Action: move to the cave for shelter and have our hunters spearfish for food.
So I can join? Happy birthday by the way.
Yes, u can also join, and thx
Action: Create Cave Dwellings
Scientific Name: Homo Dracomorpha
Common Name: Dragon Folk
Attributes:
Power: 2
Intelligence: 5
Agility: 2
Defense: 2
Mysticism 2
Charisma: 2
Advantages:
Large bat-like wings which enable flight
long Prehensile tail Increases agility.
Disadvantage: Due to possessing a slower metabolism, they take longer to recover from poison and disease.
Species Description: Homo Dracomorpha are one of the larger species growing up to ten feet tall. There skin is covered in small scales made up of modified skin cells as opposed to keratin like in reptiles, and can come in a very wide array of colors and patterns. There bones are light weight but sturdy like a birds, and there heads are adorned with fanciful horns that very in size and shape from individual to individual. They can live for hundreds of years, and much like lobsters may not be able to die naturally from old age, they reach sexual maturity at twenty years of age.
Name of civilization: Regales
Location: A tropical jungle.
Civilization description: Perhaps the most deeply effected by the prophecy engraved in there brains, the Dragon folk seek to decipher its meaning so they can better understand it and its implications. This obsession with figuring out the prophecy has quickly evolved into a deep hunger for knowledge in general and they desire to study the world and understand it. Though peaceful and cautious by nature, they will fight back with brutal fury if physically attacked.
Is this better?
Its all good, but 2 stuff:
- u miss Charismatic (a less its a 0 state)
- i think to chance the Disadvantages (gene are less important qnd its not really disadvatage.
Other then that all good
This canonically makes my species EVEN TALLERā¦because my species description says they are head and shoulders above the other player species o.o
I forgot the charismatic, ill fix it
yes that better, i will writh that
Round 3
End:
Not counting began
Time:
Spring (2 more rounds to change season)
Event:
Global: None
Goblin island: War
Other: wild fire in the Plaint in Arcimea trittory
Global stability:
Stable (0) - Power begins to grow on the island of Goblins. a war have began on the island
Changes are starting to show, small artist, but long-term effects are great, if played correctly in the cards
The Kenaclion Civilization
Vote: With all this extra fur, we can now use it to insulate our shelters we can build out of twigs, resin and branches to protect our people from the cold (6 [4 +2])
After the successful hunt, you butcher the prey and out of it came a very pleasant amount of meat and fur and you decided to use them as a kind of shelter from the cold, but the whole attempt to do something like that ended in failure and no small part of the fur was destroyed by this attempt.
But some of the tribe thought it was not a good idea for a shelter, and started sewing fur clothes, and the result was that there were enough clothes for everyone, and that solved the heat problem. A new Job was born: seamstresses (18)
Job found: Seamstresses
Info
Name: The Kenaclion Civilization
Location: A mountainous area surrounded by a dense taiga forest, as much of the surrounding area is permafrost. they call it: āRenskaā
Population: 55
āSpirit Guideā: OmnipotentFNarr
Many Votes: 1
Race: Pandora humans
Attributes:
Power: 2 (0 on the power type operations, of all types)
Intelligence: 3 +1 (+2 on technology or ideas votes)
Agility: 3 +1 (+2 on type of espionage operations, field investigation and chance of injury)
Defensive: 2 (0 on protection type actions, of all types)
Charismatic: 3 (+1 on type actions of organization, trade and diplomacy)
Mysticism: 2 (0 on Mysticism Type Actions)
Capabilities:
Advantage:
Sweating (+1 Agility)
Big brain (+1 Intelligent)
Disadvantage:
Low muscle mass (-2 on Power if there no enough tools)
Culture
The Force Survival of the Fittest Philosophy: Hunting and survival is the most important and above all thing of the Kenaclion, and no matter how they achieve it, and how cruel it must be, whoever is not strong enough to survive, is doomed to death.
The leader of the group is the strongest and best hunter, and can always be challenged in a hunting competition. If the group leader dies, a new leader is chosen during the hunting season by the one who managed to feed most of the mouths, but until it is determined, the eldest of the village holds the title of leader.
Stability, Needs and Happiness
Stability: Neutral (0)
Needs: Water, Shelter
Happiness: Positive (1)
Power: The Strongest Hunter Rule (balanced)
Leader
Provisional Leader: Heron: Due to his age, he is quite wise and well-versed in hunting techniques, so he knows how to direct others to good hunting grounds, even if he is too weak to hunt himself (+3 hunt type vote)
The Strongest Hunter: none (+2 on food type vote)
Technology, Ideas and Mystics
Tech: Stone tools, Control fire, Fur clothes
Ideas: Basic sewing
Mystics: None
Relations
None
Environmental information
Biome: Mountain taiga
Wood: Common
Stone: Common
Plants: Unknown
Animals: Regbek (Large and furry animal, migratory in the herd, very large, vegetarian, tasty, max)
Jobs and Tools
Jobs know: Hunters, Seamstresses
Tools: Stone spears, Fur clothes (+100%), Stone tools
Mantopia
Vote: Arm ourselves with stone tools (6)
The construction of the buildings increases the demand for new stone tools, and with it, a group of volunteer stone manufacturers began to try to create enough to satisfy the demand, but the quantity they produce failed to create enough stone tools to satisfy them all [20% stone tools were created for general use].
As more and more buildings were built, people began to starve and began to try to find food for themselves. The situation got a bit out of hand until someone brought a large and edible fruit that he found close to the spring, and he brought enough to supply a large part of the tribe for several days, but there is a demand for more, but when they tried to look for him, they were surprised to be kept by a group of medium-sized animals with 4 arms ,and they did not allow anyone to approach the bush (9)
Created: 20% stone tools
Knowledge given: ālarge edible fruitā (edible, willd, sweat, minimal), āmedium-sized animals with 4 armsā (aggressive, move in group, willd, minimal)
Info
Name: Mantopia
Location: Area of āāhills with conifer trees scattered throughout the area
Population: 92
āSpirit Guideā: Nigel
Many Votes: 1
Race: Mantodea Intelectus
Attributes:
Power: 2 (0 on the power type operations, of all types)
Intelligence: 8 + 2 (+8 on technology or ideas votes)
Agility: 2 (0 on type of espionage operations, field investigation and chance of injury)
Defensive: 2 - 2 (-4 on protection type actions, of all types)
Charismatic: 1 +2 (+ 1 on type actions of organization, trade and diplomacy)
Mysticism: 0 (- 4 on Mysticism Type Actions)
Capabilities:
Advantage:
Complex brains (+2 Intelligent, -1 Defensive [complex brains itās also very vulnerable])
Hivemind Communication (+ 2 Charismatic, Targeted cannibalism)
Disadvantage:
Weak Exoskeleton (-1 on Defensive)
These creatures resemble preying mantis with a few features setting them apart that may or may not be noticeableā¦
They are large, using developed lungs to intake air, with there exoskeletons being able to stretch much more so there lungs can breathe properly, and so they can go without food intake for longer.
They are VERY much larger than the normal Preying Mantis, with the shorter ones being head and shoulders above the other humanoid creatures of this forum game. They also have a very complex brain, probably being second to, or the smartest civilization.
They live long, around 120 years of age being there normal lifespan, they gain the ability to reproduce at around 15 years of age
Culture
Philosophy of the power of technology: Those with an interest in technology, are very diligent and always focus on being the most technologically advanced, but they are not aggressive, but if necessary they will defend themselves. They prefer to make friends with other nations and trade with them rather than fight.
Because of their agreement with technological advancement, they were not satisfied if there is no advancement no advancement or other civilization there is something their
Stability, Needs and Happiness
Stability: Neutral (0)
Needs: Water, Food
Happiness: Netural (0)
Power: None (balanced)
Leader
Cherick, the smartest and wisest leader among the Mantopia, is able to think of how to optimize and find things in the best way (+1 on Tech and resource gathering)
Technology, Ideas and Mystics
Tech: Stone tools, Control and Ignite fire, Cob/Rammed earth (building)
Ideas: None
Mystics: None
Relations
None
Environmental information
Biome: Wooded hills
Wood: Uncommon
Stone: Common
Plants: ālarge edible fruitā (edible, willd, sweat, minimal), Conifer tree (minimal)
Animals: āmedium-sized animals with 4 armsā (aggressive, move in group, willd, minimal)
Jobs and Tools
Jobs know: Builder
Tools: Stone spears, Stone tools
Jyhou
Vote - try using the domestication idea in practice (6 [3 + 3])
To try to prove that another life creature could be controlled, some members of the tribe went to the territories to try to find results. It took a while until they came back with nothing more than a green stone as a plant. And an attempt to find something to control failed, but the Green Stone gave it to the leader.
Another part that became hungry went out to scan the area and found a small group of people of the same race, and brought them back to the tribe. Because of this act, they decided to join the tribe and shared information about a large creature that knows how to skip between the trees and a fruit picker and that they migrate in small groups in an area close to here. 3 people joined (11)
Knowledge given: āA large creature that climbs treesā (minimal)
Mystic discover: Green stone (unknow)
Info
Name: Jyhou
Location: Taiga, near a mountain chain
Population: 52
āSpirit Guideā: fralegend015
Many Votes: 1
Race: Fareuy
Attributes:
Power: 2 (0 on the power type operations, of all types)
Intelligence: 5 (+3 on technology or ideas votes)
Agility: 2 + 1 (+ 1 on type of espionage operations, field investigation and chance of injury)
Defensive: 1 +1 (0 on protection type actions, of all types)
Charismatic: 3 (+ 1 on type actions of organization, trade and diplomacy)
Mysticism: 2 (0 on Mysticism Type Actions)
Capabilities:
Advantage:
Thick fur (+1 Defensive, Cold protects[+1 agility in cold environments])
Big ears (+1 agility)
Disadvantage:
Uncanny (-2 Charismatic when dealing with other races)
This race lives mostly in boreal zones, its fur allows it to remain in low temperatures for long periods of time.
Oddly, this race also developed long pointed ears reassembling the ones of canines.
Culture
The philosophy of control is incomprehensible: they believe that they are stronger and more durable than nature itself, and they are the ones who should be the ones who control nature itself, they will do anything to be the ones who control the laws of nature.
Stability, Needs and Happiness
Stability: Neutral (0)
Needs: Water, Food, Shelter
Happiness: Neutral (0)
Power: None (balanced)
Leader
Ouyin the wise: As tradition, he is the smartest of the tribe (+2 to Tech)
Technology, Ideas and Mystics
Tech: Stone tools, Control fire
Ideas: domestication (Not fulfilled)
Mystics: Green stone (unknow)
Relations
None
Environmental information
Biome: Taiga
Wood: common
Stone: Uncommon
Plants: Unknow
Animals: ālarge glowing creature with teeth larger than Fareuyā (dangerous, wild, minimal), āA large creature that climbs treesā (minimal)
Jobs and Tools
Jobs know: None
Tools: Stone spears, Stone tools
Arcimea
Vote: Create Cave Dwellings (19 [16 +3])
The tribe decided to move to the cave that was found and by chance one came up with an idea that why not design the cave and the walls around them in their favor.
So he took a stone vessel and stuck it in stone walls, and slowly he was able to shape it into the shape he wanted. Soon many more joined and after hard work, they successfully created something resembling the first Cliff dwelling in history, a place I would improve to call a shelter created by them.
While trying to work, someone tried to light a fire to see if there were any more stones in the area, but one small mistake Oh started a big fire accident that injured quite a bit and killed at least 7 tribe members, including the one who started. This small accident also caused a fire in the area and the whole tribe was forced to hide in a cave and in their cliff dwelling. (4)
Technology discovered: Cave Dwellings
Jobs created: stonemason
Info
Name: Arcimea
Location: Large Cave Dwellings in the Plains next to a Rivers
Population: 88
āSpirit Guideā: Evolution4Weak
Many Votes: 1
Race: Crestians
Attributes:
Power: 2 (0 on the power type operations, of all types)
Intelligence: 4 + 1(+ 3 on technology or ideas votes)
Agility: 2 +1 (+1 on type of espionage operations, field investigation and chance of injury)
Defensive: 1 (- 2 on protection type actions, of all types)
Charismatic: 2 -1 (- 2 on type actions of organization, trade and diplomacy)
Mysticism: 4 (+2 on Mysticism Type Actions)
Capabilities:
Advantage:
Sweating (+1 agility)
Big brain (+1 intelligence)
Disadvantage:
Arsonist (Very likely to cause a fire type event, -1 Charismatic)
They are really similar to humans; the only difference is that they are attracted to fire in a way that simulates moths, so it kind of repels some of the other races.
Culture
On the path of fire: all their lives they have been drawn to fire and they will do anything that has fire beside them, so they will do anything to understand it, as if to control it.
Stability, Needs and Happiness
Stability: Positive (1)
Needs: Food
Happiness: Very Positive (2)
Power: Tribal council (balanced)
Leader
Wisdom of the crowd: Get a new type of bonus every Season (now: +3 to scout)
Follow by a tribal council (Power)
Technology, Ideas and Mystics
Tech: Stone tools, Control and ignite fire ,Cave Dwellings
Ideas: Pyrotechnics (basic)
Mystics: None
Relations
None
Environmental information
Biome: Plains
Wood: Rare
Stone: Rare
Plants: Unknown
Animals: Unknown
Jobs and Tools
Jobs know: Pyrotechnician, stonemason
Tools: Stone spears, Stone tools
bananarama
Vote: glashnok will personally lead the entire group of goblins to conquer and assimilate the nearby tribes, try to focus on taking prisoners instead of killing our enemies.
activate call of destruction - (12 [ 9 + 1 + 4 -2 [unstable]])
Glashnok after thinking to himself, he āimaginedā that he heard Godās command that it was a good day to āspreadā the command to the other goblins, and he knew what was left to do.
In fear and thunder, he and all the faithful went out at night straight to the neighboring territory of another goblin tribe. And in one moment and with a big scream, Glashnok made a big battle scream that a bit stunned the rest and they went out to attack!
The battle with the neighbor who is stronger than you brought victims from both sides, but the believers of the God of Destruction managed to break the odds and managed to kidnap 32 as prisoners, killing from the neighbor about 70, but with the price of 8 believers costing their lives. All the prisoners were thrown into a pit near the central cave. But the weapons were eroded and destroyed.
This battle left a very large number of corpses that pulled the snatcher who was in the previous area straight towards the battlefield, but now it is more than one and one gobelin who was in the area preyed upon by them, but something strange began to happen: the creature ejected a red-black ball after swallowing the goblin. In case a loyal survivor managed to kidnap him and brought him will stay to Glashnok.
Now there are more mouths to feed and water to find, the situation is starting to deteriorate, but the victory in battle has managed to occupy territory and somewhat balanced the balance, right now if the vigilance in the near future does not materialize. one have been killed (8)
Mystic discover: Red-Black ball (need to investigated)
Info
Name: bananarama
Location: Goblin Island, A large island where only goblins are found, specifically this civility is in a cold forested area that is usually either raining or overcast
Population: 66 (32 of them prisoners)
āSpirit Guideā:zenzonegaming
Many Votes: 1
Race: Goblin
Attributes:
Power: 3 (+1 on the power type operations, of all types)
Intelligence: 4 (+2 on technology or ideas votes)
Agility: 6 (+4 on type of espionage operations, field investigation and chance of injury)
Defensive: - 2 (- 8 on protection type actions, of all types)
Charismatic: - 4 (- 12 on type actions of organization, trade and diplomacy)
Mysticism: 8 (+ 5 on Mysticism Type Actions)
Capabilities:
Advantage:
Extremophile fertility: +6 to any roll related to reproduction or increasing the population
Disadvantage:
None
they are all the similarity to fantasy goblins
Culture
The God of Destruction and Chaos: These goblins have a belief centered on the āheā is the God whose purpose is to bring into the world chaos and destruction, and they are the ones who follow and fulfill their command. They will do anything to fulfill their Godās command.
Stability, Needs and Happiness
Stability: Unstable (-2) (-1 to any vote)
Needs: Water, Food
Happiness: Negative (1)
Power: Seize (Chaos unbalance)
Leader
Cult leader: Glashnok the fearsome: formerly a simple brawler, Glashnok heard the call of the chaos gods and quickly began a bloody campaign to seize control of the tribe, killing several dozen of his own tribe members.
he was eventually recognized as the new high cultist zealot and all of the remaining goblins swore fealty to him out of fear.
call of destruction: for one turn Glashnok can add + 4 to any roll related to combat for his tribe (cooldown: 5 turns) [5 turns left]
fearmonger: whenever Glashnok is in direct control over his minions they feel compelled to follow his every order to the best of their ability ( +8 to organization to bananarama followers whenever Glashnok is in direct control of them)
Technology, Ideas and Mystics
Tech: Stone tools, Control fire
Ideas: None
Mystics: Red-Black ball (need to investigated)
Relations
Another area of goblins - Enemies
Environmental information
Biome: Cold forested area
Wood: Common
Stone: Uncommon
Plants: Unknown
Animals: āthe snatcherā (dangerous,wild, carnevor, minimal)
Jobs and Tools
Jobs know: Cult leader
Tools: Stone spears (0%) , Stone tools
Astras tropicas tribe
Vote: move to the cave for shelter and have our hunters spearfish for food (12 [10 +2])
While most of the tribe tried to move to a cave that was discovered, some remained to try fishing and with the help of the spears and claws [not enough for everyone] they tried to fish in the river, and managed to hunt some SŃdril Brim in a respectable amount, enough to feed the whole tribe.
As the whole tribe began to settle in the cave, some of the tribesmen began to explore it they discovered something unusual: a red and glowing stone were soon scattered deep, but when touched, there is a feeling of pain without confirming signs. You left them there with you. Born to Tribe 5. (12)
Idea discover: spearfishing (still need to do it again)
Mystic discover: glow red stone with barning touch
Info
Name: Astras tropicas tribe
Location: Caves close to river deltas, migrate.
Population: 65
āSpirit Guideā: Deathwake
Many Votes: 1
Race: homo angelica
Attributes:
Power: 2 (0 on the power type operations, of all types)
Intelligence: 3 + 1(+2 on technology or ideas votes)
Agility: 3 + 1(+ 2 on type of espionage operations, field investigation and chance of injury)
Defensive: 2 -1 (-2 on protection type actions, of all types)
Charismatic: 3 (+1 on type actions of organization, trade and diplomacy)
Mysticism: 2 (0 on Mysticism Type Actions)
Capabilities:
Advantage:
Wings (can fly, +2 agility on an aerial, - 1 Defensive)
Spatial Awareness (+1 agility,+1 intelligent)
Disadvantage:
Hard feet (-3 agility on any ground type vote)
They are human beings with wings and have a lot of imagination except for the wings and their legs are like predators.
Culture
The philosophy of the migrants: every six months they migrate between 2 places that cross an ocean, and follow the monsoon season (spring and summer). Their lives are based on migration and shelter, as there are caves in their settlement areas.
Stability, Needs and Happiness
Stability: Netural (0)
Needs: None
Happiness: Positive (1)
Power: None (balanced)
Leader
Gabriel Flockjumper:ruler of men, a skilled and respected craftsman and scout who has served for many years, and has accumulated many favors.(the last names in our culture are the primary association that the tribe has with the mother of the child. His mother was a fowler) [+3 on scout when far for home, +2 to rallying support, -3 to infrastructure research and production]
Technology, Ideas and Mystics
Tech: Stone tools, Control fire
Ideas: Long-term trad (Maximum), spearfishing (still need to do it again)
Mystics: glow red stone with barning touch
Relations
Astras janus - Warm relationship (trad, shelter)
Environmental information
Biome: River deltas
Wood: Uncommon
Stone: Rare
Plants: Unknown
Animals: SŃdril Brim (Fish, Common, Wild, Minimal)
Jobs and Tools
Jobs know: None
Tools: Stone spears, Stone tools
Datdicto
Vote - Attempt to create primitive shelters (16 [14 +2])
After harvesting, the next thing the tribe needs is shelter, but where there is no cave or natural shelter on the horizon, several members of the tribe went out to scan the area and found a body of a huge creature, in a state of advanced decay. Then an idea arose for one of the members of the tribe: to use the bones and skin of the monstrous animal to build a shelter. With the help of the rest of the tribe and after several attempts, they were able to assemble the first Primitive Huts consisting of leather and bones.
In light of the success, soon the whole tribe learned to build them and settled temporarily by the river. But towards nightfall the river began to overflow and soon became a flood! Unfortunately, you lost some of the food and a large part of the huts were destroyed.
Morale of the tribe because of this dropped, 8 people were killed (1)
Developed technology: Primitive Huts
Knowledge given: Huge animal (huge, minimal)
Info
Name: Datdicto
Location: grasslands near a major river
Population: 30
āSpirit Guideā: PositiveTower
Many Votes: 1
Race: Pandora humans
Attributes:
Power: 2 (0 on the power type operations, of all types)
Intelligence: 3 +1 (+2 on technology or ideas votes)
Agility: 3 +1 (+2 on type of espionage operations, field investigation and chance of injury)
Defensive: 2 (0 on protection type actions, of all types)
Charismatic: 3 (+1 on type actions of organization, trade and diplomacy)
Mysticism: 2 (0 on Mysticism Type Actions)
Capabilities:
Advantage:
Sweating (+1 Agility)
Big brain (+1 Intelligent)
Disadvantage:
Low muscle mass (-2 on Power if there no enough tools)
Culture
Hierarchy of Loyalty: The whole tribe puts the allegiance and the good of the tribe above all, and every interference of the balance of loyalty is a very great sin that cannot be ignored and its punishment is severe.
Stability, Needs and Happiness
Stability: Positive (1)
Needs: Shelter (halfly)
Happiness: Negative (-1)
Power: None (balanced)
Leader
Clan Head - Darn Dicto (+ 3 to Mystic)
Technology, Ideas and Mystics
Tech: Stone tools, Control fire, Primitive Huts
Ideas: Hierarchy (Society Hierarchy)
Mystics: None
Relations
None
Environmental information
Biome: grasslands near a major river
Wood: Rare
Stone: Uncommon
Plants: Red berry (Sour, very common, minimal)
Animals: Huge animal (huge, minimal)
Jobs and Tools
Jobs know: Clan head
Tools: Stone spears, Stone tools
Lunamii Electi
Winter passed without any accident thanks to the voice of the Zandori and now some time into spring, the Zandori dies and the heir begins to inherit the place of the previous Zandori, but on the first night he started he got a vision of a mysterious power coming from the moon and he calls for it.
The tribe wanders through the vast forest and finds itself near a particularly wide river and decides to stop there and try to figure out where to lead. But some of them also feel hungry and need a safe place and hope that the moon will provide for them. It all depends on the new Zandori
Mystic discover: Moon call (The heir received after the death of the Zandori a vision of the moon who wants to give something, should investigate)
Info
Name: Lunamii Electi
Location: massive forest
Population: 54
āSpirit Guideā: OoferDoofer
Many Votes: 1
Race: Pandorai
Attributes:
Power: 0 (- 4 on the power type operations, of all types)
Intelligence: 4 (+2 on technology or ideas votes)
Agility: 2 + 2(+2 on type of espionage operations, field investigation and chance of injury)
Defensive: 0 (-4 on protection type actions, of all types)
Charismatic: 4 (+2 on type actions of organization, trade and diplomacy)
Mysticism: 5 (+3 on Mysticism Type Actions)
Capabilities:
Advantage:
Communal Souls: When Pandorai are in a large group, they given +2 on charismatic, Mysticism and intelligent
Sixth Sense: The Pandorai have heightened proprioception, +2 Agility
Disadvantage:
Restrained: -2 power on non-lethal situations
The Pandorai are an unusual race, they look like hybrids of deer and eagles. Their eyes seem void of any light, except during a full moon when they shine like the brightest stars. Pandorai stand on their hind legs, but they can run on all fours if necessary.
Culture
Moon believers: They are a society where everyone is similar and believes in the moon, that it is he who protects them and he is the one who becomes them. They are isolationists, but in an encounter if one believes in another moon, he is accepted as an honorary Pandorai.
Stability, Needs and Happiness
Stability: Positive (1)
Needs: Food, Shelter
Happiness: neturall (0)
Power: Zandori (balanced)
Leader
Priest-king/Zandori: There is only one Pandorai higher than the others. They are chosen through divine means, usually the previous Zandori announces their successor. They read the face of the moon and translate its omens to guide the Pandorai on the path of divinity.
Technology, Ideas and Mystics
Tech: Stone tools, Control fire
Ideas: Hierarchy (Priest-king)
Mystics: Moon call (The heir received after the death of the Zandori a vision of the moon who wants to give something, should investigate)
Relations
None
Environmental information
Biome: massive forest, in its heart, has numerous massive trees
Wood: Very common
Stone: Rare
Plants: Massive trees (minimal)
Animals: Unknown
Jobs and Tools
Jobs know: Zandori, Zandori successor
Tools: Stone spears, Stone tools
Regales
In the tropical climate, winter is the time that brings a lot of rain, but also causes flooding and makes it especially difficult to get through the particularly tangled vegetation, but not to the Regales tribe who thanks to their ability to fly and Prehensile tail, they call these forests home.
The tribe wandered among the trees for hours until it stopped near a fresh river to rest. One member of the tribe started weaving a structure between the branches while the others tried to look for food, but all they found was wines hanging from the trees.
The winter was not good as they could not find enough food, so some died of starvation. But now with the season starting in the spring, they may be able to survive in forests that may be hiding more than they show.
Technology discover: Ignite fire, Primitive construction
Knowledge discover: Wines (can hold, minimal)
Info
Name: Regales
Location: Tropical jungle
Population: 66
āSpirit Guideā: UndyingHazard
Many Votes: 1
Race: Homo Dracomorpha/ Dragon Folk
Attributes:
Power: 2 (0 on the power type operations, of all types)
Intelligence: 5 (+3 on technology or ideas votes)
Agility: 2 (0 on type of espionage operations, field investigation and chance of injury)
Defensive: 2 - 1( -2 on protection type actions, of all types)
Charismatic: 2 (0 on type actions of organization, trade and diplomacy)
Mysticism: 2 (0 on Mysticism Type Actions)
Capabilities:
Advantage:
Large bat-like wings (can fly, +2 agility on an aerial, - 1 Defensive)
Prehensile tail (bonus limb, +2 agility on aborials place)
Disadvantage:
Slow recovery (Vulnerable against poison and disease, -1 defence for each battle over 3 turns [max of 3 stacks] )
Homo Dracomorpha are one of the larger species growing up to ten feet tall. Their skin is covered in small scales made up of modified skin cells as opposed to keratin like in reptiles, and can come in a very wide array of colors and patterns. Their bones are lightweight but sturdy like birds, and their heads are adorned with fanciful horns that vary in size and shape from individual to individual. They can live for hundreds of years, and much like lobsters may not be able to die naturally from old age, they reach sexual maturity at twenty years of age.
Culture
Hungry for knowledge: Since ancient times, the knowledge in which the white prophecy was enacted in the minds of the hominids was especially prevalent but Dragon Folk, and over time, it will evolve into general knowledge and understanding of how the environment works and general knowledge about the world. Despite their appearance, they are naturally peaceful, but will not hesitate to brutally attack back if physically harmed.
Stability, Needs and Happiness
Stability: Netural (0)
Needs: Food, Shelter
Happiness: Netural (0)
Power: None (balanced)
Leader
None
Technology, Ideas and Mystics
Tech: Stone tools, Control and ignite fire, Primitive construction
Ideas: None
Mystics: None
Relations
None
Environmental information
Biome: Tropical jungle
Wood: Very Common
Stone: Rare
Plants: Wines (can hold, minimal)
Animals: Unknown
Jobs and Tools
Jobs know: Weavers (1)
Tools: Stone spears, Stone tools
@PositiveTower @zenzonegaming @Deathwake @Evolution4Weak @OmnipotentFNarr @Nigel @fralegend015 @OoferDoofer @UndyingHazard
Welcome to join new!
I have added some important details like how many votes are available to you. I mention and sharpen something about votes:
One vote = one action.
In order to receive more votes, one of the following conditions must be met:
- A unique milestone just for you (an excellent example: the discovery of agriculture and the initial success of growing)
- The amount of the population has increased by a sufficient amount (varies between conditions and variability)
- Worldwide events
- New - construction of a new settlement, if there is enough population (over 5000 people)
It is possible that one of your votes will fall into several categories (like intelligence and mysticism), so the number that came out was the average of both.
Of course do not forget what your people want, it is listed in the information tag of your empire.
If you have any questions, feel free to contact me
Action: investigate the surroundings for water
Action: use the prosperity of the delta to grow our population.
action: glashnok investigates the odd orb to see if it could somehow help with his tribeās current situation.
iām also beginning to realize that iām pretty screwed unless i get a 20 or something on the next vote or twoā¦
Well, anarchy always becomes unstable at first, but yes, you need great luck to somehow survive
yeah if you do a second game then iām definitely going for a more charismatic people.
Itās too late to repeat that and youāll probably have to wait a while. Besides, you will be a little more lucky because of the bonus on Mysticism
yeah i meant when this is over and you do a second season or whatever youāre going to do.
Gather up the mantis with stone tools to try to capture/exterminate the 4 armed medium sized creatures.
(Sorry for double post) But, @doomlightning , how large ARE those 4 armed species? Is the medium size you put them as relative to my species?
meduim size its relative to large size dog size to lion size, so simmaler to ur species size