Action: Search high in the trees for any edible plants or animals
Action: Heron will use his knowledge of the wilds to track a herd of animals, which should lead his people to a spring of freshwater.
Action: The Zandori will gather the Pandorai tribe for a communal praying session by the river. Hoping to see what the moon wants of them through the reflection of the water, but also to keep the tribe members happy and united.
Action: Explore the area and try to find new resources
Action:Search for more of the large beasts
Round 4
End:
Not counting began
Time:
Spring (1 more rounds to change season)
Event:
Global: None
Goblin island: War
Global stability:
Positively Stable (1) - The tribes and civilizations for the most part were able to fulfill the demands of their people and the stability of the world began to rise to the positive side.
Along with a war in a state of silence on the island of Goblins, discoveries are beginning to accumulate and on the horizon, there is an approach to the first significant discovery
The Kenaclion Civilization
Vote: Heron will use his knowledge of the wilds to track a herd of animals, which should lead his people to a spring of freshwater (9 [ 4 + 3 + 2])
Heron and another small group of hunters set out to follow signs of water, but when night falls and there is a full moon in the sky, the search is not easy to find a source of water. And all night they searched, until by chance they found a stream of snowwater flowing from the mountain a little far from the tribe, but it was supposed to satisfy the demand for water. So they took some of Regbekās skin and collected with it the cool, clear water of the river and brought it back to the tribe.
When they returned, an unfamiliar group of coyote-sized animals with horns and hooves stood in the way, hungry for something to eat. Straight part of the tribe asked that they return immediately, along with Heron. 4 people with stone tools were left behind and no more was heard from them while the rest managed to return back to the tribe (7)
Knowledge given : coyote-sized animals with horns and hooves (move in grope, carnevor, medium size, horn, hoves, minimal)
Info
Name: The Kenaclion Civilization
Location: A mountainous area surrounded by a dense taiga forest, as much of the surrounding area is permafrost. they call it: āRenskaā
Population: 51
āSpirit Guideā: OmnipotentFNarr
Many Votes: 1
Race: Pandora humans
Attributes:
Power: 2 (0 on the power type operations, of all types)
Intelligence: 3 +1 (+2 on technology or ideas votes)
Agility: 3 +1 (+2 on type of espionage operations, field investigation and chance of injury)
Defensive: 2 (0 on protection type actions, of all types)
Charismatic: 3 (+1 on type actions of organization, trade and diplomacy)
Mysticism: 2 (0 on Mysticism Type Actions)
Capabilities:
Advantage:
Sweating (+1 Agility)
Big brain (+1 Intelligent)
Disadvantage:
Low muscle mass (-2 on Power if there no enough tools)
Culture
The Force Survival of the Fittest Philosophy: Hunting and survival is the most important and above all thing of the Kenaclion, and no matter how they achieve it, and how cruel it must be, whoever is not strong enough to survive, is doomed to death.
The leader of the group is the strongest and best hunter, and can always be challenged in a hunting competition. If the group leader dies, a new leader is chosen during the hunting season by the one who managed to feed most of the mouths, but until it is determined, the eldest of the village holds the title of leader.
Stability, Needs and Happiness
Stability: Neutral (0)
Needs: Shelter
Happiness: Positive (1)
Power: The Strongest Hunter Rule (balanced)
Leader
Provisional Leader: Heron: Due to his age, he is quite wise and well-versed in hunting techniques, so he knows how to direct others to good hunting grounds, even if he is too weak to hunt himself (+3 hunt type vote)
The Strongest Hunter: none (+2 on food type vote)
Technology, Ideas and Mystics
Tech: Stone tools, Control fire, Fur clothes
Ideas: Basic sewing
Mystics: None
Relations
None
Environmental information
Biome: Mountain taiga
Wood: Common
Stone: Common
Plants: Unknown
Animals: Regbek (Large and furry animal, migratory in the herd, very large, vegetarian, tasty, max), coyote-sized animals with horns and hooves (move in grope, carnevor, medium size, horn, hoves, minimal)
Jobs and Tools
Jobs know: Hunters, Seamstresses
Tools: Stone spears, Fur clothes (+100%), Stone tools
Mantopia
Vote: Gather up the mantis with stone tools to try to capture/exterminate the 4 armed medium sized creatures (10)
The mantis took some stone tools and went to confront the creature with the 4 arms. And when you get there, they straight attack and wound some, while the rest try to skewer and grab him, but he managed to fend off an atom and grabbed the 2 arms mantis and sowed them away from him, killing them on the spot. But the rest managed to throw stones at him and one hit in the head and managed to stop her life. She appears to have been killed, along with 2 mantis.
The rest of the group dragged the bodies and set out to further explore the environment he appointed and the fertilizers whose story they found, to their surprise, they found an entire forest in the trees that have these fruits, more than enough to satisfy the whole tribe for the near future. This discovery increased the joy of the tribe. (18)
Knowledge Upgrade: āSmall tree fruitā (small, have edible fruit, willd, sweat, medium), āmedium-sized animals with 4 armsā (aggressive, move in group, strong, willd, Max)
Info
Name: Mantopia
Location: Area of āāhills with conifer trees scattered throughout the area
Population: 92
āSpirit Guideā: Nigel
Many Votes: 1
Race: Mantodea Intelectus
Attributes:
Power: 2 (0 on the power type operations, of all types)
Intelligence: 8 + 2 (+8 on technology or ideas votes)
Agility: 2 (0 on type of espionage operations, field investigation and chance of injury)
Defensive: 2 - 2 (-4 on protection type actions, of all types)
Charismatic: 1 +2 (+ 1 on type actions of organization, trade and diplomacy)
Mysticism: 0 (- 4 on Mysticism Type Actions)
Capabilities:
Advantage:
Complex brains (+2 Intelligent, -1 Defensive [complex brains itās also very vulnerable])
Hivemind Communication (+ 2 Charismatic, Targeted cannibalism)
Disadvantage:
Weak Exoskeleton (-1 on Defensive)
These creatures resemble preying mantis with a few features setting them apart that may or may not be noticeableā¦
They are large, using developed lungs to intake air, with there exoskeletons being able to stretch much more so there lungs can breathe properly, and so they can go without food intake for longer.
They are VERY much larger than the normal Preying Mantis, with the shorter ones being head and shoulders above the other humanoid creatures of this forum game. They also have a very complex brain, probably being second to, or the smartest civilization.
They live long, around 120 years of age being there normal lifespan, they gain the ability to reproduce at around 15 years of age
Culture
Philosophy of the power of technology: Those with an interest in technology, are very diligent and always focus on being the most technologically advanced, but they are not aggressive, but if necessary they will defend themselves. They prefer to make friends with other nations and trade with them rather than fight.
Because of their agreement with technological advancement, they were not satisfied if there is no advancement no advancement or other civilization there is something their
Stability, Needs and Happiness
Stability: Neutral (0)
Needs: None
Happiness: Happy (1)
Power: None (balanced)
Leader
Cherick, the smartest and wisest leader among the Mantopia, is able to think of how to optimize and find things in the best way (+1 on Tech and resource gathering)
Technology, Ideas and Mystics
Tech: Stone tools, Control and Ignite fire, Cob/Rammed earth (building)
Ideas: None
Mystics: None
Relations
None
Environmental information
Biome: Wooded hills
Wood: Uncommon
Stone: Common
Plants:āSmall tree fruitā (small, have edible fruit, willd, sweat, medium)
Animals: āmedium-sized animals with 4 armsā (aggressive, move in group, strong, willd, Max)
Jobs and Tools
Jobs know: Builder
Tools: Stone spears, Stone tools
Jyhou
Vote - investigate the surroundings for water (21 [20 +1])
The existing Ouyin search team will patrol the area to find water in the area and they immediately set out to search. And it did not take long until one of them returned with good news: a pure and clean lake, with a river coming from the mountains, and immediately the whole tribe began to move towards the lake and when they arrived, the truth is told: a large lake that mountains, a wide river flows. And right next to the lake, drinking from it large and furry creatures [Regbek, discovered by OmnipotentFNarr] and a group of creatures with long legs and horns.
The tribe, which had been starving for a long time, decided to hunt them down. And in one run they ran straight to the stunned creatures and the spears were straight impaled in the body of the Regbek and the giant legs, weakened and died. The tribe celebrated the successful hunt and began to make a feast with the help of the eternal fire they carried. In addition the night after, another group that was at the place joined and became part of the tribe. 10 have joined (20)
Knowledge given: Regbek (Large and furry animal, migratory in the herd, very large, vegetarian, tasty, max), Long legs and horns animal (migratory in the herd, very large, vegetarian, tasty, giant legs, horns, max)[You have enough information to call them by name if you wish]
Info
Name: Jyhou
Location: Taiga, near a mountain chain
Population: 62
āSpirit Guideā: fralegend015
Many Votes: 1
Race: Fareuy
Attributes:
Power: 2 (0 on the power type operations, of all types)
Intelligence: 5 (+3 on technology or ideas votes)
Agility: 2 + 1 (+ 1 on type of espionage operations, field investigation and chance of injury)
Defensive: 1 +1 (0 on protection type actions, of all types)
Charismatic: 3 (+ 1 on type actions of organization, trade and diplomacy)
Mysticism: 2 (0 on Mysticism Type Actions)
Capabilities:
Advantage:
Thick fur (+1 Defensive, Cold protects[+1 agility in cold environments])
Big ears (+1 agility)
Disadvantage:
Uncanny (-2 Charismatic when dealing with other races)
This race lives mostly in boreal zones, its fur allows it to remain in low temperatures for long periods of time.
Oddly, this race also developed long pointed ears reassembling the ones of canines.
Culture
The philosophy of control is incomprehensible: they believe that they are stronger and more durable than nature itself, and they are the ones who should be the ones who control nature itself, they will do anything to be the ones who control the laws of nature.
Stability, Needs and Happiness
Stability: Positive (1)
Needs: Shelter
Happiness: Very happy (2)
Power: None (balanced)
Leader
Ouyin the wise: As tradition, he is the smartest of the tribe (+2 to Tech)
Technology, Ideas and Mystics
Tech: Stone tools, Control fire
Ideas: domestication (Not fulfilled)
Mystics: Green stone (unknow)
Relations
None
Environmental information
Biome: Taiga
Wood: common
Stone: Uncommon
Plants: Unknow
Animals: ālarge glowing creature with teeth larger than Fareuyā (dangerous, wild, minimal), āA large creature that climbs treesā (minimal), Regbek (Large and furry animal, migratory in the herd, very large, vegetarian, tasty, max), Long legs and horns animal (migratory in the herd, very large, vegetarian, tasty, giant legs, horns, max)
Jobs and Tools
Jobs know: None
Tools: Stone spears, Stone tools
Arcimea
Vote: Explore the area and try to find new resources (14 [ 10 + 1 + 3])
After a fire raging outside went out, some of the tribe began to go out and discover new things in the area. Some went deep into the cave and the rest went out into the black field from the fire to discover new things. After a while, one of the rangers who entered the cave brought with them bright and graceful green stones and something resembling a particularly black stone. They are a story that the green stones are found throughout the cave and these black stones were on a large strip deep in the cave. What they did find was that on contact with the black stones they start to burn back and can stay that way for an hour. The black stone received the nickname ācoalā, for those that resemble burnt trees.
Another group of scouts returned to the tribe with a large amount of roast meat from the fire that had raged in the area earlier. The meat did not bud to identify where it was from, but its taste was more angelic than anything they had eaten so far, which is why a large feast was organized and the roast meat was eaten well. As a result, another 32 people were born (18)
New Resource: Coal (Rare), green stones (Uncommon)
Info
Name: Arcimea
Location: Large Cave Dwellings in the Plains next to a Rivers
Population: 88
āSpirit Guideā: Evolution4Weak
Many Votes: 1
Race: Crestians
Attributes:
Power: 2 (0 on the power type operations, of all types)
Intelligence: 4 + 1(+ 3 on technology or ideas votes)
Agility: 2 +1 (+1 on type of espionage operations, field investigation and chance of injury)
Defensive: 1 (- 2 on protection type actions, of all types)
Charismatic: 2 -1 (- 2 on type actions of organization, trade and diplomacy)
Mysticism: 4 (+2 on Mysticism Type Actions)
Capabilities:
Advantage:
Sweating (+1 agility)
Big brain (+1 intelligence)
Disadvantage:
Arsonist (Very likely to cause a fire type event, -1 Charismatic)
They are really similar to humans; the only difference is that they are attracted to fire in a way that simulates moths, so it kind of repels some of the other races.
Culture
On the path of fire: all their lives they have been drawn to fire and they will do anything that has fire beside them, so they will do anything to understand it, as if to control it.
Stability, Needs and Happiness
Stability: Positive (1)
Needs: None
Happiness: Very Positive (2)
Power: Tribal council (balanced)
Leader
Wisdom of the crowd: Get a new type of bonus every Season (now: +3 to scout)
Follow by a tribal council (Power)
Technology, Ideas and Mystics
Tech: Stone tools, Control and ignite fire ,Cave Dwellings
Ideas: Pyrotechnics (basic)
Mystics: None
Relations
None
Environmental information
Biome: Plains
Wood: Very Rare
Stone: Rare
Coal :Rare
āGreen stonesā: Uncommon (Need to research what it is, Will open when he researches something strong enough to warm them up)
Plants: Unknown
Animals: Unknown
Jobs and Tools
Jobs know: Pyrotechnician, stonemason
Tools: Stone spears, Stone tools
bananarama
Vote: glashnok investigates the odd orb to see if it could somehow help with his tribeās current situation (14 [10 + 5 -1 [unstable])
After glashnok got the mysterious human ball that came from what snatcher, he tried to check what it was: touched it and it was crushed a bit, but when he tasted it, he discovered that these were really tasty, and ate the whole ball. He went out to his believer who ordered them to find more of those bullets. And when they got to the area where it was discovered, the snatcher group disappeared along with the goblin bodies from the battle and left behind a huge field of edible red balls, and brought back as much as possible.
Because of the meal, some of the prisoners decided to join and be loyal to glashnok.
A rebellious group of additional goblins who came from the enemy tribe, probably deported, came to the tribe and asked what glashnok shelter and protection from its terrible power. He agreed on the condition that they express something useful. They tell him a story about a spring he found deep in the enemyās territory, which is the source of the unique pure fresh water. 15 goblins joined, 20 were converted into trustees (13)
Mystic expand: Red-Black ball (edible, tasty)[You can give it a name because there is enough information about it]
Info
Name: bananarama
Location: Goblin Island, A large island where only goblins are found, specifically this civility is in a cold forested area that is usually either raining or overcast
Population: 81 (12 of them prisoners)
āSpirit Guideā:zenzonegaming
Many Votes: 1
Race: Goblin
Attributes:
Power: 3 (+1 on the power type operations, of all types)
Intelligence: 4 (+2 on technology or ideas votes)
Agility: 6 (+4 on type of espionage operations, field investigation and chance of injury)
Defensive: - 2 (- 8 on protection type actions, of all types)
Charismatic: - 4 (- 12 on type actions of organization, trade and diplomacy)
Mysticism: 8 (+ 5 on Mysticism Type Actions)
Capabilities:
Advantage:
Extremophile fertility: +6 to any roll related to reproduction or increasing the population
Disadvantage:
None
they are all the similarity to fantasy goblins
Culture
The God of Destruction and Chaos: These goblins have a belief centered on the āheā is the God whose purpose is to bring into the world chaos and destruction, and they are the ones who follow and fulfill their command. They will do anything to fulfill their Godās command.
Stability, Needs and Happiness
Stability: Ngetaive (-1)
Needs: Water
Happiness: Netural (0)
Power: Seize (Chaos unbalance)
Leader
Cult leader: Glashnok the fearsome: formerly a simple brawler, Glashnok heard the call of the chaos gods and quickly began a bloody campaign to seize control of the tribe, killing several dozen of his own tribe members.
he was eventually recognized as the new high cultist zealot and all of the remaining goblins swore fealty to him out of fear.
call of destruction: for one turn Glashnok can add + 4 to any roll related to combat for his tribe (cooldown: 5 turns) [5 turns left]
fearmonger: whenever Glashnok is in direct control over his minions they feel compelled to follow his every order to the best of their ability ( +8 to organization to bananarama followers whenever Glashnok is in direct control of them)
Technology, Ideas and Mystics
Tech: Stone tools, Control fire
Ideas: None
Mystics: Red-Black ball (need to investigated)
Relations
Another area of goblins - Enemies
Environmental information
Biome: Cold forested area
Wood: Common
Stone: Uncommon
Plants: Unknown
Animals: āthe snatcherā (dangerous,wild, carnevor, Produce edible and delicious red-black balls, minimal)
Jobs and Tools
Jobs know: Cult leader
Tools: Stone spears (0%) , Stone tools
Astras tropicas tribe
Vote: use the prosperity of the delta to grow our population (20 [19 +1])
After all the things required for the tribe were successfully provided, there was a party and feast where everyone celebrated the good times. And the results came quickly, when another 32 people were added to the tribe and another group of angelica flew by chance in the area joined, brought with them more fish to the party, and later more joined. In all, 39 people were added.
The next day, the young people went out to play into the depths of the cave, and found the hidden red stones and moved in them, but unlike previous times, they felt no pain, and brought them to the tribe, who was stunned by what had happened. Gabriel accepted them and tried in stone tools to try to break him, but instead, a piece broke from the stone and accidentally burned him. The discovery of a stone capable of making fire begins to spread to the rest of the tribe. (13)
Mysticism Extended: Fire Stone (glow red stone with barning touch, Breaking parts of it causes sparks and can start a fire)
Info
Name: Astras tropicas tribe
Location: Caves close to river deltas, migrate.
Population: 104
āSpirit Guideā: Deathwake
Many Votes: 1
Race: homo angelica
Attributes:
Power: 2 (0 on the power type operations, of all types)
Intelligence: 3 + 1(+2 on technology or ideas votes)
Agility: 3 + 1(+ 2 on type of espionage operations, field investigation and chance of injury)
Defensive: 2 -1 (-2 on protection type actions, of all types)
Charismatic: 3 (+1 on type actions of organization, trade and diplomacy)
Mysticism: 2 (0 on Mysticism Type Actions)
Capabilities:
Advantage:
Wings (can fly, +2 agility on an aerial, - 1 Defensive)
Spatial Awareness (+1 agility,+1 intelligent)
Disadvantage:
Hard feet (-3 agility on any ground type vote)
They are human beings with wings and have a lot of imagination except for the wings and their legs are like predators.
Culture
The philosophy of the migrants: every six months they migrate between 2 places that cross an ocean, and follow the monsoon season (spring and summer). Their lives are based on migration and shelter, as there are caves in their settlement areas.
Stability, Needs and Happiness
Stability: Very positive (2) [+1 on any type]
Needs: None
Happiness: Very Positive (2)
Power: None (balanced)
Leader
Gabriel Flockjumper:ruler of men, a skilled and respected craftsman and scout who has served for many years, and has accumulated many favors (the last names in our culture are the primary association that the tribe has with the mother of the child. His mother was a fowler). After an incident with a fire stone, some of his wings have been burned and he is unable to fly like he used to. [+3 on scout when far for home, +2 to rallying support, -3 to infrastructure research and production]
Technology, Ideas and Mystics
Tech: Stone tools, Control fire
Ideas: Long-term trad (Maximum), spearfishing (still need to do it again)
Mystics: Fire Stone (glow red stone with barning touch, Breaking parts of it causes sparks and can start a fire)
Relations
Astras janus - Warm relationship (trad, shelter)
Environmental information
Biome: River deltas
Wood: Uncommon
Stone: Rare
Plants: Unknown
Animals: SŃdril Brim (Fish, Common, Wild, Minimal)
Jobs and Tools
Jobs know: None
Tools: Stone spears, Stone tools
Datdicto
Vote - Search for more of the large beasts (19 [17 +2])
After the flood that destroyed some of the shelter and food, the tribe wanted to fill in the gaps, and a group of scouts and hunters set out in search of one of the giant creature whose bones formed the shelter. The group returned to where they had found only to discover another group of those large creatures walking in the field: about the size of a brachiosaurus, with 6 legs, a long neck and spines all over their body, this animal moves in groups and each walk shakes the earth. In one case the royal animal was badly damaged by the fire that was and collapsed on the ground and made a huge noise. To the hunters it is a āgold mineā and they called to the rest of the tribe to try to take as much of the fallen animal as possible. Thus within a few hours, all of the fallen were fully utilized for food and shelter.
People started celebrating the discovery and started telling stories about those giants and it attracted a group who happened to be impressed by the stories about the giants and decided to join the tribe. 11 people were added to the tribe (16)
Knowledge Upgrade: Huge animal with spines all over its body (Huge, 6 legs, long neck, spines on all the body, minimal) [Enough information to make him a name if you wish]
Info
Name: Datdicto
Location: grasslands near a major river
Population: 41
āSpirit Guideā: PositiveTower
Many Votes: 1
Race: Pandora humans
Attributes:
Power: 2 (0 on the power type operations, of all types)
Intelligence: 3 +1 (+2 on technology or ideas votes)
Agility: 3 +1 (+2 on type of espionage operations, field investigation and chance of injury)
Defensive: 2 (0 on protection type actions, of all types)
Charismatic: 3 (+1 on type actions of organization, trade and diplomacy)
Mysticism: 2 (0 on Mysticism Type Actions)
Capabilities:
Advantage:
Sweating (+1 Agility)
Big brain (+1 Intelligent)
Disadvantage:
Low muscle mass (-2 on Power if there no enough tools)
Culture
Hierarchy of Loyalty: The whole tribe puts the allegiance and the good of the tribe above all, and every interference of the balance of loyalty is a very great sin that cannot be ignored and its punishment is severe.
Stability, Needs and Happiness
Stability: Very Positive (2) [+1 on any roll]
Needs: None
Happiness: Positive (1)
Power: None (balanced)
Leader
Clan Head - Darn Dicto (+ 3 to Mystic)
Technology, Ideas and Mystics
Tech: Stone tools, Control fire, Primitive Huts
Ideas: Hierarchy (Society Hierarchy)
Mystics: None
Relations
None
Environmental information
Biome: grasslands near a major river
Wood: Rare
Stone: Uncommon
Plants: Red berry (Sour, very common, minimal)
Animals: Huge animal with spines all over its body (Huge, 6 legs, long neck, spines on all the body, minimal)
Jobs and Tools
Jobs know: Clan head
Tools: Stone spears, Stone tools
Lunamii Electi
Vote: The Zandori will gather the Pandorai tribe for a communal praying session by the river. Hoping to see what the moon wants of them through the reflection of the water, but also to keep the tribe members happy and united. (13 [8 + 3+ 2])
After thinking and trying to figure out what Moon was trying to say, he asked the rest of the tribe to join him by the river and try to figure out what he was trying to say. In the open air, when the moon is full, the whole tribe gathers by the river while everyone concentrates on the reflection of the moon on the river, then Zandori suddenly gets a vision of a set of particularly white stones that are in the heart of the forest, guarded by a giant creature with wooden beams. That the moon marks him as the āKing of the Forest.ā The king turns directly to him and signals to him that only the most deserving of the moon will have access to it, and at the moment, he is not worthy enough to get there.
Now that the vision was over, silver fish came straight out of the water to the group, making them happy that the moon omen had given the group, and marked it as a success, and also as food for the very near future, but only Zandori knows the true meaning. (11)
Mystic Upgrade: White Stone (In the winter, when the tribe was happy enough, Zandori would need to come to the heart of the forest alone for the āKing of the Forestā to receive him and give him the white stones, which probably belong to the moon)
Knowledge given: āKing of the Forestā (Wooden beams, minimal), āsilver fishā (minimal)
Info
Name: Lunamii Electi
Location: massive forest
Population: 54
āSpirit Guideā: OoferDoofer
Many Votes: 1
Race: Pandorai
Attributes:
Power: 0 (- 4 on the power type operations, of all types)
Intelligence: 4 (+2 on technology or ideas votes)
Agility: 2 + 2(+2 on type of espionage operations, field investigation and chance of injury)
Defensive: 0 (-4 on protection type actions, of all types)
Charismatic: 4 (+2 on type actions of organization, trade and diplomacy)
Mysticism: 5 (+3 on Mysticism Type Actions)
Capabilities:
Advantage:
Communal Souls: When Pandorai are in a large group, they given +2 on charismatic, Mysticism and intelligent
Sixth Sense: The Pandorai have heightened proprioception, +2 Agility
Disadvantage:
Restrained: -2 power on non-lethal situations
The Pandorai are an unusual race, they look like hybrids of deer and eagles. Their eyes seem void of any light, except during a full moon when they shine like the brightest stars. Pandorai stand on their hind legs, but they can run on all fours if necessary.
Culture
Moon believers: They are a society where everyone is similar and believes in the moon, that it is he who protects them and he is the one who becomes them. They are isolationists, but in an encounter if one believes in another moon, he is accepted as an honorary Pandorai.
Stability, Needs and Happiness
Stability: Positive (1)
Needs: Shelter
Happiness: Positive (1)
Power: Zandori (balanced)
Leader
Priest-king/Zandori: There is only one Pandorai higher than the others. They are chosen through divine means, usually the previous Zandori announces their successor. They read the face of the moon and translate its omens to guide the Pandorai on the path of divinity.
Technology, Ideas and Mystics
Tech: Stone tools, Control fire
Ideas: Hierarchy (Priest-king)
Mystics: White Stone (In the winter, when the tribe was happy enough, Zandori would need to come to the heart of the forest alone for the āKing of the Forestā to receive him and give him the white stones, which probably belong to the moon)
Relations
None
Environmental information
Biome: massive forest, in its heart, has numerous massive trees
Wood: Very common
Stone: Rare
Plants: Massive trees (minimal)
Animals: āKing of the Forestā (Wooden beams, minimal), āsilver fishā (minimal)
Jobs and Tools
Jobs know: Zandori, Zandori successor
Tools: Stone spears, Stone tools
Regales
Vote: Search high in the trees for any edible plants or animals (23 [19 + 4])
Part of the tribe began to fly and climb up towards the treetops, just to find out how rich in life the treetops are:
The Rangers identified 3 types of fruit: one huge blue found on some of the trees, the other an orange fruit large enough for a hand to hold it and the third a long, purple fruit. From all of them sat small creatures that resembled a bat-monkey feeding on them, indicating that all the Fruits were edible. The tribe straight picked them up and brought them back. So the amount of food of the tribe is enough for a long time.
Out of the river came a large group of Dragon Folk who crossed the road, straight away noticed your tribe and asked them to join you as they are lost and the rest of their tribe to destruction. The tribe welcomed them and 21 people joined the tribe. (17)
Knowledge discover: Huge blue Fruit (edible, sweat, wild, minima) , Large orange fruit (edible, sweat, wild, minima) , long purple fruit (edible, sweat, wild, minima) , bat-monkey (small, move in gropes, fruitovore, minimal)
Info
Name: Regales
Location: Tropical jungle
Population: 87
āSpirit Guideā: UndyingHazard
Many Votes: 1
Race: Homo Dracomorpha/ Dragon Folk
Attributes:
Power: 2 (0 on the power type operations, of all types)
Intelligence: 5 (+3 on technology or ideas votes)
Agility: 2 (0 on type of espionage operations, field investigation and chance of injury)
Defensive: 2 - 1( -2 on protection type actions, of all types)
Charismatic: 2 (0 on type actions of organization, trade and diplomacy)
Mysticism: 2 (0 on Mysticism Type Actions)
Capabilities:
Advantage:
Large bat-like wings (can fly, +2 agility on an aerial, - 1 Defensive)
Prehensile tail (bonus limb, +2 agility on aborials place)
Disadvantage:
Slow recovery (Vulnerable against poison and disease, -1 defence for each battle over 3 turns [max of 3 stacks] )
Homo Dracomorpha are one of the larger species growing up to ten feet tall. Their skin is covered in small scales made up of modified skin cells as opposed to keratin like in reptiles, and can come in a very wide array of colors and patterns. Their bones are lightweight but sturdy like birds, and their heads are adorned with fanciful horns that vary in size and shape from individual to individual. They can live for hundreds of years, and much like lobsters may not be able to die naturally from old age, they reach sexual maturity at twenty years of age.
Culture
Hungry for knowledge: Since ancient times, the knowledge in which the white prophecy was enacted in the minds of the hominids was especially prevalent but Dragon Folk, and over time, it will evolve into general knowledge and understanding of how the environment works and general knowledge about the world. Despite their appearance, they are naturally peaceful, but will not hesitate to brutally attack back if physically harmed.
Stability, Needs and Happiness
Stability: Netural (0)
Needs: Shelter
Happiness: Positive (1)
Power: None (balanced)
Leader
None
Technology, Ideas and Mystics
Tech: Stone tools, Control and ignite fire, Primitive construction
Ideas: None
Mystics: None
Relations
None
Environmental information
Biome: Tropical jungle
Wood: Very Common
Stone: Rare
Plants: Wines (can hold, minimal),Huge blue Fruit (edible, sweat, wild, minima) , Large orange fruit (edible, sweat, wild, minima) , long purple fruit (edible, sweat, wild, minima)
Animals: bat-monkey (small, move in gropes, fruitovore, minimal)
Jobs and Tools
Jobs know: Weavers (1)
Tools: Stone spears, Stone tools
So it turns out it came out too long, so I had to split into 2
@PositiveTower @zenzonegaming @Deathwake @Evolution4Weak @OmnipotentFNarr @Nigel @fralegend015 @OoferDoofer @UndyingHazard
Beastās name: Hmphg Nstbl
Action: Attempt to farm using the red berry bushes
Iāl name the beast with long legs and horns: Jyouu
ACtion: see what the green stone does
Is the green stone, a special rock that i donāt of yet, or is it just a literal green rock?
edit: nevermind i think i know it is
Action: Try to replicate the roasted meat (Research Cooking)
These animals think they can get the best of us? We shall show them how powerful the Kenaclians are.
Action: Hunt these coyote-like creatures until we exterminate them. We must trample their nests and slaughter their young. It will mark the end of the hunting season, and the hunter with the most kills shall become our new chieftain.
Action: find a common play that is edible like berry bushes or katniss plants and cultivate them around our cave to feed the newcomers.
Welp, agriculture, here i come!
Action: stick fruit in ground next to the river
People as soon as they find any sort of edible plant: Farming intensifies
Edit: what would count as the first major discovery? metal? Or agriculture/written word?
first major discovery can be first metal use, agriculture, written word or other (secret)
With our food supplies secure for the time being, its probably best we start focusing more on construction. Action: Gather large flat leaves and branches to weave into more arboreal huts. And furthermore Iāll name the large blue fruit Rain melons, The long purple fruit will be called Storm tears, and the large orange fruit Sunfruit.
Action: Zendari instructs the Pandorai that the silver fish are a sign from the moon, before her power wanes during the summer, that this is the place to stay for a while. He tells them to cut trees to construct platforms on the tops of other trees for sleeping and safety.
action: invade enemy territory for control of the spring.
p.s sorry it took me so long, i was pretty sick these last few daysā¦
Round 5
End:
Not counting began
Time:
Summer (5 more rounds to change season)
Event:
Global: None
Goblin island: War
Global stability:
Positively Stable (1)
With the success of domestication the first plant, the first cilivation that succeeded in cultivating red berries, is the Datdicto standing at the doorstep of the agricultural revolution and will change the world.
The Kenaclion Civilization
Vote: Hunt these coyote-like creatures until we exterminate them. We must trample their nests and slaughter their young. It will mark the end of the hunting season, and the hunter with the most kills shall become our new chieftain (22 [ 19 +3])
As spring begins to end and summer is upon us, it also marks the end of the hunting season, and a new official leader has yet to be elected, so Heron convened the entire tribe and announced, mostly for revenge, that the new leader would choose if they could hunt the most coyotes with horns (Unofficial name), will be crowned as the new leader. In high morale, the most powerful hunters of the tribe went out hunting and managed to locate their nest: an extra-large cave where they slept full of a large band especially along with the young ones, and with it they began to kill and slaughter them all. The unfortunate animals tried to run away a lot to meet a straight stone spear in their body. None of them survived the massacre and the hunter was successfully enlarged, along with a new shelter.
When the hunters return, there seems to be an expected winner, but the amount he hunts is unbelievable: 20 prey, adults and young alike. This is the grandson of the Heron and he learned everything from his grandfather and is now officially the best hunter, and also the new leader. [Choose a name for him, he will retain the qualities of the previous leader, and will receive an additional +1 on power).
The tribe began to move to the new shelter where they hunted all the ādogsā, but because the number of people was small and the amount of fur was particularly large, they had to give up a large amount of fur and migrated straight to the cave, which gives them shelter, but due to sun wear , Some of the clothes belonging to the tribe members are torn and they are forced into new clothes. (10)
Because a new season had begun, 12 people were born into the tribe
Knowledge given : coyote-sized animals with horns and hooves (move in grope, carnevor, medium size, horn, hoves, max) [u can give him a name]
Info
Name: The Kenaclion Civilization
Location: A mountainous area surrounded by a dense taiga forest, as much of the surrounding area is permafrost. they call it: āRenskaā
Population: 63
āSpirit Guideā: OmnipotentFNarr
Many Votes: 1
Race: Pandora humans
Attributes:
Power: 2 (0 on the power type operations, of all types)
Intelligence: 3 +1 (+2 on technology or ideas votes)
Agility: 3 +1 (+2 on type of espionage operations, field investigation and chance of injury)
Defensive: 2 (0 on protection type actions, of all types)
Charismatic: 3 (+1 on type actions of organization, trade and diplomacy)
Mysticism: 2 (0 on Mysticism Type Actions)
Capabilities:
Advantage:
Sweating (+1 Agility)
Big brain (+1 Intelligent)
Disadvantage:
Low muscle mass (-2 on Power if there no enough tools)
Culture
The Force Survival of the Fittest Philosophy: Hunting and survival is the most important and above all thing of the Kenaclion, and no matter how they achieve it, and how cruel it must be, whoever is not strong enough to survive, is doomed to death.
The leader of the group is the strongest and best hunter, and can always be challenged in a hunting competition. If the group leader dies, a new leader is chosen during the hunting season by the one who managed to feed most of the mouths, but until it is determined, the eldest of the village holds the title of leader.
Stability, Needs and Happiness
Stability: Positive (0)
Needs: None, possible Heat
Happiness: Very Positive (2)
Power: The Strongest Hunter Rule (balanced)
Leader
Provisional Leader: Heron: Due to his age, he is quite wise and well-versed in hunting techniques, so he knows how to direct others to good hunting grounds, even if he is too weak to hunt himself (+3 hunt type vote)
The Strongest Hunter: Heron grandson (+2 on food type vote, +3 hunt type vote, + 1 Power)
Technology, Ideas and Mystics
Tech: Stone tools, Control fire, Fur clothes
Ideas: Basic sewing
Mystics: None
Relations
None
Environmental information
Biome: Mountain taiga
Wood: Common
Stone: Common
Plants: Unknown
Animals: Regbek (Large and furry animal, migratory in the herd, very large, vegetarian, tasty, max), coyote-sized animals with horns and hooves (move in grope, carnevor, medium size, horn, hoves, maxl)
Jobs and Tools
Jobs know: Hunters, Seamstresses
Tools: Stone spears, Fur clothes (+100%), Stone tools
Mantopia
Vote: stick fruit in ground next to the river (13 [3 +10])
After picking the fruit, by chance one of the members of the tribe started skewering fruit by the river, when the rest saw him, they thought he was crazy, because he really was like that. And over time plants from there grew something budding in the area he plugged, she tried to convince the gate he understood how to get more, but when he tried to show, medium-sized animals with 4 arms trampled the plants while he went to drink water, and when he saw them there was only a single level Growing something: weeds.
The tribe agreed that there was grief that something grew, but not from fruit. The idea stays while the poor lunatic stays in front of his piece trampled by the 4 arms.
Because of this, the madman decided to take revenge and went out to hunt the beast, and managed to match and kill with it himself, but out of it, a blue circle came out and he showed it to everyone. Whatās mysterious about this is that it causes the hands of those who touch it to glow in this color. Whatās even weirder is that when the leader got the blue circle, he got a look of the forests turning blue, from his own hands. He straight away retreated and returned him to the madman. There he preserves it, but the leader still thinks about it and repeats it and now he keeps the blue circle (20)
Because a new season had begun, 10 people were born into the tribe
Idea: Flowering plants (Need more experience to maybe get better results)
Mystic discovery: blue Circle (What is he hiding?)
Info
Name: Mantopia
Location: Area of āāhills with conifer trees scattered throughout the area
Population: 102
āSpirit Guideā: Nigel
Many Votes: 1
Race: Mantodea Intelectus
Attributes:
Power: 2 (0 on the power type operations, of all types)
Intelligence: 8 + 2 (+8 on technology or ideas votes)
Agility: 2 (0 on type of espionage operations, field investigation and chance of injury)
Defensive: 2 - 2 (-4 on protection type actions, of all types)
Charismatic: 1 +2 (+ 1 on type actions of organization, trade and diplomacy)
Mysticism: 0 (- 4 on Mysticism Type Actions)
Capabilities:
Advantage:
Complex brains (+2 Intelligent, -1 Defensive [complex brains itās also very vulnerable])
Hivemind Communication (+ 2 Charismatic, Targeted cannibalism)
Disadvantage:
Weak Exoskeleton (-1 on Defensive)
These creatures resemble preying mantis with a few features setting them apart that may or may not be noticeableā¦
They are large, using developed lungs to intake air, with there exoskeletons being able to stretch much more so there lungs can breathe properly, and so they can go without food intake for longer.
They are VERY much larger than the normal Preying Mantis, with the shorter ones being head and shoulders above the other humanoid creatures of this forum game. They also have a very complex brain, probably being second to, or the smartest civilization.
They live long, around 120 years of age being there normal lifespan, they gain the ability to reproduce at around 15 years of age
Culture
Philosophy of the power of technology: Those with an interest in technology, are very diligent and always focus on being the most technologically advanced, but they are not aggressive, but if necessary they will defend themselves. They prefer to make friends with other nations and trade with them rather than fight.
Because of their agreement with technological advancement, they were not satisfied if there is no advancement no advancement or other civilization there is something their
Stability, Needs and Happiness
Stability: Neutral (0)
Needs: None
Happiness: Happy (1)
Power: None (balanced)
Leader
Cherick, the smartest and wisest leader among the Mantopia, is able to think of how to optimize and find things in the best way (+1 on Tech and resource gathering)
Technology, Ideas and Mystics
Tech: Stone tools, Control and Ignite fire, Cob/Rammed earth (building)
Ideas: Flowering plants (Need more experience to maybe get better results)
Mystics: Blue Circle (What is he hiding?)
Relations
None
Environmental information
Biome: Wooded hills
Wood: Uncommon
Stone: Common
Plants:āSmall tree fruitā (small, have edible fruit, willd, sweat, medium)
Animals: āmedium-sized animals with 4 armsā (aggressive, move in group, strong, willd, Max)[can be name]
Jobs and Tools
Jobs know: Builder
Tools: Stone spears, Stone tools
Jyhou
Vote - see what the green stone does (17)
Ouyin, having received the green stone, asked the ten of one of the members of the tribe to check what it was exactly. They tried everything: to break it, crush it, and retouch it with the stone tools, but to no avail and they gave up. Only on the night that rain began to drip on the stone, did it begin to melt to reveal what it really is: an unfamiliar gold-colored substance was exposed to the air, Ouyin straight noticed her immense beauty and asked the tribe where they found her, whoever found her said he found her in a cave inside the mountain. Ouyin asked that they find more, and indeed found more green stones. He washed them with water and it revealed the golden substance inside them. The material is too hard for stone tools to start working with, but their beauty cannot be ignored and they are used for decoration, which pleases the tribe.
But the golden color also attracts unwanted things: bird-like in black-gold came to the place and began to take some of the golden substance, and that and it disappeared into the sky. Because of this we will learn that it is not worthwhile to reveal the beauty unattended, which saddens the tribe a little (9)
Because a new season had begun, 22 people were born into the tribe
Knowledge given: bird-like in black-gold (fling, wild, love goldy material, minimal)
Resource discover: Green stone - Golden substance (Rare, Need to research an advanced fire creature to continue to find out what it is)
Info
Name: Jyhou
Location: Taiga, near a mountain chain
Population: 84
āSpirit Guideā: fralegend015
Many Votes: 1
Race: Fareuy
Attributes:
Power: 2 (0 on the power type operations, of all types)
Intelligence: 5 (+3 on technology or ideas votes)
Agility: 2 + 1 (+ 1 on type of espionage operations, field investigation and chance of injury)
Defensive: 1 +1 (0 on protection type actions, of all types)
Charismatic: 3 (+ 1 on type actions of organization, trade and diplomacy)
Mysticism: 2 (0 on Mysticism Type Actions)
Capabilities:
Advantage:
Thick fur (+1 Defensive, Cold protects[+1 agility in cold environments])
Big ears (+1 agility)
Disadvantage:
Uncanny (-2 Charismatic when dealing with other races)
This race lives mostly in boreal zones, its fur allows it to remain in low temperatures for long periods of time.
Oddly, this race also developed long pointed ears reassembling the ones of canines.
Culture
The philosophy of control is incomprehensible: they believe that they are stronger and more durable than nature itself, and they are the ones who should be the ones who control nature itself, they will do anything to be the ones who control the laws of nature.
Stability, Needs and Happiness
Stability: Positive (1)
Needs: Shelter
Happiness: Very happy (2)
Power: None (balanced)
Leader
Ouyin the wise: As tradition, he is the smartest of the tribe (+2 to Tech)
Technology, Ideas and Mystics
Tech: Stone tools, Control fire
Ideas: domestication (Not fulfilled)
Mystics: Green stone -Golden substance (Rare, Need to research an advanced fire creature to continue to find out what it is)
Relations
None
Environmental information
Biome: Taiga
Wood: common
Stone: Uncommon
Golden substance: Rare (need to research an advanced fire creature to continue to find out what it is)
Plants: Unknow
Animals: ālarge glowing creature with teeth larger than Fareuyā (dangerous, wild, minimal), āA large creature that climbs treesā (minimal), Regbek (Large and furry animal, migratory in the herd, very large, vegetarian, tasty, max), Jyouu (migratory in the herd, very large, vegetarian, tasty, giant legs, horns, max), bird-like in black-gold (fling, wild, love goldy material, minimal)
Jobs and Tools
Jobs know: None
Tools: Stone spears, Stone tools
Arcimea
Vote: Try to replicate the roasted meat (Research Cooking) (9 [ 6 +3])
The delicious taste of the roast meat and the desire to restore it rose in the minds of the Arcimea and honestly created to try and look for something to try to recover, but after several searches, because of the fire, no animal, plant and other roast meat was found. Which leaves the attempt to recreate the roast meat as a dream.
Whatās worse is that the food supply is starting to run out and there is no need to find anything else to eat before the tribe will starve. It seems like eating all the roast meat was not a good idea (5)
Because a new season has begun, 31 people were born into the tribe, which increases the distress for food
Info
Name: Arcimea
Location: Large Cave Dwellings in the Plains next to a Rivers
Population: 119
āSpirit Guideā: Evolution4Weak
Many Votes: 1
Race: Crestians
Attributes:
Power: 2 (0 on the power type operations, of all types)
Intelligence: 4 + 1(+ 3 on technology or ideas votes)
Agility: 2 +1 (+1 on type of espionage operations, field investigation and chance of injury)
Defensive: 1 (- 2 on protection type actions, of all types)
Charismatic: 2 -1 (- 2 on type actions of organization, trade and diplomacy)
Mysticism: 4 (+2 on Mysticism Type Actions)
Capabilities:
Advantage:
Sweating (+1 agility)
Big brain (+1 intelligence)
Disadvantage:
Arsonist (Very likely to cause a fire type event, -1 Charismatic)
They are really similar to humans; the only difference is that they are attracted to fire in a way that simulates moths, so it kind of repels some of the other races.
Culture
On the path of fire: all their lives they have been drawn to fire and they will do anything that has fire beside them, so they will do anything to understand it, as if to control it.
Stability, Needs and Happiness
Stability: Positive (1)
Needs: Food
Happiness: Positive (1)
Power: Tribal council (balanced)
Leader
Wisdom of the crowd: Get a new type of bonus every Season (now: +2 to Mystic)
Follow by a tribal council (Power)
Technology, Ideas and Mystics
Tech: Stone tools, Control and ignite fire ,Cave Dwellings
Ideas: Pyrotechnics (basic)
Mystics: None
Relations
None
Environmental information
Biome: Plains
Wood: Very Rare
Stone: Rare
Coal :Rare
āGreen stonesā: Uncommon (Need to research what it is, Will open when he researches something strong enough to warm them up)
Plants: Unknown
Animals: Unknown
Jobs and Tools
Jobs know: Pyrotechnician, stonemason
Tools: Stone spears, Stone tools
bananarama
Vote: invade enemy territory for control of the spring (13 [12 +1])
Upon hearing the words of a pure spring, Glashnok who was thirsty for water, decided to invade enemy territory and together with his larger new army, he began to invade the territory of the neighbor.
Together with his believers and some of the stone vessels in his possession (spears have not been formed since the last battle), they set out in the morning and managed to surprise the enemy. And a great battle-cry of Glashnok, the enemy withdrew from the spring and in the meantime, succeeded in killing at least 40 of the enemy goblins, and captured 10 as captives, at the cost of 3 believers.
The invasion was successful and added to the territory of Bananarama Water!
But when the army returned, they returned at the sight of a threat that all the prisoners of the previous war had managed to escape, kill 12 believers and destroy the cave that provided shelter. Luckily for you, the food break of the red-and-black balls (I think I call them meatballs) did not touch or hit and now the cult is without shelter. (1)
Because a new season has entered, the population has grown by at least 19 units
Info
Name: bananarama
Location: Goblin Island, A large island where only goblins are found, specifically this civility is in a cold forested area that is usually either raining or overcast
Population: 83 (10 of them prisoners)
āSpirit Guideā:zenzonegaming
Many Votes: 1
Race: Goblin
Attributes:
Power: 3 (+1 on the power type operations, of all types)
Intelligence: 4 (+2 on technology or ideas votes)
Agility: 6 (+4 on type of espionage operations, field investigation and chance of injury)
Defensive: - 2 (- 8 on protection type actions, of all types)
Charismatic: - 4 (- 12 on type actions of organization, trade and diplomacy)
Mysticism: 8 (+ 5 on Mysticism Type Actions)
Capabilities:
Advantage:
Extremophile fertility: +6 to any roll related to reproduction or increasing the population
Disadvantage:
None
they are all the similarity to fantasy goblins
Culture
The God of Destruction and Chaos: These goblins have a belief centered on the āheā is the God whose purpose is to bring into the world chaos and destruction, and they are the ones who follow and fulfill their command. They will do anything to fulfill their Godās command.
Stability, Needs and Happiness
Stability: Netural (0)
Needs: Shelter
Happiness: Negative (-1)
Power: Seize (Chaos balance)
Leader
Cult leader: Glashnok the fearsome: formerly a simple brawler, Glashnok heard the call of the chaos gods and quickly began a bloody campaign to seize control of the tribe, killing several dozen of his own tribe members.
he was eventually recognized as the new high cultist zealot and all of the remaining goblins swore fealty to him out of fear.
call of destruction: for one turn Glashnok can add + 4 to any roll related to combat for his tribe (cooldown: 5 turns) [2 turns left]
fearmonger: whenever Glashnok is in direct control over his minions they feel compelled to follow his every order to the best of their ability ( +8 to organization to bananarama followers whenever Glashnok is in direct control of them)
Technology, Ideas and Mystics
Tech: Stone tools, Control fire
Ideas: None
Mystics: Red-Black ball (need to investigated)
Relations
Another area of goblins - Enemies
Environmental information
Biome: Cold forested area
Wood: Common
Stone: Uncommon
Plants: Unknown
Animals: āthe snatcherā (dangerous,wild, carnevor, Produce edible and delicious red-black balls, minimal)
Jobs and Tools
Jobs know: Cult leader
Tools: Stone spears (0%) , Stone tools