Hhyyrylainen said a long time ago that it should take around 2 years per a stage after the microbe stage.
It entirely depends on how much content per stage we need to add, and how many volunteers we have joining the team to help out with the game programming. Right now I feel like 2 years is very optimistic prediction unless we make the stages really bare bones just so that we can have a mostly filled out and playable game. Though as the multicellular stage occasionally gets work done on it, thatâs probably realistic to complete within 2 years after the microbe stage.
As I understand it, thrive will be finished in ±10 years (unless, of course, the pace of development changes)
The -
cannot apply in your estimation because the game is not done yet. Something like 20 ±10 years might be a reasonable estimation. Though that estimation relies on the fact that we can afford at least one fulltime developer working on the game. Which is currently not the case unless we get more Steam sales or Patrons.
20 posts were merged into an existing topic: Talk about funding of Thrive
How does one see their position (x, y) in the game world?
By opening the inspector panel found in the debug display menu, which is CTRL+F3 if I remember right).
What instrument(s) does the main âdeeeeeer-neeeer-reeeeeerhaaaâ in the main theme? (Or is it a computer generated sound?)
It probably is the latter.
When does that sound even play in the main theme?
Isnât it strings (violin, cello or something else)?
Thatâs what I thought at first but it seems just a bit different from what Iâve heard, but sounds can be different.
Eh, I am pretty certain that this is a violin sound, or something very similar.
bro the main theme is 8 minutes long??? I always thought it was like two minutes
These two minutes are mostly used in trailers. Thatâs why you wouldnât know that the total lenght of the theme is 8 minutes.
Most of our recent trailers donât use our primary theme, but rather a specific trailer music.
Oh wait, for some reason I thought that this trailer music was simply a fragment of the main theme.
Strangely enough 0.6.2 had a different trailer music, but that might have to do with it introducing new prototypes.
The first question is: how will the bodyâs thermoregulation work at macroscopic stages?
The second question is: what types of food will there be at the macroscopic stages and how will they be determined?
My best guess is that the game will calculate the volume of a creature and multiply it by some factor of heat production / volume. Then this heat could be dissapicated by the surface area of the creature. The "basic"balance may then be affected by the features of the creatureâs skin, aswell as metabolism.