Seeing as many people in the community would be interested in a one time purchase:
I think now’s a good time to ask about how much people would prefer to pay for Thrive to get a version on Steam, which would mostly be the same other than you get updates through steam and probably we’ll try to make sure the game works on your computer more actively than asking you to go to report to Godot developers that it doesn’t work. So the benefits wouldn’t be that great, it would be mostly about supporting the future development of Thrive.
Because the source code will always be freely available (even if due to file size limits on Github we can’t provide precompiled versions) people can get around paying very easily, so it should not be very high price. But it also needs to not be very cheap either because otherwise it would be useless as a way to get funds to further the development of the game, which is quite a big reason why the steam release is being planned.
At this point I also think we should keep the price the same basically forever (not counting discounts if we want to have those every now and then as it’s been shown that discounts actually increase the total revenue). Another option would be to start at a much lower price now and then maybe increase the price in a year or two once the game is more complete. Any thoughts on that?
Here’s the poll:
- nothing (it should be free)
- even more
We aren’t yet ready for some time to put Thrive on Steam (itch.io could be sooner as they don’t have the same kind of license requirements), but we are working on that: Making a CLA for Thrive - Meta - Thrive Development Forum