Pandora Horizon (Survivle Civis Forum Game)

Round 1: The dawn of civilization in a foreign world

End:

Not counting began

Time:

Spring (4 more rounds to change season)

Event:

None

Global stability:

Stable (0)

The sun shines on the clean earth and the winter cold begins to leave the place that every tribe knows, but what none of them know is the beginning of a new era, an era in which the creatures living in it, especially the offspring of the homonaid, begin to understand the world better than ever. Understand how to deal with alien nature, but even this is the first time they are really starting to stand up and face the white prophecy, without knowing if it is really worth it or it is pre-engraved that it is doomed.

This is also the day when a leader begins to emerge and lead the world (in order to choose a leader, you need to give him one name and trait that characterizes him and can help your tribe, it does not cost a vote)

The Kenaclion Civilization

On the day the sun first shone for weeks symbolizes the staring of spring, but also reveals the horrors of what the tribe went through:

The winter was particularly hard and you lost no small part of the tribe, and the leader also lost his life in the particularly harsh winter, and until then, the old man of the tribe was the one who managed the situation and probably also what saved the tribe from complete doom. But now that the food, water and shelter stocks have started to run out, your people are starting to get discouraged, but even when the sun is shining on the first day of spring, this is also the day the hunting season begins, there is a chance to show who can lead the tribe to a better future

Technology developed: Fur clothes, Basic sewing

Info

Name: The Kenaclion Civilization

Location: A mountainous area surrounded by a dense taiga forest, as much of the surrounding area is permafrost. they call it: ā€œRenskaā€œ

Population: 43

Race: Pandora humans

Attributes:

Power: 2 (0 on the power type operations, of all types)

Intelligence: 3 +1 (+2 on technology or ideas votes)

Agility: 3 +1 (+2 on type of espionage operations, field investigation and chance of injury)

Defensive: 2 (0 on protection type actions, of all types)

Charismatic: 3 (+1 on type actions of organization, trade and diplomacy)

Mysticism: 2 (0 on Mysticism Type Actions)

Capabilities:

Advantage:

Sweating (+1 Agility)

Big brain (+1 Intelligent)

Disadvantage:

Low muscle mass (-2 on Power if there no enough tools)

Culture

The Force Survival of the Fittest Philosophy: Hunting and survival is the most important and above all thing of the Kenaclion, and no matter how they achieve it, and how cruel it must be, whoever is not strong enough to survive, is doomed to death.

The leader of the group is the strongest and best hunter, and can always be challenged in a hunting competition. If the group leader dies, a new leader is chosen during the hunting season by the one who managed to feed most of the mouths, but until it is determined, the eldest of the village holds the title of leader.

Stability, Needs and Happiness

Stability: Neutral (0)

Needs: Water, Food, Heat, Shelter

Happiness: Positive (1)

Power: The Strongest Hunter Rule (balanced)

Leader

The Elder (none bonus)

The Strongest Hunter: +2 on food type vote (need to find a new leader)

Technology, Ideas and Mystics

Tech: Stone tools, Control fire, Fur clothes

Ideas: Basic sewing

Mystics: None

Relations

None

Environmental information

Biome: Mountain taiga

Wood: Common

Stone: Common

Plants: Unknown

Animals: Unknown

Jobs and Tools

Jobs know: Hunters

Tools: Stone spears, Fur clothes, Stone tools

Mantopia

You wandered the expanses in the cold winter and managed to find shelter within the hills. Luckily, you found yourself in a place where there are not many things besides trees, and in one case your people checked the trees around it were hardy trees, but first your people had to find enough food, water and shelter for all your people to be provided.

Developed technology: Ability to light a fire

Knowledge given: Conifer tree (minimal)

Info

Name: Mantopia

Location: Area of ā€‹ā€‹hills with conifer trees scattered throughout the area

Population: 92

Race: Mantodea Intelectus

Attributes:

Power: 2 (0 on the power type operations, of all types)

Intelligence: 8 + 2 (+8 on technology or ideas votes)

Agility: 2 (0 on type of espionage operations, field investigation and chance of injury)

Defensive: 2 - 2 (-4 on protection type actions, of all types)

Charismatic: 1 +2 (+ 1 on type actions of organization, trade and diplomacy)

Mysticism: 0 (- 4 on Mysticism Type Actions)

Capabilities:

Advantage:

Complex brains (+2 Intelligent, -1 Defensive [complex brains itā€™s also very vulnerable])

Hivemind Communication (+ 2 Charismatic, Targeted cannibalism)

Disadvantage:

Weak Exoskeleton (-1 on Defensive)

These creatures resemble preying mantis with a few features setting them apart that may or may not be noticeableā€¦

They are large, using developed lungs to intake air, with there exoskeletons being able to stretch much more so there lungs can breathe properly, and so they can go without food intake for longer.

They are VERY much larger than the normal Preying Mantis, with the shorter ones being head and shoulders above the other humanoid creatures of this forum game. They also have a very complex brain, probably being second to, or the smartest civilization.

They live long, around 120 years of age being there normal lifespan, they gain the ability to reproduce at around 15 years of age

Culture

Philosophy of the power of technology: Those with an interest in technology, are very diligent and always focus on being the most technologically advanced, but they are not aggressive, but if necessary they will defend themselves. They prefer to make friends with other nations and trade with them rather than fight.

Because of their agreement with technological advancement, they were not satisfied if there is no advancement no advancement or other civilization there is something their

Stability, Needs and Happiness

Stability: Neutral (0)

Needs: Water, Food, Shelter

Happiness: Neutral (0)

Power: None (balanced)

Leader

None

Technology, Ideas and Mystics

Tech: Stone tools, Control and Ignite fire

Ideas: None

Mystics: None

Relations

None

Environmental information

Biome: Wooded hills

Wood: Uncommon

Stone: Common

Plants: Conifer tree (minimal)

Animals: Unknown

Jobs and Tools

Jobs know: None

Tools: Stone spears, Stone tools

Jyhou

Long wanderings in the taiga forests are especially difficult in winter as your people move from place to place and some of them have lost their lives to the relentless cold, but now that the sun is shining symbolizing the coming of spring, you knew you managed to overcome what challenged you.

But now you have to find the basics: water, food and shelter

One of your friends thought of something to catch an animal and left it with them for the rest of their lives, so you donā€™t have to find it again and everyone seems to agree, but none of them know how to do it.

On the other hand, an older one of you said he saw something strange in the woods, something glowing in the dense forests and requiring you to check what it is.

What is missing at the moment is someone who will sort out what is better to do.

Developed Idea: Domestication (Not fulfilled)

Mystic discover: Strange glow (Need to investigate)

Info

Name: Jyhou

Location: Taiga, near a mountain chain

Population: 51

Race: Fareuy

Attributes:

Power: 2 (0 on the power type operations, of all types)

Intelligence: 5 (+3 on technology or ideas votes)

Agility: 2 + 1 (+ 1 on type of espionage operations, field investigation and chance of injury)

Defensive: 1 +1 (0 on protection type actions, of all types)

Charismatic: 3 (+ 1 on type actions of organization, trade and diplomacy)

Mysticism: 2 (0 on Mysticism Type Actions)

Capabilities:

Advantage:

Thick fur (+1 Defensive, Cold protects[+1 agility in cold environments])

Big ears (+1 agility)

Disadvantage:

Uncanny (-2 Charismatic when dealing with other races)

This race lives mostly in boreal zones, its fur allows it to remain in low temperatures for long periods of time.

Oddly, this race also developed long pointed ears reassembling the ones of canines.

Culture

The philosophy of control is incomprehensible: they believe that they are stronger and more durable than nature itself, and they are the ones who should be the ones who control nature itself, they will do anything to be the ones who control the laws of nature.

Stability, Needs and Happiness

Stability: Neutral (0)

Needs: Water, Food, Shelter

Happiness: Neutral (0)

Power: None (balanced)

Leader

None

Technology, Ideas and Mystics

Tech: Stone tools, Control fire

Ideas: domestication (Not fulfilled)

Mystics: Strange glow (Need to investigate)

Relations

None

Environmental information

Biome: Taiga

Wood: common

Stone: Uncommon

Plants: Unknow

Animals: Unknown

Jobs and Tools

Jobs know: None

Tools: Stone spears, Stone tools

Arcimea

The rainy winter that challenged you to the fire you are all connected to has passed today, in early spring and the sight shows you that you found yourself in very wide plains, but with little donkeys to burn with them, but the fact that all of you survived the harsh winter, your people are glad they went through it Now it remains to look for the things that are basic to you: food, water and shelter.

Before anyone started doing anything, some people started telling about a glowing and strange light coming from upstream, that maybe it was some kind of new fire that needed to be discovered.

But there is a lack of someone to decide that

Developed technology: Ability to light a fire

Developed Idea: Pyrotechnics (basic)

Mystic discover: Strange glow (need to explore)

Info

Name: Arcimea

Location: Plains next to a Rivers

Population: 96

Race: Crestians

Attributes:

Power: 2 (0 on the power type operations, of all types)

Intelligence: 4 + 1(+ 3 on technology or ideas votes)

Agility: 2 +1 (+1 on type of espionage operations, field investigation and chance of injury)

Defensive: 1 (- 2 on protection type actions, of all types)

Charismatic: 2 -1 (- 2 on type actions of organization, trade and diplomacy)

Mysticism: 4 (+2 on Mysticism Type Actions)

Capabilities:

Advantage:

Sweating (+1 agility)

Big brain (+1 intelligence)

Disadvantage:

Arsonist (Very likely to cause a fire type event, -1 Charismatic)

They are really similar to humans; the only difference is that they are attracted to fire in a way that simulates moths, so it kind of repels some of the other races.

Culture

On the path of fire: all their lives they have been drawn to fire and they will do anything that has fire beside them, so they will do anything to understand it, as if to control it.

Stability, Needs and Happiness

Stability: Netural (0)

Needs: Water, Food, Shelter

Happiness: Positive (1)

Power: None (balanced)

Leader

None

Technology, Ideas and Mystics

Tech: Stone tools, Control and ignite fire

Ideas: Pyrotechnics (basic)

Mystics: Strange glow (need to explore)

Relations

None

Environmental information

Biome: Plains

Wood: Rare

Stone: Rare

Plants: Unknown

Animals: Unknown

Jobs and Tools

Jobs know: Pyrotechnician

Tools: Stone spears, Stone tools

bananarama

On Goblin Island, winter passed easily thanks to the cult leader of the God of Destruction and Chaos, who kept you from the wild Inside a cave you found in the area, but sadly, that priest died when one of the other goblins in the area killed him and dragged him out of your territory, some of you managed to kill him back, but they disappeared for a mysterious reason .

Because you have no cult leader of the God of Destruction, you begin to lose grip, but the joy of revenge holds you together.

But the same thing on the responsibility of the leader is to find water and food, but also to listen to the order of chaos, it is not an easy task to find the one.

Info

Name: bananarama

Location: Goblin Island, A large island where only goblins are found, specifically this civility is in a cold forested area that is usually either raining or overcast

Population: 95

Race: Goblin

Attributes:

Power: 3 (+1 on the power type operations, of all types)

Intelligence: 4 (+2 on technology or ideas votes)

Agility: 6(+ 4 on type of espionage operations, field investigation and chance of injury)

Defensive: - 2 (- 8 on protection type actions, of all types)

Charismatic: - 4 (- 12 on type actions of organization, trade and diplomacy)

Mysticism: 8 (+ 5 on Mysticism Type Actions)

Capabilities:

Advantage:

Extremophile fertility: +6 to any roll related to reproduction or increasing the population

Disadvantage:

None

they are all the similarity to fantasy goblins

Culture

The God of Destruction and Chaos: These goblins have a belief centered on the ā€œheā€ is the God whose purpose is to bring into the world chaos and destruction, and they are the ones who follow and fulfill their command. They will do anything to fulfill their Godā€™s command.

Stability, Needs and Happiness

Stability: Weak (-1)

Needs: Water, Food

Happiness: very happy (+2)

Power: None (balanced)

Leader

Cult leader: None (None bonus)

Technology, Ideas and Mystics

Tech: Stone tools, Control fire

Ideas: None

Mystics: None

Relations

Another area of goblins - Cold relationship

Environmental information

Biome: Cold forested area

Wood: Common

Stone: Uncommon

Plants: Unknown

Animals: Unknown

Jobs and Tools

Jobs know: Cult leader

Tools: Stone spears, Stone tools

Astras tropicas tribe

The day when the air starts to warm up, also symbolizes the day when the whole tribe starts wandering from the caves and leaving your hosts, collecting all your belongings and following the monsoon season that is on the other side of the ocean.

This is a journey that all Astras go through, but this time as you arrive after a long and arduous journey, this time you seem to have deviated from the regular route and found yourself in the delta of another river, but another said their destination is not far away but now all people are tired In which to rest.

One of the old men who went to the river recognized a fish known to him, called Sуdril Brim, a fish common in all the rivers of the area, one of which is enough to satisfy 3 people.

As far as you know, your leader died before you started wandering, and now you need Mishmahu to oversee everything.

Developed Idea: Long-term trad (Maximum)

Knowledge given: Sуdril Brim (Fish, Common, Wild, Minimal)

Info

Name: Astras tropicas tribe

Location: Caves close to river deltas, migrate.

Population: 65

Race: homo angelica

Attributes:

Power: 2 (0 on the power type operations, of all types)

Intelligence: 3 + 1(+2 on technology or ideas votes)

Agility: 3 + 1(+ 2 on type of espionage operations, field investigation and chance of injury)

Defensive: 2 -1 (-2 on protection type actions, of all types)

Charismatic: 3 (+1 on type actions of organization, trade and diplomacy)

Mysticism: 2 (0 on Mysticism Type Actions)

Capabilities:

Advantage:

Wings (can fly, +2 agility on an aerial, - 1 Defensive)

Spatial Awareness (+1 agility,+1 intelligent)

Disadvantage:

Hard feet (-3 agility on any ground type vote)

They are human beings with wings and have a lot of imagination except for the wings and their legs are like predators.

Culture

The philosophy of the migrants: every six months they migrate between 2 places that cross an ocean, and follow the monsoon season (spring and summer). Their lives are based on migration and shelter, as there are caves in their settlement areas.

Stability, Needs and Happiness

Stability: Netural (0)

Needs: Water, Food, Shelter

Happiness: Neutral (0)

Power: None (balanced)

Leader

None

Technology, Ideas and Mystics

Tech: Stone tools, Control fire

Ideas: Long-term trad (Maximum)

Mystics: None

Relations

Astras janus - Warm relationship (trad, shelter)

Environmental information

Biome: River deltas

Wood: Uncommon

Stone: Rare

Plants: Unknown

Animals: Sуdril Brim (Fish, Common, Wild, Minimal)

Jobs and Tools

Jobs know: None

Tools: Stone spears, Stone tools

Datdicto

The icy beach passed you by at a bloody price that many of the tribesmen were killed, including the leader, the terrible cold of winter, and now you have found refuge in a large river on all sides, a surface of grass covering every horizon.
Now having to look for a place to eat and rest, One of your men discovered a red berry growing upstream, but he didnā€™t know if it was edible or not.

Knowledge given: Red berry (minimal)

Info

Name: Datdicto

Location: grasslands near a major river

Population: 38

Race: Pandora humans

Attributes:

Power: 2 (0 on the power type operations, of all types)

Intelligence: 3 +1 (+2 on technology or ideas votes)

Agility: 3 +1 (+2 on type of espionage operations, field investigation and chance of injury)

Defensive: 2 (0 on protection type actions, of all types)

Charismatic: 3 (+1 on type actions of organization, trade and diplomacy)

Mysticism: 2 (0 on Mysticism Type Actions)

Capabilities:

Advantage:

Sweating (+1 Agility)

Big brain (+1 Intelligent)

Disadvantage:

Low muscle mass (-2 on Power if there no enough tools)

Culture

Hierarchy of Loyalty: The whole tribe puts the allegiance and the good of the tribe above all, and every interference of the balance of loyalty is a very great sin that cannot be ignored and its punishment is severe.

Stability, Needs and Happiness

Stability: Positive (1)

Needs: Food, Shelter

Happiness: Netural (0)

Power: The Strongest Hunter Rule (balanced)

Leader

Clan Head

Technology, Ideas and Mystics

Tech: Stone tools, Control fire

Ideas: Hierarchy (Society Hierarchy)

Mystics: None

Relations

None

Environmental information

Biome: grasslands near a major river

Wood: Rare

Stone: Uncommon

Plants: Red berry (minimal)

Animals: Unknown

Jobs and Tools

Jobs know: Clan head

Tools: Stone spears, Stone tools

@PositiveTower @zenzonegaming @Deathwake @Evolution4Weak @OmnipotentFNarr @Nigel @fralegend015

Do not forget: you currently have one vote, and you are welcome to choose the leader and one bonus attached to it

edit: fix some naive translate error, if u find something that u didnā€™t undaunted. pls say that, and i will ix that

2 Likes

are you suggesting me to eat the man?

Some how, its deleted some of my writing, I mean he fond a red berry, its happen to me time to time, tank to say that

you shouldnā€™t rely on google translate, everyone knows that it is very bad at its only purpose

Ik that, I just a very slow writing (and apparently also naive)

this doesnā€™t sound very right

I need to rewrite that all

edit: i fix some, i hope its better, lesson learn

action:Send a volunteer or a disliked member of the clan to test the berries

1 Like

Action: Investigate the strange glow

1 Like

Provisional Leader: Heron
Advantage: Due to his age, he is quite wise and well-versed in hunting techniques, so he knows how to direct others to good hunting grounds, even if he is too weak to hunt himself (bonus to hunting).

Action: Begin hunting to solve the food crisis.

1 Like

The leader of my species will be the smartest and most wise (You can choose the name of it).
Benefits: (Bonus to technology/resource collecting) the buff will be split equally between the two.
Action: My leader will signal the others of his species using the hivemind, then, they will go on to chop down trees with there scythe like arms to begin building a shelter in the hills and to set up a basic fire for the colony.

1 Like

My Civilization will not have a leader yet and currently follow a more of a tribal council
Leader Bonus: I get an extra random uncontrollable action (You choose another action for me that could be either good or bad and intensity based on a roll)

Action: Explore the glow

1 Like

You do not yet have the technology to build a shelter made of wood, it is better to start looking for a cave or try to research a structure to create one, and its 2 vote, u can only one for now: or chop the wood, or find/resarge a shelter

A place to start:

Ok, hereā€™s my new action!

Action: Research Neolithic architecture.

1 Like

Can I do a leader too?

everyone can, we all need to do it.
leader: Glashnok the fearsome
description: formerly a simple brawler, Glashnok heard the call of the chaos gods and quickly began a bloody campaign to seize control of the tribe, killing several dozen of his own tribe members.
he was eventually recognized as the new high cultist zealot and all of the remaining goblins swore fealty to him out of fear.
abilities: call of destruction: for one turn Glashnok can add +5 to any roll related to combat for his tribe (cooldown: 5 turns), fearmonger: whenever Glashnok is in direct control over his minions they feel compelled to follow his every order to the best of their ability ( +8 to organization to bananarama followers whenever Glashnok is in direct control of them.)
as a side effect of his bloody takeover the population of bananarama has fallen to 50 Goblins.
@doomlightning , this all okay?

1 Like

Leader
Name: Ouyin
Advantage: As tradition, he is the smartest of the tribe (bonus to research)

1 Like

The road to power is full of blood! It looks great for a story, but there are a few things that bother me a little:

  • You seem to have 2 abilities, you will need to give up one of them or change something
  • And I miss the important living thing: your action

how about if i sacrificed more followers?

1 Like