100 Reavers, 20 lancer

Deffenders: 20 guards, 3 priests, 50 spear users, 83 sword users

Soul collect - 100% compeat

Power - 353 Lost soul (0.5 + 3 * Mystic)[they cant be dead noramly]

Acrimea -at war

Pop-grow: - 138 (5% + 20%[on start of new season] total last round pops)

Info

Name: Datdicto

Location: grasslands near a major river

Population: 130

“Spirit Guide”: PositiveTower

Many Votes: 5

Race: Pandora humans

Attributes:

Power: 50% Risk ([2 points] on the power type operations, of all types)

Intelligence: 57.5% Risk [52.5 +5%] ([3 points] on technology or ideas votes)

Agility: 62.5% Risk [52.5% + 10%]([3 points] on type of espionage operations, field investigation and chance of injury)

Defensive: 55% Risk [50% + 5%] ([2 points] on protection type actions, of all types)

Charismatic: 62.5% Risk [52.5% +10%] ([3 points] type actions of organization, trade and diplomacy)

Mysticism: 60% Risk [50% + 10%] ([2 points] on Mysticism Type Actions)

Capabilities:

Advantage:

Sweating (+10% Risk Agility)

Big brain (+5% Risk Intelligent)

Disadvantage:

Low muscle mass (-0.5 Power for individual if they don’t have weapons)

Culture

Hierarchy of Loyalty: The whole tribe puts the allegiance and the good of the tribe above all, and every interference of the balance of loyalty is a very great sin that cannot be ignored and its punishment is severe.

[+1 Stability]

language: Ancient Datdictir

Create irrigation to increase farming efficiency [+20% on next time]

Stability And Economy

Stability: Possitive (2)

Needs: Water [-5% on anything]

Happiness: Netural (-2)

Power: Inheritance system (+1 on Stability, balance)

Economy

Economy - None

Trades - Dead bodies - med, Acrimea

Materials stability: Water - None; Food - Low stable; Black Stones and Iron - None (need to mine and find); Copper - Positive, Clay - Stable

Jobs and Tools

(if water supplay, given now a High food stability)

Jobs: Farmers (if water supplay, given now a High food stability)

Guards

Priests

Miners

Undead - Deer (8 know)

Builder (need a low supply of any stones, if supply, will activen stone bulding, given +5% def)

Tools: Stone spears, Stone tools, Ropes

Armys

Total: 956 Power

Guards: 68 (1.3 + 1*Agility) [astamaded]

Priest 62 (3.5 + 0.1*Agility) [astamaded]

Bonus: if priest on the field, 50% of any death to be reborn as living death {0.8 + 0.5*Agility} {30}

Undead: 0 (1 + 1*mystic), they can death with normal stuff, but they unpredictable

Lost soul: 353 (0.5 + 3 * Mystic)[they cant be dead noramly]

Relations

Acrimea - cold peace

Leader

Clan Head and praise of death - Cicici (+10% to mystic, + 10% on charisma, +5% on def)

Heritance - None

Timeline - Darn Dicto (+15% to Mystic) (Dead)

Technology, Ideas and Mystics

Tech: Control fire, Primitive Huts, walls and basic fortress, Igloo, Copper spears and tools, Wheel, Stone Architecture

Ideas: Hierarchy (Society Hierarchy), Plant domestication (Limited to river banks), Cultivate, Smithing, Clay manipulate

Mystics: Spirit Realm

Spirit Realm of Death

The ruler of this space is “death” a stone creature that keeps life between life, death and reincarnation.

He made a sika with them that he would reveal his secret to a select number of ashes in exchange for them arranging a great gift of souls, which would help him try to stop the real enemy according to his description: “He”.

To those who know its secret: the priests. Souls and life force are used to perform actions that, for many, violate the laws of nature: eternal life at the cost of sacrificing a soul, resurrecting the dead, and manipulating a soul into a physical form. Makes them a particularly powerful force in the face of great forces, with death dominating the battle.

But can all this really stop the impending danger?

Mystical Idea: Transcended (100%), Fast movement (100%), Soul markers (100%)

Mystical Information: “Death”: rock like creature that rule the death, Green cloud (linking someone to its source), souls (this is the next stop after death), Aurora (A wall that separates the spirit and the dead)

Energy use: Life force and Soul energy

soul collector - 25%

Magic:

Soul manipulation (lvl 2): The first stage of control of the mind and soul and perhaps the resurrection of the dead, is currently very limited to its very basic control of the unintelligent soul in Spirit Realm, but research into it requires both intelligence and mysticism.

Revival Soul (lvl 3): To revive lost souls and they become loyal, It takes a lot of life force to revive something from the dead, but too much of it can kill the user, he discovered the hard way.

Others: Necromancer, Life and Soul minepolates, resurrect

Soul eater - some weird creature from the ralme that eat souls, origin unknown

Mind control ghast use as a scout to find new civics

The ceremony of the Unknowns:

Some priests were degraded by a mysterious ceremony and it is not known about them becoming a higher race, but it did not succeed. Instead it only raises questions that may not be to discover them.

Environmental information

Biome: grasslands near a major river in Temper Forest

Wood: Common

Stone: Uncommon

black stones: Unknow

Copper: Uncommon

Clay: Common

Iron: Rare

Plants: Oao Ueaaei (Sour, very common, semi-wild, Perennial, Sprint - Summer, Max), Prtr (delises, edible, Semi-wild, medium)

Animals: smart non-flying feathered creature (Unknow, can use tools), cockroach (magic immunity), dwarf deer (u know, the deer, but now semi-wild), shyne Armor predator (immune to magic, canavor, denger, wild, big, max, can be name)

Breakthrough

The First Plant Domestication (When the people realized that there was a connection between the seeds and the plants from which they came, it symbolized the first agricultural development, and from there to the cultivation of other plants and significant growth in the population. This also opens you up for your second vote. The achievement that it is closed from others)

Lunamii Electi

Vote: try and figure out what the orb’s practical uses are - Succ (effect: 3 - med) (Use: Mystic)

Vote 2: Have the rune crafters work on new spells - Succ (effect: 3 - med) (Use:Mystic)

Vote 3: Breed the tamed horse-like beasts fro food - Succ (effect: 4 - med) (Use: int)

Vote 4: Try and find a new source of stone - Succ (effect: 7 - med) (Use: Agility)

The gift you received from something foreign raises a lot of questions, but also raises a lot of ideas such as how to use it, and after sacrificing a stone to the lumina, the stone began to change shape into moonstones! Something that was missing for a long time now able to create on their own.

And because the importance of stones has now increased, rune crafters have begun to try a new kind of magic - finding materials and space design, which helps a lot in finding new stones, and it was not long before they found a new source of stones not far from the tribe’s place.

And of course, the prosperity of the amount of food gives a sense that more is needed in order not to repeat the mistakes of the past, and began to try to multiply the horse-like for food, and now they are much bigger and fatter, at such a level that they are a little more like cows.

But all signs of peace were stopped in one simple moment: one of the birds patrolling the area - a bird that symbolizes danger, raises concern, especially that the eclipse is not enough to move: and after a movement of some of the return to check, they were attacked and some killed. Those who returned said they had returned: The Headless Horde had prepared a huge army with their horse-like and odod captives, to rob. And some are even similar to rune crafters! (2)

moonstones - High stable

food- High stable, stones - high

power - Rune Crafters (+0.5 * mystic)

Pop-grow: + 91 (10% + 15%[on start of new season] total last round pops)

Info

Name: Lunamii Electi

Location: massive forest, in a massive tree

Population: 456

“Spirit Guide”: OoferDoofer

Many Votes: 5

Race: Pandorai

Attributes:

Power: 45% Risk [40% +5%] ([0 points] on the power type operations, of all types)

Intelligence: 55% Risk ([4 points] on technology or ideas votes)

Agility: 60% Risk [50% + 10%] ([2 points] on type of espionage operations, field investigation and chance of injury)

Defensive: 40% Risk ([0 points] on protection type actions, of all types)

Charismatic: 67.5% Risk [55% + 7.5% + 5%]([4 points] on type actions of organization, trade and diplomacy)

Mysticism: 80% Risk [57.5% +22.5%] ([4 points] on Mysticism Type Actions)

Capabilities:

Advantage:

Communal Souls: if an act involves a large group, it’s given +10% on charismatic, Mysticism and intelligent. not include combat and power.

Sixth Sense: The Pandorai have heightened proprioception, +10% Agility

Disadvantage:

Restrained: -10% power on non-lethal situations

The Pandorai are an unusual race, they look like hybrids of deer and eagles. Their eyes seem void of any light, except during a full moon when they shine like the brightest stars. Pandorai stand on their hind legs, but they can run on all fours if necessary.

Culture

Moon believers: They are a society where everyone is similar and believes in the moon, that it is he who protects them and he is the one who becomes them. They are isolationists, but in an encounter if one believes in another moon, he is accepted as an honorary Pandorai.

[+5% on mystic]

Knowle about another big tree and tropic forese in the downs

Building: Moon light Beacon [+2.5% on mystic and charisma, sustain: Moonstones and Rune Crafters]{active - low}

enclave tree - a small place the zandori can rule (+5% charisma, +1 stability)

Aqueduct (water - Very High, +1 happy)

[max building]

Stability And Economy

Stability: Netural (2)

Needs: None

Happiness: positive (0)

Power: Totalitarian government (+2 Stability, -1 happiness, +5% charizma, +5% power)

(balanced)

Economy

Economy - None

Trades - None

Materials stability: Water - Very High; Food - High stable; Moonstones - High stable , Adamantium- low stable

Jobs and Tools

Jobs know: Zandori, Zandori successor, Rune Crafters, Blacksmith, Adamantium collectors (low stable)

Tools: Adamantium spears, Adamantium tools

Armys

Total: 22 power / 28 Power

Rune Crafters: 8 (1.5 + 1.2*Agility + 0.5 * mystic) [astamaded]

Support: Captilo Avis - +25% power

Relations

Odod tribe - Unknown hate

The Headless Horde - Negative passives

Regales - warm

Leader

Priest-king/Zandori: #2 his replace of the first one {+10% mystic}

Technology, Ideas and Mystics

Tech: Stone tools, Control fire, Taming (limited to up 2, one left), Huts, Adamantium tool, adamantium processing, stone constacts, plumbing [+1 Happiness]

Ideas: Hierarchy (Priest-king)

Mystics: Moonstone (rune magic), Moon Rune Magic, Adamantium mirror

The death of the king

The moon’s vision of power showed something mysterious about a clever breed of non-flying birds that dragged a small corpse similar to the king of the forest, which partially resolved what caused the king of the forest’s death, but it also raises a big question of what they are, and how dangerous they are to the tribe.

The current Zandori gets a +1 bonus on Mysticism

Moon Rune Magic

Moonlight (lvl1): By using moonstones in the shape of a circle and drawing a symbol, it is possible to create a faint light that resembles the moon and is able to illuminate the darkness.

Moon sphere (Lvl 1): A ball of moonlight fired in a certain direction can cause damage

Rune Crafters (lvl 1): Proper arrangement of the stones and runes allows them to do them anywhere, as long as they are arranged correctly

Exploring this type of magic requires both mysticism and intelligence

This magic requires (unless another way is discovered) moonstones

Moonrunes script - powerfull writhing using moonstone and tree barks that make the rune writhing ez and better.

Healing [level 1] basic healing that can heal wonds and desise

Lumina Or

The magic that comes from the moon itself will disappear forever on the day the sky falls, but an alien and unknown factor has given a miracle: Lumina Or, the moon in small, will contain all the magic it will lose that day, and in addition, it is able to create lumina cores The life of the tribe, with adapters to do it right: the power to give life, though not wise, but like wild animals. Who knows what the code is there?

Known: Lumina Core - Knows no use other than the fact that it is a weak energy source of Lumina Or, capable of being open to the future of lunar technology.

Adamantium project

Trying to break unbreakable material is a task that seems impossible, but there is a way you might be able to use it, only if you find a way to do it.

To gain access to this material, you need to go through a number of votes:

  1. A way to find it - Done

  2. A way to break it - Done - 9

  3. A way to collect and store - Done - 1

  4. A way to process it - Done - 5

  5. A way to shape it into the final shape - Done - 7

total - 5.5 - normal +

All of these things need to happen before you can use the legendary material, but how will you do it? You will discover for yourself or invent one, for what you have and maybe you will also open its secret.

Independently a large circle of runes around the exposed surface and on a full moon, the moon’s energy is strong enough to distill the unbreakable matter into a liquid form and easier to collect, but the hole is particularly hot and needs another way to collect them.

After thinking, think of a way to use magic to strengthen the wooden container that will withstand the heat, so it worked, but to create such a thing takes full time, which slows down the storage of the material, maybe you can find another better way

At the light’s direction, the liquid can be shaped into any shape, as long as you do it right. Now all that remains is to harden the material, somehow

The cold water pf the new river can cold and harden the hot adamantium and now it can be use safety

Reward - knowledge of adamantium processing, adamantium tools and weapons, adamantium mirror. Production rate - steady slow.

Environmental information

Biome: massive forest, in its heart, has numerous massive trees

Wood: Very common

Stone: None

Moonstones: Unknown

Adamantium: Rare

Plants: Massive trees (minimal), green and semi-hard fruit (semi-hard, edible?, wild, min), Midiila (Powerful herb, edible, wild, min), Fannium (edible, sweat and teastless, mid),multiple fruit bushes growing on trees (edible, grow on trees, blooming all yers, mid) can be name, silver dill (hallucinations,poisonous to eat, wild, max)[can be name]

Animals: “silver fish” (minimal), Cygnus bird (fling, colorful, build nest, semi - wild, omnivor, can be tame, Max),Captiio Aavis (Cygnus bird descendant, fling, colorful, build nest, demostecaded, omnivor, can be tame, Max), horse-like creature with 6 legs (fast, strong, wood horns, mid)

Breakthrough

“First” Animal domestication: Using the power of 2 species and neutralizing their own weakness, they manage to submit things of 2 could not do before. Symbolizes the first true domestication, but here specifically, this is the second case at the same time, this achievement is locked by you and by the second type, for that you get another vote)

adamantium: Unbreakable, a substance that comes from the legends of a substance that can not be broken when it has difficulty, surpasses its mythological name and can give a huge advantage if you know how to use it properly, opens the first project - adamantium works, and gives you access to it and further voting The adamantium, your adamantium only to you, those if you trade with other tribes.

3 Likes
Regales

Vote: go down into the valley and try to find shelter to ride out the skyfall, bringing as much supplies as possible, as well as the grove crawlers and the velvet worm. - Succ (effect: 3 med) (Use: Agility) [+20%]

Vote 2: Strengthen our earth magic, so we can craft golems. - Succ (effect: 9 med) (Use: Mystic)

Vote 3: Harness the element of plague with extreme caution to use as potential defense against those that wish to do us harm. - Succ (effect: 1 med) (Use: Mystic + def)

The eclipse marks the falling sky, and with it as it went on, the trees seemed to start falling in the jungle, and the tribe went straight out to find shelter in the nearby valley, and they managed to find a small cave, enough for the whole tribe but not all the crawlers and the velvet worm. And noise passes and flattens all the trees in the area. The tribe survived and some of the animals survived. And when everyone left the shelters, the houses managed to hold on, but the atmosphere began to change: the place began to feel more “evil”, and this caused the tribe to start trying to improve some of their defenses: those who knew how to use the land again tried to sculpt a “golem”. Create a considerable amount of high-quality “golem” soil.

In addition, some began to try with the utmost care to create another type of weapon - diseases and epidemics, and they succeeded, but some got out of control and some began to get sick now and a plague again began to rage.

And at the worst time, the plague is even stronger hitting the tribe because of the mistake, but it is not a normal plague: it is a plague that does not kill but it weakens everyone and spreads too fast to control it. Soon most of them are already infected and feel weak (1)

Power - 35 Golem (8 + 2 * mystic + 2 *def and power), 10 Plage band (1.5 + 1.2 * mystic) [they can harm any biological army and give if they on feild * 5 power in total]

Pop-grow: +135 (15% + 25%[on start of new season] total last round pops)

Info

Name: Regales

Location: Tropical jungle, outside to lake

Population: 472

“Spirit Guide”: UndyingHazard

Many Votes: 5

Race: Homo Dracomorpha/ Dragon Folk

Attributes:

Power: 50% Risk [50%] ([2 points] on the power type operations, of all types)

Intelligence: 62.5% Risk [ 57.5% + 5%] ([5 points] on technology or ideas votes)

Agility: 60% Risk [50% +10%] ([2 points] on type of espionage operations, field investigation and chance of injury)

Defensive: 50% Risk [50% -5% + 5%] ([2 points] on protection type actions, of all types)

Charismatic: 50% Risk [50%] ([2 points] on type actions of organization, trade and diplomacy)

Mysticism: 55% Risk [50% +5%] ([2 points] on Mysticism Type Actions)

Capabilities:

Advantage:

Large bat-like wings (can fly, +10% agility on an aerial, - 5% Defensive)

Prehensile tail (bonus limb, +10% agility)

Disadvantage:

Slow recovery (Vulnerable against poison and disease, -5% defense for each battle over 3 turns [max of 3 stacks])

Homo Dracomorpha are one of the larger species growing up to ten feet tall. Their skin is covered in small scales made up of modified skin cells as opposed to keratin like in reptiles, and can come in a very wide array of colors and patterns. Their bones are lightweight but sturdy like birds, and their heads are adorned with fanciful horns that vary in size and shape from individual to individual. They can live for hundreds of years, and much like lobsters may not be able to die naturally from old age, they reach sexual maturity at twenty years of age.

Culture

Hungry for knowledge: Since ancient times, the knowledge in which the white prophecy was enacted in the minds of the hominids was especially prevalent but Dragon Folk, and over time, it will evolve into general knowledge and understanding of how the environment works and general knowledge about the world. Despite their appearance, they are naturally peaceful, but will not hesitate to brutally attack back if physically harmed.

[intelligent - +5%]

Amazing Discovery: The Ancestors The ancestors of all the homonaids are still alive and well, and is very close to the tribal area, just need to find them

Building - Bunker - This structure is used as protection against the worst, but can also serve as a crypt for the leaders of the tribe when they become deceased, and will also function as a museum where we will store all our discoveries and artefacts for study. (+5% Deff, +5% Mystic)

ballista’s out of wood and vines - [+20% next time]

Heal magic vs root wings - +40% next time

Stability And Economy

Stability: Neturle (-1)

Needs: None

Happiness: Netural (-2)

Power: None (balanced)

Economy

Economy - None

Trades - None

Materials stability: Water - Stable; Food - Very high; Moonstones - None (need to mine/find), concrete - none; Aluminum - Stable (need to mine)

Jobs and Tools

Jobs know: Weavers, Wind-makers, blacksmith (need to be supply with materials), miners

Tools: Stone spears, Stone tools, Grove armor

Armys

Total: 518 Powers / 523 Power / 2615 power

Gards: 45 (1.3 + 1.2*Agility) [astamaded]

Wind-makers - 5 (1.6 + 1.2*agility +1 * mystic)

in battle, they increase Agility and Def of others by 2% for wind makers, up to 30%

Golem 35 (8 + 2 * mystic + 2 *def and power) [389

Plage band 10 (1.5 + 1.2 * mystic)

[they can harm any biological army and give if they on feild * 5 power in total]

Relations

Amphithere Tribe (netural good)

Lunamii Electi (Unknow)

Leader

Caerulius {none}

Mythril: (+15% on agility, -5% on Charizma)[next leader]

Miviam (+10% on charisma, +10% on agility, -10% on power) [dead]

Technology, Ideas and Mystics

Tech: Stone tools, Control and ignite fire, Primitive construction, Catch nets, Domestication, Plant culture, Agriculture canals, backpacks, Grove armor, Stone hats, Lever Law, Concrete, Dry foods

Ideas: Thoring vines

Mystics: None

Elements for the past

Miviam was proud of all she had accomplished since she became the leader of the dragonfolk. And yet she felt as though something was missing. She recalled the old legends her great, great, grandfather had told her. He was the oldest wyrm in the tribe, the last of his generation. And seemingly the only one who remembered the ancient tales of the time the dragons could control every element, an ability that would be mysteriously stripped from them seemingly without cause or reason many generations ago. He was one of the victims of the plague that struck her tribe when they first came to this oasis in the midst of a sea of trees; the cure to which was found to late to save him. So when a mysterious voice offered her a wish, her thoughts bounced back to those old legends and her desire to regain the ability her people had supposedly lost so long ago. “I wish we had the ability to control the elements once again, or at the very least access to plants that will grant us something similar.” She replied.

Then a foreign voice replied, “The plant you have been looking for has long since disappeared from the world by the same ancestors you coveted.” Shocked by the answer, she seems to be losing hope: “But I can give you the power to control the elements not only for you, but for the whole tribe part of the power of the plant so that you will not depend on it and hollow hopes” Then in one moment, she feels a stream of heat enter her And fills him with a power she had not known before, perhaps because he was not there, and then behold, she waved her arm, and fire came out of him, now she knows her wish has been granted!

After this gift, the whole tribe and probably the whole race was given the ability to control all the basic elements: fire, water, earth and air. There may be more hiding, but anyone knows how to send at least one of them and can more. But they require learning and understanding its nature.

It also breaks the first law of the first wave: 4 forces for 4 races, and that for the future could lead to disaster for the whole world if they pay attention to it.

Forces: fire, water, earth and air.

Energy source: endurance and stamina

Environmental information

Biome: Tropical jungle

Wood: Very Common

Stone: Rare

Moonstones: Uncommon

Aluminum: Common

Plants: Wines (can hold, minimal), Rain melons (edible, sweat, wild, minima) ,Sunfruit (edible, sweat, wild, minima) , Storm tears (edible, sweat, wild, minima), Serpents tails (healing, wild, common, max), Sun droplets (eidable, wild, mid)[can be name] [max]

Animals: bat-monkey (small, move in gropes, fruitovore, minimal), Obelisk/s (huge in number, danger, wild, can fly, small, scare from unnatural light, swarm mid), Grove crawlers (Big, Tame, can clime , can shot acid, hard to kill, herbivorous, very armords max), titan velvet worms (Semi wild,big, create web made of sticky silk, canavor, min)

Breakthrough

The first of the Conference of the End: No one dared to enter a place created just because of the war between light and darkness in the third wave, but this tribe is the first to enter and discover a neat room in a circle of stones, a perfect place for its members that can brighten the future world. It entitles you to be the first to offer the first bonus without appeal and also entitles you to another action

Join our discord for something and for fun

If it was more convenient for everyone by chance and it was easier to write in discord, I opened a new group for those who want, everyone is welcome. But please do not overdo it with the posts, it sometimes bothers me a bit:

Pandora Horizon Community

For all the civilizations that did not reach 5 votes, now everyone can make up to 5 votes (God save me from the amount I have to work now XD)

@PositiveTower @zenzonegaming @Deathwake @Evolution4Weak @Nigel @fralegend015 @OoferDoofer @UndyingHazard

4 Likes

Action 1. Give “He” therapy
Action 2. Give “He” therapy
Action 3. Create Automatons that can build other automotons when given the materials.
Action 4. Develop automotons that can fight
Action 5. If action 4 succeeds, then make automotons that can gather materials. If it doesnt, repeat action 4.

+90 automoton makers.
(Assign the remaining unemployed pop of my civ to gather resources)

1 Like

Oh yeah, its automoton army time.
I have no idea where i will get the resources needed though XD

Vote 1:develop a way to break the walls between realities with magic weapons
Vote 2:develop a way to break the walls between realities with magic weapons
Vote 3: break our reality in half with out magic (ending up on the other side as He)
Vote 4: break our reality in half with out magic (ending up on the other side as He)
Vote 5: call on Nihalitor to save us.
sacrifice knowledge of Cav Strukar

1 Like

aka: the lore of “He”: “Eternal” the forgotten lore it here:

If “He” kills death, does that mean no one can die?