This is entirely untrue. It was suggested that if the AI progressed to multicellular before you, they would either:
A: Transcend the next generation (which, with the current plan of locking galactic stage until the player researches FTL cannot happen), or
B: Would pollute/acidify the ocean in Space Stage (which is being used as an argument for not letting them move on, though I personally believe they should be allowed to move on and pollute the ocean)
It was also mentioned that the current Dev team believes that they canāt handle programing the AI to react to the player being an earlier stage than them. I personally believe they are mistaken, but also donāt believe itās worth arguing with them over at this time.
If your Microbe can survive the oceans being polluted/acidified, you should be able to stay a Microbe until your sun dies, possibly longer.
3 Likes
aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
2119
Hhyyrylainen did say a word or two about what happens if AI advances before you could:
Define āGameoverā. In a game about life, being alive is being in the game. Consider the following:
Humans are Space Stage Creatures . . . and Earth still has:
Single Celled Organisms
Microscopic Multicelled Organisms
Primitive Macroscopic Organisms
Aware but Unawakened Organisms
They are all still doing well, and WE would be extinct if they were not.
Additionally, as has been said before, not every player is a āWinning is the ONLY thing that mattersā player. I, for example, when playing Elder Scrolls Oblivion or Skyrim, take the time to READ the books (NOTE: not Open/Close and get reward, but READ). In World of Warcraft, in addition to also reading the books, I took the time to Explore and Experience the Story (which, on a PVP server, made me unpopular).
Going Extinct because the AI is one generation ahead of you is nonsense and I will avidly post against it as long as I have access to this forum.
NOTE: Being in the Galactic Stage and the AI Ascending before you can be counted differently. That is fine as a lose condition. Also, being harder to survive being left behind makes sense, and the AI trying to stop you from becoming a Social species makes sense. I would think your newly Awakened creature would likely lose the war with the Space Stage AI, but you should have the chance to fight that war, if you survive the Pollution/Acidification of the Oceans and Destruction of the Forests to get that far.
4 Likes
Deathwake
(i nuked zenzone and will never let him forget it)
2121
Think about the timescale differences between the stages. If the AI reaches awakening stage, within a few million years they can reach society. If they get to society stage, they are a mere few thousand years from reaching the stars, and game simply cannot simulate hundreds of thousands of years of galactic civilization, and possibly ascending, between two instances of you reproducing, because that is what would happen if the AI starts exponentially growing and you arenāt at least neck in neck with them. Iād say that if the AI reaches society stage and you arenāt also in society stage, at that point game over makes sense. You could say that this should be generalized to the AI ever being ahead of you, or your could say thereās no reason you canāt catch up from single cell to multicellular, or multicellular to aware, and I tend toward the latter, but both make sense.
This is from the Wiki: What is Thrive
"Progression through the stages is not necessarily an objective of the game. We do not want to compel the players towards progressing past a stage of gameplay they may be enjoying at the time, thus there will generally be no penalizations to the player for remaining in the same stage for an extensive period of time. "
6 Likes
aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
2123
Well looks like gameover āAI ahead of youā condition stuff might be bound for getting clearer in the future if itās rather unclear as of the present.
I realize this would be VERY difficult to program, but, perhaps, to meet in the middle, there could, eventually, when Thrive has the funding, manpower, and popularity to attempt this, be 3 settings:
As Wiki Says: or the AI never passes you up to the next stage, as I am not sure how else to not penalize the player for taking there time.
Realistic/Competitive: Getting passed by the AI is a Loss. I never have and never will understand why so many people want this. Or perhaps they are just the more vocal ones.
Letting the AI pass you, but have it slow down afterwards, making the game more difficult, while still giving you a chance to catch up.
4 Likes
aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
2125
It should be noted that besides gameplay factors, there are also science factors at play in this gameās development. You wouldnāt expect a microbe which just started forming multicellular colonies to outcompete a biota of cambrian explosion level creatures before they manage to reach sentience, would you?
This is why time limits, I think, need to be tied to the difficulty mode. The AI being in danger of advancing past you should be a fun condition to try to combat against (and probably should be disabled entirely in easy mode).
The reason why Iām very against even trying to make the game work is exactly this:
It would be an absolute nightmare to design the game simulation, performance, and program being able to make this work in any other way than just declaring the game to be over.
If we put this into the game plans we are going to make each stage so much slower than if we just make the game an experience with a start and a finish and constrain the AI to playing the same stage as the player. BTW this is exactly the massive problem that a full multiplayer mode for Thrive would have (and thereās no easy solutions there either).
However a pretty key question is that could a new multicellular life branch evolve after many multicellular species already exist? If not then being a single cell when multicellular creatures are already prevalent would be a permanently locked to the microbe stage scenario, which at least needs a big popup telling the player that they can no longer ever beat the current save.
It would certainly be a challenge, trying to evolve when there are no niches to evolve into could be what finally kills them, but they should at least be able to try, though a warning that the difficulty level has significantly jumped higher is a good idea.
Someone should check but I have a slight recollection that the jump from single celled to multicell might be so big that it only happened once on Earth, which would kind of imply it might be biologically impossible to do the jump if there is already a multicellular species.
3 Likes
Deathwake
(i nuked zenzone and will never let him forget it)
2130
You might be thinking of the nucleus or neuron or something because multicellularity is kinda famously convergent. Hereās some sources I found:
According to this it has evolved over 20 times. I believe theyāre counting colonial organisms, but multicellular eukaryotes with specified structure has happened several times in fungi alone, and all the kingdoms did it separately.
In fact, I went to check how many times it had achieved complexity and wikipedia had me covered!
Multicellularity is in fact something you can catch up on. I think evolving a nucleous is far too easy by comparison, and if weāre letting the player keep going when the AI gets one of those first (Which is often the case when I get distracted migrating somewhere specific or going really fast before i get one), we should let them keep going if the AI becomes multicellular.
7 Likes
aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
2131
In real world there is only 1 agreed-on nucleous acquiration event
3 Likes
Deathwake
(i nuked zenzone and will never let him forget it)
2132
Yeah thatās my point. I kinda feel like they way we handle the nucleus makes rather little sense. I quite enjoy it but itās always confusing.
3 Likes
aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
2133
I guess the reason why we handle the nucleus that way is because otherwise weād have 2 stages for microbes.
2 Likes
AnthropocenianAge
(AnthropocenianAge Arthropleura wants to give you a hug!)
2134
I am sorry if this was answered before, but I just wanted to clarify if pausing an organelle only affects me (the Player), or does it affect all the Playerās same species organisms, including those located in different patches?
1 Like
aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
2135
Pretty sure it only affects the player cellā¦ No reason why itād impact other cells of their species too.