Quick Question Thread

Please do not double post. You can edit the replies and quote different people by selecting their message and clicking the “quote” option.

3 Likes

You don’t have the applied community forum groups because you have different email on here than on Patreon. You’ll need to use the Patreon login option or switch your primary email here on the forums.

I’ve thought about allowing an email alias to be set, but this situation has literally only come up like 2 times since the start of the Patreon. So spending like probably 4+ hours on a feature that less than one person uses per year is a bit uneconomic.

Hi! I’m sorry if this question is a little silly, but is there any way to manually extract the information for your microbe from a save before 0.6.0 and covert that into a thrive fossil file? My earliest save is from 0.5.2.0, and I think it would be nice to have some of my first microbes in my museum. Thank you in advance!

Well it is theoretically possible, but would require a lot of technical skill.

Here’s a rough outline on how I’d do it:

  • Extract the save (Thrive saves are a .tar.gz file that contains the save data in JSON format)
  • Find the player species definition from the save and extract that object from JSON
  • Extract another fossil file (these are packed the same way as saves) to inspect.
  • Modify the extracted fossil file with the data from the save. One tricky part here is how to make the screenshot of the species. It might be easier to overwrite the player species in another save by transplanting part of the save there, and then use the normal fossilization mechanic to make the fossil file with a proper image.
  • If the approach picked was the one to modify an existing fossil info, then the last step is to just pack the extracted files into a .tar.gz archive and rename the file extension to the right one
  • Then it should work

So there, technically possible but actually pretty difficult to pull off.

1 Like

Will there be anything like Galactic Adventures in Thrive?

1 Like

Hello! I found a little topic from a while back that might answer your question. I hope this helps!

What about Hydrogen? When will that be added?

I’ve not seen any official developer confirmation that hydrogen will be added to the game, but I think it would be a little strange if the most common element in the universe wasn’t in the game lol. I was able to find this really high-quality concept post about hydrogen metabolism though!

(edit: thank you @50gens for clarifying this!)

Will Rusticyanin get a eukaryotic counterpart? It’s freaking annoying to use that instead of a ferroplast (unofficial name)!

The roadmap* mentions hydrogenase for 0.7

1 Like

I’ve seen a few people discuss this idea (and I think it’s a pretty nice one!), but I’m not sure if it’s going to be added into the game any time soon, sadly. I found this post on the suggestions board proposing it, and I’ll make sure to quote Hyyryläinen’s response below. I hope this helps!

“The reason this originally wasn’t added because it didn’t add anything to the game design to have 2 parts that do the same thing, the other just being better once you unlock it with the nucleus. That’s why an eukaryotic version was not added when the rusticyanin was added. There’s really a strong reason to not add it, other than that there needs to be a reason for adding it.”

1 Like

So the jury is still out for them adding ferroplasts.
Huh.
Edit: i found the CellCraft wiki, and it seems to be abandoned. Maybe we should help our fellow science game?
Here’s the link:

Will there be a process that uses the Pressure variable? If so, what will it be?

Ammonia is a compound cloud now but how would it look like if a planet has oceans that are, say, 50% ammonia and 50% water? Can ammonia based cells in mixed oceans have contractive vacuoles for maintaining a 100% ammonia cytoplasm? There are planets with hydrocarbon oceans

Can hydrocarbons act like glucose? There are bacteria that consume methane* and heavier hydrocarbons*. Petroleum doesn’t mix with water or ammonia. Can there be a hydrocarbon patch in the the patch map for planets with hydrocarbons floating on water/ammonia oceans?

I mean the abiotic hydrocarbons*

Isn’t cloning Thrive’s repository and building it in godot to get newest features like cheating to avoid becoming patreon for devbuilds?

Possibly. I dunno, because i haven’t done it yet, but i will once i get to school tomorrow!
:smiling_imp:

Why would it be? The point of open source is that anyone can get the source code, compile it, run the software, modify it, and if they are so inclined contribute back to the open source community by submitting their code changes back.

The only thing related to that that I’d object to would be if someone setup a “competitor” to the official DevBuilds by providing easy downloads for anyone to get very often updated compiled Thrive versions. Even if that happened I wouldn’t be super worried, only a bit worried. As that person would need to somehow fund the download bandwidth (depending on how they would host the files) and setup automated builds as if they did it manually, they’d eventually just get tired.

2 Likes

Oh boy! If hh says its fine, its fine! Time to -pirate- fork a copy of the game to see what juicy new content is in it!
(the pirate is supposed to be strikethrough but strikethrough doesnt work…)

strikethrough works just fine though when you know how to use the right markdown…

Thing is, i don’t…
Ah Belgium. Anyways…
forks the game but accidentally downloads a malware in the process HOLY CRAP!
computer explodes
Well, there goes half the annual school funding… Seinfeld Laugh Track - YouTube hey! That isn’t funny! :rage: