Technically it’s an action, so why not
no as a trade off for the second ability.
Okay, you can sacrifice another 20 goblins as victims, so you have 30 left, but what was your first action? [vote]
my first action shall be to spread my superior genes across the tribe.
you know what i mean…
it’s pretty much a way to get the goblin bonus and my leader’s bonus at the same time.
Our leader will be a ruler of men, a skilled and respected craftsmen and scout who has served for many years, and has accumulated many favors. His name will be Gabriel Flockjumper (the last names in our culture are the primary association that the tribe has with the mother of the child. His mother was a fowler). +3 to activities that are far away from our home base. +2 to rallying support. -1 to infrastructure research and production.
Action: search the marsh for more fish and anything else of interest.
Is my bonus okay? or should it be more regular
I think it already exists in everyone, so you will need to think of something else (there will be Ur vote, and there will be the regular bonus that does not depend on anything)
New Bonus Proposal:
Wisdom of the crowd: Get a new type of bonus every few(maybe 4 or 2) turns (So like one cycle i get +3 to combat or another cycle i can get +5 in anything related to fruits)
This is not a bad idea, but yes I think I will keep to myself the randomness to her cycle every 5 turns (each season)
May I join the waiting list?
yes, i can add to my wait list
Leader: Darn Dicto
Possessed: bonus to mysticism
Round 2
End:
Not counting began
Time:
Spring (3 more rounds to change season)
Event:
None
Global stability:
Stable (0) - Power begins to grow on the island of Goblins. Threatens in the long run to throw off a balance of world stability
Changes are starting to show, small steps, but the long-term effects are great, if played correctly in the cards
The Kenaclion Civilization
Vote: Begin hunting to solve the food crisis. - (20 [17 +3])
The Provisional Leader of the tribe, Heron, called on all the people who could participate in the hunt, and said that he remembered a certain place they had passed, he located large footprints that were going in a direction not far from where they were. And with this information, the tribal hunters began to locate the traces. After a short time he seems to be right: a herd made up of large animals like rhinos, whites and furry ones trying to graze the weeds from the melting snow. They did not notice them until the right moment.
In an instant, the whole herd began to run away from the hunters, and they chased after them until you led them to a cliff that was close.
In a hard-to-describe mirror, the entire herd fell to their deaths except for a few who managed to escape. This one of the few started attacking one hunter, but he swung his spear and impaled it straight to his head.
This hunter is the biggest and most successful that even the oldest does not remember when last time it happened, and the amount of food caught can feed the tribe for a very long time because of the cold, so no need to worry about food for this season.
The whole tribe helped carry the prey back to the encounter. And this impressed a group of Pandora humans who passed through the area, decided to join. 12 people haves joined (14)
Knowledge given: Large and furry animal (migratory in the herd, very large, vegetarian, tasty, max) [You have enough information to invent a name for him]
Info
Name: The Kenaclion Civilization
Location: A mountainous area surrounded by a dense taiga forest, as much of the surrounding area is permafrost. they call it: “Renska“
Population: 55
“Spirit Guide”: OmnipotentFNarr
Race: Pandora humans
Attributes:
Power: 2 (0 on the power type operations, of all types)
Intelligence: 3 +1 (+2 on technology or ideas votes)
Agility: 3 +1 (+2 on type of espionage operations, field investigation and chance of injury)
Defensive: 2 (0 on protection type actions, of all types)
Charismatic: 3 (+1 on type actions of organization, trade and diplomacy)
Mysticism: 2 (0 on Mysticism Type Actions)
Capabilities:
Advantage:
Sweating (+1 Agility)
Big brain (+1 Intelligent)
Disadvantage:
Low muscle mass (-2 on Power if there no enough tools)
Culture
The Force Survival of the Fittest Philosophy: Hunting and survival is the most important and above all thing of the Kenaclion, and no matter how they achieve it, and how cruel it must be, whoever is not strong enough to survive, is doomed to death.
The leader of the group is the strongest and best hunter, and can always be challenged in a hunting competition. If the group leader dies, a new leader is chosen during the hunting season by the one who managed to feed most of the mouths, but until it is determined, the eldest of the village holds the title of leader.
Stability, Needs and Happiness
Stability: Neutral (0)
Needs: Water, Heat, Shelter
Happiness: Very happy (2)
Power: The Strongest Hunter Rule (balanced)
Leader
Provisional Leader: Heron: Due to his age, he is quite wise and well-versed in hunting techniques, so he knows how to direct others to good hunting grounds, even if he is too weak to hunt himself (+3 hunt type vote)
The Strongest Hunter: none (+2 on food type vote)
Technology, Ideas and Mystics
Tech: Stone tools, Control fire, Fur clothes
Ideas: Basic sewing
Mystics: None
Relations
None
Environmental information
Biome: Mountain taiga
Wood: Common
Stone: Common
Plants: Unknown
Animals: Large and furry animal (migratory in the herd, very large, vegetarian, tasty, max)
Jobs and Tools
Jobs know: Hunters
Tools: Stone spears, Fur clothes, Stone tools
Mantopia
Vote: Research Neolithic architecture (14 [ 5 + 8 + 1])
The new leader, Cherick, asked for shelter. But as is their nature, they instead decided to find a solution, and it did not take long for one to think that he mixed twigs, mud and wood chips, to dry it, and as a result, a homemade stone came out that could be used as a shelter in the woods, and later, also the first rectangular shelter. mud. The trees are strong, but the bricks are more durable. And so the first structure was discovered.
Slowly this construction spread and most people started trying to build these houses out of mud bricks.
At the same time, a certain group trying to find twigs for mud bricks, encountered springs of particularly clean water coming out of the ground as if there was nothing, and from it it flows into a pool full of fresh water. The same group reported to the tribe soon some of the construction began to take place there (20)
Developed technology: Cob/Rammed earth (building)
Job created: builder
Info
Name: Mantopia
Location: Area of hills with conifer trees scattered throughout the area
Population: 92
“Spirit Guide”: Nigel
Race: Mantodea Intelectus
Attributes:
Power: 2 (0 on the power type operations, of all types)
Intelligence: 8 + 2 (+8 on technology or ideas votes)
Agility: 2 (0 on type of espionage operations, field investigation and chance of injury)
Defensive: 2 - 2 (-4 on protection type actions, of all types)
Charismatic: 1 +2 (+ 1 on type actions of organization, trade and diplomacy)
Mysticism: 0 (- 4 on Mysticism Type Actions)
Capabilities:
Advantage:
Complex brains (+2 Intelligent, -1 Defensive [complex brains it’s also very vulnerable])
Hivemind Communication (+ 2 Charismatic, Targeted cannibalism)
Disadvantage:
Weak Exoskeleton (-1 on Defensive)
These creatures resemble preying mantis with a few features setting them apart that may or may not be noticeable…
They are large, using developed lungs to intake air, with there exoskeletons being able to stretch much more so there lungs can breathe properly, and so they can go without food intake for longer.
They are VERY much larger than the normal Preying Mantis, with the shorter ones being head and shoulders above the other humanoid creatures of this forum game. They also have a very complex brain, probably being second to, or the smartest civilization.
They live long, around 120 years of age being there normal lifespan, they gain the ability to reproduce at around 15 years of age
Culture
Philosophy of the power of technology: Those with an interest in technology, are very diligent and always focus on being the most technologically advanced, but they are not aggressive, but if necessary they will defend themselves. They prefer to make friends with other nations and trade with them rather than fight.
Because of their agreement with technological advancement, they were not satisfied if there is no advancement no advancement or other civilization there is something their
Stability, Needs and Happiness
Stability: Neutral (0)
Needs: Water, Food, Shelter
Happiness: positive (1)
Power: None (balanced)
Leader
Cherick, the smartest and wisest leader among the Mantopia, is able to think of how to optimize and find things in the best way (+1 on Tech and resource gathering)
Technology, Ideas and Mystics
Tech: Stone tools, Control and Ignite fire, Cob/Rammed earth (building)
Ideas: None
Mystics: None
Relations
None
Environmental information
Biome: Wooded hills
Wood: Uncommon
Stone: Common
Plants: Conifer tree (minimal)
Animals: Unknown
Jobs and Tools
Jobs know: Builder
Tools: Stone spears, Stone tools
Jyhou
Vote - Investigate the strange glow (4)
Part of the tribe decided to investigate the glow found in the forest, so they went out to investigate, but then a scream was heard, and only one of them returned.
He tells of a large glowing creature with teeth larger than Fareuy, and is the only one who survived the massacre. 5 were killed in the incident.
On the other hand, the missing quantity seems to have been filled because a number of babies were born, 3 were born (12)
Knowledge given: “large glowing creature with teeth larger than Fareuy” (dangerous, wild, minimal )
Info
Name: Jyhou
Location: Taiga, near a mountain chain
Population: 49
“Spirit Guide”: fralegend015
Race: Fareuy
Attributes:
Power: 2 (0 on the power type operations, of all types)
Intelligence: 5 (+3 on technology or ideas votes)
Agility: 2 + 1 (+ 1 on type of espionage operations, field investigation and chance of injury)
Defensive: 1 +1 (0 on protection type actions, of all types)
Charismatic: 3 (+ 1 on type actions of organization, trade and diplomacy)
Mysticism: 2 (0 on Mysticism Type Actions)
Capabilities:
Advantage:
Thick fur (+1 Defensive, Cold protects[+1 agility in cold environments])
Big ears (+1 agility)
Disadvantage:
Uncanny (-2 Charismatic when dealing with other races)
This race lives mostly in boreal zones, its fur allows it to remain in low temperatures for long periods of time.
Oddly, this race also developed long pointed ears reassembling the ones of canines.
Culture
The philosophy of control is incomprehensible: they believe that they are stronger and more durable than nature itself, and they are the ones who should be the ones who control nature itself, they will do anything to be the ones who control the laws of nature.
Stability, Needs and Happiness
Stability: Neutral (0)
Needs: Water, Food, Shelter
Happiness: Neutral (0)
Power: None (balanced)
Leader
Ouyin the wise: As tradition, he is the smartest of the tribe (+2 to Tech)
Technology, Ideas and Mystics
Tech: Stone tools, Control fire
Ideas: domestication (Not fulfilled)
Mystics: None
Relations
None
Environmental information
Biome: Taiga
Wood: common
Stone: Uncommon
Plants: Unknow
Animals: “large glowing creature with teeth larger than Fareuy” (dangerous, wild, minimal)
Jobs and Tools
Jobs know: None
Tools: Stone spears, Stone tools
Arcimea
Vote: Explore the glow (6 [4 +2])
The council decided to try to check what the glow was coming from upstream and succeeded in sending a small number that no women would check and find out from it. When the group arrived at the place they discovered that Zohar is more than a flow of lava coming from a trending canal near the place. Unfortunately, one of them was caught in the current and burned to death.
On the way back from the interrogation, they discovered a large opening of a cave that appears to be large enough to accommodate the entire tribe at present and they reported the discovery (13)
Info
Name: Arcimea
Location: Plains next to a Rivers
Population: 95
“Spirit Guide”: Evolution4Weak
Race: Crestians
Attributes:
Power: 2 (0 on the power type operations, of all types)
Intelligence: 4 + 1(+ 3 on technology or ideas votes)
Agility: 2 +1 (+1 on type of espionage operations, field investigation and chance of injury)
Defensive: 1 (- 2 on protection type actions, of all types)
Charismatic: 2 -1 (- 2 on type actions of organization, trade and diplomacy)
Mysticism: 4 (+2 on Mysticism Type Actions)
Capabilities:
Advantage:
Sweating (+1 agility)
Big brain (+1 intelligence)
Disadvantage:
Arsonist (Very likely to cause a fire type event, -1 Charismatic)
They are really similar to humans; the only difference is that they are attracted to fire in a way that simulates moths, so it kind of repels some of the other races.
Culture
On the path of fire: all their lives they have been drawn to fire and they will do anything that has fire beside them, so they will do anything to understand it, as if to control it.
Stability, Needs and Happiness
Stability: Netural (0)
Needs: Water, Food, Shelter
Happiness: Positive (1)
Power: Tribal council (balanced)
Leader
Wisdom of the crowd: Get a new type of bonus every Season (now: +3 to scout)
Follow by a tribal council (Power)
Technology, Ideas and Mystics
Tech: Stone tools, Control and ignite fire
Ideas: Pyrotechnics (basic)
Mystics: None
Relations
None
Environmental information
Biome: Plains
Wood: Rare
Stone: Rare
Plants: Unknown
Animals: Unknown
Jobs and Tools
Jobs know: Pyrotechnician
Tools: Stone spears, Stone tools
bananarama
Vote: spread my superior genes across the tribe (11 [ 11 +2 (fearmonger + Extremophile fertility -12 in Charismatic [because of unstable]) - 2 [because of unstable]]
Glashnok, a simple warrior who during the winter heard the voice of the god of chaos (at least that’s how he thinks) was waiting for the right moment to take command, when the time was right for him, he started taking control and taking over the tribe / cult, and in a murderous and bloody campaign, 65 goblins were slaughtered. Mostly females, surrendered to his control and now Glashnok, who has been given the title the fearsome, has become the cult ruler, and the first thing he does is pass his “powerful” genes and use those left over, to me God commanded. This resulted in the birth of at least 14 goblins, a fraction of what they were.
But after all this stuff, one of the goblins who survived the massacre and loyal to Glashnok went back to reporting that the whole massacre attracted a huge creature, who seemed to have "hands’’ in his mouth and start eating the fallen, and also said he is very dangerous when one of his friends was caught and swallowed in one gulp. And he’s on his way to the tribe. One have been killed (4)
Knowledge given: “huge creature with “hand” mouth” (dangerous,wild, carnevor, minimal)
Info
Name: bananarama
Location: Goblin Island, A large island where only goblins are found, specifically this civility is in a cold forested area that is usually either raining or overcast
Population: 43
“Spirit Guide”:zenzonegaming
Race: Goblin
Attributes:
Power: 3 (+1 on the power type operations, of all types)
Intelligence: 4 (+2 on technology or ideas votes)
Agility: 6(+ 4 on type of espionage operations, field investigation and chance of injury)
Defensive: - 2 (- 8 on protection type actions, of all types)
Charismatic: - 4 (- 12 on type actions of organization, trade and diplomacy)
Mysticism: 8 (+ 5 on Mysticism Type Actions)
Capabilities:
Advantage:
Extremophile fertility: +6 to any roll related to reproduction or increasing the population
Disadvantage:
None
they are all the similarity to fantasy goblins
Culture
The God of Destruction and Chaos: These goblins have a belief centered on the “he” is the God whose purpose is to bring into the world chaos and destruction, and they are the ones who follow and fulfill their command. They will do anything to fulfill their God’s command.
Stability, Needs and Happiness
Stability: Unstable (-3) (-2 to any vote)
Needs: Water, Food
Happiness: Netural (0)
Power: Seize (Chaos unbalance)
Leader
Cult leader: Glashnok the fearsome: formerly a simple brawler, Glashnok heard the call of the chaos gods and quickly began a bloody campaign to seize control of the tribe, killing several dozen of his own tribe members.
he was eventually recognized as the new high cultist zealot and all of the remaining goblins swore fealty to him out of fear.
call of destruction: for one turn Glashnok can add + 4 to any roll related to combat for his tribe (cooldown: 5 turns)
fearmonger: whenever Glashnok is in direct control over his minions they feel compelled to follow his every order to the best of their ability ( +8 to organization to bananarama followers whenever Glashnok is in direct control of them)
Technology, Ideas and Mystics
Tech: Stone tools, Control fire
Ideas: None
Mystics: None
Relations
Another area of goblins - Cold relationship
Environmental information
Biome: Cold forested area
Wood: Common
Stone: Uncommon
Plants: Unknown
Animals: “huge creature with “hand” mouth” (dangerous,wild, carnevor, minimal)
Jobs and Tools
Jobs know: Cult leader
Tools: Stone spears, Stone tools
Astras tropicas tribe
Vote: search the marsh for more fish and anything else of interest (6 [4 + 2])
To hold a tribal debate, it was determined that Gabriel Flockjumper was the one who was the supervisor and leader. And the first thing he asked for was to look for more fish in the area, so some of the tribe members who could fly formed to survey the area. It took longer than expected until everyone came back, but unfortunately, they reported finding nothing but marsh in the near term.
At that time, it seems that some of the patrol members reported that they had found a cave that could contain the entire tribe not far from the river, and next to it, a spring flowing from it. (18)
Info
Name: Astras tropicas tribe
Location: Caves close to river deltas, migrate.
Population: 65
“Spirit Guide”: Deathwake
Race: homo angelica
Attributes:
Power: 2 (0 on the power type operations, of all types)
Intelligence: 3 + 1(+2 on technology or ideas votes)
Agility: 3 + 1(+ 2 on type of espionage operations, field investigation and chance of injury)
Defensive: 2 -1 (-2 on protection type actions, of all types)
Charismatic: 3 (+1 on type actions of organization, trade and diplomacy)
Mysticism: 2 (0 on Mysticism Type Actions)
Capabilities:
Advantage:
Wings (can fly, +2 agility on an aerial, - 1 Defensive)
Spatial Awareness (+1 agility,+1 intelligent)
Disadvantage:
Hard feet (-3 agility on any ground type vote)
They are human beings with wings and have a lot of imagination except for the wings and their legs are like predators.
Culture
The philosophy of the migrants: every six months they migrate between 2 places that cross an ocean, and follow the monsoon season (spring and summer). Their lives are based on migration and shelter, as there are caves in their settlement areas.
Stability, Needs and Happiness
Stability: Netural (0)
Needs: Water, Food, Shelter
Happiness: Neutral (0)
Power: None (balanced)
Leader
Gabriel Flockjumper:ruler of men, a skilled and respected craftsman and scout who has served for many years, and has accumulated many favors.(the last names in our culture are the primary association that the tribe has with the mother of the child. His mother was a fowler) [+3 on scout when far for home, +2 to rallying support, -3 to infrastructure research and production]
Technology, Ideas and Mystics
Tech: Stone tools, Control fire
Ideas: Long-term trad (Maximum)
Mystics: None
Relations
Astras janus - Warm relationship (trad, shelter)
Environmental information
Biome: River deltas
Wood: Uncommon
Stone: Rare
Plants: Unknown
Animals: Sуdril Brim (Fish, Common, Wild, Minimal)
Jobs and Tools
Jobs know: None
Tools: Stone spears, Stone tools
Datdicto
Vote - Send a volunteer or a disliked member of the clan to test the berries (11)
One of the members of the clan volunteered to go and taste the red berry, after a few bites, he said the berry tasted sour, so you waited to see if anything happened to him, but nothing happened. The conclusion is that berries are edible, but not the most delicious.
Some of the tribe decided to pick the berries from the bushes, but the more you walk towards the bushes, the more bushes they are, more than enough to feed all the clan for the near future (18)
Knowledge given: Red berry (Sour, edible, very common, minimal)
Info
Name: Datdicto
Location: grasslands near a major river
Population: 38
“Spirit Guide”: PositiveTower
Race: Pandora humans
Attributes:
Power: 2 (0 on the power type operations, of all types)
Intelligence: 3 +1 (+2 on technology or ideas votes)
Agility: 3 +1 (+2 on type of espionage operations, field investigation and chance of injury)
Defensive: 2 (0 on protection type actions, of all types)
Charismatic: 3 (+1 on type actions of organization, trade and diplomacy)
Mysticism: 2 (0 on Mysticism Type Actions)
Capabilities:
Advantage:
Sweating (+1 Agility)
Big brain (+1 Intelligent)
Disadvantage:
Low muscle mass (-2 on Power if there no enough tools)
Culture
Hierarchy of Loyalty: The whole tribe puts the allegiance and the good of the tribe above all, and every interference of the balance of loyalty is a very great sin that cannot be ignored and its punishment is severe.
Stability, Needs and Happiness
Stability: Positive (1)
Needs: Shelter
Happiness: Netural (0)
Power: None (balanced)
Leader
Clan Head - Darn Dicto (+ 3 to Mystic)
Technology, Ideas and Mystics
Tech: Stone tools, Control fire
Ideas: Hierarchy (Society Hierarchy)
Mystics: None
Relations
None
Environmental information
Biome: grasslands near a major river
Wood: Rare
Stone: Uncommon
Plants: Red berry (Sour, very common, minimal)
Animals: Unknown
Jobs and Tools
Jobs know: Clan head
Tools: Stone spears, Stone tools
@PositiveTower @zenzonegaming @Deathwake @Evolution4Weak @OmnipotentFNarr @Nigel @fralegend015
A small note: If your leader is dead, you will need to choose from a list of random features if they are not fixed by something else.
Action: Attempt to create primitive shelters
Action: try using the domestication idea in practice
The large animal’s name will be the Regbek.
Action: With all this extra fur, we can now use it to insulate our shelters we can build out of twigs, resin and branches to protect our people from the cold.
hrm…
we need to increase our population, and fast, and there’s only one good way to do that.
action: glashnok will personally lead the entire group of goblins to conquer and assimilate the nearby tribes, try to focus on taking prisoners instead of killing our enemies.
activate call of destruction.
also start calling the mysterious monster “the snatcher”.
Could I join? or if there arent enough spots be put on the waiting list?
The Pandorai
Race name: Pandorai
Attributes: (You have 15 points in total in attributes, and this will affect votes, chances and success of things, max of 8 for categories)
Power: 0
Intelligence: 4
Agility: 2
Defensive: 0
Charismatic: 4
Mysticism: 5
Capabilities:
- Communal Souls: When Pandorai are in a large group, their intelligence, mysticism, and charisma increase
- Sixth Sense: The Pandorai have heightened proprioception, increasing their agility
- Restrained: The Pandorai almost never use their full strength unless in dire situations, decreasing their power in non-lethal situations
Description:
The Pandorai are an unusual race, they look like hybrids of deer and eagles. Their eyes seem void of any light, except during a full moon when they shine like the brightest stars. Pandorai stand on their hind legs, but they can run on all fours if necessary.
Name of civilization: Lunamii Electi
Location / biome: The Pandorai’s home is a massive forest, which, a its heart, has numerous massive trees.
Description: The Pandorai are a communal people, and treat all amongst them the same. There is only one Pandorai higher than the others, which is the priest-king, or Zandori. They are chosen through divine means, usually the previous Zandori announces their successor. They read the face of the moon and translate its omens to guide the Pandorai on the path of divinity. Pandorai are isolationist, but if the outsiders also worship the moon, they are considered a honorary Pandorai.
Action: Arm ourselves with stone tools (Basically stone on our hands, like a scythe, to chop down trees.)
I think because of the unexpectedly fast pace (it seems a little easier than Narvilla I can finish, I think I can attach you and @UndyingHazard to the game, that technically because we are at the dawn of civilization, After the first significant discovery, it was no longer possible to create races, which it still has not happened, so immerse yourself as entering from the next round